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Thread: The new RiD Genesis. (again)

  1. #301
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    Any idea on when it will be coming out?

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    Quote Originally Posted by KingKhaos View Post
    Any idea on when it will be coming out?
    There is no ETA on release. We're nearing Phase 3 of Alpha.

  3. #303
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    Quote Originally Posted by Trent! View Post
    There is no ETA on release. We're nearing Phase 3 of Alpha.
    Phase 3 out of how many
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Badâ„¢ before everyone gets laser pistols

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    Quote Originally Posted by KeepBotting View Post
    Phase 3 out of how many
    3 or 4. It depends on how well phase 3 goes. Then beta is after that.

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    Looks good!

  6. #306
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    RiD gave his end of month update. Looks like Phase 3 is the last phase.


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    Quote Originally Posted by Trent! View Post
    RiD gave his end of month update. Looks like Phase 3 is the last phase.

    Looking forward to being able to see some concrete stuff Have the issues referred to above been resolved?

    Also, it seems like Genesis' release is getting closer and closer to the NXT client release. Is all this calibration and alpha testing going to be rendered useless when RS is completely overhauled then?

    From what I've seen in the SPS alpha and the other tests (like the minimap path generation), it seems like it was very RS specific (and presumably color data specific), which makes me wonder how NXT will affect progress. NXT's color scheme will be entirely different on the mainscreen, with an HD semi-3D minimap a la the HTML5 beta.
    Last edited by Clarity; 06-30-2015 at 11:29 PM.

  8. #308
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    Quote Originally Posted by Clarity View Post
    Looking forward to being able to see some concrete stuff Have the issues referred to above been resolved?

    Also, it seems like Genesis' release is getting closer and closer to the NXT client release. Is all this calibration and alpha testing going to be rendered useless when RS is completely overhauled then?

    From what I've seen in the SPS alpha and the other tests (like the minimap path generation), it seems like it was very RS specific (and presumably color data specific), which makes me wonder how NXT will affect progress. NXT's color scheme will be entirely different on the mainscreen, with an HD semi-3D minimap a la the HTML5 beta.
    We'll know about the resolution of previously mentioned issues once Phase 3 behind, but I would assume they'll be handled. Theoretically NXT shouldn't make much of a difference, as Genesis is built to be generic. Even if any issues arise a fix shouldn't take too long.

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    Quote Originally Posted by Clarity View Post
    Looking forward to being able to see some concrete stuff Have the issues referred to above been resolved?

    Also, it seems like Genesis' release is getting closer and closer to the NXT client release. Is all this calibration and alpha testing going to be rendered useless when RS is completely overhauled then?

    From what I've seen in the SPS alpha and the other tests (like the minimap path generation), it seems like it was very RS specific (and presumably color data specific), which makes me wonder how NXT will affect progress. NXT's color scheme will be entirely different on the mainscreen, with an HD semi-3D minimap a la the HTML5 beta.
    This is where the environment configurations will come into play. If the minimap (or any other graphic) changes, you'll be able to fix it immediately through a new environment configuration.

    This feature hasn't been tested yet, but I'm told it's finished and will be unlocked for us to play around with in the near future. That's my take on the matter - it shouldn't cause any hiccups

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    What I am curious about is how will Genesis handle tasks that require lots of running over long distances...that is something that Jagex would easily be able to detect if there was not much variation in the path.

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    Quote Originally Posted by KingKhaos View Post
    What I am curious about is how will Genesis handle tasks that require lots of running over long distances...that is something that Jagex would easily be able to detect if there was not much variation in the path.
    I wouldn't worry about that. RiD's already got that covered.

    Alpha's final stage has started. Beta will follow this stage.

    End of July Update:

    ==============================================

    RiD just posted his August update. We're incredibly close to starting beta. Most likely will start within 2 weeks.


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    Super keen for this. Have been waiting for ages for him to release this.

    If I had the coin I would buy the unlimited botting package to access the beta. Will be interesting to see the other methods to get access though.

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    End of September Update:


  14. #314
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    End of October Update:

    Quote Originally Posted by RiD
    End of October update:

    This month has been mainly about tweaking and fixing things, in preparation for beta testing.
    The ETA for beta testing is, 15th November. Then the full release should be around a month later.

    Here's a little glimpse of the final design:

    Quote Originally Posted by RiD View Post
    The 'Bot GUI' has a changed a bit since the 'introduction to the interface' threads.
    There's no more 'states', a lot of that stuff is now handled behind the scenes. This is the GUI you will see upon completing a calibration session.
    (I'll just link most of the images as they're quite big)

    In the example below, I was fletching some unstrung bows:



    Most of that should be pretty clear, left clicking the logs, then the 'make x' button, then the banker. The 5th and 6th actions are right-clicking the log then selecting withdraw-all, then finally closing the bank, and repeat.
    As you can see, at the current time there's still one or two little glitches to sort out, like the two unstrung bows in the 'interface items'.

    When you click a node on your machine, you'll see information about the action, including 'Effects' - results the bot expects to see upon performing this action. This reflects changes to the bot's structure at code level. It won't ever perform any action mindlessly, it knows what effects an action should have, when the effect finishes, and it will be able to spot when things aren't working properly too, and attempt corrective action.
    Here is how that looks in the GUI:



    Another new feature recently included in the Bot GUI, is biometric data. To access this, click the 'Biometrics' button on the Bot GUI.
    From here you can check out data on both your botting sessions and calibration sessions, and compare the two side-by-side.
    Here's an example of click coordinates, on the logs from my calibration session:


    The bot also tracks what you do with the mouse in-between actions, in the form of 'rest areas'.


    It's a big step forward in terms of realism, for an RiD bot to be able to measure and portray your own characteristics - where you rest your mouse, the way you click, where you click, and when, etc.
    So that's the final GUI, no more changes are going in, although there are a couple things planned for later, after we start beta.

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    Oh my, this looks fantastic

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    He seems to of been claiming a betas been 2 weeks off for the past year.
    #slack4admin2016
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    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

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    Quote Originally Posted by Harrier View Post
    He seems to of been claiming a betas been 2 weeks off for the past year.
    I am curious, what language is that?
    !No priv. messages please

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    Quote Originally Posted by slacky View Post
    I am curious, what language is that?
    sleepy english
    #slack4admin2016
    <slacky> I will build a wall
    <slacky> I will ban reflection and OGL hooking until we know what the hell is going on

  19. #319
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    Is the beta out?

    Quote Originally Posted by Harrier View Post
    He seems to of been claiming a betas been 2 weeks off for the past year.
    Actually the past 2 years to be exact.

    Original ETA was December 2013

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    Hello everyone. I know there's a few people on here interested in our progress with Genesis.

    We are finally able to give some solid news: The bot is finished and there will be no more ETAs. 4th of December is the final date we start beta testing. It's been a long journey but we're finally there.

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    Quote Originally Posted by Aufi View Post
    Hello everyone. I know there's a few people on here interested in our progress with Genesis.

    We are finally able to give some solid news: The bot is finished and there will be no more ETAs. 4th of December is the final date we start beta testing. It's been a long journey but we're finally there.
    Looking forward to seeing it in action!
    !No priv. messages please

  22. #322
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    Quote Originally Posted by Aufi View Post
    Hello everyone. I know there's a few people on here interested in our progress with Genesis.

    We are finally able to give some solid news: The bot is finished and there will be no more ETAs. 4th of December is the final date we start beta testing. It's been a long journey but we're finally there.
    only 2 years later than expected.

  23. #323
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    Quote Originally Posted by hoodz View Post
    only 2 years later than expected.
    Genesis was announced in the works ~approx 2 years ago.

    But yes, it's been delayed for a long time.

    Quote Originally Posted by slacky View Post
    Looking forward to seeing it in action!
    Me too mate, me too! I'll be sure to make some videos

  24. #324
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    End of November Update:


  25. #325
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    Quote Originally Posted by Trent! View Post
    End of November Update:

    I'll bet you 15M OSR GP it's gonna be pushed back

    p

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