Page 3 of 12 FirstFirst 12345 ... LastLast
Results 51 to 75 of 293

Thread: [SRL-6] 3Garrett3's Evergreen Chop & Bank

  1. #51
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by The Mayor View Post
    Thanks for t3h updates. I left it on overnight and only ran 10 minutes (old version). The walking is what was causing all of my terminations (I ended up in the middle of the GE this time). I stand by what I said above the map being too small around the bank. If it accidentally walks to the right side of the bank it doesn't know where it is and goes on an adventure You could also add in a lodestone recovery to edge lodestone if nothing has happened in X minutes, that way SPS screw ups wouldn't really matter.
    I tested for a couple hours today and the walking wasn't giving me any problems, so I hope it doesn't act up for you. The big problem is that to expand the map I need to splice two 'squares' together, and it gets pretty messy trying to do that with the symbols and slight rotations etc. I tried bugging Frement and Brandon about a map-grabbing utility that used to work but neither of them still had the sauce so it's going to require some manual labour if the map won't work.

    Lodestone recovery is definitely still at the top of the to-do list, because I know the GE likes to drag people in when the walking goes wonky.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  2. #52
    Join Date
    Oct 2014
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    hey im new sorry to bug you but,i tryed his and all it is doing is loging in and just standing at the bank and wont do anyhing else do i need to setsomething differnt up like do i got to change to eoc or what do i got to do thanks for reading and please help ty -Dan

  3. #53
    Join Date
    Jun 2007
    Location
    The land of the long white cloud.
    Posts
    3,702
    Mentioned
    261 Post(s)
    Quoted
    2006 Post(s)

    Default

    Quote Originally Posted by dan23 View Post
    hey im new sorry to bug you but,i tryed his and all it is doing is loging in and just standing at the bank and wont do anyhing else do i need to setsomething differnt up like do i got to change to eoc or what do i got to do thanks for reading and please help ty -Dan
    You probably didn't read the setup tutorials https://villavu.com/forum/showthread.php?t=107365

    Do that, except use DirectX instead of OpenGL.

  4. #54
    Join Date
    Oct 2014
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    @the mayor thanks as i feel stupied now i been searching for "SRL required layout" and not "SRL Official RuneScape Settings",it is working now but sometimes it trys to click on little green plants,also it started walking past the bank and heading to the ge is this normal for eoc?

  5. #55
    Join Date
    Oct 2014
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    ty @the mayor it works,i was looking up "SRL required layout" and not "SRL Official RuneScape Settings" so now i feel stupied, also is it normal that the bot sometimes runs past the bank and heads to the ge?, this has happened when i was running it twice so far,also ty for your hard work on this script

  6. #56
    Join Date
    Oct 2014
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    For now it's running good, not too many errors or anything.
    After resting or sleeping it runs to the edge of wilderness or GE.
    Is there any way you could implement this to the script:
    Before the resting and sleeping sequences it would take the player character back to the edgeville bank?
    Because I think the problem is that when your character goes afk, it could be anywhere between the bank and evergreen place, which apparently seems to mess the script up.
    As you said in the OP the script needs to be started at edgeville bank or near the pillar thing.
    If not it propably makes the character to run into the GE area or edge of wilderness.

  7. #57
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by Hecu View Post
    For now it's running good, not too many errors or anything.
    After resting or sleeping it runs to the edge of wilderness or GE.
    Is there any way you could implement this to the script:
    Before the resting and sleeping sequences it would take the player character back to the edgeville bank?
    Because I think the problem is that when your character goes afk, it could be anywhere between the bank and evergreen place, which apparently seems to mess the script up.
    As you said in the OP the script needs to be started at edgeville bank or near the pillar thing.
    If not it propably makes the character to run into the GE area or edge of wilderness.
    The way the script currently runs it does

    Simba Code:
    cutTrees();
        ToBank();
        doBank();

        ProgressReport();

        Rester();

    It really should be finishing a load and always breaking in the bank, I've been running it with breaking and it never breaks anywhere other than the bank. Can you confirm that it's definitely not stopping to rest at the bank? I know sometimes SPS gets lost and walks to the GE because the map is just slightly too small, and it's going to be interesting trying to make a bigger map because it requires splicing of squares together. That and a lodestone recovery method will be two things on the top of the TODO list.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  8. #58
    Join Date
    Oct 2014
    Posts
    4
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Oh ok, my bad.
    But yeah without repeating myself too much the longest run i've accomplished so far is around 6 hours before the guy goes to the GE.
    Tried to zoom out the map to the max in effort to make it easier to detect trees.
    I usually interrupt the script only in the world selection, because Im choosing a less populated world, but don't know how that would mess anything up.
    I wish you good luck with that map of yours but till then I'm not able to use this script without babysitting it all the time.
    But IMO it's still the best script here so far!

  9. #59
    Join Date
    Oct 2014
    Posts
    56
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    I will be trying this script now, with a proggy to post afterwards

    ================================================== ======
    Time Run: 1 Hours, 23 Minutes and 19 Seconds
    Logs Cut: 526
    Logs Per Hour: 379
    Loads Done: 19
    Profit Made: 139390
    Profit Per Hour: 100378
    Antibans Performed: 0
    Average Time Finding Trees: 1715ms
    ================================================== ======
    Failed: Tree Finding
    Successfully executed.

    Edit: I haven't been able to get past an hour proggy. Script keeps breaking in various ways due to not finding the bank or tree.
    Last edited by Quentini; 10-29-2014 at 10:48 PM.

  10. #60
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by Hecu View Post
    Oh ok, my bad.
    But yeah without repeating myself too much the longest run i've accomplished so far is around 6 hours before the guy goes to the GE.
    Tried to zoom out the map to the max in effort to make it easier to detect trees.
    I usually interrupt the script only in the world selection, because Im choosing a less populated world, but don't know how that would mess anything up.
    I wish you good luck with that map of yours but till then I'm not able to use this script without babysitting it all the time.
    But IMO it's still the best script here so far!
    Quote Originally Posted by Quentini View Post
    I will be trying this script now, with a proggy to post afterwards

    ================================================== ======
    Time Run: 1 Hours, 23 Minutes and 19 Seconds
    Logs Cut: 526
    Logs Per Hour: 379
    Loads Done: 19
    Profit Made: 139390
    Profit Per Hour: 100378
    Antibans Performed: 0
    Average Time Finding Trees: 1715ms
    ================================================== ======
    Failed: Tree Finding
    Successfully executed.

    Edit: I haven't been able to get past an hour proggy. Script keeps breaking in various ways due to not finding the bank or tree.
    Thank you both of you for the feedback. It's been pretty hectic for me the last couple days but I've finally gotten to fixing the walking and a few other little things here and there. It should be more stable for you both.

    I've also added in a world selection option. Go to line 40 and change "-1" to whatever world you would like to use, and SRL should do the rest. Let me know if there are any other problems with this revision. I plan on having the world option part of the form next revision, as well as lodestone teleporting if the player gets lost.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  11. #61
    Join Date
    Oct 2014
    Posts
    56
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by 3Garrett3 View Post
    Thank you both of you for the feedback. It's been pretty hectic for me the last couple days but I've finally gotten to fixing the walking and a few other little things here and there. It should be more stable for you both.

    I've also added in a world selection option. Go to line 40 and change "-1" to whatever world you would like to use, and SRL should do the rest. Let me know if there are any other problems with this revision. I plan on having the world option part of the form next revision, as well as lodestone teleporting if the player gets lost.
    I'm excited to get back into this script. I'll test it tonight if I can.

  12. #62
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by Quentini View Post
    I'm excited to get back into this script. I'll test it tonight if I can.
    Thanks again for the use, I've updated to Rev 4 now. This is probably the last feature addition update, I can't really think of anything else that this script would need. I'll continue to maintain it as needed while people are still using it. So if you notice any bugs let me know and I'll iron them out.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  13. #63
    Join Date
    Oct 2014
    Posts
    56
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by 3Garrett3 View Post
    Thanks again for the use, I've updated to Rev 4 now. This is probably the last feature addition update, I can't really think of anything else that this script would need. I'll continue to maintain it as needed while people are still using it. So if you notice any bugs let me know and I'll iron them out.
    Rev3 was running pretty well earlier. Testing Rev4 now then.

  14. #64
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by Quentini View Post
    Rev3 was running pretty well earlier. Testing Rev4 now then.
    Not sure how you found it, but I noticed the walking became awful again (getting lost in the mountains, going to Fally, etc). So I made a new update. And because I got confused running multiple scripts for multi accounts, I finally bit the bullet and added multiplayer.

    Here's a sample proggy:

    Progress Report:
    3Garrett3's Evergreen Cutter Rev 5 Progress Report
    ========================================================
    Time Run: 4 Minutes and 7 Seconds
    Logs Cut: 28
    Logs Per Hour: 407
    Loads Done: 1
    Profit Made: 7168
    Profit Per Hour: 104099
    Antibans Performed: 0
    Average Time Finding Trees: 1425ms
    ========================================================
    0: True | 28 Logs | 1 Loads | Did not fail
    1: True | 0 Logs | 0 Loads | Did not fail


    Keep in mind that this script wasn't originally intended to be multiplayer so I had to rig it up a bit. I haven't noticed any bugs but I've only been testing for a little bit. Walking seems better, tree finding seems fast, but it's always best to get enough feedback.

    I also made the fletching option "Public" in that it isn't hidden in the middle of the script anymore. The setup is the same as normal, except the player should start in the trees with the logs in the 1st actionbar slot.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  15. #65
    Join Date
    Oct 2014
    Posts
    56
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by 3Garrett3 View Post
    Not sure how you found it, but I noticed the walking became awful again (getting lost in the mountains, going to Fally, etc). So I made a new update. And because I got confused running multiple scripts for multi accounts, I finally bit the bullet and added multiplayer.

    Here's a sample proggy:

    Progress Report:
    3Garrett3's Evergreen Cutter Rev 5 Progress Report
    ========================================================
    Time Run: 4 Minutes and 7 Seconds
    Logs Cut: 28
    Logs Per Hour: 407
    Loads Done: 1
    Profit Made: 7168
    Profit Per Hour: 104099
    Antibans Performed: 0
    Average Time Finding Trees: 1425ms
    ========================================================
    0: True | 28 Logs | 1 Loads | Did not fail
    1: True | 0 Logs | 0 Loads | Did not fail


    Keep in mind that this script wasn't originally intended to be multiplayer so I had to rig it up a bit. I haven't noticed any bugs but I've only been testing for a little bit. Walking seems better, tree finding seems fast, but it's always best to get enough feedback.

    I also made the fletching option "Public" in that it isn't hidden in the middle of the script anymore. The setup is the same as normal, except the player should start in the trees with the logs in the 1st actionbar slot.
    I just took it directly off the front page link. So far so good with no hiccups.

    ================================================== ======
    Time Run: 5 Hours, 34 Minutes and 11 Seconds
    Logs Cut: 1814
    Logs Per Hour: 326
    Loads Done: 63
    Profit Made: 464384
    Profit Per Hour: 83372
    Antibans Performed: 0
    Average Time Finding Trees: 1461ms
    Rested: 3 Times
    Rested for: 28 Minutes and 35 Seconds
    Slept: 1 Times
    Slept for: 54 Minutes and 19 Seconds
    ================================================== ======

  16. #66
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by Quentini View Post
    I just took it directly off the front page link. So far so good with no hiccups.

    ================================================== ======
    Time Run: 5 Hours, 34 Minutes and 11 Seconds
    Logs Cut: 1814
    Logs Per Hour: 326
    Loads Done: 63
    Profit Made: 464384
    Profit Per Hour: 83372
    Antibans Performed: 0
    Average Time Finding Trees: 1461ms
    Rested: 3 Times
    Rested for: 28 Minutes and 35 Seconds
    Slept: 1 Times
    Slept for: 54 Minutes and 19 Seconds
    ================================================== ======
    Thanks for the proggy! By 'how you found it' I meant 'not sure if it's working well for you', my bad!

    Glad it's running well for you. I've had Rev 5 running for 2.5 hours now with no problems. I'll leave it overnight to see what happens.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  17. #67
    Join Date
    Aug 2014
    Location
    Australia
    Posts
    932
    Mentioned
    53 Post(s)
    Quoted
    495 Post(s)

    Default

    @3Garrett3 - Revision 5? You've been busy! I'll run this with banking tonight and let you know how it goes (through PM, won't be on IRC for another 1.5 weeks).



    New to scripting? Procedures & Functions for Beginners
    Do you use your computer at night? Just get f.lux

  18. #68
    Join Date
    Oct 2014
    Posts
    56
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    ================================================== ======
    Time Run: 12 Hours, 17 Minutes and 4 Seconds
    Logs Cut: 3908
    Logs Per Hour: 318
    Loads Done: 138
    Profit Made: 1000448
    Profit Per Hour: 81439
    Antibans Performed: 0
    Average Time Finding Trees: 1504ms
    Rested: 7 Times
    Rested for: 1 Hours, 4 Minutes and 35 Seconds
    Slept: 2 Times
    Slept for: 1 Hours, 59 Minutes and 25 Seconds
    ================================================== ======
    [04:49:54] DEBUG: [04:49:54] REST: Resting For : 11 minutes

    Would have lasted longer if my computer didn't freaking sleep..

    Edit: I tried Revision5 and it is unable to load due to an error on line 69?
    Last edited by Quentini; 11-03-2014 at 01:49 PM. Reason: This was for revision 4

  19. #69
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by Quentini View Post
    ================================================== ======
    Time Run: 12 Hours, 17 Minutes and 4 Seconds
    Logs Cut: 3908
    Logs Per Hour: 318
    Loads Done: 138
    Profit Made: 1000448
    Profit Per Hour: 81439
    Antibans Performed: 0
    Average Time Finding Trees: 1504ms
    Rested: 7 Times
    Rested for: 1 Hours, 4 Minutes and 35 Seconds
    Slept: 2 Times
    Slept for: 1 Hours, 59 Minutes and 25 Seconds
    ================================================== ======
    [04:49:54] DEBUG: [04:49:54] REST: Resting For : 11 minutes

    Would have lasted longer if my computer didn't freaking sleep..

    Edit: I tried Revision5 and it is unable to load due to an error on line 69?
    Impressive, thank you!

    Could you show me what line 69 is? I don't have access to Simba right now. I ran it for 6 hours last night and had no problems so that's a little confusing.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  20. #70
    Join Date
    Oct 2014
    Posts
    16
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Thank you for putting the time into writing this and releasing it.

    --If you're having trouble using edge because of the map, maybe try moving locations? I know it would require a lot of rewriting, but if you want it for yourself or otherwise, I would suggest using Varrock as there are a lot of regular trees near the west bank.

  21. #71
    Join Date
    Oct 2014
    Posts
    56
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by jack_herer View Post
    Thank you for putting the time into writing this and releasing it.

    --If you're having trouble using edge because of the map, maybe try moving locations? I know it would require a lot of rewriting, but if you want it for yourself or otherwise, I would suggest using Varrock as there are a lot of regular trees near the west bank.
    All that was needed for the script fix was a larger SPS map to avoid confusion and the fail-safe Lode tele. It works like a charm currently.

    ================================================== ======
    Time Run: 14 Hours, 8 Minutes and 2 Seconds
    Logs Cut: 4590
    Logs Per Hour: 325
    Loads Done: 149
    Profit Made: 1193400
    Profit Per Hour: 84435
    Used Lodestone Reset: 8 times
    Antibans Performed: 0
    Average Time Finding Trees: 1465ms
    Rested: 9 Times
    Rested for: 1 Hours, 34 Minutes and 17 Seconds
    Slept: 2 Times
    Slept for: 2 Hours, 53 Seconds
    ================================================== ======
    [08:10:55] SLEEP: Sleeping For : 60 minutes

    Well done Garrett. Haha btw, my last name is Garrett

  22. #72
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by jack_herer View Post
    Thank you for putting the time into writing this and releasing it.

    --If you're having trouble using edge because of the map, maybe try moving locations? I know it would require a lot of rewriting, but if you want it for yourself or otherwise, I would suggest using Varrock as there are a lot of regular trees near the west bank.
    Thank you for the feedback, but as Quentini said below you it was just a bigger map that was required (and now I have lodestone teleporting to reset after any problems). Moving to any type of trees other than evergreens would be almost an entire rewrite because this script was written and optimized for this specific forest.

    Quote Originally Posted by Quentini View Post
    All that was needed for the script fix was a larger SPS map to avoid confusion and the fail-safe Lode tele. It works like a charm currently.

    ================================================== ======
    Time Run: 14 Hours, 8 Minutes and 2 Seconds
    Logs Cut: 4590
    Logs Per Hour: 325
    Loads Done: 149
    Profit Made: 1193400
    Profit Per Hour: 84435
    Used Lodestone Reset: 8 times
    Antibans Performed: 0
    Average Time Finding Trees: 1465ms
    Rested: 9 Times
    Rested for: 1 Hours, 34 Minutes and 17 Seconds
    Slept: 2 Times
    Slept for: 2 Hours, 53 Seconds
    ================================================== ======
    [08:10:55] SLEEP: Sleeping For : 60 minutes

    Well done Garrett. Haha btw, my last name is Garrett
    Thanks for the proggy, I put it on the first post!

    I've released an update, Rev 6, after Incurable told me of a bug in the resting. If you had sleeping disabled, it would rest every load. That should now be fixed (just one line referencing the wrong setting). I left Rev 5 uploaded for those who would prefer that I've tested a release, but I won't be able to test this one until the end of this week. So if you plan on not using sleeping, Rev 6 should work as intended. Otherwise it's identical to Rev 5.
    Last edited by 3Garrett3; 11-04-2014 at 02:57 PM.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  23. #73
    Join Date
    Oct 2014
    Posts
    16
    Mentioned
    1 Post(s)
    Quoted
    11 Post(s)

    Default

    Quote Originally Posted by 3Garrett3 View Post
    Thank you for the feedback, but as Quentini said below you it was just a bigger map that was required (and now I have lodestone teleporting to reset after any problems. Moving to any type of trees other than evergreens would be almost an entire rewrite because this script was written and optimized for this specific forest.



    Thanks for the proggy, I put it on the first post!

    I've released an update, Rev 6, after Incurable told me of a bug in the resting. If you had sleeping disabled, it would rest every load. That should now be fixed (just one line referencing the wrong setting). I left Rev 5 uploaded for those who would prefer that I've tested a release, but I won't be able to test this one until the end of this week. So if you plan on not using sleeping, Rev 6 should work as intended. Otherwise it's identical to Rev 5.
    Sorry, I missed that. Will give this script a go, thank you.

  24. #74
    Join Date
    Oct 2014
    Posts
    56
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by 3Garrett3 View Post
    Thank you for the feedback, but as Quentini said below you it was just a bigger map that was required (and now I have lodestone teleporting to reset after any problems). Moving to any type of trees other than evergreens would be almost an entire rewrite because this script was written and optimized for this specific forest.



    Thanks for the proggy, I put it on the first post!

    I've released an update, Rev 6, after Incurable told me of a bug in the resting. If you had sleeping disabled, it would rest every load. That should now be fixed (just one line referencing the wrong setting). I left Rev 5 uploaded for those who would prefer that I've tested a release, but I won't be able to test this one until the end of this week. So if you plan on not using sleeping, Rev 6 should work as intended. Otherwise it's identical to Rev 5.
    You can replace it with this one. It is still Rev4 though.

    ================================================== ======
    Time Run: 18 Hours, 55 Minutes and 14 Seconds
    Logs Cut: 5962
    Logs Per Hour: 315
    Loads Done: 194
    Profit Made: 1550120
    Profit Per Hour: 81927
    Used Lodestone Reset: 11 times
    Antibans Performed: 0
    Average Time Finding Trees: 1470ms
    Rested: 12 Times
    Rested for: 2 Hours, 6 Minutes and 21 Seconds
    Slept: 3 Times
    Slept for: 3 Hours, 48 Seconds
    ================================================== ======

  25. #75
    Join Date
    Jun 2007
    Location
    The land of the long white cloud.
    Posts
    3,702
    Mentioned
    261 Post(s)
    Quoted
    2006 Post(s)

Page 3 of 12 FirstFirst 12345 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •