The 'Bot GUI' has a changed a bit since the 'introduction to the interface' threads.
There's no more 'states', a lot of that stuff is now handled behind the scenes. This is the GUI you will see upon completing a calibration session.
(I'll just link most of the images as they're quite big)
In the example below, I was fletching some unstrung bows:
Most of that should be pretty clear, left clicking the logs, then the 'make x' button, then the banker. The 5th and 6th actions are right-clicking the log then selecting withdraw-all, then finally closing the bank, and repeat.
As you can see, at the current time there's still one or two little glitches to sort out, like the two unstrung bows in the 'interface items'.
When you click a node on your machine, you'll see information about the action, including 'Effects' - results the bot expects to see upon performing this action. This reflects changes to the bot's structure at code level. It won't ever perform any action mindlessly, it knows what effects an action should have, when the effect finishes, and it will be able to spot when things aren't working properly too, and attempt corrective action.
Here is how that looks in the GUI:
Another new feature recently included in the Bot GUI, is biometric data. To access this, click the 'Biometrics' button on the Bot GUI.
From here you can check out data on both your botting sessions and calibration sessions, and compare the two side-by-side.
Here's an example of click coordinates, on the logs from my calibration session:
The bot also tracks what you do with the mouse in-between actions, in the form of 'rest areas'.
It's a big step forward in terms of realism, for an RiD bot to be able to measure and portray your own characteristics - where you rest your mouse, the way you click, where you click, and when, etc.
So that's the final GUI, no more changes are going in, although there are a couple things planned for later, after we start beta.