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Thread: [RS3] [SRL-6] iKaramjaFisher [Harpoons, cages, and notes at Stiles!]

  1. #101
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    Quote Originally Posted by Ryuzaki View Post
    Created account, which I seemed to have been lacking. Filled out appropriate information. Still not having any lucky, here's what I get.

    [DEBUG] : Appended procedure scriptTerminate to shutdown.
    [DEBUG] : Setting up SRL...
    [DEBUG] : Spawning SMART client...
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[4876] as Simba's target
    -------- Succesfully paired to a existing client, SMART[4876]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ------ smartSetupDrawing(): Succesfully setup SMART drawing
    ---- Waiting up to 5 minutes for RS to load...

    [WARNING] : *** Terminating script ***

    [DEBUG] : Logging out
    [DEBUG] : Freeing BMPs
    Exception in Script: Runtime error: "The bitmap[0] does not exist" at line 3842, column 12
    The following bitmaps were not freed: [SMART Debug Image]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (25-08-14 at 10.42.06 PM).txt] has not been freed in the script, freeing it now.

    Is it still this SRL stuff?

    Edit : By SRL, do you mean like my runescape graphics? Because I've set them up the way the tutorial explained. Minimum graphics, fixed screen, direct something something, old school style.

    Something I've been having trouble with is player profiles. I set one up, however it keeps giving me errors when I wish to save it. I figured out that it was attempting to save the profile to the wrong folder, and it's in my Players folder, however the rafiki player manager doesn't seem to pick that up, and instead goes straight to scripts.
    U got the directx plugin and set rs3 to directx mode?
    if you don't have it you can download it here:
    https://villavu.com/forum/showthread.php?t=107256

    Quote Originally Posted by Cyanempire View Post
    -- karamja.init()
    ---- Path exists (C:\Simba\Includes\SPS\img\karamja.png)
    ---- FATAL ERROR: karamja.setup(): Unable to load map or bitmap to map failed
    try to delete C:\Simba\Includes\SPS\img\karamja.png the script will automaticly download it again.

  2. #102
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    Quote Originally Posted by lanadekat View Post
    U got the directx plugin and set rs3 to directx mode?
    if you don't have it you can download it here:
    https://villavu.com/forum/showthread.php?t=107256


    try to delete C:\Simba\Includes\SPS\img\karamja.png the script will automaticly download it again.
    Is it necessary to download if I'm already in DirectX mode?

  3. #103
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    Quote Originally Posted by Ryuzaki View Post
    Is it necessary to download if I'm already in DirectX mode?
    Yes
    Place it in C:\Simba\Plugins

  4. #104
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    Quote Originally Posted by lanadekat View Post
    Yes
    Place it in C:\Simba\Plugins
    No luck, I just downloaded the file and plopped it into my plugins folder.

    Everything seems to be loading up fine, and I'm making sure to select the RuneScape window before running the script. The final message I get is "Waiting up to 5 minutes for RS to load...", then the script powers off after 5 minutes.

  5. #105
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    Quote Originally Posted by Ryuzaki View Post
    No luck, I just downloaded the file and plopped it into my plugins folder.

    Everything seems to be loading up fine, and I'm making sure to select the RuneScape window before running the script. The final message I get is "Waiting up to 5 minutes for RS to load...", then the script powers off after 5 minutes.
    u're sure you got the right settings?
    direct-X instead of openGL in setting.

  6. #106
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    Quote Originally Posted by lanadekat View Post
    u're sure you got the right settings?
    direct-X instead of openGL in setting.
    Woohoo! It's fixed! I checked my settings and it was on DirectX, I reset it, ran the script, and it worked perfectly! Thanks a ton!

    Now, how do I get the iKaramjaFisher XP logger thingy to show up? xD It just says "Please wait..."

  7. #107
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    Quote Originally Posted by Ryuzaki View Post
    Woohoo! It's fixed! I checked my settings and it was on DirectX, I reset it, ran the script, and it worked perfectly! Thanks a ton!

    Now, how do I get the iKaramjaFisher XP logger thingy to show up? xD It just says "Please wait..."
    just wait a bit it.
    I think It comes up after a few min or after the first time noting at stiles , I'm not sure.
    Make sure you got the total xp thingy at the right spot:

    And the xp / fish counter doesn't work when fishing lobsters, it work fine when fishing swordies and tuna's
    Last edited by lanadekat; 08-26-2014 at 11:17 PM.

  8. #108
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  9. #109
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    Quote Originally Posted by lanadekat View Post
    just wait a bit it.
    I think It comes up after a few min or after the first time noting at stiles , I'm not sure.
    Make sure you got the total xp thingy at the right spot:

    And the xp / fish counter doesn't work when fishing lobsters, it work fine when fishing swordies and tuna's
    You are a saint, my friend! :P

  10. #110
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    Quote Originally Posted by lanadekat View Post
    just wait a bit it.
    I think It comes up after a few min or after the first time noting at stiles , I'm not sure.
    Make sure you got the total xp thingy at the right spot:

    And the xp / fish counter doesn't work when fishing lobsters, it work fine when fishing swordies and tuna's
    Thanks for the help

    Quote Originally Posted by Cyanempire View Post
    Thanks for the proggy

    Quote Originally Posted by Ryuzaki View Post
    You are a saint, my friend! :P
    Glad you got it working
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  11. #111
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    *edit* nvrm im not a smart man.. I googled my issue lol I found the solution.

  12. #112
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    Quote Originally Posted by OriginalGM View Post
    *edit* nvrm im not a smart man.. I googled my issue lol I found the solution.
    Glad you figured it out
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  13. #113
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    Quote Originally Posted by KeepBotting View Post
    Glad you figured it out
    thanks. bro. hey I got a question. I remember back in 2012 I was searching google about RS and I stumbled upon a runescape wiki page with all the equations that jagex uses to determine things in the game. im trying to find it again but it seems like they covered that up since rs3 and don't want nobody to know lol. but essentially im trying to figure out at what levels does fishing lobbys, swordys and sharks become faster

  14. #114
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    Quote Originally Posted by OriginalGM View Post
    thanks. bro. hey I got a question. I remember back in 2012 I was searching google about RS and I stumbled upon a runescape wiki page with all the equations that jagex uses to determine things in the game. im trying to find it again but it seems like they covered that up since rs3 and don't want nobody to know lol. but essentially im trying to figure out at what levels does fishing lobbys, swordys and sharks become faster
    As far as I know, they've only released their combat formulas and max hit formulas. Any page you saw with resource gathering formulas was probably speculative.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  15. #115
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    i finally got my 99 with this script =)

  16. #116
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    Solid Script, Will post my proggy once it gets long enough!

  17. #117
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    Thats my proggy so far
    Last edited by Large1; 09-02-2014 at 10:56 PM.

  18. #118
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    Got banned using this ( the suicide way )
    got 96 fishing, great script xD But don't try 24/7.

  19. #119
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    Great work.
    Progress Report:

  20. #120
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    Great job with this script!

    Progress:


  21. #121
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    My proggy so far... Great script


  22. #122
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    Quote Originally Posted by hopesluck View Post
    i finally got my 99 with this script =)
    Quote Originally Posted by acezfate View Post
    Solid Script, Will post my proggy once it gets long enough!
    Quote Originally Posted by Large1 View Post
    Thats my proggy so far
    Quote Originally Posted by lanadekat View Post
    Got banned using this ( the suicide way )
    got 96 fishing, great script xD But don't try 24/7.
    Quote Originally Posted by pek View Post
    Great job with this script!

    Progress:

    Quote Originally Posted by Large1 View Post
    My proggy so far... Great script

    Thanks for all the feedback & proggies <3
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  23. #123
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    lobsters dont show up in proggy but ive got around 14k
    Attached Images Attached Images

  24. #124
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    Quote Originally Posted by OriginalGM View Post


    lobsters dont show up in proggy but ive got around 14k
    Yeah lobster counting is broken, but that doesn't affect the script at all so I've not bothered to fix it yet.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  25. #125
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    Hey I've been getting this error, any help would be fantastic.

    Exception in Script: Expected variable of type "array of AnsiString", got "array [0..0] of AnsiChar" at line 101, column 17 at line 101, column 18

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