Worked very well for about 1-2 hours (once I had it set-up), but then I checked on it and it had this strange error message(s) that wouldn't go away, and just stayed at the login screen (before the lobby).
-- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
-- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ Player Program1 is not active...
---- TPlayer.loginToLobby(): False
-- TPlayer.login(): False
-- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
-- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ Player Program1 is not active...
---- TPlayer.loginToLobby(): False
-- TPlayer.login(): False
-- HINT: findTicket(): Backpack is not open, consider calling tabBackpack.open() first
-- HINT: destroyTicket(): Backpack is not open, consider calling tabBackpack.open() first
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ Player Program1 is not active...
---- TPlayer.loginToLobby(): False
-- TPlayer.login(): False
Also, how do I access/post a Progress report (the ones with the title and revision number)?
Last edited by Clu; 06-09-2014 at 05:23 AM.
Thanks, got the proggy working.
I reopened Simba several times since then, it was likely already updated since I no longer received the error.
I'll just leave this here.
Code:||-------------------------------------|| || The Mayor's VEB Miner (Rev. 5) || || || || Time running: 18h 55m 12s || || Ores mined: 11186 (591 PH) || || Iron: 11186 Tin: 0 Copper: 0 || || Gems found: 4 || || Loads done: 1022 of 7000 || || Experience earned: 391510 (20693 PH)|| || Value of ore dropped: 4921840 || || Time until break: 1h 16m 58s || || Breaks taken: 8 (2 h & 31 m) || ||-------------------------------------||
Last edited by Clu; 06-11-2014 at 07:13 PM. Reason: BBcode.
I achieved that proggy because the 6-hour timeout feature of Simba took care of it. But now when it takes a break shortly before the 6-hour timeout, and tries to login/is at lobby, it closes the client and doesn't restart it.
Never mind. There was a massive hang time (it was storming here, lightning, rain, etc.) and the client restarted after about 5 minutes. Disregard.
Hey how come my player gets stuck at the bank? It has trouble opening up the bank.
If debugging is the process of removing software bugs, then programming must be the process of putting them in.
Okay so I forgot to mention that the bot worked fine the first few hours last night and in the morning. This problem came to place this afternoon at about 12 or 1.
Here are some details:
1. Player stands in front of the blank
2. Cursor moves around to different objects, but does not click them, so that means the bot is actually running (it seems like it's not able to find the bank)
3. Player does not open bank
Here is a screenshot:
Untitled.jpg
EDIT:
Problem fixed, I had set my brightness at minimum and I put it back on default.
Last edited by EgyptianKing; 06-20-2014 at 12:17 AM.
If debugging is the process of removing software bugs, then programming must be the process of putting them in.
I ended up in Draynor Manor somehow LOL
Anyways, not sure if this is a Simba bug but sometimes Simba randomly switches to itself, ex) when I'm on Google Chrome, it might tab to the window, forcing me to click back to Chrome. I found that if I rapidly minimize and maximize Simba, the bug goes away, but it's kind of annoying
Also could you add what world you want to come back to after breaks? Thanks for the script man![]()
Umm...
I may have set up Simba wrong but this is what I did:
I ran your .simba file, it said "hey theres a new version of it, lets download it (new version of your miner)" so i download it
boom, open the mayorrev 5, execute it, everything loads fine, I log in, and nothing happens. no GUI. no anything... any ideas ?
edit:
got everything working fine thanks! only problem is its laggy
Last edited by sgtwalrusfur; 06-21-2014 at 05:39 PM.
||-------------------------------------||
|| The Mayor's VEB Miner (Rev. 5) ||
|| ||
|| Time running: 02h 21m 57s ||
|| Ores mined: 694 (293 PH) ||
|| Iron: 694 Tin: 0 Copper: 0 ||
|| Gems found: 3 ||
|| Loads done: 26 of 5000 ||
|| Experience earned: 24290 (10266 PH) ||
|| Profit made: 303278 (128176 PH) ||
|| Time until break: Breaking disabled ||
|| Breaks taken: 0 (0 h & 0 m) ||
||-------------------------------------||
I've made a new SPS map for this, to try and fix the walking. I'm just testing it ATM.
E:
Progress Report by Mayor:||-------------------------------------|| || The Mayor's VEB Miner (Rev. 6) || || || || Time running: 20m 48s || || Ores mined: 166 (479 PH) || || Iron: 166 Tin: 0 Copper: 0 || || Gems found: 0 || || Loads done: 7 of 500 || || Experience earned: 5810 (16752 PH) || || Profit made: 71048 (204851 PH) || || Time until break: 1h 42m 18s || || Breaks taken: 0 (0 h & 0 m) || ||-------------------------------------||
Last edited by The Mayor; 06-23-2014 at 12:29 PM.
Hello Mr. Mayor! I've a little query. How do I get the script to powermine someplace other than the VEB mine? (The script makes it so that it walks to VEB mine initially). I'm trying Al-Kharid mine.
Thanks in advance! Great script btw.![]()
Is this because of the new RS update?Code:Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba" The following bitmaps were not freed: [SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
Edit: This is at the bank when it tries to deposit ores
Last edited by Dark_Flame; 06-25-2014 at 03:40 AM.
It did for mine. Placed clicks in the minimap while showing "Walking to Varrock East Mine" in the client. This was at Al-Kharid.
Well I figured a way to do the powermining, removed the calls to WalkToMine in the code, and modified the colors for the rock(iron ore) using ACA. That seems to do the trick.
I don't know whether it's a thing that's happened only with me, and it struck me as a coding thing so that's why I asked. Thanks for the prompt reply!
It did for mine. Placed clicks in the minimap while showing "Walking to Varrock East Mine" in the client. This was at Al-Kharid.
Well I figured a way to do the powermining, removed the calls to WalkToMine in the code, and modified the colors for the rock(iron ore) using ACA. That seems to do the trick.
I don't know whether it's a thing that's happened only with me, and it struck me as a coding thing so that's why I asked. Thanks for the prompt reply!
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
||-------------------------------------||
|| The Mayor's VEB Miner (Rev. 5) ||
|| ||
|| Time running: 10h 38m 13s ||
|| Ores mined: 1618 (152 PH) ||
|| Iron: 0 Tin: 1165 Copper: 453 ||
|| Gems found: 6 ||
|| Loads done: 89 of 500 ||
|| Experience earned: 28315 (2662 PH) ||
|| Profit made: 142707 (13416 PH) ||
|| Time until break: 0h 24m 38s ||
|| Breaks taken: 4 (1 h & 42 m) ||
||-------------------------------------||
Great script had no problems just registered yesterday and ran the script on a throw away account to try it out.
This is amazing. The only issue I have right now is not finding the bank. I can get around 1 load before I lose all sense of direction and the program terminates.
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