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Thread: [SRL-6] AIO Divination

  1. #26
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    Quote Originally Posted by alee1 View Post
    Same shit happend, I'll just quit nothing works..
    Maybe instead of saying 'nothing works', you could provide us with screenshots of your SMART window, and copypastas of your debug text. Then we could help you.
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    Alright it looks like it doesn't log back in after 6 hours. But in 6 hours @ Incandescent I got 550k exp so 91k exp p/h. I had Rhino and full Div Outfit

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    Quote Originally Posted by PootisMann View Post
    Gz on release, will be running it overnight. Any chance you can add World Selection? thanks
    I sure can! It'll be in the next update.


    Quote Originally Posted by PootisMann View Post
    Alright it looks like it doesn't log back in after 6 hours. But in 6 hours @ Incandescent I got 550k exp so 91k exp p/h. I had Rhino and full Div Outfit
    That's great to hear! I don't even have the level for incandescent so I couldn't test it there, but I'm glad it worked for the whole 6 hours.
    I'll look into six-hour-fixing.

  4. #29
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    Quote Originally Posted by Solaire View Post
    I sure can! It'll be in the next update.




    That's great to hear! I don't even have the level for incandescent so I couldn't test it there, but I'm glad it worked for the whole 6 hours.
    I'll look into six-hour-fixing.
    Awesome, thanks!

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    I'll test it when chronicles will work, gonna be amazing !!

  6. #31
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    gz on release!
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  7. #32
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    Congrats on release!




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    Congrats on release. Gonna try to run this tonight

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    What do I put for the lv 20 wasps? I wrote bright and it didn't work
    Edit: got it. Its glowing

  10. #35
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    This script looks great, though I have a small question; what's the difference between regular, energy, and enhanced conversion types? I would assume that enhanced gives the most XP, am I correct?

    Never trained Divination before so I'm trying to get a general idea of the best way to go about doing this, haha
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  11. #36
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    Quote Originally Posted by KeepBotting View Post
    This script looks great, though I have a small question; what's the difference between regular, energy, and enhanced conversion types? I would assume that enhanced gives the most XP, am I correct?

    Never trained Divination before so I'm trying to get a general idea of the best way to go about doing this, haha
    Yea regular gives you "regular" xp (depends on location and level to give example)while enhanced (which spawns much less often and is noticeably different than regular by being larger and a different shade of color if I am not mistaken)gives approximately double the xp of regular. Enhanced wisps last around 30 seconds if they are able to consume, from your inventory, 1 regular memory.

    Its a little more difficult to understand what I am saying without any prior knowledge on the skill and without visualizing training but watch this video if you need anymore help. It explains the skill if you can't really follow with what I am saying above.

    https://www.youtube.com/watch?v=yxl5ClT4pBg
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  12. #37
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    Quote Originally Posted by kevin33 View Post
    Yea regular gives you "regular" xp (depends on location and level to give example)while enhanced (which spawns much less often and is noticeably different than regular by being larger and a different shade of color if I am not mistaken)gives approximately double the xp of regular. Enhanced wisps last around 30 seconds if they are able to consume, from your inventory, 1 regular memory.

    Its a little more difficult to understand what I am saying without any prior knowledge on the skill and without visualizing training but watch this video if you need anymore help. It explains the skill if you can't really follow with what I am saying above.

    https://www.youtube.com/watch?v=yxl5ClT4pBg
    Almost. Enriched are the whisps that are larger and give more xp, but only occur every X minutes.

    Anyway, quick summary of divination.
    1) click on wisps and collect until inventory full (like runespan)
    2) walk to hole in ground
    3) put memories in hole

    thats it.
    The 3 different conversion types get you 3 different things.
    regular: puts memories in hole in ground for standard xp.
    energy: converts memories to tradeable, stackable energy you can sell or make divination things with. (this gets you very little xp)
    enhanced: uses memories and energy to give you ~10% (iirc) more xp.

    so if you were rich and didnt care about cash, but just wanted 99 div, you would buy energy from the GE, then always use the enhanced conversion option.

  13. #38
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    This is what I get, he can't convert energy, and allmost typed my entire password after login in... :/
    yolo.jpg

  14. #39
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    Quote Originally Posted by Xlr View Post
    This is what I get, he can't convert energy, and allmost typed my entire password after login in... :/
    yolo.jpg
    Change "Brilliant" to "brilliant". Save the script and run it

  15. #40
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    Quote Originally Posted by Xlr View Post
    This is what I get, he can't convert energy, and allmost typed my entire password after login in... :/
    yolo.jpg
    To me, this looks like your SMART isn't correctly setup. Not sure though, I'll look into it.

  16. #41
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    Xlr said he tried "brilliant" before "Brilliant".

  17. #42
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    Quote Originally Posted by lsryan View Post
    Xlr said he tried "brilliant" before "Brilliant".
    I have it set so that capitalization should have no effect on the wisp being searched for.

  18. #43
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    Type of wisps being harvested: pale
    Frequency of encountering the bug: every time the script walk too far away from the rift
    Bug description: SPS fails and the script walks in random directions
    Debug Text:
    Code:
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 93 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 125 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 110 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 110 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 125 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 124 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 214, Y = 194}, took 125 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 214, Y = 194}, took 141 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 210, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 210, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 206, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 206, Y = 194}, took 109 ms
    Looking for rift
    rift not found
    -- .getPlayerPos(): result = {X = 206, Y = 194}, took 140 ms
    Type of wisps being harvested: pale
    Frequency of encountering the bug: every time a full inventory of pale memories is harvested
    Bug description: the script will harvest a full inventory of memories, convert them at the rift once, but then never stops attempting to convert memories
    Debug Text:
    Code:
    ---- tabBackpack.countDTM(): Found no DTM matches
    done converting
    ---- tabBackpack.countDTM(): Found no DTM matches
    ---- chatBox.getXP(): XP found: 67062853
    ---- tabBackpack.countDTM(): Found no DTM matches
    done converting
    Looking for rift
    May have found rift
    in for to do loop
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- TRSChooseOption._select():
    ---- Options found: [ConveM memories Energy Rift, ConveM to energy Energy RiM, ConveM to experience Energy RiM, ConveM to enhanced experience Energy RiM, Walk here, Examine Energy Rift, Cancel]
    ---- Found option "to ex" in "ConveM to experience Energy RiM"
    -- TRSChooseOption.select() result = true
    we found the rift
    ---- tabBackpack.countDTM(): Found no DTM matches
    ---- chatBox.getXP(): XP found: 67062853
    ---- tabBackpack.countDTM(): Found no DTM matches
    done converting
    ---- tabBackpack.countDTM(): Found no DTM matches
    ---- chatBox.getXP(): XP found: 67062853
    ---- tabBackpack.countDTM(): Found no DTM matches
    done converting
    Looking for rift
    May have found rift
    in for to do loop
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    -- TRSChooseOption._select():
    ---- Options found: [ConveM memories Energy Rift, ConveM to energy Energy RiM, ConveM to experience Energy RiM, ConveM to enhanced experience Energy RiM, Walk here, Examine Energy Rift, Cancel]
    ---- Found option "to ex" in "ConveM to experience Energy RiM"
    -- TRSChooseOption.select() result = true
    we found the rift
    ---- tabBackpack.countDTM(): Found no DTM matches
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  19. #44
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    Quote Originally Posted by lsryan View Post
    Xlr said he tried "brilliant" before "Brilliant".
    oh. well in the screenshot he put up it looks like he didn't save the script when he changed it to Brilliant

  20. #45
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    Xlr, I just had the problem you had and it looks like we both did the same thing (sort of). So, don't start off the script with an inv full of memories (leave like 5 or so spaces empty), walk a little bit away from the rift, start the script again, and it should hopefully work

  21. #46
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    Quote Originally Posted by PootisMann View Post
    Xlr, I just had the problem you had and it looks like we both did the same thing (sort of). So, don't start off the script with an inv full of memories (leave like 5 or so spaces empty), walk a little bit away from the rift, start the script again, and it should hopefully work
    Fixed.

    Quote Originally Posted by KeepBotting View Post
    Type of wisps being harvested: pale
    Frequency of encountering the bug: every time a full inventory of pale memories is harvested
    Bug description: the script will harvest a full inventory of memories, convert them at the rift once, but then never stops attempting to convert memories
    Fixed.

    Quote Originally Posted by KeepBotting View Post
    Type of wisps being harvested: pale
    Frequency of encountering the bug: every time the script walk too far away from the rift
    Bug description: SPS fails and the script walks in random directions
    How far away from the rift were you?

  22. #47
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    Nice script. I ran it for 4 hours without a problem at flickering (which was too long actually). I turned of my computer without thinking... so no proggie.

    Also, to pass the 6 hour fix
    Code:
     if not IsLoggedIn then
        players[currentplayer].login();
    
      smartimage.clear();
    
      StartXP := chatbox.getxp();
      mainscreen.setangle(ms_angle_high);
      if tabbackpack.count >= 20 then
      begin
        WalkToRift();
        Convert();
      end;
    Add this to the loop. When its going through its rotation and its logged off, it will try to log in and see the game session expired thing and restart smart automatically.

    Code:
    procedure MainLoop();
    begin
    repeat
      repeat
        if FindWisp() then
        begin
          smartimage.clear();
          if not IsHarvesting(2500) then
          begin
            PrintProgress();
          end;
        end else
        begin
          FindWispMM();
        end;
        PrintProgress();
      until TabBackPack.isfull() or not isLoggedIn(); //in case you get kicked while harvesting
      if not IsLoggedIn then
        players[currentplayer].login();
    
      smartimage.clear();
    
      //StartXP := chatbox.getxp();
      mainscreen.setangle(ms_angle_high);
      //if tabbackpack.count >= 20 then
      //begin
      //  WalkToRift();
      //  Convert();
      //end; 
      WalkToRift();
      Convert();
    until not True;
    end;
    Last edited by Camel; 08-05-2014 at 06:14 PM.

  23. #48
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    @buttdestroyr, thank you very much!

  24. #49
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    Ok thanks guys :3
    Can't wait for chronicles :3

  25. #50
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    Ran it for 6 hours at Incandescent and worked perfectly, averaged around 55k exp which is great. Only real complaint is that it does not go over 6 hours.

    Thanks man

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