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Thread: Patch Notes 10/03/14

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    Default Patch Notes 10/03/14

    Looks like SRL is going to need an update for the minimap symbols.

    10th March 2014


    Graphical:

    The book interface used throughout the game has been graphically updated.
    The solarius shield no longer clips with paradox wings.
    Particle effects no longer show through the back of the merciless kiteshield.
    The Spirit Tree teleport interface has been updated to use the new interface style.


    Skills, D&Ds & Minigames:

    Barbarian Assault abilities are now cleared from the Defence Powers interface upon exiting the minigame.


    Quests, Challenges and Achievements:

    A duplicate word in the quest journal for Grim Tales has been removed.


    Other:

    Revolution will now activate basic shield abilities with shieldbows.
    An issue with Revolution not behaving correctly when using auto-retaliate against multiple enemies has been fixed.
    Revolution will no longer use the Create Gatestone spell from the action bar.
    Iron titan familiars can no longer attack players in when players are engaged in single-way combat.
    The Distillery Hilarity music track now successfully unlocks during the Trouble Brewing minigame.
    Only recently reworked music tracks play whilst in Falador.
    Quickly switching from one fishing spot to another no longer stops the player from fishing.
    The message about your lowest incomplete floor will now display when repeating an already completed floor in Dungeoneering Hard Mode.
    Piggles is no longer listed as having legendary pet abilities as it does not have them.
    The term "adult" has been removed from Piggles name inside the Pets interface.
    A grammar issue when Slayer masters speak about certain Slayer monster weaknesses has been corrected.
    Players are now able to right-click report other players in the split private chat window.


    Ninja Fixes:

    Scrimshaws of cruelty now deal increased Ranged damage instead of applying a bleed, similar to the Magic based scrimshaw of the elements.
    Ground mud runes now stack in a player's inventory.
    Upgrading Slayer helmets now costs significantly less if the player has upgraded a helmet before.
    Ava's devices will now be found within players' gravestones after death.


    Engine Fixes:

    A fix has been applied to correct a rare crash when entering DirectX mode.
    Several new features and fixes have been applied to enable the world map changes.
    A potential fix for the screen freezing issues has been implemented.


    HTML5 Engine Fixes:

    A fix for one of the HTML5 errors – specifically the 'getColourWeighting wowsers' message – has been applied.

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    A fix has been applied to correct a rare crash when entering DirectX mode.
    Lol? I think they "fixed" the wrong mode.. Wasn't it OpenGL that crashed? :l
    I am Ggzz..
    Hackintosher

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    Since this update my minimap is glitching even more in DirectX >.<

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    Oh dear... those map symbols...
    Currently lurking while messing around with dll injection. Will continue contributing after I finish my quest.

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    Quote Originally Posted by Clarity View Post
    Yeah, clicking on the minimap now puts the flag like 5-7 px off from where you actually clicked.

    Botwatch 2014
    The flag is off by a lot but it still clicks where it's supposed to.

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    The flag being off around 5-6 pixels is a bug/glitch, they are working on a fix for it.

    I really dislike the new map icons, it looks to crowed now


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    Quote Originally Posted by Justin View Post
    The flag being off around 5-6 pixels is a bug/glitch, they are working on a fix for it.

    I really dislike the new map icons, it looks to crowed now

    Can't you choose which icons are shown?

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    Quote Originally Posted by Justin View Post
    The flag being off around 5-6 pixels is a bug/glitch, they are working on a fix for it.

    I really dislike the new map icons, it looks to crowed now

    That looks absolutely hideous. It used to be SO clean before -_-

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    The worldmap is pretty close to useless now.

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    Quote Originally Posted by Thanatos View Post
    Can't you choose which icons are shown?
    Yes, but on the minimap it still looks clustered. :/

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    I don't understand why they are doing all these stupid graphics updates when so much of the core of the game engine has huge bugs.. they didn't used to do this every week. heck they would go months without these kinds of major Changes. I don't get it

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    How often do such game breaking changes occur?

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    Quote Originally Posted by shockage View Post
    How often do such game breaking changes occur?
    Every update it seems lol, they just changed fonts and some other stuff today.

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