Results 1 to 3 of 3

Thread: LoadUs?

  1. #1
    Join Date
    Apr 2007
    Location
    California
    Posts
    259
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default LoadUs?

    My main question is, what is LoadUs? I tried looking in the SRL manual (well i control + f'ed "LoadUs" with no results) and the SCAR manual (but then later realized it is a part of SRL by trying to compile it in a script with the SRL include) and i've heard/ seen it used before, but i don't know where it is or what it does. Also heard a mention of SaveUs, but i didn't search for it. If it is in part of the include, could someone point me in the correct direction of where to find it? Thanks.

  2. #2
    Join Date
    Feb 2006
    Posts
    406
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    core/users.scar:
    saveus will save information about the player array (names, passwords, nicks, status)

    loadus will load the information into the current player array

    this is opposed to using the classic declare_players procedure or some other method (startplayers, misc/playerform.scar)

  3. #3
    Join Date
    Apr 2007
    Location
    California
    Posts
    259
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks, i'll check all that out tomorrow (too tired to check it tonight). Is there any particular reason it's not in the SRL Manual? (which is still titled 3.4 on my browser when i view it [though it says 3.7 in big letters in the actual manual])

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. loadus converter
    By Here in forum RS3 Outdated / Broken Scripts
    Replies: 26
    Last Post: 11-23-2007, 03:15 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •