
Originally Posted by
hakishakataki
Is it possible that I can write in a game timer in the script and have procedures act according to that game timer?
Example: I want to write a Nightmare Zone script.
The first layer to that script would be a procedure that that flicks the prayer on/off ever minute.
the next layer would be a procedure that redoses on overloads every 'x' amount of time
and the final layer would be one that redoses on absorbtions.
all of these procedures would be running off of a 'world clock', where when the script starts, the world clock starts and after every certain amount of time that passes on the world clock, these procedures do their thing.
If my logic in this script idea is bunk, please dont be afraid to correct/tell me so.