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Thread: Latest Hooks Log

  1. #26
    Join Date
    Feb 2011
    Location
    The Future.
    Posts
    5,600
    Mentioned
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    Quoted
    1598 Post(s)

    Default

    Java Code:
    Deobfuscation Started..
    Removed Methods: 2754 of 4549
    Removed Fields: 633 of 2763
    Re-Ordered Multipliers: 3544 of 24325
    Re-Ordered Arithmetics: 2192 of 29995
    Removed Exceptions: 4775 of 5081
    Removed Returns: 1081 of 8737
    Removed TryCatchBlocks: 29 of 2132
    Removed Parameters: 797 of 797
    Deobfuscation Finished..

        Node:                 gr
    ---------------------------------
        UID                  ->   eo
        Next                 ->   eu
        Prev                 ->   ej


        CacheableNode:        gh
    ---------------------------------
        Next                 ->   ci
        Prev                 ->   ck


        LinkedList:           gu
    ---------------------------------
        Head                 ->   h
        Current              ->   m


        HashTable:            gz
    ---------------------------------
        Head                 ->   i
        Tail                 ->   q
        Cache                ->   m
        Index                ->   p
        Capacity             ->   h


        Queue:                gg
    ---------------------------------
        Head                 ->   h
        *InsertHead          ->   m
        *InsertTail          ->   h


        Cache:                gf
    ---------------------------------
        HashTable            ->   q
        Queue                ->   p
        Remaining            ->   i
        Capacity             ->   m


        ClassData:            hx
    ---------------------------------
        Bytes                ->   m
        Methods              ->   y
        Fields               ->   c


        Rasteriser:           cm
    ---------------------------------
        Pixels               ->   o
        Width                ->   u
        Height               ->   s
        *CreateRasteriser    ->   cs
        *SetCoordinates      ->   cu


        Rasteriser3D:         cw
    ---------------------------------
        ShadowDecay          ->   af
        SineTable            ->   ax
        CosineTable          ->   ap


        Typeface:             hw
    ---------------------------------
        CharacterPixels      ->   h
        *StringWidth         ->   q
        *DrawStringWaveY     ->   u
        *DrawStringWave      ->   u
        *DrawStrWaveAmt      ->   s
        *DrawCharacter       ->   j
        *DrawCharAlpha       ->   e
        *DrawCharPixels      ->   b
        *DrawCharPixelsA     ->   ai


        IndexedRGB:           cn
    ---------------------------------
        Pixels               ->   m
        Palette              ->   h


        ImageRGB:             cg
    ---------------------------------
        Pixels               ->   h
        Width                ->   m
        Height               ->   i
        MaxWidth             ->   c
        MaxHeight            ->   f
        *CopyPixels          ->   k
        *CopyPixelsA         ->   z
        *ShapeImage          ->   u


        GraphicsBuffer:       bh
    ---------------------------------
        ColourModel          ->   h
        ImageConsumer        ->   m
        *CreateBuffer        ->   h


        Keyboard:             ex
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            ec
    ---------------------------------
        *Error               ->   pe
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               dp
    ---------------------------------
        Payload              ->   h
        CRC                  ->   i
        *ApplyRSA            ->   ar
        *GetUnsignedByte     ->   bu


        BufferedConnection:   ek
    ---------------------------------
        InputStream          ->   h
        OutputStream         ->   m
        Socket               ->   i
        Payload              ->   f
        IsClosed             ->   q
        *Available           ->   p
        *Read                ->   c
        *Write               ->   f


        CollisionMap:         dl
    ---------------------------------
        Width                ->   aa    *  -779338213
        Height               ->   aq    *  -1859314507
        Adjacency            ->   ad
        *Reset               ->   h


        Animable:             cz
    ---------------------------------
        ModelHeight          ->   cz    *  -1406996401


        Region:               ci
    ---------------------------------
        Tiles                ->   c
        InteractableObjects  ->   w


        AnimableNode:          o
    ---------------------------------
        ID                   ->   h
        Animation            ->   f
        Flags                ->   m
        Orientation          ->   i
        Plane                ->   q
        X                    ->   p
        Y                    ->   c


        Boundary:             ck
    ---------------------------------
        ID                   ->   y     *  1855488465
        Flags                ->   w     *  281041145
        Plane                ->   h     *  -203379871
        X                    ->   m     *  1336822809
        Y                    ->   i     *  1977586631
        Orientation          ->   q     *  -667203273
        Renderable           ->   c
        OldRenderable        ->   f


        WallDecoration:       cr
    ---------------------------------
        ID                   ->   l     *  1611136379
        Flags                ->   v     *  1667756919
        Plane                ->   h     *  695726315
        Height               ->   p     *  -614880923
        X                    ->   m     *  545364701
        Y                    ->   i     *  -981170103
        RelativeX            ->   c     *  -2019164975
        RelativeY            ->   f     *  -800103121
        Orientation          ->   q     *  1281492611
        Renderable           ->   y
        OldRenderable        ->   w


        GroundDecoration:     cv
    ---------------------------------
        ID                   ->   m     *  -398663251
        Flags                ->   c     *  1616044739
        X                    ->   i     *  783303247
        Y                    ->   q     *  -468115439
        Plane                ->   h     *  1634229561
        Renderable           ->   p


        Interactable:         cj
    ---------------------------------
        ID                   ->   o     *  175361197
        Flags                ->   u     *  1492218549
        Orientation          ->   m     *  -1682750763
        Plane                ->   h     *  949151487
        X                    ->   q     *  -2033585445
        Y                    ->   p     *  -1439278087
        RelativeX            ->   f     *  -756214143
        RelativeY            ->   w     *  1470643571
        SizeX                ->   y     *  -2083794699
        SizeY                ->   l     *  817052895
        Renderable           ->   c


        Wall:                 ck
    ---------------------------------


        ComplexTile:          cf
    ---------------------------------
        Flat                 ->   v


        GenericTile:          cd
    ---------------------------------
        Texture              ->   p
        Colour               ->   f
        Flat                 ->   c


        SceneTile:            ch
    ---------------------------------
        Boundary             ->   f
        ComplexTile          ->   c
        GenericTile          ->   p
        SceneTile            ->   n
        Interactables        ->   k
        WallDecoration       ->   y
        GroundDecoration     ->   w
        X                    ->   m     *  1136126145
        Y                    ->   i     *  820673867
        Plane                ->   q     *  -1247971821


        ObjectDefinition:     ae
    ---------------------------------
        Name                 ->   k
        Actions              ->   af
        Width                ->   x     *  1423572629
        Height               ->   a     *  744271629
        AnimationID          ->   b     *  1513983331
        Reachable            ->   z
        Icon                 ->   ab    *  -2131320329
        Rotated              ->   ap
        Shadow               ->   as
        ModelSizeX           ->   av    *  -377655031
        ModelSizeY           ->   am    *  -2135675221
        ModelSizeZ           ->   aa    *  1981599851
        MapScene             ->   ax    *  2119690625
        TranslateX           ->   aq    *  540203729
        TranslateY           ->   ad    *  1422403913
        TranslateZ           ->   ar    *  998796977
        BitMaskID            ->   ac    *  -2062525553


        Projectile:            f
    ---------------------------------
        X                    ->   o
        Y                    ->   u
        Moving               ->   k
        StartX               ->   i     *  -1188352097
        StartY               ->   q     *  1889397681
        SpeedX               ->   g
        SpeedY               ->   x
        SpeedZ               ->   t
        SpeedScalar          ->   a
        StartSlope           ->   w
        Height               ->   p
        HeightOffset         ->   z
        ModelRotationX       ->   d
        ModelRotationY       ->   r
        AnimationSequences   ->   n
        AnimationFrame       ->   j     *  1150640843
        AnimationDuration    ->   b     *  1381205431


        TradingPost:          hg
    ---------------------------------
        Status               ->   h
        ItemID               ->   m     *  -1785905217
        Price                ->   i     *  -981738409
        Quantity             ->   q     *  639141567
        QueryIDs             ->   client.pp


        Model:                db
    ---------------------------------
        IndicesX             ->   l
        IndicesY             ->   v
        IndicesZ             ->   k
        IndicesLength        ->   w
        VerticesX            ->   c
        VerticesY            ->   f
        VerticesZ            ->   y
        VerticesLength       ->   p
        TexIndicesX          ->   o
        TexIndicesY          ->   u
        TexIndicesZ          ->   s
        TexVerticesX         ->   d
        TexVerticesY         ->   n
        TexVerticesZ         ->   j
        TexVerticesLength    ->   r
        ShadowIntensity      ->   ab
        FitsSingleTile       ->   ai
        *Translate           ->   g
        *RenderAtPoint       ->   ap


        AnimatedModel:        cl
    ---------------------------------
        IndicesX             ->   c
        IndicesY             ->   f
        IndicesZ             ->   y
        IndicesLength        ->   p
        VerticesX            ->   m
        VerticesY            ->   i
        VerticesZ            ->   q
        VerticesLength       ->   h


        AnimationSequence:    az
    ---------------------------------
        ControlFlow          ->   v


        Entity:               ad
    ---------------------------------
        AnimationID          ->   N/A
        IsAnimating          ->   ag
        SpokenText           ->   ad
        HitDamages           ->   ay
        HitTypes             ->   al
        HitCycle             ->   at
        QueueX               ->   cm
        QueueY               ->   cn
        QueueTraversed       ->   N/A
        QueueLength          ->   cg    *  -1375440117
        LocalX               ->   b     *  -1150731035
        LocalY               ->   e     *  -1321248857
        CombatCycle          ->   aj    *  1801310599
        InteractingIndex     ->   N/A
        Health               ->   aw    *  124640555
        MaxHealth            ->   au    *  -1828148081
        Height               ->   bk    *  1474849373
        Orientation          ->   bh    *  1232281699


        NPCDefinition:        ag
    ---------------------------------
        ID                   ->   p     *  -302522913
        Name                 ->   c
        Visible              ->   av
        Actions              ->   r
        ModelIDs             ->   y
        CombatLevel          ->   n     *  868894517


        NPC:                  am
    ---------------------------------
        Composite            ->   h


        PlayerDefinition:     fn
    ---------------------------------
        ID                   ->   q     *  -711676007
        IsFemale             ->   i
        AnimatedModelID      ->   p     *  -3336062110039649491
        ModelID              ->   c     *  -6114654483310268869
        Equipment            ->   h


        Player:                i
    ---------------------------------
        Name                 ->   h
        Model                ->   o
        Visible              ->   a
        Definition           ->   m
        CombatLevel          ->   p     *  -227632593


        WidgetNode:            q
    ---------------------------------
        ID                   ->   h     *  1988251449


        Widget:               fu
    ---------------------------------
        ID                   ->   o     *  -1900000549
        ParentID             ->   ap    *  -1334062705
        Text                 ->   bt
        Index                ->   u     *  -791893959
        ItemName             ->   co
        ItemID               ->   eh    *  -1479520781
        Items                ->   da
        ItemStackSizes       ->   dc
        ItemAmount           ->   et    *  -1509943635
        Actions              ->   cb
        ActionType           ->   g     *  1039988897
        Type                 ->   s     *  1655330897
        X                    ->   N/A
        Y                    ->   N/A
        RelativeX            ->   N/A
        RelativeY            ->   N/A
        ScrollX              ->   av    *  935390879
        ScrollY              ->   am    *  1465673719
        Width                ->   ao    *  1870862569
        Height               ->   af    *  956405173
        Hidden               ->   as
        BoundsIndex          ->   em    *  -1078813057
        Parent               ->   ci
        Children             ->   ew
        *SwapItems           ->   y


        ItemDefinition:       an
    ---------------------------------
        ID                   ->   k     *  -1534991351
        ModelIndex           ->   o     *  -352986909
        Name                 ->   u
        IsMembers            ->   ai
        Actions              ->   ao
        GroundActions        ->   af
        StackIDs             ->   ak
        StackSizes           ->   az
        ModelZoom            ->   t     *  -1394211001
        ModelOffset          ->   n     *  -1844117887
        ModelSine            ->   j     *  1079721411
        DiagonalRotation     ->   d     *  1475349645
        UnNotedID            ->   ac    *  -384065781
        NotedID              ->   ay    *  791069915


        Item:                 af
    ---------------------------------
        ID                   ->   h     *  -1333566679
        Quantity             ->   m     *  -205607777


        Client:           client
    ---------------------------------
        Revision             ->   91
        Client               ->   client.m
        MenuVisible          ->   client.hp
        MenuActions          ->   client.il
        MenuOptions          ->   client.ii
        MenuOptionsSize      ->   N/A
        MenuX                ->   da.hb *  1462884221
        MenuY                ->   l.hl  *  -96057557
        MenuWidth            ->   av.hk *  -248635925
        MenuHeight           ->   y.hf  *  -660746215
        LocalNPCs            ->   client.cg
        NPCIndices           ->   client.cn
        LocalPlayers         ->   client.gl
        PlayerIndices        ->   N/A
        LocalPlayer          ->   fb.hj
        PlayerIndex          ->   client.gj *  -1186747655
        GameCycle            ->   client.d *  394756821
        LoginState           ->   ap.am *  -1449680561
        GameState            ->   ap.am *  -1449680561
        CrosshairColour      ->   client.gs *  -1790108419
        GroundItems          ->   client.hz
        CollisionMap         ->   client.w
        CameraX              ->   cx.fh *  -1999724003
        CameraY              ->   ab.fg *  940304987
        CameraZ              ->   b.fl  *  -1041195605
        CameraPitch          ->   e.fm  *  1765631903
        CameraYaw            ->   az.fj *  -502667939
        Region               ->   o.dp
        Plane                ->   ar.gq *  -779301131
        BaseX                ->   p.cq  *  1849831601
        BaseY                ->   z.db  *  -1586126287
        DestX                ->   client.mf *  -1051539575
        DestY                ->   client.mp *  2140588697
        TileHeights          ->   c.h
        TileSettings         ->   c.m
        Widgets              ->   fu.h
        WidgetSettings       ->   N/A



    Process finished with exit code 0
    I am Ggzz..
    Hackintosher

  2. #27
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Was in class and wasn't expecting a Monday update :/

    Revision 91:

    Pascal
    Code:
    {Node = gr}
     Node_UID =  'eo';
     Node_Next =  'eu';
     Node_Prev =  'ej';
    
    {Cacheable = gh}
     Cacheable_Next =  'ck';
     Cacheable_Prev =  'ci';
    
    {Renderable = cz}
     Renderable_ModelHeight =  'cz';
     Renderable_ModelHeight_Multiplier = -1406996401;
    
    {Animable = o}
    
    {Model = db}
    
    {AnimationSequence = az}
    
    {NpcDefinition = ag}
     NpcDefinition_Actions =  'r';
     NpcDefinition_Name =  'c';
     NpcDefinition_ID =  'p';
     NpcDefinition_ID_Multiplier = -302522913;
     NpcDefinition_CombatLevel =  'n';
     NpcDefinition_CombatLevel_Multiplier = 868894517;
    
    {LinkedList = gu}
     LinkedList_Head =  'h';
     LinkedList_Current =  'm';
    
    {Actor = ad}
     Actor_Animation =  'bj';
     Actor_Animation_Multiplier = -1751327621;
     Actor_QueueX =  'cm';
     Actor_QueueY =  'cn';
     Actor_QueueSize =  'cg';
     Actor_QueueSize_Multiplier = -1375440117;
     Actor_WorldX =  'b';
     Actor_WorldX_Multiplier = -1150731035;
     Actor_WorldY =  'e';
     Actor_WorldY_Multiplier = -1321248857;
     Actor_SpokenText =  'ad';
     Actor_CombatCycle =  'aj';
     Actor_CombatCycle_Multiplier = 1801310599;
     Actor_Health =  'aw';
     Actor_Health_Multiplier = 124640555;
     Actor_MaxHealth =  'au';
     Actor_MaxHealth_Multiplier = -1828148081;
     Actor_Interactingindex =  'ah';
     Actor_Interactingindex_Multiplier = -1232101399;
    
    {Npc = am}
     Npc_Definition =  'h';
    
    {ObjectDefinition = ae}
     ObjectDefinition_Actions =  'af';
     ObjectDefinition_Name =  'k';
    
    {Buffer = dp}
    
    {Widget = fu}
     Widget_Children =  'ew';
     Widget_InvIDs =  'da';
     Widget_StackSizes =  'dc';
     Widget_ItemAmount =  'et';
     Widget_ItemAmount_Multiplier = -1509943635;
     Widget_ItemID =  'eh';
     Widget_ItemID_Multiplier = -1479520781;
     Widget_WidgetID =  'o';
     Widget_WidgetID_Multiplier = -1900000549;
     Widget_Name =  'co';
     Widget_Text =  'bt';
     Widget_IsHidden =  'as';
     Widget_AbsoluteX =  'e';
     Widget_AbsoluteX_Multiplier = 928511325;
     Widget_AbsoluteY =  'ai';
     Widget_AbsoluteY_Multiplier = 1393738379;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'ao';
     Widget_Width_Multiplier = 1870862569;
     Widget_Height =  'af';
     Widget_Height_Multiplier = 956405173;
     Widget_ParentID =  'ap';
     Widget_ParentID_Multiplier = -1334062705;
     Widget_ScrollX =  'av';
     Widget_ScrollX_Multiplier = 935390879;
     Widget_ScrollY =  'am';
     Widget_ScrollY_Multiplier = 1465673719;
     Widget_BoundsIndex =  'em';
     Widget_BoundsIndex_Multiplier = -1078813057;
    
    {WidgetNode = q}
     WidgetNode_ID =  'h';
     WidgetNode_ID_Multiplier = 1988251449;
    
    {HashTable = gz}
     HashTable_Buckets =  'm';
     HashTable_Size =  'h';
    
    {GameShell = ec}
    
    {Player = i}
     Player_Definition =  'm';
     Player_Name =  'h';
    
    {Client = client}
     Client_LoopCycle =  'client.d';
     Client_LoopCycle_Multiplier = 394756821;
     Client_Region =  'o.dp';
     Client_Plane =  'ar.gq';
     Client_Plane_Multiplier = -779301131;
     Client_MenuCount =  'client.hv';
     Client_MenuCount_Multiplier = -1117369109;
     Client_MenuWidth =  'av.hk';
     Client_MenuWidth_Multiplier = -248635925;
     Client_MenuHeight =  'y.hf';
     Client_MenuHeight_Multiplier = -660746215;
     Client_MenuOptions =  'client.ii';
     Client_MenuActions =  'client.il';
     Client_IsMenuOpen =  'client.hp';
     Client_MenuX =  'da.hb';
     Client_MenuX_Multiplier = 1462884221;
     Client_MenuY =  'l.hl';
     Client_MenuY_Multiplier = -96057557;
     Client_BaseX =  'p.cq';
     Client_BaseX_Multiplier = 1849831601;
     Client_BaseY =  'z.db';
     Client_BaseY_Multiplier = -1586126287;
     Client_Widgets =  'fu.h';
     Client_LocalPlayer =  'fb.hj';
     Client_LocalPlayers =  'client.gl';
     Client_TileSettings =  'c.m';
     Client_TileHeights =  'c.h';
     Client_LocalNpcs =  'client.cg';
     Client_NpcIndices =  'client.cn';
     Client_Sine =  'cw.ax';
     Client_Cosine =  'cw.ap';
     Client_CameraPitch =  'e.fm';
     Client_CameraPitch_Multiplier = 1765631903;
     Client_CameraYaw =  'az.fj';
     Client_CameraYaw_Multiplier = -502667939;
     Client_CameraX =  'cx.fh';
     Client_CameraX_Multiplier = -1999724003;
     Client_CameraY =  'ab.fg';
     Client_CameraY_Multiplier = 940304987;
     Client_CameraZ =  'b.fl';
     Client_CameraZ_Multiplier = -1041195605;
     Client_GroundItems =  'client.hz';
     Client_GameSettings =  'fa.i';
     Client_MapScale =  'client.et';
     Client_MapScale_Multiplier =  383185443;
     Client_MapAngle =  'client.fw';
     Client_MapAngle_Multiplier =  -1774164185;
     Client_MapOffset =  'client.el';
     Client_MapOffset_Multiplier = 1539423931;
     Client_CurrentLevels =  'client.hq';
     Client_RealLevels =  'client.hw';
     Client_Experiences =  'client.hd';
     Client_Energy =  'client.jw';
     Client_Energy_Multiplier = 2090280833;
     Client_Weight =  client.ju';
     Client_Weight_Multiplier = 1133995763;
     Client_Rights =  'client.d';
     Client_Rights_Multiplier = 394756821;
     Client_CurrentWorld =  'client.ab';
     Client_CurrentWorld_Multiplier = -2143356467;
     Client_LoginState =  'ap.am';
     Client_LoginState_Multiplier = -1449680561;
     Client_PlayerIndex =  'client.gj';
     Client_PlayerIndex_Multiplier = -1186747655;
     Client_WidgetPositionX =  'client.la';
     Client_WidgetPositionY =  'client.ln';
     Client_WidgetWidths =  'client.lq';
     Client_WidgetHeights =  'client.lz';
     Client_WidgetNodeCache =  'client.if';
     Client_CrosshairColor =  'client.gs';
     Client_CrosshairColor_Multiplier = -1790108419;
     Client_DestinationX =  'client.mf';
     Client_DestinationX_Multiplier = 582868665;
     Client_DestinationY =  'client.mp';
     Client_DestinationY_Multiplier = 1067427492;
    
    {Region = ci}
     Region_SceneTiles =  'c';
    
    {BoundaryObject = ck}
     BoundaryObject_ID =  'y';
     BoundaryObject_ID_Multiplier = 1855488465;
     BoundaryObject_Flags =  'w';
     BoundaryObject_Flags_Multiplier = 281041145;
     BoundaryObject_Plane =  'h';
     BoundaryObject_Plane_Multiplier = -203379871;
     BoundaryObject_Height =  'p';
     BoundaryObject_Height_Multiplier = 1592638063;
     BoundaryObject_Render =  'c';
     BoundaryObject_Render2 =  'f';
     BoundaryObject_Orientation =  'q';
     BoundaryObject_Orientation_Multiplier = -667203273;
     BoundaryObject_LocalX =  'm';
     BoundaryObject_LocalX_Multiplier = 1336822809;
     BoundaryObject_LocalY =  'i';
     BoundaryObject_LocalY_Multiplier = 1977586631;
    
    {GameObject = cj}
     GameObject_ID =  'o';
     GameObject_ID_Multiplier = 175361197;
     GameObject_Flags =  'u';
     GameObject_Flags_Multiplier = 1492218549;
     GameObject_Plane =  'h';
     GameObject_Plane_Multiplier = 949151487;
     GameObject_WorldX =  'q';
     GameObject_WorldX_Multiplier = -2033585445;
     GameObject_WorldY =  'p';
     GameObject_WorldY_Multiplier = -1439278087;
     GameObject_Height =  'i';
     GameObject_Height_Multiplier = 1511668397;
     GameObject_Render =  'c';
     GameObject_Orientation =  'm';
     GameObject_Orientation_Multiplier = -1682750763;
     GameObject_LocalX =  'f';
     GameObject_LocalX_Multiplier = -756214143;
     GameObject_LocalY =  'w';
     GameObject_LocalY_Multiplier = 1470643571;
     GameObject_OffsetX =  'y';
     GameObject_OffsetX_Multiplier = -2083794699;
     GameObject_OffsetY =  'l';
     GameObject_OffsetY_Multiplier = 817052895;
    
    {GroundDecoration = cv}
     GroundDecoration_Render =  'p';
     GroundDecoration_LocalX =  'i';
     GroundDecoration_LocalX_Multiplier = 783303247;
     GroundDecoration_LocalY =  'q';
     GroundDecoration_LocalY_Multiplier = -468115439;
     GroundDecoration_Plane =  'h';
     GroundDecoration_Plane_Multiplier = 1634229561;
     GroundDecoration_ID =  'm';
     GroundDecoration_ID_Multiplier = -398663251;
     GroundDecoration_Flags =  'c';
     GroundDecoration_Flags_Multiplier = 1616044739;
    
    {WallDecoration = cr}
     WallDecoration_ID =  'l';
     WallDecoration_ID_Multiplier = 1611136379;
     WallDecoration_Flags =  'v';
     WallDecoration_Flags_Multiplier = 1667756919;
     WallDecoration_LocalX =  'm';
     WallDecoration_LocalX_Multiplier = 545364701;
     WallDecoration_LocalY =  'i';
     WallDecoration_LocalY_Multiplier = -981170103;
     WallDecoration_Plane =  'h';
     WallDecoration_Plane_Multiplier = 695726315;
     WallDecoration_Renderable =  'y';
     WallDecoration_Renderable2 =  'w';
     WallDecoration_Orientation =  'q';
     WallDecoration_Orientation_Multiplier = 1281492611;
     WallDecoration_Height =  'p';
     WallDecoration_Height_Multiplier = -614880923;
     WallDecoration_RelativeX =  'c';
     WallDecoration_RelativeX_Multiplier = -2019164975;
     WallDecoration_RelativeY =  'f';
     WallDecoration_RelativeY_Multiplier = -800103121;
    
    {SceneTile = ch}
     SceneTile_GameObject =  'k';
     SceneTile_GroundDecoration =  'w';
     SceneTile_WallDecoration =  'y';
     SceneTile_BoundaryObject =  'f';
    
    {Item = af}
     Item_ID =  'h';
     Item_ID_Multiplier = -1333566679;
     Item_StackSizes =  'm';
     Item_StackSizes_Multiplier = -205607777;
    Not sure how many more updates I will be continuing to do pascal, as people really should be using lape by now..
    Last edited by Kyle; 08-24-2015 at 08:56 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  3. #28
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 92:

    Pascal:
    Code:
    {Node = ge}
     Node_UID =  'ei';
     Node_Next =  'eu';
     Node_Prev =  'ej';
    
    {Cacheable = gt}
     Cacheable_Next =  'cm';
     Cacheable_Prev =  'cg';
    
    {Renderable = cd}
     Renderable_ModelHeight =  'cd';
     Renderable_ModelHeight_Multiplier = -1606982225;
    
    {Animable = b}
    
    {Model = db}
    
    {AnimationSequence = at}
    
    {NpcDefinition = af}
     NpcDefinition_Actions =  'v';
     NpcDefinition_Name =  'k';
     NpcDefinition_ID =  'j';
     NpcDefinition_ID_Multiplier = 997805229;
     NpcDefinition_CombatLevel =  'c';
     NpcDefinition_CombatLevel_Multiplier = -584591685;
    
    {LinkedList = go}
     LinkedList_Head =  'n';
     LinkedList_Current =  'd';
    
    {Actor = ax}
     Actor_Animation =  'bn';
     Actor_Animation_Multiplier =  1080302449;
     Actor_QueueX =  'ce';
     Actor_QueueY =  'cu';
     Actor_QueueSize =  'cy';
     Actor_QueueSize_Multiplier =  82363487;
     Actor_WorldX =  'x';
     Actor_WorldX_Multiplier =  -1825862221;
     Actor_WorldY =  'w';
     Actor_WorldY_Multiplier =  -1398498827;
     Actor_SpokenText =  'ax';
     Actor_CombatCycle =  'ao';
     Actor_CombatCycle_Multiplier = -615704825;
     Actor_Health =  'as';
     Actor_Health_Multiplier = -776073291;
     Actor_MaxHealth =  'aa';
     Actor_MaxHealth_Multiplier = -1550261513;
     Actor_Interactingindex =  'ae';
     Actor_Interactingindex_Multiplier = -1636654983;
    
    {Npc = aj}
     Npc_Definition =  'n';
    
    {ObjectDefinition = ag}
     ObjectDefinition_Actions =  'ab';
     ObjectDefinition_Name =  'g';
    
    {Buffer = dq}
    
    {Widget = fp}
     Widget_Children =  'er';
     Widget_InvIDs =  'do';
     Widget_StackSizes =  'dn';
     Widget_ItemAmount =  'eq';
     Widget_ItemAmount_Multiplier = 310970875;
     Widget_ItemID =  'eb';
     Widget_ItemID_Multiplier = -1131023317;
     Widget_WidgetID =  'b';
     Widget_WidgetID_Multiplier = -877003457;
     Widget_Name =  'ci';
     Widget_Text =  'bx';
     Widget_IsHidden =  'ar';
     Widget_AbsoluteX =  'w';
     Widget_AbsoluteX_Multiplier = -2086615811;
     Widget_AbsoluteY =  'aq';
     Widget_AbsoluteY_Multiplier = -960381033;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'az';
     Widget_Width_Multiplier = 1387432299;
     Widget_Height =  'ab';
     Widget_Height_Multiplier = 1558238801;
     Widget_ParentID =  'av';
     Widget_ParentID_Multiplier = 2031173123;
     Widget_ScrollX =  'al';
     Widget_ScrollX_Multiplier = 1131277353;
     Widget_ScrollY =  'aj';
     Widget_ScrollY_Multiplier = -424019599;
     Widget_BoundsIndex =  'ep';
     Widget_BoundsIndex_Multiplier = 1264218695;
    
    {WidgetNode = q}
     WidgetNode_ID =  'n';
     WidgetNode_ID_Multiplier = 685135379;
    
    {HashTable = gw}
     HashTable_Buckets =  'd';
     HashTable_Size =  'n';
    
    {GameShell = ek}
    
    {Player = s}
     Player_Definition =  'd';
     Player_Name =  'n';
    
    {Client = client}
     Client_LoopCycle =  'client.u';
     Client_LoopCycle_Multiplier = 1385448357;
     Client_Region =  'gy.dq';
     Client_Plane =  'e.gg';
     Client_Plane_Multiplier = 187597259;
     Client_MenuCount =  'client.ht';
     Client_MenuCount_Multiplier = 1299728947;
     Client_MenuWidth =  'bl.ho';
     Client_MenuWidth_Multiplier = -324115521;
     Client_MenuHeight =  'es.hq';
     Client_MenuHeight_Multiplier = 2102388877;
     Client_MenuOptions =  'client.ik';
     Client_MenuActions =  'client.id';
     Client_IsMenuOpen =  'client.hj';
     Client_MenuX =  'fy.hz';
     Client_MenuX_Multiplier = -18918535;
     Client_MenuY =  'dq.hm';
     Client_MenuY_Multiplier = -109379189;
     Client_BaseX =  'g.cr';
     Client_BaseX_Multiplier = 123236359;
     Client_BaseY =  'aj.db';
     Client_BaseY_Multiplier = 2033920593;
     Client_Widgets =  'fp.n';
     Client_LocalPlayer =  'i.hu';
     Client_LocalPlayers =  'client.gh';
     Client_TileSettings =  'k.d';
     Client_TileHeights =  'k.n';
     Client_LocalNpcs =  'client.cy';
     Client_NpcIndices =  'client.cu';
     Client_Sine =  'cn.ad';
     Client_Cosine =  'cn.av';
     Client_CameraPitch =  'en.fi';
     Client_CameraPitch_Multiplier = -1914124913;
     Client_CameraYaw =  'bc.fu';
     Client_CameraYaw_Multiplier = 2074563301;
     Client_CameraX =  'e.fc';
     Client_CameraX_Multiplier = -2036778449;
     Client_CameraY =  'j.fv';
     Client_CameraY_Multiplier = -284401981;
     Client_CameraZ =  'p.fl';
     Client_CameraZ_Multiplier = 1246858783;
     Client_GroundItems =  'client.hl';
     Client_GameSettings =  'fn.s';
     Client_MapScale =  'client.eq';
     Client_MapScale_Multiplier = 799460353;
     Client_MapAngle =  'client.fw';
     Client_MapAngle_Multiplier = -1032455509;
     Client_MapOffset =  'client.eh';
     Client_MapOffset_Multiplier = -246616003;
     Client_CurrentLevels =  'client.hv';
     Client_RealLevels =  'client.he';
     Client_Experiences =  'client.hr';
     Client_Energy =  'client.q';
     Client_Energy_Multiplier = -1412541677;
     Client_Weight =  'client.jc';
     Client_Weight_Multiplier = 291328027;
     Client_Rights =  'client.u';
     Client_Rights_Multiplier = 1385448357;
     Client_CurrentWorld =  'client.ac';
     Client_CurrentWorld_Multiplier = -2137235969;
     Client_LoginState =  'client.o';
     Client_LoginState_Multiplier = -1989513321;
     Client_PlayerIndex =  'client.gz';
     Client_PlayerIndex_Multiplier =  730658255;
     Client_WidgetPositionX =  'client.lg';
     Client_WidgetPositionY =  'client.lt';
     Client_WidgetWidths =  'client.lu';
     Client_WidgetHeights =  'client.ld';
     Client_WidgetNodeCache =  'client.iu';
     Client_CrosshairColor =  'client.gn';
     Client_CrosshairColor_Multiplier = -1026886009;
     Client_DestinationX =  'client.me';
     Client_DestinationX_Multiplier = 345002453;
     Client_DestinationY =  'client.mx';
     Client_DestinationY_Multiplier = 1949501492;
    
    {Region = cg}
     Region_SceneTiles =  'k';
    
    {BoundaryObject = cm}
     BoundaryObject_ID =  'm';
     BoundaryObject_ID_Multiplier = -221501075;
     BoundaryObject_Flags =  'p';
     BoundaryObject_Flags_Multiplier = -1589474197;
     BoundaryObject_Plane =  'n';
     BoundaryObject_Plane_Multiplier = 2142985469;
     BoundaryObject_Height =  'j';
     BoundaryObject_Height_Multiplier = 220028951;
     BoundaryObject_Render =  'k';
     BoundaryObject_Render2 =  'i';
     BoundaryObject_Orientation =  'q';
     BoundaryObject_Orientation_Multiplier = 544991709;
     BoundaryObject_LocalX =  'd';
     BoundaryObject_LocalX_Multiplier = -904498183;
     BoundaryObject_LocalY =  's';
     BoundaryObject_LocalY_Multiplier = 1805752311;
    
    {GameObject = ck}
     GameObject_ID =  'b';
     GameObject_ID_Multiplier = 1113809235;
     GameObject_Flags =  'f';
     GameObject_Flags_Multiplier = -44725217;
     GameObject_Plane =  'n';
     GameObject_Plane_Multiplier = -1415547187;
     GameObject_WorldX =  's';
     GameObject_WorldX_Multiplier = -392658745;
     GameObject_WorldY =  'q';
     GameObject_WorldY_Multiplier = -1900827223;
     GameObject_Height =  'd';
     GameObject_Height_Multiplier = 1037158397;
     GameObject_Render =  'j';
     GameObject_Orientation =  'k';
     GameObject_Orientation_Multiplier = -778713139;
     GameObject_LocalX =  'i';
     GameObject_LocalX_Multiplier = -1070455741;
     GameObject_LocalY =  'p';
     GameObject_LocalY_Multiplier = -1996815317;
     GameObject_OffsetX =  'm';
     GameObject_OffsetX_Multiplier = 1460988953;
     GameObject_OffsetY =  'h';
     GameObject_OffsetY_Multiplier = -731745591;
    
    {GroundDecoration = ct}
     GroundDecoration_Render =  'q';
     GroundDecoration_LocalX =  'd';
     GroundDecoration_LocalX_Multiplier = 2000165311;
     GroundDecoration_LocalY =  's';
     GroundDecoration_LocalY_Multiplier = -981563571;
     GroundDecoration_Plane =  'n';
     GroundDecoration_Plane_Multiplier = -1310271117;
     GroundDecoration_ID =  'j';
     GroundDecoration_ID_Multiplier = 1627133763;
     GroundDecoration_Flags =  'k';
     GroundDecoration_Flags_Multiplier = 1793236087;
    
    {WallDecoration = cz}
     WallDecoration_ID =  'h';
     WallDecoration_ID_Multiplier = 1644836527;
     WallDecoration_Flags =  'e';
     WallDecoration_Flags_Multiplier = 673976169;
     WallDecoration_LocalX =  'd';
     WallDecoration_LocalX_Multiplier = -1639323963;
     WallDecoration_LocalY =  's';
     WallDecoration_LocalY_Multiplier = 1034179857;
     WallDecoration_Plane =  'n';
     WallDecoration_Plane_Multiplier = -965859811;
     WallDecoration_Renderable =  'm';
     WallDecoration_Renderable2 =  'p';
     WallDecoration_Orientation =  'q';
     WallDecoration_Orientation_Multiplier = -1933024469;
     WallDecoration_Height =  'j';
     WallDecoration_Height_Multiplier = -1766617489;
     WallDecoration_RelativeX =  'k';
     WallDecoration_RelativeX_Multiplier = -1266781017;
     WallDecoration_RelativeY =  'i';
     WallDecoration_RelativeY_Multiplier = 1530031903;
    
    {SceneTile = cq}
     SceneTile_GameObject =  'g';
     SceneTile_GroundDecoration =  'p';
     SceneTile_WallDecoration =  'm';
     SceneTile_BoundaryObject =  'i';
    
    {Item = ab}
     Item_ID =  'n';
     Item_ID_Multiplier = -873934071;
     Item_StackSizes =  'd';
     Item_StackSizes_Multiplier = 1639305871;
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  4. #29
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 93

    Pascal:
    Code:
    {Node = gm}
     Node_UID =  'ec';
     Node_Next =  'eb';
     Node_Prev =  'es';
    
    {Cacheable = go}
     Cacheable_Next =  'cy';
     Cacheable_Prev =  'cn';
    
    {Renderable = co}
     Renderable_ModelHeight =  'cu';
     Renderable_ModelHeight_Multiplier = 1871917943;
    
    {Animable = p}
    
    {Model = dg}
    
    {AnimationSequence = az}
    
    {NpcDefinition = ak}
     NpcDefinition_Actions =  'm';
     NpcDefinition_Name =  'g';
     NpcDefinition_ID =  'f';
     NpcDefinition_ID_Multiplier = -446840273;
     NpcDefinition_CombatLevel =  'z';
     NpcDefinition_CombatLevel_Multiplier = -1316966379;
    
    {LinkedList = gq}
     LinkedList_Head =  'h';
     LinkedList_Current =  'q';
    
    {Actor = ab}
     Actor_Animation =  'bc';
     Actor_Animation_Multiplier = -919017135;
     Actor_QueueX =  'cj';
     Actor_QueueY =  'cp';
     Actor_WorldX =  'a';
     Actor_WorldY =  'at';
     Actor_WorldX_Multiplier =  '1961555871';
     Actor_WorldY_Multiplier =  '-184603173';
     Actor_SpokenText =  'an';
     Actor_CombatCycle =  'ae';
     Actor_CombatCycle_Multiplier = 110394635;
     Actor_Health =  'aj';
     Actor_Health_Multiplier = 912776123;
     Actor_MaxHealth =  'ah';
     Actor_MaxHealth_Multiplier = 1451192863;
     Actor_Interactingindex =  'ao';
     Actor_Interactingindex_Multiplier = -771439697;
    
    {Npc = ar}
     Npc_Definition =  'h';
    
    {ObjectDefinition = ay}
     ObjectDefinition_Actions =  'ad';
     ObjectDefinition_Name =  'l';
    
    {Buffer = dm}
    
    {Widget = fy}
     Widget_Children =  'em';
     Widget_InvIDs =  'di';
     Widget_StackSizes =  'dy';
     Widget_ItemAmount =  'ea';
     Widget_ItemAmount_Multiplier = 1669652681;
     Widget_ItemID =  'en';
     Widget_ItemID_Multiplier = -828631679;
     Widget_WidgetID =  'p';
     Widget_WidgetID_Multiplier = -1955776525;
     Widget_Name =  'ci';
     Widget_Text =  'bx';
     Widget_IsHidden =  'al';
     Widget_AbsoluteX =  'a';
     Widget_AbsoluteX_Multiplier = -165844047;
     Widget_AbsoluteY =  'at';
     Widget_AbsoluteY_Multiplier = 1372514967;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'aa';
     Widget_Width_Multiplier = 1854643179;
     Widget_Height =  'ad';
     Widget_Height_Multiplier = 2747837;
     Widget_ParentID =  'as';
     Widget_ParentID_Multiplier = 1264631563;
     Widget_ScrollX =  'am';
     Widget_ScrollX_Multiplier = 17552373;
     Widget_ScrollY =  'ar';
     Widget_ScrollY_Multiplier = -400020749;
     Widget_BoundsIndex =  'eq';
     Widget_BoundsIndex_Multiplier = 1082212775;
    
    {WidgetNode = n}
     WidgetNode_ID =  'h';
     WidgetNode_ID_Multiplier = -2090327687;
    
    {HashTable = gy}
     HashTable_Buckets =  'q';
     HashTable_Size =  'h';
    
    {GameShell = ey}
    
    {Player = v}
     Player_Definition =  'q';
     Player_Name =  'h';
    
    {Client = client}
     Client_LoopCycle =  'client.m';
     Client_LoopCycle_Multiplier = -488599663;
     Client_Region =  'y.dm';
     Client_Plane =  'af.gu';
     Client_Plane_Multiplier = -1003847421;
     Client_MenuCount =  'client.hy';
     Client_MenuCount_Multiplier = 1223430109;
     Client_MenuWidth =  'de.hk';
     Client_MenuWidth_Multiplier = -2038284061;
     Client_MenuHeight =  'cw.hj';
     Client_MenuHeight_Multiplier = -915640919;
     Client_MenuOptions =  'client.ih';
     Client_MenuActions =  'client.io';
     Client_IsMenuOpen =  'client.hi';
     Client_MenuX =  'd.ha';
     Client_MenuX_Multiplier = -185062675;
     Client_MenuY =  'an.hx';
     Client_MenuY_Multiplier = 1102988949;
     Client_BaseX =  'fb.cw';
     Client_BaseX_Multiplier = 544615727;
     Client_BaseY =  'z.dg';
     Client_BaseY_Multiplier = -771797447;
     Client_Widgets =  'fy.h';
     Client_LocalPlayer =  'g.hb';
     Client_LocalPlayers =  'client.ga';
     Client_TileSettings =  'g.q';
     Client_TileHeights =  'g.h';
     Client_LocalNpcs =  'client.cl';
     Client_NpcIndices =  'client.cj';
     Client_Sine =  'ce.ag';
     Client_Cosine =  'ce.as';
     Client_CameraPitch =  'cg.fw';
     Client_CameraPitch_Multiplier = -1894076819;
     Client_CameraYaw =  'es.fn';
     Client_CameraYaw_Multiplier = -1774046803;
     Client_CameraX =  'eg.fz';
     Client_CameraX_Multiplier = 1355759835;
     Client_CameraY =  'w.fg';
     Client_CameraY_Multiplier = 1784829965;
     Client_CameraZ =  'ae.fh';
     Client_CameraZ_Multiplier = 716978923;
     Client_GroundItems =  'client.hl';
     Client_GameSettings =  'fj.v';
     Client_MapScale =  'client.ea';
     Client_MapScale_Multiplier = -1810209603;
     Client_MapAngle =  'client.ft';
     Client_MapAngle_Multiplier = -1204229987;
     Client_MapOffset =  'client.ev';
     Client_MapOffset_Multiplier = 138652733;
     Client_CurrentLevels =  'client.hz';
     Client_RealLevels =  'client.hd';
     Client_Experiences =  'client.hu';
     Client_Energy =  'client.n';
     Client_Energy_Multiplier = 622074983;
     Client_Weight =  'client.jh';
     Client_Weight_Multiplier = 2064875789;
     Client_Rights =  'client.m';
     Client_Rights_Multiplier = -488599663;
     Client_CurrentWorld =  'client.af';
     Client_CurrentWorld_Multiplier = -1302201703;
     Client_LoginState =  'client.r';
     Client_LoginState_Multiplier = 935215971;
     Client_PlayerIndex =  'client.gh';
     Client_PlayerIndex_Multiplier = 610133147;
     Client_WidgetPositionX =  'client.ls';
     Client_WidgetPositionY =  'client.li';
     Client_WidgetWidths =  'client.lc';
     Client_WidgetHeights =  'client.lo';
     Client_WidgetNodeCache =  'client.ij';
     Client_CrosshairColor =  'client.gs';
     Client_CrosshairColor_Multiplier = -814638571;
     Client_DestinationX =  'client.mn';
     Client_DestinationX_Multiplier = -140834255;
     Client_DestinationY =  'client.mr';
     Client_DestinationY_Multiplier = 183343252;
    
    {Region = cu}
     Region_SceneTiles =  'g';
    
    {BoundaryObject = cn}
     BoundaryObject_ID =  's';
     BoundaryObject_ID_Multiplier = -1198250067;
     BoundaryObject_Flags =  'k';
     BoundaryObject_Flags_Multiplier = -606039153;
     BoundaryObject_Plane =  'h';
     BoundaryObject_Plane_Multiplier = -1424855133;
     BoundaryObject_Height =  'f';
     BoundaryObject_Height_Multiplier = 65201;
     BoundaryObject_Render =  'g';
     BoundaryObject_Render2 =  'o';
     BoundaryObject_Orientation =  'n';
     BoundaryObject_Orientation_Multiplier = 564398361;
     BoundaryObject_LocalX =  'q';
     BoundaryObject_LocalX_Multiplier = 1814042151;
     BoundaryObject_LocalY =  'v';
     BoundaryObject_LocalY_Multiplier = -32128141;
    
    {GameObject = cb}
     GameObject_ID =  'p';
     GameObject_ID_Multiplier = -1026555351;
     GameObject_Flags =  'd';
     GameObject_Flags_Multiplier = 1358183693;
     GameObject_Plane =  'h';
     GameObject_Plane_Multiplier = 1499388893;
     GameObject_WorldX =  'v';
     GameObject_WorldX_Multiplier = -349793161;
     GameObject_WorldY =  'n';
     GameObject_WorldY_Multiplier = -1396892499;
     GameObject_Height =  'q';
     GameObject_Height_Multiplier = 2029205937;
     GameObject_Render =  'f';
     GameObject_Orientation =  'g';
     GameObject_Orientation_Multiplier = -503142687;
     GameObject_LocalX =  'o';
     GameObject_LocalX_Multiplier = -289575239;
     GameObject_LocalY =  'k';
     GameObject_LocalY_Multiplier = -1901202587;
     GameObject_OffsetX =  's';
     GameObject_OffsetX_Multiplier = -591332549;
     GameObject_OffsetY =  'b';
     GameObject_OffsetY_Multiplier = -1581867923;
    
    {FloorDecoration = cf}
     FloorDecoration_Render =  'n';
     FloorDecoration_LocalX =  'q';
     FloorDecoration_LocalX_Multiplier = 386044161;
     FloorDecoration_LocalY =  'v';
     FloorDecoration_LocalY_Multiplier = -1698464605;
     FloorDecoration_Plane =  'h';
     FloorDecoration_Plane_Multiplier = -589077343;
     FloorDecoration_ID =  'f';
     FloorDecoration_ID_Multiplier = 1337438803;
     FloorDecoration_Flags =  'g';
     FloorDecoration_Flags_Multiplier = 1299350065;
    
    {WallDecoration = ct}
     WallDecoration_ID =  'b';
     WallDecoration_ID_Multiplier = -53022023;
     WallDecoration_Flags =  'c';
     WallDecoration_Flags_Multiplier = -1171048915;
     WallDecoration_LocalX =  'q';
     WallDecoration_LocalX_Multiplier = 1133734183;
     WallDecoration_LocalY =  'v';
     WallDecoration_LocalY_Multiplier = 1305821455;
     WallDecoration_Plane =  'h';
     WallDecoration_Plane_Multiplier = -1410218845;
     WallDecoration_Renderable =  's';
     WallDecoration_Renderable2 =  'k';
     WallDecoration_Orientation =  'n';
     WallDecoration_Orientation_Multiplier = 782616575;
     WallDecoration_Height =  'f';
     WallDecoration_Height_Multiplier = 1792721241;
     WallDecoration_RelativeX =  'g';
     WallDecoration_RelativeX_Multiplier = 855354017;
     WallDecoration_RelativeY =  'o';
     WallDecoration_RelativeY_Multiplier = 1294723617;
    
    {SceneTile = cg}
     SceneTile_GameObject =  'l';
     SceneTile_GroundDecoration =  'k';
     SceneTile_WallDecoration =  's';
     SceneTile_BoundaryObject =  'o';
    
    {Item = ad}
     Item_ID =  'h';
     Item_ID_Multiplier = -604636939;
     Item_StackSizes =  'q';
     Item_StackSizes_Multiplier = -493046193;
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  5. #30
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    OK this got a bit out of hand.. Gonna close this until the next hook update

    Administrator's Warning:
    All off-topic posts have been removed. This thread will now only contain the hooks.
    Last edited by Justin; 09-15-2015 at 01:24 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  6. #31
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    Hooks updated to Rev 94.

    The Actor Queue Hooks are not added so some functions with walking, mainly IsMoving checks won't work, dunno what else is affected..

    Please view:
    https://villavu.com/forum/showthread.php?t=114741
    Last edited by Kyle; 10-12-2015 at 09:56 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  7. #32
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    Hooks updated to Revision 95. Sorry it took longer than normal, I just finished a 18 page lab report with 400 lines of matlab code :/

    Also, apparently some people are saying i'm planning on stopping updating hooks, i'm actually not, nor will I be in any time in the foreseeable future for that matter.. I'm nearing the end of my rewrite of the updater and then we will be back to super quick updates, i'm just busy with school is all. So please keep writing scripts and releasing them!

    If you have any problem with a hook being broken after any update, please make a thread here..
    Last edited by Kyle; 10-23-2015 at 12:37 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  8. #33
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    Hooks updated to Rev 96. Actor.QueueLength is broken again, so .IsMoving will not work for the time being..

    Edit by tls: QueueLength should be fixed.
    Last edited by tls; 10-29-2015 at 07:39 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  9. #34
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    Hooks updated to Rev 97. I should have a bunch of free time coming up next week and hopefully will finally finish the rewrite of my updater
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  10. #35
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    Looks like they double updated today.. Hooks updated to Rev 98
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  11. #36
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    Hooks updated to rev 99.
    Here is the current log of my new updater:
    Code:
    Gamepack already downloaded..
    
    230 Classes Found 
    
    Identifying classes..
    
    Class identifying finished..
    
    Identifying fields..
    
    Field identifying finished..
    
     # Node: gj, 0 duplicates
         ~> Prev : eq
         ~> Next : em
     # Cacheable: gz, 0 duplicates
     # Renderable: cd, 0 duplicates
         ~> ModelHeight : cs * -1330581471
     # Animable: z, 0 duplicates
     # Model: dt, 0 duplicates
     # AnimationSequence: as, 0 duplicates
     # NpcDefinition: ab, 0 duplicates
         ~> Actions : a
         ~> Name : m
         ~> ID : g * -50463659
         ~> CombatLevel : y * 1977977813
     # linkedList: gu, 0 duplicates
         ~> Head : l
         ~> Current : e
     # Actor: ay, 0 duplicates
         ~> WorldX : aq * -911238801
         ~> WorldY : ak * -244058321
         ~> QueueX : cx
         ~> QueueY : ce
         ~> QueueLength : cy * 1970637301
         ~> Animation : bk * -1668318125
         ~> SpokenText : ac
         ~> CombatCycle : aw * -561586067
         ~> Health : af * -828277941
         ~> MaxHealth : bz * 1727593757
         ~> InteractingIndex : bb * 1495396491
     # Npc: ar, 0 duplicates
         ~> NpcDefinition : l
     # ObjectDefinition: ac, 0 duplicates
         ~> Actions : ak
         ~> Name : k
     # Buffer: dl, 0 duplicates
     # Widget: fd, 0 duplicates
         ~> Children : ef
         ~> ItemID : ey * 1649931481
         ~> ItemAmount : ep * -1364113531
         ~> WidgetID : z * -212172219
         ~> Name : ce
         ~> Text : bm
         ~> IsHidden : ah
         ~> AbsoluteY : ad * 12967151
         ~> AbsoluteX : i * 1710228391
         ~> RelativeY : ar * 917415905
         ~> RelativeY : aj * -1570252511
         ~> Width : aq * 1391960687
         ~> Height : ak * -1737256665
         ~> ParentID : am * 1686882331
         ~> ScrollY : ar * 917415905
         ~> ScrollX : aj * -1570252511
         ~> InvIDs : dg
         ~> BoundsIndex : et * -1440653169
     # WidgetNode: o, 0 duplicates
         ~> Id : l * 193952963
     # HashTable: ga, 0 duplicates
         ~> Buckets : e
         ~> Size : l
         ~> Index : g
     # GameShell: eb, 0 duplicates
     # Player: q, 0 duplicates
         ~> Name : l
         ~> Definition : e
     # Client: client, 0 duplicates
         ~> IsMenuOpen : client.hg
         ~> MenuX : ap.hu
         ~> MenuY : fx.hp
         ~> MenuHeight : dd.hm
         ~> MenuCount : client.hw
         ~> MenuWidth : bo.hr
         ~> MenuActions : fa.ed
         ~> MenuOptions : client.hw
         ~> LoopCycle : client.a
         ~> Region : p.df
         ~> Plane : b.gv
         ~> LocalPlayers : client.gn
         ~> LocalPlayer : t.he
         ~> BaseX : c.dt
         ~> BaseY : i.db
         ~> Widgets : fd.l
         ~> GameSettings : fq.q
         ~> MapAngle : client.fg
         ~> CurrentLevels : client.hb
         ~> RealLevels : client.hd
         ~> Experiences : client.hc
         ~> Energy : client.o
         ~> Weight : client.jm
         ~> Rights : client.a
         ~> CurrentWorld : client.au
         ~> WidgetNodeCache : client.ig
     # Region: cp, 0 duplicates
     # BoundaryObject: cn, 0 duplicates
     # GameObject: cl, 0 duplicates
     # FloorDecoration: cg, 0 duplicates
     # WallDecoration: ch, 0 duplicates
     # SceneTile: cw, 0 duplicates
     # Item: ak, 0 duplicates
    
    Runtime was 1773ms
    
    Process finished with exit code 0
    I'm getting close to being finished, but already it has filled in the gaps of the old one, so expect quick updates like this from here out Also, again if you notice any broken hooks or any problems please post here
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  12. #37
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    A fitting time to test my new updater, hooks updated to rev 100. Crazy that OSR has already been out that long! I tried to test as many hooks as I could, but please let me know if any hooks are broken, since this is the first time I have used this updater in it entirety, many fields are using new patterns.. Bugs Section

    Code:
    Gamepack already downloaded..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 28 ms
    
    %% Identifying Fields..
        (Identified 144 out of 143 Fields) ~ Took 154 ms
    
    %% Populating Multipliers..
        (Populated 144 Multipliers) ~ Took 3465 ms
    
    
     # Node: gt, 0 duplicates
         ~> Prev : gt.ee
         ~> UID : gt.eg
         ~> Next : gt.es
     **Identified (3 / 3) Fields**
    
     # Cacheable: gx, 0 duplicates
    
     # Renderable: cm, 0 duplicates
         ~> ModelHeight : cm.co * 1450079013
     **Identified (1 / 1) Fields**
    
     # Animable: e, 0 duplicates
    
     # Model: da, 0 duplicates
    
     # AnimationSequence: ak, 0 duplicates
    
     # NpcDefinition: ac, 0 duplicates
         ~> Actions : ac.q
         ~> Name : ac.a
         ~> ID : ac.u * 209287787
         ~> CombatLevel : ac.d * 638513191
     **Identified (4 / 4) Fields**
    
     # linkedList: gu, 0 duplicates
         ~> Head : gu.j
         ~> Current : gu.m
     **Identified (2 / 2) Fields**
    
     # Actor: at, 0 duplicates
         ~> WorldX : at.ao * 524459231
         ~> WorldY : at.as * -2042807017
         ~> QueueX : at.ca
         ~> QueueY : at.cz
         ~> QueueLength : at.cw * -588131705
         ~> Animation : at.bi * 965521915
         ~> SpokenText : at.ar
         ~> CombatCycle : at.ab * 23796935
         ~> Health : at.an * 2076125665
         ~> MaxHealth : at.bj * 778956329
         ~> InteractingIndex : at.bn * -154519275
     **Identified (11 / 11) Fields**
    
     # Npc: az, 0 duplicates
         ~> NpcDefinition : az.j
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ar, 0 duplicates
         ~> Actions : ar.as
         ~> Name : ar.w
     **Identified (2 / 2) Fields**
    
     # Buffer: dc, 0 duplicates
    
     # Widget: fv, 0 duplicates
         ~> Children : fv.ea
         ~> ItemID : fv.em * 330795751
         ~> ItemAmount : fv.ec * 16313341
         ~> WidgetID : fv.e * 242253509
         ~> Name : fv.cz
         ~> Text : fv.bw
         ~> IsHidden : fv.ax
         ~> AbsoluteY : fv.aa * 1426033919
         ~> AbsoluteX : fv.b * 369792335
         ~> RelativeY : fv.az * -790030913
         ~> RelativeX : fv.ay * -14221453
         ~> Width : fv.ao * 22288699
         ~> Height : fv.as * 1562285645
         ~> ParentID : fv.am * -1142692655
         ~> ScrollY : fv.az * -790030913
         ~> ScrollX : fv.ay * -14221453
         ~> InvIDs : fv.dx
         ~> BoundsIndex : fv.ey * 378529589
         ~> StackSizes : fv.am * -1142692655
     **Identified (19 / 19) Fields**
    
     # WidgetNode: l, 0 duplicates
         ~> Id : l.j * 16913577
     **Identified (1 / 1) Fields**
    
     # HashTable: gs, 0 duplicates
         ~> Buckets : gs.m
         ~> Size : gs.j
         ~> Size : gs.j
         ~> Index : gs.u
     **Identified (3 / 3) Fields**
    
     # GameShell: eb, 0 duplicates
    
     # Player: f, 0 duplicates
         ~> Name : f.j
         ~> Definition : f.m
         ~> CombatLevel : f.h * -249902191
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.q * -61212269
         ~> IsMenuOpen : client.hm
         ~> MenuX : client.he * 257549687
         ~> MenuY : client.hb * -2028770867
         ~> MenuHeight : client.hw * 769342757
         ~> MenuCount : client.hy * -1603666945
         ~> MenuWidth : client.hi * 1544358207
         ~> MenuActions : client.if
         ~> MenuOptions : client.ig
         ~> Region : client.dk
         ~> Plane : client.gw * -1222407947
         ~> LocalPlayers : client.gp
         ~> DestinationY : client.mn * 2011429615
         ~> DestinationX : client.mz * 1434000773
         ~> LocalPlayer : client.hl
         ~> BaseX : client.da * -1084232987
         ~> BaseY : client.dt * -1440649607
         ~> Widgets : client.j
         ~> GameSettings : client.f
         ~> CurrentLevels : client.hk
         ~> RealLevels : client.hj
         ~> Experiences : client.ho
         ~> Weight : client.jn * -779763173
         ~> Energy : client.ji * -1870477629
         ~> CurrentWorld : client.ae * -1268654541
         ~> WidgetNodeCache : client.ic
         ~> TileSettings : client.m
         ~> TileHeights : client.j
         ~> LocalNpcs : client.cb
         ~> NpcIndices : client.cw
         ~> CrossHairColor : client.ge * -223353809
         ~> MapAngle : client.fr * 1361712145
         ~> MapOffset : client.ex * 1671874609
         ~> MapScale : client.ea * 2122694301
         ~> CameraPitch : client.ft * 1926067081
         ~> SinTable : client.ai
         ~> CosineTable : client.am
         ~> CameraYaw : client.fn * 258739071
         ~> CameraX : client.fb * 1636528285
         ~> CameraZ : client.fj * 2135240255
         ~> CameraY : client.fq * -177783653
         ~> GroundItems : client.hf
         ~> LoginState : client.n * 800135253
         ~> PlayerIndex : client.gt * 661905227
         ~> WidgetPositionX : client.lx
         ~> WidgetPositionY : client.ll
         ~> WidgetWidths : client.lb
         ~> WidgetHeights : client.lk
     **Identified (48 / 48) Fields**
    
     # Region: ch, 0 duplicates
         ~> SceneTile : ch.a
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cx, 0 duplicates
         ~> ID : cx.i * 2013349905
         ~> Flags : cx.t * -1089403757
         ~> LocalX : cx.m * 1680202377
         ~> LocalY : cx.f * 742105871
         ~> Plane : cx.j * 543843765
         ~> Render : cx.a
         ~> Render2 : cx.h
         ~> Orientation : cx.l * -7910203
         ~> Height : cx.u * 1580436473
     **Identified (9 / 9) Fields**
    
     # GameObject: ck, 0 duplicates
         ~> ID : ck.e * -819960345
         ~> Flags : ck.z * -1691294757
         ~> Plane : ck.j * 1460744763
         ~> WorldX : ck.l * 635743121
         ~> WorldY : ck.u * -1046625625
         ~> Height : ck.f * 919293527
         ~> Render : ck.a
         ~> Orientation : ck.m * -1655844155
         ~> LocalX : ck.h * -1852021673
         ~> LocalY : ck.t * 895022087
         ~> OffsetX : ck.i * 1481383257
         ~> OffsetY : ck.k * 981018825
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cd, 0 duplicates
         ~> Render : cd.u
         ~> LocalX : cd.f * 1059022341
         ~> LocalY : cd.l * 340868069
         ~> Plane : cd.j * -464761327
         ~> ID : cd.m * -1635610643
         ~> Flags : cd.a * 586573423
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cl, 0 duplicates
         ~> ID : cl.k * 292353991
         ~> Flags : cl.s * -45410173
         ~> LocalX : cl.m * -782089011
         ~> LocalY : cl.f * 586141899
         ~> Plane : cl.j * 432936943
         ~> Renderable : cl.i
         ~> Renderable2 : cl.t
         ~> Orientation : cl.l * 944788183
         ~> Height : cl.u * 1698275417
         ~> RelativeX : cl.a * -1901578287
         ~> RelativeY : cl.h * -1873238745
     **Identified (11 / 11) Fields**
    
     # SceneTile: cu, 0 duplicates
         ~> GameObject : cu.w
         ~> BoundaryObject : cu.h
         ~> WallDecoration : cu.i
         ~> FloorDecoration : cu.t
     **Identified (4 / 4) Fields**
    
     # Item: as, 0 duplicates
         ~> ID : as.j * -1494914441
         ~> StackSizes : as.m * -748024123
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 3809ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  13. #38
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to Rev 101. Didn't have any time to look at any of them, hopefully they're all good but I dunno if I will be able to do anything else today being Thanksgiving and all.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  14. #39
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to Rev 102

    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2771 Dummy Methods (1365.37 ms)
    Reordered 2671 Multiplier Instructions (104.32 ms)
    Reordered 2477 Arithmetic Statements (1719.93 ms)
    Removed 4735 Exceptions (643.9 ms)
    Removed 1116 Opaque Predicates (149.37 ms)
    Removed 647 Dummy Parameters (285.74 ms)
    Total Deob took 4268.64 ms
    Deob Finished..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 12 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 137 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 2047 ms
    
    
     # Node: gr, 0 duplicates
         ~> Prev : gr.ew
         ~> UID : gr.eh
         ~> Next : gr.eo
     **Identified (3 / 3) Fields**
    
     # Cacheable: gm, 0 duplicates
    
     # Renderable: ch, 0 duplicates
         ~> ModelHeight : ch.cs * -135658493
     **Identified (1 / 1) Fields**
    
     # Animable: n, 0 duplicates
    
     # Model: dd, 0 duplicates
    
     # AnimationSequence: aj, 0 duplicates
    
     # NpcDefinition: ae, 0 duplicates
         ~> Actions : ae.a
         ~> Name : ae.l
         ~> ID : ae.z * 29198901
         ~> CombatLevel : ae.e * -995680139
     **Identified (4 / 4) Fields**
    
     # linkedList: ga, 0 duplicates
         ~> Head : ga.g
         ~> Current : ga.b
     **Identified (2 / 2) Fields**
    
     # Actor: ax, 0 duplicates
         ~> WorldX : ax.ak * 881516273
         ~> WorldY : ax.ai * -219196227
         ~> QueueX : ax.cp
         ~> QueueY : ax.cn
         ~> QueueSize : ax.cl * -1428532045
         ~> Animation : ax.bm * 1170094549
         ~> SpokenText : ax.au
         ~> CombatCycle : ax.as * -2038975615
         ~> Health : ax.at * -942840351
         ~> MaxHealth : ax.bt * -729624535
         ~> InteractingIndex : ax.bl * -308883209
     **Identified (11 / 11) Fields**
    
     # Npc: ad, 0 duplicates
         ~> Definition : ad.g
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: au, 0 duplicates
         ~> Actions : au.ai
         ~> Name : au.o
     **Identified (2 / 2) Fields**
    
     # Buffer: dm, 0 duplicates
    
     # Widget: fp, 0 duplicates
         ~> Children : fp.ez
         ~> ItemID : fp.ex * -1256629181
         ~> ItemAmount : fp.eu * 926215831
         ~> WidgetID : fp.n * 1543454885
         ~> Name : fp.cn
         ~> Text : fp.bg
         ~> IsHidden : fp.af
         ~> AbsoluteY : fp.ay * -1181448599
         ~> AbsoluteX : fp.h * -937071527
         ~> RelativeY : fp.ad * -2003088263
         ~> RelativeX : fp.al * 403362995
         ~> Width : fp.ak * -753927121
         ~> Height : fp.ai * 93007013
         ~> ParentID : fp.aa * -522625629
         ~> ScrollY : fp.ad * -2003088263
         ~> ScrollX : fp.al * 403362995
         ~> InvIDs : fp.dy
         ~> BoundsIndex : fp.ee * -1725205691
         ~> StackSizes : fp.du
     **Identified (19 / 19) Fields**
    
     # WidgetNode: d, 0 duplicates
         ~> Id : d.g * 512318335
     **Identified (1 / 1) Fields**
    
     # HashTable: gf, 0 duplicates
         ~> Buckets : gf.b
         ~> Size : gf.g
         ~> Index : gf.z
     **Identified (3 / 3) Fields**
    
     # GameShell: em, 0 duplicates
    
     # Player: w, 0 duplicates
         ~> Name : w.g
         ~> Definition : w.b
         ~> CombatLevel : w.m * 849135905
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.s * -367194057
         ~> MenuOptions : client.iq
         ~> MenuActions : client.ih
         ~> IsMenuOpen : client.hd
         ~> MenuX : gk.hi * -748308613
         ~> MenuY : f.hz * -1642143593
         ~> MenuWidth : ed.hr * -587954037
         ~> MenuHeight : bi.hu * -163469871
         ~> MenuCount : client.hm * -1457722813
         ~> Region : b.dc
         ~> Plane : cg.gx * 242812725
         ~> LocalPlayers : client.gj
         ~> DestinationY : client.mz * -1921461027
         ~> DestinationX : client.mo * 1847590061
         ~> LocalPlayer : o.hb
         ~> BaseX : he.dd * -488398577
         ~> BaseY : h.dq * 64645463
         ~> Widgets : fp.g
         ~> GameSettings : fd.w
         ~> CurrentLevels : client.hp
         ~> RealLevels : client.hq
         ~> Experiences : client.hk
         ~> Weight : client.jn * -1839415411
         ~> Energy : client.js * -1572897581
         ~> CurrentWorld : client.ag * -1565054341
         ~> WidgetNodeCache : client.if
         ~> TileSettings : l.b
         ~> TileHeights : l.g
         ~> LocalNpcs : client.cx
         ~> NpcIndices : client.cl
         ~> CrossHairColor : client.gv * -1049154959
         ~> MapOffset : client.er * -2047742659
         ~> MapAngle : client.fo * 315425877
         ~> MapScale : client.ez * -696302147
         ~> Cosine : ct.aa
         ~> CameraYaw : ey.fx * -1271235973
         ~> CameraPitch : g.fi * 505068601
         ~> Sine : ct.ab
         ~> CameraX : al.fg * -1614678167
         ~> CameraZ : dt.fj * -1277714273
         ~> CameraY : dl.fq * -409617213
         ~> GroundItems : client.hg
         ~> LoginState : client.t * -1584310303
         ~> PlayerIndex : client.gr * -1932942827
         ~> WidgetPositionX : client.lv
         ~> WidgetPositionY : client.lh
         ~> WidgetWidths : client.lz
         ~> WidgetHeights : client.ll
     **Identified (48 / 48) Fields**
    
     # Region: cz, 0 duplicates
         ~> SceneTiles : cz.l
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cw, 0 duplicates
         ~> ID : cw.p * 1565921531
         ~> Flags : cw.u * -526939451
         ~> LocalX : cw.b * 1522679045
         ~> LocalY : cw.w * -1485822765
         ~> Plane : cw.g * 1366898847
         ~> Render : cw.l
         ~> Render2 : cw.m
         ~> Orientation : cw.d * 1356995783
         ~> Height : cw.z * -1262945617
     **Identified (9 / 9) Fields**
    
     # GameObject: cf, 0 duplicates
         ~> ID : cf.n * -77317933
         ~> Flags : cf.k * 1905061833
         ~> Plane : cf.g * 948729111
         ~> WorldX : cf.w * 188150399
         ~> WorldY : cf.d * 913104295
         ~> Height : cf.b * -40808209
         ~> Render : cf.z
         ~> Orientation : cf.l * -1222257887
         ~> LocalX : cf.m * 1628140605
         ~> LocalY : cf.u * 986596019
         ~> OffsetX : cf.p * -1614876411
         ~> OffsetY : cf.c * -192274171
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cv, 0 duplicates
         ~> Render : cv.d
         ~> LocalX : cv.b * -1983670353
         ~> LocalY : cv.w * 1588083093
         ~> Plane : cv.g * -639244739
         ~> ID : cv.z * 1398372385
         ~> Flags : cv.l * -861724895
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cb, 0 duplicates
         ~> ID : cb.c * 638304701
         ~> Flags : cb.v * -833055757
         ~> LocalX : cb.b * -1771327549
         ~> LocalY : cb.w * 1452290547
         ~> Plane : cb.g * -1001069065
         ~> Renderable : cb.p
         ~> Renderable2 : cb.u
         ~> Orientation : cb.d * 1927149655
         ~> Height : cb.z * -1472226507
         ~> RelativeX : cb.l * 759928073
         ~> RelativeY : cb.m * -2070614033
     **Identified (11 / 11) Fields**
    
     # SceneTile: cc, 0 duplicates
         ~> GameObject : cc.o
         ~> BoundaryObject : cc.m
         ~> WallDecoration : cc.p
         ~> GroundDecoration : cc.u
     **Identified (4 / 4) Fields**
    
     # Item: ai, 0 duplicates
         ~> ID : ai.g * -985029739
         ~> StackSizes : ai.b * -362001615
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 31013ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  15. #40
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to revision 103:

    Code:
    Gamepack already downloaded..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 21 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 195 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1618 ms
    
    
     # Node: gj, 0 duplicates
         ~> Prev : gj.eo
         ~> UID : gj.ec
         ~> Next : gj.ee
     **Identified (3 / 3) Fields**
    
     # Cacheable: gt, 0 duplicates
    
     # Renderable: ch, 0 duplicates
         ~> ModelHeight : ch.cf * 1812947537
     **Identified (1 / 1) Fields**
    
     # Animable: x, 0 duplicates
    
     # Model: dn, 0 duplicates
    
     # AnimationSequence: af, 0 duplicates
    
     # NpcDefinition: ar, 0 duplicates
         ~> Actions : ar.q
         ~> Name : ar.w
         ~> ID : ar.y * -2095462435
         ~> CombatLevel : ar.s * 802957015
     **Identified (4 / 4) Fields**
    
     # linkedList: gl, 0 duplicates
         ~> Head : gl.d
         ~> Current : gl.p
     **Identified (2 / 2) Fields**
    
     # Actor: aj, 0 duplicates
         ~> WorldX : aj.ao * 1272643751
         ~> WorldY : aj.ak * -1801433343
         ~> QueueX : aj.ck
         ~> QueueY : aj.cl
         ~> QueueSize : aj.cg * 632093179
         ~> Animation : aj.bm * -922607859
         ~> SpokenText : aj.ac
         ~> CombatCycle : aj.am * -1144844257
         ~> Health : aj.at * -1476598189
         ~> MaxHealth : aj.bi * -1324479051
         ~> InteractingIndex : aj.bl * 734924805
     **Identified (11 / 11) Fields**
    
     # Npc: aw, 0 duplicates
         ~> Definition : aw.d
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ac, 0 duplicates
         ~> Actions : ac.ak
         ~> Name : ac.m
     **Identified (2 / 2) Fields**
    
     # Buffer: df, 0 duplicates
    
     # Widget: fg, 0 duplicates
         ~> Children : fg.ez
         ~> ItemID : fg.ey * 813479615
         ~> ItemAmount : fg.eg * 1393082105
         ~> WidgetID : fg.x * -1536575275
         ~> Name : fg.cl
         ~> Text : fg.bv
         ~> IsHidden : fg.az
         ~> AbsoluteY : fg.ae * 1492425953
         ~> AbsoluteX : fg.c * 332168295
         ~> RelativeY : fg.aw * -1602694527
         ~> RelativeX : fg.ad * -352661099
         ~> Width : fg.ao * 1645211541
         ~> Height : fg.ak * 1227800423
         ~> ParentID : fg.ax * -1652479707
         ~> ScrollY : fg.aw * -1602694527
         ~> ScrollX : fg.ad * -352661099
         ~> InvIDs : fg.da
         ~> BoundsIndex : fg.ek * 1983233805
         ~> StackSizes : fg.dr
     **Identified (19 / 19) Fields**
    
     # WidgetNode: l, 0 duplicates
         ~> Id : l.d * 226793949
     **Identified (1 / 1) Fields**
    
     # HashTable: gy, 0 duplicates
         ~> Buckets : gy.p
         ~> Size : gy.d
         ~> Index : gy.y
     **Identified (3 / 3) Fields**
    
     # GameShell: ea, 0 duplicates
    
     # Player: v, 0 duplicates
         ~> Name : v.d
         ~> Definition : v.p
         ~> CombatLevel : v.u * 1614853309
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.r * -1040073859
         ~> MenuOptions : client.is
         ~> MenuActions : client.ik
         ~> IsMenuOpen : client.hv
         ~> MenuX : bc.ho * -1905311417
         ~> MenuY : am.hl * 1745388413
         ~> MenuWidth : al.hg * 1899383153
         ~> MenuHeight : al.ha * 1426002097
         ~> MenuCount : client.hq * 1768430155
         ~> LocalPlayers : client.gi
         ~> Region : l.dj
         ~> Plane : l.gb * -747958745
         ~> DestinationY : client.mn * 1530391476
         ~> DestinationX : client.mp * -1712731251
         ~> LocalPlayer : el.hw
         ~> BaseX : fj.dn * 1426698711
         ~> BaseY : i.dy * 714823515
         ~> Widgets : fg.d
         ~> GameSettings : fy.v
         ~> CurrentLevels : client.hz
         ~> RealLevels : client.hb
         ~> Experiences : client.he
         ~> Weight : client.jd * -1944031695
         ~> Energy : client.jy * -1005815685
         ~> CurrentWorld : client.ah * 210138957
         ~> WidgetNodeCache : client.io
         ~> TileSettings : w.p
         ~> TileHeights : w.n
         ~> LocalNpcs : client.cv
         ~> NpcIndices : client.cg
         ~> CrossHairColor : client.gg * 2051359659
         ~> MapOffset : client.ei * -1718342721
         ~> MapAngle : client.fi * -1916997753
         ~> MapScale : client.ez * -806982331
         ~> CameraYaw : eh.fs * -210812059
         ~> Cosine : cm.ax
         ~> CameraPitch : ek.fo * 1162853107
         ~> Sine : cm.al
         ~> CameraX : u.fv * 282154897
         ~> CameraZ : z.fu * 1447873857
         ~> CameraY : eq.fj * -324676025
         ~> GroundItems : client.hd
         ~> LoginState : client.i * 846055547
         ~> PlayerIndex : client.gj * 1467227105
         ~> WidgetPositionX : client.lt
         ~> WidgetPositionY : client.lo
         ~> WidgetWidths : client.lz
         ~> WidgetHeights : client.lf
     **Identified (48 / 48) Fields**
    
     # Region: cc, 0 duplicates
         ~> SceneTiles : cc.w
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cq, 0 duplicates
         ~> ID : cq.a * 785572969
         ~> Flags : cq.e * 1069568405
         ~> LocalX : cq.p * 702405159
         ~> LocalY : cq.v * -1481754083
         ~> Plane : cq.d * -506049845
         ~> Render : cq.w
         ~> Render2 : cq.u
         ~> Orientation : cq.l * 1194493223
         ~> Height : cq.y * -287128155
     **Identified (9 / 9) Fields**
    
     # GameObject: ct, 0 duplicates
         ~> ID : ct.x * 714123667
         ~> Flags : ct.k * 1464542121
         ~> Plane : ct.d * -599017285
         ~> WorldX : ct.v * -501472545
         ~> WorldY : ct.l * 20674077
         ~> Height : ct.p * -712455821
         ~> Render : ct.y
         ~> Orientation : ct.w * -1981858225
         ~> LocalX : ct.u * 1249542337
         ~> LocalY : ct.e * -1236081819
         ~> OffsetX : ct.a * 525183875
         ~> OffsetY : ct.b * 1111111519
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cb, 0 duplicates
         ~> Render : cb.l
         ~> LocalX : cb.p * -1707403193
         ~> LocalY : cb.v * -1882816009
         ~> Plane : cb.d * -687892525
         ~> ID : cb.y * 827739875
         ~> Flags : cb.w * 1479784023
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cj, 0 duplicates
         ~> ID : cj.b * 1286385391
         ~> Flags : cj.o * -1177605143
         ~> LocalX : cj.p * -1321412609
         ~> LocalY : cj.v * -2070854849
         ~> Plane : cj.d * 2084034085
         ~> Renderable : cj.a
         ~> Renderable2 : cj.e
         ~> Orientation : cj.l * 1046166005
         ~> Height : cj.y * 313471493
         ~> RelativeX : cj.w * 882495229
         ~> RelativeY : cj.u * -1641872977
     **Identified (11 / 11) Fields**
    
     # SceneTile: cy, 0 duplicates
         ~> GameObject : cy.m
         ~> BoundaryObject : cy.u
         ~> WallDecoration : cy.a
         ~> GroundDecoration : cy.e
     **Identified (4 / 4) Fields**
    
     # Item: ak, 0 duplicates
         ~> ID : ak.d * -848428919
         ~> StackSizes : ak.p * 1308808435
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 2281ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  16. #41
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to revision 104:
    Code:
    Gamepack already downloaded..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 26 ms
    
    %% Identifying Fields..
    
        (Identified 143 out of 143 Fields) ~ Took 172 ms
    
    %% Populating Multipliers..
        (Populated 83 Multipliers) ~ Took 1470 ms
    
    
     # Node: gn, 0 duplicates
         ~> Prev : gn.ew
         ~> UID : gn.eq
         ~> Next : gn.el
     **Identified (3 / 3) Fields**
    
     # Cacheable: ge, 0 duplicates
    
     # Renderable: cp, 0 duplicates
         ~> ModelHeight : cp.co * -1845228105
     **Identified (1 / 1) Fields**
    
     # Animable: n, 0 duplicates
    
     # Model: dk, 0 duplicates
    
     # AnimationSequence: ac, 0 duplicates
    
     # NpcDefinition: ab, 0 duplicates
         ~> Actions : ab.j
         ~> Name : ab.s
         ~> ID : ab.p * 1507562181
         ~> CombatLevel : ab.m * -719559021
     **Identified (4 / 4) Fields**
    
     # linkedList: gi, 0 duplicates
         ~> Head : gi.o
         ~> Current : gi.e
     **Identified (2 / 2) Fields**
    
     # Actor: ax, 0 duplicates
         ~> WorldX : ax.aa * -202038217
         ~> WorldY : ax.ci
         ~> QueueX : ax.ci
         ~> QueueY : ax.cs
         ~> QueueSize : ax.cj * -295036963
         ~> Animation : ax.bc * -1111711779
         ~> SpokenText : ax.av
         ~> CombatCycle : ax.ai * -274514965
         ~> Health : ax.at * 627160579
         ~> MaxHealth : ax.bp * 935163979
         ~> InteractingIndex : ax.bg * -2022406249
     **Identified (10 / 11) Fields**
    
     # Npc: as, 0 duplicates
         ~> Definition : as.o
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: av, 0 duplicates
         ~> Actions : av.aa
         ~> Name : av.l
     **Identified (2 / 2) Fields**
    
     # Buffer: di, 0 duplicates
    
     # Widget: fa, 0 duplicates
         ~> Children : fa.eh
         ~> ItemID : fa.ey * 845717343
         ~> ItemAmount : fa.en * -759215341
         ~> WidgetID : fa.n * -1918405409
         ~> Name : fa.cs
         ~> Text : fa.bt
         ~> IsHidden : fa.af
         ~> AbsoluteY : fa.ah * -108460963
         ~> AbsoluteX : fa.x * 69608729
         ~> RelativeY : fa.as * -1078947245
         ~> RelativeX : fa.ao * 797041721
         ~> Width : fa.ap * 1337298357
         ~> Height : fa.aa * -1278069735
         ~> ParentID : fa.an * -472881907
         ~> ScrollY : fa.as * -1078947245
         ~> ScrollX : fa.ao * 797041721
         ~> InvIDs : fa.dq
         ~> BoundsIndex : fa.ee * 75344651
         ~> StackSizes : fa.du
     **Identified (19 / 19) Fields**
    
     # WidgetNode: b, 0 duplicates
         ~> Id : b.o * 914305257
     **Identified (1 / 1) Fields**
    
     # HashTable: gv, 0 duplicates
         ~> Buckets : gv.e
         ~> Size : gv.o
         ~> Index : gv.p
     **Identified (3 / 3) Fields**
    
     # GameShell: eo, 0 duplicates
    
     # Player: u, 0 duplicates
         ~> Name : u.o
         ~> Definition : u.e
         ~> CombatLevel : u.y * -2113917167
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.j * 1071085467
         ~> MenuOptions : client.ir
         ~> MenuActions : client.in
         ~> IsMenuOpen : client.hb
         ~> MenuX : x.hx * -930532643
         ~> MenuY : ca.hg * 521600241
         ~> MenuWidth : de.hd * -1605272387
         ~> MenuHeight : di.hr * -1647835533
         ~> MenuCount : client.hm * 1019102919
         ~> LocalPlayers : client.gx
         ~> Region : gd.dp
         ~> Plane : z.gf * 1859357379
         ~> DestinationY : client.mn * 1126011724
         ~> DestinationX : client.mo * 652060585
         ~> LocalPlayer : d.hl
         ~> BaseX : r.dk * 1902552533
         ~> BaseY : ff.dc * -1886675741
         ~> Widgets : fa.o
         ~> GameSettings : fm.u
         ~> CurrentLevels : client.hy
         ~> RealLevels : client.hp
         ~> Experiences : client.hw
         ~> Weight : client.ji * -25233169
         ~> Energy : client.jp * 796169077
         ~> CurrentWorld : client.b * 903754981
         ~> WidgetNodeCache : client.iw
         ~> TileSettings : s.e
         ~> TileHeights : s.o
         ~> LocalNpcs : client.cc
         ~> NpcIndices : client.cj
         ~> CrossHairColor : client.gp * 194047463
         ~> MapOffset : client.eu * 457875643
         ~> MapAngle : client.fh * -263173641
         ~> MapScale : client.eh * -876632121
         ~> CameraPitch : z.fi * 713328539
         ~> Sine : ct.ak
         ~> Cosine : ct.an
         ~> CameraYaw : u.fk * 964920833
         ~> CameraZ : o.fw * 1786161069
         ~> CameraY : w.fu * -143428927
         ~> CameraX : av.fc * 1856868847
         ~> GroundItems : client.hc
         ~> LoginState : client.r * 1038038247
         ~> PlayerIndex : client.gn * -1034127385
         ~> WidgetPositionX : client.lz
         ~> WidgetPositionY : client.lc
         ~> WidgetWidths : client.lk
         ~> WidgetHeights : client.lu
     **Identified (48 / 48) Fields**
    
     # Region: ck, 0 duplicates
         ~> SceneTiles : ck.s
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: ch, 0 duplicates
         ~> ID : ch.t * -1718437583
         ~> Flags : ch.w * 561093107
         ~> LocalX : ch.e * 2049202073
         ~> LocalY : ch.u * -567875335
         ~> Plane : ch.o * 433123833
         ~> Render : ch.s
         ~> Render2 : ch.y
         ~> Orientation : ch.b * 1392428733
         ~> Height : ch.p * 43203941
     **Identified (9 / 9) Fields**
    
     # GameObject: cd, 0 duplicates
         ~> ID : cd.n * -1768265969
         ~> Flags : cd.q * 1074688247
         ~> Plane : cd.o * 415408925
         ~> WorldX : cd.u * 53876895
         ~> WorldY : cd.b * 2117479
         ~> Height : cd.e * -1828832709
         ~> Render : cd.p
         ~> Orientation : cd.s * 945516203
         ~> LocalX : cd.y * -1538105055
         ~> LocalY : cd.w * -106598981
         ~> OffsetX : cd.t * 1435754257
         ~> OffsetY : cd.h * 1617688119
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cb, 0 duplicates
         ~> Render : cb.b
         ~> LocalX : cb.e * -1900335149
         ~> LocalY : cb.u * -2006006753
         ~> Plane : cb.o * -1696911593
         ~> ID : cb.p * -2120317083
         ~> Flags : cb.s * 2027527391
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cz, 0 duplicates
         ~> ID : cz.h * 994522353
         ~> Flags : cz.d * 323108615
         ~> LocalX : cz.e * 1292634017
         ~> LocalY : cz.u * -115333869
         ~> Plane : cz.o * -602252133
         ~> Renderable : cz.t
         ~> Renderable2 : cz.w
         ~> Orientation : cz.b * -1998659813
         ~> Height : cz.p * -1582063757
         ~> RelativeX : cz.s * 950458575
         ~> RelativeY : cz.y * -625767497
     **Identified (11 / 11) Fields**
    
     # SceneTile: cy, 0 duplicates
         ~> GameObject : cy.l
         ~> BoundaryObject : cy.y
         ~> WallDecoration : cy.t
         ~> GroundDecoration : cy.w
     **Identified (4 / 4) Fields**
    
     # Item: aa, 0 duplicates
         ~> ID : aa.o * 1797480833
         ~> StackSizes : aa.e * -2136515403
     **Identified (2 / 2) Fields**
    
    Total Runtime was 1842ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  17. #42
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks Updated to Rev 105:

    Code:
    Gamepack already downloaded..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 22 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 167 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1580 ms
    
    
     # Node: ga, 0 duplicates
         ~> Prev : ga.eq
         ~> UID : ga.eo
         ~> Next : ga.ek
     **Identified (3 / 3) Fields**
    
     # Cacheable: gg, 0 duplicates
    
     # Renderable: ck, 0 duplicates
         ~> ModelHeight : ck.ch * 1512141725
     **Identified (1 / 1) Fields**
    
     # Animable: v, 0 duplicates
    
     # Model: dt, 0 duplicates
    
     # AnimationSequence: af, 0 duplicates
    
     # NpcDefinition: ao, 0 duplicates
         ~> Actions : ao.a
         ~> Name : ao.u
         ~> ID : ao.r * -743023977
         ~> CombatLevel : ao.k * -1968047409
     **Identified (4 / 4) Fields**
    
     # linkedList: gp, 0 duplicates
         ~> Head : gp.n
         ~> Current : gp.q
     **Identified (2 / 2) Fields**
    
     # Actor: ai, 0 duplicates
         ~> WorldX : ai.ag * 119944237
         ~> WorldY : ai.ac * 1854259739
         ~> QueueX : ai.cb
         ~> QueueY : ai.cw
         ~> QueueSize : ai.cx * -1033557985
         ~> Animation : ai.bg * 618827727
         ~> SpokenText : ai.av
         ~> CombatCycle : ai.aq * -1887411771
         ~> Health : ai.as * -737519371
         ~> MaxHealth : ai.bn * -571587567
         ~> InteractingIndex : ai.bd * 965409731
     **Identified (11 / 11) Fields**
    
     # Npc: ak, 0 duplicates
         ~> Definition : ak.n
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: av, 0 duplicates
         ~> Actions : av.ac
         ~> Name : av.e
     **Identified (2 / 2) Fields**
    
     # Buffer: dc, 0 duplicates
    
     # Widget: fo, 0 duplicates
         ~> Children : fo.ew
         ~> ItemID : fo.eb * -1080010531
         ~> ItemAmount : fo.ez * -186759945
         ~> WidgetID : fo.v * -1369712843
         ~> Name : fo.cb
         ~> Text : fo.bv
         ~> IsHidden : fo.ap
         ~> AbsoluteY : fo.ah * 1032377433
         ~> AbsoluteX : fo.i * 699273949
         ~> RelativeY : fo.ak * -652332961
         ~> RelativeX : fo.aa * 98432667
         ~> Width : fo.ag * 932378919
         ~> Height : fo.ac * -133140033
         ~> ParentID : fo.at * 1476027877
         ~> ScrollY : fo.ak * -652332961
         ~> ScrollX : fo.aa * 98432667
         ~> InvIDs : fo.de
         ~> BoundsIndex : fo.ex * -63163513
         ~> StackSizes : fo.dq
     **Identified (19 / 19) Fields**
    
     # WidgetNode: l, 0 duplicates
         ~> Id : l.n * -212400009
     **Identified (1 / 1) Fields**
    
     # HashTable: gb, 0 duplicates
         ~> Buckets : gb.q
         ~> Size : gb.n
         ~> Index : gb.r
     **Identified (3 / 3) Fields**
    
     # GameShell: ev, 0 duplicates
    
     # Player: c, 0 duplicates
         ~> Name : c.n
         ~> Definition : c.q
         ~> CombatLevel : c.j * 1047595473
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.t * -1579586449
         ~> MenuOptions : client.ik
         ~> MenuActions : client.in
         ~> IsMenuOpen : client.hw
         ~> MenuX : y.hl * 1735786655
         ~> MenuY : av.ha * -1232777719
         ~> MenuWidth : en.hx * 1772536261
         ~> MenuHeight : hd.hb * 1969442803
         ~> MenuCount : client.hk * -1490111003
         ~> LocalPlayers : client.gx
         ~> Region : gu.dx
         ~> Plane : as.ge * -1610175821
         ~> DestinationY : client.mr * 1521981900
         ~> DestinationX : client.mv * 736242189
         ~> LocalPlayer : h.hi
         ~> BaseX : do.dt * 651155735
         ~> BaseY : cq.dp * -1090430063
         ~> Widgets : fo.n
         ~> GameSettings : fs.c
         ~> CurrentLevels : client.hp
         ~> RealLevels : client.hz
         ~> Experiences : client.hv
         ~> Weight : client.jr * 1274745345
         ~> Energy : client.jw * 1315667423
         ~> CurrentWorld : client.l * -1229775325
         ~> WidgetNodeCache : client.iu
         ~> TileSettings : u.q
         ~> TileHeights : u.n
         ~> LocalNpcs : client.cy
         ~> NpcIndices : client.cx
         ~> CrossHairColor : client.gr * 571880991
         ~> MapOffset : client.fu * 2120835585
         ~> MapAngle : client.eh * 1212862627
         ~> MapScale : client.ew * 520262323
         ~> Cosine : cp.at
         ~> CameraPitch : da.fy * -798152343
         ~> Sine : cp.aj
         ~> CameraYaw : c.fg * -1387331103
         ~> CameraZ : p.fh * -1219648563
         ~> CameraY : cs.fj * -750258093
         ~> CameraX : aw.fx * 507771441
         ~> GroundItems : client.ht
         ~> LoginState : client.d * -201507047
         ~> PlayerIndex : client.ga * 1484885343
         ~> WidgetPositionX : client.ls
         ~> WidgetPositionY : client.le
         ~> WidgetWidths : client.lo
         ~> WidgetHeights : client.lc
     **Identified (48 / 48) Fields**
    
     # Region: cl, 0 duplicates
         ~> SceneTiles : cl.u
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: ct, 0 duplicates
         ~> ID : ct.w * -351475557
         ~> Flags : ct.y * 1145824467
         ~> LocalX : ct.q * -391465297
         ~> LocalY : ct.c * -1953313217
         ~> Plane : ct.n * 380331039
         ~> Render : ct.u
         ~> Render2 : ct.j
         ~> Orientation : ct.l * 1004124967
         ~> Height : ct.r * 1384828295
     **Identified (9 / 9) Fields**
    
     # GameObject: cc, 0 duplicates
         ~> ID : cc.v * -1288816593
         ~> Flags : cc.p * -644735495
         ~> Plane : cc.n * -1518987059
         ~> WorldX : cc.c * 1017453713
         ~> WorldY : cc.l * -361086641
         ~> Height : cc.q * 1395779709
         ~> Render : cc.r
         ~> Orientation : cc.u * 2118186941
         ~> LocalX : cc.j * -234782471
         ~> LocalY : cc.y * -1848297595
         ~> OffsetX : cc.w * 1886988461
         ~> OffsetY : cc.o * 66938833
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cq, 0 duplicates
         ~> Render : cq.l
         ~> LocalX : cq.q * -1582473729
         ~> LocalY : cq.c * -9695679
         ~> Plane : cq.n * -909781737
         ~> ID : cq.r * 100609119
         ~> Flags : cq.u * -1372698185
     **Identified (6 / 6) Fields**
    
     # WallDecoration: ci, 0 duplicates
         ~> ID : ci.o * 302114677
         ~> Flags : ci.h * -387164723
         ~> LocalX : ci.q * 585154031
         ~> LocalY : ci.c * 1713099583
         ~> Plane : ci.n * -123770767
         ~> Renderable : ci.w
         ~> Renderable2 : ci.y
         ~> Orientation : ci.l * 1088065419
         ~> Height : ci.r * -1505443433
         ~> RelativeX : ci.u * -2073192849
         ~> RelativeY : ci.j * -1977398505
     **Identified (11 / 11) Fields**
    
     # SceneTile: cd, 0 duplicates
         ~> GameObject : cd.e
         ~> BoundaryObject : cd.j
         ~> WallDecoration : cd.w
         ~> GroundDecoration : cd.y
     **Identified (4 / 4) Fields**
    
     # Item: ac, 0 duplicates
         ~> ID : ac.q * 1564821965
         ~> StackSizes : ac.n * -733090905
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 1928ms
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  18. #43
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 106.

    Unfortunately, my home internet is out for today until tomorrow, so I had to use the version of my updater that was on my laptop, so i'm not sure how accurate the hooks that got pushed are. So if you find one that is broken, I can't do anything about it until tomorrow unless you do a pull request with the correct hook.. I can accept that from my phone!
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  19. #44
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to Rev 107:

    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2705 Dummy Methods (1227.86 ms)
    Reordered 2557 Multiplier Instructions (132.51 ms)
    Reordered 2473 Arithmetic Statements (1480.58 ms)
    Removed 4825 Exceptions (587.63 ms)
    Removed 1062 Opaque Predicates (129.4 ms)
    Removed 659 Dummy Parameters (291.51 ms)
    Total Deob took 3849.48 ms
    Deob Finished..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 14 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 130 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1932 ms
    
    
     # Node: gq, 0 duplicates
         ~> Prev : gq.ep
         ~> UID : gq.ee
         ~> Next : gq.ex
     **Identified (3 / 3) Fields**
    
     # Cacheable: gk, 0 duplicates
    
     # Renderable: ck, 0 duplicates
         ~> ModelHeight : ck.cr * 643748231
     **Identified (1 / 1) Fields**
    
     # Animable: w, 0 duplicates
    
     # Model: dq, 0 duplicates
    
     # AnimationSequence: av, 0 duplicates
    
     # NpcDefinition: ac, 0 duplicates
         ~> Actions : ac.e
         ~> Name : ac.c
         ~> ID : ac.o * 2061229421
         ~> CombatLevel : ac.r * 1546186585
     **Identified (4 / 4) Fields**
    
     # linkedList: gs, 0 duplicates
         ~> Head : gs.v
         ~> Current : gs.f
     **Identified (2 / 2) Fields**
    
     # Actor: ay, 0 duplicates
         ~> WorldX : ay.ad * 850935525
         ~> WorldY : ay.ak * -763748175
         ~> QueueX : ay.cy
         ~> QueueY : ay.cj
         ~> QueueSize : ay.ch * 961309197
         ~> Animation : ay.bm * -328192667
         ~> SpokenText : ay.aa
         ~> CombatCycle : ay.ah * -214514729
         ~> Health : ay.aq * -1320827749
         ~> MaxHealth : ay.bw * -1815854925
         ~> InteractingIndex : ay.bt * -1873213265
     **Identified (11 / 11) Fields**
    
     # Npc: al, 0 duplicates
         ~> Definition : al.v
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: aa, 0 duplicates
         ~> Actions : aa.ak
         ~> Name : aa.z
     **Identified (2 / 2) Fields**
    
     # Buffer: dx, 0 duplicates
    
     # Widget: fy, 0 duplicates
         ~> Children : fy.ec
         ~> ItemID : fy.ej * -2065786127
         ~> ItemAmount : fy.et * 1835778085
         ~> WidgetID : fy.w * 1176964233
         ~> Name : fy.cy
         ~> Text : fy.bj
         ~> IsHidden : fy.aw
         ~> AbsoluteY : fy.af * -1945821643
         ~> AbsoluteX : fy.g * -945097897
         ~> RelativeY : fy.al * 969028545
         ~> RelativeX : fy.at * -656606397
         ~> Width : fy.ad * -1570148805
         ~> Height : fy.ak * 1458286821
         ~> ParentID : fy.ar * 1729142883
         ~> ScrollY : fy.al * 969028545
         ~> ScrollX : fy.at * -656606397
         ~> InvIDs : fy.dt
         ~> BoundsIndex : fy.ew * 1113570083
         ~> StackSizes : fy.dl
     **Identified (19 / 19) Fields**
    
     # WidgetNode: d, 0 duplicates
         ~> Id : d.v * -711450013
     **Identified (1 / 1) Fields**
    
     # HashTable: gv, 0 duplicates
         ~> Buckets : gv.f
         ~> Size : gv.v
         ~> Index : gv.o
     **Identified (3 / 3) Fields**
    
     # GameShell: ei, 0 duplicates
    
     # Player: i, 0 duplicates
         ~> Name : i.v
         ~> Definition : i.f
         ~> CombatLevel : i.p * -44605131
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.k * 172510427
         ~> MenuOptions : client.ij
         ~> MenuActions : client.iy
         ~> IsMenuOpen : client.hs
         ~> MenuX : cw.ht * 1431836259
         ~> MenuY : aw.hl * -2035627519
         ~> MenuWidth : bc.hx * 1755352163
         ~> MenuHeight : t.hb * 591650091
         ~> MenuCount : client.hh * -2093403587
         ~> LocalPlayers : client.gz
         ~> Region : n.dy
         ~> Plane : f.ga * 1014567787
         ~> DestinationY : client.mc * -2034848081
         ~> DestinationX : client.mw * 348486015
         ~> LocalPlayer : s.hg
         ~> BaseX : t.dq * -1327002641
         ~> BaseY : a.da * 2062356389
         ~> Widgets : fy.v
         ~> GameSettings : fp.i
         ~> CurrentLevels : client.hz
         ~> RealLevels : client.hi
         ~> Experiences : client.hc
         ~> Weight : client.jn * -533895295
         ~> Energy : client.jw * 1389497913
         ~> CurrentWorld : client.d * 763470159
         ~> WidgetNodeCache : client.im
         ~> TileSettings : c.f
         ~> TileHeights : c.v
         ~> LocalNpcs : client.cf
         ~> NpcIndices : client.ch
         ~> CrossHairColor : client.gm * -461919661
         ~> MapOffset : client.ff * 1492575139
         ~> MapAngle : client.ef * 1494142579
         ~> MapScale : client.ec * 1325896879
         ~> CameraPitch : dr.fw * -1236188669
         ~> Sine : co.au
         ~> Cosine : co.ar
         ~> CameraYaw : f.fc * 1970239877
         ~> CameraX : dj.fn * -1945829689
         ~> CameraZ : g.fu * -392278511
         ~> CameraY : a.fj * 941812487
         ~> GroundItems : client.hq
         ~> LoginState : client.m * 936508589
         ~> PlayerIndex : client.gq * 1323126647
         ~> WidgetPositionX : client.li
         ~> WidgetPositionY : client.lq
         ~> WidgetWidths : client.lx
         ~> WidgetHeights : client.lk
     **Identified (48 / 48) Fields**
    
     # Region: cm, 0 duplicates
         ~> SceneTiles : cm.c
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cg, 0 duplicates
         ~> ID : cg.j * -1812935073
         ~> Flags : cg.a * -1517505161
         ~> LocalX : cg.f * -2045484377
         ~> LocalY : cg.i * 2137582751
         ~> Plane : cg.v * 1222684837
         ~> Render : cg.c
         ~> Render2 : cg.p
         ~> Orientation : cg.d * -284458363
         ~> Height : cg.o * -769255619
     **Identified (9 / 9) Fields**
    
     # GameObject: cz, 0 duplicates
         ~> ID : cz.w * -5492195
         ~> Flags : cz.l * -1451143503
         ~> Plane : cz.v * -595713923
         ~> WorldX : cz.i * -140235499
         ~> WorldY : cz.d * 63361753
         ~> Height : cz.f * 1808461783
         ~> Render : cz.o
         ~> Orientation : cz.c * 1748108673
         ~> LocalX : cz.p * 2082310487
         ~> LocalY : cz.a * -1004197203
         ~> OffsetX : cz.j * -1056124447
         ~> OffsetY : cz.y * 104624439
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ce, 0 duplicates
         ~> Render : ce.d
         ~> LocalX : ce.f * 1051453727
         ~> LocalY : ce.i * -1859907745
         ~> Plane : ce.v * -245659529
         ~> ID : ce.o * 763865297
         ~> Flags : ce.c * 849535077
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cv, 0 duplicates
         ~> ID : cv.y * -573035545
         ~> Flags : cv.h * 343583867
         ~> LocalX : cv.f * -205745469
         ~> LocalY : cv.i * 902883011
         ~> Plane : cv.v * -1660394267
         ~> Renderable : cv.j
         ~> Renderable2 : cv.a
         ~> Orientation : cv.d * -824481397
         ~> Height : cv.o * -1711180177
         ~> RelativeX : cv.c * -643586073
         ~> RelativeY : cv.p * -1250896823
     **Identified (11 / 11) Fields**
    
     # SceneTile: ci, 0 duplicates
         ~> GameObject : ci.z
         ~> BoundaryObject : ci.p
         ~> WallDecoration : ci.j
         ~> GroundDecoration : ci.a
     **Identified (4 / 4) Fields**
    
     # Item: ak, 0 duplicates
         ~> ID : ak.f * -379243413
         ~> StackSizes : ak.v * -328489329
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 28648ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  20. #45
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to Rev 108:

    Code:
    Gamepack already downloaded..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 22 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 192 ms
    
    %% Populating Multipliers..
        (Populated 84 Multipliers) ~ Took 1572 ms
    
    
     # Node: gu, 0 duplicates
         ~> Prev : gu.ew
         ~> UID : gu.ez
         ~> Next : gu.eo
     **Identified (3 / 3) Fields**
    
     # Cacheable: gj, 0 duplicates
    
     # Renderable: ce, 0 duplicates
         ~> ModelHeight : ce.cp * 1911097579
     **Identified (1 / 1) Fields**
    
     # Animable: q, 0 duplicates
    
     # Model: dd, 0 duplicates
    
     # AnimationSequence: al, 0 duplicates
    
     # NpcDefinition: ao, 0 duplicates
         ~> Actions : ao.w
         ~> Name : ao.m
         ~> ID : ao.f * -843801049
         ~> CombatLevel : ao.c * 2120085835
     **Identified (4 / 4) Fields**
    
     # linkedList: gr, 0 duplicates
         ~> Head : gr.j
         ~> Current : gr.l
     **Identified (2 / 2) Fields**
    
     # Actor: ag, 0 duplicates
         ~> WorldX : ag.ak * 173574639
         ~> WorldY : ag.am * -341573925
         ~> QueueX : ag.cm
         ~> QueueY : ag.cn
         ~> QueueSize : ag.cg * -1457711141
         ~> Animation : ag.bk * -637206083
         ~> SpokenText : ag.an
         ~> CombatCycle : ag.ah * -337203589
         ~> Health : ag.aj * 890636133
         ~> MaxHealth : ag.bs * -254455673
         ~> InteractingIndex : ag.bv * 224919161
     **Identified (11 / 11) Fields**
    
     # Npc: ar, 0 duplicates
         ~> Definition : ar.j
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: an, 0 duplicates
         ~> Actions : an.am
         ~> Name : an.b
     **Identified (2 / 2) Fields**
    
     # Buffer: dc, 0 duplicates
    
     # Widget: fv, 0 duplicates
         ~> Children : fv.en
         ~> ItemID : fv.ee * 452421613
         ~> ItemAmount : fv.et * 638795209
         ~> WidgetID : fv.q * -327674437
         ~> Name : fv.cn
         ~> Text : fv.bt
         ~> IsHidden : fv.ax
         ~> AbsoluteY : fv.ab * 1233782341
         ~> AbsoluteX : fv.v * 601602425
         ~> RelativeY : fv.ar * -1728218901
         ~> RelativeX : fv.ai * -1079716829
         ~> Width : fv.ak * -1143241963
         ~> Height : fv.am * -659847977
         ~> ParentID : fv.ac * 919377675
         ~> ScrollY : fv.ar * -1728218901
         ~> ScrollX : fv.ai * -1079716829
         ~> InvIDs : fv.ds
         ~> BoundsIndex : fv.ey * 1206843229
         ~> StackSizes : fv.dx
     **Identified (19 / 19) Fields**
    
     # WidgetNode: i, 0 duplicates
         ~> Id : i.j * 615686255
     **Identified (1 / 1) Fields**
    
     # HashTable: gd, 0 duplicates
         ~> Buckets : gd.l
         ~> Size : gd.j
         ~> Index : gd.f
     **Identified (3 / 3) Fields**
    
     # GameShell: er, 0 duplicates
    
     # Player: a, 0 duplicates
         ~> Name : a.j
         ~> Definition : a.l
         ~> CombatLevel : a.o * 1059759119
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.p * 1183949399
         ~> MenuOptions : client.io
         ~> MenuActions : client.il
         ~> IsMenuOpen : client.hk
         ~> MenuX : eu.ha * -886181513
         ~> MenuY : bp.hn * 572824159
         ~> MenuWidth : bh.hl * -1187496983
         ~> MenuHeight : client.hx * -141138207
         ~> MenuCount : client.hb * 1597447929
         ~> Region : dt.dq
         ~> Plane : bp.gs * 1591567857
         ~> LocalPlayers : client.gb
         ~> DestinationY : client.mp * 1007985004
         ~> DestinationX : client.mh * 1815794433
         ~> LocalPlayer : ek.hi
         ~> BaseX : cf.dd * -1831938679
         ~> BaseY : ct.dn * -1241787625
         ~> Widgets : fv.j
         ~> GameSettings : fo.a
         ~> CurrentLevels : client.hv
         ~> RealLevels : client.hg
         ~> Experiences : client.hy
         ~> Weight : client.jx * -1874130963
         ~> Energy : client.jh * -1215768761
         ~> CurrentWorld : client.i * -1340762123
         ~> WidgetNodeCache : client.id
         ~> TileSettings : m.l
         ~> TileHeights : m.j
         ~> LocalNpcs : client.cx
         ~> NpcIndices : client.cg
         ~> CrossHairColor : client.gw
         ~> MapOffset : client.fi * -1793160455
         ~> MapAngle : client.ed * 269522371
         ~> MapScale : client.en * 1082972379
         ~> CameraPitch : client.fp * 1734781257
         ~> Sine : cu.az
         ~> Cosine : cu.ac
         ~> CameraYaw : bh.fx * -1538835479
         ~> CameraX : em.fj * -2012461321
         ~> CameraZ : as.fh * 2024395599
         ~> CameraY : ew.fu * 1006578465
         ~> GroundItems : client.hd
         ~> LoginState : client.d * 1285263801
         ~> PlayerIndex : client.gu * 164889619
         ~> WidgetPositionX : client.lf
         ~> WidgetPositionY : client.la
         ~> WidgetWidths : client.lh
         ~> WidgetHeights : client.ld
     **Identified (48 / 48) Fields**
    
     # Region: cq, 0 duplicates
         ~> SceneTiles : cq.m
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cv, 0 duplicates
         ~> ID : cv.h * -761083041
         ~> Flags : cv.n * -959220627
         ~> LocalX : cv.l * 2115671315
         ~> LocalY : cv.a * -1563287113
         ~> Plane : cv.j * 837353951
         ~> Render : cv.m
         ~> Render2 : cv.o
         ~> Orientation : cv.i * -270660157
         ~> Height : cv.f * 1536424703
     **Identified (9 / 9) Fields**
    
     # GameObject: cz, 0 duplicates
         ~> ID : cz.q * -1171940171
         ~> Flags : cz.u * 1386293683
         ~> Plane : cz.j * -1937641387
         ~> WorldX : cz.a * -439838937
         ~> WorldY : cz.i * 249963455
         ~> Height : cz.l * -1496951985
         ~> Render : cz.f
         ~> Orientation : cz.m * -1178349931
         ~> LocalX : cz.o * 1324128483
         ~> LocalY : cz.n * 1900169327
         ~> OffsetX : cz.h * -1678710799
         ~> OffsetY : cz.k * 590979045
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ct, 0 duplicates
         ~> Render : ct.i
         ~> LocalX : ct.l * -1496878825
         ~> LocalY : ct.a * -1577445453
         ~> Plane : ct.j * -1063024523
         ~> ID : ct.f * 1860217749
         ~> Flags : ct.m * 1304520221
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cj, 0 duplicates
         ~> ID : cj.k * -329058449
         ~> Flags : cj.r * 389092317
         ~> LocalX : cj.l * -954826965
         ~> LocalY : cj.a * -729243043
         ~> Plane : cj.j * 1253091099
         ~> Renderable : cj.h
         ~> Renderable2 : cj.n
         ~> Orientation : cj.i * 1086133027
         ~> Height : cj.f * 1076148873
         ~> RelativeX : cj.m * 416393405
         ~> RelativeY : cj.o * 1366947501
     **Identified (11 / 11) Fields**
    
     # SceneTile: ck, 0 duplicates
         ~> GameObject : ck.b
         ~> BoundaryObject : ck.o
         ~> WallDecoration : ck.h
         ~> GroundDecoration : ck.n
     **Identified (4 / 4) Fields**
    
     # Item: am, 0 duplicates
         ~> ID : am.j * -1553248223
         ~> StackSizes : am.l * 1680491553
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 1974ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  21. #46
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 109.

    Note: Something changed within actor and maybe health/maxhealth is broken? Didn't get a chance to test. If so, if someone wants to submit a pull request for the proper one i'll merge it

    Code:
    Gamepack already downloaded..
    
    230 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 38 ms
    
    %% Identifying Fields..
        (Identified 142 out of 143 Fields) ~ Took 175 ms
    
    %% Populating Multipliers..
        (Populated 84 Multipliers) ~ Took 1558 ms
    
    
     # Node: gs, 0 duplicates
         ~> Prev : gs.ez
         ~> UID : gs.eq
         ~> Next : gs.ep
     **Identified (3 / 3) Fields**
    
     # Cacheable: gq, 0 duplicates
    
     # Renderable: cr, 0 duplicates
         ~> ModelHeight : cr.cv * -564644063
     **Identified (1 / 1) Fields**
    
     # Animable: i, 0 duplicates
    
     # Model: dn, 0 duplicates
    
     # AnimationSequence: an, 0 duplicates
    
     # NpcDefinition: ar, 0 duplicates
         ~> Actions : ar.d
         ~> Name : ar.e
         ~> ID : ar.y * 136033589
         ~> CombatLevel : ar.q * -1595765817
     **Identified (4 / 4) Fields**
    
     # linkedList: gd, 0 duplicates
         ~> Head : gd.a
         ~> Current : gd.r
     **Identified (2 / 2) Fields**
    
     # Actor: ab, 0 duplicates
         ~> WorldX : ab.at * -236632999
         ~> WorldY : ab.aw * 1879086531
         ~> QueueX : ab.ct
         ~> QueueY : ab.ci
         ~> QueueSize : ab.cc * 715594795
         ~> Animation : ab.bu * -1443845
         ~> SpokenText : ab.aa
         ~> CombatCycle : ab.az * 778636455
         ~> Health : Broken
         ~> MaxHealth : ab.ae * -1769667477
         ~> InteractingIndex : ab.br * -1143801517
     **Identified (10 / 11) Fields**
    
     # Npc: ao, 0 duplicates
         ~> Definition : ao.a
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: aa, 0 duplicates
         ~> Actions : aa.aw
         ~> Name : aa.h
     **Identified (2 / 2) Fields**
    
     # Buffer: ds, 0 duplicates
    
     # Widget: fa, 0 duplicates
         ~> Children : fa.ey
         ~> ItemID : fa.ek * 1766315823
         ~> ItemAmount : fa.et * 1720816295
         ~> WidgetID : fa.i * -448619199
         ~> Name : fa.ct
         ~> Text : fa.bf
         ~> IsHidden : fa.ac
         ~> AbsoluteY : fa.ad * 59348735
         ~> AbsoluteX : fa.o * 437714097
         ~> RelativeY : fa.ao * 1842948647
         ~> RelativeX : fa.as * -159771149
         ~> Width : fa.at * 1206291921
         ~> Height : fa.aw * -492756809
         ~> ParentID : fa.ah * -956586605
         ~> ScrollY : fa.ao * 1842948647
         ~> ScrollX : fa.as * -159771149
         ~> InvIDs : fa.dm
         ~> BoundsIndex : fa.ex * -214895611
         ~> StackSizes : fa.dj
     **Identified (19 / 19) Fields**
    
     # WidgetNode: s, 0 duplicates
         ~> Id : s.a * 163613459
     **Identified (1 / 1) Fields**
    
     # HashTable: go, 0 duplicates
         ~> Buckets : go.r
         ~> Size : go.a
         ~> Index : go.y
     **Identified (3 / 3) Fields**
    
     # GameShell: el, 0 duplicates
    
     # Player: f, 0 duplicates
         ~> Name : f.a
         ~> Definition : f.r
         ~> CombatLevel : f.g * 10726615
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.d * 1966177037
         ~> MenuOptions : client.ia
         ~> MenuActions : client.if
         ~> IsMenuOpen : client.hn
         ~> MenuX : v.hz * 136299961
         ~> MenuY : ak.hu * -1824498913
         ~> MenuWidth : fs.hw * 1136014611
         ~> MenuHeight : ds.hv * 1435262831
         ~> MenuCount : client.hi * -1552435313
         ~> LocalPlayers : client.gx
         ~> Region : bh.dt
         ~> Plane : ay.gl * 184537967
         ~> DestinationY : client.ms * 525649692
         ~> DestinationX : client.mj * 2105639123
         ~> LocalPlayer : eo.hj
         ~> BaseX : ez.dn * -521676429
         ~> BaseY : b.di * 1420280507
         ~> Widgets : fa.a
         ~> GameSettings : fx.f
         ~> CurrentLevels : client.hs
         ~> RealLevels : client.ht
         ~> Experiences : client.hk
         ~> Weight : client.jn * 2050958043
         ~> Energy : client.jg * 60076685
         ~> CurrentWorld : client.s * -1363207799
         ~> WidgetNodeCache : client.iu
         ~> TileSettings : e.r
         ~> TileHeights : e.a
         ~> LocalNpcs : client.cs
         ~> NpcIndices : client.cc
         ~> CrossHairColor : client.gt * -1476101085
         ~> MapOffset : client.fb * 1597874683
         ~> MapAngle : client.ea * 2033178713
         ~> MapScale : client.ey * 758508433
         ~> CameraPitch : u.ff * 838886437
         ~> Sine : cq.ak
         ~> Cosine : cq.ah
         ~> CameraYaw : v.fr * -1396045617
         ~> CameraX : aj.fp * -1707774671
         ~> CameraZ : ak.fc * -125723295
         ~> CameraY : b.fw * 2018633355
         ~> GroundItems : client.ha
         ~> LoginState : client.b * -959777641
         ~> PlayerIndex : client.gs * -1100220297
         ~> WidgetPositionX : client.lv
         ~> WidgetPositionY : client.lg
         ~> WidgetWidths : client.lx
         ~> WidgetHeights : client.lu
     **Identified (48 / 48) Fields**
    
     # Region: cz, 0 duplicates
         ~> SceneTiles : cz.e
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cl, 0 duplicates
         ~> ID : cl.m * -1631169153
         ~> Flags : cl.j * -1071725039
         ~> LocalX : cl.r * -1507720617
         ~> LocalY : cl.f * -283611497
         ~> Plane : cl.a * -81560817
         ~> Render : cl.e
         ~> Render2 : cl.g
         ~> Orientation : cl.s * 382788943
         ~> Height : cl.y * -1156565751
     **Identified (9 / 9) Fields**
    
     # GameObject: co, 0 duplicates
         ~> ID : co.i * 1282112201
         ~> Flags : co.v * -1454343935
         ~> Plane : co.a * -1330274781
         ~> WorldX : co.f * -1618181379
         ~> WorldY : co.s * -1902285057
         ~> Height : co.r * -1333066751
         ~> Render : co.y
         ~> Orientation : co.e * -193714387
         ~> LocalX : co.g * -475625613
         ~> LocalY : co.j * 398697699
         ~> OffsetX : co.m * 470862905
         ~> OffsetY : co.n * -1990596615
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ck, 0 duplicates
         ~> Render : ck.s
         ~> LocalX : ck.r * -1519621921
         ~> LocalY : ck.f * -1719752105
         ~> Plane : ck.a * -1335548949
         ~> ID : ck.y * -943911581
         ~> Flags : ck.e * -1499608827
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cp, 0 duplicates
         ~> ID : cp.n * -316885593
         ~> Flags : cp.l * 1430743955
         ~> LocalX : cp.r * -1898743395
         ~> LocalY : cp.f * 1403017975
         ~> Plane : cp.a * -2137982489
         ~> Renderable : cp.m
         ~> Renderable2 : cp.j
         ~> Orientation : cp.s * 1895479415
         ~> Height : cp.y * 304511389
         ~> RelativeX : cp.e * 406322495
         ~> RelativeY : cp.g * -1612193253
     **Identified (11 / 11) Fields**
    
     # SceneTile: cd, 0 duplicates
         ~> GameObject : cd.h
         ~> BoundaryObject : cd.g
         ~> WallDecoration : cd.m
         ~> GroundDecoration : cd.j
     **Identified (4 / 4) Fields**
    
     # Item: aw, 0 duplicates
         ~> ID : aw.a * -1746317977
         ~> StackSizes : aw.r * -1652614887
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> Health
    
    Total Runtime was 2112ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  22. #47
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Sorry about the big delay, had a crazy couple days at school with tests and stuff..

    Rev 110:
    Code:
    Gamepack already downloaded..
    
    231 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 26 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 185 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1630 ms
    
    
     # Node: hl, 0 duplicates
         ~> Prev : hl.ev
         ~> UID : hl.eb
         ~> Next : hl.ew
     **Identified (3 / 3) Fields**
    
     # Cacheable: gs, 0 duplicates
    
     # Renderable: cw, 0 duplicates
         ~> ModelHeight : cw.cm * -1118017801
     **Identified (1 / 1) Fields**
    
     # Animable: j, 0 duplicates
    
     # Model: dp, 0 duplicates
    
     # AnimationSequence: ao, 0 duplicates
    
     # NpcDefinition: ag, 0 duplicates
         ~> Actions : ag.k
         ~> Name : ag.y
         ~> ID : ag.e * 1107108535
         ~> CombatLevel : ag.r * -756672049
     **Identified (4 / 4) Fields**
    
     # linkedList: ga, 0 duplicates
         ~> Head : ga.w
         ~> Current : ga.x
     **Identified (2 / 2) Fields**
    
     # Actor: az, 0 duplicates
         ~> WorldX : az.am * 862051127
         ~> WorldY : az.ar * -1016969475
         ~> QueueX : az.cz
         ~> QueueY : az.cl
         ~> QueueSize : az.ci * -1975992535
         ~> Animation : az.bi * 1530117141
         ~> SpokenText : az.ad
         ~> CombatCycle : az.aa * -1302720403
         ~> Health : az.ap * 1774445885
         ~> MaxHealth : az.bd * 1191251743
         ~> InteractingIndex : az.bb * 1519368061
     **Identified (11 / 11) Fields**
    
     # Npc: ah, 0 duplicates
         ~> Definition : ah.w
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ad, 0 duplicates
         ~> Actions : ad.ar
         ~> Name : ad.s
     **Identified (2 / 2) Fields**
    
     # Buffer: de, 0 duplicates
    
     # Widget: fw, 0 duplicates
         ~> Children : fw.es
         ~> ItemID : fw.ey * -2051270013
         ~> ItemAmount : fw.eq * 216840815
         ~> WidgetID : fw.j * 347613637
         ~> Name : fw.cw
         ~> Text : fw.bv
         ~> IsHidden : fw.av
         ~> AbsoluteY : fw.af * 313329201
         ~> AbsoluteX : fw.b * -1176803671
         ~> RelativeY : fw.ah * 1901357415
         ~> RelativeX : fw.ac * -1132595433
         ~> Width : fw.am * 8447249
         ~> Height : fw.ar * -1927898859
         ~> ParentID : fw.ab * -1847290683
         ~> ScrollY : fw.ah * 1901357415
         ~> ScrollX : fw.ac * -1132595433
         ~> InvIDs : fw.eh
         ~> BoundsIndex : fw.ez * 1576903571
         ~> StackSizes : fw.ei
     **Identified (19 / 19) Fields**
    
     # WidgetNode: p, 0 duplicates
         ~> Id : p.w * -2025756115
     **Identified (1 / 1) Fields**
    
     # HashTable: gt, 0 duplicates
         ~> Buckets : gt.x
         ~> Size : gt.w
         ~> Index : gt.e
     **Identified (3 / 3) Fields**
    
     # GameShell: ek, 0 duplicates
    
     # Player: t, 0 duplicates
         ~> Name : t.w
         ~> Definition : t.x
         ~> CombatLevel : t.m * 990629507
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.f * 1141184381
         ~> MenuOptions : client.iq
         ~> MenuActions : client.if
         ~> IsMenuOpen : client.ht
         ~> MenuX : client.hy * 1277890765
         ~> MenuY : o.hq * -1292833925
         ~> MenuWidth : a.hf * 1855983109
         ~> MenuHeight : w.hi * 335736755
         ~> MenuCount : client.hx * 646868637
         ~> LocalPlayers : client.gb
         ~> Region : p.de
         ~> Plane : cz.gu * 1998610425
         ~> DestinationY : client.mi * 75555665
         ~> DestinationX : client.mp * -2025585781
         ~> LocalPlayer : fx.hs
         ~> BaseX : au.dy * -134749931
         ~> BaseY : t.dp * -1927194101
         ~> Widgets : fw.w
         ~> GameSettings : ft.t
         ~> CurrentLevels : client.hu
         ~> RealLevels : client.hc
         ~> Experiences : client.hg
         ~> Weight : client.ju * 1515749435
         ~> Energy : client.jr * 1186131127
         ~> CurrentWorld : client.m * -248904617
         ~> WidgetNodeCache : client.ii
         ~> TileSettings : y.x
         ~> TileHeights : y.w
         ~> LocalNpcs : client.cs
         ~> NpcIndices : client.ci
         ~> CrossHairColor : client.gn * -670794151
         ~> MapOffset : client.ey * -1052709331
         ~> MapAngle : client.ff * -322851319
         ~> MapScale : client.el * 1584082181
         ~> Cosine : ck.ab
         ~> CameraYaw : u.fi * 1103704357
         ~> CameraPitch : ay.fc * 83676845
         ~> Sine : ck.ai
         ~> CameraY : fw.fo * 762187329
         ~> CameraX : ew.fa * -547717653
         ~> CameraZ : fp.fe * 39048027
         ~> GroundItems : client.hh
         ~> LoginState : client.h * -2087962919
         ~> PlayerIndex : client.gv * -1674291007
         ~> WidgetPositionX : client.lk
         ~> WidgetPositionY : client.lt
         ~> WidgetWidths : client.lw
         ~> WidgetHeights : client.ls
     **Identified (48 / 48) Fields**
    
     # Region: cy, 0 duplicates
         ~> SceneTiles : cy.y
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cm, 0 duplicates
         ~> ID : cm.c * 2100277823
         ~> Flags : cm.v * -474801805
         ~> LocalX : cm.t * -732525999
         ~> LocalY : cm.x * -28706739
         ~> Plane : cm.w * 1436835183
         ~> Render : cm.y
         ~> Render2 : cm.m
         ~> Orientation : cm.p * 874562583
         ~> Height : cm.e * 1018479613
     **Identified (9 / 9) Fields**
    
     # GameObject: cg, 0 duplicates
         ~> ID : cg.j * -340592427
         ~> Flags : cg.q * -1013090005
         ~> Plane : cg.w * 968985653
         ~> WorldX : cg.p * -465950357
         ~> WorldY : cg.x * 919652661
         ~> Height : cg.t * -1048519731
         ~> Render : cg.e
         ~> Orientation : cg.y * -610602791
         ~> LocalX : cg.m * -505849877
         ~> LocalY : cg.v * -758674561
         ~> OffsetX : cg.c * -1100241117
         ~> OffsetY : cg.l * 105324149
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cx, 0 duplicates
         ~> Render : cx.p
         ~> LocalX : cx.t * -1580000801
         ~> LocalY : cx.x * -724666071
         ~> Plane : cx.w * -1554255059
         ~> ID : cx.e * -593151139
         ~> Flags : cx.y * -2131204619
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cr, 0 duplicates
         ~> ID : cr.l * 1446530583
         ~> Flags : cr.z * 2046544633
         ~> LocalX : cr.t * -1679134321
         ~> LocalY : cr.x * -316812029
         ~> Plane : cr.w * 176638653
         ~> Renderable : cr.c
         ~> Renderable2 : cr.v
         ~> Orientation : cr.p * 1831048251
         ~> Height : cr.e * -975995483
         ~> RelativeX : cr.y * 1179496735
         ~> RelativeY : cr.m * -735984257
     **Identified (11 / 11) Fields**
    
     # SceneTile: ch, 0 duplicates
         ~> GameObject : ch.s
         ~> BoundaryObject : ch.m
         ~> WallDecoration : ch.c
         ~> GroundDecoration : ch.v
     **Identified (4 / 4) Fields**
    
     # Item: ar, 0 duplicates
         ~> ID : ar.w * 1916313575
         ~> StackSizes : ar.x * 725772137
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 1998ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  23. #48
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 111. Do please remind me if there's a hook update if anyone is scripting much these days, as i'm super busy and rarely on my desktop these days..
    Code:
    Gamepack already downloaded..
    
    231 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 25 ms
    
    %% Identifying Fields..
        (Identified 144 out of 143 Fields) ~ Took 127 ms
    
    %% Populating Multipliers..
        (Populated 86 Multipliers) ~ Took 1991 ms
    
    
     # Node: hd, 0 duplicates
         ~> Prev : hd.em
         ~> UID : hd.ej
         ~> Next : hd.ed
     **Identified (3 / 3) Fields**
    
     # Cacheable: gh, 0 duplicates
    
     # Renderable: ch, 0 duplicates
         ~> ModelHeight : ch.cm * 754566913
     **Identified (1 / 1) Fields**
    
     # Animable: y, 0 duplicates
    
     # Model: dy, 0 duplicates
    
     # AnimationSequence: aa, 0 duplicates
    
     # NpcDefinition: am, 0 duplicates
         ~> Actions : am.q
         ~> Name : am.h
         ~> ID : am.p * 1358460461
         ~> CombatLevel : am.t * 594969139
     **Identified (4 / 4) Fields**
    
     # linkedList: gu, 0 duplicates
         ~> Head : gu.e
         ~> Current : gu.w
     **Identified (2 / 2) Fields**
    
     # Actor: av, 0 duplicates
         ~> WorldX : av.ap * -1651178919
         ~> WorldY : av.ai * -642161361
         ~> QueueX : av.cq
         ~> QueueY : av.cf
         ~> QueueSize : av.ce * 542663523
         ~> Animation : av.bw * 1421896535
         ~> SpokenText : av.aw
         ~> CombatCycle : av.ak * 1559656017
         ~> Health : av.as * -1974257379
         ~> MaxHealth : av.bj * 1371401369
         ~> InteractingIndex : av.bq * 225309953
     **Identified (11 / 11) Fields**
    
     # Npc: aj, 0 duplicates
         ~> Definition : aj.e
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: aw, 0 duplicates
         ~> Actions : aw.ai
         ~> Name : aw.n
     **Identified (2 / 2) Fields**
    
     # Buffer: dq, 0 duplicates
    
     # Widget: fg, 0 duplicates
         ~> Children : fg.es
         ~> ItemID : fg.ek * 684039355
         ~> ItemAmount : fg.er * -388438851
         ~> WidgetID : fg.y * 1298148183
         ~> Name : fg.ch
         ~> Text : fg.bk
         ~> IsHidden : fg.ar
         ~> AbsoluteY : fg.aq * -1679861143
         ~> AbsoluteX : fg.v * -617062341
         ~> RelativeY : fg.aj * -50396451
         ~> RelativeX : fg.ab * -640922255
         ~> Width : fg.ap * -506575451
         ~> Height : fg.ai * 860369051
         ~> ParentID : fg.ah * -1792918277
         ~> ScrollY : fg.aj * -50396451
         ~> ScrollX : fg.ab * -640922255
         ~> InvIDs : fg.eu
         ~> BoundsIndex : fg.eg * -1951758143
         ~> StackSizes : fg.eh
     **Identified (19 / 19) Fields**
    
     # WidgetNode: s, 0 duplicates
         ~> Id : s.e * 864085775
     **Identified (1 / 1) Fields**
    
     # HashTable: gi, 0 duplicates
         ~> Buckets : gi.w
         ~> Size : gi.e
         ~> Index : gi.p
     **Identified (3 / 3) Fields**
    
     # GameShell: ec, 0 duplicates
    
     # Player: f, 0 duplicates
         ~> Name : f.e
         ~> Definition : f.w
         ~> CombatLevel : f.g * -1839855925
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.u * 701790207
         ~> MenuOptions : client.ib
         ~> MenuActions : client.ir
         ~> IsMenuOpen : client.hm
         ~> MenuX : df.hy * 693503027
         ~> MenuY : dv.ht * 639255911
         ~> MenuWidth : fy.hp * 1854078925
         ~> MenuHeight : client.he * -1705754977
         ~> MenuCount : client.hw * 942271797
         ~> Region : ei.dq
         ~> Plane : ao.gk * 2146074393
         ~> LocalPlayers : client.gf
         ~> DestinationY : client.mh * -1498769452
         ~> DestinationX : client.me * -420085551
         ~> LocalPlayer : q.hv
         ~> BaseX : ch.dk * 473997581
         ~> BaseY : g.dy * -1441882377
         ~> Widgets : fg.e
         ~> GameSettings : fe.f
         ~> CurrentLevels : client.ha
         ~> RealLevels : client.hh
         ~> Experiences : client.hu
         ~> Weight : client.jb * 2005803557
         ~> Energy : client.jf * 199950107
         ~> CurrentWorld : client.p * 1555627675
         ~> WidgetNodeCache : client.iz
         ~> TileSettings : h.w
         ~> TileHeights : h.e
         ~> LocalNpcs : client.ca
         ~> NpcIndices : client.ce
         ~> CrossHairColor : client.gg * 1145663329
         ~> MapOffset : client.fk * -686685239
         ~> MapAngle : client.ek * 1299504623
         ~> MapScale : client.eq * -778838685
         ~> CameraPitch : hs.fj * 52010125
         ~> Sine : cg.az
         ~> CameraYaw : m.fy * -159265817
         ~> Cosine : cg.ah
         ~> CameraX : b.ff * -323117685
         ~> CameraZ : e.fh * 267390873
         ~> CameraY : h.fz * -1235611013
         ~> GroundItems : client.hj
         ~> LoginState : client.b * 14597701
         ~> PlayerIndex : client.gx * -1804719031
         ~> PlayerIndex : ar.y * 1282635179
         ~> WidgetPositionX : client.lj
         ~> WidgetPositionY : client.lt
         ~> WidgetWidths : client.lz
         ~> WidgetHeights : client.lp
     **Identified (48 / 48) Fields**
    
     # Region: cr, 0 duplicates
         ~> SceneTiles : cr.h
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cm, 0 duplicates
         ~> ID : cm.a * 532232861
         ~> Flags : cm.r * -573236111
         ~> LocalX : cm.w * -202373353
         ~> LocalY : cm.f * -1871617303
         ~> Plane : cm.e * 1828116309
         ~> Render : cm.h
         ~> Render2 : cm.g
         ~> Orientation : cm.s * -1462692681
         ~> Height : cm.p * 1530772031
     **Identified (9 / 9) Fields**
    
     # GameObject: co, 0 duplicates
         ~> ID : co.y * -494180877
         ~> Flags : co.i * -2084398495
         ~> Plane : co.e * 1098883741
         ~> WorldX : co.f * 725357343
         ~> WorldY : co.s * 956537745
         ~> Height : co.w * 1204053613
         ~> Render : co.p
         ~> Orientation : co.h * 1401278977
         ~> LocalX : co.g * -1394600415
         ~> LocalY : co.r * -275687597
         ~> OffsetX : co.a * 534015205
         ~> OffsetY : co.k * -273267811
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cu, 0 duplicates
         ~> Render : cu.s
         ~> LocalX : cu.w * 1479662219
         ~> LocalY : cu.f * -160143943
         ~> Plane : cu.e * -357869113
         ~> ID : cu.p * 1281056627
         ~> Flags : cu.h * 1243010279
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cs, 0 duplicates
         ~> ID : cs.k * 1659822789
         ~> Flags : cs.m * 1780364447
         ~> LocalX : cs.w * -2061448231
         ~> LocalY : cs.f * -1059310921
         ~> Plane : cs.e * -1552929369
         ~> Renderable : cs.a
         ~> Renderable2 : cs.r
         ~> Orientation : cs.s * 1311016345
         ~> Height : cs.p * -82127753
         ~> RelativeX : cs.h * 509417485
         ~> RelativeY : cs.g * -256125103
     **Identified (11 / 11) Fields**
    
     # SceneTile: ct, 0 duplicates
         ~> GameObject : ct.n
         ~> BoundaryObject : ct.g
         ~> WallDecoration : ct.a
         ~> GroundDecoration : ct.r
     **Identified (4 / 4) Fields**
    
     # Item: ai, 0 duplicates
         ~> ID : ai.e * -758528635
         ~> StackSizes : ai.w * 410872193
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 2303ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  24. #49
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 112:
    Code:
    Gamepack already downloaded..
    
    231 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 31 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 163 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1849 ms
    
    
     # Node: ha, 0 duplicates
         ~> Prev : ha.es
         ~> UID : ha.em
         ~> Next : ha.ef
     **Identified (3 / 3) Fields**
    
     # Cacheable: gi, 0 duplicates
    
     # Renderable: cz, 0 duplicates
         ~> ModelHeight : cz.cs * -1359015165
     **Identified (1 / 1) Fields**
    
     # Animable: z, 0 duplicates
    
     # Model: dr, 0 duplicates
    
     # AnimationSequence: am, 0 duplicates
    
     # NpcDefinition: ab, 0 duplicates
         ~> Actions : ab.s
         ~> Name : ab.k
         ~> ID : ab.y * 1094645615
         ~> CombatLevel : ab.b * -807127883
     **Identified (4 / 4) Fields**
    
     # linkedList: gl, 0 duplicates
         ~> Head : gl.a
         ~> Current : gl.w
     **Identified (2 / 2) Fields**
    
     # Actor: ax, 0 duplicates
         ~> WorldX : ax.ar * -353851013
         ~> WorldY : ax.ah * 913048445
         ~> QueueX : ax.ce
         ~> QueueY : ax.cr
         ~> QueueSize : ax.cv * -666277651
         ~> Animation : ax.by * 9827261
         ~> SpokenText : ax.ae
         ~> CombatCycle : ax.av * 1958550449
         ~> Health : ax.aw * 1403123629
         ~> MaxHealth : ax.bb * 723032377
         ~> InteractingIndex : ax.bh * 428811443
     **Identified (11 / 11) Fields**
    
     # Npc: az, 0 duplicates
         ~> Definition : az.a
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ae, 0 duplicates
         ~> Actions : ae.ah
         ~> Name : ae.x
     **Identified (2 / 2) Fields**
    
     # Buffer: dx, 0 duplicates
    
     # Widget: fa, 0 duplicates
         ~> Children : fa.ek
         ~> ItemID : fa.ep * -5853013
         ~> ItemAmount : fa.ei * 598917667
         ~> WidgetID : fa.z * 2003393859
         ~> Name : fa.cz
         ~> Text : fa.bf
         ~> IsHidden : fa.ai
         ~> AbsoluteY : fa.ad * -2098403835
         ~> AbsoluteX : fa.v * 384265741
         ~> RelativeY : fa.az * -874754409
         ~> RelativeX : fa.an * 1447283559
         ~> Width : fa.ar * -1525149609
         ~> Height : fa.ah * 251277717
         ~> ParentID : fa.al * -117382683
         ~> ScrollY : fa.az * -874754409
         ~> ScrollX : fa.an * 1447283559
         ~> InvIDs : fa.eh
         ~> BoundsIndex : fa.ey * 974510319
         ~> StackSizes : fa.ee
     **Identified (19 / 19) Fields**
    
     # WidgetNode: c, 0 duplicates
         ~> Id : c.a * 1547999453
     **Identified (1 / 1) Fields**
    
     # HashTable: gs, 0 duplicates
         ~> Buckets : gs.w
         ~> Size : gs.a
         ~> Index : gs.y
     **Identified (3 / 3) Fields**
    
     # GameShell: et, 0 duplicates
    
     # Player: d, 0 duplicates
         ~> Name : d.a
         ~> Definition : d.w
         ~> CombatLevel : d.r * -49462509
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.f * 1987527235
         ~> MenuOptions : client.im
         ~> MenuActions : client.ij
         ~> IsMenuOpen : client.ht
         ~> MenuX : d.hs * -72693421
         ~> MenuY : bf.hn * -293329619
         ~> MenuWidth : am.hf * -670763319
         ~> MenuHeight : c.hq * -1520383361
         ~> MenuCount : client.hb * -1783625489
         ~> LocalPlayers : client.gb
         ~> Region : af.dx
         ~> Plane : am.gp * 3404341
         ~> DestinationY : client.md * -1375302925
         ~> DestinationX : client.mk * -1301272533
         ~> LocalPlayer : k.hw
         ~> BaseX : et.di * 555662919
         ~> BaseY : c.dr * 893204161
         ~> Widgets : fa.a
         ~> GameSettings : fh.d
         ~> CurrentLevels : client.hl
         ~> RealLevels : client.hy
         ~> Experiences : client.hr
         ~> Weight : client.jp * 1607530781
         ~> Energy : client.jx * 706319243
         ~> CurrentWorld : client.k * -1999749583
         ~> WidgetNodeCache : client.iz
         ~> TileSettings : k.w
         ~> TileHeights : k.a
         ~> LocalNpcs : client.cu
         ~> NpcIndices : client.cv
         ~> CrossHairColor : client.gu * 1040442409
         ~> MapOffset : client.ep * -2030265669
         ~> MapAngle : client.fs * 322791587
         ~> MapScale : client.ec * -506011925
         ~> Cosine : cm.al
         ~> CameraYaw : dh.fx * -1315948357
         ~> CameraPitch : by.fk * -1790571999
         ~> Sine : cm.af
         ~> CameraZ : ap.fi * 1014741545
         ~> CameraX : ad.fd * 1675624939
         ~> CameraY : er.ff * 729527121
         ~> GroundItems : client.hm
         ~> LoginState : client.h * 1750450115
         ~> PlayerIndex : client.gh * 1992142983
         ~> WidgetPositionX : client.lc
         ~> WidgetPositionY : client.lx
         ~> WidgetWidths : client.lf
         ~> WidgetHeights : client.la
     **Identified (48 / 48) Fields**
    
     # Region: cp, 0 duplicates
         ~> SceneTiles : cp.k
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cs, 0 duplicates
         ~> ID : cs.p * 1606567189
         ~> Flags : cs.q * -292790141
         ~> LocalX : cs.w * -749221417
         ~> LocalY : cs.d * 586872453
         ~> Plane : cs.a * -1160799877
         ~> Render : cs.k
         ~> Render2 : cs.r
         ~> Orientation : cs.c * -898079111
         ~> Height : cs.y * 708886149
     **Identified (9 / 9) Fields**
    
     # GameObject: ck, 0 duplicates
         ~> ID : ck.z * -903846043
         ~> Flags : ck.i * 1194486915
         ~> Plane : ck.a * -557836453
         ~> WorldX : ck.d * 598252231
         ~> WorldY : ck.c * -464699425
         ~> Height : ck.w * 676605175
         ~> Render : ck.y
         ~> Orientation : ck.k * 1002185445
         ~> LocalX : ck.r * 1069453069
         ~> LocalY : ck.q * -690198353
         ~> OffsetX : ck.p * 1193924659
         ~> OffsetY : ck.m * 922777225
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ci, 0 duplicates
         ~> Render : ci.c
         ~> LocalX : ci.w * 2008135083
         ~> LocalY : ci.d * 1351873191
         ~> Plane : ci.a * -1380639735
         ~> ID : ci.y * 1150040805
         ~> Flags : ci.k * 1843927249
     **Identified (6 / 6) Fields**
    
     # WallDecoration: ch, 0 duplicates
         ~> ID : ch.m * -219783557
         ~> Flags : ch.e * 1398711799
         ~> LocalX : ch.w * 94475781
         ~> LocalY : ch.d * -249200927
         ~> Plane : ch.a * -1590642729
         ~> Renderable : ch.p
         ~> Renderable2 : ch.q
         ~> Orientation : ch.c * -1304411477
         ~> Height : ch.y * -1430746887
         ~> RelativeX : ch.k * -2036816635
         ~> RelativeY : ch.r * -354423833
     **Identified (11 / 11) Fields**
    
     # SceneTile: cw, 0 duplicates
         ~> GameObject : cw.x
         ~> BoundaryObject : cw.r
         ~> WallDecoration : cw.p
         ~> GroundDecoration : cw.q
     **Identified (4 / 4) Fields**
    
     # Item: ah, 0 duplicates
         ~> ID : ah.w * 2076836937
         ~> StackSizes : ah.a * -750453073
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 2201ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  25. #50
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 113:
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2714 Dummy Methods (1159.17 ms)
    Reordered 3258 Multiplier Instructions (151.06 ms)
    Reordered 2853 Arithmetic Statements (1159.69 ms)
    Removed 4730 Exceptions (750.77 ms)
    Removed 1148 Opaque Predicates (167.09 ms)
    Removed 616 Dummy Parameters (254.59 ms)
    Total Deob took 3642.37 ms
    Deob Finished..
    
    231 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 14 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 203 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1542 ms
    
    
     # Node: hc, 0 duplicates
         ~> Prev : hc.ez
         ~> UID : hc.eq
         ~> Next : hc.eh
     **Identified (3 / 3) Fields**
    
     # Cacheable: gt, 0 duplicates
    
     # Renderable: cs, 0 duplicates
         ~> ModelHeight : cs.cv * -2045931643
     **Identified (1 / 1) Fields**
    
     # Animable: a, 0 duplicates
    
     # Model: df, 0 duplicates
    
     # AnimationSequence: ae, 0 duplicates
    
     # NpcDefinition: aa, 0 duplicates
         ~> Actions : aa.g
         ~> Name : aa.e
         ~> ID : aa.x * -499572507
         ~> CombatLevel : aa.k * 742156799
     **Identified (4 / 4) Fields**
    
     # linkedList: gk, 0 duplicates
         ~> Head : gk.j
         ~> Current : gk.h
     **Identified (2 / 2) Fields**
    
     # Actor: av, 0 duplicates
         ~> WorldX : av.aq * -1072872579
         ~> WorldY : av.ab * 2127698605
         ~> QueueX : av.cu
         ~> QueueY : av.cf
         ~> QueueSize : av.ca * 911456087
         ~> Animation : av.bm * 1708649185
         ~> SpokenText : av.ah
         ~> CombatCycle : av.ad * 1679474929
         ~> Health : av.ak * -777566291
         ~> MaxHealth : av.bb * 2096067997
         ~> InteractingIndex : av.bt * -482228765
     **Identified (11 / 11) Fields**
    
     # Npc: ag, 0 duplicates
         ~> Definition : ag.j
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ah, 0 duplicates
         ~> Actions : ah.ab
         ~> Name : ah.r
     **Identified (2 / 2) Fields**
    
     # Buffer: dx, 0 duplicates
    
     # Widget: fb, 0 duplicates
         ~> Children : fb.ei
         ~> ItemID : fb.ev * -706773533
         ~> ItemAmount : fb.em * -1207037627
         ~> WidgetID : fb.a * 819376633
         ~> Name : fb.cs
         ~> Text : fb.bg
         ~> IsHidden : fb.ay
         ~> AbsoluteY : fb.au * 1940954347
         ~> AbsoluteX : fb.f * 745272217
         ~> RelativeY : fb.ag * -1371845845
         ~> RelativeX : fb.ao * -1252237855
         ~> Width : fb.aq * 846664379
         ~> Height : fb.ab * 1687562061
         ~> ParentID : fb.aj * 1530212581
         ~> ScrollY : fb.ag * -1371845845
         ~> ScrollX : fb.ao * -1252237855
         ~> InvIDs : fb.eg
         ~> BoundsIndex : fb.ea * 1180655861
         ~> StackSizes : fb.ef
     **Identified (19 / 19) Fields**
    
     # WidgetNode: z, 0 duplicates
         ~> Id : z.j * -1493008989
     **Identified (1 / 1) Fields**
    
     # HashTable: gc, 0 duplicates
         ~> Buckets : gc.h
         ~> Size : gc.j
         ~> Index : gc.x
     **Identified (3 / 3) Fields**
    
     # GameShell: ed, 0 duplicates
    
     # Player: m, 0 duplicates
         ~> Name : m.j
         ~> Definition : m.h
         ~> CombatLevel : m.i * -1591891547
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.s * -269204053
         ~> MenuOptions : client.is
         ~> MenuActions : client.im
         ~> IsMenuOpen : client.hi
         ~> MenuX : fy.hz * -51115
         ~> MenuY : ab.hd * -1700560271
         ~> MenuWidth : y.hr * 1501345421
         ~> MenuHeight : cy.he * 1140425619
         ~> MenuCount : client.hh * 52479933
         ~> Region : as.dx
         ~> Plane : ab.gj * 555985589
         ~> LocalPlayers : client.gm
         ~> DestinationY : client.mg * -458952579
         ~> DestinationX : client.mt * 1203620255
         ~> LocalPlayer : ap.hy
         ~> BaseX : go.dn * 1568772507
         ~> BaseY : j.df * 165183685
         ~> Widgets : fb.j
         ~> GameSettings : fc.m
         ~> CurrentLevels : client.hq
         ~> RealLevels : client.hb
         ~> Experiences : client.hf
         ~> Weight : client.jj * 1621822337
         ~> Energy : client.jm * 1304622951
         ~> CurrentWorld : client.z * -431129383
         ~> WidgetNodeCache : client.ii
         ~> TileSettings : e.h
         ~> TileHeights : e.j
         ~> LocalNpcs : client.cn
         ~> NpcIndices : client.ca
         ~> CrossHairColor : client.gr * -176366735
         ~> MapOffset : client.fj * -1998323893
         ~> MapAngle : client.ev * -1253107697
         ~> MapScale : client.et * 1725589507
         ~> CameraYaw : t.fw * 2061911231
         ~> CameraPitch : eu.fh * 544897283
         ~> Sine : co.an
         ~> Cosine : co.aj
         ~> CameraX : dc.fz * -1208822403
         ~> CameraZ : da.fi * -773603593
         ~> CameraY : v.fp * -1250288793
         ~> GroundItems : client.hs
         ~> LoginState : client.t * -386729525
         ~> PlayerIndex : client.gf * -2046181907
         ~> WidgetPositionX : client.lp
         ~> WidgetPositionY : client.lh
         ~> WidgetWidths : client.lm
         ~> WidgetHeights : client.ln
     **Identified (48 / 48) Fields**
    
     # Region: cj, 0 duplicates
         ~> SceneTiles : cj.e
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cl, 0 duplicates
         ~> ID : cl.c * -101464999
         ~> Flags : cl.n * 1714536535
         ~> LocalX : cl.h * -1234739397
         ~> LocalY : cl.m * 416888625
         ~> Plane : cl.j * -1738058283
         ~> Render : cl.e
         ~> Render2 : cl.i
         ~> Orientation : cl.z * 257567907
         ~> Height : cl.x * 1134641983
     **Identified (9 / 9) Fields**
    
     # GameObject: ci, 0 duplicates
         ~> ID : ci.a * 441424893
         ~> Flags : ci.d * 1600363513
         ~> Plane : ci.j * -784414093
         ~> WorldX : ci.e * 655089249
         ~> WorldY : ci.x * -1110913803
         ~> Height : ci.h * 983551319
         ~> Render : ci.z
         ~> Orientation : ci.m * -487545543
         ~> LocalX : ci.i * 1920415701
         ~> LocalY : ci.n * -1130959767
         ~> OffsetX : ci.c * 1193533221
         ~> OffsetY : ci.l * -1641327105
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cy, 0 duplicates
         ~> Render : cy.z
         ~> LocalX : cy.h * -1656635235
         ~> LocalY : cy.x * 459392329
         ~> Plane : cy.j * -1153464059
         ~> ID : cy.m * -1102973689
         ~> Flags : cy.e * -2008159597
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cc, 0 duplicates
         ~> ID : cc.l * -1091911809
         ~> Flags : cc.u * 150417057
         ~> LocalX : cc.h * 1520871297
         ~> LocalY : cc.m * -1225001005
         ~> Plane : cc.j * 1787976929
         ~> Renderable : cc.c
         ~> Renderable2 : cc.n
         ~> Orientation : cc.z * 2025815441
         ~> Height : cc.x * -1499340045
         ~> RelativeX : cc.e * -1482473541
         ~> RelativeY : cc.i * -2050929451
     **Identified (11 / 11) Fields**
    
     # SceneTile: cz, 0 duplicates
         ~> GameObject : cz.r
         ~> BoundaryObject : cz.i
         ~> WallDecoration : cz.c
         ~> GroundDecoration : cz.n
     **Identified (4 / 4) Fields**
    
     # Item: ab, 0 duplicates
         ~> ID : ab.j * -632248251
         ~> StackSizes : ab.h * -1881209669
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 30701ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

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