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Thread: [RS3] [SRL-6] iOak [Chops & banks oak logs at Varrock!]

  1. #226
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    ok hold on np

  2. #227
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    [DEBUG] : Logging in...
    [DEBUG] : Just logged in, waiting a bit...
    [DEBUG] : Setup complete - player is logged in.
    [DEBUG] : Setting camera.
    [DEBUG] : Setting run.
    [DEBUG] : Setting gametab.
    [DEBUG] : Colors have been initalized.
    [DEBUG] : DTMs have been initalized.
    ---- FATAL ERROR: map.setup(): Unable to load map or bitmap to map failed

    [WARNING] : *** Terminating script ***

    [DEBUG] : Logging out
    [DEBUG] : F[DEBUG] : Freeing DTMs

    [WARNING] : *** Terminated script ***

    Successfully executed.
    The following DTMs were not freed: [1]
    The following bitmaps were not freed: [16] error client just logs out not much to screenshot

  3. #228
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    Quote Originally Posted by mky463 View Post
    *
    Okay, thanks. The remote files for the SPS map and progress report image are fine (http://puu.sh/dxMaI.png, http://puu.sh/dxLL1.png)

    Go to C:/Simba/Scripts/iOak/ and ensure that the progress report (iOak_proggy.png) is there.
    Then go to C:/Simba/Includes/SPS/img/ and ensure that the SPS map (varrock.png) is there.

    If they are, delete them and let the script redownload.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  4. #229
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    ok ya i tried that already only got the proggy and was 0 kbs in file size but the other file didnt exist there

  5. #230
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    Quote Originally Posted by mky463 View Post
    ok ya i tried that already only got the proggy and was 0 kbs in file size but the other file didnt exist there
    Delete them and let the script redownload them.

    If that still doesn't work, you can download them manually from the links in my previous post, rename them, and place them in their required locations.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  6. #231
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    nvm didnt refresh page

  7. #232
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    there we go dled will let uk if works now ty

  8. #233
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    now spamm clicked from varrock bank to edgeville wilderness wall

  9. #234
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    Quote Originally Posted by mky463 View Post
    now spamm clicked from varrock bank to edgeville wilderness wall
    Please don't double-post. Edit your original post and get my attention by mentioning me like: @KeepBotting;

    Post a screenshot of your SMART window (in-game).
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  10. #235
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    WAT DO U MEAN like it clicking? @KeepBotting

  11. #236
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    Quote Originally Posted by mky463 View Post
    WAT DO U MEAN like it clicking? @KeepBotting
    No, just log into RuneScape (through SMART) and take a picture, so I can see your graphics and interfaces settings.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  12. #237
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    oh ok graphics page up or just plain

  13. #238
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  14. #239
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    Thanks for the script KeepBotting! it works great, ill post proggies when i get some good ones

  15. #240
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    Quote Originally Posted by darkfire23 View Post
    Thanks for the script KeepBotting! it works great, ill post proggies when i get some good ones
    Awesome to hear. You're welcome
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  16. #241
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    Got it to Log in and do its thing. But instead of cutting trees its like the script is just evaluation everything then switch camera angles. I'm new to this so i just let it do its thing. 4 hours later it was still just examining trees and fences. no cutting. Am i doing something wrong? there is no errors.

    EDIT: I fixed it, No problems now Thanks for upload works fine! Will Post results when i get them.
    Last edited by Stiffler3791; 04-23-2015 at 02:36 PM.

  17. #242
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    Hey,

    I'm having a problem with the script. It all looks ok, down to the banking. When it gets to the bank it just buggs out and doesn't deposit the logs. It also doesn't display any errors. I've made a screenshot of my game so you can check that. I'd really like to use the script, but right now it doesn't really work.

    imgur.com/VwZabOs

    Thanks in advance,

    somename

    EDIT:

    Sorry to have bothered you. I tried to fix it myself before I made this post. And then I tried to fix it after, and I fixed it. You actually already gave the solution somewhere in this thread before (it was resetting the interface).

    Now that I have made a fool out of myself, allow me to propperly thank you for making this script. It is very much apreciated.
    Last edited by somename; 05-05-2015 at 11:06 PM.

  18. #243
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    Quote Originally Posted by somename View Post
    Hey,

    I'm having a problem with the script. It all looks ok, down to the banking. When it gets to the bank it just buggs out and doesn't deposit the logs. It also doesn't display any errors. I've made a screenshot of my game so you can check that. I'd really like to use the script, but right now it doesn't really work.

    imgur.com/VwZabOs

    Thanks in advance,

    somename

    EDIT:

    Sorry to have bothered you. I tried to fix it myself before I made this post. And then I tried to fix it after, and I fixed it. You actually already gave the solution somewhere in this thread before (it was resetting the interface).

    Now that I have made a fool out of myself, allow me to propperly thank you for making this script. It is very much apreciated.
    Don't feel bad, be glad that you resolved a problem yourself. That's awesome.

    Glad you're liking the script enjoy!
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  19. #244
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    Hey keepbotting, script works very nicely, however when it walks to the bank, it tries to use the banker who is behind the wall and not behind a bank booth, which slows down banking by quite a bit. Any changes to this?

  20. #245
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    Quote Originally Posted by nero_dante View Post
    Hey keepbotting, script works very nicely, however when it walks to the bank, it tries to use the banker who is behind the wall and not behind a bank booth, which slows down banking by quite a bit. Any changes to this?
    Yes, that is caused by SRL-6's bankScreen.open() function, which does not attempt to distinguish between available bankers.

    Sometime in the future, I will devise my own function with which to open the bank. But for now, it remains an annoying quirk of the script.

    Quote Originally Posted by KeepBotting View Post
    Future Updates
    -> Custom banking routine - currently, .openBank() is being used which works fine but can respond slowly in Varrock west bank.
    Last edited by KeepBotting; 05-14-2015 at 11:37 AM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  21. #246
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    Quote Originally Posted by KeepBotting View Post
    Yes, that is caused by SRL-6's bankScreen.open() function, which does not attempt to distinguish between available bankers.

    Sometime in the future, I will devise my own function with which to open the bank. But for now, it remains an annoying quirk of the script.
    okay fair enough. but oh well, everything else runs so nice

  22. #247
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    I've just loaded the script, and it's working. Thanks

  23. #248
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    How do we know when the bot will logout or is that part of the 'fail safe'? Thanks, script is working nicely. Love you.

  24. #249
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    Quote Originally Posted by rickhunley View Post
    I've just loaded the script, and it's working. Thanks
    Quote Originally Posted by rickhunley View Post
    How do we know when the bot will logout or is that part of the 'fail safe'? Thanks, script is working nicely. Love you.
    The script will never log out of its own accord. It will, however, log out, restart SMART, and log back in if the 6-hour limit is reached.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

  25. #250
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    @KeepBotting, script is running flawlessly

    I'm just looking at the script now, could you please explain what this DTM is?

    xDtm := dtmFromString('mbQAAAHicY2VgYJjAzMDQCcTTmSFsEDZgRG BNIDYH4m/7LRhKuNnAuEWQgyGZk43BCKhfBA0zYsFgAABl2ghn');

    Thanks

    At the moment Oak is selling for 342% more than Willow.
    Last edited by rickhunley; 05-21-2015 at 02:45 AM.

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