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<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
Alright it looks like it doesn't log back in after 6 hours. But in 6 hours @ Incandescent I got 550k exp so 91k exp p/h. I had Rhino and full Div Outfit
I'll test it when chronicles will work, gonna be amazing !!
Congrats on release!
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Congrats on release. Gonna try to run this tonight
What do I put for the lv 20 wasps? I wrote bright and it didn't work
Edit: got it. Its glowing
This script looks great, though I have a small question; what's the difference between regular, energy, and enhanced conversion types? I would assume that enhanced gives the most XP, am I correct?
Never trained Divination before so I'm trying to get a general idea of the best way to go about doing this, haha
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
Yea regular gives you "regular" xp (depends on location and level to give example)while enhanced (which spawns much less often and is noticeably different than regular by being larger and a different shade of color if I am not mistaken)gives approximately double the xp of regular. Enhanced wisps last around 30 seconds if they are able to consume, from your inventory, 1 regular memory.
Its a little more difficult to understand what I am saying without any prior knowledge on the skill and without visualizing training but watch this video if you need anymore help. It explains the skill if you can't really follow with what I am saying above.
https://www.youtube.com/watch?v=yxl5ClT4pBg
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Almost. Enriched are the whisps that are larger and give more xp, but only occur every X minutes.
Anyway, quick summary of divination.
1) click on wisps and collect until inventory full (like runespan)
2) walk to hole in ground
3) put memories in hole
thats it.
The 3 different conversion types get you 3 different things.
regular: puts memories in hole in ground for standard xp.
energy: converts memories to tradeable, stackable energy you can sell or make divination things with. (this gets you very little xp)
enhanced: uses memories and energy to give you ~10% (iirc) more xp.
so if you were rich and didnt care about cash, but just wanted 99 div, you would buy energy from the GE, then always use the enhanced conversion option.
This is what I get, he can't convert energy, and allmost typed my entire password after login in... :/
yolo.jpg
Xlr said he tried "brilliant" before "Brilliant".
Type of wisps being harvested: pale
Frequency of encountering the bug: every time the script walk too far away from the rift
Bug description: SPS fails and the script walks in random directions
Debug Text:Type of wisps being harvested: paleCode:rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 93 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 125 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 110 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 110 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 125 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 124 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 218, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 214, Y = 194}, took 125 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 214, Y = 194}, took 141 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 210, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 210, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 206, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 206, Y = 194}, took 109 ms Looking for rift rift not found -- .getPlayerPos(): result = {X = 206, Y = 194}, took 140 ms
Frequency of encountering the bug: every time a full inventory of pale memories is harvested
Bug description: the script will harvest a full inventory of memories, convert them at the rift once, but then never stops attempting to convert memories
Debug Text:Code:---- tabBackpack.countDTM(): Found no DTM matches done converting ---- tabBackpack.countDTM(): Found no DTM matches ---- chatBox.getXP(): XP found: 67062853 ---- tabBackpack.countDTM(): Found no DTM matches done converting Looking for rift May have found rift in for to do loop -- isMouseOverText() ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" -- isMouseOverText(): False -- TRSChooseOption._select(): ---- Options found: [ConveM memories Energy Rift, ConveM to energy Energy RiM, ConveM to experience Energy RiM, ConveM to enhanced experience Energy RiM, Walk here, Examine Energy Rift, Cancel] ---- Found option "to ex" in "ConveM to experience Energy RiM" -- TRSChooseOption.select() result = true we found the rift ---- tabBackpack.countDTM(): Found no DTM matches ---- chatBox.getXP(): XP found: 67062853 ---- tabBackpack.countDTM(): Found no DTM matches done converting ---- tabBackpack.countDTM(): Found no DTM matches ---- chatBox.getXP(): XP found: 67062853 ---- tabBackpack.countDTM(): Found no DTM matches done converting Looking for rift May have found rift in for to do loop -- isMouseOverText() ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" ---- Current mouse-over text: "" -- isMouseOverText(): False -- TRSChooseOption._select(): ---- Options found: [ConveM memories Energy Rift, ConveM to energy Energy RiM, ConveM to experience Energy RiM, ConveM to enhanced experience Energy RiM, Walk here, Examine Energy Rift, Cancel] ---- Found option "to ex" in "ConveM to experience Energy RiM" -- TRSChooseOption.select() result = true we found the rift ---- tabBackpack.countDTM(): Found no DTM matches
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<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
Xlr, I just had the problem you had and it looks like we both did the same thing (sort of). So, don't start off the script with an inv full of memories (leave like 5 or so spaces empty), walk a little bit away from the rift, start the script again, and it should hopefully work
Nice script. I ran it for 4 hours without a problem at flickering (which was too long actually). I turned of my computer without thinking... so no proggie.
Also, to pass the 6 hour fix
Add this to the loop. When its going through its rotation and its logged off, it will try to log in and see the game session expired thing and restart smart automatically.Code:if not IsLoggedIn then players[currentplayer].login(); smartimage.clear(); StartXP := chatbox.getxp(); mainscreen.setangle(ms_angle_high); if tabbackpack.count >= 20 then begin WalkToRift(); Convert(); end;
Code:procedure MainLoop(); begin repeat repeat if FindWisp() then begin smartimage.clear(); if not IsHarvesting(2500) then begin PrintProgress(); end; end else begin FindWispMM(); end; PrintProgress(); until TabBackPack.isfull() or not isLoggedIn(); //in case you get kicked while harvesting if not IsLoggedIn then players[currentplayer].login(); smartimage.clear(); //StartXP := chatbox.getxp(); mainscreen.setangle(ms_angle_high); //if tabbackpack.count >= 20 then //begin // WalkToRift(); // Convert(); //end; WalkToRift(); Convert(); until not True; end;
Last edited by Camel; 08-05-2014 at 06:14 PM.
@buttdestroyr, thank you very much!
Ok thanks guys :3
Can't wait for chronicles :3
Ran it for 6 hours at Incandescent and worked perfectly, averaged around 55k exp which is great. Only real complaint is that it does not go over 6 hours.
Thanks man
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