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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Awesome
Keep getting this error:
Attempting to create fishing spot ATPA with allowed length of: 010
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
[ERROR] : *** FATAL ERROR: No XP found
[DEBUG] : Updated progress report in: 0 ms.
I've already tried restarting SMART and simba multiple times.
BUMP anyone?
No need to bump my thread, I'll reply as soon as I have the time.
Please follow the steps in this thread very closely, then try running the script again: https://villavu.com/forum/showthread.php?t=47714
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
I've followed those steps exactly many times and your script keeps giving me the same error. I've tried multiple times and everything else works fine if i manually click the fishing spot. I keep getting this error message :
[DEBUG] : Attempting to create fishing spot ATPA with allowed length of: 0
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
[DEBUG] : Attempting to create fishing spot ATPA with allowed length of: 0
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
[DEBUG] : Grabbed XP in: 0 ms.
[DEBUG] : Updated progress report in: 15 ms.
[DEBUG] : Grabbed feather amount (6579) in: 78 ms.
[DEBUG] : Attempting to create fishing spot ATPA with allowed length of: 0
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
[DEBUG] : Attempting to create fishing spot ATPA with allowed length of: 0
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
[DEBUG] : Attempting to create fishing spot ATPA with allowed length of: 0
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
[DEBUG] : Attempting to create fishing spot ATPA with allowed length of: 0
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
[DEBUG] : Attempting to create fishing spot ATPA with allowed length of: 0
[WARNING] : Failed to create fishing spot ATPA, length (0) is too large.
so can anyone help me?
hey, so i got the script working but whenever im browsing the web, it doesnt run in the background. any help?
Please stop bumping my thread: I will respond to your questions when I have the time.
And please don't triple post: use the edit button instead. You're doing a very good job at encouraging me to not help you.
As for your problem... there's no reason that browsing the web (or doing anything, really) would prevent the script from running in the background. You're using SMART, aren't you?
Last edited by KeepBotting; 03-10-2016 at 08:40 PM.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
yeah im using SMART
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Every few minutes, whenever my inventories full, the script won't do anything until I manually click the client and move around. I just restarted the whole script and its giving me the ATPA length error from before. I'm so confused
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Script works great. you just need to use ACA to get new colors for the fishing spots
Hey script is working fine for me - was spraying out some errors like 'APTA' something - but it's been fine for me on a whole. Cheers.
Whenever I try to make the xp tracker go on the top right of the chat box it instead makes it become a tab automatically. Any help? Normally I wouldnt care cause I Can xp track manually but its makeing the bot stop after 20 minutes.
Game update a couple months ago changed how you can display total exp on screen and thus the way xp grabbing via srl6 is done is largely broken currently.
e: if @KeepBotting; or somebody else wishes to, they could probably do a fix by overriding srl6 with their own xp grabbing function, e.g https://villavu.com/forum/showthread...53#post1377053
should be an ezpz fix
Last edited by acow; 10-30-2016 at 04:11 PM.
Fast response, thank you. I'd do it but its gonna take me a week or two to learn how to code these things well. This is the first time ive ever been exposed to this scripts things. I find them very interesting.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
In my usage it was ~99.9% reliable but not 100% (1 every couple of thousand it could mess up and not get the numbers), which is a big mess up now that I think about it, for a public script since my crappy code will result in an access violation if it messed up. For my personal scripts at the time it wasn't such a big deal of having an access violation every ~20-100 hours of run time though I ended up finding it easier to just stop caring about exact xp (as really all I was caring about was a change in xp, not tracking exp/hr directly) and that's what I've been using recently across the board.
In summary, somebody should write up a proper fix (perhaps maybe @Olly; who it looks like was last to update it, if he's interested at all. or maybe you ) since the runemetrics update & get the srl6 instructions updated. My specific code isn't nearly as reliable as the srl6 version was when it was able to function (no failsafes & it's just a static tbox) but would be better than nothing else if nobody wishes to write up something proper to push to srl6, perhaps all it needs is a few adjustments to make it solid. idk
the access violation is easy to fix, just a simple conditional will sort it right out
iirc the old getXP function wasn't 101% reliable either and would mess up once every couple of thousand readings, which wasn't a big deal given how it was generally used
it's been so long I barely remember how this script works, but I know my Karamja fishing script relies on inventory count (not XP gain) and functions fine. maybe we just write the XP bar code out of the script altogether.
also it seems my dropbox account has been closed (files are still accessible, as clicking the download link in the OP proves) so I will probably be migrating the downloads to my own ftp server or just attaching them to the forum as is tradition around here
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
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