Alright, just pm me if you need help with anything.
Maybe they started to use the same functions they were already using for Guild-Doors.
Guild door colors are different from server to server and change every 12 hours. Which is pretty good to counter color-detection-bots.
if they start this on the whole interface we will have a rough time getting scripts working for a long time ...
it's just a probability though ^^....
Flawless. Did all the aforementioned fixes
Hey good people,
I think I found something here. Like someone else, the script was also ending randomly for me with the error: "Failed to withdraw a full inventory. Ending Script." My inventory was completely full. So I wondered how all of a sudden it would do a few loads then stop randomly. After observing this happen a few times I saw that the inventory location was changing randomly. At first, your inventory is located here: KclcrVm.png but after a while something triggered it to move here: . This is what's causing the script to think your inventory is empty. I'm not quite sure about this, but I think the first picture is the preset Old School and the second is how the inventory looks in the preset RS3 Classic. You can easily move the inventory back by just dragging it to it's position in the first picture but it just reverts back again and the script stops. Weird stuff.
Last edited by baboushkah; 09-22-2014 at 03:14 AM.
Hey good people,
I noticed that the inventory place is changing causing the script to result in "Failed to withdraw a full inventory. Ending Script." at random times. Somehow the inventory place just changes from this spot: to this spot: The script then ends because it can't detect the inventory. I think this happens because the first pic is the Old School preset and the second pic is the RS3 Classic preset and somehow the Old School just changes to RS3 Classic preset and what seems to be a random time (Or else the some of the script's movement must cause it). Weird Stuff.
"
..................
Unable to find accurate numbers for current XP and level.
Successfully executed."
Script Debug: True
SRL Debug: True
Script Paint: True
Taking Breaks: False
Using AntiBan: True
Using DirectX: False
Chance of AntiBan: 0.1
ItemString: Gold amulet
ItemBox: 4
-- TPlayer.login()
---- Already logged in
---- Logged in: xxxx
-- TPlayer.login(): True
Waiting a bit...
There, ready.
---- TRSGameTab.__initTabs(): Setup gametab properties
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
-- TRSGameTabs.openTab(1)
---- Opening tab via gametab navigation bar
-- TRSGameTabs.openTab(1): result = False
Unable to find accurate numbers for current XP and level.
-- Succesfully freed SMART[6036]
-- Freeing gametabs bitmaps...
Successfully executed.
debug record
As you can see from
your SRL can't detect that your skills tab is open. You could try various fixes posted earlier in this thread, or if those don't work you could try updating your SRL and Simba to the new ones. They might have this fixed.Code:-- TRSGameTabs.openTab(1): result = False
I'll test when I get home whether the new Simba and SRL have the gametabs fixed so i can say for sure which way will work.
EDIT:
I tested it, here is what you need:
Simba from here: https://villavu.com/forum/showthread.php?t=110246
SRL from here: https://github.com/SRL/SRL-6/archive/New_Simba.zip
There may be other working combinations of things, so if you have something that works you can continue using it. If something isn't working, try using those.
Tyvm.it works for me now.
It takes the bars from the bank then smelts then it just stands there.
Debug please.
Edit:
@Assassinranger;
The script has been updated, please see the 1st post for more information. Also a note, do not go to my site. I am currently having DNS issues and you will be redirected to sites not in my control.
After making 4-6 tiara the script bankloop and stop.
I heard that Jagex updated the production screen. I think @Turpinator; updated the SRL function that detects it, so update your SRL and try again.
Is there a link related to his work?
https://github.com/SRL/SRL-6/commit/...c9487dd0747032
It should be in the SRL autoupdate though so all you should have to do is go to Simba and click SRL > Check for update
Still doesn't work, after 1-4 seconds of crafting the bot go bankloop and keep doing this until it crash.
''Failed to complete bankLoop too many times. Ending Script.''
Works well for me. Thanks BMWxi!
Got to it work, but no more then 5 minutes. I get this error after the 1st trip.
Failed to complete bankLoop too many times. Ending Script.
walks to the lumbridge smelter then just stands there.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
I've tried to use it, but after fixing exp detection, it will think i dont get a full pack of items.. and even after that, it doesent detect when it clicks the furnace, and starts clicking it and clicking it.. i have SPS, SRL and NEW simba, all up to date (double checked that) this is me:
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