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Thread: Is anyone else having trouble with their client?

  1. #1
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    Exclamation Is anyone else having trouble with their client?

    Hey so my client has been bugging out. Sometimes it will randomly close when I go to log in to a world. Also it seems like it just won't connect, or recognize that the client is up and running. Even if I can log in, then it'll say that it's "waiting up to 5 minutes for the client to load" or whatever.
    I'm halfway thinking maybe it's the new treasure hunter update? Although i don't feel like a medium-sized update like that would make that much of a difference?

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    Quote Originally Posted by Shindigs View Post
    "waiting up to 5 minutes for the client to load"
    If you are logged in and it says that, then your in-game interface settings are incorrect. If it says that on the login screen, then your graphics settings are incorrect. Check this out

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    Quote Originally Posted by The Mayor View Post
    If you are logged in and it says that, then your in-game interface settings are incorrect. If it says that on the login screen, then your graphics settings are incorrect. Check this out
    any idea why it randomly shuts down when i try to log into a world?

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    it seems to be that it just shuts itself down when i try to choose the opengl option

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    I've had 2 people have issues with this. The new update causes issues in Opengl and when you try to change your graphics settings rs will crash. It happens if you're using the smart, the rs client, or the rs webpage. Check to see if you've been switched out of opengl and if changing your settings causes your script to crash. If so then download the direct-x plugin, it's fixed the issue for the two people I was talking to about it.

    Direct-x plugin:http://villavu.com/forum/showthread.php?t=107256

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    Quote Originally Posted by Thanatos View Post
    I've had 2 people have issues with this. The new update causes issues in Opengl and when you try to change your graphics settings rs will crash. It happens if you're using the smart, the rs client, or the rs webpage. Check to see if you've been switched out of opengl and if changing your settings causes your script to crash. If so then download the direct-x plugin, it's fixed the issue for the two people I was talking to about it.

    Direct-x plugin:http://villavu.com/forum/showthread.php?t=107256
    Alright thanks, downloaded but how are you supposed to install it/have it take effect? it doesn't say on the forum thread (not much of a tech whiz haha)

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    Quote Originally Posted by Shindigs View Post
    Alright thanks, downloaded but how are you supposed to install it/have it take effect? it doesn't say on the forum thread (not much of a tech whiz haha)
    Navigate to Simba/Plugins, and paste the two .dll files in there. Then go to smart.simba in your includes folder and change the OpenGL plugin .dll to d3d9.dll (I think that's what it's called, can't check atm).

    Simba Code:
    smartPlugins := ['d3d9.dll'];

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    Quote Originally Posted by Clarity View Post
    Navigate to Simba/Plugins, and paste the two .dll files in there. Then go to smart.simba in your includes folder and change the OpenGL plugin .dll to d3d9.dll (I think that's what it's called, can't check atm)
    awesome thanks

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    Quote Originally Posted by Shindigs View Post
    Alright thanks, downloaded but how are you supposed to install it/have it take effect? it doesn't say on the forum thread (not much of a tech whiz haha)
    Download the zip from the link in the first post. Extract it, and put the plugins in the plugins folder (C:/simba/plugins):



    Then at the bottom of your script put:

    Simba Code:
    smartPlugins := ['D3d9.dll']

    before setupSRL().

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    ^That works too on an individual level for your scripts. If you do what I did, SMART will default load DirectX instead of OpenGL and you won't have to put it into your scripts, so it's up to you what you want to do.

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    thanks everyone i'll be back in a sec to let you know if it was successful or if i dun goofed

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    simba/includes/srl-6/lib/misc/smart.simba

    change
    Simba Code:
    (*
    var SMART plugins
    ~~~~~~~~~~~~~~~~~
      A TStringArray of smart plugins
    *)

    var
      smartPlugins: TStringArray = ['OpenGL32.dll'];

    to

    Simba Code:
    (*
    var SMART plugins
    ~~~~~~~~~~~~~~~~~
      A TStringArray of smart plugins
    *)

    var
      smartPlugins: TStringArray = ['d3d9.dll'];

    Or, if you only want to use DirectX for one particular script, then leave smart.simba alone and do what The Mayor said.

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    thanks man, startin up now, let's see how it goes

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    up and running like before, thanks so much mayor and clarity. fuck whoever says a botting community isn't a good one lol. you guys are as helpful as i could possibly imagine

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