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Thread: Legacy Mode Released! 14th Jul 2014

  1. #26
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    Quote Originally Posted by Ashaman88 View Post
    Thanks Mayor and Turp

    https://github.com/SRL/SRL-6/commit/...8df34bf047cbbf


    haha looks like you can use both modes!

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    Quote Originally Posted by Ashaman88 View Post
    Thanks Mayor and Turp

    https://github.com/SRL/SRL-6/commit/...8df34bf047cbbf


    haha looks like you can use both modes!

    Wow how did this happen>?

  3. #28
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    And the following gameTab bitmaps are broken:

    Simba Code:
    TAB_TASK
    TAB_STATS
    TAB_MAGIC
    TAB_MELEE
    TAB_DEFENSIVE
    TAB_NOTES

    but the following still work:

    Simba Code:
    TAB_BACKPACK
    TAB_EQUIPMENT
    TAB_PRAYER
    TAB_RANGED
    TAB_FRIENDS
    TAB_FRIENDS_CHAT
    TAB_CLAN_CHAT
    TAB_MUSIC

    Who wants to make some bitmaps!?


    EDIT: I'll just go through them now
    EDIT2: Fixed https://github.com/SRLTheMayor/SRL-6...b2e49133b012ee
    Attached Files Attached Files
    Last edited by The Mayor; 07-15-2014 at 11:32 AM.

  4. #29
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    Wow, that's awesome.
    I left RS after the EoC update, but I'll surely come back to have a look at how things are now.

  5. #30
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    Guys this isn't the only legacy/EoC update. The initial announcement said other things are coming later such as...

    - They are adding in actionbar for legacy.
    - They are going to remove the all-or-nothing thing so you can use the EoC interfaces with legacy.

    We should WAIT before we decide to completely change our includes.

  6. #31
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    Quote Originally Posted by Clarity View Post
    Guys this isn't the only legacy/EoC update. The initial announcement said other things are coming later such as...

    - They are adding in actionbar for legacy.
    - They are going to remove the all-or-nothing thing so you can use the EoC interfaces with legacy.

    We should WAIT before we decide to completely change our includes.
    Legacy + actionbar = win

  7. #32
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    Quote Originally Posted by Clarity View Post
    Guys this isn't the only legacy/EoC update. The initial announcement said other things are coming later such as...

    - They are adding in actionbar for legacy.
    - They are going to remove the all-or-nothing thing so you can use the EoC interfaces with legacy.

    We should WAIT before we decide to completely change our includes.
    Link?

  8. #33
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    Quote Originally Posted by Clarity View Post
    Guys this isn't the only legacy/EoC update. The initial announcement said other things are coming later such as...

    - They are adding in actionbar for legacy.
    - They are going to remove the all-or-nothing thing so you can use the EoC interfaces with legacy.

    We should WAIT before we decide to completely change our includes.
    Yep that would be pretty awesome!

  9. #34
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    Too bad PVM is waaay harder now lol, everything will soon sky rocket in game.




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  10. #35
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    Quote Originally Posted by Clarity View Post
    Guys this isn't the only legacy/EoC update. The initial announcement said other things are coming later such as...

    - They are adding in actionbar for legacy.
    - They are going to remove the all-or-nothing thing so you can use the EoC interfaces with legacy.

    We should WAIT before we decide to completely change our includes.
    I'd rather be able to never have to see a single trace to this EoC stuff again.

  11. #36
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    Quote Originally Posted by KeepBotting View Post
    tbh we should redo combat stuff for legacy and then just leave it alone
    This.

  12. #37
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    Quote Originally Posted by [XoL] View Post
    Too bad PVM is waaay harder now lol, everything will soon sky rocket in game.
    I was finishing some slayer levels right as the update came, in my experience I was hitting much better with eoc after the combat update (since they've redone how gear and all that works). I believe it's going to be harder for high level pvm (bossing) and easier for lower level pvm (i.e slayer/training up).

    that's just my 2 cents from a little bit of playing right before and right after the update anyways

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