I am going to be developing my own game using Unity3D as a game engine and blender for modeling. There is still lots of work to do and will probably take months to get a version running but I don't mind as I do this as a hobby.
The game is a mech combat rpg styled game inspired on the gundam series. As such I will be modeling and animating many of the best suits and users will be able to customize the internal componets of each body part affecting how the model performs meaning that there can be a huge stat difference between two people using the same suit, ex. an empty suit and a suit full of all LV6 parts. I am aiming for realism in this game meaning that I disagree with the FPS(Poor performance/too slow/boring) and hack&slash(All you do is spam a button) approaches made for Gundam typed games to date. Controls will probably be mouse aiming weapons yet keeping the view in 3rd person(because it is cool seeing the animated model/though I originally planned to have a cockpit view) and having fully functioning melee combat. ASWD movement plus keys for jump, boost, flight and special modes such as shield, force fields and special suit attacks. Probably have it switch by distance long to short distance combat automatically or leave it to user control. There will probably be 5+ weapons per suit changeable per keys. Anything from Vulcans, rifles, cannons, missiles, sword, funnels..etc. In theory, since there will be cooldowns, you can do more dps by switching between different attack styles. There is a lot to get down on paper still but I started the modeling process. I will make a gundam class and a normal type for NPCs to develop the game with and after it is finish, I will add the rest of the models. The game will pretty much be PvP though I will allow VR simulation against NPCs as part as a training/test drive system. Pieces can greatly affect the performance of the suits, like better CPU units can lead to a smaller aim target since projectiles are launched randomly inside the area of the sight thus smaller sight will be more precise. Any power the actual suits has in the Gundam series, I will code in and allow its use. Some suits have cloaking abilities so it will be fun to fight players using one of 55+ suits which unless you know it, you will not know what its special abilities are (and even if you do, they all look somewhat similar =p especially if I allow hotzoned user defined coloring for the models, like 2-5 different colors for certain parts meaning that you will not the get suit in its original colors). There are even suits that reflect all beam attacks making beam weapons useless against them.
Currently working on modeling the 7th Gundam http://gundam.wikia.com/wiki/RX-78-7_7th_Gundam and the good part about it is that I only need to make the right side and I can just mirror the parts with blender.
It does lack detail and isn't exactly the same but it will be so small you can't really tell the difference and I am just starting to get used to the software. I can always come back and update the models without breaking disrupting the animation/coding. My modeling will get better as I go along hence why I am starting with one of the most simple models, by the time I get to the complex ones, I should be pretty proficient at it.
These are the models I will be including in the game:
Code:
Gundam Class:
1. RX-78-7 7th Gundam
2. RX-78GP03S Gundam Dendrobium Stamen
3. RX-93 Nu Gundam
4. RX-0 Unicorn Gundam
5. F91 Gundam F91 Imagine
6. LM314V24 Victory 2 Assault Gundam
7. GF13-001NHII Master Gundam
8. GF13-017NJII Burning Gundam
9. GF13-050NSWII Super Nobel Gundam
10. XXXG-00W0 Wing Gundam Zero
11. XXXG-01D2 Gundam Deathscythe Hell
12. XXXG-01WFR Gundam Fenice Rinascita
13. OZ-13MS Gundam Epyon
14. GX-9999 Gundam X Maoh
15. GX-9901-DX Gundam Double X
16. NRX-0013-CB Gundam Virsago Chest Break
17. LN-GAT-X207 Nebula Blitz Gundam
18. MBF-P02 Sengoku Astray Gundam
19. ORB-01 Akatsuki Gundam
20. ZGMF-X20EXA Extreme Gundam EXA
21. GSX-401FW Stargazer Gundam
22. PPGN-001 Gundam Exia Dark Matter
23. GN-007 Arios Gundam
24. GN-008 Seravee Gundam
25. GN-0000+GNR-010 00 Raiser Gundam
26. CB-0000G/C Reborns Gundam
27. GNT-0000 00 Quanta Gundam
28. GNY-0042-874 Gundam Artemie
29. XVM-FZC Gundam Legilis
30. GGF-001 Phoenix Gundam
31. AGE-2DH Gundam AGE-2 Dark Hound
32. AGE-FX Gundam AGE-FX
33. AGE-1G Gundam AGE-1 Glansa
34. GAT-X105B/ST Star Build Strike Gundam
Pseudo Gundams:
1. MSR-00100 Hyaku Shiki Kai
2. MSS-008 Le Cygne
3. AC-01 Miss Sazabi
4. MSN-06S Sinanju
5. OZ-00MS2B Tallgeese III
6. GNX-Y901TW Susanowo
7. XVB-FNC Fawn Farsia
Elite Suits:
1. NZ-666 Kshatriya
2. XVM-ZGC Zeydra
3. PPMS-18E Kämpfer Amazing
4. RGM-96X Jesta
5. OZ-12SMS Taurus
6. MVF-M11C Murasame
Regular Suits:
1. RMS-106 Hizack
2. OZ-06MS Leo
3. RGE-G1500 Adele Mk-II (Space Type)
You can use that gundam wikia to look them up or google although the redundancy in google is great since a lot of the models have multiple variations. Of course as with any RPG, the suit and pilot will gain experience that unlocks certain abilities for both the suit and pilot as well as mobile suit/parts tiers. To start you will get one of the three regular suits and you can win money from your opponents by defeating them in battle or by doing minigame/puzzles allowing you do get better parts even if you suck at combat.
Still, this is just an idea as of now but I will definitely keep at it and finish it. I am just sharing to get some feedback and motivate others who which to make their own game.
Useful links:
http://www.burgzergarcade.com/hack-s...ngine-tutorial - This will show you some of what the game engine can do and that it isn't that complex to code the game.