Not sure if it's a AL bug or a simba offset bug (Using w8), but when using the normal rs client (Not smart) the login handler doesn't enter the username and enters the password in the user box :/
Not sure if it's a AL bug or a simba offset bug (Using w8), but when using the normal rs client (Not smart) the login handler doesn't enter the username and enters the password in the user box :/
#slack4admin2016
<slacky> I will build a wall
<slacky> I will ban reflection and OGL hooking until we know what the hell is going on
It is indeed a bug in AL and it's been fixed but I don't believe I've uploaded that version yet. So far just Krazy_Meerkat has the newest version as I left it with him before I started moving. My internet access at the moment is extremely limited so I'm not sure if I've enough stability to upload the new version. If I have some free time I'll make some more changes to the include for another revision release. Hang in there...
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
!No priv. messages please
Once you know how to use SEWalker, it can be very accurate. Nice!
Is this still being worked on? Would love to see some tutorials/example scripts to work from.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Trouble incoming!
Function name: getSkillXP
Located: Skills.simba
Error: The mouse function brakeMMouse random parameters goes out of bounds pretty radically.
Fix: Change it into a mousebox?
Function name: waitFindColors
Located: Timing.simba
Error: You missed something tiny
Fix:
Simba Code:function waitFindColors(var TPA: TPointArray; Color, Tol: Integer; Area: TBox; MaxTime: Integer): Boolean;
var
T: Timer;
begin
Result := False;
T.start();
while T.timeElapsed < MaxTime do
begin
if createCol(Color,Tol).findAllIn(Area, TPA) then
Exit(True);
Wait(10 + Random(6));
end;
end;
waitFindColors needs to be fixed in order for getSkillXP to work!
I also found something: sometimes the setCompass(direction: variant); doesnt work
it will only work for example when you want to set the compass to 30 but not to 120.
if you need more information just tell me and ill give you screenshots etc
Great bug report, detail-filled, just the way I like it, but I didn't catch what's wrong with 'waitFindColors();'. Could you elaborate a bit on that? As for the first bug I'll take a look at it right now.
Thank you also for the bug report. Does this only occur at 120 or is this just an example? I'm not sure if this has been corrected in Rev. 0.4 or not, I've modified many bits and pieces over time that I've certainly forgotten about. I'll also take a look at this immediately.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Maybe I have an old release, in my release it "< MaxTime" wasnt there.
EDIT:
This function was in my folder?
Simba Code:function waitFindColors(var TPA: TPointArray; Color, Tol: Integer; Area: TBox; MaxTime: Integer): Boolean;
var
T: Timer;
begin
Result := False;
T.start();
while T.timeElapsed do
begin
if createCol(Color,Tol).findAllIn(Area, TPA) then
Exit(True);
Wait(10 + Random(6));
end;
end;
Fitta you're right, that was still an active bug in AeroLib even until Rev. 0.4. It's been fixed now; thank you. And Hoodz, I just checked the 'setCompass()' function with 120 as the parameter; it worked fine for me. I suspect it's a bug in 0.3 but i'ts certainly been fixed in the newest (unreleased) version.
At the moment I'm working on a 'GroundItems' entity extension. It will work similar to the MSObjects type; finding ground items on the MS via dual (or the optional single only) colors and size limits. AeroLib will also automatically load a database for some predefined ground items. There won't be many, just a few to set an example, so contributions would be great. I've also added a few more functions some of my later scripts will require.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
A little wishlist for Aerolib..
Input a integer and get the per hour rate, perfect for progress reports.
Simba Code:function perHour(I: Integer): integer;
begin
Result := Round((3600*(I))/(GetTimeRunning/1000));
end;
findxp.simba in the osrs include(Changed to work with lape), the following functions.. (TillLevel is not in the findxp.simba include)
Simba Code:{*******************************************************************************
function ConvertXpToLvl(Xp: Integer): Integer;
By: Brak, Flyboy
Description: Returns skill level based on xp level
*******************************************************************************}
function ConvertXpToLvl(xp: Integer): Integer;
var
level, exp: Integer;
begin
for level := 1 to 99 do
begin
exp := exp + Trunc(level + 300 * Pow(2.0, level / 7.0));
if ((exp / 4) > xp) then
begin
Result := level;
Exit;
end;
end;
Result := 99;
end;
{*******************************************************************************
function ConvertLvlToXP(Xp: Integer): Integer;
By: Ron
Description: Returns exp based on level
*******************************************************************************}
function ConvertLvlToXP(Level: Integer): Integer;
var
i, exp: Integer;
begin
for i := 1 to Level do
exp := exp + Trunc(i + 300 * Pow(2.0, i / 7.0));
Result := exp div 4;
end;
function TillLevel(CurrentXP: Integer): Integer;
begin
Result := ConvertLvlToXP(ConvertXpToLvl(CurrentXP))-CurrentXP;
end;
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Flight could you add something to the include for me?
A function that returns the text if you hover about the combat styles (combat tab).
It should return a TStringArray.
Examples: ['shared xp']
['ranged xp', 'defence xp']
I tried it myself but im really bad with text recognising
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