Simba Code:[02:06:29]: -- sps.walkPath(): result = False
[02:06:29]: -- TRSMinimap.getDots()
[02:06:29]: ---- Found 8 minimap dots (ID: 4369)
[02:06:29]: -- TRSMinimap.getDots(): [{X = 680, Y = 52}, {X = 705, Y = 56}, {X = 741, Y = 80}, {X = 739, Y = 93}, {X = 646, Y = 101}, {X = 645, Y = 121}, {X = 741, Y = 125}, {X = 734, Y = 128}]
[02:06:39]: ---- Waiting for lobby screen...
[02:06:40]: ---- Waiting for lobby screen...
[02:06:41]: ---- Waiting for lobby screen...
[02:06:42]: ---- Waiting for lobby screen...
[02:06:42]: ---- Waiting for lobby screen...
[02:06:43]: ---- Waiting for lobby screen...
Simba Code:Terminated because: we failed to open the bank within 2 minutes
Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following bitmaps were not freed: [Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (30-04-14 at 02.57.47 PM).txt] has not been freed in the script, freeing it now.
That doesn't tell me much. How long does the script run before this error? How often? What is your player doing when this happens?
E: It looks like it just hit the 2 minute timeout (for safety). Where was your player when you logged in (I think the new walking paths might be a bit dodgy).
Last edited by The Mayor; 04-30-2014 at 10:13 PM.
Adding to what mayor said. There is a new "chunk" right in the middle of varrock and if you just go to the fountain it will reload your map as long as you didn't login too close to the fountain initially.
Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
i get this error (first scrip i use with simba) So please help me out
SPSVarrockIron2.pngI know this is probably already known, but walking is inaccurate and will sometimes walk back and forth between the yellow dots a few times before correcting itself.
Red spots are where I've found it logged out (AFK less than an hour). I've also found it logged out in Falador. Pink spots are the most common time-killing misclicks. I made multiple SPS paths and didn't seem to help at all.
Also: Script doesn't start properly after reloading smart due to black map. (Add relog + lodestone tele?)
Last edited by Bulbasaur; 05-03-2014 at 01:10 AM.
VEM_01.png
Clicks once on the minimap then I get this, no matter what I use for my SPS path.
-- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
-- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
-- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
-- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
-- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
-- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
-- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
-- sps.walkPath(): result = False
I had to get the minimap to load manually before starting the script. After that, it worked like a charm.Progress Report:||-------------------------------------|| || The Mayor's VEB Miner (Rev. 5) || || || || Time running: 04h 54m 47s || || Ores mined: 2264 (461 PH) || || Iron: 2264 Tin: 0 Copper: 0 || || Gems found: 5 || || Loads done: 81 of 9999 || || Experience earned: 79240 (16128 PH) || || Profit made: 1107096 (225336 PH) || || Time until break: 0h -1m -55s || || Breaks taken: 0 (0 h & 0 m) || ||-------------------------------------|| You are breaking for: 0h 13m 55s Ending break in: 0h 13m 55s
Two things I'd like to suggest for future improvements:
1) Competition detection of some sort. A couple times I checked in on it someone else had muscled into my spot, so I had to pause and switch worlds. Perhaps it could keep track of the fraction of the last 10 tries to mine were successful, and if it drops below a certain threshold (say less than 8/10 successful mines) it will switch worlds automatically.
2) Like Bulbasaur suggested, a lodestone tele at the beginning to load the minimap. Perhaps add a boolean in the setup to allow/skip loadstone tele at startup. It could then go Varrock lodestone -> mine -> bank -> normal loop.
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Good suggestions. I won't be able to do these changes this week as I'm busy at work.
Sometimes it can just be a bit*h and not work. I may get around to making a new one. If I do that lodestone thing, I could just make it tele as a failsafe if it gets lost anyway.
I made 4 or 5 different maps (with a couple different methods.) and 20 or so different paths yielding the same results each time.
When I enlarge my minimap it doesn't display the map in the entire area, it has one square about 300x300 pixels, and the map is slightly crooked (after clicking the compass), so it's a bastard to crop and align everything.
Currently lurking while messing around with dll injection. Will continue contributing after I finish my quest.
EDIT: Got it working
Progress Report:||-------------------------------------|| || The Mayor's VEB Miner (Rev. 5) || || || || Time running: 03h 39m 41s || || Ores mined: 1195 (326 PH) || || Iron: 1195 Tin: 0 Copper: 0 || || Gems found: 1 || || Loads done: 44 of 500 || || Experience earned: 41825 (11423 PH) || || Profit made: 509070 (139031 PH) || || Time until break: 0h 55m 39s || || Breaks taken: 1 (0 h & 33 m) || ||-------------------------------------|| Terminated because: failed to walk to the bank within 3 minutes
Worked pretty well
Went too far east of the bank for some reason if you are curious about the stop.
EDIT: I tried to run it again, but now I am getting this error:
Progress Report:Checking for script updates... NOTIFICATION: Current script revision: 5 | Online revision: 5 NOTIFICATION: You have the latest version. -------- FATAL ERROR: Failed to grab parameters Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba" File[C:\Simba\Includes\SRL-6/logs/SRL log (27-05-14 at 04.44.37 PM).txt] has not been freed in the script, freeing it now.
Since Jagex has just fixed the minimap glitches I will probably update the walking (or someone else can ) as there was really no point updating it before with those bugs.
No too sure about that error, try redownloading the script, you may have changed something. Is SRL up to date?
Works great! was able to get 79 loads before it wandered all the way to Falador lol
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