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Thread: [SRL-6] The Mayors VEB Miner

  1. #301
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    Exclamation Help

    If you could help that would be amazing, I fixed my original problem of lodestone recoveries buy simply moving to a different PC. I realized now that I probably should have mentioned that. Back to this PC and all the scripts that I use, which involve depositing things into the bank e.g. this one and coh3n's wood cutter seem to work just fine up until the point that it reaches the bank then nothing. With yours of course it begins lodestone recoveries, but this doesn't seem to help but instead just repeats its self. I have used these scripts on another PC and everything seems to work just right. As you can imagine I have re-installed simba countless times and also made sure that both simba and runescape are set up properly. I have even resulted in re-installing windows on this PC in the hope that this may solve my issue. Ihave tried other scripts as well as the two mentioned that involve banking and the out come is the same on all (everything except opening the bank dialogue and depositing work). Your help would be greatly appreciated as I'am completely stunted as to what could be causing the issue.

    This is what the debug says seconds before it stops the script.

    Code:
    Player position: {X = 318, Y = 98}
    Lodestone screen is open
    Lodestone Screen is open
    Player position: {X = 130, Y = 322}
    Last position: {X = 194, Y = 326}
    Player position: {X = 198, Y = 326}
    Last position: {X = 246, Y = 334}
    Player position: {X = 254, Y = 334}
    Last position: {X = 254, Y = 334}
    Player position: {X = 262, Y = 334}
    Last position: {X = 326, Y = 330}
    Player position: {X = 334, Y = 330}
    Player position: {X = 402, Y = 342}
    Last position: {X = 422, Y = 298}
    Player position: {X = 422, Y = 298}
    Last position: {X = 430, Y = 282}
    Player position: {X = 430, Y = 274}
    Last position: {X = 430, Y = 206}
    Player position: {X = 430, Y = 202}
    Last position: {X = 430, Y = 202}
    Player position: {X = 422, Y = 194}
    Last position: {X = 410, Y = 130}
    Player position: {X = 398, Y = 118}
    Last position: {X = 326, Y = 114}
    Player position: {X = 314, Y = 114}
    tesseractGetText(): Bitmap is is too small (190, 1)
    List of things I have done to try and fix the issue:

    Re-install Simba.
    Place DX dll in correct folder.
    Made sure SPS map was in correct folder (it is).
    Test in both DX and OpenGl.
    Change booth and banker colours.
    Setup simba correctly.
    Setup runescape correctly.
    Re-install windows (as far fetched an idea as it sounds).
    Test both camera angle set to False and True.

    Tested on two other PC's running same OS (works flawlessly)

    *Proceeds in throwing mouse and keyboard across bedroom*
    FML!

    Edit: bankscreen.simba is in correct location and up to date.
    Last edited by Dr Clemsip; 08-17-2014 at 05:19 AM.

  2. #302
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    Quote Originally Posted by Dr Clemsip View Post
    Tested on two other PC's running same OS (works flawlessly)
    Have you tried just not using this PC?

  3. #303
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    Thumbs up

    Quote Originally Posted by The Mayor View Post
    Have you tried just not using this PC?
    Point taken

    P.s.

    Dare I say your tutorial makes scripting a tenfold more interesting and exciting than actually playing runescape. I see now why you don't play.

    Cant wait to get started on my first script. Thanks A Million Times Over.

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    I don't why, but when it mines, it only mines 23 ores and banks. That started happening with the new 7.1 version, any ideas? I tried it on openGL and on DirectX, same thing. The backpack count in the mainLoop is set to 28 plus there is no error. Any ideas?

  5. #305
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    Quote Originally Posted by Versi View Post
    I don't why, but when it mines, it only mines 23 ores and banks. That started happening with the new 7.1 version, any ideas? I tried it on openGL and on DirectX, same thing. The backpack count in the mainLoop is set to 28 plus there is no error. Any ideas?
    Gratz on first post

    Hmm. It could be that SRL issue I heard about on another thread. Does it always mine 23, or does it sometimes mine 28?

  6. #306
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    Got 99 with this awesome script!I want to thank The Mayor for such an awesome script!


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    Quote Originally Posted by The Mayor View Post
    Gratz on first post

    Hmm. It could be that SRL issue I heard about on another thread. Does it always mine 23, or does it sometimes mine 28?
    It was working fine with version 7, but with the release of version 7.1 it started mining 23 ores all the time. I use other scripts and they work just fine.

  8. #308
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    Quote Originally Posted by Versi View Post
    It was working fine with version 7, but with the release of version 7.1 it started mining 23 ores all the time. I use other scripts and they work just fine.
    Code:
    repeat
    //mine iron
    until tabBackpack.isFull() or (mineTimer.getTime() > 300000) or (not isLoggedIn());
    The function tabBackpack.isFull() isn't working properly apparently. It's not the script, it's SRL. But don't worry, SRL is very quick about updating in my experience.

  9. #309
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    Sometimes when it takes the break it does it at the bank. When it logs back in and it is at the bank the bot will fail. This proggy is without break.

    Code:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 7.1) ||
    ||                                     ||
    || Time running: 08h 12m 07s           ||
    || Ores mined: 3322 (405 PH)           ||
    || Iron: 3322 Tin: 0 Copper: 0         ||
    || Gems found: 3                       ||
    || Loads done: 122 of 500              ||
    || Experience earned: 115570 (14034 PH)||
    || Profit made: -3322 (-405 PH)        ||
    || Lodestone recoveries: 0             ||
    || Time until break: Breaking disabled ||
    || Breaks taken: 0 (0 h & 0 m)         ||
    ||-------------------------------------||

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    ||-------------------------------------||
    || The Mayor's VEB Miner (Rev. 7.1) ||
    || ||
    || Time running: 15h 07m 19s ||
    || Ores mined: 8675 (574 PH) ||
    || Iron: 8675 Tin: 0 Copper: 0 ||
    || Gems found: 6 ||
    || Loads done: 1119 of 50000 ||
    || Experience earned: 303625 (20078 PH)||
    || Value of ore dropped: 3096975 ||
    || Lodestone recoveries: 0 ||
    || Time until break: 1h 7m 17s ||
    || Breaks taken: 5 (2 h & 19 m) ||
    ||-------------------------------------||

    a nice long proggy going for 99!
    lvl 78 atm.

  11. #311
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    Quote Originally Posted by Grumble View Post
    Got 99 with this awesome script!I want to thank The Mayor for such an awesome script!

    Grats man

    Quote Originally Posted by Versi View Post
    It was working fine with version 7, but with the release of version 7.1 it started mining 23 ores all the time. I use other scripts and they work just fine.


    Quote Originally Posted by buttdestroyr View Post
    Code:
    repeat
    //mine iron
    until tabBackpack.isFull() or (mineTimer.getTime() > 300000) or (not isLoggedIn());
    The function tabBackpack.isFull() isn't working properly apparently. It's not the script, it's SRL. But don't worry, SRL is very quick about updating in my experience.
    It's that weird SRL issue that happens 0.001% of the time. I don't think SRL6 will get anymore updates until the new Simba/SRL is officially released.

    Quote Originally Posted by Mr. Roboto View Post
    Sometimes when it takes the break it does it at the bank. When it logs back in and it is at the bank the bot will fail. This proggy is without break.

    Code:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 7.1) ||
    ||                                     ||
    || Time running: 08h 12m 07s           ||
    || Ores mined: 3322 (405 PH)           ||
    || Iron: 3322 Tin: 0 Copper: 0         ||
    || Gems found: 3                       ||
    || Loads done: 122 of 500              ||
    || Experience earned: 115570 (14034 PH)||
    || Profit made: -3322 (-405 PH)        ||
    || Lodestone recoveries: 0             ||
    || Time until break: Breaking disabled ||
    || Breaks taken: 0 (0 h & 0 m)         ||
    ||-------------------------------------||
    Saying the bot 'fails' is a very helpful bug report

    Quote Originally Posted by Nicodemus View Post
    ||-------------------------------------||
    || The Mayor's VEB Miner (Rev. 7.1) ||
    || ||
    || Time running: 15h 07m 19s ||
    || Ores mined: 8675 (574 PH) ||
    || Iron: 8675 Tin: 0 Copper: 0 ||
    || Gems found: 6 ||
    || Loads done: 1119 of 50000 ||
    || Experience earned: 303625 (20078 PH)||
    || Value of ore dropped: 3096975 ||
    || Lodestone recoveries: 0 ||
    || Time until break: 1h 7m 17s ||
    || Breaks taken: 5 (2 h & 19 m) ||
    ||-------------------------------------||

    a nice long proggy going for 99!
    lvl 78 atm.
    Good luck

  12. #312
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    screen keeps flashing at login screen and wont login. I have setup the player management but every time i open the manager i don't see my info.

  13. #313
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    Quote Originally Posted by Xgremreaper View Post
    screen keeps flashing at login screen and wont login. I have setup the player management but every time i open the manager i don't see my info.
    You want to set your use Directx to FALSE. You also just have to set up the player manager once and save that file, once you have the file saved then load that with the script. After you add in your player nickname, and your account info, save that file. Then enter the nickname into NICKNAME, and enter the file name into FILENAME.

    line 33 USE_DIRECTX = False;
    line 30 NICKNAME = 'NICKNAME'; { Nickname of player entered into the Rafiki player manager }
    line 31 PLAYER_FILE = 'FILENAME';{ The name of your player file that you made in Rafiki }

  14. #314
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    Quote Originally Posted by The Mayor View Post
    Saying the bot 'fails' is a very helpful bug report
    If the bot breaks on the bank; when it logs back in, it will try to mine, but it can't because the character is not at the mine. Thus, it will logout.

    [EDIT] Interesting find: if the bot breaks at the bank, but has a full load of iron ores it will run a bit out of the bank then return and deposit. Then it will run to the mine correctly.

  15. #315
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    NOTIFICATION: SPS map already exists!
    ---- FATAL ERROR: sps.setup(): Unable to load map or bitmap to map failed
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    The following bitmaps were not freed: [SMART Debug Image, 2]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (02-08-14 at 02.41.46 PM).txt] has not been freed in the script, freeing it now.

    thats what i get i can only reach up until log in page.

  16. #316
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    The bot just stands there. Like he just is contemplating whether or not he really does want to mine or not.

  17. #317
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    Might just be something I've done wrong, but it will not drop for me? I have powermining set to true. It is perfect other than that, just wondering if it is an issue with SRL, the script or just something that I have done wrong, thanks in advance.

  18. #318
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    ---- FATAL ERROR: sps.setup(): Unable to load map or bitmap to map failed
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"

  19. #319
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    Quote Originally Posted by Cyanempire View Post
    ---- FATAL ERROR: sps.setup(): Unable to load map or bitmap to map failed
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    You get that error if you don't set up your player correctly. Double check the first page of this thread and follow The Mayors' instructions.

  20. #320
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    Progress Report:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 7.1) ||
    ||                                     ||
    || Time running: 01h 16m 57s           ||
    || Ores mined: 548 (427 PH)            ||
    || Iron: 548 Tin: 0 Copper: 0          ||
    || Gems found: 1                       ||
    || Loads done: 20 of 1000              ||
    || Experience earned: 19180 (14954 PH) ||
    || Profit made: 167140 (130311 PH)     ||
    || Lodestone recoveries: 0             ||
    || Time until break: 3h 27m 2s         ||
    || Breaks taken: 0 (0 h & 0 m)         ||
    ||-------------------------------------||
    Successfully committed stats
    Terminated because: failed to walk to the mine within 5 minutes


    The script initially failed to walk to the mine after banking two times, and on the third attempt, it failed completely and terminated. The first two times it walked back and forth from the lodestone to the ruins just to its East before blind walk took over and successfully returned to the mine. The third time, however, the script was stuck north of the wall and blind walk just tried to walk through the wall repeatedly until the script terminated.

    I have no idea what happened before that because all three times I only saw it happening when it was near the lodestone (kind of funny how that happened). The proggy reports no lodestone recoveries though so I'm unsure whether or not it actually used the lodestone teleport when it got lost.

    Other than that, the script is brilliant and has my bot at 47 mining from 15, and unless it fails dramatically at some point, I'll probably use it and Ash's script to get 99.

  21. #321
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    Sounds like an awesome script and would love to try but cant get the script to work because every time I try Rafiki manager doesnt remember my account details so script wont start.......... Getting this: following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (27-08-14 at 07.08.50 PM).txt] has not been freed in the script, freeing it now.
    This is due to rafiki not remembering my account and details so it wont start the script or log me in. Im sick of this bug and have had it for ages I no this isnt your fault but if anyone could help me it would be greatly appreciated all the other fixes for this on other forums are incomplete or dont work

  22. #322
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    Quote Originally Posted by Mr. Roboto View Post
    If the bot breaks on the bank; when it logs back in, it will try to mine, but it can't because the character is not at the mine. Thus, it will logout.

    [EDIT] Interesting find: if the bot breaks at the bank, but has a full load of iron ores it will run a bit out of the bank then return and deposit. Then it will run to the mine correctly.
    I'm pretty sure I coded it so if it's not at the mine, it will walk there. And yes, the bot will 're-walk' to the bank upon login if you have a full load, it's just the way I wrote it.

    Quote Originally Posted by Xgremreaper View Post
    The bot just stands there. Like he just is contemplating whether or not he really does want to mine or not.
    Are you sure you have everything setup correctly?

    Quote Originally Posted by Edzi View Post
    Might just be something I've done wrong, but it will not drop for me? I have powermining set to true. It is perfect other than that, just wondering if it is an issue with SRL, the script or just something that I have done wrong, thanks in advance.
    Are you sure you have everything setup correctly?

    Quote Originally Posted by Cyanempire View Post
    ---- FATAL ERROR: sps.setup(): Unable to load map or bitmap to map failed
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    Quote Originally Posted by Mr. Roboto View Post
    You get that error if you don't set up your player correctly. Double check the first page of this thread and follow The Mayors' instructions.
    Actually that error just means it failed to load the SPS map. It might have downloaded and saved an incomplete image or something. You can try deleting the image (C:/Simba/Includes/SPS/img/runescape_other/VEM_03.png) and run the script again.

    Quote Originally Posted by Incurable View Post
    Progress Report:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 7.1) ||
    ||                                     ||
    || Time running: 01h 16m 57s           ||
    || Ores mined: 548 (427 PH)            ||
    || Iron: 548 Tin: 0 Copper: 0          ||
    || Gems found: 1                       ||
    || Loads done: 20 of 1000              ||
    || Experience earned: 19180 (14954 PH) ||
    || Profit made: 167140 (130311 PH)     ||
    || Lodestone recoveries: 0             ||
    || Time until break: 3h 27m 2s         ||
    || Breaks taken: 0 (0 h & 0 m)         ||
    ||-------------------------------------||
    Successfully committed stats
    Terminated because: failed to walk to the mine within 5 minutes


    The script initially failed to walk to the mine after banking two times, and on the third attempt, it failed completely and terminated. The first two times it walked back and forth from the lodestone to the ruins just to its East before blind walk took over and successfully returned to the mine. The third time, however, the script was stuck north of the wall and blind walk just tried to walk through the wall repeatedly until the script terminated.

    I have no idea what happened before that because all three times I only saw it happening when it was near the lodestone (kind of funny how that happened). The proggy reports no lodestone recoveries though so I'm unsure whether or not it actually used the lodestone teleport when it got lost.

    Other than that, the script is brilliant and has my bot at 47 mining from 15, and unless it fails dramatically at some point, I'll probably use it and Ash's script to get 99.
    Just set ANY_ANGLE to false you your walking should improve.

    Quote Originally Posted by godzassassin View Post
    Sounds like an awesome script and would love to try but cant get the script to work because every time I try Rafiki manager doesnt remember my account details so script wont start.......... Getting this: following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (27-08-14 at 07.08.50 PM).txt] has not been freed in the script, freeing it now.
    This is due to rafiki not remembering my account and details so it wont start the script or log me in. Im sick of this bug and have had it for ages I no this isnt your fault but if anyone could help me it would be greatly appreciated all the other fixes for this on other forums are incomplete or dont work
    All the Rafiki issues are fixed in the latest simba/SRL (going through testing atm). You have probably screwed something up, but in the mean time you could manually edit your player file in:

    C:\Simba\Includes\Players

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    Quote Originally Posted by The Mayor View Post
    Just set ANY_ANGLE to false you your walking should improve.
    I'll try it later today and let you know what happens, thank you.

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    Quote Originally Posted by The Mayor View Post
    Are you sure you have everything setup correctly?
    I'm pretty sure I have, graphics are set up correctly, and the settings for the script that I'm using are:
    POWER_MINING = True; { True if dropping, False if banking }
    MINE_IRON = True; { Mine Iron ore? }
    MINE_TIN = False; { Mine Tin ore? }
    MINE_COPPER = False; { Mine Copper ore? }
    LOADS_TO_DO = 500; { Stop after how many loads (banking & powermining) }
    SEARCH_RADIUS = 280; { The distance from the player to look for rocks.
    Measured in pixels (280px is the full mainScreen)
    Lower to 100 to powermine 2-3 clustered rocks only }

    MINE_TIMER = 4800; { Max time to wait for ore after clicking a rock.
    You would want to increase this if using a
    low level pickaxe (5000 = 5 seconds)
    Everything included in "How to set up Simba for RS3" is correctly done, also using the interface layout from this thread. I'm using OpenGL at the moment, will try DirectX to see if it makes any difference.

    Edit: DirectX made no difference, doesn't drop at full inventory, just continues to try to mine ore with a full inventory.
    Last edited by Edzi; 08-28-2014 at 05:34 AM.

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    Quote Originally Posted by The Mayor View Post
    I'm pretty sure I coded it so if it's not at the mine, it will walk there. And yes, the bot will 're-walk' to the bank upon login if you have a full load, it's just the way I wrote it.
    I am struggling to replicate the break problem, even though I was getting it a lot the other day. I need to watch the bot longer to get all the conditions down for you. For now just ignore what I said about breaks.

    One question though: you say "re-walk" to the bank, is it intentionally programmed if my character is in front of the bank teller (close enough to kiss the glass) and then walks out of the bank then walks back in? (Only right after logging in).


    Quote Originally Posted by The Mayor View Post
    Actually that error just means it failed to load the SPS map. It might have downloaded and saved an incomplete image or something. You can try deleting the image (C:/Simba/Includes/SPS/img/runescape_other/VEM_03.png) and run the script again.

    What you said makes sense. However, if you don't have the player setup correctly you get the same exception -- just saying. Try it out if you don't believe me. Make the variable NICKANME hold the empty string.

    Simba Code:
    NICKNAME =’’;

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