I made a SPS map of the entire F2P surface using Brandon's OGL plugin. It can be used for SPS walking. There are no symbols and no dots.
Click image for full resolution image:
Instructions to use in a script:
- Go to the world map http://i.imgur.com/Z4f3EaR.png
- Right click the image, select 'Save image as...'
- Open the map using paint by rightclicking it and selecting the edit option.
- using the selector tool, select the area that you would like to use. It is recommended to select at least a minimap width margin.
- Copy your selection and create a new paint file. Paste in your map selection.
- Save your map as a png. (my_map.png for example)
- Congratulations, you now have an SPS map that you can create paths with using a path creator. There is a tutorial on how to do that here.
Want to help expand this map to P2P areas, your own maps, or want to create cave maps? Here's what you can do:
- If you do not have it, get Brandon's OGL plugin/GLX include from here.
- use the attached script to save the current loaded map segment. You can change the path to your desktop for convenience.
- Use GIMP or Photoshop to stitch the images together. Tutorial on that here.
- If you want to add it to the world map, add it, export it to a png, and upload it to this thread. If it's done right I'll update the main post with your version.
- If you're making cave maps or other maps that will not connect to the surface map here, make sure to set the background colour of your map to black.
SaveMinimap:
Simba Code:
program new;
{$DEFINE SMART}
{$include_once GLX/Setup.Simba}
var
S : TSmart;
begin
SetupGLX(S, 800, 600);
glDebug(GL_DEBUG_MODE.GL_MODE_Models, 0, 0, 0, 0, 0, 0, 960, 640);
SaveBitmap(GL_MapToImage, ScriptPath + '\map' + ToStr(Random(10000000)) + '.bmp');
end.
Hopefully this is a useful resource for people who want to use SPS but don't want to have to go though the hassle of making a map themselves.
Credits:
@Brandon; for his awesome OGL plugin. Without it you'd have to take screenshots of the minimap, hope the rotation isn't too much off, and then remove dots and symbols manually. No fun at all.
Changelog:
Code:
12/12/2014 - First version. Includes F2P surface.