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Thread: AutoFisher help?

  1. #1
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    Default AutoFisher help?

    Hey I got a problem with powerfisher, once it has found the fishingspot it clicks
    the spot but doesnt wait enough and clicks to another spot. I would like to make it so that it fishes a full load from the first spot or if the spot vanishes it clicks to second spot, but dunno how.. could any1 help?

    heres the procedure:

    SCAR Code:
    procedure FindFish;
    begin
    repeat
    if FindObj(x,y,'age',FishSpotColor,5)or
     FindObj(x,y,'net',FishSpotColor,5)or
     FindObj(x,y,'ure',FishSpotColor,5)
     then
     MMouse(x,y,0+random(2),0+random(3));
      Mouse(x,y,0,0+random(3),true);
       DoRandoms;
       HandleWhirlPool;
       until(InvFull);
       
       end;

  2. #2
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    Default

    Insert a wait in the loop or take a look at Wizzup's fishing procedures.
    Hup Holland Hup!

  3. #3
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    Default

    findobjmulti(x,y,'age','et','ure',Fishspotcolor,5)
    that will make it simpler

  4. #4
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    Default

    make a var for every time it says that u have caught a fish...if it takes over like 1 min to get one fish(this will change depending on the fish) then HAve it look for the fishing spot again
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
    Programming Projects: NotePad | Tetris | Chess


  5. #5
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    Default

    Create a loop untill your inventory is full.
    There is a SRL function to check if its full.

  6. #6
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    Default

    yea but that wont know if its fishing or not
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
    Programming Projects: NotePad | Tetris | Chess


  7. #7
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    Default

    There is a Invo Count Function that count the number of items in your invo.
    Done by colour so it can check if they are fish.

  8. #8
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    Default

    I tried to use something like this:

    SCAR Code:
    Procedure NextFishSpotYet;
    begin
    ay := 0;
    ax := CountItemColor(123456)
    while (CountItemColor(123456) = ax)do
    begin
    wait(500);
    ay := ay + 1
    If (ay >= 20) then FindFish;
    end;
    DoRandoms;
    end;

    but it didnt work

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