Results 1 to 11 of 11

Thread: New getDots(); logic

  1. #1
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default New getDots(); logic

    So I was going to try to fix getDots(); today to fix the banking issue we're all having and found that the function is built almost entirely around the bottom 2 pixels being different colors, but as of the update, those 2 pixels are now the same.

    What would be the best way to go about fixing this? At least temporarily until a dev gets around to the issue?

  2. #2
    Join Date
    Jun 2012
    Posts
    4,867
    Mentioned
    74 Post(s)
    Quoted
    1663 Post(s)

    Default

    @The Mayor; has a fix for this.

  3. #3
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default

    Quote Originally Posted by BMWxi View Post
    The Mayor has a fix for this.
    Last I heard it turned out that fix only worked on his pc?

  4. #4
    Join Date
    Jun 2012
    Posts
    4,867
    Mentioned
    74 Post(s)
    Quoted
    1663 Post(s)

    Default

    Quote Originally Posted by Gunner View Post
    Last I heard it turned out that fix only worked on his pc?
    I hadn't heard that, but that may be true (although surprising).

  5. #5
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Fixing as we speak...

    e: Updated.. Only pushing to the New_Simba branch though if you want to use it you have to follow these instructions.

    Also i'm trying to get the new Simba released today..!
    Last edited by Olly; 09-02-2014 at 05:03 PM.

  6. #6
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default

    Quote Originally Posted by Olly View Post
    Fixing as we speak...

    e: Updated.. Only pushing to the New_Simba branch though if you want to use it you have to follow these instructions.

    Also i'm trying to get the new Simba released today..!

    That's awesome, thanks Olly. Now I gotta find a workaround for the tabBackPack issue.

  7. #7
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Quote Originally Posted by Gunner View Post
    That's awesome, thanks Olly. Now I gotta find a workaround for the tabBackPack issue.
    What issue? The bitmaps were updated in that commit also.

  8. #8
    Join Date
    Dec 2011
    Posts
    266
    Mentioned
    16 Post(s)
    Quoted
    185 Post(s)

    Default

    Quote Originally Posted by Olly View Post
    What issue? The bitmaps were updated in that commit also.
    Oi, I hadn't run it yet, I assumed you just pushed the getDots. The issue where the bot continually tries to open the backpack after closing the bank. If that's also fixed then everything should be good to go once I figure out how to run the new Simba, getting kicked in the teeth at every turn however.

  9. #9
    Join Date
    Jun 2014
    Location
    Lithuania
    Posts
    475
    Mentioned
    27 Post(s)
    Quoted
    200 Post(s)

    Default

    This fix however only works on direct-x not for open gl

  10. #10
    Join Date
    Nov 2011
    Location
    England
    Posts
    3,072
    Mentioned
    296 Post(s)
    Quoted
    1094 Post(s)

    Default

    Quote Originally Posted by cosmasjdz View Post
    This fix however only works on direct-x not for open gl
    Can I get a screenshot of the minimap, when it fails?

  11. #11
    Join Date
    Jun 2014
    Location
    Lithuania
    Posts
    475
    Mentioned
    27 Post(s)
    Quoted
    200 Post(s)

    Default

    Can I get a screenshot of the minimap, when it fails?
    nvm, i think when it failed it got accidentally already updated like i said in irc...

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •