Page 7 of 10 FirstFirst ... 56789 ... LastLast
Results 151 to 175 of 240

Thread: [SRL-6] AIO Divination

  1. #151
    Join Date
    Mar 2015
    Location
    Washington, USA
    Posts
    20
    Mentioned
    1 Post(s)
    Quoted
    7 Post(s)

    Default

    I got this error
    The following bitmaps were not freed: [SMART Debug Image]

  2. #152
    Join Date
    Apr 2015
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I am doing Lustrous Wisps and it seems that if the rift is not in view of the camera it just sits there and doesn't do anything. Anyway to fix it?

  3. #153
    Join Date
    Aug 2009
    Location
    Nova Scotia, Canada
    Posts
    604
    Mentioned
    0 Post(s)
    Quoted
    56 Post(s)

    Default

    Doing pale wisps it sometimes wanders to the south along the water and gets lost. Of course it never happens when I have my eyes on it to see exactly how it happens.

    Edit: Turned out to be my own stupidity. Icon for prayer boost was on mainscreen area and is very similar in color to the wisps. Suspect it was "following" the prayer icon south. Hasn't happened since I moved interface.

    Edit2: No joy using this script with Flickering wisps. Works for a few minutes than starts repeatedly walking around. Checked your colors myself using autocoloraid. Your colors seem fine. Not sure what is going on.
    Last edited by Bixby Sayz; 04-16-2015 at 06:10 PM.
    Never ever approach a computer saying or even thinking "I will just do this quickly".

  4. #154
    Join Date
    May 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Script logs on and presses 'play' button, but after that, it doesn't do anything else than spam this:
    ------ TRSLobby.findPlayButton(): result = False
    ------ TRSLobby.findPlayButton(): result = False

    Am i doing something wrong?

  5. #155
    Join Date
    Nov 2014
    Location
    Estonia
    Posts
    93
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    @Vibrants it works like a charm,if it really works this flawless, u my friend will get amazing proggy!
    #excited

  6. #156
    Join Date
    Nov 2014
    Location
    Estonia
    Posts
    93
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by ckbbe View Post
    @Vibrants it works like a charm,if it really works this flawless, u my friend will get amazing proggy!
    #excited
    Yeah:/ so much for that .. ran 15min really good .. then broke ..

    then ran 9 min and then ..

    -- .walkPath(): result = False
    -- .blindWalk(): result = False
    Looking for rift
    rift not found

    then restared and then ran 1.3 min and same problem .. so overall status not working.. atleast with Vibrants

  7. #157
    Join Date
    Aug 2013
    Posts
    105
    Mentioned
    0 Post(s)
    Quoted
    43 Post(s)

    Default

    Quote Originally Posted by ckbbe View Post
    Yeah:/ so much for that .. ran 15min really good .. then broke ..

    then ran 9 min and then ..

    -- .walkPath(): result = False
    -- .blindWalk(): result = False
    Looking for rift
    rift not found

    then restared and then ran 1.3 min and same problem .. so overall status not working.. atleast with Vibrants
    I'm doing vibrants right now and have been running the script with no issues for over an hour. Check your settings again.

    EDIT: After running the script for over four hours there's one issue I've found.

    When the guthixian cache opens up the bot just spam right clicks the portal until it goes away. Not ideal.

  8. #158
    Join Date
    May 2012
    Location
    Texas
    Posts
    60
    Mentioned
    0 Post(s)
    Quoted
    19 Post(s)

    Default

    Has anyone figured out the problem that happens when the player stand still wihtout depositing the memories if the rift is not in the screen?

    It continuously collects the player's position. I checked the SPS of the rift. It seems to be correct. "THe problem is that the walktorift is returning a false."
    ------------------------------------------------------------------------------------------------------------------
    Fimmy Jallon is here ! Lets get Fimmy!

  9. #159
    Join Date
    Aug 2013
    Posts
    105
    Mentioned
    0 Post(s)
    Quoted
    43 Post(s)

    Default

    Quote Originally Posted by destinyxx View Post
    Has anyone figured out the problem that happens when the player stand still wihtout depositing the memories if the rift is not in the screen?

    It continuously collects the player's position. I checked the SPS of the rift. It seems to be correct. "THe problem is that the walktorift is returning a false."
    Which area is the fault occurring?

  10. #160
    Join Date
    May 2012
    Location
    Texas
    Posts
    60
    Mentioned
    0 Post(s)
    Quoted
    19 Post(s)

    Default

    Quote Originally Posted by Nice Balance Bro View Post
    Which area is the fault occurring?
    Lustrous wisps
    ------------------------------------------------------------------------------------------------------------------
    Fimmy Jallon is here ! Lets get Fimmy!

  11. #161
    Join Date
    Aug 2013
    Posts
    105
    Mentioned
    0 Post(s)
    Quoted
    43 Post(s)

    Default

    Quote Originally Posted by destinyxx View Post
    Lustrous wisps
    Make sure your settings are definitely correct as in post 1 and make sure you click the compass on the minimap to set the camera up. I found that if I let it login without resetting the camera it would cause that problem.

  12. #162
    Join Date
    May 2012
    Location
    Texas
    Posts
    60
    Mentioned
    0 Post(s)
    Quoted
    19 Post(s)

    Default

    Quote Originally Posted by Nice Balance Bro View Post
    Make sure your settings are definitely correct as in post 1 and make sure you click the compass on the minimap to set the camera up. I found that if I let it login without resetting the camera it would cause that problem.
    WOrking perfectly now. I think this should be posted on the first Page.

    You have to set the camera straight before starting the script, else character wont walk to rift if its out of the screen.
    ------------------------------------------------------------------------------------------------------------------
    Fimmy Jallon is here ! Lets get Fimmy!

  13. #163
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    57 Post(s)

    Default

    Working great at the moment. Started at 89 and not far off of 91 now. Will let you know when I get 99 .

  14. #164
    Join Date
    Apr 2015
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    I'm new so don't mind if this is a stupid question because I'm doing something wrong... but I keep getting

    ---- FATAL ERROR: .setup(): Unable to find map, searched path C:\Simba\Includes\SPS\img\runescape_other\brillian t_composite.png
    Error: The given DTM Index[0] doesn't exist at line 213
    Execution failed.
    File[C:\Simba\Includes\SRL-6/logs/SRL log (25-04-15 at 01.30.16 AM).txt] has not been freed in the script, freeing it now.

    and it won't let me use it at all, am I doing something wrong in the set-up?

  15. #165
    Join Date
    Jun 2012
    Posts
    43
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hmm Am i doing something wrong, it doesn't click on the wisp @ Vibrant, continues to loop 'may have found wisp' hovers over wisp but never clicking the wisp

  16. #166
    Join Date
    Apr 2015
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Script runs well when it comes to collecting wisps, however it seems to struggle to get back to the Energy Rift if its not directly on the scren.

    I've found sometimes it can go quite a distance to collect Wisps, but never seems to find its way back unless I disable SMART and manually send it back, then it runs smooth again.

    Not sure what other peoples issues are, they're probably screwing up in the setup, when I get a chance(after work, trying it out at lunch =P) I'll have a look through and see if I can adjust anything to help it returning to the well!

    EDIT - This is for the Draynor wel, may work better at others due to more Wisps closer to the well, I've recently returned to the game so Divination level 1 =P It's got me to 8 at least!

  17. #167
    Join Date
    Apr 2015
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Guys,

    Based of others comments, if you manually set your compass 'North' and set your camera to the highest view, it seems to run with no problem. I'm going to leave it going until I return to work. However the proggy doesn't seem accurate but since I started from 0 exp I can let you know how it went.

    Also read some guides on how to setup SIMBA regarding SPS maps, Player info etc. Seems a lot of people are complaining about some simple errors that are their won fault and not the scripts.

    Always think this, if the script works for others with no problem, it can work for you. It's most likely YOU have set something up run which is causing the errors, check through the script and your SPS, Interface settings etc and it should work.

  18. #168
    Join Date
    Apr 2015
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Quote Originally Posted by Zombiousdr View Post
    Guys,

    Based of others comments, if you manually set your compass 'North' and set your camera to the highest view, it seems to run with no problem. I'm going to leave it going until I return to work. However the proggy doesn't seem accurate but since I started from 0 exp I can let you know how it went.

    Also read some guides on how to setup SIMBA regarding SPS maps, Player info etc. Seems a lot of people are complaining about some simple errors that are their won fault and not the scripts.

    Always think this, if the script works for others with no problem, it can work for you. It's most likely YOU have set something up run which is causing the errors, check through the script and your SPS, Interface settings etc and it should work.
    Maybe I need to find out what I'm doing wrong... it won't even open the RS for me, so I'm obviously doing something wrong

  19. #169
    Join Date
    Aug 2006
    Posts
    33
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    At Radiants, it runs to the side of the island then just spams the small rocks out to sea.

  20. #170
    Join Date
    Apr 2015
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    9 Post(s)

    Default

    ---- Attempting to load player(s) "[Nyfors]" from army "1"
    ---- Raf_GetPlayers()
    ------ WARNING: Army doesn't exist!
    ---- Raf_GetPlayers: Result = false
    ---- ERROR: Unable to get players from army
    ---- FATAL ERROR: TPlayerArray.setup(): Failure
    Successfully executed.

    cant even run it im i doing wrong with the setup i enter my name and got my plater in rafiki,,,

  21. #171
    Join Date
    Apr 2015
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Quote Originally Posted by Haidargubbe View Post
    ---- Attempting to load player(s) "[Nyfors]" from army "1"
    ---- Raf_GetPlayers()
    ------ WARNING: Army doesn't exist!
    ---- Raf_GetPlayers: Result = false
    ---- ERROR: Unable to get players from army
    ---- FATAL ERROR: TPlayerArray.setup(): Failure
    Successfully executed.

    cant even run it im i doing wrong with the setup i enter my name and got my plater in rafiki,,,
    Set the PlayerName and PlayerArmy with the same name within Rafki, saved me a lot of confusion early on when trying out SIMBA for the first time. Basically your script error is saying there is something incorrect with what you have input, the name you entered in the Script and the one in Rafki don't match

    Maybe I need to find out what I'm doing wrong... it won't even open the RS for me, so I'm obviously doing something wrong
    Can you post the error on the script when this happens?

  22. #172
    Join Date
    Apr 2015
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Having good progress with v1.05 script is looking good! Has got me to almost level 70 in a matter of days.
    One slight issue when rift changes from three stones circling animation to a less green more blue colour and looses the stones. However easily fixed by lowering the camera angle slightly.

  23. #173
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    57 Post(s)

    Default

    Worked great from 89-97, am getting an error now at Incandescent wisps:

    tpa length is 1
    in for to do loop
    tpa size wrong
    no wisps found
    Only started happening today sometime. It does seem to get a random number of loads (usually less than five minutes worth) and then it gets into the loop above before it runs west and then the script stops.

  24. #174
    Join Date
    Mar 2012
    Posts
    90
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Error: The Box you passed to Rectangle doesn't have normal bounds: (1,775) : (576,598) at line 119
    Execution failed.
    The following DTMs were not freed: [0, 1, 2]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (07-05-15 at 02.45.54 AM).txt] has not been freed in the script, freeing it now.


    I've just returned to botting and I'm not quite sure what this means, any help.

  25. #175
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    136
    Mentioned
    0 Post(s)
    Quoted
    57 Post(s)

    Default

    Quote Originally Posted by loollool View Post
    Error: The Box you passed to Rectangle doesn't have normal bounds: (1,775) : (576,598) at line 119
    Execution failed.
    The following DTMs were not freed: [0, 1, 2]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image, Gametab Bitmap[0], Gametab Bitmap[1], Gametab Bitmap[2], Gametab Bitmap[3], Gametab Bitmap[4], Gametab Bitmap[5], Gametab Bitmap[6], Gametab Bitmap[7], Gametab Bitmap[8], Gametab Bitmap[9], Gametab Bitmap[10], Gametab Bitmap[11], Gametab Bitmap[12], Gametab Bitmap[13]]
    File[C:\Simba\Includes\SRL-6/logs/SRL log (07-05-15 at 02.45.54 AM).txt] has not been freed in the script, freeing it now.


    I've just returned to botting and I'm not quite sure what this means, any help.
    Don't quote me, but I think the script is running the character "out of bounds" so to speak. It doesn't know where it is and what to do, so it breaks. I have no idea how to script and/or fix at this present stage. Best thing to do is wait for the writer or another community member to fix... You could also try the other Divination script.

Page 7 of 10 FirstFirst ... 56789 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •