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Thread: Update: 2015/1/19

  1. #1
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    Default Update: 2015/1/19

    Someone has to start it...

    http://services.runescape.com/m=foru...6,432,65557134

    Several issues which caused the camera to act incorrectly upon log-in have been fixed.
    Consequently, the camera will now face south instead of north when logging in.

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    Quote Originally Posted by bonsai View Post
    Someone has to start it...

    http://services.runescape.com/m=foru...6,432,65557134

    Several issues which caused the camera to act incorrectly upon log-in have been fixed.
    Consequently, the camera will now face south instead of north when logging in.
    Very good news for rune miners No unnecessary camera movement needed now. But all in all seems like jagex going to confuse not only few bot but most of the real players.

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    I'm confused, Jagex. What exactly is the point of having the camera default to one direction versus another on login?

    E:

    The lobby also looks different.

    Last edited by KeepBotting; 01-19-2015 at 02:13 PM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Quote Originally Posted by KeepBotting View Post
    I'm confused, Jagex. What exactly is the point of having the camera default to one direction versus another on login?

    E:

    The lobby also looks different.

    To make botters like atleast abit more difficult ? By the way i am stillat work, did the new update crashed any lobby/worlds functions?

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    It didn't.

    But it did crash some scripts which don't automatically make compass face north.

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    Quote Originally Posted by cosmasjdz View Post
    To make botters like atleast abit more difficult ? By the way i am stillat work, did the new update crashed any lobby/worlds functions?
    Nothing is broken, not that I can tell. Attached is a small script that can be downloaded & ran to debug lobby.simba and worlds.simba routines, here's my output:

    Progress Report:
    Going to debug lobby.simba functions
    
    
    The lobby is open
    The current lobby tab is 0
    The current lobby tab is 0
    The current lobby tab is 1
    The current lobby tab is 2
    The current lobby tab is 3
    The current lobby tab is 4
    The play button was found at {X = 413, Y = 526}
    
    
    Going to debug worlds.simba functions
    
    
    The worlds are open
    The currently selected world is 20
    Going to sort the worlds
    Looks like we sorted the worlds
    Looks like you have 1 favorite worlds set
    Going to select a random f2p world
    Yup, selected the world
    Going to add world 7 to your favorites
    Set the favorite world
    Now we will remove world 7 from your favorites because fuk dat lil bitch m8
    Removed the favorite world
    
    Successfully executed.


    Script: http://puu.sh/eJYJf.simba
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    Having problems with Player.logout() over here.

    Brings up the logout selection menu then just sits there.

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    Quote Originally Posted by the bank View Post
    Having problems with Player.logout() over here.

    Brings up the logout selection menu then just sits there.
    Same here. .open() and .isOpen() works fine, so .selectOption() must be what's broken - and I don't even Tesseract, so here's a lossless screenshot for anyone who wants to take a crack at fixing it.

    OpenGL / Direct-X
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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    I just changed that to exitToLobby() and it works fine. Not absolutely the same function but it's okay for now.

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    Quote Originally Posted by Im New Sry View Post
    I just changed that to exitToLobby() and it works fine. Not absolutely the same function but it's okay for now.
    OpenGL or DirectX? Not working either way on this end.

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    Quote Originally Posted by Im New Sry View Post
    I just changed that to exitToLobby() and it works fine. Not absolutely the same function but it's okay for now.
    Quote Originally Posted by the bank View Post
    OpenGL or DirectX? Not working either way on this end.
    Looks like it was already fixed thanks to @The Mayor;, update SRL
    Last edited by KeepBotting; 01-20-2015 at 03:08 AM.
    GitLab projects | Simba 1.4 | Find me on IRC or Discord | ScapeRune scripts | Come play bot ScapeRune!

    <BenLand100> we're just in the transitional phase where society reclassifies guns as Bad™ before everyone gets laser pistols

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