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Thread: Lumbridge Jewellery Crafter

  1. #76
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    Quote Originally Posted by undorak7 View Post
    I've tried to use it, but after fixing exp detection, it will think i dont get a full pack of items.. and even after that, it doesent detect when it clicks the furnace, and starts clicking it and clicking it.. i have SPS, SRL and NEW simba, all up to date (double checked that) this is me: [IMG]http://i.gyazo.com/9bfb24ff4b26fbb65680b477ceb46df2.png[/I MG]
    Do you have progress screen enabled? Also you should set your interface transparency to 0% not 100%

  2. #77
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    Quote Originally Posted by BMWxi View Post
    Do you have progress screen enabled? Also you should set your interface transparency to 0% not 100%
    duuuuuuuuuude, i cant believe this, i've used 100% transparency like, forever. thats why SRL-6 is kinda buggy with me... i serioulsy have to check my vision, i've read the setup guide like 1000 times and was 100% sure its was 100% transparency to be used. thx a lot , silly error of me

    everything works A+ now lols

  3. #78
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    Quote Originally Posted by undorak7 View Post
    duuuuuuuuuude, i cant believe this, i've used 100% transparency like, forever. thats why SRL-6 is kinda buggy with me... i serioulsy have to check my vision, i've read the setup guide like 1000 times and was 100% sure its was 100% transparency to be used. thx a lot , silly error of me

    everything works A+ now lols
    Good to hear! A progress report after you're done would be nice too if it's not too much trouble

  4. #79
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    Works like a charm.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

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    Quote Originally Posted by BMWxi View Post
    Good to hear! A progress report after you're done would be nice too if it's not too much trouble
    ofc! Will leave it overnight though


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    Failed to complete craftLoop too many times. Ending Script. what am i doing wroong

    scratch that :P

    you have to be fully zoomed out @_@ will give you a proggy later

  7. #82
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    Quote Originally Posted by Cyanempire View Post
    Failed to complete craftLoop too many times. Ending Script. what am i doing wroong

    scratch that :P

    you have to be fully zoomed out @_@ will give you a proggy later
    Yeah, I guess I should add that to the instructions.

  8. #83
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    OP, I notice that when the production screen is open, Simba.exe eats a ton of CPU. As soon as it closes, usage normalizes.

    example

    Is this intentional?
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  9. #84
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    Quote Originally Posted by KeepBotting View Post
    OP, I notice that when the production screen is open, Simba.exe eats a ton of CPU. As soon as it closes, usage normalizes.

    example

    Is this intentional?
    If by intentional you mean that I specifically made Simba be a CPU hog while crafting to limit the amount of accounts someone can use with the script: No.

    I think it's because I set a wait to the wrong number causing it to check for a bitmap more frequently than it needs to.

    If you go to line 717 you'll find
    Simba Code:
    wait(10);
    which should probably be changed to a more suitable number like
    Simba Code:
    wait(100);
    Try that and see if it's better. Nice catch btw, thanks.

  10. #85
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    Quote Originally Posted by BMWxi View Post
    If by intentional you mean that I specifically made Simba be a CPU hog while crafting to limit the amount of accounts someone can use with the script: No.

    I think it's because I set a wait to the wrong number causing it to check for a bitmap more frequently than it needs to.

    If you go to line 717 you'll find
    Simba Code:
    wait(10);
    which should probably be changed to a more suitable number like
    Simba Code:
    wait(100);
    Try that and see if it's better. Nice catch btw, thanks.
    Thanks, that did the trick.

    (disabled the progress report for this run)

    I also added some crappy multiplayer (didn't implement it right, constants set by the srl player form don't get changed). I'm sure you could do it better but if you want it I can pm it to you
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  11. #86
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    Quote Originally Posted by KeepBotting View Post
    Thanks, that did the trick.

    (disabled the progress report for this run)

    I also added some crappy multiplayer (didn't implement it right, constants set by the srl player form don't get changed). I'm sure you could do it better but if you want it I can pm it to you
    Thanks for the report, I'll add it to the 1st post. As for the multiplayer, I don't like to use it myself but I might add it later if I change my mind, so you can send it

  12. #87
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    Quote Originally Posted by KeepBotting View Post
    Thanks, that did the trick.

    (disabled the progress report for this run)

    I also added some crappy multiplayer (didn't implement it right, constants set by the srl player form don't get changed). I'm sure you could do it better but if you want it I can pm it to you
    Thanks for the report, I'll add it to the 1st post. As for the multiplayer, I don't like to use it myself but I might add it later if I change my mind, so you can send it

    Also I'll fix the cpu hog thing and put it in 1.3, whenever that gets done.

  13. #88
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    Quote Originally Posted by BMWxi View Post
    Thanks for the report, I'll add it to the 1st post. As for the multiplayer, I don't like to use it myself but I might add it later if I change my mind, so you can send it

    Also I'll fix the cpu hog thing and put it in 1.3, whenever that gets done.
    Cool

    I'll refine it over the next few days - if I forget, bother me on Skype about it :P

    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  14. #89
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    Just a heads-up: script is broken as of a couple days ago when tpa.deleteIndex() functions were added to SRL-6.

    Easy fix, just remove the one in the script or change it to override SRL-6's.

    Commit log: https://github.com/SRL/SRL-6/commit/...94d9e2e0a49a06
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

  15. #90
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    The script stopped logging in and won't proceed even if I manually do so. Any fixes?

  16. #91
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    Quote Originally Posted by croberger View Post
    The script stopped logging in and won't proceed even if I manually do so. Any fixes?
    It sounds like your graphics settings are wrong. Remember: Fixed size, Min graphics, Max brightness. The ingame instructions are in the first post of this thread, so once the script logs you in make sure those are correct too.

  17. #92
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    I switched to DirectX and everything worked properly.

  18. #93
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    Hey BMWxi, thanks for your script. Thanks for 5-89 crafting!
    Here's my latest proggy:

    XP Gained: 467040
    XP /h: 27516
    Items Crafted: 23352
    Time Running: 1 Days, 1 Hours, 15 Minutes and 27 Seconds

  19. #94
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    Quote Originally Posted by DontStahp View Post
    Hey BMWxi, thanks for your script. Thanks for 5-89 crafting!
    Here's my latest proggy:

    XP Gained: 467040
    XP /h: 27516
    Items Crafted: 23352
    Time Running: 1 Days, 1 Hours, 15 Minutes and 27 Seconds
    Wow, that's a great report, thanks!

  20. #95
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    Script fails to compile any recent change or fix?

    Error: Duplicate declaration "deleteIndex" at line 309
    Compiling failed.


    Deleted that part got the script to work, will monitor
    and post a proggy.

    ------------------------------------------------------------------
    Crafting: Gold necklace
    XP Gained: 118160
    XP /h: 26032
    Crafting Level: 58
    Levels Gained: 7
    Items Crafted: 5908
    Time Running: 4 Hours, 30 Minutes and 51 Seconds
    TTL: 21 Minutes and 6 Seconds

  21. #96
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    script crashes simba without any apparent errors :x


    Script name will be: JewelleryCrafter1.2
    Plugin libtesseract2_32 already loaded: 0
    Plugin libsmartremote32 already loaded: 1
    Plugin sps32 already loaded: 2
    formWriteln: Compiled successfully in 4571 ms.
    formWriteln: It seems version checking is down. As a result, the script will dis
    able any online stats reporting.
    formWriteln: The script will still be functioning, so you can ignore this messag
    e if you do not want stats features.
    SRL: Logfile = C:\Simba\Include\SRL-6/logs/SRL log (11-12-14 at 02.23.02 PM).txt


    C:\Simba>


    No forms pop up

  22. #97
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    Quote Originally Posted by slushpuppy View Post
    script crashes simba without any apparent errors :x






    No forms pop up
    Here's a script that is just the playerform to try, let me know what it does:
    Simba Code:
    program new;
    {$i srl-6/srl.simba}
    {$i srl-6/lib/misc/srlplayerform.simba}

    procedure initPlayerForm();
    begin
      with playerForm do
      begin
        name := 'Test Form!';
        scriptSettingsPath := AppPath + 'Scripts\testForm.txt';
        checkBoxLabels := ['Does this form open?'];
        checkBoxDefaults := ['False'];
      end;
    end;

    begin
      writeln('trying to initPlayerForm');
      initPlayerForm();
      writeln('trying to runPlayerForm');
      runPlayerForm();
      if (not playerForm.isScriptReady) then
        terminateScript;
      writeln('Form worked and script starting.');
    end.
    Also you seem to have some sort of customized debug, if this is a modified simba or something that you're using you could try using the normal one. (If not just ignore that I guess)

  23. #98
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    Quote Originally Posted by BMWxi View Post
    Here's a script that is just the playerform to try, let me know what it does:
    Simba Code:
    program new;
    {$i srl-6/srl.simba}
    {$i srl-6/lib/misc/srlplayerform.simba}

    procedure initPlayerForm();
    begin
      with playerForm do
      begin
        name := 'Test Form!';
        scriptSettingsPath := AppPath + 'Scripts\testForm.txt';
        checkBoxLabels := ['Does this form open?'];
        checkBoxDefaults := ['False'];
      end;
    end;

    begin
      writeln('trying to initPlayerForm');
      initPlayerForm();
      writeln('trying to runPlayerForm');
      runPlayerForm();
      if (not playerForm.isScriptReady) then
        terminateScript;
      writeln('Form worked and script starting.');
    end.
    Also you seem to have some sort of customized debug, if this is a modified simba or something that you're using you could try using the normal one. (If not just ignore that I guess)
    Simba Crash. Thanks for the assistance. I just replied directly to playerforms thread. I managed to continue botting by hardcoding the vlaues myself xD

  24. #99
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    Quote Originally Posted by slushpuppy View Post
    Simba Crash. Thanks for the assistance. I just replied directly to playerforms thread. I managed to continue botting by hardcoding the vlaues myself xD
    Ok, good to hear you found a workaround.

  25. #100
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    Hello! This is a great script. I used it to reach level 61 crafting as one of the requirements of the Lunar Diplomacy quest. It worked like a charm, no crashes and was stopped manually when 61 was reached. It's also not a bad money making script, i got 125-130k per hour smithing gold bars into gold necklaces. Unfortunately, I run Simba in Win7 VM on a Mac Book Pro, and I always forget to save the proggies before shutting down.

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