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Thread: [SRL-6] The Mayors VEB Miner

  1. #76
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    Quote Originally Posted by UrbanV View Post
    Works great! was able to get 79 loads before it wandered all the way to Falador lol
    Updated walking is on my very long to-do-list!

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    Worked very well for about 1-2 hours (once I had it set-up), but then I checked on it and it had this strange error message(s) that wouldn't go away, and just stayed at the login screen (before the lobby).

    -- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player Program1 is not active...
    ---- TPlayer.loginToLobby(): False
    -- TPlayer.login(): False
    -- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player Program1 is not active...
    ---- TPlayer.loginToLobby(): False
    -- TPlayer.login(): False
    -- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player Program1 is not active...
    ---- TPlayer.loginToLobby(): False
    -- TPlayer.login(): False

    Also, how do I access/post a Progress report (the ones with the title and revision number)?
    Last edited by Clu; 06-09-2014 at 05:23 AM.

  3. #78
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    Quote Originally Posted by Clu View Post
    Worked very well for about 1-2 hours (once I had it set-up), but then I checked on it and it had this strange error message(s) that wouldn't go away, and just stayed at the login screen (before the lobby).

    Also, how do I access/post a Progress report (the ones with the title and revision number)?
    Looks like it was trying to login but for some reason it couldn't. To display the proggy just set ENABLE_DEBUG to false so it doesn't display the text debug.

  4. #79
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    Quote Originally Posted by Clu View Post
    Worked very well for about 1-2 hours (once I had it set-up), but then I checked on it and it had this strange error message(s) that wouldn't go away, and just stayed at the login screen (before the lobby).

    -- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player Program1 is not active...
    ---- TPlayer.loginToLobby(): False
    -- TPlayer.login(): False
    -- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player Program1 is not active...
    ---- TPlayer.loginToLobby(): False
    -- TPlayer.login(): False
    -- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
    -- TPlayer.login()
    ---- TPlayer.loginToLobby()
    ------ Player Program1 is not active...
    ---- TPlayer.loginToLobby(): False
    -- TPlayer.login(): False

    Also, how do I access/post a Progress report (the ones with the title and revision number)?
    you should update your srl. i had same error and mayor, fixed it by updating my srl. just start your simba, then update srl and you are good to go

  5. #80
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    Quote Originally Posted by The Mayor View Post
    Looks like it was trying to login but for some reason it couldn't. To display the proggy just set ENABLE_DEBUG to false so it doesn't display the text debug.
    Thanks, got the proggy working.

    Quote Originally Posted by terrmiits View Post
    you should update your srl. i had same error and mayor, fixed it by updating my srl. just start your simba, then update srl and you are good to go
    I reopened Simba several times since then, it was likely already updated since I no longer received the error.
    I'll just leave this here.

    Code:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 5)   ||
    ||                                     ||
    || Time running: 18h 55m 12s           ||
    || Ores mined: 11186 (591 PH)          ||
    || Iron: 11186 Tin: 0 Copper: 0        ||
    || Gems found: 4                       ||
    || Loads done: 1022 of 7000            ||
    || Experience earned: 391510 (20693 PH)||
    || Value of ore dropped: 4921840       ||
    || Time until break: 1h 16m 58s        ||
    || Breaks taken: 8 (2 h & 31 m)        ||
    ||-------------------------------------||
    Last edited by Clu; 06-11-2014 at 07:13 PM. Reason: BBcode.

  6. #81
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    Quote Originally Posted by Clu View Post
    Thanks, got the proggy working.



    I reopened Simba several times since then, it was likely already updated since I no longer received the error.
    I'll just leave this here.

    Progress Report by Clu:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 5)   ||
    ||                                     ||
    || Time running: 18h 55m 12s           ||
    || Ores mined: 11186 (591 PH)          ||
    || Iron: 11186 Tin: 0 Copper: 0        ||
    || Gems found: 4                       ||
    || Loads done: 1022 of 7000            ||
    || Experience earned: 391510 (20693 PH)||
    || Value of ore dropped: 4921840       ||
    || Time until break: 1h 16m 58s        ||
    || Breaks taken: 8 (2 h & 31 m)        ||
    ||-------------------------------------||
    Decent progress report!

  7. #82
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    Quote Originally Posted by The Mayor View Post
    Decent progress report!
    I achieved that proggy because the 6-hour timeout feature of Simba took care of it. But now when it takes a break shortly before the 6-hour timeout, and tries to login/is at lobby, it closes the client and doesn't restart it.

    Never mind. There was a massive hang time (it was storming here, lightning, rain, etc.) and the client restarted after about 5 minutes. Disregard.

  8. #83
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    Quote Originally Posted by Clu View Post
    I achieved that proggy because the 6-hour timeout feature of Simba took care of it. But now when it takes a break shortly before the 6-hour timeout, and tries to login/is at lobby, it closes the client and doesn't restart it.

    Never mind. There was a massive hang time (it was storming here, lightning, rain, etc.) and the client restarted after about 5 minutes. Disregard.
    It wasn't to do with the storm. The sixHourFix() procedure waits for 5 minutes before loading a new SMART client:

    Simba Code:
    smartReloadClient((5 * 60000) + random(15000));

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    Hey how come my player gets stuck at the bank? It has trouble opening up the bank.
    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

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    Quote Originally Posted by EgyptianKing View Post
    Hey how come my player gets stuck at the bank? It has trouble opening up the bank.
    More detail would be nice? A screenshot would be even better!

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    Quote Originally Posted by The Mayor View Post
    More detail would be nice? A screenshot would be even better!
    Okay so I forgot to mention that the bot worked fine the first few hours last night and in the morning. This problem came to place this afternoon at about 12 or 1.

    Here are some details:

    1. Player stands in front of the blank
    2. Cursor moves around to different objects, but does not click them, so that means the bot is actually running (it seems like it's not able to find the bank)
    3. Player does not open bank

    Here is a screenshot:

    Untitled.jpg

    EDIT:

    Problem fixed, I had set my brightness at minimum and I put it back on default.
    Last edited by EgyptianKing; 06-20-2014 at 12:17 AM.
    If debugging is the process of removing software bugs, then programming must be the process of putting them in.

  12. #87
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    I ended up in Draynor Manor somehow LOL

    Anyways, not sure if this is a Simba bug but sometimes Simba randomly switches to itself, ex) when I'm on Google Chrome, it might tab to the window, forcing me to click back to Chrome. I found that if I rapidly minimize and maximize Simba, the bug goes away, but it's kind of annoying

    Also could you add what world you want to come back to after breaks? Thanks for the script man

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    Quote Originally Posted by Dark_Flame View Post
    I ended up in Draynor Manor somehow LOL

    Anyways, not sure if this is a Simba bug but sometimes Simba randomly switches to itself, ex) when I'm on Google Chrome, it might tab to the window, forcing me to click back to Chrome. I found that if I rapidly minimize and maximize Simba, the bug goes away, but it's kind of annoying

    Also could you add what world you want to come back to after breaks? Thanks for the script man
    Yea I know about the walking I still haven't got around to fixing it. Yes I could make it login to a particular world after a break. I could add that in when I get around to pushing the next update.

    E: Yea the SMART coming to the front is a known bug I'm afraid.

  14. #89
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    Umm...
    I may have set up Simba wrong but this is what I did:
    I ran your .simba file, it said "hey theres a new version of it, lets download it (new version of your miner)" so i download it
    boom, open the mayorrev 5, execute it, everything loads fine, I log in, and nothing happens. no GUI. no anything... any ideas ?
    edit:
    got everything working fine thanks! only problem is its laggy
    Last edited by sgtwalrusfur; 06-21-2014 at 05:39 PM.

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    ||-------------------------------------||
    || The Mayor's VEB Miner (Rev. 5) ||
    || ||
    || Time running: 02h 21m 57s ||
    || Ores mined: 694 (293 PH) ||
    || Iron: 694 Tin: 0 Copper: 0 ||
    || Gems found: 3 ||
    || Loads done: 26 of 5000 ||
    || Experience earned: 24290 (10266 PH) ||
    || Profit made: 303278 (128176 PH) ||
    || Time until break: Breaking disabled ||
    || Breaks taken: 0 (0 h & 0 m) ||
    ||-------------------------------------||

  16. #91
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    I've made a new SPS map for this, to try and fix the walking. I'm just testing it ATM.

    E:
    Progress Report by Mayor:
    ||-------------------------------------||
    ||    The Mayor's VEB Miner (Rev. 6)   ||
    ||                                     ||
    || Time running: 20m 48s               ||
    || Ores mined: 166 (479 PH)            ||
    || Iron: 166 Tin: 0 Copper: 0          ||
    || Gems found: 0                       ||
    || Loads done: 7 of 500                ||
    || Experience earned: 5810 (16752 PH)  ||
    || Profit made: 71048 (204851 PH)      ||
    || Time until break: 1h 42m 18s        ||
    || Breaks taken: 0 (0 h & 0 m)         ||
    ||-------------------------------------||
    Last edited by The Mayor; 06-23-2014 at 12:29 PM.

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    Hello Mr. Mayor! I've a little query. How do I get the script to powermine someplace other than the VEB mine? (The script makes it so that it walks to VEB mine initially). I'm trying Al-Kharid mine.

    Thanks in advance! Great script btw.

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    Quote Originally Posted by ulkog View Post
    Hello Mr. Mayor! I've a little query. How do I get the script to powermine someplace other than the VEB mine? (The script makes it so that it walks to VEB mine initially). I'm trying Al-Kharid mine.

    Thanks in advance! Great script btw.
    I don't think it walk if you set power mining to true?

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    Code:
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    The following bitmaps were not freed: [SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    Is this because of the new RS update?

    Edit: This is at the bank when it tries to deposit ores
    Last edited by Dark_Flame; 06-25-2014 at 03:40 AM.

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    It did for mine. Placed clicks in the minimap while showing "Walking to Varrock East Mine" in the client. This was at Al-Kharid.
    Well I figured a way to do the powermining, removed the calls to WalkToMine in the code, and modified the colors for the rock(iron ore) using ACA. That seems to do the trick.

    I don't know whether it's a thing that's happened only with me, and it struck me as a coding thing so that's why I asked. Thanks for the prompt reply!

  21. #96
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    Quote Originally Posted by The Mayor View Post
    I don't think it walk if you set power mining to true?
    It did for mine. Placed clicks in the minimap while showing "Walking to Varrock East Mine" in the client. This was at Al-Kharid.
    Well I figured a way to do the powermining, removed the calls to WalkToMine in the code, and modified the colors for the rock(iron ore) using ACA. That seems to do the trick.

    I don't know whether it's a thing that's happened only with me, and it struck me as a coding thing so that's why I asked. Thanks for the prompt reply!

  22. #97
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    Quote Originally Posted by Dark_Flame View Post
    Code:
    Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
    The following bitmaps were not freed: [SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    Is this because of the new RS update?

    Edit: This is at the bank when it tries to deposit ores
    IDK? was there an update? I don't really play.

    Quote Originally Posted by ulkog View Post
    It did for mine. Placed clicks in the minimap while showing "Walking to Varrock East Mine" in the client. This was at Al-Kharid.
    Well I figured a way to do the powermining, removed the calls to WalkToMine in the code, and modified the colors for the rock(iron ore) using ACA. That seems to do the trick.

    I don't know whether it's a thing that's happened only with me, and it struck me as a coding thing so that's why I asked. Thanks for the prompt reply!
    Oh yea I think I might have called walkToMine inside another procedure. Glad you modified it and it's working.

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    Quote Originally Posted by The Mayor View Post
    IDK? was there an update? I don't really play.

    Shouldn't be because of the updates. I was using a script of mine before/during/after the latest wave of updates and it's working fine.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

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    ||-------------------------------------||
    || The Mayor's VEB Miner (Rev. 5) ||
    || ||
    || Time running: 10h 38m 13s ||
    || Ores mined: 1618 (152 PH) ||
    || Iron: 0 Tin: 1165 Copper: 453 ||
    || Gems found: 6 ||
    || Loads done: 89 of 500 ||
    || Experience earned: 28315 (2662 PH) ||
    || Profit made: 142707 (13416 PH) ||
    || Time until break: 0h 24m 38s ||
    || Breaks taken: 4 (1 h & 42 m) ||
    ||-------------------------------------||

    Great script had no problems just registered yesterday and ran the script on a throw away account to try it out.

  25. #100
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    This is amazing. The only issue I have right now is not finding the bank. I can get around 1 load before I lose all sense of direction and the program terminates.

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