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Thread: [SRL-6] AIO Divination

  1. #101
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    does this work at incandescent location?

  2. #102
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    Quote Originally Posted by blazin247 View Post
    does this work at incandescent location?
    Just had a quick look at the source and it does appear to include support for that wisp type.

  3. #103
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    When doing vibrant wisps, if it doesn't see the green rift with full inv it just says "can't find rift". If i move the camera with arrow keys to show the rift it will work, but that's kinda hard babysitting

    edit: seems to be working now, looks like i had something set up wrong
    Last edited by Werttit; 11-02-2014 at 02:14 PM.

  4. #104
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    Most times after the scripts Anti-Ban Function, the compass isnt brought back to NORTH, resulting in,

    -- .getPlayerPos(): result = {X = 160, Y = 94}, took 15 ms
    -- .walkPath(): result = False
    ^^Over and over^^
    Therefore, cannot run over Antibans guasse ranges. </3

  5. #105
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    Default I repeated myself.

    Quote Originally Posted by xSorrels View Post
    Most times after the scripts Anti-Ban Function, the compass isnt brought back to NORTH, resulting in,



    Therefore, cannot run over Antibans guasse ranges. </3
    I guess this is my problem too, I was gonna post something similar.

    Basically, the map gets turned, and then the script goes "WTF I didn't plan for this" and logs out.

    Maybe after rotating the map, it could automatically click the compass icon?

    I don't know how hard it would be to program that, but it would solve the problem.

    Whenever it freezes up like that I just disable SMART click the compass and then reenable SMART and it goes back to working again.

    Other than that, I haven't had any problems.

    It actually ran for about 5 hours before rotating and freezing up, but yesterday I was having to reset it every 30-60 minutes because of the map bug.
    99's From Simba

    Fletching | Fishing | Magic | Smithing | Firemaking | Woodcutting | Cooking|Divination|Mining | Crafting

  6. #106
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    Quote Originally Posted by Paradox The Divine View Post
    I guess this is my problem too, I was gonna post something similar.

    Basically, the map gets turned, and then the script goes "WTF I didn't plan for this" and logs out.

    Maybe after rotating the map, it could automatically click the compass icon?

    I don't know how hard it would be to program that, but it would solve the problem.

    Whenever it freezes up like that I just disable SMART click the compass and then reenable SMART and it goes back to working again.

    Other than that, I haven't had any problems.

    It actually ran for about 5 hours before rotating and freezing up, but yesterday I was having to reset it every 30-60 minutes because of the map bug.

    Im sure itll only take a little research.
    Most likely just add it to the mainloop and an if function after Antiban.

    However Im just a rookie myself. :P

    Instead of disabling smart, try using A or D, or even the right and left arrow keys to adjust the camera.

    Saves time and the worry that the script will fail (again) due to manual interruption.
    Last edited by xSorrels; 11-04-2014 at 02:19 AM.

  7. #107
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    So I have been using this for a few days, and the only thing that I have noticed is a problem with the new minigame.

    Every 3 hours all the rifts turn blue-ish and the script doesn't recognize the color and the continuous right-clicking looks very bot like.

    Otherwise a good script, got me 1.5 million xp already

  8. #108
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    Hi Solaire, I have downloaded the sps maps pack and everything. I'm trying to run it but it says this

    Error: Unknown declaration "smartimage" at line 48

  9. #109
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    Quote Originally Posted by Jixster View Post
    Hi Solaire, I have downloaded the sps maps pack and everything. I'm trying to run it but it says this

    Error: Unknown declaration "smartimage" at line 48
    Are you sure you put the map files in the right place?
    99's From Simba

    Fletching | Fishing | Magic | Smithing | Firemaking | Woodcutting | Cooking|Divination|Mining | Crafting

  10. #110
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    Just had it running for an hour, came back and it had gained 2.5k xp cos it put one energy into the crater, then went to siphon again.
    had loads of people in the chat calling me a bot, probably gonna come back to a banned account soon haha

  11. #111
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    Compiled successfully in 2215 ms.
    Lustrous wisps selected
    SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (16-11-14 at 02.37.41 PM).txt
    -- .init()
    ---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\lustrou s_composite.png)
    ---- Setup area "lustrous_composite" in 31ms
    -- .init()
    -- TPlayerArray.setup()
    ---- Attempting to load player(s) "[xxxx]" from army "default"
    ---- Raf_GetPlayers()
    ------ WARNING: Army doesn't exist!
    ---- Raf_GetPlayers: Result = false
    ---- ERROR: Unable to get players from army
    ---- FATAL ERROR: TPlayerArray.setup(): Failure
    Successfully executed.

    What is this?
    Last edited by sal man; 11-26-2014 at 06:54 AM.

  12. #112
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    Quote Originally Posted by sal man View Post
    Compiled successfully in 2215 ms.
    Lustrous wisps selected
    SRL: Logfile = C:\Simba\Includes\SRL-6/logs/SRL log (16-11-14 at 02.37.41 PM).txt
    -- .init()
    ---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\lustrou s_composite.png)
    ---- Setup area "lustrous_composite" in 31ms
    -- .init()
    -- TPlayerArray.setup()
    ---- Attempting to load player(s) "[ishaq123]" from army "default"
    ---- Raf_GetPlayers()
    ------ WARNING: Army doesn't exist!
    ---- Raf_GetPlayers: Result = false
    ---- ERROR: Unable to get players from army
    ---- FATAL ERROR: TPlayerArray.setup(): Failure
    Successfully executed.

    What is this?
    You need to run the SRL Player Form and put information in for your player. In Simba you can run it by going to SRL > Player Manager.

  13. #113
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    Hi im having problems with your script, when i start it up i get the following : textPtr := Tesseract_GetText(bmp))(__tesseractPtr, textLen);, which is highlighted in orange and also this 'Error: Found closing parenthesis without matching opening parenthesis at line 235
    Compiling failed.' I managed to get it working the first time round and it was collecting whisps but it wouldn't deposit them in the tesseract so i closed it and tried to play with the code using the instructions in the blue font to no avail, wondered if you could help me, thanks.

  14. #114
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    This script has some extreme problems with gleaming wisps over at karamja. I can not get it to deposit a single inventory? Does it support that area?

  15. #115
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    A Little proggy from lustrous. 9dcf873ca4937e3f9b0c494901c00dd7.png

  16. #116
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    looks like its still having full inventory problems at incandescent location, i watched it for a while and it only put one memory in the rift and then ran off again to harvest more, then just kept clicking on wisp repeatedly even tho the inv was full

  17. #117
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    Quote Originally Posted by Werttit View Post
    So I have been using this for a few days, and the only thing that I have noticed is a problem with the new minigame.

    Every 3 hours all the rifts turn blue-ish and the script doesn't recognize the color and the continuous right-clicking looks very bot like.

    Otherwise a good script, got me 1.5 million xp already
    I did a tiny modification so the script still runs during the Guthixian Cache event which changes the rift colour every now and then.

    Add these constants to the top

    Simba Code:
    const
    { Rift color changes when Guthixian Cache is opened }
      RIFT2_COL = 12971920;
      RIFT2_TOL = 15;
      RIFT2_HUE = 0.69;
      RIFT2_SAT = 1.77;

    Change procedure FastClickRift

    Simba Code:
    function FastClickRift(ConvText: TStringArray): boolean;
    var
      RiftTPA : TPointArray;
      RiftATPA : T2DPointArray;
      CurrPos, RiftPos : Tpoint;
      i : integer;
    begin
      if not IsLoggedIn then
        exit;
      WritelnDebug('Looking for rift');
      CloseInterfaces();
      result := false;
      if chooseoption.isopen() then
      begin
        if chooseoption.select(ConvText) then
        begin
          writelndebug('found rift!');
          exit;
        end else
        begin
          chooseoption.close();
        end;
      end;

      FindColorsSpiralTolerance(MSCP.x, MSCP.y, RiftTPA, Rift.col, mainscreen.getbounds(), Rift.tol, Rift.CS);

      { This is the failsafe for the Guthixian Cache event }
      if length(RiftTPA) < 20 then
      begin
      writeLn('Rift TPA too short! I think Guthixian Cache event is on! Using failsafe colours');
      findColorsSpiralTolerance(MSCP.x, MSCP.y, RiftTPA, RIFT2_COL, mainScreen.getbounds(), RIFT2_TOL, colorSetting(2, RIFT2_HUE, RIFT2_SAT));
      end;
      ///////////////////////////////////////////////////

      if length(RiftTPA) >= 20 then
      begin
        WritelnDebug('May have found rift');
        RiftATPA := SplitTPAEx(RiftTPA, 10, 10);
        RiftATPA.sortfromMidpoint(MSCP);

        for i := 0 to high(RiftATPA) do
        begin
          writelndebug('in for to do loop');
          if (length(RiftATPA[i]) >= 10) then
          begin

            DrawBoxDebug(RiftATPA[i].getbounds());
            MiddleTPAEx(RiftATPA[i], x, y);
            Mouse(point(x, y), mouse_right);
            //MouseBox(RiftATPA[i].getbounds(), mouse_move);
            if ismouseovertext(['nerg', 'Convert', 'rift', 'energy']) then
            begin
              fastclick(mouse_right);
              if chooseoption.select(ConvText) then
              begin
                writelndebug('We found the rift');
                result := true;
                break;
              end else
              begin
                writelndebug('We didn''t find the rift');
              end;
            end else
            begin
              if chooseoption.select(ConvText) then
              begin
                WriteLnDebug('we found the rift');
                //if chooseoption.select(convtext) then
                //begin
                  result := true;
                end else
                begin
                  result := false;
                end;
              end;
            end else
            begin
              WriteLn('Tpa too short');
            end;

        end;
        (*begin
          WriteLn('tpa too short');
        end;   *)

      end else
      begin
        WriteLnDebug('Rift not found');
      end;
    end;

  18. #118
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    I would get a DTM error when trying glowing wisps so I looked at the code

    Code:
      'flickering':
        begin
          WriteLnDebug('Flickering wisps selected');
          Wisp.CS.create(2, 0.36, 0.87);
          Wisp.col := 11971439;
          Wisp.tol := 20;
          Wisp.uptext := ['Harvest', 'Enriched', 'Flickering', 'wisp', 'spring'];
          Wisp.areaPath := 'flickering_composite';
          Wisp.RiftLoc := point(195, 179);
          Wisp.EnrDTM := DTMFromString('mQwAAAHicY2ZgYMhhZGDIB+IUIBZlYmCQBmJxIGbRtmBg90tn0O/dxMAPVAfDjEgYCACvrwRU');
          Wisp.RegDTM := DTMFromString('mggAAAHicY2NgYHBiZGBwBmI7ILYGYlsgdgexmRgY7IHYiAnCdgBiSyBm0bZg4EqoZ2DkFWRgs/ZlYDWwZ+DwTWXgB5qFDTPiwBAAABk6BoY=');
          Wisp.GoodBox := intToBox(162, 143, 229, 203);
        end;
    
        'bright':
        begin
          WriteLnDebug('Glowing wisps selected');
          Wisp.cs.create(2, 0.57, 1.52);
          Wisp.col := 14343989;
          Wisp.tol := 18;
          Wisp.uptext := ['Harvest', 'Enriched', 'Glowing', 'wisp', 'spring'];
          Wisp.AreaPath := 'glowing_composite';
          Wisp.RiftLoc := point(150, 139);
          Wisp.EnrDTM := DTMFromString('mQwAAAHicY2ZgYEhmZGBIA+J0IGZkYmBgB+K/QDZP3QwGm/qJDLqT1zDwA9XBMCMSBgIA+TcGSw==');
          Wisp.RegDTM := DTMFromString('mQwAAAHicY2ZgYLBkZGCwhWIVJgYGXSCWB2KeuhkM7BKyDLIJhQz8QHUwzIiEgQAAksEDrA==');
          Wisp.GoodBox := intToBox(124, 71, 208, 176)

  19. #119
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    Default

    Quote Originally Posted by taylar View Post
    A Little proggy from lustrous. 9dcf873ca4937e3f9b0c494901c00dd7.png
    Did you modify the script in anyway?




    Quote Originally Posted by Brose View Post
    I did a tiny modification so the script still runs during the Guthixian Cache event which changes the rift colour every now and then.

    Add these constants to the top

    Simba Code:
    const
    { Rift color changes when Guthixian Cache is opened }
      RIFT2_COL = 12971920;
      RIFT2_TOL = 15;
      RIFT2_HUE = 0.69;
      RIFT2_SAT = 1.77;

    Change procedure FastClickRift

    Simba Code:
    function FastClickRift(ConvText: TStringArray): boolean;
    var
      RiftTPA : TPointArray;
      RiftATPA : T2DPointArray;
      CurrPos, RiftPos : Tpoint;
      i : integer;
    begin
      if not IsLoggedIn then
        exit;
      WritelnDebug('Looking for rift');
      CloseInterfaces();
      result := false;
      if chooseoption.isopen() then
      begin
        if chooseoption.select(ConvText) then
        begin
          writelndebug('found rift!');
          exit;
        end else
        begin
          chooseoption.close();
        end;
      end;

      FindColorsSpiralTolerance(MSCP.x, MSCP.y, RiftTPA, Rift.col, mainscreen.getbounds(), Rift.tol, Rift.CS);

      { This is the failsafe for the Guthixian Cache event }
      if length(RiftTPA) < 20 then
      begin
      writeLn('Rift TPA too short! I think Guthixian Cache event is on! Using failsafe colours');
      findColorsSpiralTolerance(MSCP.x, MSCP.y, RiftTPA, RIFT2_COL, mainScreen.getbounds(), RIFT2_TOL, colorSetting(2, RIFT2_HUE, RIFT2_SAT));
      end;
      ///////////////////////////////////////////////////

      if length(RiftTPA) >= 20 then
      begin
        WritelnDebug('May have found rift');
        RiftATPA := SplitTPAEx(RiftTPA, 10, 10);
        RiftATPA.sortfromMidpoint(MSCP);

        for i := 0 to high(RiftATPA) do
        begin
          writelndebug('in for to do loop');
          if (length(RiftATPA[i]) >= 10) then
          begin

            DrawBoxDebug(RiftATPA[i].getbounds());
            MiddleTPAEx(RiftATPA[i], x, y);
            Mouse(point(x, y), mouse_right);
            //MouseBox(RiftATPA[i].getbounds(), mouse_move);
            if ismouseovertext(['nerg', 'Convert', 'rift', 'energy']) then
            begin
              fastclick(mouse_right);
              if chooseoption.select(ConvText) then
              begin
                writelndebug('We found the rift');
                result := true;
                break;
              end else
              begin
                writelndebug('We didn''t find the rift');
              end;
            end else
            begin
              if chooseoption.select(ConvText) then
              begin
                WriteLnDebug('we found the rift');
                //if chooseoption.select(convtext) then
                //begin
                  result := true;
                end else
                begin
                  result := false;
                end;
              end;
            end else
            begin
              WriteLn('Tpa too short');
            end;

        end;
        (*begin
          WriteLn('tpa too short');
        end;   *)

      end else
      begin
        WriteLnDebug('Rift not found');
      end;
    end;
    This was very nice of you, thanks!

  20. #120
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    Problem where it says -- FreeDTM(ConvertBUttonDTM); -- in orange whenever I try to load script.. probably very nooby mistake but can someone help me?

  21. #121
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    script usually closes on me after about 5 mins, think it just needs some tweaks.

  23. #123
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    got a problem with the script. When the inventory is full, he runs to the rift, but he instantly tries to harvest new wisps, then he realises, that the inventory is full and this goes on forever

    debug:
    tpa length is 10
    in for to do loop
    tpa size wrong
    in for to do loop
    this may be a wisp
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    Not a wisp
    in for to do loop
    this may be a wisp
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: ""
    -- isMouseOverText(): False
    Not a wisp
    in for to do loop
    Didn't find any wisp colors
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 63 ms
    -- .walkToPos(): result = False
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 63 ms
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 62 ms
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 62 ms
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 63 ms
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 62 ms
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 63 ms
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 46 ms
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 47 ms
    -- .walkPath(): result = False
    -- .blindWalk(): result = False
    -- .getPlayerPos(): result = {X = 106, Y = 74}, took 63 ms
    {X = -18, Y = -40}
    {X = 124, Y = 114}
    point is in box
    -- Succesfully freed SMART[5312]
    -- Freeing gametabs bitmaps...
    Successfully executed.
    The following bitmaps were not freed: [49]

    EDIT:
    works great on sparkling spot...seems to be a problem for the glowing

  24. #124
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    Think you could update the script a bit so it doesn't fuck up after about 10 min of running.
    Example: At gleaming wisps it runs too far and can't find back or when inventory is full it starts examining the jungle plants.

    Best Regards

  25. #125
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    Quote Originally Posted by Enigmatic View Post
    Think you could update the script a bit so it doesn't fuck up after about 10 min of running.
    Example: At gleaming wisps it runs too far and can't find back or when inventory is full it starts examining the jungle plants.

    Best Regards
    First of all, try to be respectful, profanity isn't seen very kindly here.

    Second, take a look at the script yourself. You might learn something. This script hasn't been functioning properly for a few weeks to a month.

    I'm taking a look at it, but my coding skills are lackluster at best. All I know is it needs a better find rift function, probably starting with a walk to the rift location before trying to find the TPA's of it.

    Best Regards

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