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Thread: Lape Reflection Include

  1. #51
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    I am not sure where to post this... @Kyle;

    Code:
    fflag(0);
    Do we have the equivalent to this in reflection??? Something like..

    Code:
    reflect.flag;
    I do remember seeing something like this?? but i am not too sure

    <------------------>



  2. #52
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    Quote Originally Posted by AFools View Post
    I am not sure where to post this... @Kyle;

    Code:
    fflag(0);
    Do we have the equivalent to this in reflection??? Something like..

    Code:
    reflect.flag;
    I do remember seeing something like this?? but i am not too sure
    https://github.com/Elfyyy/OSR-Reflec...yer.simba#L150
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  3. #53
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    Thank you. =D

    I must have overlooked it. When searching through the include.

    <------------------>



  4. #54
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    @Kyle; all my reflection scripts keep poping up keyboard.simba or mouse.simba files from the includes. not sure why.

    Picture for refence: http://i.imgur.com/7aNSF77.png

    doesn't matter whichever the script is using reflection, this window will popup. only happens with reflection scripts only though. AeroLib standalone scripts are working just fine

  5. #55
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    Quote Originally Posted by terrorbyte View Post
    @Kyle; all my reflection scripts keep poping up keyboard.simba or mouse.simba files from the includes. not sure why.

    Picture for refence: http://i.imgur.com/7aNSF77.png

    doesn't matter whichever the script is using reflection, this window will popup. only happens with reflection scripts only though. AeroLib standalone scripts are working just fine
    Meh, it's nothing with reflection, something I assume is overloaded in Aerolib is messing it up. Iunno what, since I don't have AL downloaded, maybe try removing the "[0]" at the end of the replace function?
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  6. #56
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    Quote Originally Posted by Kyle View Post
    Meh, it's nothing with reflection, something I assume is overloaded in Aerolib is messing it up. Iunno what, since I don't have AL downloaded, maybe try removing the "[0]" at the end of the replace function?
    I get the same error. Removing [0] works at first but it results in another error:
    Error: GetKeyCode - char (s) to key is not available for this target. at line 74

    Scripts withouth AL work, so u are probably right that it's messing it up.

  7. #57
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    I get

    Error:
    Unknown declaration "Init" at line 86
    Compiling failed.

    in TReflectionMisc when I try to compile my script. Any ideas?

  8. #58
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    Update ProSocks.

  9. #59
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    Heya, had the reflection antiban.boredhuman function break on me earlier.

    Some reason it wasn't happy with the type assigned to the variable Deg which was set up as being variable.
    Anyway, I've changed it to an extended like the value being assigned to it, couldn't see any reason to have it as a variant.

    Edit: I realised this was actually causing more issues, no clue what exactly is breaking :/
    Last edited by Wolfskull; 03-30-2016 at 07:07 AM.

  10. #60
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    I'm facing this issue
    Error: Unknown declaration "i" at line 111

    function TReflectLocalPlayer.GetSkillExp(SkillConst: Integer): Integer;
    begin
    Result := Result + Reflect.Smart.GetFieldArrayInt(0, Client_Experiences, i); <---------------- line 111
    end;


    edit : fixed it by redownloading and re-extracting

  11. #61
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    Quote Originally Posted by GTFO_Jagex View Post
    I'm facing this issue
    Error: Unknown declaration "i" at line 111

    function TReflectLocalPlayer.GetSkillExp(SkillConst: Integer): Integer;
    begin
    Result := Result + Reflect.Smart.GetFieldArrayInt(0, Client_Experiences, i); <---------------- line 111
    end;


    edit : fixed it by redownloading and re-extracting
    You could also have fixed it by changing the i to SkillConst.

  12. #62
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    Angry

    [QUOTE=Kyle;1326830]To expand on what Fitta said. You shouldn't ever have to change the folder again, as it will stay as it is now forever. Lape include is now in Includes/ and PascalScript version is still in Includes/SRL-OSR/SRL

    Do I need to have Pascal version in SRL-OSR and SRL??
    Everything compiles and boots but it doesn't ever detect and then just crashes after
    I need to get my game on

  13. #63
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    Error: File "Reflection/Reflection.Simba" not found at line 2
    Compiling failed.

  14. #64
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    Abrazive, if you go into simba's includes folder, you should have Reflection named folder there. If not you need to create that folder and just copy and paste reflection files there too.

  15. #65
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    "Error: Block expected at line 90
    Compiling failed"

  16. #66
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    ok so im very new to this but i downloaded reflection and put it in the includes and added the plugin as well but everytime i go to start a script (aio fisher) and i hit the play button this pops up, "Error: File "Reflection/Reflection.Simba" not found at line 2
    Compiling failed." i do have the reflection in the includes and everything so im so lost right now... any help?

  17. #67
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    Quote Originally Posted by TeeVii View Post
    ok so im very new to this but i downloaded reflection and put it in the includes and added the plugin as well but everytime i go to start a script (aio fisher) and i hit the play button this pops up, "Error: File "Reflection/Reflection.Simba" not found at line 2
    Compiling failed." i do have the reflection in the includes and everything so im so lost right now... any help?
    The import is case-sensitive, meaning it is looking for a folder named *exactly* "Reflection" inside of the includes folder.

  18. #68
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    Quote Originally Posted by tls View Post
    The import is case-sensitive, meaning it is looking for a folder named *exactly* "Reflection" inside of the includes folder.
    well i tried exactly what the guides say and still nothing. messed with it forever and still get the same thing. could there be like a video guide or something. so lost with this

  19. #69
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    Quote Originally Posted by captainblast View Post
    I had this error earliar, and was stumped as well. This problem fixed it for me!

    To do this remove these 3 lines at line 77 in "Includes > Reflection > lib > misc > Misc.Simba":

    {$IFNDEF Aerolib}
    {$loadlib prosocks}
    {$ENDIF}
    still getting this error regardless of removing the lines

  20. #70
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    Hi, I'm getting this error:


    ERROR: Plugin "prosocks" architecture mismatch

    I downloaded the dll and put it into the Plugins folder.

    Any idea of what is happening?

    Note: The script I'm trying to run on Simba 1.3 is Kristi's Pest Control

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