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Thread: [RS3] [SRL-6] iKaramjaFisher [Harpoons, cages, and notes at Stiles!]

  1. #326
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    Every time it's happened it's been when there's high traffic, maybe just a random left click somewhere before checking for fishing spots? Every time it's happened I've been afk so unfortunately can't help more =/.

  2. #327
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    After running for a while the script seems to run to stiles before the inventory is full, causing it to stop counting the total number of lobsters.

    Otherwise no complaints!

  3. #328
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    Quote Originally Posted by kryogenic View Post
    After running for a while the script seems to run to stiles before the inventory is full, causing it to stop counting the total number of lobsters.

    Otherwise no complaints!
    Shouldn't ever do that, how long is "a while?"

    Check your transparency (should be minimum, completely opaque) and brightness (should be maximum)
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  4. #329
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    Happened to me after 700 lobsters. My brightness was medium, I'll post again if the issue persists. Thanks

  5. #330
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    Quote Originally Posted by kryogenic View Post
    Happened to me after 700 lobsters. My brightness was medium, I'll post again if the issue persists. Thanks
    That was most likely the cause of the problem, inventory routines returning wrong values are usually manifested by having a brightness setting other than maximum.

    You're quite welcome, & don't forget to post a proggy!
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  6. #331
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    Hm... it's still happening. Here's a screenshot of my settings: 75d1a9abd0.png

  7. #332
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    Quote Originally Posted by KeepBotting View Post
    HAHA, I knew someone would!

    Yeah, unfortunately I don't think there's a way around that.
    I think you already know this, but when converting the bitmap with simba, deselect the pad output.
    Working on: Tithe Farmer

  8. #333
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    Sorry for my ignorance, but could you not just load the bitmap from a URL?

  9. #334
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    Quote Originally Posted by kryogenic View Post
    Hm... it's still happening. Here's a screenshot of my settings: 75d1a9abd0.png
    Might you also be able to post a screenshot of your SMART window in-game, so I can see your interface setup? Therein might lie the problem.

    Quote Originally Posted by masterBB View Post
    I think you already know this, but when converting the bitmap with simba, deselect the pad output.
    I didn't at the time thanks though!

    Quote Originally Posted by kryogenic View Post
    Sorry for my ignorance, but could you not just load the bitmap from a URL?
    Absolutely. In fact, I do this with iOak, I just haven't updated the rest of my scripts to the new framework yet.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  10. #335
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    It's going to stiles with ~5 open inventory slots pretty much every time. I also caught it with a full inventory still trying to click fishing spots, but that seems pretty rare.

  11. #336
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    Going for longest proggy
    Attached Images Attached Images
    Last edited by kryogenic; 04-15-2015 at 03:47 AM.

  12. #337
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    Currently can't fish swordfish because of the issue. I did some debugging. With a full inventory the script shows the following:

    Code:
    [DEBUG]     : backpack full? False
    [DEBUG]     : Counted 15 tuna.
    [DEBUG]     : Counted 0 swordfish.
    [DEBUG]     : Counted 0 lobsters.
    Here is a screenshot from the DTM editor with that same inventory: de0e6bbb08.png
    Last edited by kryogenic; 04-15-2015 at 03:26 AM.

  13. #338
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    Went through the setup tutorial again. Resetting my layout to oldschool seems to have fixed everything. Not sure what the issue was.

  14. #339
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    karamjafisher progress.png

    I would say it works pretty well lol

  15. #340
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    Quote Originally Posted by kryogenic View Post
    Going for longest proggy
    Quote Originally Posted by kryogenic View Post
    Currently can't fish swordfish because of the issue. I did some debugging. With a full inventory the script shows the following:

    Code:
    [DEBUG]     : backpack full? False
    [DEBUG]     : Counted 15 tuna.
    [DEBUG]     : Counted 0 swordfish.
    [DEBUG]     : Counted 0 lobsters.
    Here is a screenshot from the DTM editor with that same inventory: de0e6bbb08.png
    Quote Originally Posted by kryogenic View Post
    Went through the setup tutorial again. Resetting my layout to oldschool seems to have fixed everything. Not sure what the issue was.
    Try not to triple-post use the edit button please! All the same I'm glad you solved your issue & thanks for the proggy!

    Quote Originally Posted by daoudwis View Post
    karamjafisher progress.png

    I would say it works pretty well lol
    I would say the same
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  16. #341
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    Another: b90030d226.png
    Next one will be insane

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    When i run the Script it says, The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (22-04-15 at 10.08.52 PM).txt] has not been freed in the script, freeing it now.

    It is line 3846 and the line says freeBitmap (proggyBmp);

  18. #343
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    Quote Originally Posted by ghoulstorm2 View Post
    When i run the Script it says, The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (22-04-15 at 10.08.52 PM).txt] has not been freed in the script, freeing it now.

    It is line 3846 and the line says freeBitmap (proggyBmp);
    Post the debug above that (post all of it if you're not sure what I mean). Use CODE tags please.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  19. #344
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    I'm getting the previous draw loop every so often now, did they update something? Is anyone else getting this?

  20. #345
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    Need some money for feathers.

  21. #346
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    Quote Originally Posted by BMWxi View Post

    Need some money for feathers.
    thanks for the progress report.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  22. #347
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    Lovely script, going to let it run till I'm lvl 99 fishing (using my new (bot testing) account).
    It caught me almost 6k lobsters in 2 days (With breaks! fishing lvl 40 to 67).



    Cheers mate! (y)

  23. #348
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    Quote Originally Posted by Yush Dragon View Post
    Lovely script, going to let it run till I'm lvl 99 fishing (using my new (bot testing) account).
    It caught me almost 6k lobsters in 2 days (With breaks! fishing lvl 40 to 67).



    Cheers mate! (y)
    Sounds good, best of luck on 99!
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  24. #349
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    There, my latest prog. This should prove that the script is more than solid:

    Attached Images Attached Images

  25. #350
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    Lovely script you've got here KeepBotting. Here is one of the progress reports I managed to capture / save.

    1a0c610041.jpg

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