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Thread: [SRL-6] Camel's Air Crafter

  1. #101
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    Quote Originally Posted by icyhottt View Post
    not working.....

    Progress Report:
    -snip-


    also sometimes it opens my freaking equipment screen for absolutely no reason

    this bot blows... it needs serious work

    Attachment 24511
    ^ one of the many things it does wrong.
    Attachment 24512
    ^another
    Attachment 24513
    and another
    1. My 15 hour proggy begs to differ:



    2. That debug explains literally nothing, it's almost as though you copy/pasted a random chunk of it.

    3. You don't have your preset set up correctly, that's why it opens your "freaking equipment screen for absolutely no reason".

    4. You likely have an incorrect map somewhere, I've never seen this script go any further north than the bank.

    This is a free script written by someone as a contribution to the community. They weren't paid, and they certainly don't owe you anything. Your attitude ("this bot blows") isn't helpful and does absolutely nothing to help Camel fix any issues that the script is having. Rather than acting entitled, why not ensure that you've actually set everything up correctly first, and read this thread while you're at it.
    Last edited by Incurable; 11-29-2014 at 02:43 AM.

  2. #102
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    Hi Camel,

    Script looks great and many thanks for releasing it publically.
    I have a problem that I cant really debug myself, I can attempt to fix though if you point me in the right direction.

    Start script at bank, opens bank, then opens GameTab2 (Preset window) and fails.
    Any ideas at what may be causing this?

    Thanks for your hard work

    IMPORTANT EDIT:: Now I know what Presets are... HA! I am sorry friend, appears the mistake is of course, entirely mine. Test run now will report back.

    Thanks

    Edit 2: Hi so it works, however I think there may be a problem with the SPS map, when exiting the Altar it will only start running to bank if exit at certain pos. If this fails it will keep resetting Camera + not finding map pos, fix for this would be to create my own SPS map?

    Edit 3: So, I tried making a new SPS map, probably way to shoddily as it just broke your script even harder Let me know what I can do to help fix and Ill get right on it. <3

    Edit 4: Tested on another PC, min settings fixed with same UI etc, would just keep clicking altar and never use exit portal, not even look for it. Tended to think it couldnt find altar and then use the wizard as a placeholder/check to refind it? Repeated that a few times and I stopped it. If this script is outdated I do apologize I just am reporting it as I see it. Thanks//// I THINK MY SETTINGS SUCKED! I re-set it all up on other PC and actually works flawlessly, I'll update with proggy soon, sorry for edit spam and once... again.... thank you!

    Thank you once again.

  3. #103
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    Any estimates and or if multi-player will be added?

    Thanks,

  4. #104
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    Quote Originally Posted by theholyone View Post
    Any estimates and or if multi-player will be added?

    Thanks,
    Well I have multiplayer done. Its sitting right here in my scripts folder. The thing is, one can run a pretty decent goldfarm just on this alone. Considering you can easily get 10+ accounts ready to do this and run it for 24 hours a day.

    I don't want to release something like that to the public... But I'll leave you with this, if you read through some scripts with multiplayer (my burthrope agility or any of The Mayor's scripts), you could probably add it to this script without much effort.

  5. #105
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    Quote Originally Posted by Camel View Post
    Well I have multiplayer done. Its sitting right here in my scripts folder. The thing is, one can run a pretty decent goldfarm just on this alone. Considering you can easily get 10+ accounts ready to do this and run it for 24 hours a day.

    I don't want to release something like that to the public... But I'll leave you with this, if you read through some scripts with multiplayer (my burthrope agility or any of The Mayor's scripts), you could probably add it to this script without much effort.
    Not sure why my bots are stopping in mid-route after an hour or so ( doesn't log back in )

    but here's one of the bugs i've found so far;

    - Stuck @ bank trying to move to an impossible location



    It clicks behind the booth, but it's impossible to reach, and the flag doesn't disappear either so it stays standing there
    Last edited by theholyone; 12-08-2014 at 05:59 AM.

  6. #106
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    Quote Originally Posted by Camel View Post
    Well I have multiplayer done. Its sitting right here in my scripts folder. The thing is, one can run a pretty decent goldfarm just on this alone. Considering you can easily get 10+ accounts ready to do this and run it for 24 hours a day.

    I don't want to release something like that to the public... But I'll leave you with this, if you read through some scripts with multiplayer (my burthrope agility or any of The Mayor's scripts), you could probably add it to this script without much effort.



    -- ERROR: TMufasaBitmap.drawBitmap(): bitmap does not exist
    Error: The given DTM Index[0] doesn't exist at line 730
    Execution failed.

    the script stops and opens a new tab called " wrappers "

    I think it has to do with the fact that I had to relog 4 accounts at the same time... going to try spacing them out by half an hour or something
    not quite sure what this means
    seems it was having trouble logging into the game after restart
    Last edited by theholyone; 12-09-2014 at 02:18 PM.

  7. #107
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    I'm getting the wrappers findDTM issue as well.

  8. #108
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    Quote Originally Posted by asianfishy View Post
    I'm getting the wrappers findDTM issue as well.
    how many clients are you running and what is your CPU usage at? I cut down my bot count by 2 and they appear okay for now

  9. #109
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    When the bot opens the bank it dont withdrawl any essence, I also get some wrappers tab thing could anyone help, This script looks awesome ;( And i wanna use it

  10. #110
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    I just tested the script. It is working fine. I'm going to do an update, I'm going to remove essence withdrawing without using preset. Because its worse and only creates problems.

    About the wrappers tab being opened, I think I fixed it. So try and lets find out.

    Also, if it is not working for you, please ensure you are set up correctly, exactly as it says in the OP.

  11. #111
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    Quote Originally Posted by Camel View Post
    I just tested the script. It is working fine. I'm going to do an update, I'm going to remove essence withdrawing without using preset. Because its worse and only creates problems.

    About the wrappers tab being opened, I think I fixed it. So try and lets find out.

    Also, if it is not working for you, please insure you are set up correctly, exactly as it says in the OP.


    Thanks for the updates!


    will post new version proggie in 24hrs

    side note; air runes dropped by 1GP...XD
    Last edited by theholyone; 12-14-2014 at 01:03 AM.

  12. #112
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    edit: nvm amazing script update just need to put more ess on the accounts haha :P 5/8 were empty
    Last edited by theholyone; 12-15-2014 at 01:51 AM.

  13. #113
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    Hey guys, something I have noticed.
    -The enchanted snow might have similar colors to that of Rune Ess. When script recoveres (tele's to Lodestone in Varock), it stops by the bank but never enters. It just cycles to walking to the Altar. The script believes that the snow is actually essence and continues on. Confirmed 4 times since writing this post.

  14. #114
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    Quote Originally Posted by kozak94 View Post
    Hey guys, something I have noticed.
    -The enchanted snow might have similar colors to that of Rune Ess. When script recoveres (tele's to Lodestone in Varock), it stops by the bank but never enters. It just cycles to walking to the Altar. The script believes that the snow is actually essence and continues on. Confirmed 4 times since writing this post.
    I just have some stupid logic in the script that I never bothered to fix, holiday events (things that appear in your inventory) generally screw up the script. I'll fix it right now.

    OK, its fixed. I also removed the non-preset banking support. As no one used it.. Thanks for the progress/bug reports everyone.

  15. #115
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    Everything is working fine for me, using presets. Once in a while it will say "Can't find bank" even tho it's in the bank. Another then that awesome script, did a run for about 10 hours to test it.

    Attached Images Attached Images
    Last edited by Ghostman; 12-16-2014 at 01:23 PM.

  16. #116
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    Error: "True" is an invalid integer at line 1142
    Execution failed.

    hm... seems to be yet another corrupt player manager file >_> don't know why this keeps happening to me
    Last edited by theholyone; 12-16-2014 at 09:13 PM.

  17. #117
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    This error is a result of the newly updated PlayerForms.

    Just go to C:\Simba\Scripts\Camel Aircrafter, and delete your Settings file. And relaunch the script.

    It will correct that issue.

    Quote Originally Posted by theholyone View Post
    Error: "True" is an invalid integer at line 1142
    Execution failed.

    can't seem to get past this. tried putting preset to 1/2/true all of them result in this error

  18. #118
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    same problem occurs after deleting the settings file.. gonna try and re-install simba


    edit: nope. not player management either, created a new army and still same error =|
    Last edited by theholyone; 12-16-2014 at 09:32 PM.

  19. #119
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    Quote Originally Posted by theholyone View Post
    same problem occurs after deleting the settings file.. gonna try and re-install simba


    edit: nope. not player management either, created a new army and still same error =|
    That is my fault. I must have done something stupid. What settings are you using?

    I'll get this fixed in just a bit.

  20. #120
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    @Camel: I think I know what the problem is.

    -The form appears after running the script and the drop-down for the preset choices is 1 or 2. However, if you do not place a choice, it stays as "True." The script does not recognize the choice that is made on the form. I had the same error and I simply removed the part where it extracted the value from the form and simply wrote in 1 or 2, depending on the preset.

    This is the modified code:

    procedure setup();
    var
    i : Integer;
    begin
    ClearDebug();

    smartEnableDrawing := true;

    PresetNumber := -1;
    Recoveries := 0;

    initPlayerForm();
    runPlayerForm();

    // Stops the script if the user exits the form
    if (not playerForm.isScriptReady) then
    terminatescript;

    // Sets global variables from the playerform
    players.Setup(playerForm.playerNames, playerForm.playerFile);
    currentPlayer := 0;
    for i := 0 to high(players) do
    with players[i] do
    begin
    World := strToInt(playerForm.players[i].settings[0]);
    players[currentPlayer].world := World;
    RunsToDo := strToInt(playerForm.players[i].settings[1]);
    PresetNumber := 1;
    Debug := strToBool(playerForm.players[i].settings[3]);
    TakeBreaks := strToBool(playerForm.players[i].settings[2]);
    Antiban := strToBool(playerForm.players[i].settings[4]);
    UseTele := strToBool(playerForm.players[i].settings[5]);

    end;

    This is the original code:

    procedure setup();
    var
    i : Integer;
    begin
    smartEnableDrawing := true;

    PresetNumber := -1;
    Recoveries := 0;

    initPlayerForm();
    runPlayerForm();

    // Stops the script if the user exits the form
    if (not playerForm.isScriptReady) then
    terminatescript;

    // Sets global variables from the playerform
    players.Setup(playerForm.playerNames, playerForm.playerFile);
    currentPlayer := 0;
    for i := 0 to high(players) do
    with players[i] do
    begin
    World := strToInt(playerForm.players[i].settings[0]);
    players[currentPlayer].world := World;
    RunsToDo := strToInt(playerForm.players[i].settings[1]);
    Debug := strToBool(playerForm.players[i].settings[3]);
    TakeBreaks := strToBool(playerForm.players[i].settings[2]);
    [I]Preset := strToBool(playerForm.players.settings[4]);
    Antiban := strToBool(playerForm.players[i].settings[5]);
    UseTele := strToBool(playerForm.players[i].settings[6]);
    if Preset then
    PresetNumber := strToInt(playerForm.players[i].settings[7]);
    end;

    Hope this was helpful!

  21. #121
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    Alright, sorry about that everyone. It should be fixed. Probably.

  22. #122
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    Quote Originally Posted by Camel View Post
    That is my fault. I must have done something stupid. What settings are you using?

    I'll get this fixed in just a bit.

    settings were

    Take Breaks [x]
    Debug [x]
    Use Preset [x]
    Antiban [x]
    Teleport [ ]
    Last edited by theholyone; 12-16-2014 at 11:23 PM.

  23. #123
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    a bit off-topic question, but i've always been meaning to ask, how does the ' break ' function work?

    If I selected two profiles at the start-up would one take a break while the other steps in and vis versa?
    Tried this once but it seemed to just stay logged in while not logging into the other

  24. #124
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    just tried v4.4 still same issue =P
    Last edited by theholyone; 12-16-2014 at 11:37 PM.

  25. #125
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    Quote Originally Posted by theholyone View Post
    just tried v4.4 still same issue =P
    Go to your scripts folder, find a folder called Camel Air Crafter (or something along those lines) and delete the file called "settings"

    About the breaking, I don't actually know what you're talking about. It just makes up some interval of time, and logs off for the duration of it. Nothing special.

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