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Thread: [OSR] Varrock East Miner & Banker

  1. #1
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    Default [OSR] Varrock East Miner & Banker

    THIS SCRIPT IS NO LONGER MAINTAINED

    Will mine copper, tin and iron in varrock east mine and bank them.

    Setup on lines 37-50.

    Changelog:
    Code:
    [09.03.2014] Improved mining and banking.
    Progress Reports:
    Progress Report:
    Varrock East Miner & Banker - By Frement
     - Time Running: 2 Hours, 30 Minutes and 56 Seconds
     - Iron Mined: 723 (287/H)
     - Experience Gained: 25305 (10059/H)
     - Levels Gained: 2 (56)
     - Gas Avoided: 1

    Progress Report:
    Varrock East Miner & Banker - By Frement
     - Time Running: 5 Hours, 43 Minutes and 29 Seconds
     - Iron Mined: 2349 (410/H)
     - Experience Gained: 82215 (14361/H)
     - Levels Gained: 3 (61)
     - Gas Avoided: 0
    Attached Files Attached Files
    Last edited by Frement; 11-19-2014 at 03:13 PM.
    There used to be something meaningful here.

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    Gratz on release Frement, will have to check it out and see what I can learn

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    Quote Originally Posted by Pakyakkistan View Post
    Gratz on release Frement, will have to check it out and see what I can learn
    elfyyy has been bugging me to release my scripts. Also I still have no idea if the gas detection works, I modified it a bit in this script as the one I posted in your thread failed to detect it, so you might want to check that in the script.
    There used to be something meaningful here.

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    After looking over everything I can on TPoints and TPAs in the scripts around the community I do believe I am understanding things... slowly... I'll check out the gas detection as well.

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    As in the other thread, thanks. It is appreciated.
    Congrats on the release(s).
    Solar from RiD.

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    @Frement; cant you use reflection for gas detection?

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    Quote Originally Posted by Pakyakkistan View Post
    After looking over everything I can on TPoints and TPAs in the scripts around the community I do believe I am understanding things... slowly... I'll check out the gas detection as well.
    The gas detection does work in this script. Currently just doesn't evade it again if it decides to mine that rock again. But yeah, the gas detection function works fine
    There used to be something meaningful here.

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    after 25 min it fails to open the bank and closes

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    correction it doesn't hit the quick deposit button after opening the bank

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    Quote Originally Posted by champrocks2 View Post
    correction it doesn't hit the quick deposit button after opening the bank
    Latest version should have that problem fixed, let me know if it's solved.
    There used to be something meaningful here.

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    now if it misclicks the bank the script stops and says failed to open the bank u should try to add retry when it fails to open bank one time

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    Quote Originally Posted by champrocks2 View Post
    now if it misclicks the bank the script stops and says failed to open the bank u should try to add retry when it fails to open bank one time
    There is already a retry, I'll make it run in a loop for a few times.

    You can manually update the Bank procedure with this:
    Simba Code:
    procedure Bank;
    var
      Tries: Integer;
    begin
      if (not LoggedIn) then
        F_LoginPlayer;

      F_SetRun(True);

      UpdateAction('Walking to bank');

      R_WalkPath(MineToBank);
      Sleep(1000 + Random(250));
      UpdateAction('Opening bank');
      while (not F_OpenBank) do begin
        R_BlindWalk(Point(3252, 3419));
        Flag;
        Sleep(500 + Random(100));
      end;
      if ((not F_OpenBank) and (Tries < 5)) then begin
        Sleep(1000 + Random(250));
        Inc(Tries);
      end;
      UpdateAction('Depositing items');
      F_DepositAll;
      UpdateAction('Closing bank');
      F_CloseBank;
    end;
    There used to be something meaningful here.

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    thx now it works properly

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    Great script, but doesn't do the random event when that rock appears out of nowhere and starts attacking you. It failed a genie random too, but I assume it's the client itself that's supposed to handle randoms.

    Edit: You can make the script a bit faster, but regardless it's still very good.
    Edit #2 : My rune pickaxe head fell off, and it didn't pick it up.
    Last edited by Run3pur34eva; 03-12-2014 at 04:31 AM.

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    Quote Originally Posted by Run3pur34eva View Post
    Great script, but doesn't do the random event when that rock appears out of nowhere and starts attacking you. It failed a genie random too, but I assume it's the client itself that's supposed to handle randoms.

    Edit: You can make the script a bit faster, but regardless it's still very good.
    Yeah, not all randoms are currently solved by the includes. Also there is no object detection, the mining is purely timer based.
    Quote Originally Posted by Run3pur34eva View Post
    Edit #2 : My rune pickaxe head fell off, and it didn't pick it up.
    I haven't had that happen, and even then I can only get one ID from the head I currently have (rune), so if you have some heads for different picks, I'd be happy to add the support if you can give them to me
    There used to be something meaningful here.

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    For some reason the randoms are not being detected at all, my acc name has all caps and spaces,
    something similar to this Name - Y Z A 5 2
    For nick name I have it as Y Z A, is there certain fonts that I'm missing or something? It completely ignores any randoms I get.

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    Quote Originally Posted by ry0240 View Post
    For some reason the randoms are not being detected at all, my acc name has all caps and spaces,
    something similar to this Name - Y Z A 5 2
    For nick name I have it as Y Z A, is there certain fonts that I'm missing or something? It completely ignores any randoms I get.
    I don't know why it would do that, also reflection randoms (atleast talking randoms) take the name directly from the client. So you should have mysterious old man working, and several others.
    There used to be something meaningful here.

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    Exception in Script: File "SRL-OSR/SRL/Reflection/Reflection.simba" not found at line 5, column 5

    getting this error...what does it mean?

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    Quote Originally Posted by gawain View Post
    Exception in Script: File "SRL-OSR/SRL/Reflection/Reflection.simba" not found at line 5, column 5

    getting this error...what does it mean?
    It means you don't have reflection installed, search for the guide.
    There used to be something meaningful here.

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    thank you very much
    got it to work

    EDIt: and just a question maybe i overread do you script hast any antiban functions?

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    Progress Report:
    Varrock East Miner & Banker - By Frement
     - Time Running: 1 Hours, 15 Minutes and 17 Seconds
     - Iron Mined: 384 (306/H)
     - Experience Gained: 13440 (10711/H)
     - Levels Gained: 4 (35)
     - Gas Avoided: 2


    Short proggy, would have been longer but I didn't pause the script and disabled SMART which messed it up.
    Solar from RiD.

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    Quote Originally Posted by gawain View Post
    EDIt: and just a question maybe i overread do you script hast any antiban functions?
    arent u a junior member? try reviewing the code

    View my OSR Script Repository!


    Botted to max
    Guides: How to Report Bugs to the Scripter
    ~~~~ Moved to Java. Currently Lurking ~~~~

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    Quote Originally Posted by gawain View Post
    EDIt: and just a question maybe i overread do you script hast any antiban functions?
    Even a simple thing like looking at the procedure names would give you your answer.
    There used to be something meaningful here.

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    Is there pick head detection? Also when a script is reflection is it just reflection randoms or is it both srl & reflection randoms at the same time?

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    Quote Originally Posted by ry0240 View Post
    Is there pick head detection? Also when a script is reflection is it just reflection randoms or is it both srl & reflection randoms at the same time?
    This script currently has no pick head detection, I have it done in another script and will add to this one too when I update this script.

    And currently Reflection calls color randoms if they aren't solved with reflection.
    There used to be something meaningful here.

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