For some reason i dont know why, sometimes it jumps over this taskit banks it again without pressing the action bar, so if it help you guys i wrote thisCode:typeSend('1', false);
works obviously only if what you have withdrew from the bank made the backpack full.Code:begin if (tabBackpack.isFull) then typeSend('1', false); end;
And another problem that i sometimes encounter is that even it isis still preses enter and starts typing in the chatbox until the end of times, so what i do is that i select the Emotes panel and works perfectlyCode:false
What AIO tutorial? I can't find it to save my life.
https://villavu.com/forum/showthread.php?t=107757
Consider your life saved.
how can I know the coordinates of a point to click? Also, bank.open gives an error about operator missing:/
Last edited by MatthewDai98; 12-18-2014 at 05:06 AM.
I did?:O I know the coordinates now but what about bank.open
Simba Code:program script;
{$DEFINE SMART} // Always have this to load smart
{$I SRL-6/SRL.simba} // To load the SRL include files
{$I SPS/lib/SPS-RS3.Simba} // To load the SPS include files
procedure declarePlayers();
begin
setLength(players, 1);
with players[0] do
begin
loginName := '';
password := '';
isActive := true;
isMember := true;
end
currentPlayer := 0;
end;
// main loop
procedure mainprogram();
Begin
tabBackPack.mouseSlot(1, MOUSE_LEFT);
mouse(410, 376, 30, 5, MOUSE_MOVE);
fastClick(MOUSE_LEFT);
randomRange(5500, 10500)
bankScreen.open(BANK_NPC_BLUE)
bankScreen.clickButton(BANK_BUTTON_PRESET_1);
bankScreen.close();
end.
begin
clearDebug(); // Clear the debug box
smartEnableDrawing := true; // So we can draw on SMART
setupSRL(); // Load the SRL include files
declarePlayers(); // Set up your username/pass
if not isLoggedIn() then // If player isn't logged in then
begin
players[0].login(); // Log them in
exitSquealOfFortune(); // Exit squeal if found
minimap.setAngle(MM_DIRECTION_NORTH); // Make compass north and angle high
mainScreen.setAngle(MS_ANGLE_HIGH);
mainprogram()
end;
declareplayers()
mainprogram()
end;
well, you have some very silly errors there , ill mark them on red so i cant use [SIMBA]:
program script;
{$DEFINE SMART} // Always have this to load smart
{$I SRL-6/SRL.simba} // To load the SRL include files
{$I SPS/lib/SPS-RS3.Simba} // To load the SPS include files
procedure declarePlayers();
begin
setLength(players, 1);
with players[0] do
begin
loginName := '';
password := '';
isActive := true;
isMember := true;
end
currentPlayer := 0;
end;
// main loop
procedure mainprogram();
Begin
tabBackPack.mouseSlot(1, MOUSE_LEFT);
mouse(410, 376, 30, 5, MOUSE_MOVE);
fastClick(MOUSE_LEFT);
WAIT(randomRange(5500, 10500));
bankScreen.open(BANK_NPC_BLUE);
bankScreen.clickButton(BANK_BUTTON_PRESET_1);
bankScreen.close();
end; //semicolon here not a point.
begin
clearDebug(); // Clear the debug box
smartEnableDrawing := true; // So we can draw on SMART
setupSRL(); // Load the SRL include files
declarePlayers(); // Set up your username/pass
if not isLoggedIn() then // If player isn't logged in then
begin
players[0].login(); // Log them in
exitSquealOfFortune(); // Exit squeal if found
minimap.setAngle(MM_DIRECTION_NORTH); // Make compass north and angle high
mainScreen.setAngle(MS_ANGLE_HIGH);
mainprogram()
end;
declareplayers(); //you were missing semicolons here
mainprogram(); // same here
end;
apply these changes and it'l compile! next time try following the guide to the detail, and remeber always end lines with a semicolon! "operator" usually means you are missing a semicolon. "block" means you've messed up with begins/ends (you had put a dot instead of a semicolon).
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Really nice guide! Thank you very much. Trying to make my first scripts, and these guides where really helpful. Hopefully have my first script ready in a week or so. Thanks!
So I have my Tpoint clicking the minimap furnace icon:
Is there anyway I can add 10 to the y value of the Tpoint? Still new to this shtuff...Code:minimap.findSymbol(myPoint, MM_SYMBOL_FURNACE, minimap.getBounds()); mouse(myPoint ,MOUSE_LEFT);
Hey,
I was going to PM you but I don't have enough posts to send a PM. If you could add me on Skype, that would be greatly appreciated.
I added section 17 about working with the Grand Exchange.
Great reading all the updates. Keep it up!
Currently learning C++ for Game Development
Really nice guide, it is very helpful as I am making my first script, keep up the good work!
Quick question about GE parameters:
You have options for +5/-5% in the prices. Is the "Any other number" option a designated price or can it be "+10"?
Just wondering... for reasons.
Also for simple operations, everything should be called from the main GE screen? It handles all of the GE Slot clicking and getting out of offers etc?
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