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Thread: [RS3] [SRL-6] iKaramjaFisher [Harpoons, cages, and notes at Stiles!]

  1. #301
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    thanks
    Last edited by tokoolman; 03-23-2015 at 09:25 AM.

  2. #302
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    Quote Originally Posted by tokoolman View Post
    thanks
    Welcome
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    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  3. #303
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    ty, solid script working very well

  4. #304
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    Quote Originally Posted by jok145 View Post
    ty, solid script working very well
    Cool, glad to hear
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Script sometimes fails to find fishing spots and spams the fishing spot overlay text and infinity loops, but other then then works the charm

    EDIT: Would it be possible to add an option to drop tuna and note swordfish? What would need to be added?
    Last edited by Lobster; 03-25-2015 at 05:56 AM.

  6. #306
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    Quote Originally Posted by Lobster View Post
    Script sometimes fails to find fishing spots and spams the fishing spot overlay text and infinity loops, but other then then works the charm

    EDIT: Would it be possible to add an option to drop tuna and note swordfish? What would need to be added?
    Can you add some more detail about this issue? How often does it happen?

    As far as dropping tuna and noting only swordfish, there's already framework in place for a) dropping fish and b) noting fish, so some additional logic to keep your swordies and drop your tunas wouldn't be too terribly hard to add.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Quote Originally Posted by KeepBotting View Post
    Can you add some more detail about this issue? How often does it happen?

    As far as dropping tuna and noting only swordfish, there's already framework in place for a) dropping fish and b) noting fish, so some additional logic to keep your swordies and drop your tunas wouldn't be too terribly hard to add.
    It's only happened once in the few days I've used it, and I'd left it running so not sure what caused it. It endless looped printing "Fishing spots" and mousing over the spots but never clicking, I think it printed it in such a way it covered the spot? If it happens again I'll take a screenshot and post it here, but I think it might have just been a freak accident.

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    Now I'm getting this strange error:

    Error: Duplicate declaration "copy" at line 296
    Compiling failed.
    296: function TStringArray.copy(const sindex, eindex : Integer): TStringArray;

    Any ideas?

  9. #309
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    Quote Originally Posted by Lobster View Post
    Now I'm getting this strange error:

    Error: Duplicate declaration "copy" at line 296
    Compiling failed.
    296: function TStringArray.copy(const sindex, eindex : Integer): TStringArray;

    Any ideas?
    I don't think I have TStringArray.copy() in my script, does that error open up a new tab in Simba when it happens?
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Quote Originally Posted by KeepBotting View Post
    I don't think I have TStringArray.copy() in my script, does that error open up a new tab in Simba when it happens?
    Bad SRL-6 commit!

  11. #311
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    Quote Originally Posted by KeepBotting View Post
    I don't think I have TStringArray.copy() in my script, does that error open up a new tab in Simba when it happens?
    It does, but I haven't changed anything anywhere so wondering why it's showing up all of a sudden

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    Quote Originally Posted by Lobster View Post
    It does, but I haven't changed anything anywhere so wondering why it's showing up all of a sudden
    Quote Originally Posted by The Mayor View Post
    Bad SRL-6 commit!
    There we go, looks like an update to the repository broke SRL-6 just wait for a fix, Lobster.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  13. #313
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    Ah ok... I guess I'll just have to legit for a bit then.

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    Quote Originally Posted by Lobster View Post
    Ah ok... I guess I'll just have to legit for a bit then.
    Won't have to wait too long, The Mayor reverted the bad commits about 20 minutes ago, so it'll be in the autoupdater soon.

    SRL > Settings > enable Override Update, then SRL > Check for Update every 10 minutes or so, when you update to SRL-6 revision 1106 it'll fix all the issues.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Quote Originally Posted by KeepBotting View Post
    Won't have to wait too long, The Mayor reverted the bad commits about 20 minutes ago, so it'll be in the autoupdater soon.

    SRL > Settings > enable Override Update, then SRL > Check for Update every 10 minutes or so, when you update to SRL-6 revision 1106 it'll fix all the issues.
    SRL Updater: Local Version - "1106" | Remote Version = "1106"
    SRL Updater: Update File - "http://wizzup.org/static/srl/srl-6.tar.bz2"
    SRL Updater: Downloading...
    SRL Updater: Decompressing...
    SRL Updater: Extracting...
    SRL Update Successful!
    Error: Duplicate declaration "copy" at line 296
    Compiling failed.

    Is it something only on my end? I might wait until tomorrow before I try again and see if anything changes when I update.

    EDIT: Working now, weird.
    Last edited by Lobster; 03-27-2015 at 04:59 AM.

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    I face 2 errors.
    1 - Error: It's impossible! at line 557
    2 - Don't know which overloaded method to call with params (Int32) at line 768.

    How do I continue with this?
    Last edited by raymond511; 03-29-2015 at 01:08 PM.

  17. #317
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    Quote Originally Posted by raymond511 View Post
    I face 2 errors.
    1 - Error: It's impossible! at line 557
    2 - Don't know which overloaded method to call with params (Int32) at line 768.

    How do I continue with this?
    "It's impossible" is an actual error? LOL

    *shrug* an SRL update or something might have broken the script. I'll download it really quick and check. Hang tight.

    E:
    Code:
    Compiled successfully in 14364 ms.
    Works fine maybe you made changes to the script? If so, redownload a clean version and try it.

    E2: Or maybe you posted on the wrong thread? because both lines 557 and 786 are in the middle of a huge BitmapFromString() declaration, and thus cannot throw those errors.
    Last edited by KeepBotting; 03-29-2015 at 01:44 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  18. #318
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    Manually closed, but consistently doing well, amazing script!

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    Quote Originally Posted by Lobster View Post


    Manually closed, but consistently doing well, amazing script!
    Thanks for the proggy!
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Hey. I was running this script few times for few or even more hours and everything was ok. Great scores. And then, out of nothing I started getting this error:
    Error: The Box you passed to Rectangle doesn't have normal bounds: (1,613) : (576,598) at line 80
    It's suspicious, because I didn't change any settings and now script is starting, setting camera and then open and close backpack few times and stopping. Any clues why?

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    When I run the script, I notice I don't have the progress image. I then get the following error:

    Error: The bitmap[0] does not exist at line 3846
    Execution failed.
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (05-04-15 at 01.50.33 PM).txt] has not been freed in the script, freeing it now.

    I'm trying to avoid asking questions, and just figure it out myself, but this error has me stumped. If it's horribly easy to fix, and I'm just being a dumb....Sorry about that -_-

  22. #322
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    Quote Originally Posted by choubliss View Post
    When I run the script, I notice I don't have the progress image. I then get the following error:

    Error: The bitmap[0] does not exist at line 3846
    Execution failed.
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (05-04-15 at 01.50.33 PM).txt] has not been freed in the script, freeing it now.

    I'm trying to avoid asking questions, and just figure it out myself, but this error has me stumped. If it's horribly easy to fix, and I'm just being a dumb....Sorry about that -_-
    Unsure of a reason why a BitmapFromString() call would fail ... it's not the best practise to load a 3000+ line bitmap into memory but it works.

    Sure you haven't edited the script in any way sans the setup? Redownload a fresh copy and see if that helps.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  23. #323
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    I keep getting this repeating, happening on other fishing scripts too. Do you know what the problem could be?

    [DEBUG] : Our location is currently: dock
    -- karamja.getPlayerPos(): result = {X = 582, Y = 114}, took 4294967873 ms
    [DEBUG] : Our location is currently: dock
    -- karamja.getPlayerPos(): result = {X = 582, Y = 114}, took 4294967857 ms
    [DEBUG] : Our location is currently: dock
    -- karamja.getPlayerPos(): result = {X = 582, Y = 114}, took 4294967842 ms
    [DEBUG] : Our location is currently: dock
    -- karamja.getPlayerPos(): result = {X = 586, Y = 118}, took 4294967842 ms
    [DEBUG] : Our location is currently: dock

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    This was the error I was having last week, seems the script accidentally clicks swordfish then keeps writing on the screen.

    I think it's happening because today there are so many people in the spot that it has trouble clicking on the harpoon option. Perhaps an option for the write on screen to be erased if it can't find any options?

  25. #325
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    Quote Originally Posted by Parfilo View Post
    I keep getting this repeating, happening on other fishing scripts too. Do you know what the problem could be?
    Your interfaces or graphics settings are probably wrong. Post a screenie of your SMART client, both logged in and displaying your graphics settings.

    Quote Originally Posted by Lobster View Post
    This was the error I was having last week, seems the script accidentally clicks swordfish then keeps writing on the screen.

    I think it's happening because today there are so many people in the spot that it has trouble clicking on the harpoon option. Perhaps an option for the write on screen to be erased if it can't find any options?
    The writing on the screen is invisible to the script, there's a second canvas placed over the game window on which to draw.

    The problem actually lies in which mouse-over text I'm checking for. Somewhere along the line, if an item is ever clicked (and the default option becomes "Use" or whatever) my mouse-over checks fail, the script says "Oops, that's not a fishing spot!" and loops ad infinitum.

    I do agree I need a failsafe for it but I'm sort of confused as to why people have this happen - to my knowledge, the script will never left-click on the inventory.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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