duuuuuuuuuude, i cant believe this, i've used 100% transparency like, forever. thats why SRL-6 is kinda buggy with me... i serioulsy have to check my vision, i've read the setup guide like 1000 times and was 100% sure its was 100% transparency to be used. thx a lot , silly error of me
everything works A+ now lols![]()
Works like a charm.
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
Failed to complete craftLoop too many times. Ending Script. what am i doing wroong
scratch that :P
you have to be fully zoomed out @_@ will give you a proggy later
OP, I notice that when the production screen is open, Simba.exe eats a ton of CPU. As soon as it closes, usage normalizes.
example
Is this intentional?
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
If by intentional you mean that I specifically made Simba be a CPU hog while crafting to limit the amount of accounts someone can use with the script: No.
I think it's because I set a wait to the wrong number causing it to check for a bitmap more frequently than it needs to.
If you go to line 717 you'll find
which should probably be changed to a more suitable number likeSimba Code:wait(10);
Try that and see if it's better. Nice catch btw, thanks.Simba Code:wait(100);
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
Just a heads-up: script is broken as of a couple days ago when tpa.deleteIndex() functions were added to SRL-6.
Easy fix, just remove the one in the script or change it to override SRL-6's.
Commit log: https://github.com/SRL/SRL-6/commit/...94d9e2e0a49a06
GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!
<BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols
The script stopped logging in and won't proceed even if I manually do so. Any fixes?
I switched to DirectX and everything worked properly.
Hey BMWxi, thanks for your script. Thanks for 5-89 crafting!
Here's my latest proggy:
XP Gained: 467040
XP /h: 27516
Items Crafted: 23352
Time Running: 1 Days, 1 Hours, 15 Minutes and 27 Seconds
Script fails to compile any recent change or fix?
Error: Duplicate declaration "deleteIndex" at line 309
Compiling failed.
Deleted that part got the script to work, will monitor
and post a proggy.
------------------------------------------------------------------
Crafting: Gold necklace
XP Gained: 118160
XP /h: 26032
Crafting Level: 58
Levels Gained: 7
Items Crafted: 5908
Time Running: 4 Hours, 30 Minutes and 51 Seconds
TTL: 21 Minutes and 6 Seconds
script crashes simba without any apparent errors :x
Script name will be: JewelleryCrafter1.2
Plugin libtesseract2_32 already loaded: 0
Plugin libsmartremote32 already loaded: 1
Plugin sps32 already loaded: 2
formWriteln: Compiled successfully in 4571 ms.
formWriteln: It seems version checking is down. As a result, the script will dis
able any online stats reporting.
formWriteln: The script will still be functioning, so you can ignore this messag
e if you do not want stats features.
SRL: Logfile = C:\Simba\Include\SRL-6/logs/SRL log (11-12-14 at 02.23.02 PM).txt
C:\Simba>
No forms pop up
Here's a script that is just the playerform to try, let me know what it does:
Also you seem to have some sort of customized debug, if this is a modified simba or something that you're using you could try using the normal one. (If not just ignore that I guess)Simba Code:program new;
{$i srl-6/srl.simba}
{$i srl-6/lib/misc/srlplayerform.simba}
procedure initPlayerForm();
begin
with playerForm do
begin
name := 'Test Form!';
scriptSettingsPath := AppPath + 'Scripts\testForm.txt';
checkBoxLabels := ['Does this form open?'];
checkBoxDefaults := ['False'];
end;
end;
begin
writeln('trying to initPlayerForm');
initPlayerForm();
writeln('trying to runPlayerForm');
runPlayerForm();
if (not playerForm.isScriptReady) then
terminateScript;
writeln('Form worked and script starting.');
end.
Hello! This is a great script. I used it to reach level 61 crafting as one of the requirements of the Lunar Diplomacy quest. It worked like a charm, no crashes and was stopped manually when 61 was reached. It's also not a bad money making script, i got 125-130k per hour smithing gold bars into gold necklaces. Unfortunately, I run Simba in Win7 VM on a Mac Book Pro, and I always forget to save the proggies before shutting down.
There are currently 1 users browsing this thread. (0 members and 1 guests)