Page 3 of 10 FirstFirst 12345 ... LastLast
Results 51 to 75 of 244

Thread: [SRL-6] Camel's Air Crafter

  1. #51
    Join Date
    Aug 2014
    Location
    Michigan, USA
    Posts
    138
    Mentioned
    1 Post(s)
    Quoted
    68 Post(s)

    Default

    I plan on doing this until 60, so then I can use Esswraith script.

    Is this a good idea, or too slow?

    Approx how long will it take for 30-90?

  2. #52
    Join Date
    Aug 2014
    Location
    Michigan, USA
    Posts
    138
    Mentioned
    1 Post(s)
    Quoted
    68 Post(s)

    Default

    Tried giving it a try.

    Im sure im missing something. Have had the same setup for Simba for the last week or 2.

    Downloaded DirectX plugin, and place accordingly.

    Start script, log in, enable smart, does nothing.

    :/

    Can anyone PM me so I stop blowing up butts post. :P

    ]Thanks!!

  3. #53
    Join Date
    Aug 2014
    Location
    Australia
    Posts
    932
    Mentioned
    53 Post(s)
    Quoted
    495 Post(s)

    Default

    Quote Originally Posted by xsorrels View Post
    Tried giving it a try.

    Im sure im missing something. Have had the same setup for Simba for the last week or 2.

    Downloaded DirectX plugin, and place accordingly.

    Start script, log in, enable smart, does nothing.

    :/

    Can anyone PM me so I stop blowing up butts post. :P

    ]Thanks!!
    I'm pretty sure there's a "debug" option in the player form, have that ticked and run the script again. It will print lines to the debug box at the bottom of Simba which will let @buttdestroyr know what the problem is. So, ensure that debugging is enabled, run the script, and copy paste what the debug box prints into a post here inside [report] tags.

    EDIT: Also, edit your posts rather than posting twice in the same thread. This is called double-posting and is against the rules. <--- Observe.



    New to scripting? Procedures & Functions for Beginners
    Do you use your computer at night? Just get f.lux

  4. #54
    Join Date
    Jun 2014
    Location
    Oklahoma
    Posts
    336
    Mentioned
    22 Post(s)
    Quoted
    231 Post(s)

    Default

    Quote Originally Posted by xsorrels View Post
    Tried giving it a try.

    Im sure im missing something. Have had the same setup for Simba for the last week or 2.

    Downloaded DirectX plugin, and place accordingly.

    Start script, log in, enable smart, does nothing.

    :/

    Can anyone PM me so I stop blowing up butts post. :P

    ]Thanks!!
    Ensure you are in DirectX graphics mode, they client will load in DirectX mode but you could still load in OpenGl which will cause a lot of things to not work. Also, I know this might be a communication error, you say Start the script => Log in => Enable smart. If you start the script and disable smart then manually log in and re-enable smart it would screw it up, Either log in manually and start the script logged in or put your info in the player manager and have it automatically log you in.

  5. #55
    Join Date
    Aug 2014
    Location
    Michigan, USA
    Posts
    138
    Mentioned
    1 Post(s)
    Quoted
    68 Post(s)

    Default

    Ill try these options.

    Thanks guys!

    EDIT:

    Seems to be working.

    How long will this take to make 50k airs?

    &&&&&&
    Using skill calc, I need 50k airs for 60 RC. Does that mean 50k ess made? or 50k airs? Lol
    Last edited by xSorrels; 09-25-2014 at 02:26 AM.

  6. #56
    Join Date
    Sep 2014
    Posts
    36
    Mentioned
    2 Post(s)
    Quoted
    21 Post(s)

    Default

    Ok now I am getting this

    Exception in Script: Duplicate declaration "__PATH_PLAYER" at line 26, column 43 in file "C:\Simba\Includes\srl-6\lib\core\players.simba"

    Even after a fresh install of simba I still get this, what do?

  7. #57
    Join Date
    Nov 2013
    Location
    Lithuania
    Posts
    121
    Mentioned
    0 Post(s)
    Quoted
    74 Post(s)

    Default

    I think it's the simba itself and not the scripts.

  8. #58
    Join Date
    Aug 2014
    Location
    Australia
    Posts
    932
    Mentioned
    53 Post(s)
    Quoted
    495 Post(s)

    Default

    Quote Originally Posted by stopkiller View Post
    Ok now I am getting this

    Exception in Script: Duplicate declaration "__PATH_PLAYER" at line 26, column 43 in file "C:\Simba\Includes\srl-6\lib\core\players.simba"

    Even after a fresh install of simba I still get this, what do?
    Try this:

    https://villavu.com/forum/showthread...55#post1310455

    Seems to have worked for someone else with another script.



    New to scripting? Procedures & Functions for Beginners
    Do you use your computer at night? Just get f.lux

  9. #59
    Join Date
    Sep 2014
    Posts
    37
    Mentioned
    0 Post(s)
    Quoted
    18 Post(s)

    Default

    Once got lost to barbarian village

  10. #60
    Join Date
    Jun 2014
    Location
    Oklahoma
    Posts
    336
    Mentioned
    22 Post(s)
    Quoted
    231 Post(s)

    Default

    Quote Originally Posted by sskylla View Post
    Once got lost to barbarian village
    Yeah, there currently isn't any fails safes on walking. It will very rarely walk somewhere strange for reasons unknown to me. If you ever catch it doing it describe what happens to me, it would help a lot.

    Regardless, I am very very close to finishing the new version of this, it will include failsafes on walking and a lodestone recovery in case everything goes wrong.

  11. #61
    Join Date
    Aug 2014
    Location
    Michigan, USA
    Posts
    138
    Mentioned
    1 Post(s)
    Quoted
    68 Post(s)

    Default

    Everytime I get back into the bank, I guess I am unable to find the Banker...

    Next Break: 2h 47m 29s
    -- sps.getPlayerPos(): result = {X = 358, Y = 150}, took 249 ms
    -- sps.walkPath(): result = True
    -- TRSBankscreen.__openNPC()
    -- TRSBankscreen.__openNPC(): result = False
    Help would be appreciated.

    Thanks!
    ______________________________________________

    EDIT: Solved

    Tried manually removing Paint from script and must have erased incorrectly.

    However;

    After out of run, may I suggest that it rest' and resumes after 100% energy?

    Thanks!

    EDIT:

    It Does! Lol, sorry!

    TY
    Last edited by xSorrels; 09-25-2014 at 11:35 PM.

  12. #62
    Join Date
    Jun 2014
    Location
    Oklahoma
    Posts
    336
    Mentioned
    22 Post(s)
    Quoted
    231 Post(s)

    Default

    I updated the script to 3.2.2. I changed the colors on the altar entrance as they were really bad. I commented and formatted all of the code, which was a lot of work surprisingly. I also made a few things more efficient.

    It's stable. This was done with breaks, hence the low profit per hour



    Anyways, I'm running out of ideas to improve this script, so if you think of any let me know. Things I'm considering right now are more complex antiban (ex. going to the GE buying more ess and selling runes / price checking things occasionally), maybe a sleeping simulator (a 8-10 hour break based on the time of day) and pure ess support at some point.

    So let me know if you think of anything.

  13. #63
    Join Date
    Oct 2014
    Location
    B.A., Argentina
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    This script is AMAZING. I would rather update the bank part, so it uses the closest available banker (instead of a random one). Maybe I'll try and code some of that later.

    Thanks!

  14. #64
    Join Date
    Aug 2014
    Location
    Australia
    Posts
    932
    Mentioned
    53 Post(s)
    Quoted
    495 Post(s)

    Default

    Quote Originally Posted by Camel View Post
    So let me know if you think of anything.
    I haven't got time to check so forgive me... but, does it still stop when it gets to the altar before clicking it? Because if so, you could improve it by writing a custom SPS.walkPath to click the altar when it comes into sight like a regular human would.



    New to scripting? Procedures & Functions for Beginners
    Do you use your computer at night? Just get f.lux

  15. #65
    Join Date
    Jun 2014
    Location
    Oklahoma
    Posts
    336
    Mentioned
    22 Post(s)
    Quoted
    231 Post(s)

    Default

    Quote Originally Posted by imaginate View Post
    This script is AMAZING. I would rather update the bank part, so it uses the closest available banker (instead of a random one). Maybe I'll try and code some of that later.

    Thanks!
    Thanks for using the script!

    As for the banking, I could (or you could) very easily make it click the closest banker (and I had the script do that for a while), but the issue is the ropes walling off each bank booth. If I have it click the closest one, it will get stuck behind the ropes fairly often and really lower efficiency. Currently, I have it click the banker that has the least difference of Y value between the banker and player. I could optimize this, but the resulting efficiency increase would be negligible.

    Quote Originally Posted by Incurable View Post
    I haven't got time to check so forgive me... but, does it still stop when it gets to the altar before clicking it? Because if so, you could improve it by writing a custom SPS.walkPath to click the altar when it comes into sight like a regular human would.
    Simba Code:
    function TSPSArea.walkPath(path: TPointArray): boolean; override;

    Yeah it still does stop. So great idea, i'll play around with this.

  16. #66
    Join Date
    Dec 2011
    Posts
    141
    Mentioned
    0 Post(s)
    Quoted
    19 Post(s)

    Default

    So far it works very well. I'll post a progress report in a day or so. (assuming that I don't get banned, lol) It currently makes a very cool 260k+ profit per h with a F2P account that has 77+ RC.

    Thanks a lot for the script!

  17. #67
    Join Date
    Sep 2014
    Posts
    74
    Mentioned
    2 Post(s)
    Quoted
    34 Post(s)

    Default

    Awesome script!
    Only problem I had was when it got lost in the area where we make the runes, it was trying to teleport to Varrock, but as I didn't have the loadstone it was stuck for about 5 minutes, apart from that it's one of the best scripts for Runecrafting air runes.

    Going to have to stop the script in a minute to buy some more essences, but anyhow, here is a quick progress report:

  18. #68
    Join Date
    Jun 2014
    Location
    Oklahoma
    Posts
    336
    Mentioned
    22 Post(s)
    Quoted
    231 Post(s)

    Default

    I put out version 4. I added a good amount of antiban and the player will now enter the altar without stopping. I also made a new progress image and got rid of the 10,000 line long bitmapFromString().

    I tested it on a fresh account with 25000 essence, progress report is on the front page. I'll be adding multiplayer eventually. I'm pretty bored with this script at the moment, so I'll probably work on something else for a while then continue on this.

    Also, could an admin or a mod or whatever change this threads title to "Camel's Air Crafter"

  19. #69
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

  20. #70
    Join Date
    Sep 2014
    Posts
    74
    Mentioned
    2 Post(s)
    Quoted
    34 Post(s)

    Default

    New progress report!
    Running strong.

  21. #71
    Join Date
    Mar 2013
    Location
    Argentina
    Posts
    758
    Mentioned
    27 Post(s)
    Quoted
    365 Post(s)

    Default

    Well thats some nice looking progress report! lov it!

  22. #72
    Join Date
    Sep 2014
    Posts
    74
    Mentioned
    2 Post(s)
    Quoted
    34 Post(s)

    Default

    I've been running the new version for quite some time, here is yet ANOTHER report.


  23. #73
    Join Date
    Mar 2014
    Posts
    85
    Mentioned
    0 Post(s)
    Quoted
    53 Post(s)

    Default

    Does this support pouches?

  24. #74
    Join Date
    Jun 2014
    Location
    Oklahoma
    Posts
    336
    Mentioned
    22 Post(s)
    Quoted
    231 Post(s)

    Default

    Quote Originally Posted by victordono View Post
    Does this support pouches?
    No. This script is intended for F2P use.

  25. #75
    Join Date
    Sep 2014
    Posts
    36
    Mentioned
    2 Post(s)
    Quoted
    21 Post(s)

    Default

    Quote Originally Posted by Camel View Post
    No. This script is intended for F2P use.
    If you're running out of ways to improve the script, adding pouch support would really boost the runes per hour, anyways, this is running flawlessly, great job.
    Attached Images Attached Images

Page 3 of 10 FirstFirst 12345 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •