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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Still not working >.<SMART window.png
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
karamja.getPlayerPos(): result = {X = 586, Y = 122}, took 327 ms
[DEBUG] : Our location is currently: dock
---- tabBackpack.countDTM(): Found no DTM matches
[DEBUG] : Counted 0 tuna.
---- tabBackpack.countDTM(): Found no DTM matches
[DEBUG] : Counted 0 swordfish.
---- tabBackpack.countDTM(): Found no DTM matches
[DEBUG] : Counted 0 lobsters.
You mean this? Nope.
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
it sometimes cant detect stiles. once in a great great while though. i dunno what triggers it
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
---- Waiting while the player is moving...
-- karamja.getPlayerPos(): result = {X = 262, Y = 278}, took 437 ms
-- karamja.walkPath(): result = True
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
---- Waiting while the player is moving...
[WARNING] : *** FATAL ERROR: Failed to handle walking!
[WARNING] : *** Terminating script ***
[DEBUG] : Logging out
-- TPlayer.logout()
tesseractGetText(): Bitmap is is too small (190, 1)
---- Waiting for login screen...
---- Waiting for login screen...
---- Waiting for login screen...
-- TPlayer.logout(): True
[DEBUG] : Freeing BMPs
[DEBUG] : Freeing DTMs
[WARNING] : *** Terminated script ***
-- Succesfully freed SMART[7764]
-- Freeing gametabs bitmaps...
Successfully executed.
thats what it says when i have a full load and going to stiles. it stands right next to stiles and doesnt hover over anything.
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
yes it does. it repeats that while its next to stiles. but it only happens when it actually clicks next to stiles instead of going past him a little like it usually does then right clicks exchange on him from there.
It shouldn't detect your player as moving if you're standing still...I'm testing my crafting script right now and it's working fine.
Screenshot of your SMART window please? Want to make sure your interfaces are correct. Iirc this script will basically run even if interfaces are off a bit, but .waitPlayerMoving() might be messing up.
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Amazing script but I was watching a movie, when I come back got this message just click on the box to put my Username and Password and it worked again the script but how do i fix that when I'm afk? Sorry for my bad englishSimba Code:---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
---- ERROR: TPlayer.loginToLobby(): Failed to find username and/or password box
------ __setInputBoxes(): Set username and password boxes
---- TPlayer.loginToLobby()
1h progg
Screenshot_2.jpg
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
thanks for the script
XP might be bugged.
edit:
99 I'm coming for you!
Last edited by lanadekat; 08-21-2014 at 09:11 PM.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
i cant do anything because of this ( Exception in Script: Runtime error: "The bitmap[0] does not exist" at line 3842, column 12
The following bitmaps were not freed: [SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
File[C:\Simba\Includes\SRL-6/logs/SRL log (22-08-14 at 03.14.05 AM).txt] has not been freed in the script, freeing it now.)any help please?
nevermind i figured it out...i forgot to put the map in the img folder.
Last edited by wendorf12213; 08-22-2014 at 08:20 AM.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
Hello,
if i try to start the script, i allways get this messag :
[WARNING] : *** Terminating script ***
[DEBUG] : Logging out
[DEBUG] : Freeing BMPs
Exception in Script: Runtime error: "The bitmap[0] does not exist" at line 3842, column 12
File[E:\Simba\Includes\SRL-6/logs/SRL log (22-08-14 at 07.14.28 PM).txt] has not been freed in the script, freeing it now.
hope you know what to do, because i feel kinda stupid right now
EDIT: it just opens the documents folder
Last edited by spinnaz; 08-22-2014 at 05:28 PM.
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols
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