hi i got a problem with the script, im kinda new here. i think its because i dont use SMART , instead i use the browser.
smart image.PNG
i don't know why it says smartimage o:
i hope somebody can help me :3
thx in advance ! ;D
hi i got a problem with the script, im kinda new here. i think its because i dont use SMART , instead i use the browser.
smart image.PNG
i don't know why it says smartimage o:
i hope somebody can help me :3
thx in advance ! ;D
Because you're not using SMART and smartImage is only for use with SMART, you should not have it in the script. You should ask @The Mayor; to use ifdefs so that if SMART isn't defined that the script will still compile.
||-------------------------------------||
|| The Mayor's VEB Miner (Rev. 6.4) ||
|| ||
|| Time running: 06h 02m 54s ||
|| Ores mined: 2120 (351 PH) ||
|| Iron: 2120 Tin: 0 Copper: 0 ||
|| Gems found: 2 ||
|| Loads done: 76 of 500 ||
|| Experience earned: 74200 (12268 PH) ||
|| Profit made: 835280 (138100 PH) ||
|| Lodestone recoveries: 3 ||
|| Time until break: 0h 14m 21s ||
|| Breaks taken: 2 (0 h & 59 m) ||
||-------------------------------------||
This is my most recent proggy. Pretty good script, it has gotten me a couple mil throughout the past few days, and for that thanks!
Anyways, I was wondering. Why do script makers want proggies so badly? They more or less just tell how long it ran successfully right?
A progress report doesn't just tell us how long the script ran, or how much XP was gained. A long progress report is a work of art on display. A masterpiece that you've created. It also shows the script writer that their script is doing what it should, and highlights any areas that potentially need improving.
This is a non-leeching community, so the least users can do is copy and paste one onto the thread![]()
hi!
i got a little problem , the bot worked fine till i changed something in the setup (i think). i got colors everywhere , its like it doesnt know where to click.
colors.PNG
this is my setup for the rocks (i play in OpenGL)
setup.PNG
ty in advance
EDIT: SORRY MY BAD, fixed!
Last edited by Nicodemus; 07-14-2014 at 07:29 PM.
options.PNG
is it normal that the option menu opened?
and it stopped mining too. (edit: fixed i think)
it also gets stuck when the message pops up when the inventory is full. but that fixes itself in a while...
sorry for all the questions!
Last edited by Nicodemus; 07-14-2014 at 09:20 PM.
Revision 6.4 broke the script, it spams the "Deposit Inventory" button in the Bank interface shortly before terminating.
It recognizes there was a problem with depositing ore and ends the script. Good failsafe.
Actually rev 6.4 has well over 1 month run timethe legacy update broke the bankscreen. While you're waiting for the official update to be pushed, you could just: https://villavu.com/forum/showthread...00#post1299900
Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following bitmaps were not freed: [SMART Debug Image]
File[C:\Simba\Includes\SRL-6/logs/SRL log (14-07-14 at 07.20.59 PM).txt] has not been freed in the script, freeing it now.
help please
Looks like someone didn't install simba/SRL properly. If you still can't get it to work after reading this, then I can TV you.
interface.PNG
i have a proggy but it didnt last long.
||-------------------------------------||
|| The Mayor's VEB Miner (Rev. 6.4) ||
|| ||
|| Time running: 44m 56s ||
|| Ores mined: 240 (320 PH) ||
|| Iron: 240 Tin: 0 Copper: 0 ||
|| Gems found: 2 ||
|| Loads done: 27 of 500 ||
|| Experience earned: 8400 (11215 PH) ||
|| Value of ore dropped: 92400 ||
|| Lodestone recoveries: 0 ||
|| Time until break: 1h 2m 48s ||
|| Breaks taken: 0 (0 h & 0 m) ||
||-------------------------------------||
Successfully committed stats
Terminated because: haven't mined anything in 10 minutes
Post all proggys on the thread to keep Mayor happy![]()
Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following bitmaps were not freed: [SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (15-07-14 at 08.14.28 AM).txt] has not been freed in the script, freeing it now.
Yeah, it keeps terminating after a while because it wanders off and does the "returning to lodestone" function, but then as it's walking to Varrock East Bank, terminates due to the "haven't reached bank or mined anything in 5 minutes" message.
Edit: Nevermind, saw your post in another forum about OpenGL and the minimap glitch as well as the DirectX black cross glitch, switching now, will get back to you.
Edit 2: Changed it to DirectX and the Use_DirectX field to True, but... now the bot doesn't even login. I think I am missing a plugin, but am not sure if Brandon's is the one I should be using.
Last edited by Clu; 07-15-2014 at 03:32 PM.
iv noticed it fails to claim ticket, but is eazy to fix. No more flaws, atleast in powermining. By the way this bot is so pupular that some worlds are literally legit-free lol. Before update it was empty now last few days like 5-7 acc's each world.
||-------------------------------------||
|| The Mayor's VEB Miner (Rev. 6.4) ||
|| ||
|| Time running: 01h 04m 14s ||
|| Ores mined: 349 (326 PH) ||
|| Iron: 349 Tin: 0 Copper: 0 ||
|| Gems found: 2 ||
|| Loads done: 34 of 500 ||
|| Experience earned: 12215 (11408 PH) ||
|| Value of ore dropped: 134365 ||
|| Lodestone recoveries: 0 ||
|| Time until break: 1h 3m 25s ||
|| Breaks taken: 0 (0 h & 0 m) ||
||-------------------------------------||
Successfully committed stats
Terminated because: haven't mined anything in 10 minutes
Post all proggys on the thread to keep Mayor happy![]()
Exception in Script: Runtime error: "The given DTM Index[0] doesn't exist" at line 329, column 12 in file "C:\Simba\Includes\SRL-6\lib\utilities\wrappers.simba"
The following bitmaps were not freed: [SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (15-07-14 at 12.15.13 PM).txt] has not been freed in the script, freeing it now.
You have a new update available for SRL!
SRL Updater: Local Version - "845" | Remote Version = "849"
SRL Updater: Update File - "http://wizzup.org/static/srl/srl-6.tar.bz2"
SRL Updater: Downloading...
SRL Updater: Decompressing...
SRL Updater: Extracting...
SRL Update Successful!
Dat feel when you're trying to update your own script and dem bots steal your rocks![]()
i had a proggy of 3 and a half houresmy best so far! i started over cuz it got stuck (i think, it took long so i clicked on the close button myself) in the gear section. so i didnt saved it o:
i thought it was engaging antiban but underneath it says mining ore.
gear.PNG
manually stopped
||-------------------------------------||
|| The Mayor's VEB Miner (Rev. 6.4) ||
|| ||
|| Time running: 02h 26m 47s ||
|| Ores mined: 643 (263 PH) ||
|| Iron: 643 Tin: 0 Copper: 0 ||
|| Gems found: 3 ||
|| Loads done: 23 of 500 ||
|| Experience earned: 22505 (9199 PH) ||
|| Profit made: 239839 (98034 PH) ||
|| Lodestone recoveries: 3 ||
|| Time until break: 1h 31m 31s ||
|| Breaks taken: 1 (0 h & 22 m) ||
||---------------------
Trying a rs3 script for the 1st time. using OpenGL. The bot logs in and then after one minute opens options menu and starts spamming :
You are mining 1 type(s) of ore
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ ******************* (*******)
------ Entering username...
------ Entering password...
-------- Saving screenshot: IP_address.png
------ Found lobby screen
---- TPlayer.loginToLobby(): True
------ TRSLobby.findPlayButton(): result = True
---- WARNING: Unknown login string: ""
---- HINT: Please report this issue in the SRL bugs section of the forum
------ Saving screenshot: unknown_login_count.png
---- Login response: One minute as passed...
------ All players inactive...
-- TPlayer.login(): False
-- exitTreasure()
-- exitTreasure(): result = False
---- TRSGameTab.__initTabs(): Setup gametab properties
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ Player ******** is not active...
---- TPlayer.loginToLobby(): False
-- TPlayer.login(): False
-- exitTreasure()
-- exitTreasure(): result = False
-- TPlayer.login()
---- TPlayer.loginToLobby()
------ Player ********* is not active...
---- TPlayer.loginToLobby(): False
and etc
i replaced my login name with stars
Using oldschool rs mode with lowest video settings and max brightness. Debug shows nothingeven tho i have ENABLE_DEBUG = True, also since using OpenGL i have USE_DIRECTX = False
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