Script crashes at gate, not sure if its trying to check for the gate. Mouse clicks back and forth across gate and trees. This happened before and after I updated colors for the gate.
Script crashes at gate, not sure if its trying to check for the gate. Mouse clicks back and forth across gate and trees. This happened before and after I updated colors for the gate.
Will have a look at it later today but it seems like it is failing to create the TPA of the gate from the minimap and thus passing out of bound bounds to the mainscreen using MMtoMS. Try updating the red colors.
Some people are crashing the price....stop being impatient...please? :/
Last edited by Machu; 07-29-2014 at 12:27 AM.
Also check out the 6-month price graph of it
http://services.runescape.com/m=item...m.ws?obj=12156
It seems that the new SRL update has fixed it, I have just run it and it seems to be working fine. Regardless I will push and update as I have fixed a few other bugs.
Just updated it, the new update fixes the misclicking and bot-like behavior when initializing the looting process. It should also be able to start from any location and now has a breaking system (optional of-course).
Its cool man, if you're that concerned about it, make your own private script.
The fact is if you have an item thats instant buy price has significant margin difference from the instant sell, thats gonna be a problem. IB and IS should always be ~5% plus or minus if it has good volume.
The fact is the honeycomb has only use for level 32 summoning and most people only use it for a few levels, very low volume item, one single purpose.
It is a very well written script though!
Listen bud, nobody cares about the instant sell price. People who look for an instant sell are people who probably don't plan on selling that item again, basically a one time sell. If you want to bot honeycombs, sell them at an INSTANT sell, and then bot some more honeycombs, and expect to sell it at the same price you sold it at the first time, your crazy. People make the price drop because they have no idea how to use the GE and are being impatient. Just wait alittle bit and your stuff will sell at mid , or maybe even +5% Also, Nooooo, making a private script would not solve the problem, at this stage atleast, because there's already a public script. You say that people don't buy honeycombs because it has only one use, but that's not why people don't buy it, people buy honeycombs regularly, but they're just not buying it recently because people are crashing the price. Please, at least gain a little knowledge about the GE before you start telling other people about it.
WHen it gets to the honeycombs the mouse moves side to side down across the screen and starts the looting movements at the bottom where there is no hive. I will try adjusting the colors again. And will post if it works.
Warning! You passed a wrong xs to a finder function: -10. That is below 0, thus out of bounds. Setting the value to 0 for now.
Warning! You passed a wrong ys to a finder function: -25. That is below 0, thus out of bounds. Setting the value to 0 for now.
*updating the color did not work*
Since I've got a day mems left on my test account I gave this a quick test. It runs nice, although there are a few things which I noticed:
The lootcounter = 0 in getThatLoot function (change = to :=).
It clicks the hive way to fast IMO. I'd add some waits and anti-ban during the loot loop.
Gate it a little dodgy but you're lucky there is a back entrance.
I'd like to see different compass angles
Progress Report by The Mayor:----------- HoneyComb Looter ~MxTRIX -------------- Ran for 1 Hours, 16 Minutes and 29 Seconds Completed 45 Loads Profit made: 1,019,385 (799,654 p/hr) Ran Antiban 1 time(s) ---------------------------------------------------
----------- HoneyComb Looter ~MxTRIX --------------
Ran for 9 Hours, 20 Minutes and 27 Seconds
Completed 356 Loads
Profit made: 8,064,468 (863,346 p/hr)
Ran Antiban 21 time(s)
---------------------------------------------------
Works pretty good, sometimes it misclicks and goes completely around the gate to get into the honey hives, also when opening the gate/getting to the gate, the script is very slow, it could be sped up a lot more Thanks!
Am i the only one of the thousands of viewrs to this thread that the script isnt working for?
Cheers, thanks for mentioning the specific bugs the script has. I will get around to fixing these issues now. The gate is just annoying as it is difficult to determine if the player is moving all of the way around. I suppose I could check the flag distance and go from there.
May you please describe what the issue is in detail. If you enable debug at the top of the script and post/PM me the log when it does not work that would be a great help
EDIT: The Major, that is a nice in-game name you have- just saw you run past while debugging
EDIT2 : Pushed v1.3. It should now recognize with 100% accuracy if the gate is open or not and I have added a wait-time constant which can be adjusted.
Exception in Script: Plugin(sps32) has not been found
I ran another script and it started to load fine. Is this your scripts problem or should I unistal and reinstal simba? I tried force updating the sps too. That failed.
Edit: thank you orange, TheMayor.
To solve it I just went to the plugins and deleted them, then redownloaded.(keeping the Plugin and temp files)
Last edited by Trollcrank; 08-04-2014 at 01:16 AM.
sps32 not found means you need to update all the files as found here:
https://villavu.com/forum/showthread.php?t=47714
You could try a fresh install, and then follow the instructions exactly in that link.
The script auto downloaded version 1.3 however now I'm getting a bug (below). left it to run... came back 3 hours later expecting thousands of honeycombs in my bank... yet the script encountered this error just 13 minutes after running.
----------- HoneyComb Looter ~MxTRIX --------------
Ran for 13 Minutes and 0 Seconds
Completed 6 Loads
Profit made: 122,634 (565,535 p/hr)
---------------------------------------------------
Exception in Script: Runtime error: "The bitmap[21] does not exist" at line 428, column 13
The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, 23, 24, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13], 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49]
File[C:\Simba\Includes\SRL-6/logs/SRL log (04-08-14 at 10.06.23 PM).txt] has not been freed in the script, freeing it now.
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