1. Originally Posted by Flight
Hi there everyone. I have a bit of free time now see if I can't roll out the next version of AeroLib (which I've been working on little by little), but depending on future projects the revisions of AL may be limited because it may possibly be absorbed into an official SRL include. However time will tell. In the mean time I'm planning to release 2.0 locally here on Villavu rather than updating the GitHub version, as not to force anyone to update their include/scripts, however it is recommended to do so... Also, is anyone is having trouble downloading the zipped plugins file? If not then I'll use the same site to host AL 2.0.

Along side the newest version of AL I'll also release and update a few example scripts to demonstrate usage of the new include. But be warned, I did not update any of it with SMART in mind and only tested everything with the official OSRS browser. I cannot say how SMART will function in AL 2.0, if at all. Should the include function properly for all the users then I'll most likely replace the GitHub version with this one, we'll see.
Will you be posting a change log on here?

2. Originally Posted by Dan the man
Will you be posting a change log on here?
Yes if I'm able to remember all I've changed since the last revision. It's really been off and on and I've not accomplished all that I planned to do before the release, but I know users are in need of an updated & fixed version which I can deliver now and finish the overall agenda over time. Depending on progress of the SRL-OSRS project.

Edit:
I'll probably upload the newest version after this "Make-All" update on ORSR is released just to see what all will need to be adjusted.
Last edited by Flight; 07-03-2017 at 01:15 PM.

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can't wait for the new release, hope jagex doesn't take too long to finish the update

also should i be patient and wait for the new release to learn aerolib or start with 1.2 and then relearn 2.0?

4. Originally Posted by pleb
can't wait for the new release, hope jagex doesn't take too long to finish the update

also should i be patient and wait for the new release to learn aerolib or start with 1.2 and then relearn 2.0?
Is worth learning now. I doubt he will be changing what already exists too much.

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already managed to make some scripts for myself

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Hello, sorry if this is a dumb question since I'm new here and could not find an answer.
Once i try to run this script:

program RUNME;
{$DEFINE SMART} {$DEFINE WALKER}

{\$i AeroLib/AeroLib.Simba}

begin
initAL();
end.
The smart client starts, but remains blank.

Reuben.
Last edited by pkeri; 07-11-2017 at 10:00 PM.

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ty, now the client runs, however, when trying to run a script simba gives this error:
[10:38:08:751] [Reflection] [Fatal] Hooks are outdated. No need to post about it, we are currently working on it.
[10:38:08:783] [Reflection] [Status] All cached references free'd from memory
Successfully executed.
Reuben

9. Originally Posted by pkeri
ty, now the client runs, however, when trying to run a script simba gives this error:

Reuben
The reflection hooks are outdated. If you are running a script that requires reflection to run, you will need to wait for it to be updated. You can run color scripts fine.

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Edit: nevermind figured it out.
Last edited by Grendal; 07-18-2017 at 02:51 PM.

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Will wait for the new world locations here, it's indeed broken right now and i'm also on 8.5 Simba just in case.

I've uploaded AL 2.0 along with the new set of plugins and added links on the OP but here's the reference to the links:

I'm releasing this ahead of when I was planning to because there are a number of broken critical features of AeroLib 1.6 that need to be addressed immediately without waiting for a complete finish to 2.0 for the updated & fixed version. So it's very likely 2.0 will also get some minor updates with upcoming OSRS updates. In which case the zipped file will just be replaced on my file host rather than the GitHub repo (for a few reasons).

It's likely that there's still bugs in this version as I've not tested every corner of it, however the major issues users were having should be addressed. As for a change log, I don't have that either because I've been tinkering with it for months now. What I do remember, off the top of my head:

• Olly's Layer tool has been added, to give users the ability to draw graphics on clients other than SMART, including the official client
• AND_TPA and its plugin has been removed and replaced with identical procedures (now) built into the newer Simba
• ProSocks has also been removed as AL's auto-updater is disabled
• World web-walker is introduced but is still having issues. I'll need to spend more time on this
• Added custom maps for the Stronghold Slayer Cave, Security Stronghold and Fremennik Slayer Dungeon
• The Underground map was also updated to include the addition to the Mining Guild

Some less major changes:
• TItems have more functionality, including TItem.fastDrop and TItem.fastDropAll
• Entities have had an accuracy increase and now have a live debugger (when not using SMART)
• A major flaw with TMSObject's finder function has been fixed
• TMSObjects can now be found in user-specified areas of the screen via TMSObject.findAllIn
• World list, both on the lobby screen as well as the in-game world switcher should function 100% now
• Fixed an issue with the script reporting system
• On-screen reports available (again only non-SMART clients, simply because I developed this around the official client)
• HoverSkills anti-ban added for multiple player skills
• Added many more useful core functions
• Rearranged and organized some of the more crowded files. This is make it easier to find precisely what you're looking for

Just keep in mind from this version up it will not be auto-updated nor will it have any link to GitHub so you'll need to check back in this thread periodically for updates, or if something has broken. Installing it is simple, download both zipped folders mentioned at the top of this post, extra the plugins to the Plugins folder (like normal) and AeroLib_2.0.zip extra to Includes folder. No need to define anything differently, however this version will most likely give your current scripts compile errors, but they're very simple fixes. You'll just have to explore the new include to see what the difference is. If I can get around to it I'll write a couple more tutorials on working with AeroLib and for sure I'll be releasing some AL 2.0-based scripts very soon to, at least, act as example scripts. As with every release, please do let me know of any issues you find as you come across them so I can patch those up ASAP.
Last edited by Flight; Today at 01:34 PM.

13. Originally Posted by Flight

I've uploaded AL 2.0 along with the new set of plugins and added links on the OP but here's the reference to the links:

I'm releasing this ahead of when I was planning to because there are a number of broken critical features of AeroLib 1.6 that need to be addressed immediately without waiting for a complete finish to 2.0 for the updated & fixed version. So it's very likely 2.0 will also get some minor updates with upcoming OSRS updates. In which case the zipped file will just be replaced on my file host rather than the GitHub repo (for a few reasons).

It's likely that there's still bugs in this version as I've not tested every corner of it, however the major issues users were having should be addressed. As for a change log, I don't have that either because I've been tinkering with it for months now. What I do remember, off the top of my head:

• Olly's Layer tool has been added, to give users the ability to draw graphics on clients other than SMART, including the official client
• AND_TPA and its plugin has been removed and replaced with identical procedures (now) built into the newer Simba
• ProSocks has also been removed as AL's auto-updater is disabled
• World web-walker is introduced but is still having issues. I'll need to spend more time on this
• Added custom maps for the Stronghold Slayer Cave, Security Stronghold and Fremennik Slayer Dungeon
• The Underground map was also updated to include the addition to the Mining Guild

Some less major changes:
• TItems have more functionality, including TItem.fastDrop and TItem.fastDropAll
• Entities have had an accuracy increase and now have a live debugger (when not using SMART)
• A major flaw with TMSObject's finder function has been fixed
• TMSObjects can now be found in user-specified areas of the screen via TMSObject.findAllIn
• World list, both on the lobby screen as well as the in-game world switcher should function 100% now
• Fixed an issue with the script reporting system
• On-screen reports available (again only non-SMART clients, simply because I developed this around the official client)
• HoverSkills anti-ban added for multiple player skills
• Added many more useful core functions
• Rearranged and organized some of the more crowded files. This is make it easier to find precisely what you're looking for

Just keep in mind from this version up it will not be auto-updated nor will it have any link to GitHub so you'll need to check back in this thread periodically for updates, or if something has broken. Installing it is simple, download both zipped folders mentioned at the top of this post, extra the plugins to the Plugins folder (like normal) and AeroLib_2.0.zip extra to Includes folder. No need to define anything differently, however this version will most likely give your current scripts compile errors, but they're very simple fixes. You'll just have to explore the new include to see what the difference is. If I can get around to it I'll write a couple more tutorials on working with AeroLib and for sure I'll be releasing some AL 2.0-based scripts very soon to, at least, act as example scripts. As with every release, please do let me know of any issues you find as you come across them so I can patch those up ASAP.
Fantastic work mate.

Will be sure to check it out and update my scripts for 2.0

So since auto-update isn't featured in this release, are you going to be keeping a list of historical updates moving forward, so people can download AL versions suited to non-updated scripts?

14. Originally Posted by Dan the man
Fantastic work mate.

Will be sure to check it out and update my scripts for 2.0

So since auto-update isn't featured in this release, are you going to be keeping a list of historical updates moving forward, so people can download AL versions suited to non-updated scripts?
Yes, however I'd recommend everyone updating their AL to 2.0 and their scripts to run on it as well because of all that was patched and improved. I don't plan on doing many more major update on account of the possibility of AeroLib begin absorbed by an official OSRS-based SRL include.