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Thread: [SRL-6] The Mayors VEB Miner

  1. #51
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    Quote Originally Posted by eejit View Post
    Do you have any idea how to fix the map? I've tried restarting many times and deleting jagex cache, and it still looks like that.
    You can try logging out to lobby and then back in. You can also try running to a new area to force it to load a new map chunk. If that doesn't work try lode-stoning to Edgevill and then back to Varrock.

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    Simba Code:
    [02:06:29]: -- sps.walkPath(): result = False
    [02:06:29]: -- TRSMinimap.getDots()
    [02:06:29]: ---- Found 8 minimap dots (ID: 4369)
    [02:06:29]: -- TRSMinimap.getDots(): [{X = 680, Y = 52}, {X = 705, Y = 56}, {X = 741, Y = 80}, {X = 739, Y = 93}, {X = 646, Y = 101}, {X = 645, Y = 121}, {X = 741, Y = 125}, {X = 734, Y = 128}]
    [02:06:39]: ---- Waiting for lobby screen...
    [02:06:40]: ---- Waiting for lobby screen...
    [02:06:41]: ---- Waiting for lobby screen...
    [02:06:42]: ---- Waiting for lobby screen...
    [02:06:42]: ---- Waiting for lobby screen...
    [02:06:43]: ---- Waiting for lobby screen...

    Simba Code:
    Terminated because: we failed to open the bank within 2 minutes

    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    The following bitmaps were not freed: [Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (30-04-14 at 02.57.47 PM).txt] has not been freed in the script, freeing it now.

  3. #53
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    Quote Originally Posted by Bulbasaur View Post
    Code:
    stuff
    That doesn't tell me much. How long does the script run before this error? How often? What is your player doing when this happens?

    E: It looks like it just hit the 2 minute timeout (for safety). Where was your player when you logged in (I think the new walking paths might be a bit dodgy).
    Last edited by The Mayor; 04-30-2014 at 10:13 PM.

  4. #54
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    Quote Originally Posted by The Mayor View Post
    You can try logging out to lobby and then back in. You can also try running to a new area to force it to load a new map chunk. If that doesn't work try lode-stoning to Edgeville and then back to Varrock.
    Lodestoning worked, thanks. It's very annoying how you have to do it every time the client is restarted though.

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    Quote Originally Posted by eejit View Post
    Lodestoning worked, thanks. It's very annoying how you have to do it every time the client is restarted though.
    Yea it's a Jagex problem. It seems to only effect some computers though.

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    Quote Originally Posted by The Mayor View Post
    That doesn't tell me much. How long does the script run before this error? How often? What is your player doing when this happens?

    E: It looks like it just hit the 2 minute timeout (for safety). Where was your player when you logged in (I think the new walking paths might be a bit dodgy).


    Second time it has happened. Both times my player was at the bank, happened after about 2 hours both times.

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    Adding to what mayor said. There is a new "chunk" right in the middle of varrock and if you just go to the fountain it will reload your map as long as you didn't login too close to the fountain initially.

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    Quote Originally Posted by Bulbasaur View Post
    Second time it has happened. Both times my player was at the bank, happened after about 2 hours both times.
    Ah yea I noticed that too. I'll look into it.

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    Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
    i get this error (first scrip i use with simba) So please help me out

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    Quote Originally Posted by bellic View Post
    Exception in Script: Unknown declaration "MouseOverChars" at line 436, column 50 in file "C:\Simba\Includes\SRL-6\lib\core\text.simba"
    i get this error (first scrip i use with simba) So please help me out
    Looks like someone didn't setup simba properly. Read the setup thread carefully.

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    SPSVarrockIron2.pngI know this is probably already known, but walking is inaccurate and will sometimes walk back and forth between the yellow dots a few times before correcting itself.
    Red spots are where I've found it logged out (AFK less than an hour). I've also found it logged out in Falador. Pink spots are the most common time-killing misclicks. I made multiple SPS paths and didn't seem to help at all.

    Also: Script doesn't start properly after reloading smart due to black map. (Add relog + lodestone tele?)
    Last edited by Bulbasaur; 05-03-2014 at 01:10 AM.

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    Quote Originally Posted by Bulbasaur View Post
    SPSVarrockIron2.pngI know this is probably already known, but walking is inaccurate and will sometimes walk back and forth between the yellow dots a few times before correcting itself.
    Red spots are where I've found it logged out (AFK less than an hour). I've also found it logged out in Falador. Pink spots are the most common time-killing misclicks. I made multiple SPS paths and didn't seem to help at all.

    Also: Script doesn't start properly after reloading smart due to black map. (Add relog + lodestone tele?)
    Yea that map has got the old MM symbols (I took it from the old miner lol). You should make a new one and test it out

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    Quote Originally Posted by The Mayor View Post
    Yea that map has got the old MM symbols (I took it from the old miner lol). You should make a new one and test it out
    VEM_01.png


    Clicks once on the minimap then I get this, no matter what I use for my SPS path.
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.walkPath(): result = False

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    Quote Originally Posted by Bulbasaur View Post
    VEM_01.png


    Clicks once on the minimap then I get this, no matter what I use for my SPS path.
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 374 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.getPlayerPos(): result = {X = 258, Y = 318}, took 375 ms
    -- sps.walkPath(): result = False
    Too small, your MM will get cutoff at the bank and the mine

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    Progress Report:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 5)   ||
    ||                                     ||
    || Time running: 04h 54m 47s           ||
    || Ores mined: 2264 (461 PH)           ||
    || Iron: 2264 Tin: 0 Copper: 0         ||
    || Gems found: 5                       ||
    || Loads done: 81 of 9999              ||
    || Experience earned: 79240 (16128 PH) ||
    || Profit made: 1107096 (225336 PH)    ||
    || Time until break: 0h -1m -55s       ||
    || Breaks taken: 0 (0 h & 0 m)         ||
    ||-------------------------------------||
    You are breaking for: 0h 13m 55s
    Ending break in: 0h 13m 55s
    I had to get the minimap to load manually before starting the script. After that, it worked like a charm.

    Two things I'd like to suggest for future improvements:
    1) Competition detection of some sort. A couple times I checked in on it someone else had muscled into my spot, so I had to pause and switch worlds. Perhaps it could keep track of the fraction of the last 10 tries to mine were successful, and if it drops below a certain threshold (say less than 8/10 successful mines) it will switch worlds automatically.
    2) Like Bulbasaur suggested, a lodestone tele at the beginning to load the minimap. Perhaps add a boolean in the setup to allow/skip loadstone tele at startup. It could then go Varrock lodestone -> mine -> bank -> normal loop.
    Long ago, the '90s Nicktoons lived together in harmony. Then, everything changed when the century turned. Only Avatar, the best of the 2000's Nicktoons, could save them. But when the channel needed it most, the show finished. Four years passed and Mike and Bryan created the new Avatar: Legend of Korra. And although the show itself is great, it has a long way to go before it can live up to The Last Airbender. But I believe Korra can save Nickelodeon.

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    Quote Originally Posted by The Mayor View Post
    Too small, your MM will get cutoff at the bank and the mine
    I can't seem to make a working SPS map. It either clicks once and stops, or doesn't do anything.

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    Quote Originally Posted by Tlachtli View Post
    Progress Report by Tlachtli:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 5)   ||
    ||                                     ||
    || Time running: 04h 54m 47s           ||
    || Ores mined: 2264 (461 PH)           ||
    || Iron: 2264 Tin: 0 Copper: 0         ||
    || Gems found: 5                       ||
    || Loads done: 81 of 9999              ||
    || Experience earned: 79240 (16128 PH) ||
    || Profit made: 1107096 (225336 PH)    ||
    || Time until break: 0h -1m -55s       ||
    || Breaks taken: 0 (0 h & 0 m)         ||
    ||-------------------------------------||
    You are breaking for: 0h 13m 55s
    Ending break in: 0h 13m 55s

    I had to get the minimap to load manually before starting the script. After that, it worked like a charm.

    Two things I'd like to suggest for future improvements:
    1) Competition detection of some sort. A couple times I checked in on it someone else had muscled into my spot, so I had to pause and switch worlds. Perhaps it could keep track of the fraction of the last 10 tries to mine were successful, and if it drops below a certain threshold (say less than 8/10 successful mines) it will switch worlds automatically.
    2) Like Bulbasaur suggested, a lodestone tele at the beginning to load the minimap. Perhaps add a boolean in the setup to allow/skip loadstone tele at startup. It could then go Varrock lodestone -> mine -> bank -> normal loop.
    Good suggestions. I won't be able to do these changes this week as I'm busy at work.

    Quote Originally Posted by Bulbasaur View Post
    I can't seem to make a working SPS map. It either clicks once and stops, or doesn't do anything.
    Sometimes it can just be a bit*h and not work. I may get around to making a new one. If I do that lodestone thing, I could just make it tele as a failsafe if it gets lost anyway.

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    Quote Originally Posted by The Mayor View Post
    Good suggestions. I won't be able to do these changes this week as I'm busy at work.

    Sometimes it can just be a bit*h and not work. I may get around to making a new one. If I do that lodestone thing, I could just make it tele as a failsafe if it gets lost anyway.
    I made 4 or 5 different maps (with a couple different methods.) and 20 or so different paths yielding the same results each time.
    When I enlarge my minimap it doesn't display the map in the entire area, it has one square about 300x300 pixels, and the map is slightly crooked (after clicking the compass), so it's a bastard to crop and align everything.

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    Quote Originally Posted by The Mayor View Post
    Good suggestions. I won't be able to do these changes this week as I'm busy at work.



    Sometimes it can just be a bit*h and not work. I may get around to making a new one. If I do that lodestone thing, I could just make it tele as a failsafe if it gets lost anyway.
    Yeah, the walking is failing quite often even when there is no OpenGL glitch.

    Thanks for adding the powermining feature btw. Makes it easy to get a few chars up to 15 to start farming iron.
    Currently lurking while messing around with dll injection. Will continue contributing after I finish my quest.

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    Quote Originally Posted by Foundry View Post
    Yeah, the walking is failing quite often even when there is no OpenGL glitch.

    Thanks for adding the powermining feature btw. Makes it easy to get a few chars up to 15 to start farming iron.
    I hate making SPS maps which is why I haven't got round to fixing it. You can actually powermine with this anywhere, it doesn't have to be Varrock East.

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    EDIT: Got it working

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    Progress Report:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 5)   ||
    ||                                     ||
    || Time running: 03h 39m 41s           ||
    || Ores mined: 1195 (326 PH)           ||
    || Iron: 1195 Tin: 0 Copper: 0         ||
    || Gems found: 1                       ||
    || Loads done: 44 of 500               ||
    || Experience earned: 41825 (11423 PH) ||
    || Profit made: 509070 (139031 PH)     ||
    || Time until break: 0h 55m 39s        ||
    || Breaks taken: 1 (0 h & 33 m)        ||
    ||-------------------------------------||
    Terminated because: failed to walk to the bank within 3 minutes


    Worked pretty well

    Went too far east of the bank for some reason if you are curious about the stop.

    EDIT: I tried to run it again, but now I am getting this error:

    Progress Report:
    Checking for script updates...
    
    NOTIFICATION: Current script revision: 5 | Online revision: 5
    NOTIFICATION: You have the latest version.
    -------- FATAL ERROR: Failed to grab parameters
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    File[C:\Simba\Includes\SRL-6/logs/SRL log (27-05-14 at 04.44.37 PM).txt] has not been freed in the script, freeing it now.

  24. #74
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    Quote Originally Posted by blother View Post
    Progress Report:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 5)   ||
    ||                                     ||
    || Time running: 03h 39m 41s           ||
    || Ores mined: 1195 (326 PH)           ||
    || Iron: 1195 Tin: 0 Copper: 0         ||
    || Gems found: 1                       ||
    || Loads done: 44 of 500               ||
    || Experience earned: 41825 (11423 PH) ||
    || Profit made: 509070 (139031 PH)     ||
    || Time until break: 0h 55m 39s        ||
    || Breaks taken: 1 (0 h & 33 m)        ||
    ||-------------------------------------||
    Terminated because: failed to walk to the bank within 3 minutes


    Worked pretty well

    Went too far east of the bank for some reason if you are curious about the stop.

    EDIT: I tried to run it again, but now I am getting this error:

    Progress Report:
    Checking for script updates...
    
    NOTIFICATION: Current script revision: 5 | Online revision: 5
    NOTIFICATION: You have the latest version.
    -------- FATAL ERROR: Failed to grab parameters
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    File[C:\Simba\Includes\SRL-6/logs/SRL log (27-05-14 at 04.44.37 PM).txt] has not been freed in the script, freeing it now.
    Since Jagex has just fixed the minimap glitches I will probably update the walking (or someone else can ) as there was really no point updating it before with those bugs.

    No too sure about that error, try redownloading the script, you may have changed something. Is SRL up to date?

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    Works great! was able to get 79 loads before it wandered all the way to Falador lol

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