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Thread: Me_ntals Alcher

  1. #1
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    Default Me_ntals Alcher

    =========================================
    ============ Me_ntals Alcher ================
    =========================================


    Updated, this verison supports banking hopefully. Can someone give it a try and tell me how it goes.

    - Multiplayer Support
    - AntiRandoms
    - AntiBan
    - Few Simple Features

    Here is just a simple script that i have created for later use, it is only in its first verison with future verisons having banking support and a range of other antiban features. Please run it and tell me any problems and post your proggies,

    Thanks Me_ntal

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    Default

    Good job. I looked over it and it's very good. Only thing I don't understand is this part:

    SCAR Code:
    Procedure AutoRetaliate(Setting:String);
    var CurTab: integer;
    begin
     CurTab := getcurrenttab;
     GameTab(1)
     wait(100+Random(100));

      If FindColor(x, y, 1777020, 624, 385, 719, 396) and
         (LowerCase(Setting) = 'off') then Mouse(x,y,0,0,true);

      If (FindColor(x, y, 5330261, 624, 385, 719, 396)) and
         (LowerCase(Setting) = 'on') then  Mouse(x,y,0,0,true);

      GameTab(CurTab)
    end;

  3. #3
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    Default

    Thats an autoretaliate function i developed a few months ago cause i didnt know srl had one, so yeah it will set it to either off or on depending on what you call

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    Nevermind, um. It stops right when it presses High Alch

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    Have you got noted items in your inventory

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    only does 10 alchs a minute
    and it clicks the inventory waaaaaay too much.
    And the spellbook after every cast.

    i cant do 15-20 per minute if i time it right i belive the timing is 3.333 second sin between casts.

    normal people develop a pretty steady rhythm when they alc.

    Try to make the wait randoms a little less.

  7. #7
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    Yeah thanks for the info, but it does work? i havent got a 55 mage so i assumed it did. Im going to add in a few more things such as the drag of the item so the mouse doesnt have to move too much. This was an alpha hopefully by the end of the week ill have an improved verison.

  8. #8
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    Hey thanks mental.

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