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Thread: Basic Lape Reflection Tutorial

  1. #26
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    Nice job with this @elfyyy;

    Great for a beginners reference.

  2. #27
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    How do you go about findint what the ID is of an in game object? Say like an Iron mining rock.
    If all pork-chops were perfect, we wouldn't have hot-dogs.

  3. #28
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    Quote Originally Posted by elfyyy View Post
    Declarining you player at the beginning of your scripts is about the same as any othe include:
    Found a typo in the tutorial. Just thought I would let you know.
    Im assuming it should be:

    Declaring your player at the beginning of your scripts is about the same as any other include:

  4. #29
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    output console:

    Compiled successfully in 3422 ms.
    [17:18:49:548] [Reflection] [Warn] 'SmartWorld' variable not valid, trying recommended world...
    [17:18:49:938] [Reflection] [Status] Using world 78.
    [17:19:17:814] [Reflection] [Status] Paired with SMART client 7864.
    [17:21:17:894] [Reflection] [Fatal] Failed to detect or load OSRS.
    [17:21:17:906] [Reflection] [Status] All cached references free'd from memory

    I'm not sure exactly how to move forward, more info about my issue in this thread https://villavu.com/forum/showthread.php?t=116314

  5. #30
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    Is there any function/procedure which turns the Camera to an object if it is not visible on the MainScreen but close to a player?

  6. #31
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    in example you mentioned "Declarining you player at the beginning of your scripts is about the same as any othe include:
    Simba Code:". What's the benefit of statement below? I can't really see value in that statement as it doesn't seem to relay that info to other client and as a such it's expected to be false until the script is running. So am I missing out on something or what's up with it?

    MyPlayer.Active := True;

  7. #32
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    how dowload it ???

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