There is a % chance that it will loot less than 3 times (to add to the little bit of anti-ban that is has). I will take a look at the mouse movements, Something seems a little odd for it to be missing that step :S - do you have him pinned against the wall or is he just freely walking around?
Edit: I've had no problem :S
Code:
|======================================|
| PheteyGee Coshing Progress |
|______________________________________|
| Running For: 14 Minutes and 38 Seconds|
| Exp Earned: 14118 |
| Exp/Hour: 57871 |
| Anti-BanHammers: 1 |
| Levels Gained: 0 |
|______________________________________|
|======================================|
| PheteyGee Coshing Progress |
|______________________________________|
| Running For: 6 Minutes and 41 Seconds|
| Exp Earned: 9042 |
| Exp/Hour: 81096 |
| Anti-BanHammers: 2 |
| Levels Gained: 0 |
|______________________________________|
Ah, the problem is the check of the length of the ATPA for both knockingout and looting:
Simba Code:
if (Length(knockOutATPA[i]) < 100) then //This is the knock-out one - Line 190
if (Length(lootingATPA[i]) < 100) then //This is the looting one - Line 222
When I ran a countColorTolerance it was returning a range from 100 - 106... So simply change the above lines too
Simba Code:
if (Length(knockOutATPA[i]) < 400) then //This is the knock-out one - Line 190
if (Length(lootingATPA[i]) < 400) then //This is the looting one - Line 222
Its an exaggerated change but let me know if this works...
Edit: Just download the new version.