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Thread: AeroLib Include

  1. #276
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    Hi Flight!

    Is there any Documentation of AeroLib? I want to learn how to implement AeroLib, I come from using Colour, DTMs and SPS for Navigation. I was having a look at your old "HumanMMouse", "BrakeMMouse" and "BreakWindMouse", very interesting functions for mouse movement!

  2. #277
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    Quote Originally Posted by msemtex View Post
    Hi Flight!

    Is there any Documentation of AeroLib? I want to learn how to implement AeroLib, I come from using Colour, DTMs and SPS for Navigation. I was having a look at your old "HumanMMouse", "BrakeMMouse" and "BreakWindMouse", very interesting functions for mouse movement!
    I'm afraid I don't have any documentation for AeroLib and that's purely because of laziness. I do however hope to begin that one day along with some comprehensive tutorials on scripting with AL. I apologize for that, but the best way to learn in my opinion is just exploring the include and also reading over other AeroLib-based scripts as an example.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #278
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    MY kaspersky scan one of the file called RSText.dll there is Trojan detected, may i know weather this arolib is collection any information to the user. Why does the anti virus detect it?

  4. #279
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    Quote Originally Posted by meodows92 View Post
    MY kaspersky scan one of the file called RSText.dll there is Trojan detected, may i know weather this arolib is collection any information to the user. Why does the anti virus detect it?
    Dont know, but its safe.

  5. #280
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    Quote Originally Posted by meodows92 View Post
    MY kaspersky scan one of the file called RSText.dll there is Trojan detected, may i know weather this arolib is collection any information to the user. Why does the anti virus detect it?
    Calling @slacky;
    #slack4admin2016
    <slacky> I will build a wall
    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

  6. #281
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    Quote Originally Posted by meodows92 View Post
    MY kaspersky scan one of the file called RSText.dll there is Trojan detected, may i know weather this aerolib is collection any information to the user. Why does the anti virus detect it?
    I wrote that thingy.. And I have no idea why Kaspersky detects it as a Trojan. The lib is safe to use, source is found here.
    Kaspersky is probably like all other avir, where it as well detects some false positives.
    Last edited by slacky; 04-13-2015 at 01:04 PM.
    !No priv. messages please

  7. #282
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    Quote Originally Posted by Flight View Post
    Yeah I guess I'll go ahead and make that adjustment. They said in the beginning it would just be temporary but it's been a long time since then. Also the Breakhandler only switches worlds after a break if you tell it to; by default it will log in the same world as where your player logged out.
    World 335 and 326 are also listed as members when they're not. It also sometimes fails to select another world when choosing a world on the ignore list, which gets you stuck at login.
    Also a really awesome feature would be the ability to cycle through the world list so that you log on only to worlds you haven't been on yet until it finishes the cycle and restarts. Would be extremely useful for money making scripts.

    Edit: Or even better a world hop like OS buddies. Also today I found out that BankSearch misclicks the search button about 50% of the time resulting in you typing out the item to the world. In my case... multiple times as I had it in a loop til my inventory was full.
    Last edited by Davi; 04-24-2015 at 11:51 PM.

  8. #283
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    Updated to revision 6. This mostly consists of adjustments but also brings a bit of new content.

    First off the the 'OSRS.simba' was renamed to Highscores.simba and ItemInfo, by Hoodz, was added to grab an item's [buy, sell, average] price. Banking received some adjusting with the addition of a couple new functions named 'WithdrawItem' which will with a bank using a TItem parameter rather than a single TPoint, however both options are available. A bug with bank-searching has also been fixed.

    The GroundItems system has been completely removed and merged into the TMSObject system instead. This gives more options to narrow down a specific object on the main screen based on: minimum number of inner colors found, height & width requirements as well as tolerance for the height and width. However using these new parameters are optional and not required to create,or search for a TMSObject.

    And finally the world list for both Members and Free Users have been adjusted to include the temporary arrangement.


    Please be sure to report any issues with the include here or to me directly.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #284
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    Quote Originally Posted by Flight View Post
    Updated to revision 6. This mostly consists of adjustments but also brings a bit of new content.

    First off the the 'OSRS.simba' was renamed to Highscores.simba and ItemInfo, by Hoodz, was added to grab an item's [buy, sell, average] price. Banking received some adjusting with the addition of a couple new functions named 'WithdrawItem' which will with a bank using a TItem parameter rather than a single TPoint, however both options are available. A bug with bank-searching has also been fixed.

    Please be sure to report any issues with the include here or to me directly.
    thanks for the updates flight, great work!

    currently working on some Grand Exchange functions, almost done.



    let me know what you think.

  10. #285
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    That's looking pretty good Hoodz, let me know how you progress through that and maybe we'll get it added in.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #286
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    Now that we have scrollToItem(TItem) and withdrawItem(TItem) can we have the logical culmination of scrollToAndWithdraw(TItem)?


    Perhaps more important when looking for multiple items scrolling should stop at the first item it sees so that you don't have to scroll back up. Can we have a scrollToItems(TItemArray) ?

    This would scroll to the first item in the array it sees and return it as a TItem, this would allow for stuff like

    Code:
    repeat
      itemToRemove := scrollToItems(TItemArray);
      withdrawItem(itemToRemove, quantity[itemToRemove.Name]);
      TItemArray.remove(itemToRemove);
    until (TItemArray.length() < 1)
    Also I added one of the crafting interfaces for my AIO Jewellery script, I can also do others if you would like:

    Code:
    with Interfaces[JEWELLERYSCREEN] do
      begin
        FontType  := 'UpChars07';
        FontColor := 39423;
        ColorTol  := 5;
        Text      := 'Rings';
        TxtBounds := toBox(40, 28, 150, 110);
      end;
    Last edited by Davi; 04-27-2015 at 06:11 PM.

  12. #287
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    Is there any drop item function?

  13. #288
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    Simba Code:
    function waitForTabChange(Tab, TimeToWait: Integer): Boolean;
    var
      T : Timer;
    begin
      Result := false;
      if ((not isBankOpen()) or (getBankMode = 'Standard')) then
        Exit;

      T.start();
      while (T.timeElapsed() =< TimeToWait) do
        if getCurrentBankTab() = Tab then
          Exit(True);
    end;

    changed
    Code:
    (T.timeElapsed() >= TimeToWait)
    to
    Code:
    (T.timeElapsed() <= TimeToWait)
    and it started working for me
    Last edited by woo hoo; 04-30-2015 at 12:06 AM.

  14. #289
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    Hey flight, i read on page 8 ineedbot suggested a smartshowconsole := false; to be able to hide it as SRL-6 . Its a nice suggestion .
    Formerly known as Undorak7

  15. #290
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    Quote Originally Posted by Lipcot View Post
    Hey flight, i read on page 8 ineedbot suggested a smartshowconsole := false; to be able to hide it as SRL-6 . Its a nice suggestion .
    So nice that it's already there
    SMART_ShowConsole := False;
    #slack4admin2016
    <slacky> I will build a wall
    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

  16. #291
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    Quote Originally Posted by Hawker View Post
    So nice that it's already there
    SMART_ShowConsole := False;
    extra nice! i searched for it ( obviously a bad search ) lol.
    Formerly known as Undorak7

  17. #292
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    Quote Originally Posted by woo hoo View Post
    Simba Code:
    function waitForTabChange(Tab, TimeToWait: Integer): Boolean;
    var
      T : Timer;
    begin
      Result := false;
      if ((not isBankOpen()) or (getBankMode = 'Standard')) then
        Exit;

      T.start();
      while (T.timeElapsed() =< TimeToWait) do
        if getCurrentBankTab() = Tab then
          Exit(True);
    end;

    changed
    Code:
    (T.timeElapsed() >= TimeToWait)
    to
    Code:
    (T.timeElapsed() <= TimeToWait)
    and it started working for me
    Good catch! This is what happens when you go back and fourth between using different types of loops throughout multiple files. I'll adjust this for the future revision/update.

    Quote Originally Posted by Hawker View Post
    So nice that it's already there
    SMART_ShowConsole := False;
    Indeed, and by default it's set to include the SMART console but obviously can be toggled. This was introduced alongside a global variable for SMART's useragent, which one can also modify.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  18. #293
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    I had to add the interface for the rangers guild target shooting competition for my rangers guild script:

    Code:
    with Interfaces[TARGETSCREEN] do
      begin
        FontType  := 'UpChars07';
        FontColor := 4500223;
        ColorTol  := 5;
        Text      := 'arget';
        TxtBounds := toBox(225, 30, 310, 50);
      end;
    end;

  19. #294
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    Quote Originally Posted by Davi View Post
    I had to add the interface for the rangers guild target shooting competition for my rangers guild script:

    Code:
    with Interfaces[TARGETSCREEN] do
      begin
        FontType  := 'UpChars07';
        FontColor := 4500223;
        ColorTol  := 5;
        Text      := 'arget';
        TxtBounds := toBox(225, 30, 310, 50);
      end;
    end;
    Nice! I tried making a range guild script but it kept getting stuck/moving/accidentally clicking on the npc and dieing :/

  20. #295
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    Quote Originally Posted by Unfold View Post
    Nice! I tried making a range guild script but it kept getting stuck/moving/accidentally clicking on the npc and dieing :/
    Mine is currently on a 4 hour run, getting me more than 20k per/hour :P I'll release it after the interface gets included in a revision of AeroLib.

  21. #296
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    Edit: Posted on wrong thread. Whoops

  22. #297
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    Quote Originally Posted by Unfold View Post
    Nice! I tried making a range guild script but it kept getting stuck/moving/accidentally clicking on the npc and dieing :/
    It's now released in the public OSRS section if you want.

    I also added the tanning interface for my tanner, which is also released:

    Code:
    with Interfaces[TANNINGSCREEN] do
      begin
        FontType  := 'UpChars07';
        FontColor := 2070783;
        ColorTol  := 5;
        Text      := 'hides';
        TxtBounds := toBox(140, 30, 375, 50);
      end;

  23. #298
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    Quote Originally Posted by Davi View Post
    It's now released in the public OSRS section if you want.

    I also added the tanning interface for my tanner, which is also released:

    Code:
    with Interfaces[TANNINGSCREEN] do
      begin
        FontType  := 'UpChars07';
        FontColor := 2070783;
        ColorTol  := 5;
        Text      := 'hides';
        TxtBounds := toBox(140, 30, 375, 50);
      end;
    Nicely done Davi. If you've any more interfaces go ahead and post 'em and we'll give AeroLib a revision update, along with Hoodz's Grand Exchange work.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  24. #299
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    Updated to revision #7 . This was juts a couple small banking fixes along with the addition of Davi's interfaces. Hoodz I did not add your Grand Exchange system in yet as I've not had the chance to test it personally but I do plan to add it in sometime soon. If you have any updates on that just drop me a line or add them directly to that thread.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  25. #300
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    Quote Originally Posted by Flight View Post
    Updated to revision #7 . This was juts a couple small banking fixes along with the addition of Davi's interfaces. Hoodz I did not add your Grand Exchange system in yet as I've not had the chance to test it personally but I do plan to add it in sometime soon. If you have any updates on that just drop me a line or add them directly to that thread.
    That was very fast :O THanks for your efforts

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