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Thread: Lumbridge Jewellery Crafter

  1. #26
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    Quote Originally Posted by big man 1 View Post
    updated via the links provided but it still doesn't work? just clicks on the skills tab or something but doesn't move any further then that.. :I

    Edit: I have commented out
    Simba Code:
    //getStartingStats;
    from the main loop so it clicks the bank and uses preset 1 but fails to do anything after that
    Debug box says :
    Code:
    Waiting a bit...
    There, ready.
    Taking a break in 16 Hours, 47 Minutes and 50 Seconds
    Failed to complete craftLoop too many times. Ending Script.
    Successfully executed.

    EDIT 2:


    So after some fidling and reinstalling simba via links and figuring out the Playermanager thing
    still with the
    Simba Code:
    //getStartingStats;
    commneted out it manages to do the "loop"
    though i think it thinks it's "level 1" crafting and only crafts 4-5 gold ammulets and rebanks and repeats

    Code:
     Numbers crunched in 15ms.
    LevelBefore: 1
    Numbers crunched in 0ms.
    LevelBefore: 1
    Numbers crunched in 0ms.
    LevelBefore: 1
    Numbers crunched in 15ms.
    Keeps spamming that.. any advice would be great
    I linked to the new simba and srl without realizing that it was not using all of the fixed gametab.simba. I recommend downgrading to your original simba and SRL and just replacing C:\Simba\Includes\SRL-6\lib\interfaces\gametabs\gametab.simba with this file attached
    Attached Files Attached Files

  2. #27
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    Quote Originally Posted by BMWxi View Post
    I linked to the new simba and srl without realizing that it was not using all of the fixed gametab.simba. I recommend downgrading to your original simba and SRL and just replacing C:\Simba\Includes\SRL-6\lib\interfaces\gametabs\gametab.simba with this file attached
    Thank you,

    I don't know what you mean by downgrading so i just reinstalled simba from Wizzup.org
    and you know updated srl & sps and then replaced the gametab with your one.. but

    It just stands there after withdrawing bars

    Code:
    Using DirectX:    False
    ItemString: Gold amulet
    ItemBox: 4
    Waiting a bit...
    There, ready.
    Taking a break in 1 Hours, 3 Minutes and 27 Seconds
    Failed to complete craftLoop too many times. Ending Script.
    Successfully executed.
    Also just noticed that it doesn't click the skill tab so the debug says
    Code:
    LevelBefore: 1
    Numbers crunched in 0ms.
    Current Rank Supreme Master First Class

  3. #28
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    Quote Originally Posted by big man 1 View Post
    Thank you,

    I don't know what you mean by downgrading so i just reinstalled simba from Wizzup.org
    and you know updated srl & sps and then replaced the gametab with your one.. but

    It just stands there after withdrawing bars

    Code:
    Using DirectX:    False
    ItemString: Gold amulet
    ItemBox: 4
    Waiting a bit...
    There, ready.
    Taking a break in 1 Hours, 3 Minutes and 27 Seconds
    Failed to complete craftLoop too many times. Ending Script.
    Successfully executed.
    Also just noticed that it doesn't click the skill tab so the debug says
    Code:
    LevelBefore: 1
    Numbers crunched in 0ms.
    That's odd, I tested it using normal simba and normal SRL (but with gametab.simba updated) and it worked fine. I think I was using OpenGL too.
    If you don't have SRL Debug enabled could you enable that and then post the debug it gives you?

  4. #29
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    Code:
    Compiled successfully in 1280 ms.
    You have the newest version!
    -- TPlayerArray.setup()
    ---- Loaded player:xxxxxx
    -- TPlayerArray.setup(): Success
    Casting metal:    Gold
    ItemType:         Amulet
    Gemstone:         
    Items to craft:   1000
    Script Debug:     True
    SRL Debug:        False
    Script Paint:     True
    Taking Breaks:    False
    Using AntiBan:    False
    Using DirectX:    False
    loading Bitmaps.
    Loaded 1 BMP meJzj1ipmlwtmFbKkBDEyyoCRMiWIicmYickGjJzJRszMPpQjVtZgyhELSzTliJU1mSDiV1JHRtjUZONBEF3nzzxGRmBz0FQW40LI2uHOQDIHoZKDoxoXQtaCSwQiSLwJcHFMEW7uJqwI2RBcauDKeHi6sCJkQ3CpgSvj4JiCFaF6h4AaVlbsCDUiUMThIgQNwWoOmgicy8LyGhfCn06Q2XgMgZiDNcUiW0HQEGSj4AhNHMz+TA1EFXMOU24OMCOzsExhYVnFyrqZbAQA+0KN6A==
    Loaded 2 BMP
    Loaded 3 BMP
    Loaded 4 BMP
    Loading Paths
    Paths Loaded
    Casting metal:    Gold
    ItemType:         Amulet
    Gemstone:         
    Items to craft:   1000
    Script Debug:     True
    SRL Debug:        False
    Script Paint:     True
    Taking Breaks:    False
    Using AntiBan:    False
    Using DirectX:    False
    ItemString: Gold amulet
    ItemBox: 4
    Waiting a bit...
    There, ready.
    Starting with 158864 Crafting XP.
    Starting with 54 levels.
    Taking a break in 1 Hours, 3 Minutes and 31 Seconds
    Starting bankLoop.
    Walking to bank
    Walked.
    Waiting for bankScreen to close.
    Banked: True
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    Walked.
    Found 0 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Failed to complete craftLoop too many times. Ending Script.
    Successfully executed.
    Restarted Pc Fresh installed simba ..replaced the gametab file and that's what it showed :I

    I'm running it in OpenGL too , i tired switching to DirectX but the screen flickers like crazy as if it were refreshing on the top left it keeps saying 'loading"
    Doesn't log player in ;[

    Where it says " did not click furnace .. it didn't even move from the bank. so i don't know why it would say that.
    Current Rank Supreme Master First Class

  5. #30
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    Soo after some fiddling it came to mind that the mini map might be a problem too.. i walked towards the castle a bit to load up the mini map because in OpenGL im not sure if you guys have this problem or not but for me it doesn't load untill i reach a certain area where the "loading" screen pops up and it refreshes it or something so the mini map is "complete" so..

    The script did 2 full inventories and stoped .. debug said .. "Failed to withdraw a full inventory. Ending Script."
    though it was standing at the furnace with a full invent .. restarted script seeing how it goes. has done 3 loads so far.
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  6. #31
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    Quote Originally Posted by big man 1 View Post
    Soo after some fiddling it came to mind that the mini map might be a problem too.. i walked towards the castle a bit to load up the mini map because in OpenGL im not sure if you guys have this problem or not but for me it doesn't load untill i reach a certain area where the "loading" screen pops up and it refreshes it or something so the mini map is "complete" so..

    The script did 2 full inventories and stoped .. debug said .. "Failed to withdraw a full inventory. Ending Script."
    though it was standing at the furnace with a full invent .. restarted script seeing how it goes. has done 3 loads so far.
    Well the minimap issue would be why it wasn't walking to the furnace, but I don't know why it would think the inventory wasn't full.

    If you could post the debug with SRL Debug enabled from the last few loads if it happens again that would be great.

  7. #32
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    Quote Originally Posted by BMWxi View Post
    Well the minimap issue would be why it wasn't walking to the furnace, but I don't know why it would think the inventory wasn't full.

    If you could post the debug with SRL Debug enabled from the last few loads if it happens again that would be great.
    Code:
    Compiled successfully in 1528 ms.
    You have the newest version!
    -- TPlayerArray.setup()
    ---- Loaded player:XXXXXXXXX
    -- TPlayerArray.setup(): Success
    Casting metal:    Gold
    ItemType:         Amulet
    Gemstone:         
    Items to craft:   10000
    Script Debug:     True
    SRL Debug:        True
    Script Paint:     False
    Taking Breaks:    False
    Using AntiBan:    False
    Using DirectX:    False
    -- setupSRL()
    ---- Setting up SRL...
    ---- initSmart():
    ------ Attempting to pair to a previously spawned client
    ------ smartPairToExistingClient():
    -------- Found 1 free client(s), attempting to pair to one...
    ---------- smartSetAsTarget(): Succesfully set SMART[4336] as Simba's target
    -------- Succesfully paired to a existing client, SMART[4336]
    ------ smartPairToExistingClient(): result = true
    ------ Succesfully initialized via pairing to a previously spawned client
    ---- initSmart()
    ---- Waiting up to 5 minutes for RS to load...
    ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 397}
    ------ TRSActionBar.__find(): result = true (height = 75)
    ------ Dynamic interfaces have been set.
    ---- Client is ready.
    ---- Setup SRL in 125ms.
    -- setupSRL(): True
    loading Bitmaps.
    Loaded 1 BMP meJzj1ipmlwtmFbKkBDEyyoCRMiWIicmYickGjJzJRszMPpQjVtZgyhELSzTliJU1mSDiV1JHRtjUZONBEF3nzzxGRmBz0FQW40LI2uHOQDIHoZKDoxoXQtaCSwQiSLwJcHFMEW7uJqwI2RBcauDKeHi6sCJkQ3CpgSvj4JiCFaF6h4AaVlbsCDUiUMThIgQNwWoOmgicy8LyGhfCn06Q2XgMgZiDNcUiW0HQEGSj4AhNHMz+TA1EFXMOU24OMCOzsExhYVnFyrqZbAQA+0KN6A==
    Loaded 2 BMP
    Loaded 3 BMP
    Loaded 4 BMP
    Loading Paths
    -- Lumbridge.init()
    ---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\lumbridge_crafter.png)
    ---- Setup area "lumbridge_crafter" in 47ms
    -- Lumbridge.init()
    Paths Loaded
    Casting metal:    Gold
    ItemType:         Amulet
    Gemstone:         
    Items to craft:   10000
    Script Debug:     True
    SRL Debug:        True
    Script Paint:     False
    Taking Breaks:    False
    Using AntiBan:    False
    Using DirectX:    False
    ItemString: Gold amulet
    ItemBox: 4
    -- TPlayer.login()
    ---- Already logged in
    ---- Logged in: XXXXXXX
    -- TPlayer.login(): True
    Waiting a bit...
    -- exitTreasure()
    -- exitTreasure(): result = False
    There, ready.
    ---- TRSGameTab.__initTabs(): Setup gametab properties
    -- TRSGameTabs.openTab(1)
    ---- Tab is already visible, bringing to front
    -- TRSGameTabs.openTab(1): = True
    -- tabStats.getSkillLevel(13): result = 55
    ---- TRSTabStats.getSkillInfo(): result = 182174
    Starting with 182174 Crafting XP.
    Starting with 55 levels.
    Taking a break in 10 Hours, 5 Minutes and 26 Seconds
    Starting bankLoop.
    -- Lumbridge.getPlayerPos(): result = {X = 202, Y = 174}, took 110 ms
    -- TRSBankscreen.__openChest()
    ---- isMouseOverText()
    ------ Current mouse-over text: "Use Bank chest"
    ------ Found "Use Bank" in mouse-over string: "Use Bank chest"
    ---- isMouseOverText(): True
    ---- Succesfully opened the bank
    -- TRSBankscreen.__openChest() result = true
    Waiting for bankScreen to close.
    Banked: True
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Walking to furnace
    -- Lumbridge.getPlayerPos(): result = {X = 202, Y = 174}, took 94 ms
    Walked.
    Found 2 furnace slots.
    Less than 3 slots found.
    0
    Did not click Furnace.
    Walking to furnace
    -- Lumbridge.getPlayerPos(): result = {X = 238, Y = 182}, took 94 ms
    Walked.
    Found 3 furnace slots.
    Less than 5 slots found, found furnace
    324
    waiting for text
    -- isMouseOverText()
    ---- Current mouse-over text: "Smelt Furnace"
    ---- Found "melt" in mouse-over string: "Smelt Furnace"
    -- isMouseOverText(): True
    -- isMouseOverText()
    ---- Current mouse-over text: ""
    ---- Current mouse-over text: "Smelt Furnace"
    ---- Found "melt" in mouse-over string: "Smelt Furnace"
    -- isMouseOverText(): True
    waiting for furnace interface
    Clicked Furnace
    LevelBefore: 55
    Numbers crunched in 0ms.
    ---- TRSProductionScreen.getSelectedBoxText(): result = Gold amulet
    Gold amulet is already selected.
    Botmap yes :)
    Botmap no :(
    Starting bankLoop.
    -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 182}, took 94 ms
    Walking to bank
    -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 182}, took 94 ms
    updating progress
    XPGained: 840
    CraftingXP: 183014
    LevelBefore: 55
    LevelDifference1: 0
    LevelDifference2: 0
    ------------------------------------------------------------------
    Crafting: Gold amulet
    XP Gained: 840
    XP /h: 32707
    Crafting Level: 55
    Levels  Gained: 0
    Items Crafted: 28
    Time Running: 1 Minutes and 15 Seconds
    TTL: 1 Minutes and 52 Seconds
    ------------------------------------------------------------------
    Taking a break in 10 Hours, 4 Minutes and 11 Seconds
    ------------------------------------------------------------------
    Numbers painted in 32ms.
    Walked.
    -- TRSBankscreen.__openChest()
    ---- isMouseOverText()
    ------ Current mouse-over text: "Use Bank chest"
    ------ Found "Use Bank" in mouse-over string: "Use Bank chest"
    ---- isMouseOverText(): True
    ---- Succesfully opened the bank
    -- TRSBankscreen.__openChest() result = true
    Waiting for bankScreen to close.
    Banked: True
    Walking to furnace
    -- Lumbridge.getPlayerPos(): result = {X = 202, Y = 174}, took 109 ms
    Walked.
    Found 3 furnace slots.
    Less than 5 slots found, found furnace
    359
    waiting for text
    -- isMouseOverText()
    ---- Current mouse-over text: "Smelt Furnace"
    ---- Found "melt" in mouse-over string: "Smelt Furnace"
    -- isMouseOverText(): True
    -- isMouseOverText()
    ---- Current mouse-over text: "Smelt Furnace"
    ---- Found "melt" in mouse-over string: "Smelt Furnace"
    -- isMouseOverText(): True
    waiting for furnace interface
    Clicked Furnace
    LevelBefore: 55
    Numbers crunched in 0ms.
    ---- TRSProductionScreen.getSelectedBoxText(): result = Gold amulet
    Gold amulet is already selected.
    Botmap yes :)
    Botmap no :(
    Starting bankLoop.
    -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 186}, took 109 ms
    Walking to bank
    -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 186}, took 109 ms
    updating progress
    XPGained: 1680
    CraftingXP: 183854
    LevelBefore: 55
    LevelDifference1: 0
    LevelDifference2: 0
    ------------------------------------------------------------------
    Crafting: Gold amulet
    XP Gained: 1680
    XP /h: 36521
    Crafting Level: 55
    Levels  Gained: 0
    Items Crafted: 56
    Time Running: 2 Minutes and 28 Seconds
    TTL: 18 Seconds
    ------------------------------------------------------------------
    Taking a break in 10 Hours, 2 Minutes and 57 Seconds
    ------------------------------------------------------------------
    Numbers painted in 47ms.
    Walked.
    -- TRSBankscreen.__openChest()
    ---- isMouseOverText()
    ------ Current mouse-over text: ""
    ------ Current mouse-over text: "Use Bank chest"
    ------ Found "Use Bank" in mouse-over string: "Use Bank chest"
    ---- isMouseOverText(): True
    ---- Succesfully opened the bank
    -- TRSBankscreen.__openChest() result = true
    Waiting for bankScreen to close.
    Banked: True
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Walking to furnace
    -- Lumbridge.getPlayerPos(): result = {X = 198, Y = 174}, took 110 ms
    Walked.
    -- TRSGameTabs.openTab(2)
    ---- Opening tab via gametab navigation bar
    -- TRSGameTabs.openTab(2): result = False
    Failed to withdraw a full inventory. Ending Script.
    -- Succesfully freed SMART[4336]
    -- Freeing gametabs bitmaps...
    Successfully executed.
    it's odd how it says time untill break is 10mins though in the pop form i typed in 600mins till next break.. but yeah .. it does like 2-3 loads and then withdraws full load and walks to the furnace and stands there and terminates script ..
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  8. #33
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    Quote Originally Posted by big man 1 View Post
    Code:
    code
    it's odd how it says time untill break is 10mins though in the pop form i typed in 600mins till next break.. but yeah .. it does like 2-3 loads and then withdraws full load and walks to the furnace and stands there and terminates script ..
    Code:
    -- TRSGameTabs.openTab(2): result = False
    For some reason SRL isn't detecting that your backpack is open. This is why the script thinks you have failed to withdraw a full inventory, because tabBackpack.isFull() is returning false.


    Also where does it say that the time until break is 10 minutes? The debug says it is in 10 hours:

    Code:
    ------------------------------------------------------------------
    Crafting: Gold amulet
    XP Gained: 840
    XP /h: 32707
    Crafting Level: 55
    Levels  Gained: 0
    Items Crafted: 28
    Time Running: 1 Minutes and 15 Seconds
    TTL: 1 Minutes and 52 Seconds
    ------------------------------------------------------------------
    Taking a break in 10 Hours, 4 Minutes and 11 Seconds
    ------------------------------------------------------------------

  9. #34
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    Quote Originally Posted by BMWxi View Post
    For some reason SRL isn't detecting that your backpack is open. This is why the script thinks you have failed to withdraw a full inventory, because tabBackpack.isFull() is returning false.


    Also where does it say that the time until break is 10 minutes? The debug says it is in 10 hours:
    what can i do to fix it ? ;o and some times it shows that its 10mins :I
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    Quote Originally Posted by big man 1 View Post
    what can i do to fix it ? ;o and some times it shows that its 10mins :I
    Well a good start would be taking a small screenshot of the backpack symbol in png format and sending it to me so I can compare it with the one I have. Not sure what the result of that will be because I'm using the same one without issues, but if they are different then that's interesting. Also I assume that your brightness is at maximum and your interfaces are correctly set up? If they're not then there's no point in me changing anything, so check that first.

  11. #36
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    kanSiNm.png

    Yes my settings are accurate all my other scripts work fine . brightness to max and interface set up as requested by OP
    i have taken a snap shot of the backpack hope it helps
    Current Rank Supreme Master First Class

  12. #37
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    Quote Originally Posted by big man 1 View Post
    kanSiNm.png

    Yes my settings are accurate all my other scripts work fine . brightness to max and interface set up as requested by OP
    i have taken a snap shot of the backpack hope it helps
    I'm going by memory, but that looks slightly different than the one I made a bmp of. Mine had a reddish pixel near the center.

    go to gametabs.simba and replace line 170 with this:

    Code:
    _bmp := BitmapFromString(11, 5, 'meJxTkVMXkAziktRgZGAQlLJTcs2SMPKCiADZgU0LxEQEIGwgYuMXAyKgMiACCiqnVBWfeKcipw5kA0WUnTuACKgXJMusDDTHJnuiqGIBUAFEC8R8IAIqA5IgLSlVQPUQEyCGAHUBEUQZ0BCgAv22ZQAMpCD0');

  13. #38
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    I really appreciate your help mate , seems to have done around 6 loads so far without getting stuck .. my long haul will begin when i have superheated 10k+ gold ores .. for now its working alright

    thank you again , will let you know if anything pops up
    Current Rank Supreme Master First Class

  14. #39
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    Current Rank Supreme Master First Class

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    There, ready.
    Unable to find accurate numbers for current XP and level.

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    Quote Originally Posted by big man 1 View Post
    Nice proggy, I'll add it to the main post!

    Quote Originally Posted by Cyanempire View Post
    There, ready.
    Unable to find accurate numbers for current XP and level.
    That means that the numbers that it got from your crafting XP did not match up with your crafting level.

    I've added some debug to this function and will PM it to you. If you run it with SRL Debug and Script Debug enabled that should tell us what the problem is.

  17. #42
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    it keeps clicking the nav bar tab specifically the stats and backpack tab.. then comes up with that error.

  18. #43
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    Quote Originally Posted by Cyanempire View Post
    it keeps clicking the nav bar tab specifically the stats and backpack tab.. then comes up with that error.
    The problem is that it isn't finding the stats tab. Are you using the version of gametab.simba that I posted a few posts back? (You may also need to change the backpack bmp to the one I posted after that, but try just the gametab.simba update first)

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    i already changed it with the ones you posted awhile back
    it still keeps pressing the stat tab and backpack tab then ends.

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    Quote Originally Posted by Cyanempire View Post
    i already changed it with the ones you posted awhile back
    it still keeps pressing the stat tab and backpack tab then ends.
    PM me a png image of the tab symbols, I guess the bitmaps aren't working again. We might need a better way of finding them than bitmaps if Jagex are altering them so much.

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    Yeah, I'm having the same issue. The updated gametab.simba and code temporarily fixed it, but the script bugged out after an hour. Restarted the script and it didn't even work. It messes around 'trying' to find the gametab, ends up clicking on the skill tab, walks to the furnace and then logs me out.

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    Quote Originally Posted by Cyanempire View Post
    Quote Originally Posted by Kato View Post
    Yeah, I'm having the same issue. The updated gametab.simba and code temporarily fixed it, but the script bugged out after an hour. Restarted the script and it didn't even work. It messes around 'trying' to find the gametab, ends up clicking on the skill tab, walks to the furnace and then logs me out.
    Until the part of the SRL include that detects the game tabs is back in working order the script will not work properly.

    I'm going to see if I can find out why the tab symbols keep changing for you guys but until there's been a fix they won't be detected reliably.

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    Quote Originally Posted by BMWxi View Post
    Until the part of the SRL include that detects the game tabs is back in working order the script will not work properly.

    I'm going to see if I can find out why the tab symbols keep changing for you guys but until there's been a fix they won't be detected reliably.
    Can you post a bug in the section with what's up?

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    Quote Originally Posted by Olly View Post
    Can you post a bug in the section with what's up?
    I'm not sure exactly what's up, but it seems the symbols for the backpack/skill tabs (maybe others too) keep changing.

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