Do they work? If so, how to use? I'm trying to interact with ground decorations, but they never work.
Do they work? If so, how to use? I'm trying to interact with ground decorations, but they never work.
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
ground decorations arnt really interactable, they are only used for reference tiles i guess. usually the intractable objects are ObjGame and ObjBoundery for doors.
Well ground decorations aren't "interactable." They do not contain any options for them. If a object contains the "Examine" option then it is considered an "Interactable" object. There are some exceptions, but this holds true most of the time. In the lape include objGame = Interactable.
E: Ninja'd..
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Oh okay, thanks. So like a rock crab in its rock state would be considered as...?
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
Debugging objects through SMART gives rock crabs on their rock state an ID of 103 or 2993.
Debugging NPCs, only crabs that are active are given an ID.
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
A good technique for killing rock crabs would be to interact with the tile the unawoken ones are one(walk to it), then just let auto retaliate do the rest. Make sure you check that youre in combat though ^^
That's the problem I'm facing, getting the Rocks - finding the rocks. Color works but it's really iffy and unreliable because the Rock Crabs share the same exact colors as their surroundings(floor, other mini rocks in the area, hob goblins). Color works for about 2-3 hours until the colors change and the script starts to search every single thing.
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
Reflection has no problem finding the Rock Crabs in their NPC form.
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Simba Code:procedure FindRockObject;
var
RockObject : TRSObject;
begin
if R_FindObjectDistance(RockObject, 2991 ,OBJ_FLOORDECORATION, 8) then
begin
writeln('Found RockObject');
end else
writeln('Nothing Found');
end;
Doesn't work. Tried everything.
Like it doesn't find the object :/. Am I doing something wrong? lol
Last edited by kingarabian; 01-15-2015 at 03:22 AM.
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
Name: "Rocks".. Those are RockCrabs.
Simba Code:var
I: Integer;
AllNpcs: TReflectNpcArray;
begin
InitAL;
SetupReflection;
ClearDebug;
AllNPcs.GetAll;
for I := 0 To High(AllNPCs) Do
begin
writeln(AllNPCs[I].Name, ' ', AllNPCs[I].ID, ' ', AllNPCs[I].ModelID, ' ', AllNPCs[I].Tile);
writeln();
writeln();
end;
end;
Progress Report:Larry 828 361616692 {X = 2707, Y = 3734} Olaf Hradson 4488 361616684 {X = 2724, Y = 3729} Rock Crab 102 361616676 {X = 2700, Y = 3728} Rock Crab 100 361616668 {X = 2716, Y = 3721} Rock Crab 102 361616660 {X = 2711, Y = 3715} Rock Crab 100 361616652 {X = 2701, Y = 3720} Rocks 101 361616644 {X = 2704, Y = 3727} Rocks 103 361616636 {X = 2719, Y = 3719} Rocks 103 361616628 {X = 2712, Y = 3725} Rock Crab 102 361616620 {X = 2711, Y = 3715} Rocks 103 361620900 {X = 2719, Y = 3719}
I am Ggzz..
Hackintosher
Thanks
Faith is an oasis in the heart which will never be reached by the caravan of thinking.
There are currently 1 users browsing this thread. (0 members and 1 guests)