Thank you,
I don't know what you mean by downgrading so i just reinstalled simba from Wizzup.org
and you know updated srl & sps and then replaced the gametab with your one.. but
It just stands there after withdrawing bars
Also just noticed that it doesn't click the skill tab so the debug saysCode:Using DirectX: False ItemString: Gold amulet ItemBox: 4 Waiting a bit... There, ready. Taking a break in 1 Hours, 3 Minutes and 27 Seconds Failed to complete craftLoop too many times. Ending Script. Successfully executed.
Code:LevelBefore: 1 Numbers crunched in 0ms.
Current Rank Supreme Master First Class
Restarted Pc Fresh installed simba ..replaced the gametab file and that's what it showed :ICode:Compiled successfully in 1280 ms. You have the newest version! -- TPlayerArray.setup() ---- Loaded player:xxxxxx -- TPlayerArray.setup(): Success Casting metal: Gold ItemType: Amulet Gemstone: Items to craft: 1000 Script Debug: True SRL Debug: False Script Paint: True Taking Breaks: False Using AntiBan: False Using DirectX: False loading Bitmaps. Loaded 1 BMP meJzj1ipmlwtmFbKkBDEyyoCRMiWIicmYickGjJzJRszMPpQjVtZgyhELSzTliJU1mSDiV1JHRtjUZONBEF3nzzxGRmBz0FQW40LI2uHOQDIHoZKDoxoXQtaCSwQiSLwJcHFMEW7uJqwI2RBcauDKeHi6sCJkQ3CpgSvj4JiCFaF6h4AaVlbsCDUiUMThIgQNwWoOmgicy8LyGhfCn06Q2XgMgZiDNcUiW0HQEGSj4AhNHMz+TA1EFXMOU24OMCOzsExhYVnFyrqZbAQA+0KN6A== Loaded 2 BMP Loaded 3 BMP Loaded 4 BMP Loading Paths Paths Loaded Casting metal: Gold ItemType: Amulet Gemstone: Items to craft: 1000 Script Debug: True SRL Debug: False Script Paint: True Taking Breaks: False Using AntiBan: False Using DirectX: False ItemString: Gold amulet ItemBox: 4 Waiting a bit... There, ready. Starting with 158864 Crafting XP. Starting with 54 levels. Taking a break in 1 Hours, 3 Minutes and 31 Seconds Starting bankLoop. Walking to bank Walked. Waiting for bankScreen to close. Banked: True Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace Walked. Found 0 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Failed to complete craftLoop too many times. Ending Script. Successfully executed.
I'm running it in OpenGL too , i tired switching to DirectX but the screen flickers like crazy as if it were refreshing on the top left it keeps saying 'loading"
Doesn't log player in ;[
Where it says " did not click furnace .. it didn't even move from the bank. so i don't know why it would say that.
Current Rank Supreme Master First Class
Soo after some fiddling it came to mind that the mini map might be a problem too.. i walked towards the castle a bit to load up the mini map because in OpenGL im not sure if you guys have this problem or not but for me it doesn't load untill i reach a certain area where the "loading" screen pops up and it refreshes it or something so the mini map is "complete" so..
The script did 2 full inventories and stoped .. debug said .. "Failed to withdraw a full inventory. Ending Script."
though it was standing at the furnace with a full invent .. restarted script seeing how it goes. has done 3 loads so far.
Current Rank Supreme Master First Class
it's odd how it says time untill break is 10mins though in the pop form i typed in 600mins till next break.. but yeah .. it does like 2-3 loads and then withdraws full load and walks to the furnace and stands there and terminates script ..Code:Compiled successfully in 1528 ms. You have the newest version! -- TPlayerArray.setup() ---- Loaded player:XXXXXXXXX -- TPlayerArray.setup(): Success Casting metal: Gold ItemType: Amulet Gemstone: Items to craft: 10000 Script Debug: True SRL Debug: True Script Paint: False Taking Breaks: False Using AntiBan: False Using DirectX: False -- setupSRL() ---- Setting up SRL... ---- initSmart(): ------ Attempting to pair to a previously spawned client ------ smartPairToExistingClient(): -------- Found 1 free client(s), attempting to pair to one... ---------- smartSetAsTarget(): Succesfully set SMART[4336] as Simba's target -------- Succesfully paired to a existing client, SMART[4336] ------ smartPairToExistingClient(): result = true ------ Succesfully initialized via pairing to a previously spawned client ---- initSmart() ---- Waiting up to 5 minutes for RS to load... ------ TRSActionBar.__findButton(): Found the actionbar button @ {X = 566, Y = 397} ------ TRSActionBar.__find(): result = true (height = 75) ------ Dynamic interfaces have been set. ---- Client is ready. ---- Setup SRL in 125ms. -- setupSRL(): True loading Bitmaps. Loaded 1 BMP meJzj1ipmlwtmFbKkBDEyyoCRMiWIicmYickGjJzJRszMPpQjVtZgyhELSzTliJU1mSDiV1JHRtjUZONBEF3nzzxGRmBz0FQW40LI2uHOQDIHoZKDoxoXQtaCSwQiSLwJcHFMEW7uJqwI2RBcauDKeHi6sCJkQ3CpgSvj4JiCFaF6h4AaVlbsCDUiUMThIgQNwWoOmgicy8LyGhfCn06Q2XgMgZiDNcUiW0HQEGSj4AhNHMz+TA1EFXMOU24OMCOzsExhYVnFyrqZbAQA+0KN6A== Loaded 2 BMP Loaded 3 BMP Loaded 4 BMP Loading Paths -- Lumbridge.init() ---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\lumbridge_crafter.png) ---- Setup area "lumbridge_crafter" in 47ms -- Lumbridge.init() Paths Loaded Casting metal: Gold ItemType: Amulet Gemstone: Items to craft: 10000 Script Debug: True SRL Debug: True Script Paint: False Taking Breaks: False Using AntiBan: False Using DirectX: False ItemString: Gold amulet ItemBox: 4 -- TPlayer.login() ---- Already logged in ---- Logged in: XXXXXXX -- TPlayer.login(): True Waiting a bit... -- exitTreasure() -- exitTreasure(): result = False There, ready. ---- TRSGameTab.__initTabs(): Setup gametab properties -- TRSGameTabs.openTab(1) ---- Tab is already visible, bringing to front -- TRSGameTabs.openTab(1): = True -- tabStats.getSkillLevel(13): result = 55 ---- TRSTabStats.getSkillInfo(): result = 182174 Starting with 182174 Crafting XP. Starting with 55 levels. Taking a break in 10 Hours, 5 Minutes and 26 Seconds Starting bankLoop. -- Lumbridge.getPlayerPos(): result = {X = 202, Y = 174}, took 110 ms -- TRSBankscreen.__openChest() ---- isMouseOverText() ------ Current mouse-over text: "Use Bank chest" ------ Found "Use Bank" in mouse-over string: "Use Bank chest" ---- isMouseOverText(): True ---- Succesfully opened the bank -- TRSBankscreen.__openChest() result = true Waiting for bankScreen to close. Banked: True -- TRSGameTabs.openTab(2) ---- Opening tab via gametab navigation bar -- TRSGameTabs.openTab(2): result = False Walking to furnace -- Lumbridge.getPlayerPos(): result = {X = 202, Y = 174}, took 94 ms Walked. Found 2 furnace slots. Less than 3 slots found. 0 Did not click Furnace. Walking to furnace -- Lumbridge.getPlayerPos(): result = {X = 238, Y = 182}, took 94 ms Walked. Found 3 furnace slots. Less than 5 slots found, found furnace 324 waiting for text -- isMouseOverText() ---- Current mouse-over text: "Smelt Furnace" ---- Found "melt" in mouse-over string: "Smelt Furnace" -- isMouseOverText(): True -- isMouseOverText() ---- Current mouse-over text: "" ---- Current mouse-over text: "Smelt Furnace" ---- Found "melt" in mouse-over string: "Smelt Furnace" -- isMouseOverText(): True waiting for furnace interface Clicked Furnace LevelBefore: 55 Numbers crunched in 0ms. ---- TRSProductionScreen.getSelectedBoxText(): result = Gold amulet Gold amulet is already selected. Botmap yes :) Botmap no :( Starting bankLoop. -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 182}, took 94 ms Walking to bank -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 182}, took 94 ms updating progress XPGained: 840 CraftingXP: 183014 LevelBefore: 55 LevelDifference1: 0 LevelDifference2: 0 ------------------------------------------------------------------ Crafting: Gold amulet XP Gained: 840 XP /h: 32707 Crafting Level: 55 Levels Gained: 0 Items Crafted: 28 Time Running: 1 Minutes and 15 Seconds TTL: 1 Minutes and 52 Seconds ------------------------------------------------------------------ Taking a break in 10 Hours, 4 Minutes and 11 Seconds ------------------------------------------------------------------ Numbers painted in 32ms. Walked. -- TRSBankscreen.__openChest() ---- isMouseOverText() ------ Current mouse-over text: "Use Bank chest" ------ Found "Use Bank" in mouse-over string: "Use Bank chest" ---- isMouseOverText(): True ---- Succesfully opened the bank -- TRSBankscreen.__openChest() result = true Waiting for bankScreen to close. Banked: True Walking to furnace -- Lumbridge.getPlayerPos(): result = {X = 202, Y = 174}, took 109 ms Walked. Found 3 furnace slots. Less than 5 slots found, found furnace 359 waiting for text -- isMouseOverText() ---- Current mouse-over text: "Smelt Furnace" ---- Found "melt" in mouse-over string: "Smelt Furnace" -- isMouseOverText(): True -- isMouseOverText() ---- Current mouse-over text: "Smelt Furnace" ---- Found "melt" in mouse-over string: "Smelt Furnace" -- isMouseOverText(): True waiting for furnace interface Clicked Furnace LevelBefore: 55 Numbers crunched in 0ms. ---- TRSProductionScreen.getSelectedBoxText(): result = Gold amulet Gold amulet is already selected. Botmap yes :) Botmap no :( Starting bankLoop. -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 186}, took 109 ms Walking to bank -- Lumbridge.getPlayerPos(): result = {X = 246, Y = 186}, took 109 ms updating progress XPGained: 1680 CraftingXP: 183854 LevelBefore: 55 LevelDifference1: 0 LevelDifference2: 0 ------------------------------------------------------------------ Crafting: Gold amulet XP Gained: 1680 XP /h: 36521 Crafting Level: 55 Levels Gained: 0 Items Crafted: 56 Time Running: 2 Minutes and 28 Seconds TTL: 18 Seconds ------------------------------------------------------------------ Taking a break in 10 Hours, 2 Minutes and 57 Seconds ------------------------------------------------------------------ Numbers painted in 47ms. Walked. -- TRSBankscreen.__openChest() ---- isMouseOverText() ------ Current mouse-over text: "" ------ Current mouse-over text: "Use Bank chest" ------ Found "Use Bank" in mouse-over string: "Use Bank chest" ---- isMouseOverText(): True ---- Succesfully opened the bank -- TRSBankscreen.__openChest() result = true Waiting for bankScreen to close. Banked: True -- TRSGameTabs.openTab(2) ---- Opening tab via gametab navigation bar -- TRSGameTabs.openTab(2): result = False Walking to furnace -- Lumbridge.getPlayerPos(): result = {X = 198, Y = 174}, took 110 ms Walked. -- TRSGameTabs.openTab(2) ---- Opening tab via gametab navigation bar -- TRSGameTabs.openTab(2): result = False Failed to withdraw a full inventory. Ending Script. -- Succesfully freed SMART[4336] -- Freeing gametabs bitmaps... Successfully executed.![]()
Current Rank Supreme Master First Class
For some reason SRL isn't detecting that your backpack is open. This is why the script thinks you have failed to withdraw a full inventory, because tabBackpack.isFull() is returning false.Code:-- TRSGameTabs.openTab(2): result = False
Also where does it say that the time until break is 10 minutes? The debug says it is in 10 hours:
Code:------------------------------------------------------------------ Crafting: Gold amulet XP Gained: 840 XP /h: 32707 Crafting Level: 55 Levels Gained: 0 Items Crafted: 28 Time Running: 1 Minutes and 15 Seconds TTL: 1 Minutes and 52 Seconds ------------------------------------------------------------------ Taking a break in 10 Hours, 4 Minutes and 11 Seconds ------------------------------------------------------------------
Well a good start would be taking a small screenshot of the backpack symbol in png format and sending it to me so I can compare it with the one I have. Not sure what the result of that will be because I'm using the same one without issues, but if they are different then that's interesting. Also I assume that your brightness is at maximum and your interfaces are correctly set up? If they're not then there's no point in me changing anything, so check that first.
kanSiNm.png
Yes my settings are accurate all my other scripts work fine . brightness to max and interface set up as requested by OP
i have taken a snap shot of the backpack hope it helps
Current Rank Supreme Master First Class
I'm going by memory, but that looks slightly different than the one I made a bmp of. Mine had a reddish pixel near the center.
go to gametabs.simba and replace line 170 with this:
Code:_bmp := BitmapFromString(11, 5, 'meJxTkVMXkAziktRgZGAQlLJTcs2SMPKCiADZgU0LxEQEIGwgYuMXAyKgMiACCiqnVBWfeKcipw5kA0WUnTuACKgXJMusDDTHJnuiqGIBUAFEC8R8IAIqA5IgLSlVQPUQEyCGAHUBEUQZ0BCgAv22ZQAMpCD0');
I really appreciate your help mate , seems to have done around 6 loads so far without getting stuck .. my long haul will begin when i have superheated 10k+ gold ores .. for now its working alright
thank you again , will let you know if anything pops up
Current Rank Supreme Master First Class
Current Rank Supreme Master First Class
There, ready.
Unable to find accurate numbers for current XP and level.
Nice proggy, I'll add it to the main post!
That means that the numbers that it got from your crafting XP did not match up with your crafting level.
I've added some debug to this function and will PM it to you. If you run it with SRL Debug and Script Debug enabled that should tell us what the problem is.
it keeps clicking the nav bar tab specifically the stats and backpack tab.. then comes up with that error.
i already changed it with the ones you posted awhile back
it still keeps pressing the stat tab and backpack tab then ends.
Yeah, I'm having the same issue. The updated gametab.simba and code temporarily fixed it, but the script bugged out after an hour. Restarted the script and it didn't even work. It messes around 'trying' to find the gametab, ends up clicking on the skill tab, walks to the furnace and then logs me out.
Until the part of the SRL include that detects the game tabs is back in working order the script will not work properly.
I'm going to see if I can find out why the tab symbols keep changing for you guys but until there's been a fix they won't be detected reliably.
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