Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
I noticed some people are having issues downloading SimbaExt from Slacky's website so I've added an uploaded version to my DropBox. The correct links can now be found on the OP.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Not sure if it's a problem on my end, if it is for the life of me I can't see it. For some reason it opens up the music tab, and keeps on flipping between the inv and music tab.
#slack4admin2016
<slacky> I will build a wall
<slacky> I will ban reflection and OGL hooking until we know what the hell is going on
#slack4admin2016
<slacky> I will build a wall
<slacky> I will ban reflection and OGL hooking until we know what the hell is going on
what does op stand for? I think I need that ext file to run the monkfisher. Im getting this error:
Error: Duplicate declaration "DrawText" at line 241
Compiling failed.
Wishlist time! These are pretty straight forward. Tab is just for the variety, and it looks super sexy. waitTab is crazy handy when dealing with spells which have a delay(Plank Making spell, Superheat, Alch etc..)
Simba Code:function Tab(i: integer): boolean;
begin
Case Random(8)of
0: Result := FTab(I);
1..7: Result := gameTab(I);
end;
end;
function waitTab(Tab, waitPerLoop, MaxWait: integer): boolean;
var
T: Timer;
begin
T.start;
repeat
Result := (getCurrentTab = Tab);
If Not Result then
Wait(waitPerLoop);
until(T.timeElapsed > MaxWait)or(Result);
end;
made a cooking script with aerolib:
![]()
still running![]()
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Could you add something like WorldInfo := [];? So you can choose what world to log into?
#slack4admin2016
<slacky> I will build a wall
<slacky> I will ban reflection and OGL hooking until we know what the hell is going on
Simba Code:function IntInArrEx(var index: integer; iarr: TIntegerArray; int: Integer): boolean;
var
I: Integer;
begin
For I:=0 to High(iarr)do
if iarr[I] = int then
begin
Result := True;
Index := I;
Exit;
end;
end;
function IntInArr(iarr: TIntegerArray; int: Integer): boolean;
var
t: Integer;
begin
Result := IntInArrEx(t, iarr, int);
end;
Is there something similar to this in your include? Can't seem to find these anywhere..
am I the only one to have problems with the login? It seems to click in random places and not type the username or password at all.
me.name and me.password are defined..
also getSkillXP and getSkillMaxLevel don't hover over the correct skill and they dont return anything.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
Just pushed rev. 0.4 through GitHub. Quite a few bug fixes (I can't recall them all over time), many small additions made, SEWalker now has (optional) SPS-style methods, and a GroundItems entity branch was added. A couple example items are added to the database.
If you have any issues with the newest version please be sure to make a post here.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
The whole include is slowing moving to the SRL-6 style; completely object-oriented. Here's an example of how to create (and use) a TMSObject:
Simba Code:procedure TMSObject.create(_Name: string; _UpText: TStringArray; _InnerCols, _OuterCols: Array of TColEx);
Simba Code:procedure openTheBank();
var
foundPoint : TPoint;
obj_BankBooth : TMSObject;
begin // Obj name Uptext array Array of TColEx (primary) Array of TColEx (secondary)
obj_BankBooth.create('BankBooth', ['ank B','nk bo','booth'], [createCol(540243, 3, 0.10, 1.07)], [createCol(3545, 10)]);
if obj_BankBooth.find(foundPoint) then
if openBankPoint(foundPoint, True) then
writeln('We opened the bank!')
else
writeln('Failed to open the bank')
else
writeln('Failed to find the bank booth');
end;
I apologize as I realize this will cause some minor compile issues but clearly it's simple to fix.
Edit:
I need to write a bunch of tutorials, unfortunately the PrintScreen button doesn't work on my laptop so I'll have to come up with something else to take snapshots for graphic tutorials.
Current projects:
[ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]
"I won't fall in your gravity. Open your eyes,
you're the Earth and I'm the sky..."
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