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Thread: Latest Hooks Log

  1. #1
    Join Date
    Oct 2006
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    532 Post(s)

    Default Latest Hooks Log

    Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  2. #2
    Join Date
    Oct 2006
    Posts
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    532 Post(s)

    Default

    Revision # 70
    Code:
    Beginning Deob..
    Removed 2595 Dummy Methods (1457.85 ms)
    Reordered 2385 Multiplier Instructions (143.78 ms)
    Reordered 2072 Arithmetic Statements (1428.13 ms)
    Removed 4275 Exceptions (1182.84 ms)
    Removed 987 Opaque Predicates (293.08 ms)
    Removed 579 Dummy Parameters (516.95 ms)
    Total Deob took 5022.63 ms
    Deob Finished..
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gs -> Extends java/lang/Object
          ^ UID................gs.eb                     -> J
          ^ Next...............gs.er                     -> Lgs;
          ^ Prev...............gs.ea                     -> Lgs;
      Identified 3 / 3 Fields 
    
    |>Cacheable = ga -> Extends gs
          ^ Next...............ga.ct                     -> Lga;
          ^ Prev...............ga.cm                     -> Lga;
      Identified 2 / 2 Fields 
    
    |>Renderable = cj -> Extends ga
          ^ ModelHeight........cj.cn * 263061173         -> I
      Identified 1 / 1 Fields 
    
    |>Animable = k -> Extends cj
    
    |>Model = ck -> Extends cj
    
    |>AnimationSequence = ar -> Extends ga
    
    |>NpcDefinition = as -> Extends ga
          ^ Actions............as.o                      -> [Ljava/lang/String;
          ^ Name...............as.p                      -> Ljava/lang/String;
          ^ ID.................as.h * 1088210017         -> I
          ^ CombatLevel........as.d * 1673662501         -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = fr -> Extends java/lang/Object
          ^ Head...............fr.x                      -> Lgs;
          ^ Current............fr.v                      -> Lgs;
      Identified 2 / 2 Fields 
    
    |>Actor = ab -> Extends cj
          ^ Animation..........ab.bk * 1388441449        -> I
          ^ QueueX.............ab.bm                     -> [I
          ^ QueueY.............ab.bi                     -> [I
          ^ WorldX.............ab.o * -127655233         -> I
          ^ WorldY.............ab.z * 1441948399         -> I
          ^ SpokenText.........ab.ab                     -> Ljava/lang/String;
          ^ CombatCycle........ab.av * 1519043073        -> I
          ^ Health.............ab.al * 1760173349        -> I
          ^ MaxHealth..........ab.af * -1082016153       -> I
          ^ Interactingindex...ab.aj * -860894253        -> I
      Identified 10 / 10 Fields 
    
    |>Npc = am -> Extends ab
          ^ Definition.........am.x                      -> Las;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ah -> Extends ga
          ^ Actions............ah.ac                     -> [Ljava/lang/String;
          ^ Name...............ah.q                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dm -> Extends gs
    
    |>Widget = et -> Extends gs
          ^ Children...........et.ds                     -> [Let;
          ^ InvIDs.............et.dx                     -> [I
          ^ StackSizes.........et.de                     -> [I
          ^ ItemAmount.........et.dr * 1109214045        -> I
          ^ ItemID.............et.df * 454191437         -> I
          ^ WidgetID...........et.b * -1884642563        -> I
          ^ Name...............et.bu                     -> Ljava/lang/String;
          ^ Text...............et.bj                     -> Ljava/lang/String;
          ^ IsHidden...........et.y                      -> Z
          ^ AbsoluteX..........et.r * -230957739         -> I
          ^ AbsoluteY..........et.x * 523444805          -> I
          ^ RelativeX..........et.f * -545121905         -> I
          ^ RelativeY..........et.t * 1803355887         -> I
          ^ Width..............et.o * -538762125         -> I
          ^ Height.............et.z * 1989741601         -> I
          ^ ParentID...........et.d * -450458375         -> I
          ^ ScrollX............et.a * 830204599          -> I
          ^ ScrollY............et.n * -628261171         -> I
          ^ BoundsIndex........et.dn * -1657773883       -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = e -> Extends gs
          ^ ID.................e.x * 35736987            -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = fd -> Extends java/lang/Object
          ^ Buckets............fd.v                      -> [Lgs;
          ^ Size...............fd.x                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = eb -> Extends java/applet/Applet
    
    |>Client = client -> Extends eb
          ^ LoopCycle..........client.r * 1601901809     -> I
          ^ Region.............ap.du                     -> Lcq;
          ^ Plane..............dp.hf * 2084826697        -> I
          ^ MenuCount..........client.in * -918571417    -> I
          ^ MenuWidth..........fa.iu * -1775861983       -> I
          ^ MenuHeight.........by.ik * -2033507929       -> I
          ^ MenuOptions........client.ia                 -> [Ljava/lang/String;
          ^ MenuActions........client.ij                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hc                 -> Z
          ^ MenuX..............cv.hp * -1340196463       -> I
          ^ MenuY..............al.hr * 1643010459        -> I
          ^ BaseX..............f.ck * -2042408279        -> I
          ^ BaseY..............af.cx * -357380903        -> I
          ^ Widgets............et.v                      -> [[Let;
          ^ LocalPlayer........k.hu                      -> Lm;
          ^ LocalPlayers.......client.ge                 -> [Lm;
          ^ TileSettings.......p.v                       -> [[[B
          ^ TileHeights........p.x                       -> [[[I
          ^ LocalNpcs..........client.bm                 -> [Lam;
          ^ NpcIndices.........client.bc                 -> [I
          ^ Sine...............cf.am                     -> [I
          ^ Cosine.............cf.au                     -> [I
          ^ CameraPitch........u.ft * -155365477         -> I
          ^ CameraYaw..........et.fy * 1083245601        -> I
          ^ CameraX............eb.fc * -1123644797       -> I
          ^ CameraY............cb.fq * 1664431117        -> I
          ^ CameraZ............ah.fz * -1136825067       -> I
          ^ GroundItems........client.hs                 -> [[[Lfr;
          ^ GameSettings.......fx.m                      -> [I
          ^ MapScale...........client.fe * -44176843     -> I
          ^ MapAngle...........client.dy * -1236362935   -> I
          ^ MapOffset..........client.dn * -1344761283   -> I
          ^ CurrentLevels......client.hz                 -> [I
          ^ RealLevels.........client.hw                 -> [I
          ^ Experiences........client.ht                 -> [I
          ^ Energy.............client.jw * 1072163223    -> I
          ^ Weight.............client.jm * -1336289845   -> I
          ^ Rights.............client.jc * 1705169487    -> I
          ^ CurrentWorld.......client.h * -1552976471    -> I
          ^ LoginState.........client.s * 672893323      -> I
          ^ PlayerIndex........client.hm * -1028529055   -> I
          ^ WidgetPositionX....client.lg                 -> [I
          ^ WidgetPositionY....client.ly                 -> [I
          ^ WidgetWidths.......client.li                 -> [I
          ^ WidgetHeights......client.lx                 -> [I
          ^ WidgetNodeCache....client.jy                 -> Lfd;
          ^ CrosshairColor.....client.gd * 501439333     -> I
          ^ DestinationX.......client.mj * 1431893173    -> I
          ^ DestinationY.......client.me * 1695498740    -> I
      Identified 49 / 49 Fields 
    
    |>Region = cq -> Extends java/lang/Object
          ^ SceneTiles.........cq.p                      -> [[[Lcb;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cn -> Extends java/lang/Object
          ^ ID.................cn.i * -1221649549        -> I
      Identified 1 / 1 Fields 
    
    |>GameObject = ce -> Extends java/lang/Object
          ^ ID.................ce.b * -1354640943        -> I
      Identified 1 / 1 Fields 
    
    |>GroundDecoration = cw -> Extends java/lang/Object
          ^ ID.................cw.p * -2092519493        -> I
      Identified 1 / 1 Fields 
    
    |>WallDecoration = cp -> Extends java/lang/Object
          ^ ID.................cp.l * 1581896175         -> I
      Identified 1 / 1 Fields 
    
    |>SceneTile = cb -> Extends gs
          ^ GameObject.........cb.q                      -> [Lce;
          ^ GroundDecoration...cb.u                      -> Lcw;
          ^ WallDecoration.....cb.i                      -> Lcp;
          ^ BoundaryObject.....cb.j                      -> Lcn;
      Identified 4 / 4 Fields 
    
    |>Player = m -> Extends ab
          ^ Definition.........m.v                       -> Lfq;
          ^ Name...............m.x                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Item = n -> Extends cj
          ^ ID.................n.x * -1429811179         -> I
          ^ StackSizes.........n.v * 823893833           -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 109 / 109 Fields..
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  3. #3
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 71
    Code:
    215 Classes Found 
     
    Beginning Deob..
    Removed 2571 Dummy Methods (1776.8 ms)
    Reordered 2244 Multiplier Instructions (148.32 ms)
    Reordered 1957 Arithmetic Statements (1437.91 ms)
    Removed 4244 Exceptions (1282.0 ms)
    Removed 1059 Opaque Predicates (311.63 ms)
    Removed 559 Dummy Parameters (506.27 ms)
    Total Deob took 5462.92 ms
    Deob Finished..
     
    Starting Analysers..
     
     
    Analysers Finished..
     
    |>Node = gy -> Extends java/lang/Object
          ^ UID................gy.en                     -> J
          ^ Next...............gy.em                     -> Lgy;
          ^ Prev...............gy.ey                     -> Lgy;
      Identified 3 / 3 Fields 
     
    |>Cacheable = gp -> Extends gy
          ^ Next...............gp.ci                     -> Lgp;
          ^ Prev...............gp.cd                     -> Lgp;
      Identified 2 / 2 Fields 
     
    |>Renderable = cg -> Extends gp
          ^ ModelHeight........cg.cu * -735425887        -> I
      Identified 1 / 1 Fields 
     
    |>Animable = i -> Extends cg
     
    |>Model = cl -> Extends cg
     
    |>AnimationSequence = ad -> Extends gp
     
    |>NpcDefinition = ab -> Extends gp
          ^ Actions............ab.d                      -> [Ljava/lang/String;
          ^ Name...............ab.l                      -> Ljava/lang/String;
          ^ ID.................ab.f * -1427656437        -> I
          ^ CombatLevel........ab.q * 1780141639         -> I
      Identified 4 / 4 Fields 
     
    |>LinkedList = fn -> Extends java/lang/Object
          ^ Head...............fn.c                      -> Lgy;
          ^ Current............fn.j                      -> Lgy;
      Identified 2 / 2 Fields 
     
    |>Actor = as -> Extends cg
          ^ Animation..........as.be * -1899432805       -> I
          ^ QueueX.............as.bx                     -> [I
          ^ QueueY.............as.bl                     -> [I
          ^ WorldX.............as.d * 688758637          -> I
          ^ WorldY.............as.m * 236997305          -> I
          ^ SpokenText.........as.as                     -> Ljava/lang/String;
          ^ CombatCycle........as.au * -394236539        -> I
          ^ Health.............as.aa * -1445342197       -> I
          ^ MaxHealth..........as.aq * -2094586383       -> I
          ^ Interactingindex...as.av * -1124866513       -> I
      Identified 10 / 10 Fields 
     
    |>Npc = ap -> Extends as
          ^ Definition.........ap.c                      -> Lab;
      Identified 1 / 1 Fields 
     
    |>ObjectDefinition = an -> Extends gp
          ^ Actions............an.ae                     -> [Ljava/lang/String;
          ^ Name...............an.x                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
     
    |>Buffer = dx -> Extends gy
     
    |>Widget = ed -> Extends gy
          ^ Children...........ed.dt                     -> [Led;
          ^ InvIDs.............ed.db                     -> [I
          ^ StackSizes.........ed.dp                     -> [I
          ^ ItemAmount.........ed.dv * -2001112055       -> I
          ^ ItemID.............ed.dn * -795851465        -> I
          ^ WidgetID...........ed.w * -645498469         -> I
          ^ Name...............ed.bj                     -> Ljava/lang/String;
          ^ Text...............ed.bq                     -> Ljava/lang/String;
          ^ IsHidden...........ed.e                      -> Z
          ^ AbsoluteX..........ed.u * 540054127          -> I
          ^ AbsoluteY..........ed.x * -1059186527        -> I
          ^ RelativeX..........ed.y * -545717427         -> I
          ^ RelativeY..........ed.a * 520346211          -> I
          ^ Width..............ed.d * -701814111         -> I
          ^ Height.............ed.m * -596718887         -> I
          ^ ParentID...........ed.q * -148582851         -> I
          ^ ScrollX............ed.t * -1981778037        -> I
          ^ ScrollY............ed.o * -780428589         -> I
          ^ BoundsIndex........ed.dc * -1408104721       -> I
      Identified 19 / 19 Fields 
     
    |>WidgetNode = r -> Extends gy
          ^ ID.................r.c * -1721727275         -> I
      Identified 1 / 1 Fields 
     
    |>HashTable = fh -> Extends java/lang/Object
          ^ Buckets............fh.j                      -> [Lgy;
          ^ Size...............fh.c                      -> I
      Identified 2 / 2 Fields 
     
    |>GameShell = en -> Extends java/applet/Applet
     
    |>Client = client -> Extends en
          ^ LoopCycle..........client.u * -729316653     -> I
          ^ Region.............el.da                     -> Lck;
          ^ Plane..............i.hq * -674040823         -> I
          ^ MenuCount..........client.il * -317220201    -> I
          ^ MenuWidth..........w.ib * -939510455         -> I
          ^ MenuHeight.........aq.is * 1804482685        -> I
          ^ MenuOptions........client.if                 -> [Ljava/lang/String;
          ^ MenuActions........client.ig                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hm                 -> Z
          ^ MenuX..............ds.hx * -1795336413       -> I
          ^ MenuY..............n.hi * 683542247          -> I
          ^ BaseX..............cn.cl * -2018718993       -> I
          ^ BaseY..............cf.cp * -2061813269       -> I
          ^ Widgets............ed.c                      -> [[Led;
          ^ LocalPlayer........n.hy                      -> Ly;
          ^ LocalPlayers.......client.gg                 -> [Ly;
          ^ TileSettings.......l.j                       -> [[[B
          ^ TileHeights........l.c                       -> [[[I
          ^ LocalNpcs..........client.bx                 -> [Lap;
          ^ NpcIndices.........client.bd                 -> [I
          ^ Sine...............cm.ap                     -> [I
          ^ Cosine.............cm.ao                     -> [I
          ^ CameraPitch........y.fc * 128410095          -> I
          ^ CameraYaw..........s.fd * 255476823          -> I
          ^ CameraX............ae.fe * -178649267        -> I
          ^ CameraY............d.fw * -1331796705        -> I
          ^ CameraZ............e.ff * 2110342301         -> I
          ^ GroundItems........client.ho                 -> [[[Lfn;
          ^ GameSettings.......fa.y                      -> [I
          ^ MapScale...........client.fo * -363344241    -> I
          ^ MapAngle...........client.dk * -438245207    -> I
          ^ MapOffset..........client.dc * 1293456851    -> I
          ^ CurrentLevels......client.hu                 -> [I
          ^ RealLevels.........client.hj                 -> [I
          ^ Experiences........client.hz                 -> [I
          ^ Energy.............client.jj * -1606673831   -> I
          ^ Weight.............client.je * -300046125    -> I
          ^ Rights.............client.jx * 1659465835    -> I
          ^ CurrentWorld.......client.f * 1382112203     -> I
          ^ LoginState.........client.z * 58094443       -> I
          ^ PlayerIndex........client.hr * -1694749535   -> I
          ^ WidgetPositionX....client.lf                 -> [I
          ^ WidgetPositionY....client.ln                 -> [I
          ^ WidgetWidths.......client.lt                 -> [I
          ^ WidgetHeights......client.lm                 -> [I
          ^ WidgetNodeCache....client.ja                 -> Lfh;
          ^ CrosshairColor.....client.gw                 -> I
          ^ DestinationX.......client.mm * -570644689    -> I
          ^ DestinationY.......client.mb * 901660271     -> I
      Identified 49 / 49 Fields 
     
    |>Region = ck -> Extends java/lang/Object
          ^ SceneTiles.........ck.l                      -> [[[Lch;
      Identified 1 / 1 Fields 
     
    |>BoundaryObject = cu -> Extends java/lang/Object
          ^ ID.................cu.k * 1823108805         -> I
      Identified 1 / 1 Fields 
     
    |>GameObject = cw -> Extends java/lang/Object
          ^ ID.................cw.h * -118103801         -> I
      Identified 1 / 1 Fields 
     
    |>GroundDecoration = cs -> Extends java/lang/Object
          ^ ID.................cs.f * -1691434399        -> I
      Identified 1 / 1 Fields 
     
    |>WallDecoration = ct -> Extends java/lang/Object
          ^ ID.................ct.v * 333255441          -> I
      Identified 1 / 1 Fields 
     
    |>SceneTile = ch -> Extends gy
          ^ GameObject.........ch.x                      -> [Lcw;
          ^ GroundDecoration...ch.g                      -> Lcs;
          ^ WallDecoration.....ch.k                      -> Lct;
          ^ BoundaryObject.....ch.b                      -> Lcu;
      Identified 4 / 4 Fields 
     
    |>Player = y -> Extends as
          ^ Definition.........y.j                       -> Lfw;
          ^ Name...............y.c                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
     
    |>Item = o -> Extends cg
          ^ ID.................o.c * 1406927545          -> I
          ^ StackSizes.........o.j * 19586299            -> I
      Identified 2 / 2 Fields 
     
    Identified 25 / 25 Classes.. 
    Identified 109 / 109 Fields..
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  4. #4
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Sorry about the delay today! Had two tests today and have one more tomorrow. Completely forgot to see if there was an update and I just ran my updater now! Pushed hooks to github as always, there are a significant of new hooks that I added since the last update. Expect a big reflection update in the near future with some pretty neat additions!

    Revision # 72

    Code:
    215 Classes Found 
    
    Beginning Deob..
    Removed 2580 Dummy Methods (1727.21 ms)
    Reordered 3125 Multiplier Instructions (293.2 ms)
    Reordered 2544 Arithmetic Statements (2181.31 ms)
    Removed 4259 Exceptions (2040.89 ms)
    Removed 1042 Opaque Predicates (470.62 ms)
    Removed 565 Dummy Parameters (842.08 ms)
    Total Deob took 7555.3 ms
    Deob Finished..
    
    Starting Analysers..
    
    Analysers Finished..
    
    |>Node = gp -> Extends java/lang/Object
          ^ UID................gp.em                     -> J
          ^ Next...............gp.en                     -> Lgp;
          ^ Prev...............gp.ec                     -> Lgp;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gr -> Extends Node
          ^ Next...............gr.cj                     -> Lgr;
          ^ Prev...............gr.cs                     -> Lgr;
      Identified 2 / 2 Fields 
    
    |>Renderable = ck -> Extends Cacheable
          ^ ModelHeight........ck.cc * -456183817        -> I
      Identified 1 / 1 Fields 
    
    |>Animable = j -> Extends Renderable
    
    |>Model = cu -> Extends Renderable
    
    |>AnimationSequence = ap -> Extends Cacheable
    
    |>NpcDefinition = ab -> Extends Cacheable
          ^ Actions............ab.y                      -> [Ljava/lang/String;
          ^ Name...............ab.l                      -> Ljava/lang/String;
          ^ ID.................ab.q * -766267757         -> I
          ^ CombatLevel........ab.m * 824767525          -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = fg -> Extends java/lang/Object
          ^ Head...............fg.e                      -> Lgp;
          ^ Current............fg.v                      -> Lgp;
      Identified 2 / 2 Fields 
    
    |>Actor = ao -> Extends Renderable
          ^ Animation..........ao.bw * -1635363517       -> I
          ^ QueueX.............ao.bs                     -> [I
          ^ QueueY.............ao.bd                     -> [I
          ^ WorldX.............ao.y * -1837147497        -> I
          ^ WorldY.............ao.o * -1097863169        -> I
          ^ SpokenText.........ao.ao                     -> Ljava/lang/String;
          ^ CombatCycle........ao.aw * -590153087        -> I
          ^ Health.............ao.ak * 1925287549        -> I
          ^ MaxHealth..........ao.aq * 944541327         -> I
          ^ Interactingindex...ao.aa * -964087001        -> I
      Identified 10 / 10 Fields 
    
    |>Npc = ah -> Extends Actor
          ^ Definition.........ah.e                      -> Lab;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ai -> Extends Cacheable
          ^ Actions............ai.af                     -> [Ljava/lang/String;
          ^ Name...............ai.p                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dd -> Extends Node
    
    |>Widget = er -> Extends Node
          ^ Children...........er.dm                     -> [Ler;
          ^ InvIDs.............er.dk                     -> [I
          ^ StackSizes.........er.dp                     -> [I
          ^ ItemAmount.........er.dv * -1107911611       -> I
          ^ ItemID.............er.dc * 1544876767        -> I
          ^ WidgetID...........er.p * 678333491          -> I
          ^ Name...............er.bo                     -> Ljava/lang/String;
          ^ Text...............er.bt                     -> Ljava/lang/String;
          ^ IsHidden...........er.h                      -> Z
          ^ AbsoluteX..........er.c * -1870876879        -> I
          ^ AbsoluteY..........er.t * 2000525559         -> I
          ^ RelativeX..........er.i * -810791525         -> I
          ^ RelativeY..........er.u * -11456729          -> I
          ^ Width..............er.y * 1971519665         -> I
          ^ Height.............er.o * -557140845         -> I
          ^ ParentID...........er.m * -1307931071        -> I
          ^ ScrollX............er.x * 711913487          -> I
          ^ ScrollY............er.d * 1314172203         -> I
          ^ BoundsIndex........er.du * -571932315        -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = g -> Extends Node
          ^ ID.................g.e * 396096963           -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = fd -> Extends java/lang/Object
          ^ Buckets............fd.v                      -> [Lgp;
          ^ Size...............fd.e                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = em -> Extends java/applet/Applet
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.c * 737899399      -> I
          ^ Region.............du.dn                     -> Lcv;
          ^ Plane..............j.he * -488112017         -> I
          ^ MenuCount..........client.iw * -1216751055   -> I
          ^ MenuWidth..........client.if * -764977857    -> I
          ^ MenuHeight.........q.im * 375469585          -> I
          ^ MenuOptions........client.iq                 -> [Ljava/lang/String;
          ^ MenuActions........client.il                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hh                 -> Z
          ^ MenuX..............ew.hl * -3363225          -> I
          ^ MenuY..............t.hs * 227408155          -> I
          ^ BaseX..............co.cu * 1899451807        -> I
          ^ BaseY..............an.cx * -1363749287       -> I
          ^ Widgets............er.e                      -> [[Ler;
          ^ LocalPlayer........client.js                 -> Ler;
          ^ LocalPlayers.......client.gf                 -> [Lk;
          ^ TileSettings.......l.v                       -> [[[B
          ^ TileHeights........l.e                       -> [[[I
          ^ LocalNpcs..........client.bs                 -> [Lah;
          ^ NpcIndices.........client.bj                 -> [I
          ^ Sine...............cp.ah                     -> [I
          ^ Cosine.............cp.ar                     -> [I
          ^ CameraPitch........fh.ft * 1275644157        -> I
          ^ CameraYaw..........cg.fc * 335875369         -> I
          ^ CameraX............dp.fw * 1560919349        -> I
          ^ CameraY............di.fk * 804195057         -> I
          ^ CameraZ............cm.fy * 1724252201        -> I
          ^ GroundItems........client.hm                 -> [[[Lfg;
          ^ GameSettings.......fa.k                      -> [I
          ^ MapScale...........client.da * 981388969     -> I
          ^ MapAngle...........client.fz * -209853153    -> I
          ^ MapOffset..........client.du * 1569718607    -> I
          ^ CurrentLevels......client.hn                 -> [I
          ^ RealLevels.........client.hp                 -> [I
          ^ Experiences........client.hq                 -> [I
          ^ Energy.............client.jd * 226963261     -> I
          ^ Weight.............client.jf * 205330531     -> I
          ^ Rights.............client.jg * 961072827     -> I
          ^ CurrentWorld.......client.g * 1192188579     -> I
          ^ LoginState.........client.s * -354138937     -> I
          ^ PlayerIndex........client.hv * -695034263    -> I
          ^ WidgetPositionX....client.lj                 -> [I
          ^ WidgetPositionY....client.la                 -> [I
          ^ WidgetWidths.......client.lq                 -> [I
          ^ WidgetHeights......client.lv                 -> [I
          ^ WidgetNodeCache....client.jo                 -> Lfd;
          ^ CrosshairColor.....client.go                 -> I
          ^ DestinationX.......client.mc * 719111439     -> I
          ^ DestinationY.......client.ml * 1305516855    -> I
      Identified 49 / 49 Fields 
    
    |>Region = cv -> Extends java/lang/Object
          ^ SceneTiles.........cv.l                      -> [[[Lcr;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cc -> Extends java/lang/Object
          ^ ID.................cc.b * -924363823         -> I
          ^ Flags..............cc.z * 1553352997         -> I
          ^ Plane..............cc.e * 1494420173         -> I
          ^ Height.............cc.q * -1000101607        -> I
          ^ Render.............cc.l                      -> Lck;
          ^ Render2............cc.a                      -> Lck;
          ^ Orientation........cc.g * 540954229          -> I
          ^ LocalX.............cc.v * 1706020299         -> I
          ^ LocalY.............cc.k * 376863071          -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cy -> Extends java/lang/Object
          ^ ID.................cy.n * -1969901061        -> I
          ^ Flags..............cy.r * -1445462641        -> I
          ^ Plane..............cy.e * 1081654433         -> I
          ^ WorldX.............cy.k * -570064651         -> I
          ^ WorldY.............cy.g * -1344478653        -> I
          ^ Height.............cy.v * -1052695161        -> I
          ^ Render.............cy.q                      -> Lck;
          ^ Orientation........cy.l * 1728617553         -> I
          ^ LocalX.............cy.a * -1282198987        -> I
          ^ LocalY.............cy.z * -663122803         -> I
          ^ OffsetX............cy.b * 1130505629         -> I
          ^ OffsetY............cy.w * -1986211247        -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cq -> Extends java/lang/Object
          ^ Render.............cq.g                      -> Lck;
          ^ LocalX.............cq.v * -2107981025        -> I
          ^ LocalY.............cq.k * -326989297         -> I
          ^ Plane..............cq.e * 559047593          -> I
          ^ ID.................cq.q * 226168579          -> I
          ^ Flags..............cq.l * -999164651         -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cb -> Extends java/lang/Object
          ^ ID.................cb.w * 752396509          -> I
          ^ Flags..............cb.j * -1450941271        -> I
          ^ LocalX.............cb.v * -1943280291        -> I
          ^ LocalY.............cb.k * 1511302329         -> I
          ^ Plane..............cb.e * 356338379          -> I
          ^ Renderable.........cb.b                      -> Lck;
          ^ Renderable2........cb.z                      -> Lck;
          ^ Orientation........cb.g * -716890557         -> I
          ^ Height.............cb.q * -885654277         -> I
          ^ RelativeX..........cb.l * 1931017305         -> I
          ^ RelativeY..........cb.a * -255659361         -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cr -> Extends Node
          ^ GameObject.........cr.p                      -> [Lcy;
          ^ GroundDecoration...cr.z                      -> Lcq;
          ^ WallDecoration.....cr.b                      -> Lcb;
          ^ BoundaryObject.....cr.a                      -> Lcc;
      Identified 4 / 4 Fields 
    
    |>Player = k -> Extends Actor
          ^ Definition.........k.v                       -> Lfk;
          ^ Name...............k.e                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Item = d -> Extends Renderable
          ^ ID.................d.e * -724726607          -> I
          ^ StackSizes.........d.v * 1166837837          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 143 / 143 Fields..
    
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  5. #5
    Join Date
    Feb 2011
    Location
    The Future.
    Posts
    5,600
    Mentioned
    396 Post(s)
    Quoted
    1598 Post(s)

    Default

    Java Code:
    //Trading post..

        TradingPost:          gu
    ---------------------------------
        Status               ->   e
        ItemID               ->   v     *  805835335
        Price                ->   k     *  2112353459
        Quantity             ->   g     *  346602619
        QueryIDs             ->   ak.op
    Last edited by Brandon; 02-13-2015 at 05:06 AM.
    I am Ggzz..
    Hackintosher

  6. #6
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 73

    Code:
    218 Classes Found 
    
    Starting Analysers..
    
    Analysers Finished..
    
    |>Node = gx -> Extends java/lang/Object
          ^ UID................gx.ey                     -> J
          ^ Next...............gx.ev                     -> Lgx;
          ^ Prev...............gx.eq                     -> Lgx;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gw -> Extends Node
          ^ Next...............gw.cq                     -> Lgw;
          ^ Prev...............gw.ct                     -> Lgw;
      Identified 2 / 2 Fields 
    
    |>Renderable = ci -> Extends Cacheable
          ^ ModelHeight........ci.ck * 842390727         -> I
      Identified 1 / 1 Fields 
    
    |>Animable = t -> Extends Renderable
    
    |>Model = cr -> Extends Renderable
    
    |>AnimationSequence = aw -> Extends Cacheable
    
    |>NpcDefinition = ak -> Extends Cacheable
          ^ Actions............ak.c                      -> [Ljava/lang/String;
          ^ Name...............ak.p                      -> Ljava/lang/String;
          ^ ID.................ak.h * -378333641         -> I
          ^ CombatLevel........ak.d * -1980888695        -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = fs -> Extends java/lang/Object
          ^ Head...............fs.b                      -> Lgx;
          ^ Current............fs.e                      -> Lgx;
      Identified 2 / 2 Fields 
    
    |>Actor = al -> Extends Renderable
          ^ Animation..........al.bq * -860879585        -> I
          ^ QueueX.............al.bl                     -> [I
          ^ QueueY.............al.bn                     -> [I
          ^ WorldX.............al.c * -551901            -> I
          ^ WorldY.............al.j * -805056843         -> I
          ^ SpokenText.........al.al                     -> Ljava/lang/String;
          ^ CombatCycle........al.av * 1788932729        -> I
          ^ Health.............al.ax * 1266088585        -> I
          ^ MaxHealth..........al.ap * 760020085         -> I
          ^ Interactingindex...al.af * -1869370535       -> I
      Identified 10 / 10 Fields 
    
    |>Npc = aa -> Extends Actor
          ^ Definition.........aa.b                      -> Lak;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = at -> Extends Cacheable
          ^ Actions............at.ah                     -> [Ljava/lang/String;
          ^ Name...............at.y                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dc -> Extends Node
    
    |>Widget = fv -> Extends Node
          ^ Children...........fv.dw                     -> [Lfv;
          ^ InvIDs.............fv.df                     -> [I
          ^ StackSizes.........fv.dt                     -> [I
          ^ ItemAmount.........fv.ds * 218426873         -> I
          ^ ItemID.............fv.db * -1755146963       -> I
          ^ WidgetID...........fv.w * 1924724857         -> I
          ^ Name...............fv.by                     -> Ljava/lang/String;
          ^ Text...............fv.ba                     -> Ljava/lang/String;
          ^ IsHidden...........fv.l                      -> Z
          ^ AbsoluteX..........fv.a * -1680537665        -> I
          ^ AbsoluteY..........fv.x * 2006967427         -> I
          ^ RelativeX..........fv.y * -1404174031        -> I
          ^ RelativeY..........fv.m * -905898785         -> I
          ^ Width..............fv.c * -1263550747        -> I
          ^ Height.............fv.j * -504189851         -> I
          ^ ParentID...........fv.d * -966593757         -> I
          ^ ScrollX............fv.u * 1447433963         -> I
          ^ ScrollY............fv.r * -99555733          -> I
          ^ BoundsIndex........fv.dy * -883940395        -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = k -> Extends Node
          ^ ID.................k.b * 162214083           -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = fx -> Extends java/lang/Object
          ^ Buckets............fx.e                      -> [Lgx;
          ^ Size...............fx.b                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = eq -> Extends java/applet/Applet
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.c * 1258640475     -> I
          ^ Region.............ab.df                     -> Lcf;
          ^ Plane..............ae.hh * -116701603        -> I
          ^ MenuCount..........client.ir * 2021413055    -> I
          ^ MenuWidth..........dx.is * 2055352659        -> I
          ^ MenuHeight.........ah.ik * -199990797        -> I
          ^ MenuOptions........client.ib                 -> [Ljava/lang/String;
          ^ MenuActions........client.iy                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.ho                 -> Z
          ^ MenuX..............ea.ih * -1104496523       -> I
          ^ MenuY..............t.ic * -978486703         -> I
          ^ BaseX..............at.cx * 1186905085        -> I
          ^ BaseY..............y.cj * 296215395          -> I
          ^ Widgets............fv.b                      -> [[Lfv;
          ^ LocalPlayer........aw.hc                     -> Li;
          ^ LocalPlayers.......client.gu                 -> [Li;
          ^ TileSettings.......p.e                       -> [[[B
          ^ TileHeights........p.b                       -> [[[I
          ^ LocalNpcs..........client.bv                 -> [Laa;
          ^ NpcIndices.........client.cf                 -> [I
          ^ Sine...............cy.aa                     -> [I
          ^ Cosine.............cy.ag                     -> [I
          ^ CameraPitch........m.fh * 894737773          -> I
          ^ CameraYaw..........p.fc * 1042346789         -> I
          ^ CameraX............bh.fg * -259063939        -> I
          ^ CameraY............client.fo * -1299576321   -> I
          ^ CameraZ............dq.fm * -170346523        -> I
          ^ GroundItems........client.hp                 -> [[[Lfs;
          ^ GameSettings.......fa.i                      -> [I
          ^ MapScale...........client.ft * -622951739    -> I
          ^ MapAngle...........client.dy * -567739477    -> I
          ^ MapOffset..........client.er * -808625283    -> I
          ^ CurrentLevels......client.hm                 -> [I
          ^ RealLevels.........client.hl                 -> [I
          ^ Experiences........client.hd                 -> [I
          ^ Energy.............client.ji * -1381284195   -> I
          ^ Weight.............client.jr * 1940712049    -> I
          ^ Rights.............client.jb * -2018582515   -> I
          ^ CurrentWorld.......client.k * -177359897     -> I
          ^ LoginState.........client.a * 671167361      -> I
          ^ PlayerIndex........client.hs * 599978869     -> I
          ^ WidgetPositionX....client.lf                 -> [I
          ^ WidgetPositionY....client.la                 -> [I
          ^ WidgetWidths.......client.lg                 -> [I
          ^ WidgetHeights......client.ln                 -> [I
          ^ WidgetNodeCache....client.jo                 -> Lfx;
          ^ CrosshairColor.....client.gg * -732180143    -> I
          ^ DestinationX.......client.my * 1769075259    -> I
          ^ DestinationY.......client.md * 1238877545    -> I
      Identified 49 / 49 Fields 
    
    |>Region = cf -> Extends java/lang/Object
          ^ SceneTiles.........cf.p                      -> [[[Lcc;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = ck -> Extends java/lang/Object
          ^ ID.................ck.o * 564831467          -> I
          ^ Flags..............ck.g * -1653933131        -> I
          ^ Plane..............ck.b * 224794799          -> I
          ^ Height.............ck.h * -1255248795        -> I
          ^ Render.............ck.p                      -> Lci;
          ^ Render2............ck.n                      -> Lci;
          ^ Orientation........ck.k * 265271673          -> I
          ^ LocalX.............ck.e * -1113594721        -> I
          ^ LocalY.............ck.i * 1272278549         -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cv -> Extends java/lang/Object
          ^ ID.................cv.w * -1819078663        -> I
          ^ Flags..............cv.x * 1852856361         -> I
          ^ Plane..............cv.b * 285057569          -> I
          ^ WorldX.............cv.i * -836364561         -> I
          ^ WorldY.............cv.k * -1308107785        -> I
          ^ Height.............cv.e * 584688213          -> I
          ^ Render.............cv.h                      -> Lci;
          ^ Orientation........cv.p * -1877250055        -> I
          ^ LocalX.............cv.n * -237732833         -> I
          ^ LocalY.............cv.g * -905981917         -> I
          ^ OffsetX............cv.o * 1187390829         -> I
          ^ OffsetY............cv.z * 106685067          -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cn -> Extends java/lang/Object
          ^ Render.............cn.k                      -> Lci;
          ^ LocalX.............cn.e * -322435311         -> I
          ^ LocalY.............cn.i * -2016553023        -> I
          ^ Plane..............cn.b * 1094891375         -> I
          ^ ID.................cn.h * 194009537          -> I
          ^ Flags..............cn.p * -1133823737        -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = ce -> Extends java/lang/Object
          ^ ID.................ce.z * 1300414769         -> I
          ^ Flags..............ce.t * 36749803           -> I
          ^ LocalX.............ce.e * -82386193          -> I
          ^ LocalY.............ce.i * -686075305         -> I
          ^ Plane..............ce.b * -2080710915        -> I
          ^ Renderable.........ce.o                      -> Lci;
          ^ Renderable2........ce.g                      -> Lci;
          ^ Orientation........ce.k * -1490951853        -> I
          ^ Height.............ce.h * -1403102901        -> I
          ^ RelativeX..........ce.p * 638682415          -> I
          ^ RelativeY..........ce.n * -1218064393        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cc -> Extends Node
          ^ GameObject.........cc.y                      -> [Lcv;
          ^ GroundDecoration...cc.g                      -> Lcn;
          ^ WallDecoration.....cc.o                      -> Lce;
          ^ BoundaryObject.....cc.n                      -> Lck;
      Identified 4 / 4 Fields 
    
    |>Player = i -> Extends Actor
          ^ Definition.........i.e                       -> Lfo;
          ^ Name...............i.b                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Item = r -> Extends Renderable
          ^ ID.................r.b * 841385459           -> I
          ^ StackSizes.........r.e * -1272897971         -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 143 / 143 Fields..
    
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  7. #7
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 74

    Code:
    218 Classes Found 
    
    Beginning Deob..
    Removed 2572 Dummy Methods (1339.34 ms)
    Reordered 2238 Multiplier Instructions (127.85 ms)
    Reordered 2134 Arithmetic Statements (1459.01 ms)
    Removed 4255 Exceptions (1005.55 ms)
    Removed 1036 Opaque Predicates (244.0 ms)
    Removed 579 Dummy Parameters (494.35 ms)
    Total Deob took 4670.09 ms
    Deob Finished..
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gq -> Extends java/lang/Object
          ^ UID................gq.ej                     -> J
          ^ Next...............gq.ee                     -> Lgq;
          ^ Prev...............gq.eq                     -> Lgq;
      Identified 3 / 3 Fields 
    
    |>Cacheable = ge -> Extends Node
          ^ Next...............ge.ci                     -> Lge;
          ^ Prev...............ge.cq                     -> Lge;
      Identified 2 / 2 Fields 
    
    |>Renderable = cr -> Extends Cacheable
          ^ ModelHeight........cr.cw * 1802750145        -> I
      Identified 1 / 1 Fields 
    
    |>Animable = k -> Extends Renderable
    
    |>Model = cl -> Extends Renderable
    
    |>AnimationSequence = aa -> Extends Cacheable
    
    |>NpcDefinition = ax -> Extends Cacheable
          ^ Actions............ax.g                      -> [Ljava/lang/String;
          ^ Name...............ax.m                      -> Ljava/lang/String;
          ^ ID.................ax.l * 753371259          -> I
          ^ CombatLevel........ax.p * 1014158119         -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = fg -> Extends java/lang/Object
          ^ Head...............fg.a                      -> Lgq;
          ^ Current............fg.v                      -> Lgq;
      Identified 2 / 2 Fields 
    
    |>Actor = aq -> Extends Renderable
          ^ Animation..........aq.bu * -433706235        -> I
          ^ QueueX.............aq.bh                     -> [I
          ^ QueueY.............aq.bj                     -> [I
          ^ WorldX.............aq.g * 404428603          -> I
          ^ WorldY.............aq.y * -1490664571        -> I
          ^ SpokenText.........aq.aq                     -> Ljava/lang/String;
          ^ CombatCycle........aq.ad * -724893931        -> I
          ^ Health.............aq.au * -1828850553       -> I
          ^ MaxHealth..........aq.ak * 100013999         -> I
          ^ Interactingindex...aq.aj * -1206972333       -> I
      Identified 10 / 10 Fields 
    
    |>Npc = ae -> Extends Actor
          ^ Definition.........ae.a                      -> Lax;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = az -> Extends Cacheable
          ^ Actions............az.ah                     -> [Ljava/lang/String;
          ^ Name...............az.f                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = di -> Extends Node
    
    |>Widget = ft -> Extends Node
          ^ Children...........ft.dn                     -> [Lft;
          ^ InvIDs.............ft.dr                     -> [I
          ^ StackSizes.........ft.dv                     -> [I
          ^ ItemAmount.........ft.dl * -1877296303       -> I
          ^ ItemID.............ft.dt * -5424365          -> I
          ^ WidgetID...........ft.f * -1866039137        -> I
          ^ Name...............ft.ba                     -> Ljava/lang/String;
          ^ Text...............ft.bm                     -> Ljava/lang/String;
          ^ IsHidden...........ft.r                      -> Z
          ^ AbsoluteX..........ft.h * -1209469007        -> I
          ^ AbsoluteY..........ft.x * -493238439         -> I
          ^ RelativeX..........ft.u * -1111468299        -> I
          ^ RelativeY..........ft.j * 1595666411         -> I
          ^ Width..............ft.g * 805002637          -> I
          ^ Height.............ft.y * -1004717071        -> I
          ^ ParentID...........ft.p * 1574594539         -> I
          ^ ScrollX............ft.z * 531263513          -> I
          ^ ScrollY............ft.c * -1991825281        -> I
          ^ BoundsIndex........ft.dm * -553106931        -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = b -> Extends Node
          ^ ID.................b.a * -1220935357         -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = fh -> Extends java/lang/Object
          ^ Buckets............fh.v                      -> [Lgq;
          ^ Size...............fh.a                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = eq -> Extends java/applet/Applet
    
    |>Player = i -> Extends Actor
          ^ Definition.........i.v                       -> Lff;
          ^ Name...............i.a                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.g * -1223223371    -> I
          ^ Region.............gc.dv                     -> Lct;
          ^ Plane..............y.he * 87713183           -> I
          ^ MenuCount..........client.ik * 445599935     -> I
          ^ MenuWidth..........v.is * 55630027           -> I
          ^ MenuHeight.........cb.iv * 183606305         -> I
          ^ MenuOptions........client.ie                 -> [Ljava/lang/String;
          ^ MenuActions........client.in                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.il                 -> Z
          ^ MenuX..............ad.if * -856693505        -> I
          ^ MenuY..............fu.iw * -1766645199       -> I
          ^ BaseX..............dc.cu * -2071335905       -> I
          ^ BaseY..............cu.ca * -1046564359       -> I
          ^ Widgets............ft.a                      -> [[Lft;
          ^ LocalPlayer........cr.hz                     -> Li;
          ^ LocalPlayers.......client.hd                 -> [Li;
          ^ TileSettings.......m.v                       -> [[[B
          ^ TileHeights........m.a                       -> [[[I
          ^ LocalNpcs..........client.cr                 -> [Lae;
          ^ NpcIndices.........client.cw                 -> [I
          ^ Sine...............co.ae                     -> [I
          ^ Cosine.............co.av                     -> [I
          ^ CameraPitch........ao.fl * 362746213         -> I
          ^ CameraYaw..........dr.fd * -1758149661       -> I
          ^ CameraX............an.fo * 1659667383        -> I
          ^ CameraY............er.fz * -875394883        -> I
          ^ CameraZ............n.ff * 820898407          -> I
          ^ GroundItems........client.hj                 -> [[[Lfg;
          ^ GameSettings.......fu.i                      -> [I
          ^ MapScale...........client.fm * -422086387    -> I
          ^ MapAngle...........client.et * -148158859    -> I
          ^ MapOffset..........client.ej * -695888753    -> I
          ^ CurrentLevels......client.ho                 -> [I
          ^ RealLevels.........client.hl                 -> [I
          ^ Experiences........client.hw                 -> [I
          ^ Energy.............client.ju * -1490565209   -> I
          ^ Weight.............client.jp * 885212209     -> I
          ^ Rights.............client.jz * -1572330347   -> I
          ^ CurrentWorld.......client.b * -1276662997    -> I
          ^ LoginState.........client.u * -214882771     -> I
          ^ PlayerIndex........client.hv * -1508358289   -> I
          ^ WidgetPositionX....client.lu                 -> [I
          ^ WidgetPositionY....client.la                 -> [I
          ^ WidgetWidths.......client.lq                 -> [I
          ^ WidgetHeights......client.lf                 -> [I
          ^ WidgetNodeCache....client.jr                 -> Lfh;
          ^ CrosshairColor.....client.gt * -1127086643   -> I
          ^ DestinationX.......client.mo * 1192318035    -> I
          ^ DestinationY.......client.mt * 1715520267    -> I
      Identified 49 / 49 Fields 
    
    |>Region = ct -> Extends java/lang/Object
          ^ SceneTiles.........ct.m                      -> [[[Lcv;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cw -> Extends java/lang/Object
          ^ ID.................cw.e * -1483668077        -> I
          ^ Flags..............cw.n * 1203523989         -> I
          ^ Plane..............cw.a * -1781326829        -> I
          ^ Height.............cw.l * 1332204993         -> I
          ^ Render.............cw.m                      -> Lcr;
          ^ Render2............cw.w                      -> Lcr;
          ^ Orientation........cw.b * -977052365         -> I
          ^ LocalX.............cw.v * -429630655         -> I
          ^ LocalY.............cw.i * -1732503103        -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = ck -> Extends java/lang/Object
          ^ ID.................ck.d * -1211010875        -> I
          ^ Flags..............ck.x * -1327140669        -> I
          ^ Plane..............ck.a * -1560652333        -> I
          ^ WorldX.............ck.i * -97829513          -> I
          ^ WorldY.............ck.b * -1272970967        -> I
          ^ Height.............ck.v * -1443553043        -> I
          ^ Render.............ck.l                      -> Lcr;
          ^ Orientation........ck.m * -322547213         -> I
          ^ LocalX.............ck.w * -451326837         -> I
          ^ LocalY.............ck.n * -1669424973        -> I
          ^ OffsetX............ck.e * 589114397          -> I
          ^ OffsetY............ck.s * -469048253         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cd -> Extends java/lang/Object
          ^ Render.............cd.b                      -> Lcr;
          ^ LocalX.............cd.v * -1772566441        -> I
          ^ LocalY.............cd.i * -351681755         -> I
          ^ Plane..............cd.a * -1549596987        -> I
          ^ ID.................cd.l * 2119625601         -> I
          ^ Flags..............cd.m * -436741667         -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cb -> Extends java/lang/Object
          ^ ID.................cb.s * -1933340315        -> I
          ^ Flags..............cb.k * -847517709         -> I
          ^ LocalX.............cb.v * -2085214893        -> I
          ^ LocalY.............cb.i * 387289189          -> I
          ^ Plane..............cb.a * -748628777         -> I
          ^ Renderable.........cb.e                      -> Lcr;
          ^ Renderable2........cb.n                      -> Lcr;
          ^ Orientation........cb.b * -344024793         -> I
          ^ Height.............cb.l * -769355953         -> I
          ^ RelativeX..........cb.m * 360398885          -> I
          ^ RelativeY..........cb.w * -1686394995        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cv -> Extends Node
          ^ GameObject.........cv.f                      -> [Lck;
          ^ GroundDecoration...cv.n                      -> Lcd;
          ^ WallDecoration.....cv.e                      -> Lcb;
          ^ BoundaryObject.....cv.w                      -> Lcw;
      Identified 4 / 4 Fields 
    
    |>Item = c -> Extends Renderable
          ^ ID.................c.a * 2057899465          -> I
          ^ StackSizes.........c.v * 1902127977          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 143 / 143 Fields..
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  8. #8
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 75

    Code:
    218 Classes Found 
    
    Beginning Deob..
    Removed 2608 Dummy Methods (1421.3 ms)
    Reordered 2204 Multiplier Instructions (131.35 ms)
    Reordered 2100 Arithmetic Statements (1519.82 ms)
    Removed 4367 Exceptions (1108.45 ms)
    Removed 991 Opaque Predicates (266.8 ms)
    Removed 570 Dummy Parameters (523.74 ms)
    Total Deob took 4971.46 ms
    Deob Finished..
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gu -> Extends java/lang/Object
          ^ UID................gu.ek                     -> J
          ^ Next...............gu.ey                     -> Lgu;
          ^ Prev...............gu.eq                     -> Lgu;
      Identified 3 / 3 Fields 
    
    |>Cacheable = ga -> Extends Node
          ^ Next...............ga.cj                     -> Lga;
          ^ Prev...............ga.co                     -> Lga;
      Identified 2 / 2 Fields 
    
    |>Renderable = cg -> Extends Cacheable
          ^ ModelHeight........cg.ch * -2076584165       -> I
      Identified 1 / 1 Fields 
    
    |>Animable = o -> Extends Renderable
    
    |>Model = cy -> Extends Renderable
    
    |>AnimationSequence = ax -> Extends Cacheable
    
    |>NpcDefinition = ac -> Extends Cacheable
          ^ Actions............ac.i                      -> [Ljava/lang/String;
          ^ Name...............ac.g                      -> Ljava/lang/String;
          ^ ID.................ac.l * -679904907         -> I
          ^ CombatLevel........ac.x * -1518960983        -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = fg -> Extends java/lang/Object
          ^ Head...............fg.v                      -> Lgu;
          ^ Current............fg.t                      -> Lgu;
      Identified 2 / 2 Fields 
    
    |>Actor = aq -> Extends Renderable
          ^ Animation..........aq.bx * 1541259289        -> I
          ^ QueueX.............aq.bg                     -> [I
          ^ QueueY.............aq.bq                     -> [I
          ^ WorldX.............aq.i * 742315799          -> I
          ^ WorldY.............aq.w * 679388599          -> I
          ^ SpokenText.........aq.aq                     -> Ljava/lang/String;
          ^ CombatCycle........aq.ak * -900377641        -> I
          ^ Health.............aq.aw * 30698337          -> I
          ^ MaxHealth..........aq.ag * 1309584439        -> I
          ^ Interactingindex...aq.ay * -1632167987       -> I
      Identified 10 / 10 Fields 
    
    |>Npc = at -> Extends Actor
          ^ Definition.........at.v                      -> Lac;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ap -> Extends Cacheable
          ^ Actions............ap.ao                     -> [Ljava/lang/String;
          ^ Name...............ap.c                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dp -> Extends Node
    
    |>Widget = fb -> Extends Node
          ^ Children...........fb.df                     -> [Lfb;
          ^ InvIDs.............fb.dt                     -> [I
          ^ StackSizes.........fb.dc                     -> [I
          ^ ItemAmount.........fb.da * -26218729         -> I
          ^ ItemID.............fb.dh * 1330697751        -> I
          ^ WidgetID...........fb.r * -1799935417        -> I
          ^ Name...............fb.bw                     -> Ljava/lang/String;
          ^ Text...............fb.bt                     -> Ljava/lang/String;
          ^ IsHidden...........fb.h                      -> Z
          ^ AbsoluteX..........fb.d * -1074946661        -> I
          ^ AbsoluteY..........fb.b * -262566727         -> I
          ^ RelativeX..........fb.y * -1786875589        -> I
          ^ RelativeY..........fb.a * 727017525          -> I
          ^ Width..............fb.i * -629861411         -> I
          ^ Height.............fb.w * 1797821409         -> I
          ^ ParentID...........fb.x * -1152345533        -> I
          ^ ScrollX............fb.z * -787493209         -> I
          ^ ScrollY............fb.u * 447954951          -> I
          ^ BoundsIndex........fb.di * 2058010591        -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = j -> Extends Node
          ^ ID.................j.v * 1542280929          -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = fx -> Extends java/lang/Object
          ^ Buckets............fx.t                      -> [Lgu;
          ^ Size...............fx.v                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = eq -> Extends java/applet/Applet
    
    |>Player = f -> Extends Actor
          ^ Definition.........f.t                       -> Lfv;
          ^ Name...............f.v                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.a * -410087427     -> I
          ^ Region.............r.dc                      -> Lcf;
          ^ Plane..............dy.hx * 1506130791        -> I
          ^ MenuCount..........client.io * -575648597    -> I
          ^ MenuWidth..........at.id * -1149652185       -> I
          ^ MenuHeight.........cq.ih * 1453017375        -> I
          ^ MenuOptions........client.iw                 -> [Ljava/lang/String;
          ^ MenuActions........client.im                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.il                 -> Z
          ^ MenuX..............v.ib * 1756018063         -> I
          ^ MenuY..............y.ic * 100359279          -> I
          ^ BaseX..............l.cm * -357986281         -> I
          ^ BaseY..............ds.cs * -2125242175       -> I
          ^ Widgets............fb.v                      -> [[Lfb;
          ^ LocalPlayer........cv.hq                     -> Lf;
          ^ LocalPlayers.......client.hs                 -> [Lf;
          ^ TileSettings.......g.t                       -> [[[B
          ^ TileHeights........g.v                       -> [[[I
          ^ LocalNpcs..........client.cg                 -> [Lat;
          ^ NpcIndices.........client.ch                 -> [I
          ^ Sine...............cz.at                     -> [I
          ^ Cosine.............cz.ai                     -> [I
          ^ CameraPitch........fj.fq * 1667479439        -> I
          ^ CameraYaw..........ax.fo * 267381981         -> I
          ^ CameraX............dt.fe * -946112513        -> I
          ^ CameraY............h.fc * -2062147283        -> I
          ^ CameraZ............u.fv * -237353751         -> I
          ^ GroundItems........client.hi                 -> [[[Lfg;
          ^ GameSettings.......fu.f                      -> [I
          ^ MapScale...........client.ft * 1594305451    -> I
          ^ MapAngle...........client.eb * -434749445    -> I
          ^ MapOffset..........client.ek * 1829127997    -> I
          ^ CurrentLevels......client.hn                 -> [I
          ^ RealLevels.........client.hj                 -> [I
          ^ Experiences........client.hb                 -> [I
          ^ Energy.............client.jd * -1046507791   -> I
          ^ Weight.............client.jq * 1038250285    -> I
          ^ Rights.............client.jo * -1834444241   -> I
          ^ CurrentWorld.......client.j * 434998089      -> I
          ^ LoginState.........client.d * -2125457235    -> I
          ^ PlayerIndex........client.hh * 752862473     -> I
          ^ WidgetPositionX....client.lt                 -> [I
          ^ WidgetPositionY....client.ls                 -> [I
          ^ WidgetWidths.......client.lu                 -> [I
          ^ WidgetHeights......client.lm                 -> [I
          ^ WidgetNodeCache....client.jy                 -> Lfx;
          ^ CrosshairColor.....client.gx * 534281385     -> I
          ^ DestinationX.......client.mf * 550179199     -> I
          ^ DestinationY.......client.mz * -355320924    -> I
      Identified 49 / 49 Fields 
    
    |>Region = cf -> Extends java/lang/Object
          ^ SceneTiles.........cf.g                      -> [[[Lce;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = ch -> Extends java/lang/Object
          ^ ID.................ch.p * -1935573789        -> I
          ^ Flags..............ch.y * -1915850753        -> I
          ^ Plane..............ch.v * 1994366875         -> I
          ^ Height.............ch.l * 1930174247         -> I
          ^ Render.............ch.g                      -> Lcg;
          ^ Render2............ch.k                      -> Lcg;
          ^ Orientation........ch.j * 1939817619         -> I
          ^ LocalX.............ch.t * 247142883          -> I
          ^ LocalY.............ch.f * 1817835363         -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cq -> Extends java/lang/Object
          ^ ID.................cq.r * 896242355          -> I
          ^ Flags..............cq.s * -1858542261        -> I
          ^ Plane..............cq.v * -1393543967        -> I
          ^ WorldX.............cq.f * 1665910457         -> I
          ^ WorldY.............cq.j * 1031819937         -> I
          ^ Height.............cq.t * 338400677          -> I
          ^ Render.............cq.l                      -> Lcg;
          ^ Orientation........cq.g * -836683317         -> I
          ^ LocalX.............cq.k * -1785184799        -> I
          ^ LocalY.............cq.y * -952548273         -> I
          ^ OffsetX............cq.p * -1410855579        -> I
          ^ OffsetY............cq.m * 1050678045         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cr -> Extends java/lang/Object
          ^ Render.............cr.j                      -> Lcg;
          ^ LocalX.............cr.t * -14092033          -> I
          ^ LocalY.............cr.f * -598166183         -> I
          ^ Plane..............cr.v * -1370118701        -> I
          ^ ID.................cr.l * -64332139          -> I
          ^ Flags..............cr.g * 2101179183         -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cv -> Extends java/lang/Object
          ^ ID.................cv.m * 1758031355         -> I
          ^ Flags..............cv.o * 692429477          -> I
          ^ LocalX.............cv.t * -619391667         -> I
          ^ LocalY.............cv.f * -991178023         -> I
          ^ Plane..............cv.v * -1355693239        -> I
          ^ Renderable.........cv.p                      -> Lcg;
          ^ Renderable2........cv.y                      -> Lcg;
          ^ Orientation........cv.j * -2027692487        -> I
          ^ Height.............cv.l * 1480729625         -> I
          ^ RelativeX..........cv.g * 1261465955         -> I
          ^ RelativeY..........cv.k * -2094839705        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = ce -> Extends Node
          ^ GameObject.........ce.c                      -> [Lcq;
          ^ GroundDecoration...ce.y                      -> Lcr;
          ^ WallDecoration.....ce.p                      -> Lcv;
          ^ BoundaryObject.....ce.k                      -> Lch;
      Identified 4 / 4 Fields 
    
    |>Item = u -> Extends Renderable
          ^ ID.................u.v * -1250006305         -> I
          ^ StackSizes.........u.t * -1349191617         -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 143 / 143 Fields..
    
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  9. #9
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 76

    Code:
    Beginning Deob..
    Removed 2571 Dummy Methods (1430.23 ms)
    Reordered 2180 Multiplier Instructions (138.78 ms)
    Reordered 2128 Arithmetic Statements (1491.26 ms)
    Removed 4340 Exceptions (1131.31 ms)
    Removed 1021 Opaque Predicates (275.33 ms)
    Removed 578 Dummy Parameters (488.32 ms)
    Total Deob took 4955.23 ms
    Deob Finished..
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gu -> Extends java/lang/Object
          ^ UID................gu.ej                     -> J
          ^ Next...............gu.ev                     -> Lgu;
          ^ Prev...............gu.ee                     -> Lgu;
      Identified 3 / 3 Fields 
    
    |>Cacheable = go -> Extends Node
          ^ Next...............go.cd                     -> Lgo;
          ^ Prev...............go.cx                     -> Lgo;
      Identified 2 / 2 Fields 
    
    |>Renderable = cc -> Extends Cacheable
          ^ ModelHeight........cc.cq * -1519657271       -> I
      Identified 1 / 1 Fields 
    
    |>Animable = h -> Extends Renderable
    
    |>Model = cy -> Extends Renderable
    
    |>AnimationSequence = at -> Extends Cacheable
    
    |>NpcDefinition = aq -> Extends Cacheable
          ^ Actions............aq.x                      -> [Ljava/lang/String;
          ^ Name...............aq.f                      -> Ljava/lang/String;
          ^ ID.................aq.r * 1232602479         -> I
          ^ CombatLevel........aq.v * 1904337163         -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = ft -> Extends java/lang/Object
          ^ Head...............ft.p                      -> Lgu;
          ^ Current............ft.y                      -> Lgu;
      Identified 2 / 2 Fields 
    
    |>Actor = ab -> Extends Renderable
          ^ Animation..........ab.be * 2003772957        -> I
          ^ QueueX.............ab.by                     -> [I
          ^ QueueY.............ab.bv                     -> [I
          ^ WorldX.............ab.x * 344324731          -> I
          ^ WorldY.............ab.n * 410133195          -> I
          ^ SpokenText.........ab.ab                     -> Ljava/lang/String;
          ^ CombatCycle........ab.an * 214177295         -> I
          ^ Health.............ab.ad * -278487809        -> I
          ^ MaxHealth..........ab.ae * -735327649        -> I
          ^ Interactingindex...ab.ak * -1978155977       -> I
      Identified 10 / 10 Fields 
    
    |>Npc = ax -> Extends Actor
          ^ Definition.........ax.p                      -> Laq;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = az -> Extends Cacheable
          ^ Actions............az.af                     -> [Ljava/lang/String;
          ^ Name...............az.m                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dg -> Extends Node
    
    |>Widget = fy -> Extends Node
          ^ Children...........fy.du                     -> [Lfy;
          ^ InvIDs.............fy.do                     -> [I
          ^ StackSizes.........fy.dc                     -> [I
          ^ ItemAmount.........fy.dx * 547767165         -> I
          ^ ItemID.............fy.dd * 277266241         -> I
          ^ WidgetID...........fy.w * -343568587         -> I
          ^ Name...............fy.bq                     -> Ljava/lang/String;
          ^ Text...............fy.bp                     -> Ljava/lang/String;
          ^ IsHidden...........fy.l                      -> Z
          ^ AbsoluteX..........fy.g * 270397711          -> I
          ^ AbsoluteY..........fy.j * -1559992561        -> I
          ^ RelativeX..........fy.y * 1714124075         -> I
          ^ RelativeY..........fy.a * 1955978631         -> I
          ^ Width..............fy.x * -979979339         -> I
          ^ Height.............fy.n * -679845263         -> I
          ^ ParentID...........fy.v * 1296219715         -> I
          ^ ScrollX............fy.t * -105191769         -> I
          ^ ScrollY............fy.i * 118919307          -> I
          ^ BoundsIndex........fy.dh * -1424134083       -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = c -> Extends Node
          ^ ID.................c.p * 264510519           -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = fv -> Extends java/lang/Object
          ^ Buckets............fv.y                      -> [Lgu;
          ^ Size...............fv.p                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = ee -> Extends java/applet/Applet
    
    |>Player = d -> Extends Actor
          ^ Definition.........d.y                       -> Lfx;
          ^ Name...............d.p                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.n * -663489053     -> I
          ^ Region.............ab.dc                     -> Lcb;
          ^ Plane..............aa.hk * 1605115673        -> I
          ^ MenuCount..........client.ik * -1439405891   -> I
          ^ MenuWidth..........gw.ih * -122757737        -> I
          ^ MenuHeight.........p.iy * 1657212383         -> I
          ^ MenuOptions........client.iu                 -> [Ljava/lang/String;
          ^ MenuActions........client.iv                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.io                 -> Z
          ^ MenuX..............ag.id * -253453921        -> I
          ^ MenuY..............ar.ib * 241721807         -> I
          ^ BaseX..............y.cl * 647841267          -> I
          ^ BaseY..............ak.ca * 1859666401        -> I
          ^ Widgets............fy.p                      -> [[Lfy;
          ^ LocalPlayer........es.hr                     -> Ld;
          ^ LocalPlayers.......client.hz                 -> [Ld;
          ^ TileSettings.......f.y                       -> [[[B
          ^ TileHeights........f.p                       -> [[[I
          ^ LocalNpcs..........client.cc                 -> [Lax;
          ^ NpcIndices.........client.cx                 -> [I
          ^ Sine...............ct.ax                     -> [I
          ^ Cosine.............ct.av                     -> [I
          ^ CameraPitch........fy.ff * -817478599        -> I
          ^ CameraYaw..........eq.fq * 883937737         -> I
          ^ CameraX............m.fi * -134536449         -> I
          ^ CameraY............ap.fa * -2083022013       -> I
          ^ CameraZ............bl.fx * 216170931         -> I
          ^ GroundItems........client.hd                 -> [[[Lft;
          ^ GameSettings.......fj.d                      -> [I
          ^ MapScale...........client.fo * 1723977503    -> I
          ^ MapAngle...........client.ez * 1470531647    -> I
          ^ MapOffset..........client.ej * 1268555147    -> I
          ^ CurrentLevels......client.ho                 -> [I
          ^ RealLevels.........client.hw                 -> [I
          ^ Experiences........client.hc                 -> [I
          ^ Energy.............client.jr * 284204431     -> I
          ^ Weight.............client.jk * -579546487    -> I
          ^ Rights.............client.ja * -237948135    -> I
          ^ CurrentWorld.......client.r * 1156372269     -> I
          ^ LoginState.........client.j * 213146737      -> I
          ^ PlayerIndex........client.ht * 105206393     -> I
          ^ WidgetPositionX....client.lz                 -> [I
          ^ WidgetPositionY....client.ld                 -> [I
          ^ WidgetWidths.......client.lr                 -> [I
          ^ WidgetHeights......client.lx                 -> [I
          ^ WidgetNodeCache....client.jv                 -> Lfv;
          ^ CrosshairColor.....client.gt * 540374079     -> I
          ^ DestinationX.......client.mz * -389896781    -> I
          ^ DestinationY.......client.mf * -2088166175   -> I
      Identified 49 / 49 Fields 
    
    |>Region = cb -> Extends java/lang/Object
          ^ SceneTiles.........cb.f                      -> [[[Lcs;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cx -> Extends java/lang/Object
          ^ ID.................cx.o * 1524863537         -> I
          ^ Flags..............cx.k * -1905021885        -> I
          ^ Plane..............cx.p * -1508515667        -> I
          ^ Height.............cx.r * 928469089          -> I
          ^ Render.............cx.f                      -> Lcc;
          ^ Render2............cx.z                      -> Lcc;
          ^ Orientation........cx.c * -344631017         -> I
          ^ LocalX.............cx.y * 655678353          -> I
          ^ LocalY.............cx.d * 901350325          -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cp -> Extends java/lang/Object
          ^ ID.................cp.w * 1572652897         -> I
          ^ Flags..............cp.q * -1716270821        -> I
          ^ Plane..............cp.p * 472151543          -> I
          ^ WorldX.............cp.d * -648805017         -> I
          ^ WorldY.............cp.c * 137145835          -> I
          ^ Height.............cp.y * -1795330315        -> I
          ^ Render.............cp.r                      -> Lcc;
          ^ Orientation........cp.f * -1218553541        -> I
          ^ LocalX.............cp.z * 684549113          -> I
          ^ LocalY.............cp.k * -181260325         -> I
          ^ OffsetX............cp.o * 2049434497         -> I
          ^ OffsetY............cp.s * -1923188837        -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cg -> Extends java/lang/Object
          ^ Render.............cg.c                      -> Lcc;
          ^ LocalX.............cg.y * 1864479847         -> I
          ^ LocalY.............cg.d * 1754613847         -> I
          ^ Plane..............cg.p * -495892737         -> I
          ^ ID.................cg.r * 1956093051         -> I
          ^ Flags..............cg.f * -2145416247        -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = co -> Extends java/lang/Object
          ^ ID.................co.s * 1000241739         -> I
          ^ Flags..............co.h * -489536597         -> I
          ^ LocalX.............co.y * -891121663         -> I
          ^ LocalY.............co.d * -828818205         -> I
          ^ Plane..............co.p * -2069465491        -> I
          ^ Renderable.........co.o                      -> Lcc;
          ^ Renderable2........co.k                      -> Lcc;
          ^ Orientation........co.c * -1484195167        -> I
          ^ Height.............co.r * 1180749621         -> I
          ^ RelativeX..........co.f * 529856113          -> I
          ^ RelativeY..........co.z * 240448247          -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cs -> Extends Node
          ^ GameObject.........cs.m                      -> [Lcp;
          ^ GroundDecoration...cs.k                      -> Lcg;
          ^ WallDecoration.....cs.o                      -> Lco;
          ^ BoundaryObject.....cs.z                      -> Lcx;
      Identified 4 / 4 Fields 
    
    |>Item = i -> Extends Renderable
          ^ ID.................i.p * -1162569333         -> I
          ^ StackSizes.........i.y * 1716037057          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 143 / 143 Fields..
    
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  10. #10
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 77:

    Code:
    221 Classes Found 
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gw -> Extends java/lang/Object
          ^ UID................gw.ei                     -> J
          ^ Next...............gw.ed                     -> Lgw;
          ^ Prev...............gw.en                     -> Lgw;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gb -> Extends Node
          ^ Next...............gb.cs                     -> Lgb;
          ^ Prev...............gb.cx                     -> Lgb;
      Identified 2 / 2 Fields 
    
    |>Renderable = cq -> Extends Cacheable
          ^ ModelHeight........cq.ct * -114090705        -> I
      Identified 1 / 1 Fields 
    
    |>Animable = u -> Extends Renderable
    
    |>Model = ch -> Extends Renderable
    
    |>AnimationSequence = as -> Extends Cacheable
    
    |>NpcDefinition = al -> Extends Cacheable
          ^ Actions............al.z                      -> [Ljava/lang/String;
          ^ Name...............al.t                      -> Ljava/lang/String;
          ^ ID.................al.n * -1876632011        -> I
          ^ CombatLevel........al.v * -1611440989        -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gq -> Extends java/lang/Object
          ^ Head...............gq.q                      -> Lgw;
          ^ Current............gq.s                      -> Lgw;
      Identified 2 / 2 Fields 
    
    |>Actor = ak -> Extends Renderable
          ^ Animation..........ak.bu * -540495267        -> I
          ^ QueueX.............ak.bm                     -> [I
          ^ QueueY.............ak.bk                     -> [I
          ^ WorldX.............ak.z * 75290311           -> I
          ^ WorldY.............ak.x * -363141049         -> I
          ^ SpokenText.........ak.ac                     -> Ljava/lang/String;
          ^ CombatCycle........ak.au * -1333242219       -> I
          ^ Health.............ak.ap * 1114196473        -> I
          ^ MaxHealth..........ak.aw * -1005324827       -> I
          ^ Interactingindex...ak.ar * 1538224937        -> I
      Identified 10 / 10 Fields 
    
    |>Npc = av -> Extends Actor
          ^ Definition.........av.q                      -> Lal;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ao -> Extends Cacheable
          ^ Actions............ao.ai                     -> [Ljava/lang/String;
          ^ Name...............ao.u                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dx -> Extends Node
    
    |>Widget = fl -> Extends Node
          ^ Children...........fl.dz                     -> [Lfl;
          ^ InvIDs.............fl.do                     -> [I
          ^ StackSizes.........fl.da                     -> [I
          ^ ItemAmount.........fl.dv * -918666219        -> I
          ^ ItemID.............fl.dt * -1373681089       -> I
          ^ WidgetID...........fl.u * -676538189         -> I
          ^ Name...............fl.bh                     -> Ljava/lang/String;
          ^ Text...............fl.bt                     -> Ljava/lang/String;
          ^ IsHidden...........fl.i                      -> Z
          ^ AbsoluteX..........fl.j * -703792851         -> I
          ^ AbsoluteY..........fl.f * 1276333931         -> I
          ^ RelativeX..........fl.y * -377056223         -> I
          ^ RelativeY..........fl.w * -1595102667        -> I
          ^ Width..............fl.z * 161636371          -> I
          ^ Height.............fl.x * -924378175         -> I
          ^ ParentID...........fl.v * 2143387449         -> I
          ^ ScrollX............fl.c * 1105336537         -> I
          ^ ScrollY............fl.r * -1362364259        -> I
          ^ BoundsIndex........fl.dh * -59517411         -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = e -> Extends Node
          ^ ID.................e.q * -803837919          -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gj -> Extends java/lang/Object
          ^ Buckets............gj.s                      -> [Lgw;
          ^ Size...............gj.q                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = ep -> Extends java/applet/Applet
    
    |>Player = h -> Extends Actor
          ^ Definition.........h.s                       -> Lfd;
          ^ Name...............h.q                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.z * -324659881     -> I
          ^ Region.............g.da                      -> Lct;
          ^ Plane..............ge.hb * 1936859087        -> I
          ^ MenuCount..........client.iq * -1716544455   -> I
          ^ MenuWidth..........a.is * 1057493767         -> I
          ^ MenuHeight.........g.ic * 728688157          -> I
          ^ MenuOptions........client.ik                 -> [Ljava/lang/String;
          ^ MenuActions........client.iv                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.ie                 -> Z
          ^ MenuX..............d.ii * 53338249           -> I
          ^ MenuY..............ck.ip * 112425713         -> I
          ^ BaseX..............bd.cb * 707716209         -> I
          ^ BaseY..............dk.cw * -2080426823       -> I
          ^ Widgets............fl.q                      -> [[Lfl;
          ^ LocalPlayer........client.hg                 -> Lh;
          ^ LocalPlayers.......client.hn                 -> [Lh;
          ^ TileSettings.......t.s                       -> [[[B
          ^ TileHeights........t.q                       -> [[[I
          ^ LocalNpcs..........client.ck                 -> [Lav;
          ^ NpcIndices.........client.ct                 -> [I
          ^ Sine...............cy.aq                     -> [I
          ^ Cosine.............cy.av                     -> [I
          ^ CameraPitch........bg.fl * 1673524137        -> I
          ^ CameraYaw..........client.fw * 1090233445    -> I
          ^ CameraX............fj.fk * -929761141        -> I
          ^ CameraY............da.fn * 1246349073        -> I
          ^ CameraZ............p.fo * -409216847         -> I
          ^ GroundItems........client.hi                 -> [[[Lgq;
          ^ GameSettings.......fy.h                      -> [I
          ^ MapScale...........client.eb * 227972967     -> I
          ^ MapAngle...........client.fi * 772996239     -> I
          ^ MapOffset..........client.ei * 1604018603    -> I
          ^ CurrentLevels......client.hc                 -> [I
          ^ RealLevels.........client.hl                 -> [I
          ^ Experiences........client.ht                 -> [I
          ^ Energy.............client.jf * 1583331183    -> I
          ^ Weight.............client.jr * 175429797     -> I
          ^ Rights.............client.jp * 1387198355    -> I
          ^ CurrentWorld.......client.e * 1092300457     -> I
          ^ LoginState.........client.j * -672382549     -> I
          ^ PlayerIndex........client.hk * -1755399287   -> I
          ^ WidgetPositionX....client.lf                 -> [I
          ^ WidgetPositionY....client.lr                 -> [I
          ^ WidgetWidths.......client.lw                 -> [I
          ^ WidgetHeights......client.lj                 -> [I
          ^ WidgetNodeCache....client.js                 -> Lgj;
          ^ CrosshairColor.....client.gb * -1038664893   -> I
          ^ DestinationX.......client.mg * -203790631    -> I
          ^ DestinationY.......client.mt * -1220267055   -> I
      Identified 49 / 49 Fields 
    
    |>Region = ct -> Extends java/lang/Object
          ^ SceneTiles.........ct.t                      -> [[[Lcr;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cx -> Extends java/lang/Object
          ^ ID.................cx.m * 1159473645         -> I
          ^ Flags..............cx.o * -186390567         -> I
          ^ Plane..............cx.q * -152677505         -> I
          ^ Height.............cx.n * -1477530327        -> I
          ^ Render.............cx.t                      -> Lcq;
          ^ Render2............cx.l                      -> Lcq;
          ^ Orientation........cx.e * 1334815241         -> I
          ^ LocalX.............cx.s * 325897567          -> I
          ^ LocalY.............cx.h * -260565535         -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cz -> Extends java/lang/Object
          ^ ID.................cz.g * -72363843          -> I
          ^ Flags..............cz.a * 2219179            -> I
          ^ Plane..............cz.q * 1196306389         -> I
          ^ WorldX.............cz.h * 417053007          -> I
          ^ WorldY.............cz.e * -812364163         -> I
          ^ Height.............cz.s * 1412047677         -> I
          ^ Render.............cz.n                      -> Lcq;
          ^ Orientation........cz.t * 1283234505         -> I
          ^ LocalX.............cz.l * -48842163          -> I
          ^ LocalY.............cz.o * -1801033531        -> I
          ^ OffsetX............cz.m * -801683185         -> I
          ^ OffsetY............cz.k * 140343819          -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cg -> Extends java/lang/Object
          ^ Render.............cg.e                      -> Lcq;
          ^ LocalX.............cg.s * -1888135039        -> I
          ^ LocalY.............cg.h * 1022359193         -> I
          ^ Plane..............cg.q * 1513039059         -> I
          ^ ID.................cg.n * 4764675            -> I
          ^ Flags..............cg.t * -2073091927        -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cu -> Extends java/lang/Object
          ^ ID.................cu.k * 404638575          -> I
          ^ Flags..............cu.p * -1602612401        -> I
          ^ LocalX.............cu.s * 464325435          -> I
          ^ LocalY.............cu.h * -111253481         -> I
          ^ Plane..............cu.q * 1667428927         -> I
          ^ Renderable.........cu.m                      -> Lcq;
          ^ Renderable2........cu.o                      -> Lcq;
          ^ Orientation........cu.e * -621481783         -> I
          ^ Height.............cu.n * -1442130283        -> I
          ^ RelativeX..........cu.t * 771298549          -> I
          ^ RelativeY..........cu.l * 1903409447         -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cr -> Extends Node
          ^ GameObject.........cr.u                      -> [Lcz;
          ^ GroundDecoration...cr.o                      -> Lcg;
          ^ WallDecoration.....cr.m                      -> Lcu;
          ^ BoundaryObject.....cr.l                      -> Lcx;
      Identified 4 / 4 Fields 
    
    |>Item = an -> Extends Renderable
          ^ ID.................an.q * -372926419         -> I
          ^ StackSizes.........an.s * -1412142893        -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 143 / 143 Fields..
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  11. #11
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 78
    Code:
    221 Classes Found 
    
    Beginning Deob..
    Removed 2611 Dummy Methods (1417.67 ms)
    Reordered 2768 Multiplier Instructions (149.39 ms)
    Reordered 2376 Arithmetic Statements (1572.93 ms)
    Removed 4359 Exceptions (1016.35 ms)
    Removed 965 Opaque Predicates (247.91 ms)
    Removed 577 Dummy Parameters (508.13 ms)
    Total Deob took 4912.37 ms
    Deob Finished..
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gm -> Extends java/lang/Object
          ^ UID................gm.ec                     -> J
          ^ Next...............gm.ej                     -> Lgm;
          ^ Prev...............gm.eo                     -> Lgm;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gd -> Extends Node
          ^ Next...............gd.ci                     -> Lgd;
          ^ Prev...............gd.cv                     -> Lgd;
      Identified 2 / 2 Fields 
    
    |>Renderable = ch -> Extends Cacheable
          ^ ModelHeight........ch.cb * -718238777        -> I
      Identified 1 / 1 Fields 
    
    |>Animable = h -> Extends Renderable
    
    |>Model = cy -> Extends Renderable
    
    |>AnimationSequence = ah -> Extends Cacheable
    
    |>NpcDefinition = ay -> Extends Cacheable
          ^ Actions............ay.b                      -> [Ljava/lang/String;
          ^ Name...............ay.w                      -> Ljava/lang/String;
          ^ ID.................ay.u * -1471228279        -> I
          ^ CombatLevel........ay.n * 210860257          -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gh -> Extends java/lang/Object
          ^ Head...............gh.e                      -> Lgm;
          ^ Current............gh.a                      -> Lgm;
      Identified 2 / 2 Fields 
    
    |>Actor = ab -> Extends Renderable
          ^ Animation..........ab.bl * 1048158519        -> I
          ^ QueueX.............ab.bs                     -> [I
          ^ QueueY.............ab.bo                     -> [I
          ^ WorldX.............ab.b * 1164900853         -> I
          ^ WorldY.............ab.x * 109190397          -> I
          ^ SpokenText.........ab.ae                     -> Ljava/lang/String;
          ^ CombatCycle........ab.ar * 94507795          -> I
          ^ Health.............ab.aq * -1246048179       -> I
          ^ MaxHealth..........ab.ac * 1064445695        -> I
          ^ Interactingindex...ab.ad * -522366309        -> I
      Identified 10 / 10 Fields 
    
    |>Npc = am -> Extends Actor
          ^ Definition.........am.e                      -> Lay;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ag -> Extends Cacheable
          ^ Actions............ag.ao                     -> [Ljava/lang/String;
          ^ Name...............ag.h                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dh -> Extends Node
    
    |>Widget = fb -> Extends Node
          ^ Children...........fb.do                     -> [Lfb;
          ^ InvIDs.............fb.dv                     -> [I
          ^ StackSizes.........fb.ds                     -> [I
          ^ ItemAmount.........fb.de * 1702477405        -> I
          ^ ItemID.............fb.db * 689007975         -> I
          ^ WidgetID...........fb.h * 952871887          -> I
          ^ Name...............fb.bz                     -> Ljava/lang/String;
          ^ Text...............fb.bc                     -> Ljava/lang/String;
          ^ IsHidden...........fb.v                      -> Z
          ^ AbsoluteX..........fb.z * -1286163637        -> I
          ^ AbsoluteY..........fb.q * 1649028313         -> I
          ^ RelativeX..........fb.y * -925735233         -> I
          ^ RelativeY..........fb.d * -1484471775        -> I
          ^ Width..............fb.b * -606292603         -> I
          ^ Height.............fb.x * 891461123          -> I
          ^ ParentID...........fb.n * 737715635          -> I
          ^ ScrollX............fb.p * 1503817007         -> I
          ^ ScrollY............fb.k * -884306721         -> I
          ^ BoundsIndex........fb.dq * 1922251675        -> I
      Identified 19 / 19 Fields 
    
    |>WidgetNode = c -> Extends Node
          ^ ID.................c.e * -193401837          -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gf -> Extends java/lang/Object
          ^ Buckets............gf.a                      -> [Lgm;
          ^ Size...............gf.e                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = ew -> Extends java/applet/Applet
    
    |>Player = l -> Extends Actor
          ^ Definition.........l.a                       -> Lfq;
          ^ Name...............l.e                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.b * -117546507     -> I
          ^ Region.............n.ds                      -> Lcb;
          ^ Plane..............fd.hz * -837647185        -> I
          ^ MenuCount..........client.ii * 811532485     -> I
          ^ MenuWidth..........dx.ij * 998725751         -> I
          ^ MenuHeight.........ax.il * 92436607          -> I
          ^ MenuOptions........client.iu                 -> [Ljava/lang/String;
          ^ MenuActions........client.iy                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.ih                 -> Z
          ^ MenuX..............n.ie * -1975238971        -> I
          ^ MenuY..............e.ic * 195333235          -> I
          ^ BaseX..............x.cs * 616886125          -> I
          ^ BaseY..............co.cz * 1317226893        -> I
          ^ Widgets............fb.e                      -> [[Lfb;
          ^ LocalPlayer........hg.hv                     -> Ll;
          ^ LocalPlayers.......client.hg                 -> [Ll;
          ^ TileSettings.......w.a                       -> [[[B
          ^ TileHeights........w.e                       -> [[[I
          ^ LocalNpcs..........client.cf                 -> [Lam;
          ^ NpcIndices.........client.cb                 -> [I
          ^ Sine...............cp.aw                     -> [I
          ^ Cosine.............cp.am                     -> [I
          ^ CameraPitch........s.fb * -827356221         -> I
          ^ CameraYaw..........ez.fk * -472476531        -> I
          ^ CameraX............ev.fj * -514809633        -> I
          ^ CameraY............e.fe * -494234791         -> I
          ^ CameraZ............ev.fz * -866461883        -> I
          ^ GroundItems........client.hx                 -> [[[Lgh;
          ^ GameSettings.......fl.l                      -> [I
          ^ MapScale...........client.el * 1158077643    -> I
          ^ MapAngle...........client.fy * 154136385     -> I
          ^ MapOffset..........client.ec * -981441773    -> I
          ^ CurrentLevels......client.hs                 -> [I
          ^ RealLevels.........client.hu                 -> [I
          ^ Experiences........client.hj                 -> [I
          ^ Energy.............client.ji * -90505793     -> I
          ^ Weight.............client.je * 1061692207    -> I
          ^ Rights.............client.jp * 339448555     -> I
          ^ CurrentWorld.......client.c * 2109224683     -> I
          ^ LoginState.........client.q * 1532705327     -> I
          ^ PlayerIndex........client.ht * 1958675107    -> I
          ^ WidgetPositionX....client.lv                 -> [I
          ^ WidgetPositionY....client.lu                 -> [I
          ^ WidgetWidths.......client.ll                 -> [I
          ^ WidgetHeights......client.ln                 -> [I
          ^ WidgetNodeCache....client.jv                 -> Lgf;
          ^ CrosshairColor.....client.gd * -2018558187   -> I
          ^ DestinationX.......client.mm * 168290855     -> I
          ^ DestinationY.......client.mz * -1930970372   -> I
      Identified 49 / 49 Fields 
    
    |>Region = cb -> Extends java/lang/Object
          ^ SceneTiles.........cb.w                      -> [[[Lcw;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cv -> Extends java/lang/Object
          ^ ID.................cv.r * 1627121253         -> I
          ^ Flags..............cv.f * 728284527          -> I
          ^ Plane..............cv.e * -1605675473        -> I
          ^ Height.............cv.u * 1837388735         -> I
          ^ Render.............cv.w                      -> Lch;
          ^ Render2............cv.i                      -> Lch;
          ^ Orientation........cv.c * -591119661         -> I
          ^ LocalX.............cv.a * -1368048731        -> I
          ^ LocalY.............cv.l * -230841143         -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cu -> Extends java/lang/Object
          ^ ID.................cu.s * -938357665         -> I
          ^ Flags..............cu.j * 150472211          -> I
          ^ Plane..............cu.e * 2042013497         -> I
          ^ WorldX.............cu.l * -736485875         -> I
          ^ WorldY.............cu.c * 2074895117         -> I
          ^ Height.............cu.a * -680421831         -> I
          ^ Render.............cu.u                      -> Lch;
          ^ Orientation........cu.w * -1008723557        -> I
          ^ LocalX.............cu.i * 310519991          -> I
          ^ LocalY.............cu.f * -330792047         -> I
          ^ OffsetX............cu.r * 772835857          -> I
          ^ OffsetY............cu.g * 577111763          -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cm -> Extends java/lang/Object
          ^ Render.............cm.c                      -> Lch;
          ^ LocalX.............cm.a * -538245315         -> I
          ^ LocalY.............cm.l * -1106362979        -> I
          ^ Plane..............cm.e * -774551615         -> I
          ^ ID.................cm.u * 640944941          -> I
          ^ Flags..............cm.w * -2050199613        -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cj -> Extends java/lang/Object
          ^ ID.................cj.g * 2054314659         -> I
          ^ Flags..............cj.o * -1586471995        -> I
          ^ LocalX.............cj.a * -2056340955        -> I
          ^ LocalY.............cj.l * -1608571511        -> I
          ^ Plane..............cj.e * 937229279          -> I
          ^ Renderable.........cj.r                      -> Lch;
          ^ Renderable2........cj.f                      -> Lch;
          ^ Orientation........cj.c * 2027356631         -> I
          ^ Height.............cj.u * -1016335997        -> I
          ^ RelativeX..........cj.w * -272480731         -> I
          ^ RelativeY..........cj.i * 1843878199         -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cw -> Extends Node
          ^ GameObject.........cw.h                      -> [Lcu;
          ^ GroundDecoration...cw.f                      -> Lcm;
          ^ WallDecoration.....cw.r                      -> Lcj;
          ^ BoundaryObject.....cw.i                      -> Lcv;
      Identified 4 / 4 Fields 
    
    |>Item = ax -> Extends Renderable
          ^ ID.................ax.e * 1019941107         -> I
          ^ StackSizes.........ax.a * -1813401567        -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 143 / 143 Fields..
    
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  12. #12
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 79:
    Code:
    222 Classes Found 
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gv -> Extends java/lang/Object
          ^ UID................gv.ef                     -> J
          ^ Next...............gv.ek                     -> Lgv;
          ^ Prev...............gv.ex                     -> Lgv;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gr -> Extends Node
          ^ Next...............gr.cr                     -> Lgr;
          ^ Prev...............gr.cs                     -> Lgr;
      Identified 2 / 2 Fields 
    
    |>Renderable = cm -> Extends Cacheable
          ^ ModelHeight........cm.cb * -734091663        -> I
      Identified 1 / 1 Fields 
    
    |>Animable = n -> Extends Renderable
    
    |>Model = cx -> Extends Renderable
    
    |>AnimationSequence = az -> Extends Cacheable
    
    |>NpcDefinition = au -> Extends Cacheable
          ^ Actions............au.g                      -> [Ljava/lang/String;
          ^ Name...............au.l                      -> Ljava/lang/String;
          ^ ID.................au.p * -1536623773        -> I
          ^ CombatLevel........au.y * 905796195          -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gh -> Extends java/lang/Object
          ^ Head...............gh.b                      -> Lgv;
          ^ Current............gh.e                      -> Lgv;
      Identified 2 / 2 Fields 
    
    |>Actor = ak -> Extends Renderable
          ^ Animation..........ak.bj * -129982891        -> I
          ^ QueueX.............ak.bd                     -> [I
          ^ QueueY.............ak.bu                     -> [I
          ^ WorldX.............ak.g * 714387585          -> I
          ^ WorldY.............ak.f * 443183909          -> I
          ^ SpokenText.........ak.al                     -> Ljava/lang/String;
          ^ CombatCycle........ak.aq * -1403997273       -> I
          ^ Health.............ak.as * 1916365129        -> I
          ^ MaxHealth..........ak.ay * 1946223691        -> I
          ^ Interactingindex...ak.ad * -435283347        -> I
      Identified 10 / 10 Fields 
    
    |>Npc = ac -> Extends Actor
          ^ Definition.........ac.b                      -> Lau;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = am -> Extends Cacheable
          ^ Actions............am.ai                     -> [Ljava/lang/String;
          ^ Name...............am.n                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dj -> Extends Node
    
    |>Widget = fx -> Extends Node
          ^ Children...........fx.ep                     -> [Lfx;
          ^ InvIDs.............fx.do                     -> [I
          ^ StackSizes.........fx.dm                     -> [I
          ^ ItemAmount.........fx.ez * -377425935        -> I
          ^ ItemID.............fx.eq * 652646019         -> I
          ^ WidgetID...........fx.z * -1428688301        -> I
          ^ Name...............fx.ca                     -> Ljava/lang/String;
          ^ Text...............fx.bz                     -> Ljava/lang/String;
          ^ IsHidden...........fx.ap                     -> Z
          ^ AbsoluteX..........fx.d * 280533711          -> I
          ^ AbsoluteY..........fx.ax * 150978763         -> I
          ^ Width..............fx.ag * -978834493        -> I
          ^ Height.............fx.ai * -62917981         -> I
          ^ ParentID...........fx.ac * -513345053        -> I
          ^ ScrollX............fx.al * 1041005965        -> I
          ^ ScrollY............fx.ak * -847651301        -> I
          ^ BoundsIndex........fx.el * 1730503215        -> I
      Identified 17 / 19 Fields 
    
    |>WidgetNode = k -> Extends Node
          ^ ID.................k.b * 550133409           -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = ge -> Extends java/lang/Object
          ^ Buckets............ge.e                      -> [Lgv;
          ^ Size...............ge.b                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = eb -> Extends java/applet/Applet
    
    |>Player = a -> Extends Actor
          ^ Definition.........a.e                       -> Lfy;
          ^ Name...............a.b                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.h * -2061225245    -> I
          ^ Region.............d.dl                      -> Lcb;
          ^ Plane..............a.hm * -436484799         -> I
          ^ MenuCount..........client.iu * 1121447219    -> I
          ^ MenuWidth..........ay.ha * -1117658985       -> I
          ^ MenuHeight.........dc.hu * 2088094925        -> I
          ^ MenuOptions........client.ie                 -> [Ljava/lang/String;
          ^ MenuActions........client.io                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.ho                 -> Z
          ^ MenuX..............az.hs * -306763191        -> I
          ^ MenuY..............ee.hr * 365734005         -> I
          ^ BaseX..............dy.cw * 1307004557        -> I
          ^ BaseY..............ad.cj * -1916106429       -> I
          ^ Widgets............fx.b                      -> [[Lfx;
          ^ LocalPlayer........f.hg                      -> La;
          ^ LocalPlayers.......client.gl                 -> [La;
          ^ TileSettings.......l.e                       -> [[[B
          ^ TileHeights........l.b                       -> [[[I
          ^ LocalNpcs..........client.cg                 -> [Lac;
          ^ NpcIndices.........client.cb                 -> [I
          ^ Sine...............cf.aw                     -> [I
          ^ Cosine.............cf.ac                     -> [I
          ^ CameraPitch........a.fn * 1973349267         -> I
          ^ CameraYaw..........dj.fo * -242029701        -> I
          ^ CameraX............ca.eo * 99420353          -> I
          ^ CameraY............eh.fj * -1231385699       -> I
          ^ CameraZ............client.fm * -1132651853   -> I
          ^ GroundItems........client.hh                 -> [[[Lgh;
          ^ GameSettings.......fi.a                      -> [I
          ^ MapScale...........client.eq * -334710349    -> I
          ^ MapAngle...........client.fw * -1147639833   -> I
          ^ MapOffset..........client.ej * 1757100609    -> I
          ^ CurrentLevels......client.hf                 -> [I
          ^ RealLevels.........client.hw                 -> [I
          ^ Experiences........client.hv                 -> [I
          ^ Energy.............client.k * -462981805     -> I
          ^ Weight.............client.jq * 1485798329    -> I
          ^ Rights.............client.h * -2061225245    -> I
          ^ CurrentWorld.......client.ar * -939231799    -> I
          ^ LoginState.........client.c * -2061786953    -> I
          ^ PlayerIndex........client.hk * -643248669    -> I
          ^ WidgetPositionX....client.la                 -> [I
          ^ WidgetPositionY....client.li                 -> [I
          ^ WidgetWidths.......client.lo                 -> [I
          ^ WidgetHeights......client.lu                 -> [I
          ^ WidgetNodeCache....client.jt                 -> Lge;
          ^ CrosshairColor.....client.gb * -822258891    -> I
          ^ DestinationX.......client.mt * 467466875     -> I
          ^ DestinationY.......client.mr * -1157010332   -> I
      Identified 49 / 49 Fields 
    
    |>Region = cb -> Extends java/lang/Object
          ^ SceneTiles.........cb.l                      -> [[[Lci;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cs -> Extends java/lang/Object
          ^ ID.................cs.o * -1530326365        -> I
          ^ Flags..............cs.m * -1398482299        -> I
          ^ Plane..............cs.b * -892155191         -> I
          ^ Height.............cs.p * -506977239         -> I
          ^ Render.............cs.l                      -> Lcm;
          ^ Render2............cs.u                      -> Lcm;
          ^ Orientation........cs.k * -8046679           -> I
          ^ LocalX.............cs.e * -1211607659        -> I
          ^ LocalY.............cs.a * -1446263589        -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cu -> Extends java/lang/Object
          ^ ID.................cu.z * -902221355         -> I
          ^ Flags..............cu.r * -1886144005        -> I
          ^ Plane..............cu.b * 1307425195         -> I
          ^ WorldX.............cu.a * 844169099          -> I
          ^ WorldY.............cu.k * -825066889         -> I
          ^ Height.............cu.e * -902909889         -> I
          ^ Render.............cu.p                      -> Lcm;
          ^ Orientation........cu.l * 959181943          -> I
          ^ LocalX.............cu.u * 827064225          -> I
          ^ LocalY.............cu.m * -9411951           -> I
          ^ OffsetX............cu.o * -305552111         -> I
          ^ OffsetY............cu.q * -1416883087        -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = ct -> Extends java/lang/Object
          ^ Render.............ct.k                      -> Lcm;
          ^ LocalX.............ct.e * -1233039595        -> I
          ^ LocalY.............ct.a * -1913912235        -> I
          ^ Plane..............ct.b * 476456035          -> I
          ^ ID.................ct.p * -1585321645        -> I
          ^ Flags..............ct.l * -1974313147        -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = ck -> Extends java/lang/Object
          ^ ID.................ck.q * 1427324801         -> I
          ^ Flags..............ck.v * -502751645         -> I
          ^ LocalX.............ck.e * -1204426185        -> I
          ^ LocalY.............ck.a * -806965815         -> I
          ^ Plane..............ck.b * -1696201559        -> I
          ^ Renderable.........ck.o                      -> Lcm;
          ^ Renderable2........ck.m                      -> Lcm;
          ^ Orientation........ck.k * 1773153601         -> I
          ^ Height.............ck.p * -1263130157        -> I
          ^ RelativeX..........ck.l * -721839653         -> I
          ^ RelativeY..........ck.u * 957896505          -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = ci -> Extends Node
          ^ GameObject.........ci.n                      -> [Lcu;
          ^ GroundDecoration...ci.m                      -> Lct;
          ^ WallDecoration.....ci.o                      -> Lck;
          ^ BoundaryObject.....ci.u                      -> Lcs;
      Identified 4 / 4 Fields 
    
    |>Item = ax -> Extends Renderable
          ^ ID.................ax.b * -197377273         -> I
          ^ StackSizes.........ax.e * -1259183067        -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 141 / 143 Fields..
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  13. #13
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks update to Revision 80:

    Code:
    222 Classes Found 
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gg -> Extends java/lang/Object
          ^ UID................gg.en                     -> J
          ^ Next...............gg.ek                     -> Lgg;
          ^ Prev...............gg.et                     -> Lgg;
      Identified 3 / 3 Fields 
    
    |>Cacheable = ge -> Extends Node
          ^ Next...............ge.co                     -> Lge;
          ^ Prev...............ge.cy                     -> Lge;
      Identified 2 / 2 Fields 
    
    |>Renderable = cj -> Extends Cacheable
          ^ ModelHeight........cj.cz * -3623217          -> I
      Identified 1 / 1 Fields 
    
    |>Animable = k -> Extends Renderable
    
    |>Model = cs -> Extends Renderable
    
    |>AnimationSequence = aw -> Extends Cacheable
    
    |>NpcDefinition = at -> Extends Cacheable
          ^ Actions............at.y                      -> [Ljava/lang/String;
          ^ Name...............at.j                      -> Ljava/lang/String;
          ^ ID.................at.s * 1997252853         -> I
          ^ CombatLevel........at.u * 2078200301         -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gm -> Extends java/lang/Object
          ^ Head...............gm.n                      -> Lgg;
          ^ Current............gm.g                      -> Lgg;
      Identified 2 / 2 Fields 
    
    |>Actor = am -> Extends Renderable
          ^ Animation..........am.bi * 1136938793        -> I
          ^ QueueX.............am.bj                     -> [I
          ^ QueueY.............am.bk                     -> [I
          ^ WorldX.............am.y * 2116299543         -> I
          ^ WorldY.............am.z * -1454422351        -> I
          ^ SpokenText.........am.ao                     -> Ljava/lang/String;
          ^ CombatCycle........am.af * 1084738237        -> I
          ^ Health.............am.ae * -554661557        -> I
          ^ MaxHealth..........am.au * 1164816899        -> I
          ^ Interactingindex...am.aa * 80615921          -> I
      Identified 10 / 10 Fields 
    
    |>Npc = ag -> Extends Actor
          ^ Definition.........ag.n                      -> Lat;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ar -> Extends Cacheable
          ^ Actions............ar.al                     -> [Ljava/lang/String;
          ^ Name...............ar.k                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dp -> Extends Node
    
    |>Widget = fu -> Extends Node
          ^ Children...........fu.ez                     -> [Lfu;
          ^ InvIDs.............fu.dj                     -> [I
          ^ StackSizes.........fu.dl                     -> [I
          ^ ItemAmount.........fu.eb * 894380103         -> I
          ^ ItemID.............fu.ev * -2141961147       -> I
          ^ WidgetID...........fu.x * 776522861          -> I
          ^ Name...............fu.ch                     -> Ljava/lang/String;
          ^ Text...............fu.bq                     -> Ljava/lang/String;
          ^ IsHidden...........fu.ad                     -> Z
          ^ AbsoluteX..........fu.l * 772908149          -> I
          ^ AbsoluteY..........fu.aj * -1804848199       -> I
          ^ Width..............fu.aq * -54577611         -> I
          ^ Height.............fu.al * 1074115583        -> I
          ^ ParentID...........fu.ag * -486440867        -> I
          ^ ScrollX............fu.ao * 2008491657        -> I
          ^ ScrollY............fu.am * 1291636725        -> I
          ^ BoundsIndex........fu.ew * -106361949        -> I
      Identified 17 / 17 Fields 
    
    |>WidgetNode = m -> Extends Node
          ^ ID.................m.n * 605937661           -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gn -> Extends java/lang/Object
          ^ Buckets............gn.g                      -> [Lgg;
          ^ Size...............gn.n                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = eh -> Extends java/applet/Applet
    
    |>Player = a -> Extends Actor
          ^ Definition.........a.g                       -> Lfl;
          ^ Name...............a.n                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.p * -1284698261    -> I
          ^ Region.............aq.da                     -> Lcz;
          ^ Plane..............y.hu * 445911445          -> I
          ^ MenuCount..........client.iy * -887659855    -> I
          ^ MenuWidth..........bg.hj * 1985763093        -> I
          ^ MenuHeight.........bz.hp * -818820997        -> I
          ^ MenuOptions........client.iv                 -> [Ljava/lang/String;
          ^ MenuActions........client.ia                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.he                 -> Z
          ^ MenuX..............es.hr * -1396479037       -> I
          ^ MenuY..............e.hg * 1667607899         -> I
          ^ BaseX..............ft.ct * 1691841619        -> I
          ^ BaseY..............ai.cv * -1615875501       -> I
          ^ Widgets............fu.n                      -> [[Lfu;
          ^ LocalPlayer........dm.hb                     -> La;
          ^ LocalPlayers.......client.gv                 -> [La;
          ^ TileSettings.......j.g                       -> [[[B
          ^ TileHeights........j.n                       -> [[[I
          ^ LocalNpcs..........client.ce                 -> [Lag;
          ^ NpcIndices.........client.cz                 -> [I
          ^ Sine...............cq.ah                     -> [I
          ^ Cosine.............cq.ag                     -> [I
          ^ CameraPitch........ar.ft * -565158285        -> I
          ^ CameraYaw..........client.fv * -2076906841   -> I
          ^ CameraX............cl.ef * 997369647         -> I
          ^ CameraY............fj.fi * -1106395237       -> I
          ^ CameraZ............ak.fg * -638082159        -> I
          ^ GroundItems........client.hd                 -> [[[Lgm;
          ^ GameSettings.......fz.a                      -> [I
          ^ MapScale...........client.fd * 373909195     -> I
          ^ MapAngle...........client.ev * -2097473859   -> I
          ^ MapOffset..........client.el * -1115775411   -> I
          ^ CurrentLevels......client.hx                 -> [I
          ^ RealLevels.........client.ht                 -> [I
          ^ Experiences........client.hk                 -> [I
          ^ Energy.............client.m * 123347573      -> I
          ^ Weight.............client.jz * 2139388553    -> I
          ^ Rights.............client.p * -1284698261    -> I
          ^ CurrentWorld.......client.az * 519303141     -> I
          ^ LoginState.........client.v * -161391895     -> I
          ^ PlayerIndex........client.hf * 96403577      -> I
          ^ WidgetPositionX....client.ly                 -> [I
          ^ WidgetPositionY....client.lm                 -> [I
          ^ WidgetWidths.......client.lk                 -> [I
          ^ WidgetHeights......client.lf                 -> [I
          ^ WidgetNodeCache....client.jd                 -> Lgn;
          ^ CrosshairColor.....client.gb * -518768727    -> I
          ^ DestinationX.......client.mq * 2138866321    -> I
          ^ DestinationY.......client.ms * 1255584655    -> I
      Identified 49 / 49 Fields 
    
    |>Region = cz -> Extends java/lang/Object
          ^ SceneTiles.........cz.j                      -> [[[Lca;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cy -> Extends java/lang/Object
          ^ ID.................cy.b * 382523037          -> I
          ^ Flags..............cy.t * -867397787         -> I
          ^ Plane..............cy.n * 966170379          -> I
          ^ Height.............cy.s * 45521459           -> I
          ^ Render.............cy.j                      -> Lcj;
          ^ Render2............cy.f                      -> Lcj;
          ^ Orientation........cy.m * -1169346039        -> I
          ^ LocalX.............cy.g * 2144796081         -> I
          ^ LocalY.............cy.a * 906071383          -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cu -> Extends java/lang/Object
          ^ ID.................cu.x * 561948011          -> I
          ^ Flags..............cu.e * 421282687          -> I
          ^ Plane..............cu.n * -1305334733        -> I
          ^ WorldX.............cu.a * -1113982101        -> I
          ^ WorldY.............cu.s * 1875578595         -> I
          ^ Height.............cu.g * -1323683185        -> I
          ^ Render.............cu.j                      -> Lcj;
          ^ Orientation........cu.m * 180211455          -> I
          ^ LocalX.............cu.f * -2090478763        -> I
          ^ LocalY.............cu.t * 1079105977         -> I
          ^ OffsetX............cu.b * 1377215395         -> I
          ^ OffsetY............cu.i * -2114442285        -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cx -> Extends java/lang/Object
          ^ Render.............cx.s                      -> Lcj;
          ^ LocalX.............cx.g * -925916237         -> I
          ^ LocalY.............cx.a * 1984976661         -> I
          ^ Plane..............cx.n * -63214005          -> I
          ^ ID.................cx.m * -1330641093        -> I
          ^ Flags..............cx.j * -579546153         -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cn -> Extends java/lang/Object
          ^ ID.................cn.i * -796011327         -> I
          ^ Flags..............cn.c * -1783297763        -> I
          ^ LocalX.............cn.g * -364701227         -> I
          ^ LocalY.............cn.a * 823964807          -> I
          ^ Plane..............cn.n * -191431929         -> I
          ^ Renderable.........cn.b                      -> Lcj;
          ^ Renderable2........cn.t                      -> Lcj;
          ^ Orientation........cn.m * -383336917         -> I
          ^ Height.............cn.s * -1872636021        -> I
          ^ RelativeX..........cn.j * 115205889          -> I
          ^ RelativeY..........cn.f * -1450466195        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = ca -> Extends Node
          ^ GameObject.........ca.k                      -> [Lcu;
          ^ GroundDecoration...ca.t                      -> Lcx;
          ^ WallDecoration.....ca.b                      -> Lcn;
          ^ BoundaryObject.....ca.f                      -> Lcy;
      Identified 4 / 4 Fields 
    
    |>Item = aj -> Extends Renderable
          ^ ID.................aj.n * 1112005273         -> I
          ^ StackSizes.........aj.g * -1845033177        -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 141 / 141 Fields..
    
    
    Process finished with exit code 0
    Also, for those wondering about the future of the PascalScript include, I have been requested of by multiple members to stop updating it, in order to "force" people to switch over to lape. I will keep posting the Pascal log here, so you can manually update it, if you wish..

    PascalScript:

    Code:
    {Node = gg}
     Node_UID =  'en';
     Node_Next =  'ek';
     Node_Prev =  'et';
    
    {Cacheable = ge}
     Cacheable_Next =  'co';
     Cacheable_Prev =  'cy';
    
    {Renderable = cj}
     Renderable_ModelHeight =  'cz';
     Renderable_ModelHeight_Multiplier = -3623217;
    
    {Animable = k}
    
    {Model = cs}
    
    {AnimationSequence = aw}
    
    {NpcDefinition = at}
     NpcDefinition_Actions =  'y';
     NpcDefinition_Name =  'j';
     NpcDefinition_ID =  's';
     NpcDefinition_ID_Multiplier = 1997252853;
     NpcDefinition_CombatLevel =  'u';
     NpcDefinition_CombatLevel_Multiplier = 2078200301;
    
    {LinkedList = gm}
     LinkedList_Head =  'n';
     LinkedList_Current =  'g';
    
    {Actor = am}
     Actor_Animation =  'bi';
     Actor_Animation_Multiplier = 1136938793;
     Actor_QueueX =  'bj';
     Actor_QueueY =  'bk';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'y';
     Actor_WorldX_Multiplier = 2116299543;
     Actor_WorldY =  'z';
     Actor_WorldY_Multiplier = -1454422351;
     Actor_SpokenText =  'ao';
     Actor_CombatCycle =  'af';
     Actor_CombatCycle_Multiplier = 1084738237;
     Actor_Health =  'ae';
     Actor_Health_Multiplier = -554661557;
     Actor_MaxHealth =  'au';
     Actor_MaxHealth_Multiplier = 1164816899;
     Actor_Interactingindex =  'aa';
     Actor_Interactingindex_Multiplier = 80615921;
    
    {Npc = ag}
     Npc_Definition =  'n';
    
    {ObjectDefinition = ar}
     ObjectDefinition_Actions =  'al';
     ObjectDefinition_Name =  'k';
    
    {Buffer = dp}
    
    {Widget = fu}
     Widget_Children =  'ez';
     Widget_InvIDs =  'dj';
     Widget_StackSizes =  'dl';
     Widget_ItemAmount =  'eb';
     Widget_ItemAmount_Multiplier = 894380103;
     Widget_ItemID =  'ev';
     Widget_ItemID_Multiplier = -2141961147;
     Widget_WidgetID =  'x';
     Widget_WidgetID_Multiplier = 776522861;
     Widget_Name =  'ch';
     Widget_Text =  'bq';
     Widget_IsHidden =  'ad';
     Widget_AbsoluteX =  'l';
     Widget_AbsoluteX_Multiplier = 772908149;
     Widget_AbsoluteY =  'aj';
     Widget_AbsoluteY_Multiplier = -1804848199;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'aq';
     Widget_Width_Multiplier = -54577611;
     Widget_Height =  'al';
     Widget_Height_Multiplier = 1074115583;
     Widget_ParentID =  'ag';
     Widget_ParentID_Multiplier = -486440867;
     Widget_ScrollX =  'ao';
     Widget_ScrollX_Multiplier = 2008491657;
     Widget_ScrollY =  'am';
     Widget_ScrollY_Multiplier = 1291636725;
     Widget_BoundsIndex =  'ew';
     Widget_BoundsIndex_Multiplier = -106361949;
    
    {WidgetNode = m}
     WidgetNode_ID =  'n';
     WidgetNode_ID_Multiplier = 605937661;
    
    {HashTable = gn}
     HashTable_Buckets =  'g';
     HashTable_Size =  'n';
    
    {GameShell = eh}
    
    {Player = a}
     Player_Definition =  'g';
     Player_Name =  'n';
    
    {Client = client}
     Client_LoopCycle =  'client.p';
     Client_LoopCycle_Multiplier = -1284698261;
     Client_Region =  'aq.da';
     Client_Plane =  'y.hu';
     Client_Plane_Multiplier = 445911445;
     Client_MenuCount =  'client.iy';
     Client_MenuCount_Multiplier = -887659855;
     Client_MenuWidth =  'bg.hj';
     Client_MenuWidth_Multiplier = 1985763093;
     Client_MenuHeight =  'bz.hp';
     Client_MenuHeight_Multiplier = -818820997;
     Client_MenuOptions =  'client.iv';
     Client_MenuActions =  'client.ia';
     Client_IsMenuOpen =  'client.he';
     Client_MenuX =  'es.hr';
     Client_MenuX_Multiplier = -1396479037;
     Client_MenuY =  'e.hg';
     Client_MenuY_Multiplier = 1667607899;
     Client_BaseX =  'ft.ct';
     Client_BaseX_Multiplier = 1691841619;
     Client_BaseY =  'ai.cv';
     Client_BaseY_Multiplier = -1615875501;
     Client_Widgets =  'fu.n';
     Client_LocalPlayer =  'dm.hb';
     Client_LocalPlayers =  'client.gv';
     Client_TileSettings =  'j.g';
     Client_TileHeights =  'j.n';
     Client_LocalNpcs =  'client.ce';
     Client_NpcIndices =  'client.cz';
     Client_Sine =  'cq.ah';
     Client_Cosine =  'cq.ag';
     Client_CameraPitch =  'ar.ft';
     Client_CameraPitch_Multiplier = -565158285;
     Client_CameraYaw =  'client.fv';
     Client_CameraYaw_Multiplier = -2076906841;
     Client_CameraX =  'cl.ef';
     Client_CameraX_Multiplier = 997369647;
     Client_CameraY =  'fj.fi';
     Client_CameraY_Multiplier = -1106395237;
     Client_CameraZ =  'ak.fg';
     Client_CameraZ_Multiplier = -638082159;
     Client_GroundItems =  'client.hd';
     Client_GameSettings =  'fz.a';
     Client_MapScale =  'client.fd';
     Client_MapScale_Multiplier = 373909195;
     Client_MapAngle =  'client.ev';
     Client_MapAngle_Multiplier = -2097473859;
     Client_MapOffset =  'client.el';
     Client_MapOffset_Multiplier = -1115775411;
     Client_CurrentLevels =  'client.hx';
     Client_RealLevels =  'client.ht';
     Client_Experiences =  'client.hk';
     Client_Energy =  'client.m';
     Client_Energy_Multiplier = 123347573;
     Client_Weight =  'client.jz';
     Client_Weight_Multiplier = 2139388553;
     Client_Rights =  'client.p';
     Client_Rights_Multiplier = -1284698261;
     Client_CurrentWorld =  'client.az';
     Client_CurrentWorld_Multiplier = 519303141;
     Client_LoginState =  'client.v';
     Client_LoginState_Multiplier = -161391895;
     Client_PlayerIndex =  'client.hf';
     Client_PlayerIndex_Multiplier = 96403577;
     Client_WidgetPositionX =  'client.ly';
     Client_WidgetPositionY =  'client.lm';
     Client_WidgetWidths =  'client.lk';
     Client_WidgetHeights =  'client.lf';
     Client_WidgetNodeCache =  'client.jd';
     Client_CrosshairColor =  'client.gb';
     Client_CrosshairColor_Multiplier = -518768727;
     Client_DestinationX =  'client.mq';
     Client_DestinationX_Multiplier = 2138866321;
     Client_DestinationY =  'client.ms';
     Client_DestinationY_Multiplier = 1255584655;
    
    {Region = cz}
     Region_SceneTiles =  'j';
    
    {BoundaryObject = cy}
     BoundaryObject_ID =  'b';
     BoundaryObject_ID_Multiplier = 382523037;
     BoundaryObject_Flags =  't';
     BoundaryObject_Flags_Multiplier = -867397787;
     BoundaryObject_Plane =  'n';
     BoundaryObject_Plane_Multiplier = 966170379;
     BoundaryObject_Height =  's';
     BoundaryObject_Height_Multiplier = 45521459;
     BoundaryObject_Render =  'j';
     BoundaryObject_Render2 =  'f';
     BoundaryObject_Orientation =  'm';
     BoundaryObject_Orientation_Multiplier = -1169346039;
     BoundaryObject_LocalX =  'g';
     BoundaryObject_LocalX_Multiplier = 2144796081;
     BoundaryObject_LocalY =  'a';
     BoundaryObject_LocalY_Multiplier = 906071383;
    
    {GameObject = cu}
     GameObject_ID =  'x';
     GameObject_ID_Multiplier = 561948011;
     GameObject_Flags =  'e';
     GameObject_Flags_Multiplier = 421282687;
     GameObject_Plane =  'n';
     GameObject_Plane_Multiplier = -1305334733;
     GameObject_WorldX =  'a';
     GameObject_WorldX_Multiplier = -1113982101;
     GameObject_WorldY =  's';
     GameObject_WorldY_Multiplier = 1875578595;
     GameObject_Height =  'g';
     GameObject_Height_Multiplier = -1323683185;
     GameObject_Render =  'j';
     GameObject_Orientation =  'm';
     GameObject_Orientation_Multiplier = 180211455;
     GameObject_LocalX =  'f';
     GameObject_LocalX_Multiplier = -2090478763;
     GameObject_LocalY =  't';
     GameObject_LocalY_Multiplier = 1079105977;
     GameObject_OffsetX =  'b';
     GameObject_OffsetX_Multiplier = 1377215395;
     GameObject_OffsetY =  'i';
     GameObject_OffsetY_Multiplier = -2114442285;
    
    {GroundDecoration = cx}
     GroundDecoration_Render =  's';
     GroundDecoration_LocalX =  'g';
     GroundDecoration_LocalX_Multiplier = -925916237;
     GroundDecoration_LocalY =  'a';
     GroundDecoration_LocalY_Multiplier = 1984976661;
     GroundDecoration_Plane =  'n';
     GroundDecoration_Plane_Multiplier = -63214005;
     GroundDecoration_ID =  'm';
     GroundDecoration_ID_Multiplier = -1330641093;
     GroundDecoration_Flags =  'j';
     GroundDecoration_Flags_Multiplier = -579546153;
    
    {WallDecoration = cn}
     WallDecoration_ID =  'i';
     WallDecoration_ID_Multiplier = -796011327;
     WallDecoration_Flags =  'c';
     WallDecoration_Flags_Multiplier = -1783297763;
     WallDecoration_LocalX =  'g';
     WallDecoration_LocalX_Multiplier = -364701227;
     WallDecoration_LocalY =  'a';
     WallDecoration_LocalY_Multiplier = 823964807;
     WallDecoration_Plane =  'n';
     WallDecoration_Plane_Multiplier = -191431929;
     WallDecoration_Renderable =  'b';
     WallDecoration_Renderable2 =  't';
     WallDecoration_Orientation =  'm';
     WallDecoration_Orientation_Multiplier = -383336917;
     WallDecoration_Height =  's';
     WallDecoration_Height_Multiplier = -1872636021;
     WallDecoration_RelativeX =  'j';
     WallDecoration_RelativeX_Multiplier = 115205889;
     WallDecoration_RelativeY =  'f';
     WallDecoration_RelativeY_Multiplier = -1450466195;
    
    {SceneTile = ca}
     SceneTile_GameObject =  'k';
     SceneTile_GroundDecoration =  't';
     SceneTile_WallDecoration =  'b';
     SceneTile_BoundaryObject =  'f';
    
    {Item = aj}
     Item_ID =  'n';
     Item_ID_Multiplier = 1112005273;
     Item_StackSizes =  'g';
     Item_StackSizes_Multiplier = -1845033177;
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  14. #14
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 81:
    Code:
    222 Classes Found 
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gj -> Extends java/lang/Object
          ^ UID................gj.ef                     -> J
          ^ Next...............gj.eu                     -> Lgj;
          ^ Prev...............gj.eb                     -> Lgj;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gg -> Extends Node
          ^ Next...............gg.cf                     -> Lgg;
          ^ Prev...............gg.cy                     -> Lgg;
      Identified 2 / 2 Fields 
    
    |>Renderable = ch -> Extends Cacheable
          ^ ModelHeight........ch.cj * 673732641         -> I
      Identified 1 / 1 Fields 
    
    |>Animable = m -> Extends Renderable
    
    |>Model = cq -> Extends Renderable
    
    |>AnimationSequence = aw -> Extends Cacheable
    
    |>NpcDefinition = aa -> Extends Cacheable
          ^ Actions............aa.p                      -> [Ljava/lang/String;
          ^ Name...............aa.r                      -> Ljava/lang/String;
          ^ ID.................aa.q * 99145393           -> I
          ^ CombatLevel........aa.s * 145674901          -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gb -> Extends java/lang/Object
          ^ Head...............gb.o                      -> Lgj;
          ^ Current............gb.l                      -> Lgj;
      Identified 2 / 2 Fields 
    
    |>Actor = at -> Extends Renderable
          ^ Animation..........at.ba * 736975019         -> I
          ^ QueueX.............at.bw                     -> [I
          ^ QueueY.............at.bj                     -> [I
          ^ WorldX.............at.p * -1632834317        -> I
          ^ WorldY.............at.z * -2047287613        -> I
          ^ SpokenText.........at.ab                     -> Ljava/lang/String;
          ^ CombatCycle........at.al * 375864443         -> I
          ^ Health.............at.ak * -1967182245       -> I
          ^ MaxHealth..........at.as * -743117901        -> I
          ^ Interactingindex...at.ag * 455393135         -> I
      Identified 11 / 11 Fields 
    
    |>Npc = ac -> Extends Actor
          ^ Definition.........ac.o                      -> Laa;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ap -> Extends Cacheable
          ^ Actions............ap.ae                     -> [Ljava/lang/String;
          ^ Name...............ap.m                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dk -> Extends Node
    
    |>Widget = fu -> Extends Node
          ^ Children...........fu.ej                     -> [Lfu;
          ^ InvIDs.............fu.dt                     -> [I
          ^ StackSizes.........fu.dh                     -> [I
          ^ ItemAmount.........fu.eo * -457526223        -> I
          ^ ItemID.............fu.ep * -19081183         -> I
          ^ WidgetID...........fu.a * 1079893903         -> I
          ^ Name...............fu.cm                     -> Ljava/lang/String;
          ^ Text...............fu.bs                     -> Ljava/lang/String;
          ^ IsHidden...........fu.ao                     -> Z
          ^ AbsoluteX..........fu.e * 1543505793         -> I
          ^ AbsoluteY..........fu.ar * -416850153        -> I
          ^ Width..............fu.av * -1709950253       -> I
          ^ Height.............fu.ae * 1539918193        -> I
          ^ ParentID...........fu.ac * -415169841        -> I
          ^ ScrollX............fu.ab * 55497481          -> I
          ^ ScrollY............fu.at * -2052276091       -> I
          ^ BoundsIndex........fu.eh * -347597045        -> I
      Identified 17 / 17 Fields 
    
    |>WidgetNode = u -> Extends Node
          ^ ID.................u.o * 547748313           -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gr -> Extends java/lang/Object
          ^ Buckets............gr.l                      -> [Lgj;
          ^ Size...............gr.o                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = ea -> Extends java/applet/Applet
    
    |>Player = g -> Extends Actor
          ^ Definition.........g.l                       -> Lfm;
          ^ Name...............g.o                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.z * 2061552617     -> I
          ^ Region.............fj.dx                     -> Lcy;
          ^ Plane..............an.he * -839604467        -> I
          ^ MenuCount..........client.ip * -19139731     -> I
          ^ MenuWidth..........dn.hz * 819999663         -> I
          ^ MenuHeight.........dx.hp * -1438377067       -> I
          ^ MenuOptions........client.ig                 -> [Ljava/lang/String;
          ^ MenuActions........client.in                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.ha                 -> Z
          ^ MenuX..............az.hg * 465891889         -> I
          ^ MenuY..............l.hn * -703352867         -> I
          ^ BaseX..............y.cs * 82729719           -> I
          ^ BaseY..............y.cv * 1209657475         -> I
          ^ Widgets............fu.o                      -> [[Lfu;
          ^ LocalPlayer........p.hr                      -> Lg;
          ^ LocalPlayers.......client.ge                 -> [Lg;
          ^ TileSettings.......r.l                       -> [[[B
          ^ TileHeights........r.o                       -> [[[I
          ^ LocalNpcs..........client.cw                 -> [Lac;
          ^ NpcIndices.........client.cy                 -> [I
          ^ Sine...............cr.ay                     -> [I
          ^ Cosine.............cr.ac                     -> [I
          ^ CameraPitch........at.fc * -699613527        -> I
          ^ CameraYaw..........q.fd * -1282753463        -> I
          ^ CameraX............ax.et * -547052669        -> I
          ^ CameraY............bs.fg * -946346295        -> I
          ^ CameraZ............w.fb * -389453687         -> I
          ^ GroundItems........client.hl                 -> [[[Lgb;
          ^ GameSettings.......fk.g                      -> [I
          ^ MapScale...........client.ep * 568727631     -> I
          ^ MapAngle...........client.fj * 589742961     -> I
          ^ MapOffset..........client.ec * -659477235    -> I
          ^ CurrentLevels......client.hi                 -> [I
          ^ RealLevels.........client.hv                 -> [I
          ^ Experiences........client.hs                 -> [I
          ^ Energy.............client.u * -1089420821    -> I
          ^ Weight.............client.jp * -269433481    -> I
          ^ Rights.............client.z * 2061552617     -> I
          ^ CurrentWorld.......client.aq * 415478467     -> I
          ^ LoginState.........client.t * -1369391299    -> I
          ^ PlayerIndex........client.hm * 1127302685    -> I
          ^ WidgetPositionX....client.li                 -> [I
          ^ WidgetPositionY....client.lb                 -> [I
          ^ WidgetWidths.......client.ln                 -> [I
          ^ WidgetHeights......client.lo                 -> [I
          ^ WidgetNodeCache....client.jd                 -> Lgr;
          ^ CrosshairColor.....client.gm * 355001639     -> I
          ^ DestinationX.......client.mo * -1545737007   -> I
          ^ DestinationY.......client.ml * -422721443    -> I
      Identified 49 / 49 Fields 
    
    |>Region = cy -> Extends java/lang/Object
          ^ SceneTiles.........cy.r                      -> [[[Lcc;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cj -> Extends java/lang/Object
          ^ ID.................cj.y * -1351425653        -> I
          ^ Flags..............cj.k * 2084971895         -> I
          ^ Plane..............cj.o * -971605653         -> I
          ^ Height.............cj.q * 1400317559         -> I
          ^ Render.............cj.r                      -> Lch;
          ^ Render2............cj.v                      -> Lch;
          ^ Orientation........cj.u * -1717736517        -> I
          ^ LocalX.............cj.l * 770842109          -> I
          ^ LocalY.............cj.g * -930424271         -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = ci -> Extends java/lang/Object
          ^ ID.................ci.a * 790292963          -> I
          ^ Flags..............ci.f * -655083963         -> I
          ^ Plane..............ci.o * -1342418455        -> I
          ^ WorldX.............ci.g * 1284154981         -> I
          ^ WorldY.............ci.u * 741659647          -> I
          ^ Height.............ci.l * 2080956579         -> I
          ^ Render.............ci.q                      -> Lch;
          ^ Orientation........ci.r * 1891729863         -> I
          ^ LocalX.............ci.v * 939733605          -> I
          ^ LocalY.............ci.k * -1241547205        -> I
          ^ OffsetX............ci.y * -2134492725        -> I
          ^ OffsetY............ci.c * -355779615         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = ck -> Extends java/lang/Object
          ^ Render.............ck.u                      -> Lch;
          ^ LocalX.............ck.l * 1365595717         -> I
          ^ LocalY.............ck.g * -1968676163        -> I
          ^ Plane..............ck.o * 708770499          -> I
          ^ ID.................ck.q * -474156031         -> I
          ^ Flags..............ck.r * -1254699659        -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = ce -> Extends java/lang/Object
          ^ ID.................ce.c * 1787386061         -> I
          ^ Flags..............ce.j * -1422593013        -> I
          ^ LocalX.............ce.l * -356187875         -> I
          ^ LocalY.............ce.g * 1898372753         -> I
          ^ Plane..............ce.o * 1388336935         -> I
          ^ Renderable.........ce.y                      -> Lch;
          ^ Renderable2........ce.k                      -> Lch;
          ^ Orientation........ce.u * -1498036533        -> I
          ^ Height.............ce.q * 140026089          -> I
          ^ RelativeX..........ce.r * -1001879579        -> I
          ^ RelativeY..........ce.v * -1691514997        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cc -> Extends Node
          ^ GameObject.........cc.m                      -> [Lci;
          ^ GroundDecoration...cc.k                      -> Lck;
          ^ WallDecoration.....cc.y                      -> Lce;
          ^ BoundaryObject.....cc.v                      -> Lcj;
      Identified 4 / 4 Fields 
    
    |>Item = ar -> Extends Renderable
          ^ ID.................ar.o * 1967305301         -> I
          ^ StackSizes.........ar.l * 670241755          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 142 / 142 Fields..
    
    Process finished with exit code 0
    Pascal:

    Code:
    222 Classes Found 
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    {Node = gj}
     Node_UID =  'ef';
     Node_Next =  'eu';
     Node_Prev =  'eb';
    
    {Cacheable = gg}
     Cacheable_Next =  'cf';
     Cacheable_Prev =  'cy';
    
    {Renderable = ch}
     Renderable_ModelHeight =  'cj';
     Renderable_ModelHeight_Multiplier = 673732641;
    
    {Animable = m}
    
    {Model = cq}
    
    {AnimationSequence = aw}
    
    {NpcDefinition = aa}
     NpcDefinition_Actions =  'p';
     NpcDefinition_Name =  'r';
     NpcDefinition_ID =  'q';
     NpcDefinition_ID_Multiplier = 99145393;
     NpcDefinition_CombatLevel =  's';
     NpcDefinition_CombatLevel_Multiplier = 145674901;
    
    {LinkedList = gb}
     LinkedList_Head =  'o';
     LinkedList_Current =  'l';
    
    {Actor = at}
     Actor_Animation =  'ba';
     Actor_Animation_Multiplier = 736975019;
     Actor_QueueX =  'bw';
     Actor_QueueY =  'bj';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'p';
     Actor_WorldX_Multiplier = -1632834317;
     Actor_WorldY =  'z';
     Actor_WorldY_Multiplier = -2047287613;
     Actor_SpokenText =  'ab';
     Actor_CombatCycle =  'al';
     Actor_CombatCycle_Multiplier = 375864443;
     Actor_Health =  'ak';
     Actor_Health_Multiplier = -1967182245;
     Actor_MaxHealth =  'as';
     Actor_MaxHealth_Multiplier = -743117901;
     Actor_Interactingindex =  'ag';
     Actor_Interactingindex_Multiplier = 455393135;
    
    {Npc = ac}
     Npc_Definition =  'o';
    
    {ObjectDefinition = ap}
     ObjectDefinition_Actions =  'ae';
     ObjectDefinition_Name =  'm';
    
    {Buffer = dk}
    
    {Widget = fu}
     Widget_Children =  'ej';
     Widget_InvIDs =  'dt';
     Widget_StackSizes =  'dh';
     Widget_ItemAmount =  'eo';
     Widget_ItemAmount_Multiplier = -457526223;
     Widget_ItemID =  'ep';
     Widget_ItemID_Multiplier = -19081183;
     Widget_WidgetID =  'a';
     Widget_WidgetID_Multiplier = 1079893903;
     Widget_Name =  'cm';
     Widget_Text =  'bs';
     Widget_IsHidden =  'ao';
     Widget_AbsoluteX =  'e';
     Widget_AbsoluteX_Multiplier = 1543505793;
     Widget_AbsoluteY =  'ar';
     Widget_AbsoluteY_Multiplier = -416850153;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'av';
     Widget_Width_Multiplier = -1709950253;
     Widget_Height =  'ae';
     Widget_Height_Multiplier = 1539918193;
     Widget_ParentID =  'ac';
     Widget_ParentID_Multiplier = -415169841;
     Widget_ScrollX =  'ab';
     Widget_ScrollX_Multiplier = 55497481;
     Widget_ScrollY =  'at';
     Widget_ScrollY_Multiplier = -2052276091;
     Widget_BoundsIndex =  'eh';
     Widget_BoundsIndex_Multiplier = -347597045;
    
    {WidgetNode = u}
     WidgetNode_ID =  'o';
     WidgetNode_ID_Multiplier = 547748313;
    
    {HashTable = gr}
     HashTable_Buckets =  'l';
     HashTable_Size =  'o';
    
    {GameShell = ea}
    
    {Player = g}
     Player_Definition =  'l';
     Player_Name =  'o';
    
    {Client = client}
     Client_LoopCycle =  'client.z';
     Client_LoopCycle_Multiplier = 2061552617;
     Client_Region =  'fj.dx';
     Client_Plane =  'an.he';
     Client_Plane_Multiplier = -839604467;
     Client_MenuCount =  'client.ip';
     Client_MenuCount_Multiplier = -19139731;
     Client_MenuWidth =  'dn.hz';
     Client_MenuWidth_Multiplier = 819999663;
     Client_MenuHeight =  'dx.hp';
     Client_MenuHeight_Multiplier = -1438377067;
     Client_MenuOptions =  'client.ig';
     Client_MenuActions =  'client.in';
     Client_IsMenuOpen =  'client.ha';
     Client_MenuX =  'az.hg';
     Client_MenuX_Multiplier = 465891889;
     Client_MenuY =  'l.hn';
     Client_MenuY_Multiplier = -703352867;
     Client_BaseX =  'y.cs';
     Client_BaseX_Multiplier = 82729719;
     Client_BaseY =  'y.cv';
     Client_BaseY_Multiplier = 1209657475;
     Client_Widgets =  'fu.o';
     Client_LocalPlayer =  'p.hr';
     Client_LocalPlayers =  'client.ge';
     Client_TileSettings =  'r.l';
     Client_TileHeights =  'r.o';
     Client_LocalNpcs =  'client.cw';
     Client_NpcIndices =  'client.cy';
     Client_Sine =  'cr.ay';
     Client_Cosine =  'cr.ac';
     Client_CameraPitch =  'at.fc';
     Client_CameraPitch_Multiplier = -699613527;
     Client_CameraYaw =  'q.fd';
     Client_CameraYaw_Multiplier = -1282753463;
     Client_CameraX =  'ax.et';
     Client_CameraX_Multiplier = -547052669;
     Client_CameraY =  'bs.fg';
     Client_CameraY_Multiplier = -946346295;
     Client_CameraZ =  'w.fb';
     Client_CameraZ_Multiplier = -389453687;
     Client_GroundItems =  'client.hl';
     Client_GameSettings =  'fk.g';
     Client_MapScale =  'client.ep';
     Client_MapScale_Multiplier = 568727631;
     Client_MapAngle =  'client.fj';
     Client_MapAngle_Multiplier = 589742961;
     Client_MapOffset =  'client.ec';
     Client_MapOffset_Multiplier = -659477235;
     Client_CurrentLevels =  'client.hi';
     Client_RealLevels =  'client.hv';
     Client_Experiences =  'client.hs';
     Client_Energy =  'client.u';
     Client_Energy_Multiplier = -1089420821;
     Client_Weight =  'client.jp';
     Client_Weight_Multiplier = -269433481;
     Client_Rights =  'client.z';
     Client_Rights_Multiplier = 2061552617;
     Client_CurrentWorld =  'client.aq';
     Client_CurrentWorld_Multiplier = 415478467;
     Client_LoginState =  'client.t';
     Client_LoginState_Multiplier = -1369391299;
     Client_PlayerIndex =  'client.hm';
     Client_PlayerIndex_Multiplier = 1127302685;
     Client_WidgetPositionX =  'client.li';
     Client_WidgetPositionY =  'client.lb';
     Client_WidgetWidths =  'client.ln';
     Client_WidgetHeights =  'client.lo';
     Client_WidgetNodeCache =  'client.jd';
     Client_CrosshairColor =  'client.gm';
     Client_CrosshairColor_Multiplier = 355001639;
     Client_DestinationX =  'client.mo';
     Client_DestinationX_Multiplier = -1545737007;
     Client_DestinationY =  'client.ml';
     Client_DestinationY_Multiplier = -422721443;
    
    {Region = cy}
     Region_SceneTiles =  'r';
    
    {BoundaryObject = cj}
     BoundaryObject_ID =  'y';
     BoundaryObject_ID_Multiplier = -1351425653;
     BoundaryObject_Flags =  'k';
     BoundaryObject_Flags_Multiplier = 2084971895;
     BoundaryObject_Plane =  'o';
     BoundaryObject_Plane_Multiplier = -971605653;
     BoundaryObject_Height =  'q';
     BoundaryObject_Height_Multiplier = 1400317559;
     BoundaryObject_Render =  'r';
     BoundaryObject_Render2 =  'v';
     BoundaryObject_Orientation =  'u';
     BoundaryObject_Orientation_Multiplier = -1717736517;
     BoundaryObject_LocalX =  'l';
     BoundaryObject_LocalX_Multiplier = 770842109;
     BoundaryObject_LocalY =  'g';
     BoundaryObject_LocalY_Multiplier = -930424271;
    
    {GameObject = ci}
     GameObject_ID =  'a';
     GameObject_ID_Multiplier = 790292963;
     GameObject_Flags =  'f';
     GameObject_Flags_Multiplier = -655083963;
     GameObject_Plane =  'o';
     GameObject_Plane_Multiplier = -1342418455;
     GameObject_WorldX =  'g';
     GameObject_WorldX_Multiplier = 1284154981;
     GameObject_WorldY =  'u';
     GameObject_WorldY_Multiplier = 741659647;
     GameObject_Height =  'l';
     GameObject_Height_Multiplier = 2080956579;
     GameObject_Render =  'q';
     GameObject_Orientation =  'r';
     GameObject_Orientation_Multiplier = 1891729863;
     GameObject_LocalX =  'v';
     GameObject_LocalX_Multiplier = 939733605;
     GameObject_LocalY =  'k';
     GameObject_LocalY_Multiplier = -1241547205;
     GameObject_OffsetX =  'y';
     GameObject_OffsetX_Multiplier = -2134492725;
     GameObject_OffsetY =  'c';
     GameObject_OffsetY_Multiplier = -355779615;
    
    {GroundDecoration = ck}
     GroundDecoration_Render =  'u';
     GroundDecoration_LocalX =  'l';
     GroundDecoration_LocalX_Multiplier = 1365595717;
     GroundDecoration_LocalY =  'g';
     GroundDecoration_LocalY_Multiplier = -1968676163;
     GroundDecoration_Plane =  'o';
     GroundDecoration_Plane_Multiplier = 708770499;
     GroundDecoration_ID =  'q';
     GroundDecoration_ID_Multiplier = -474156031;
     GroundDecoration_Flags =  'r';
     GroundDecoration_Flags_Multiplier = -1254699659;
    
    {WallDecoration = ce}
     WallDecoration_ID =  'c';
     WallDecoration_ID_Multiplier = 1787386061;
     WallDecoration_Flags =  'j';
     WallDecoration_Flags_Multiplier = -1422593013;
     WallDecoration_LocalX =  'l';
     WallDecoration_LocalX_Multiplier = -356187875;
     WallDecoration_LocalY =  'g';
     WallDecoration_LocalY_Multiplier = 1898372753;
     WallDecoration_Plane =  'o';
     WallDecoration_Plane_Multiplier = 1388336935;
     WallDecoration_Renderable =  'y';
     WallDecoration_Renderable2 =  'k';
     WallDecoration_Orientation =  'u';
     WallDecoration_Orientation_Multiplier = -1498036533;
     WallDecoration_Height =  'q';
     WallDecoration_Height_Multiplier = 140026089;
     WallDecoration_RelativeX =  'r';
     WallDecoration_RelativeX_Multiplier = -1001879579;
     WallDecoration_RelativeY =  'v';
     WallDecoration_RelativeY_Multiplier = -1691514997;
    
    {SceneTile = cc}
     SceneTile_GameObject =  'm';
     SceneTile_GroundDecoration =  'k';
     SceneTile_WallDecoration =  'y';
     SceneTile_BoundaryObject =  'v';
    
    {Item = ar}
     Item_ID =  'o';
     Item_ID_Multiplier = 1967305301;
     Item_StackSizes =  'l';
     Item_StackSizes_Multiplier = 670241755;
    
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  15. #15
    Join Date
    Feb 2011
    Location
    The Future.
    Posts
    5,600
    Mentioned
    396 Post(s)
    Quoted
    1598 Post(s)

    Default

    Haven't ran or updated mine in a long time.. seems my widgets are pretty badly off.. but oh well..

    Java Code:
    Downloading RS JarFile.
    Downloading Complete.

    Deobfuscation Started..
    Removed Methods: 2724 of 4483
    Removed Fields: 606 of 2712
    Re-Ordered Multipliers: 2757 of 24597
    Re-Ordered Arithmetics: 1893 of 28280
    Removed Exceptions: 4447 of 4710
    Removed Returns: 1071 of 8723
    Removed TryCatchBlocks: 29 of 2695
    Removed Parameters: 784 of 784
    Deobfuscation Finished..

        Node:                 gj
    ---------------------------------
        UID                  ->   ef
        Next                 ->   eu
        Prev                 ->   eb


        CacheableNode:        gg
    ---------------------------------
        Next                 ->   cy
        Prev                 ->   cf


        LinkedList:           gb
    ---------------------------------
        Head                 ->   o
        Current              ->   l


        HashTable:            gr
    ---------------------------------
        Head                 ->   g
        Tail                 ->   u
        Cache                ->   l
        Index                ->   q
        Capacity             ->   o


        Queue:                gu
    ---------------------------------
        Head                 ->   o
        *InsertHead          ->   l
        *InsertTail          ->   o


        Cache:                ga
    ---------------------------------
        HashTable            ->   u
        Queue                ->   q
        Remaining            ->   g
        Capacity             ->   l


        ClassData:            gv
    ---------------------------------
        Bytes                ->   y
        Methods              ->   v
        Fields               ->   q


        Rasteriser:           be
    ---------------------------------
        Pixels               ->   a
        Width                ->   f
        Height               ->   i
        *CreateRasteriser    ->   cb
        *SetCoordinates      ->   cv


        Rasteriser3D:         cr
    ---------------------------------
        ShadowDecay          ->   ae
        SineTable            ->   ay
        CosineTable          ->   ac


        Typeface:             hb
    ---------------------------------
        CharacterPixels      ->   o
        *StringWidth         ->   u
        *DrawStringWaveY     ->   f
        *DrawStringWave      ->   f
        *DrawStrWaveAmt      ->   i
        *DrawCharacter       ->   d
        *DrawCharAlpha       ->   e
        *DrawCharPixels      ->   b
        *DrawCharPixelsA     ->   ar


        IndexedRGB:           bw
    ---------------------------------
        Pixels               ->   l
        Palette              ->   o


        ImageRGB:             bc
    ---------------------------------
        Pixels               ->   o
        Width                ->   l
        Height               ->   g
        MaxWidth             ->   r
        MaxHeight            ->   v
        *CopyPixels          ->   j
        *CopyPixelsA         ->   t
        *ShapeImage          ->   a


        GraphicsBuffer:       bs
    ---------------------------------
        ColourModel          ->   o
        ImageConsumer        ->   l
        *CreateBuffer        ->   o


        Keyboard:             dt
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            ea
    ---------------------------------
        *Error               ->   sk
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               dk
    ---------------------------------
        Payload              ->   o
        CRC                  ->   g
        *ApplyRSA            ->   ad
        *GetUnsignedByte     ->   t


        BufferedConnection:   ej
    ---------------------------------
        InputStream          ->   l
        OutputStream         ->   g
        Socket               ->   o
        Payload              ->   v
        IsClosed             ->   u
        *Available           ->   q
        *Read                ->   r
        *Write               ->   v


        CollisionMap:         hy
    ---------------------------------
        Width                ->   av    *  1884322161
        Height               ->   ae    *  -968698245
        Adjacency            ->   aq
        *Reset               ->   o


        Animable:             ch
    ---------------------------------
        ModelHeight          ->   cj    *  673732641


        Region:               cy
    ---------------------------------
        Tiles                ->   r
        InteractableObjects  ->   k


        AnimableNode:          m
    ---------------------------------
        ID                   ->   o
        Animation            ->   v
        Flags                ->   l
        Orientation          ->   g
        Plane                ->   u
        X                    ->   q
        Y                    ->   r


        Boundary:             cj
    ---------------------------------
        ID                   ->   y     *  -1351425653
        Flags                ->   k     *  2084971895
        Plane                ->   o     *  -971605653
        X                    ->   l     *  770842109
        Y                    ->   g     *  -930424271
        Orientation          ->   u     *  -1717736517
        Renderable           ->   r
        OldRenderable        ->   v


        WallDecoration:       ce
    ---------------------------------
        ID                   ->   c     *  1787386061
        Flags                ->   j     *  -1422593013
        Plane                ->   o     *  1388336935
        Height               ->   q     *  140026089
        X                    ->   l     *  -356187875
        Y                    ->   g     *  1898372753
        RelativeX            ->   r     *  -1001879579
        RelativeY            ->   v     *  -1691514997
        Orientation          ->   u     *  -1498036533
        Renderable           ->   y
        OldRenderable        ->   k


        GroundDecoration:     ck
    ---------------------------------
        ID                   ->   q     *  -474156031
        Flags                ->   r     *  -1254699659
        X                    ->   l     *  1365595717
        Y                    ->   g     *  -1968676163
        Plane                ->   o     *  708770499
        Renderable           ->   u


        Interactable:         ci
    ---------------------------------
        ID                   ->   a     *  790292963
        Flags                ->   f     *  -655083963
        Orientation          ->   r     *  1891729863
        Plane                ->   o     *  -1342418455
        X                    ->   g     *  1284154981
        Y                    ->   u     *  741659647
        RelativeX            ->   v     *  939733605
        RelativeY            ->   k     *  -1241547205
        SizeX                ->   y     *  -2134492725
        SizeY                ->   c     *  -355779615
        Renderable           ->   q


        Wall:                 cj
    ---------------------------------


        ComplexTile:          ct
    ---------------------------------
        Flat                 ->   j


        GenericTile:          cm
    ---------------------------------
        Texture              ->   q
        Colour               ->   v
        Flat                 ->   r


        SceneTile:            cc
    ---------------------------------
        Boundary             ->   v
        ComplexTile          ->   r
        GenericTile          ->   q
        SceneTile            ->   s
        Interactables        ->   m
        WallDecoration       ->   y
        GroundDecoration     ->   k
        X                    ->   l     *  1525908913
        Y                    ->   g     *  -1145547739
        Plane                ->   u     *  -132907563


        ObjectDefinition:     ap
    ---------------------------------
        Name                 ->   m
        Actions              ->   ae
        Width                ->   x     *  -2001537887
        Height               ->   h     *  -1241313501
        AnimationID          ->   b     *  -320068621
        Reachable            ->   w
        Icon                 ->   aq    *  -1612241837
        Rotated              ->   ac
        Shadow               ->   ao
        ModelSizeX           ->   ab    *  -1544388513
        ModelSizeY           ->   at    *  731022545
        ModelSizeZ           ->   ai    *  1872225607
        MapScene             ->   ay    *  -1974186345
        TranslateX           ->   aa    *  1533497331
        TranslateY           ->   ap    *  1308305517
        TranslateZ           ->   ad    *  749325957
        BitMaskID            ->   al    *  1055356105


        Projectile:            v
    ---------------------------------
        X                    ->   a
        Y                    ->   f
        Moving               ->   m
        StartX               ->   g     *  1322269875
        StartY               ->   u     *  -428928703
        SpeedX               ->   n
        SpeedY               ->   x
        SpeedZ               ->   t
        SpeedScalar          ->   h
        StartSlope           ->   k
        Height               ->   q
        HeightOffset         ->   w
        ModelRotationX       ->   z
        ModelRotationY       ->   p
        AnimationSequences   ->   s
        AnimationFrame       ->   d     *  -2137055153
        AnimationDuration    ->   b     *  550482471


        TradingPost:          hm
    ---------------------------------
        Status               ->   o
        ItemID               ->   l     *  228385397
        Price                ->   g     *  -157418483
        Quantity             ->   u     *  1102680881
        QueryIDs             ->   g.pz


        Model:                cq
    ---------------------------------
        IndicesX             ->   c
        IndicesY             ->   j
        IndicesZ             ->   m
        IndicesLength        ->   k
        VerticesX            ->   r
        VerticesY            ->   v
        VerticesZ            ->   y
        VerticesLength       ->   q
        TexIndicesX          ->   a
        TexIndicesY          ->   f
        TexIndicesZ          ->   i
        TexVerticesX         ->   z
        TexVerticesY         ->   s
        TexVerticesZ         ->   d
        TexVerticesLength    ->   p
        ShadowIntensity      ->   aq
        FitsSingleTile       ->   ar
        *Translate           ->   w
        *RenderAtPoint       ->   av


        AnimatedModel:        cl
    ---------------------------------
        IndicesX             ->   r
        IndicesY             ->   v
        IndicesZ             ->   y
        IndicesLength        ->   q
        VerticesX            ->   l
        VerticesY            ->   g
        VerticesZ            ->   u
        VerticesLength       ->   o


        AnimationSequence:    aw
    ---------------------------------
        ControlFlow          ->   j


        Entity:               at
    ---------------------------------
        AnimationID          ->   ba    *  736975019
        SpokenText           ->   ab
        HitDamages           ->   ax
        HitTypes             ->   az
        HitCycle             ->   af
        QueueX               ->   bw
        QueueY               ->   bj
        QueueTraversed       ->   bk
        QueueLength          ->   be    *  -2031184283
        LocalX               ->   p     *  -1632834317
        LocalY               ->   z     *  -2047287613
        IsAnimating          ->   at
        CombatCycle          ->   al    *  375864443
        InteractingIndex     ->   ag    *  455393135
        Health               ->   ak    *  -1967182245
        MaxHealth            ->   as    *  -743117901
        Height               ->   bs    *  1725279057
        Orientation          ->   bu    *  1961487621


        NPCDefinition:        aa
    ---------------------------------
        ID                   ->   q     *  99145393
        Name                 ->   r
        Visible              ->   ab
        Actions              ->   p
        ModelIDs             ->   y
        CombatLevel          ->   s     *  145674901


        NPC:                  ac
    ---------------------------------
        Composite            ->   o


        PlayerDefinition:     fm
    ---------------------------------
        ID                   ->   u     *  -1649714177
        IsFemale             ->   g
        AnimatedModelID      ->   q     *  -3164783852659527293
        ModelID              ->   r     *  1113972547545625471
        Equipment            ->   o


        Player:                g
    ---------------------------------
        Name                 ->   o
        Model                ->   a
        Visible              ->   h
        Definition           ->   l
        CombatLevel          ->   q     *  -1562871799


        WidgetNode:            u
    ---------------------------------
        ID                   ->   o     *  547748313


        Widget:               fu
    ---------------------------------
        ID                   ->   a     *  1079893903
        ParentID             ->   ac    *  -415169841
        Text                 ->   bs
        Index                ->   f     *  -89784577
        ItemName             ->   cm
        ItemID               ->   N/A
        Items                ->   dt
        ItemStackSizes       ->   dh
        ItemAmount           ->   eo    *  -457526223
        Actions              ->   cj
        ActionType           ->   n     *  -1797540727
        Type                 ->   i     *  715730667
        X                    ->   N/A
        Y                    ->   N/A
        RelativeX            ->   N/A
        RelativeY            ->   N/A
        ScrollX              ->   ab    *  55497481
        ScrollY              ->   at    *  -2052276091
        Width                ->   av    *  -1709950253
        Height               ->   ae    *  1539918193
        Hidden               ->   ao
        BoundsIndex          ->   eh    *  -347597045
        Parent               ->   cr
        Children             ->   ej
        *SwapItems           ->   c


        ItemDefinition:       ag
    ---------------------------------
        ID                   ->   m     *  -1147410653
        ModelIndex           ->   a     *  -84337421
        Name                 ->   f
        IsMembers            ->   ar
        Actions              ->   av
        GroundActions        ->   ae
        StackIDs             ->   az
        StackSizes           ->   af
        ModelZoom            ->   t     *  -34982261
        ModelOffset          ->   s     *  -810255777
        ModelSine            ->   d     *  -912180733
        DiagonalRotation     ->   z     *  -1809266965
        UnNotedID            ->   al    *  1028633113
        NotedID              ->   ak    *  -1176628627


        Item:                 ar
    ---------------------------------
        ID                   ->   o     *  1967305301
        Quantity             ->   l     *  670241755


        Client:           client
    ---------------------------------
        Revision             ->   81
        Client               ->   client.l
        MenuVisible          ->   client.ha
        MenuActions          ->   client.in
        MenuOptions          ->   client.ig
        MenuOptionsSize      ->   client.ch *  -1126356831
        MenuX                ->   az.hg *  465891889
        MenuY                ->   l.hn  *  -703352867
        MenuWidth            ->   dn.hz *  819999663
        MenuHeight           ->   dx.hp *  -1438377067
        LocalNPCs            ->   client.cw
        NPCIndices           ->   client.cy
        LocalPlayers         ->   client.ge
        PlayerIndices        ->   client.gs
        LocalPlayer          ->   p.hr
        PlayerIndex          ->   client.hm *  1127302685
        GameCycle            ->   client.z *  2061552617
        LoginState           ->   aq.at *  -305108363
        GameState            ->   client.t *  -1369391299
        CrosshairColour      ->   client.gm *  355001639
        GroundItems          ->   client.hl
        CollisionMap         ->   client.w
        CameraX              ->   ax.et *  -547052669
        CameraY              ->   bs.fg *  -946346295
        CameraZ              ->   w.fb  *  -389453687
        CameraPitch          ->   at.fc *  -699613527
        CameraYaw            ->   q.fd  *  -1282753463
        Region               ->   fj.dx
        Plane                ->   an.he *  -839604467
        BaseX                ->   y.cs  *  82729719
        BaseY                ->   y.cv  *  1209657475
        DestX                ->   client.mo *  841346097
        DestY                ->   client.ml *  990661621
        TileHeights          ->   r.o
        TileSettings         ->   r.l
        Widgets              ->   fu.o
        WidgetSettings       ->   N/A



    Process finished with exit code 0
    I am Ggzz..
    Hackintosher

  16. #16
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    It was an odd time for an update today. I'll be home in a couple hours and will edit this post with the new hooks

    EDIT:

    Revision 83 (They double updated today):
    Code:
    222 Classes Found 
    
    Starting Analysers..
    
    Analysers Finished..
    
    |>Node = ga -> Extends java/lang/Object
          ^ UID................ga.ea                     -> J
          ^ Next...............ga.ey                     -> Lga;
          ^ Prev...............ga.eb                     -> Lga;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gb -> Extends Node
          ^ Next...............gb.cu                     -> Lgb;
          ^ Prev...............gb.cz                     -> Lgb;
      Identified 2 / 2 Fields 
    
    |>Renderable = cb -> Extends Cacheable
          ^ ModelHeight........cb.ct * -1707560315       -> I
      Identified 1 / 1 Fields 
    
    |>Animable = u -> Extends Renderable
    
    |>Model = cg -> Extends Renderable
    
    |>AnimationSequence = an -> Extends Cacheable
    
    |>NpcDefinition = az -> Extends Cacheable
          ^ Actions............az.p                      -> [Ljava/lang/String;
          ^ Name...............az.g                      -> Ljava/lang/String;
          ^ ID.................az.e * 384781917          -> I
          ^ CombatLevel........az.b * -1907270843        -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gw -> Extends java/lang/Object
          ^ Head...............gw.n                      -> Lga;
          ^ Current............gw.d                      -> Lga;
      Identified 2 / 2 Fields 
    
    |>Actor = ao -> Extends Renderable
          ^ Animation..........ao.bs * 1529361367        -> I
          ^ QueueX.............ao.be                     -> [I
          ^ QueueY.............ao.bb                     -> [I
          ^ WorldX.............ao.p * -2103184911        -> I
          ^ WorldY.............ao.o * 2088773389         -> I
          ^ SpokenText.........ao.ab                     -> Ljava/lang/String;
          ^ CombatCycle........ao.aq * 30350573          -> I
          ^ Health.............ao.ay * -366076885        -> I
          ^ MaxHealth..........ao.am * 1250314839        -> I
          ^ Interactingindex...ao.aj * -313868667        -> I
          ^ QueueSize..........ao.bc *  1937318741       -> I
      Identified 11 / 11 Fields 
    
    |>Npc = ar -> Extends Actor
          ^ Definition.........ar.n                      -> Laz;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = at -> Extends Cacheable
          ^ Actions............at.ae                     -> [Ljava/lang/String;
          ^ Name...............at.u                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dl -> Extends Node
    
    |>Widget = fy -> Extends Node
          ^ Children...........fy.em                     -> [Lfy;
          ^ InvIDs.............fy.dp                     -> [I
          ^ StackSizes.........fy.dv                     -> [I
          ^ ItemAmount.........fy.ek * 1425564359        -> I
          ^ ItemID.............fy.eu * 1464571113        -> I
          ^ WidgetID...........fy.q * -560181405         -> I
          ^ Name...............fy.cq                     -> Ljava/lang/String;
          ^ Text...............fy.bf                     -> Ljava/lang/String;
          ^ IsHidden...........fy.as                     -> Z
          ^ AbsoluteX..........fy.i * -948813497         -> I
          ^ AbsoluteY..........fy.ad * -1698637507       -> I
          ^ Width..............fy.ak * 1367496319        -> I
          ^ Height.............fy.ae * -1643237919       -> I
          ^ ParentID...........fy.ar * -1405313417       -> I
          ^ ScrollX............fy.ab * 440856551         -> I
          ^ ScrollY............fy.ao * -854204745        -> I
          ^ BoundsIndex........fy.eh * 1477697569        -> I
      Identified 17 / 17 Fields 
    
    |>WidgetNode = y -> Extends Node
          ^ ID.................y.n * 44103667            -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gj -> Extends java/lang/Object
          ^ Buckets............gj.d                      -> [Lga;
          ^ Size...............gj.n                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = ej -> Extends java/applet/Applet
    
    |>Player = z -> Extends Actor
          ^ Definition.........z.d                       -> Lfe;
          ^ Name...............z.n                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.p * 303796053      -> I
          ^ Region.............ae.dr                     -> Lct;
          ^ Plane..............ed.hc * 250114511         -> I
          ^ MenuCount..........client.ih * -224642011    -> I
          ^ MenuWidth..........eh.hp * -1031757099       -> I
          ^ MenuHeight.........ev.hr * -13989543         -> I
          ^ MenuOptions........client.iq                 -> [Ljava/lang/String;
          ^ MenuActions........client.ip                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hz                 -> Z
          ^ MenuX..............fm.he * -1281966953       -> I
          ^ MenuY..............dw.hi * 770559729         -> I
          ^ BaseX..............q.ck * 1693061403         -> I
          ^ BaseY..............gf.cl * -1593604783       -> I
          ^ Widgets............fy.n                      -> [[Lfy;
          ^ LocalPlayer........ci.hk                     -> Lz;
          ^ LocalPlayers.......client.ge                 -> [Lz;
          ^ TileSettings.......g.d                       -> [[[B
          ^ TileHeights........g.n                       -> [[[I
          ^ LocalNpcs..........client.cj                 -> [Lar;
          ^ NpcIndices.........client.ct                 -> [I
          ^ Sine...............co.al                     -> [I
          ^ Cosine.............co.ar                     -> [I
          ^ CameraPitch........t.fx * 633664789          -> I
          ^ CameraYaw..........aa.fk * -467172345        -> I
          ^ CameraX............y.ev * 548221253          -> I
          ^ CameraY............as.fs * 1900802031        -> I
          ^ CameraZ............d.fl * 424565779          -> I
          ^ GroundItems........client.hy                 -> [[[Lgw;
          ^ GameSettings.......fv.z                      -> [I
          ^ MapScale...........client.fq * -2037472027   -> I
          ^ MapAngle...........client.eu * 1814938795    -> I
          ^ MapOffset..........client.eq * -1606807399   -> I
          ^ CurrentLevels......client.hu                 -> [I
          ^ RealLevels.........client.hj                 -> [I
          ^ Experiences........client.hn                 -> [I
          ^ Energy.............client.e * 1536832127     -> I
          ^ Weight.............client.jh * 158338671     -> I
          ^ Rights.............client.p * 303796053      -> I
          ^ CurrentWorld.......client.ax * 1027594079    -> I
          ^ LoginState.........client.v * 824045845      -> I
          ^ PlayerIndex........client.hl * -901432633    -> I
          ^ WidgetPositionX....client.lw                 -> [I
          ^ WidgetPositionY....client.lq                 -> [I
          ^ WidgetWidths.......client.lc                 -> [I
          ^ WidgetHeights......client.le                 -> [I
          ^ WidgetNodeCache....client.jx                 -> Lgj;
          ^ CrosshairColor.....client.gv * -521735249    -> I
          ^ DestinationX.......client.mk * 851978955     -> I
          ^ DestinationY.......client.mn * 1672942591    -> I
      Identified 49 / 49 Fields 
    
    |>Region = ct -> Extends java/lang/Object
          ^ SceneTiles.........ct.g                      -> [[[Lcm;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cz -> Extends java/lang/Object
          ^ ID.................cz.m * -832076175         -> I
          ^ Flags..............cz.a * 483703779          -> I
          ^ Plane..............cz.n * -1679516177        -> I
          ^ Height.............cz.e * 827633255          -> I
          ^ Render.............cz.g                      -> Lcb;
          ^ Render2............cz.f                      -> Lcb;
          ^ Orientation........cz.z * 179303341          -> I
          ^ LocalX.............cz.d * 1353547363         -> I
          ^ LocalY.............cz.y * -1775972329        -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = ch -> Extends java/lang/Object
          ^ ID.................ch.q * -1513499455        -> I
          ^ Flags..............ch.k * 177863451          -> I
          ^ Plane..............ch.n * -484859939         -> I
          ^ WorldX.............ch.y * 938652139          -> I
          ^ WorldY.............ch.e * -946021949         -> I
          ^ Height.............ch.d * -309726669         -> I
          ^ Render.............ch.z                      -> Lcb;
          ^ Orientation........ch.g * 2004448203         -> I
          ^ LocalX.............ch.f * 491968161          -> I
          ^ LocalY.............ch.a * -295550521         -> I
          ^ OffsetX............ch.m * 600735749          -> I
          ^ OffsetY............ch.h * 1143994841         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cf -> Extends java/lang/Object
          ^ Render.............cf.z                      -> Lcb;
          ^ LocalX.............cf.d * 1545636305         -> I
          ^ LocalY.............cf.y * 1320506829         -> I
          ^ Plane..............cf.n * 855141589          -> I
          ^ ID.................cf.e * 840235263          -> I
          ^ Flags..............cf.g * 330872815          -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = ce -> Extends java/lang/Object
          ^ ID.................ce.h * -298307543         -> I
          ^ Flags..............ce.l * -1334167161        -> I
          ^ LocalX.............ce.d * 808231771          -> I
          ^ LocalY.............ce.y * 519260461          -> I
          ^ Plane..............ce.n * 174208601          -> I
          ^ Renderable.........ce.m                      -> Lcb;
          ^ Renderable2........ce.a                      -> Lcb;
          ^ Orientation........ce.z * -764224719         -> I
          ^ Height.............ce.e * 1687761105         -> I
          ^ RelativeX..........ce.g * 1384804177         -> I
          ^ RelativeY..........ce.f * -1774608873        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cm -> Extends Node
          ^ GameObject.........cm.u                      -> [Lch;
          ^ GroundDecoration...cm.a                      -> Lcf;
          ^ WallDecoration.....cm.m                      -> Lce;
          ^ BoundaryObject.....cm.f                      -> Lcz;
      Identified 4 / 4 Fields 
    
    |>Item = ad -> Extends Renderable
          ^ ID.................ad.n * 1499483327         -> I
          ^ StackSizes.........ad.d * 899943275          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 142 / 142 Fields..
    
    
    Process finished with exit code 0
    Pascal:
    Code:
    {Node = ga}
     Node_UID =  'ea';
     Node_Next =  'ey';
     Node_Prev =  'eb';
    
    {Cacheable = gb}
     Cacheable_Next =  'cu';
     Cacheable_Prev =  'cz';
    
    {Renderable = cb}
     Renderable_ModelHeight =  'ct';
     Renderable_ModelHeight_Multiplier = -1707560315;
    
    {Animable = u}
    
    {Model = cg}
    
    {AnimationSequence = an}
    
    {NpcDefinition = az}
     NpcDefinition_Actions =  'p';
     NpcDefinition_Name =  'g';
     NpcDefinition_ID =  'e';
     NpcDefinition_ID_Multiplier = 384781917;
     NpcDefinition_CombatLevel =  'b';
     NpcDefinition_CombatLevel_Multiplier = -1907270843;
    
    {LinkedList = gw}
     LinkedList_Head =  'n';
     LinkedList_Current =  'd';
    
    {Actor = ao}
     Actor_Animation =  'bs';
     Actor_Animation_Multiplier = 1529361367;
     Actor_QueueX =  'be';
     Actor_QueueY =  'bb';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'p';
     Actor_WorldX_Multiplier = -2103184911;
     Actor_WorldY =  'o';
     Actor_WorldY_Multiplier = 2088773389;
     Actor_SpokenText =  'ab';
     Actor_CombatCycle =  'aq';
     Actor_CombatCycle_Multiplier = 30350573;
     Actor_Health =  'ay';
     Actor_Health_Multiplier = -366076885;
     Actor_MaxHealth =  'am';
     Actor_MaxHealth_Multiplier = 1250314839;
     Actor_Interactingindex =  'aj';
     Actor_Interactingindex_Multiplier = -313868667;
    
    {Npc = ar}
     Npc_Definition =  'n';
    
    {ObjectDefinition = at}
     ObjectDefinition_Actions =  'ae';
     ObjectDefinition_Name =  'u';
    
    {Buffer = dl}
    
    {Widget = fy}
     Widget_Children =  'em';
     Widget_InvIDs =  'dp';
     Widget_StackSizes =  'dv';
     Widget_ItemAmount =  'ek';
     Widget_ItemAmount_Multiplier = 1425564359;
     Widget_ItemID =  'eu';
     Widget_ItemID_Multiplier = 1464571113;
     Widget_WidgetID =  'q';
     Widget_WidgetID_Multiplier = -560181405;
     Widget_Name =  'cq';
     Widget_Text =  'bf';
     Widget_IsHidden =  'as';
     Widget_AbsoluteX =  'i';
     Widget_AbsoluteX_Multiplier = -948813497;
     Widget_AbsoluteY =  'ad';
     Widget_AbsoluteY_Multiplier = -1698637507;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'ak';
     Widget_Width_Multiplier = 1367496319;
     Widget_Height =  'ae';
     Widget_Height_Multiplier = -1643237919;
     Widget_ParentID =  'ar';
     Widget_ParentID_Multiplier = -1405313417;
     Widget_ScrollX =  'ab';
     Widget_ScrollX_Multiplier = 440856551;
     Widget_ScrollY =  'ao';
     Widget_ScrollY_Multiplier = -854204745;
     Widget_BoundsIndex =  'eh';
     Widget_BoundsIndex_Multiplier = 1477697569;
    
    {WidgetNode = y}
     WidgetNode_ID =  'n';
     WidgetNode_ID_Multiplier = 44103667;
    
    {HashTable = gj}
     HashTable_Buckets =  'd';
     HashTable_Size =  'n';
    
    {GameShell = ej}
    
    {Player = z}
     Player_Definition =  'd';
     Player_Name =  'n';
    
    {Client = client}
     Client_LoopCycle =  'client.p';
     Client_LoopCycle_Multiplier = 303796053;
     Client_Region =  'ae.dr';
     Client_Plane =  'ed.hc';
     Client_Plane_Multiplier = 250114511;
     Client_MenuCount =  'client.ih';
     Client_MenuCount_Multiplier = -224642011;
     Client_MenuWidth =  'eh.hp';
     Client_MenuWidth_Multiplier = -1031757099;
     Client_MenuHeight =  'ev.hr';
     Client_MenuHeight_Multiplier = -13989543;
     Client_MenuOptions =  'client.iq';
     Client_MenuActions =  'client.ip';
     Client_IsMenuOpen =  'client.hz';
     Client_MenuX =  'fm.he';
     Client_MenuX_Multiplier = -1281966953;
     Client_MenuY =  'dw.hi';
     Client_MenuY_Multiplier = 770559729;
     Client_BaseX =  'q.ck';
     Client_BaseX_Multiplier = 1693061403;
     Client_BaseY =  'gf.cl';
     Client_BaseY_Multiplier = -1593604783;
     Client_Widgets =  'fy.n';
     Client_LocalPlayer =  'ci.hk';
     Client_LocalPlayers =  'client.ge';
     Client_TileSettings =  'g.d';
     Client_TileHeights =  'g.n';
     Client_LocalNpcs =  'client.cj';
     Client_NpcIndices =  'client.ct';
     Client_Sine =  'co.al';
     Client_Cosine =  'co.ar';
     Client_CameraPitch =  't.fx';
     Client_CameraPitch_Multiplier = 633664789;
     Client_CameraYaw =  'aa.fk';
     Client_CameraYaw_Multiplier = -467172345;
     Client_CameraX =  'y.ev';
     Client_CameraX_Multiplier = 548221253;
     Client_CameraY =  'as.fs';
     Client_CameraY_Multiplier = 1900802031;
     Client_CameraZ =  'd.fl';
     Client_CameraZ_Multiplier = 424565779;
     Client_GroundItems =  'client.hy';
     Client_GameSettings =  'fv.z';
     Client_MapScale =  'client.eu';
     Client_MapScale_Multiplier = 1814938795;
     Client_MapAngle =  'client.fq';
     Client_MapAngle_Multiplier = -2037472027;
     Client_MapOffset =  'client.eq';
     Client_MapOffset_Multiplier = -1606807399;
     Client_CurrentLevels =  'client.hu';
     Client_RealLevels =  'client.hj';
     Client_Experiences =  'client.hn';
     Client_Energy =  'client.e';
     Client_Energy_Multiplier = 1536832127;
     Client_Weight =  'client.jh';
     Client_Weight_Multiplier = 158338671;
     Client_Rights =  'client.p';
     Client_Rights_Multiplier = 303796053;
     Client_CurrentWorld =  'client.ax';
     Client_CurrentWorld_Multiplier = 1027594079;
     Client_LoginState =  'client.v';
     Client_LoginState_Multiplier = 824045845;
     Client_PlayerIndex =  'client.hl';
     Client_PlayerIndex_Multiplier = -901432633;
     Client_WidgetPositionX =  'client.lw';
     Client_WidgetPositionY =  'client.lq';
     Client_WidgetWidths =  'client.lc';
     Client_WidgetHeights =  'client.le';
     Client_WidgetNodeCache =  'client.jx';
     Client_CrosshairColor =  'client.gv';
     Client_CrosshairColor_Multiplier = -521735249;
     Client_DestinationX =  'client.mk';
     Client_DestinationX_Multiplier = 851978955;
     Client_DestinationY =  'client.mn';
     Client_DestinationY_Multiplier = 1672942591;
    
    {Region = ct}
     Region_SceneTiles =  'g';
    
    {BoundaryObject = cz}
     BoundaryObject_ID =  'm';
     BoundaryObject_ID_Multiplier = -832076175;
     BoundaryObject_Flags =  'a';
     BoundaryObject_Flags_Multiplier = 483703779;
     BoundaryObject_Plane =  'n';
     BoundaryObject_Plane_Multiplier = -1679516177;
     BoundaryObject_Height =  'e';
     BoundaryObject_Height_Multiplier = 827633255;
     BoundaryObject_Render =  'g';
     BoundaryObject_Render2 =  'f';
     BoundaryObject_Orientation =  'z';
     BoundaryObject_Orientation_Multiplier = 179303341;
     BoundaryObject_LocalX =  'd';
     BoundaryObject_LocalX_Multiplier = 1353547363;
     BoundaryObject_LocalY =  'y';
     BoundaryObject_LocalY_Multiplier = -1775972329;
    
    {GameObject = ch}
     GameObject_ID =  'q';
     GameObject_ID_Multiplier = -1513499455;
     GameObject_Flags =  'k';
     GameObject_Flags_Multiplier = 177863451;
     GameObject_Plane =  'n';
     GameObject_Plane_Multiplier = -484859939;
     GameObject_WorldX =  'y';
     GameObject_WorldX_Multiplier = 938652139;
     GameObject_WorldY =  'e';
     GameObject_WorldY_Multiplier = -946021949;
     GameObject_Height =  'd';
     GameObject_Height_Multiplier = -309726669;
     GameObject_Render =  'z';
     GameObject_Orientation =  'g';
     GameObject_Orientation_Multiplier = 2004448203;
     GameObject_LocalX =  'f';
     GameObject_LocalX_Multiplier = 491968161;
     GameObject_LocalY =  'a';
     GameObject_LocalY_Multiplier = -295550521;
     GameObject_OffsetX =  'm';
     GameObject_OffsetX_Multiplier = 600735749;
     GameObject_OffsetY =  'h';
     GameObject_OffsetY_Multiplier = 1143994841;
    
    {GroundDecoration = cf}
     GroundDecoration_Render =  'z';
     GroundDecoration_LocalX =  'd';
     GroundDecoration_LocalX_Multiplier = 1545636305;
     GroundDecoration_LocalY =  'y';
     GroundDecoration_LocalY_Multiplier = 1320506829;
     GroundDecoration_Plane =  'n';
     GroundDecoration_Plane_Multiplier = 855141589;
     GroundDecoration_ID =  'e';
     GroundDecoration_ID_Multiplier = 840235263;
     GroundDecoration_Flags =  'g';
     GroundDecoration_Flags_Multiplier = 330872815;
    
    {WallDecoration = ce}
     WallDecoration_ID =  'h';
     WallDecoration_ID_Multiplier = -298307543;
     WallDecoration_Flags =  'l';
     WallDecoration_Flags_Multiplier = -1334167161;
     WallDecoration_LocalX =  'd';
     WallDecoration_LocalX_Multiplier = 808231771;
     WallDecoration_LocalY =  'y';
     WallDecoration_LocalY_Multiplier = 519260461;
     WallDecoration_Plane =  'n';
     WallDecoration_Plane_Multiplier = 174208601;
     WallDecoration_Renderable =  'm';
     WallDecoration_Renderable2 =  'a';
     WallDecoration_Orientation =  'z';
     WallDecoration_Orientation_Multiplier = -764224719;
     WallDecoration_Height =  'e';
     WallDecoration_Height_Multiplier = 1687761105;
     WallDecoration_RelativeX =  'g';
     WallDecoration_RelativeX_Multiplier = 1384804177;
     WallDecoration_RelativeY =  'f';
     WallDecoration_RelativeY_Multiplier = -1774608873;
    
    {SceneTile = cm}
     SceneTile_GameObject =  'u';
     SceneTile_GroundDecoration =  'a';
     SceneTile_WallDecoration =  'm';
     SceneTile_BoundaryObject =  'f';
    
    {Item = ad}
     Item_ID =  'n';
     Item_ID_Multiplier = 1499483327;
     Item_StackSizes =  'd';
     Item_StackSizes_Multiplier = 899943275;
    Last edited by Kyle; 07-09-2015 at 09:23 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  17. #17
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 84:

    Code:
    Beginning Deob..
    Removed 2633 Dummy Methods (1588.67 ms)
    Reordered 2880 Multiplier Instructions (151.97 ms)
    Reordered 2481 Arithmetic Statements (1001.52 ms)
    Removed 4505 Exceptions (1214.49 ms)
    Removed 1092 Opaque Predicates (287.37 ms)
    Removed 609 Dummy Parameters (844.55 ms)
    Total Deob took 5088.57 ms
    Deob Finished..
    
    Starting Analysers..
    
    
    Analysers Finished..
    
    |>Node = gl -> Extends java/lang/Object
          ^ UID................gl.ek                     -> J
          ^ Next...............gl.ey                     -> Lgl;
          ^ Prev...............gl.eb                     -> Lgl;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gk -> Extends Node
          ^ Next...............gk.ca                     -> Lgk;
          ^ Prev...............gk.cl                     -> Lgk;
      Identified 2 / 2 Fields 
    
    |>Renderable = cu -> Extends Cacheable
          ^ ModelHeight........cu.co * 238918235         -> I
      Identified 1 / 1 Fields 
    
    |>Animable = h -> Extends Renderable
    
    |>Model = cm -> Extends Renderable
    
    |>AnimationSequence = aw -> Extends Cacheable
    
    |>NpcDefinition = af -> Extends Cacheable
          ^ Actions............af.l                      -> [Ljava/lang/String;
          ^ Name...............af.t                      -> Ljava/lang/String;
          ^ ID.................af.w * -1788739619        -> I
          ^ CombatLevel........af.j * -1446283523        -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = go -> Extends java/lang/Object
          ^ Head...............go.p                      -> Lgl;
          ^ Current............go.k                      -> Lgl;
      Identified 2 / 2 Fields 
    
    |>Actor = au -> Extends Renderable
          ^ Animation..........au.bg * -599012127        -> I
          ^ QueueX.............au.bk                     -> [I
          ^ QueueY.............au.bm                     -> [I
          ^ WorldX.............au.l * 148776995          -> I
          ^ WorldY.............au.u * -1930740859        -> I
          ^ SpokenText.........au.al                     -> Ljava/lang/String;
          ^ CombatCycle........au.ay * 2059589647        -> I
          ^ Health.............au.ap * 641720197         -> I
          ^ MaxHealth..........au.av * 1378943677        -> I
          ^ Interactingindex...au.ah * 564736431         -> I
          ^ QueueSize..........au.bf * -2073250303       -> I
      Identified 11 / 11 Fields 
    
    |>Npc = ak -> Extends Actor
          ^ Definition.........ak.p                      -> Laf;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ai -> Extends Cacheable
          ^ Actions............ai.aa                     -> [Ljava/lang/String;
          ^ Name...............ai.h                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = de -> Extends Node
    
    |>Widget = fh -> Extends Node
          ^ Children...........fh.ep                     -> [Lfh;
          ^ InvIDs.............fh.di                     -> [I
          ^ StackSizes.........fh.dc                     -> [I
          ^ ItemAmount.........fh.ef * -298203685        -> I
          ^ ItemID.............fh.eg * 1348100583        -> I
          ^ WidgetID...........fh.n * -2017568367        -> I
          ^ Name...............fh.ci                     -> Ljava/lang/String;
          ^ Text...............fh.bz                     -> Ljava/lang/String;
          ^ IsHidden...........fh.ar                     -> Z
          ^ AbsoluteX..........fh.a * -377867757         -> I
          ^ AbsoluteY..........fh.ag * 236229017         -> I
          ^ Width..............fh.am * -747004261        -> I
          ^ Height.............fh.aa * 1839315351        -> I
          ^ ParentID...........fh.ak * 630146077         -> I
          ^ ScrollX............fh.al * 1252762781        -> I
          ^ ScrollY............fh.au * 1923908921        -> I
          ^ BoundsIndex........fh.en * 193792219         -> I
      Identified 17 / 17 Fields 
    
    |>WidgetNode = f -> Extends Node
          ^ ID.................f.p * 110616053           -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gf -> Extends java/lang/Object
          ^ Buckets............gf.k                      -> [Lgl;
          ^ Size...............gf.p                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = es -> Extends java/applet/Applet
    
    |>Player = e -> Extends Actor
          ^ Definition.........e.k                       -> Lfg;
          ^ Name...............e.p                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.u * -1351548087    -> I
          ^ Region.............n.dq                      -> Lcl;
          ^ Plane..............ct.hd * 240643995         -> I
          ^ MenuCount..........client.ie * 487194201     -> I
          ^ MenuWidth..........av.hb * 1981901611        -> I
          ^ MenuHeight.........dc.il * -1174107395       -> I
          ^ MenuOptions........client.iu                 -> [Ljava/lang/String;
          ^ MenuActions........client.ik                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hg                 -> Z
          ^ MenuX..............g.hf * -916694737         -> I
          ^ MenuY..............fv.hw * 1621831721        -> I
          ^ BaseX..............n.cj * -542591977         -> I
          ^ BaseY..............aw.cp * 1101457077        -> I
          ^ Widgets............fh.p                      -> [[Lfh;
          ^ LocalPlayer........ak.hu                     -> Le;
          ^ LocalPlayers.......client.ge                 -> [Le;
          ^ TileSettings.......t.k                       -> [[[B
          ^ TileHeights........t.p                       -> [[[I
          ^ LocalNpcs..........client.cu                 -> [Lak;
          ^ NpcIndices.........client.co                 -> [I
          ^ Sine...............cc.aq                     -> [I
          ^ Cosine.............cc.ak                     -> [I
          ^ CameraPitch........eu.fv * 630660925         -> I
          ^ CameraYaw..........cg.fj * 796669921         -> I
          ^ CameraX............h.fn * 1453571133         -> I
          ^ CameraY............aw.ft * 510208651         -> I
          ^ CameraZ............dn.ff * -456040519        -> I
          ^ GroundItems........client.hv                 -> [[[Lgo;
          ^ GameSettings.......fw.e                      -> [I
          ^ MapScale...........client.ef * -1871955113   -> I
          ^ MapAngle...........client.fr * 1253716671    -> I
          ^ MapOffset..........client.ee * -944966379    -> I
          ^ CurrentLevels......client.hn                 -> [I
          ^ RealLevels.........client.hm                 -> [I
          ^ Experiences........client.hr                 -> [I
          ^ Energy.............client.f * -1869642437    -> I
          ^ Weight.............client.jt * -1370218545   -> I
          ^ Rights.............client.u * -1351548087    -> I
          ^ CurrentWorld.......client.az * -1860653915   -> I
          ^ LoginState.........client.g * -1631847203    -> I
          ^ PlayerIndex........client.hc * -346968783    -> I
          ^ WidgetPositionX....client.lr                 -> [I
          ^ WidgetPositionY....client.ly                 -> [I
          ^ WidgetWidths.......client.lu                 -> [I
          ^ WidgetHeights......client.lm                 -> [I
          ^ WidgetNodeCache....client.ja                 -> Lgf;
          ^ CrosshairColor.....client.go * 108457831     -> I
          ^ DestinationX.......client.my * -1840285051   -> I
          ^ DestinationY.......client.me * -1652223447   -> I
      Identified 49 / 49 Fields 
    
    |>Region = cl -> Extends java/lang/Object
          ^ SceneTiles.........cl.t                      -> [[[Lch;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = co -> Extends java/lang/Object
          ^ ID.................co.c * -626601437         -> I
          ^ Flags..............co.d * -519529645         -> I
          ^ Plane..............co.p * -947826119         -> I
          ^ Height.............co.w * -142757649         -> I
          ^ Render.............co.t                      -> Lcu;
          ^ Render2............co.s                      -> Lcu;
          ^ Orientation........co.f * -1112110701        -> I
          ^ LocalX.............co.k * 1186623797         -> I
          ^ LocalY.............co.e * 1899800983         -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cq -> Extends java/lang/Object
          ^ ID.................cq.n * 2094765363         -> I
          ^ Flags..............cq.x * -1281547271        -> I
          ^ Plane..............cq.p * 1223954217         -> I
          ^ WorldX.............cq.e * 1056664303         -> I
          ^ WorldY.............cq.f * 783869035          -> I
          ^ Height.............cq.k * 921513519          -> I
          ^ Render.............cq.w                      -> Lcu;
          ^ Orientation........cq.t * 571591789          -> I
          ^ LocalX.............cq.s * -585935189         -> I
          ^ LocalY.............cq.d * 72022969           -> I
          ^ OffsetX............cq.c * -994319881         -> I
          ^ OffsetY............cq.v * -359726059         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cd -> Extends java/lang/Object
          ^ Render.............cd.f                      -> Lcu;
          ^ LocalX.............cd.k * -1312966569        -> I
          ^ LocalY.............cd.e * 1784425281         -> I
          ^ Plane..............cd.p * 136297537          -> I
          ^ ID.................cd.w * 618315493          -> I
          ^ Flags..............cd.t * 2098774899         -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cf -> Extends java/lang/Object
          ^ ID.................cf.v * 1805965583         -> I
          ^ Flags..............cf.m * -676156401         -> I
          ^ LocalX.............cf.k * 1096164073         -> I
          ^ LocalY.............cf.e * -1247387867        -> I
          ^ Plane..............cf.p * 903545693          -> I
          ^ Renderable.........cf.c                      -> Lcu;
          ^ Renderable2........cf.d                      -> Lcu;
          ^ Orientation........cf.f * 1305017573         -> I
          ^ Height.............cf.w * -378103917         -> I
          ^ RelativeX..........cf.t * -1509163525        -> I
          ^ RelativeY..........cf.s * -486851677         -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = ch -> Extends Node
          ^ GameObject.........ch.h                      -> [Lcq;
          ^ GroundDecoration...ch.d                      -> Lcd;
          ^ WallDecoration.....ch.c                      -> Lcf;
          ^ BoundaryObject.....ch.s                      -> Lco;
      Identified 4 / 4 Fields 
    
    |>Item = ag -> Extends Renderable
          ^ ID.................ag.p * -1283212629        -> I
          ^ StackSizes.........ag.k * -479968809         -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 142 / 142 Fields..
    PascalScript:

    Code:
    {Node = gl}
     Node_UID =  'ek';
     Node_Next =  'ey';
     Node_Prev =  'eb';
    
    {Cacheable = gk}
     Cacheable_Next =  'ca';
     Cacheable_Prev =  'cl';
    
    {Renderable = cu}
     Renderable_ModelHeight =  'co';
     Renderable_ModelHeight_Multiplier = 238918235;
    
    {Animable = h}
    
    {Model = cm}
    
    {AnimationSequence = aw}
    
    {NpcDefinition = af}
     NpcDefinition_Actions =  'l';
     NpcDefinition_Name =  't';
     NpcDefinition_ID =  'w';
     NpcDefinition_ID_Multiplier = -1788739619;
     NpcDefinition_CombatLevel =  'j';
     NpcDefinition_CombatLevel_Multiplier = -1446283523;
    
    {LinkedList = go}
     LinkedList_Head =  'p';
     LinkedList_Current =  'k';
    
    {Actor = au}
     Actor_Animation =  'bg';
     Actor_Animation_Multiplier = -599012127;
     Actor_QueueX =  'bk';
     Actor_QueueY =  'bm';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'l';
     Actor_WorldX_Multiplier = 148776995;
     Actor_WorldY =  'u';
     Actor_WorldY_Multiplier = -1930740859;
     Actor_SpokenText =  'al';
     Actor_CombatCycle =  'ay';
     Actor_CombatCycle_Multiplier = 2059589647;
     Actor_Health =  'ap';
     Actor_Health_Multiplier = 641720197;
     Actor_MaxHealth =  'av';
     Actor_MaxHealth_Multiplier = 1378943677;
     Actor_Interactingindex =  'ah';
     Actor_Interactingindex_Multiplier = 564736431;
    
    {Npc = ak}
     Npc_Definition =  'p';
    
    {ObjectDefinition = ai}
     ObjectDefinition_Actions =  'aa';
     ObjectDefinition_Name =  'h';
    
    {Buffer = de}
    
    {Widget = fh}
     Widget_Children =  'ep';
     Widget_InvIDs =  'di';
     Widget_StackSizes =  'dc';
     Widget_ItemAmount =  'ef';
     Widget_ItemAmount_Multiplier = -298203685;
     Widget_ItemID =  'eg';
     Widget_ItemID_Multiplier = 1348100583;
     Widget_WidgetID =  'n';
     Widget_WidgetID_Multiplier = -2017568367;
     Widget_Name =  'ci';
     Widget_Text =  'bz';
     Widget_IsHidden =  'ar';
     Widget_AbsoluteX =  'a';
     Widget_AbsoluteX_Multiplier = -377867757;
     Widget_AbsoluteY =  'ag';
     Widget_AbsoluteY_Multiplier = 236229017;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'am';
     Widget_Width_Multiplier = -747004261;
     Widget_Height =  'aa';
     Widget_Height_Multiplier = 1839315351;
     Widget_ParentID =  'ak';
     Widget_ParentID_Multiplier = 630146077;
     Widget_ScrollX =  'al';
     Widget_ScrollX_Multiplier = 1252762781;
     Widget_ScrollY =  'au';
     Widget_ScrollY_Multiplier = 1923908921;
     Widget_BoundsIndex =  'en';
     Widget_BoundsIndex_Multiplier = 193792219;
    
    {WidgetNode = f}
     WidgetNode_ID =  'p';
     WidgetNode_ID_Multiplier = 110616053;
    
    {HashTable = gf}
     HashTable_Buckets =  'k';
     HashTable_Size =  'p';
    
    {GameShell = es}
    
    {Player = e}
     Player_Definition =  'k';
     Player_Name =  'p';
    
    {Client = client}
     Client_LoopCycle =  'client.u';
     Client_LoopCycle_Multiplier = -1351548087;
     Client_Region =  'n.dq';
     Client_Plane =  'ct.hd';
     Client_Plane_Multiplier = 240643995;
     Client_MenuCount =  'client.ie';
     Client_MenuCount_Multiplier = 487194201;
     Client_MenuWidth =  'av.hb';
     Client_MenuWidth_Multiplier = 1981901611;
     Client_MenuHeight =  'dc.il';
     Client_MenuHeight_Multiplier = -1174107395;
     Client_MenuOptions =  'client.iu';
     Client_MenuActions =  'client.ik';
     Client_IsMenuOpen =  'client.hg';
     Client_MenuX =  'g.hf';
     Client_MenuX_Multiplier = -916694737;
     Client_MenuY =  'fv.hw';
     Client_MenuY_Multiplier = 1621831721;
     Client_BaseX =  'n.cj';
     Client_BaseX_Multiplier = -542591977;
     Client_BaseY =  'aw.cp';
     Client_BaseY_Multiplier = 1101457077;
     Client_Widgets =  'fh.p';
     Client_LocalPlayer =  'ak.hu';
     Client_LocalPlayers =  'client.ge';
     Client_TileSettings =  't.k';
     Client_TileHeights =  't.p';
     Client_LocalNpcs =  'client.cu';
     Client_NpcIndices =  'client.co';
     Client_Sine =  'cc.aq';
     Client_Cosine =  'cc.ak';
     Client_CameraPitch =  'eu.fv';
     Client_CameraPitch_Multiplier = 630660925;
     Client_CameraYaw =  'cg.fj';
     Client_CameraYaw_Multiplier = 796669921;
     Client_CameraX =  'h.fn';
     Client_CameraX_Multiplier = 1453571133;
     Client_CameraY =  'aw.ft';
     Client_CameraY_Multiplier = 510208651;
     Client_CameraZ =  'dn.ff';
     Client_CameraZ_Multiplier = -456040519;
     Client_GroundItems =  'client.hv';
     Client_GameSettings =  'fw.e';
     Client_MapScale =  'client.ef';
     Client_MapScale_Multiplier = -1871955113;
     Client_MapAngle =  'client.fr';
     Client_MapAngle_Multiplier = 1253716671;
     Client_MapOffset =  'client.ee';
     Client_MapOffset_Multiplier = -944966379;
     Client_CurrentLevels =  'client.hn';
     Client_RealLevels =  'client.hm';
     Client_Experiences =  'client.hr';
     Client_Energy =  'client.f';
     Client_Energy_Multiplier = -1869642437;
     Client_Weight =  'client.jt';
     Client_Weight_Multiplier = -1370218545;
     Client_Rights =  'client.u';
     Client_Rights_Multiplier = -1351548087;
     Client_CurrentWorld =  'client.az';
     Client_CurrentWorld_Multiplier = -1860653915;
     Client_LoginState =  'client.g';
     Client_LoginState_Multiplier = -1631847203;
     Client_PlayerIndex =  'client.hc';
     Client_PlayerIndex_Multiplier = -346968783;
     Client_WidgetPositionX =  'client.lr';
     Client_WidgetPositionY =  'client.ly';
     Client_WidgetWidths =  'client.lu';
     Client_WidgetHeights =  'client.lm';
     Client_WidgetNodeCache =  'client.ja';
     Client_CrosshairColor =  'client.go';
     Client_CrosshairColor_Multiplier = 108457831;
     Client_DestinationX =  'client.my';
     Client_DestinationX_Multiplier = -1840285051;
     Client_DestinationY =  'client.me';
     Client_DestinationY_Multiplier = -1652223447;
    
    {Region = cl}
     Region_SceneTiles =  't';
    
    {BoundaryObject = co}
     BoundaryObject_ID =  'c';
     BoundaryObject_ID_Multiplier = -626601437;
     BoundaryObject_Flags =  'd';
     BoundaryObject_Flags_Multiplier = -519529645;
     BoundaryObject_Plane =  'p';
     BoundaryObject_Plane_Multiplier = -947826119;
     BoundaryObject_Height =  'w';
     BoundaryObject_Height_Multiplier = -142757649;
     BoundaryObject_Render =  't';
     BoundaryObject_Render2 =  's';
     BoundaryObject_Orientation =  'f';
     BoundaryObject_Orientation_Multiplier = -1112110701;
     BoundaryObject_LocalX =  'k';
     BoundaryObject_LocalX_Multiplier = 1186623797;
     BoundaryObject_LocalY =  'e';
     BoundaryObject_LocalY_Multiplier = 1899800983;
    
    {GameObject = cq}
     GameObject_ID =  'n';
     GameObject_ID_Multiplier = 2094765363;
     GameObject_Flags =  'x';
     GameObject_Flags_Multiplier = -1281547271;
     GameObject_Plane =  'p';
     GameObject_Plane_Multiplier = 1223954217;
     GameObject_WorldX =  'e';
     GameObject_WorldX_Multiplier = 1056664303;
     GameObject_WorldY =  'f';
     GameObject_WorldY_Multiplier = 783869035;
     GameObject_Height =  'k';
     GameObject_Height_Multiplier = 921513519;
     GameObject_Render =  'w';
     GameObject_Orientation =  't';
     GameObject_Orientation_Multiplier = 571591789;
     GameObject_LocalX =  's';
     GameObject_LocalX_Multiplier = -585935189;
     GameObject_LocalY =  'd';
     GameObject_LocalY_Multiplier = 72022969;
     GameObject_OffsetX =  'c';
     GameObject_OffsetX_Multiplier = -994319881;
     GameObject_OffsetY =  'v';
     GameObject_OffsetY_Multiplier = -359726059;
    
    {GroundDecoration = cd}
     GroundDecoration_Render =  'f';
     GroundDecoration_LocalX =  'k';
     GroundDecoration_LocalX_Multiplier = -1312966569;
     GroundDecoration_LocalY =  'e';
     GroundDecoration_LocalY_Multiplier = 1784425281;
     GroundDecoration_Plane =  'p';
     GroundDecoration_Plane_Multiplier = 136297537;
     GroundDecoration_ID =  'w';
     GroundDecoration_ID_Multiplier = 618315493;
     GroundDecoration_Flags =  't';
     GroundDecoration_Flags_Multiplier = 2098774899;
    
    {WallDecoration = cf}
     WallDecoration_ID =  'v';
     WallDecoration_ID_Multiplier = 1805965583;
     WallDecoration_Flags =  'm';
     WallDecoration_Flags_Multiplier = -676156401;
     WallDecoration_LocalX =  'k';
     WallDecoration_LocalX_Multiplier = 1096164073;
     WallDecoration_LocalY =  'e';
     WallDecoration_LocalY_Multiplier = -1247387867;
     WallDecoration_Plane =  'p';
     WallDecoration_Plane_Multiplier = 903545693;
     WallDecoration_Renderable =  'c';
     WallDecoration_Renderable2 =  'd';
     WallDecoration_Orientation =  'f';
     WallDecoration_Orientation_Multiplier = 1305017573;
     WallDecoration_Height =  'w';
     WallDecoration_Height_Multiplier = -378103917;
     WallDecoration_RelativeX =  't';
     WallDecoration_RelativeX_Multiplier = -1509163525;
     WallDecoration_RelativeY =  's';
     WallDecoration_RelativeY_Multiplier = -486851677;
    
    {SceneTile = ch}
     SceneTile_GameObject =  'h';
     SceneTile_GroundDecoration =  'd';
     SceneTile_WallDecoration =  'c';
     SceneTile_BoundaryObject =  's';
    
    {Item = ag}
     Item_ID =  'p';
     Item_ID_Multiplier = -1283212629;
     Item_StackSizes =  'k';
     Item_StackSizes_Multiplier = -479968809;
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  18. #18
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 85:

    Code:
    |>Node = gb -> Extends java/lang/Object
          ^ UID................gb.ee                     -> J
          ^ Next...............gb.el                     -> Lgb;
          ^ Prev...............gb.er                     -> Lgb;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gp -> Extends Node
          ^ Next...............gp.cg                     -> Lgp;
          ^ Prev...............gp.cd                     -> Lgp;
      Identified 2 / 2 Fields 
    
    |>Renderable = cr -> Extends Cacheable
          ^ ModelHeight........cr.ck * 401451299         -> I
      Identified 1 / 1 Fields 
    
    |>Animable = i -> Extends Renderable
    
    |>Model = ch -> Extends Renderable
    
    |>AnimationSequence = ay -> Extends Cacheable
    
    |>NpcDefinition = as -> Extends Cacheable
          ^ Actions............as.a                      -> [Ljava/lang/String;
          ^ Name...............as.e                      -> Ljava/lang/String;
          ^ ID.................as.t * 1812464109         -> I
          ^ CombatLevel........as.c * -321603485         -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gr -> Extends java/lang/Object
          ^ Head...............gr.y                      -> Lgb;
          ^ Current............gr.k                      -> Lgb;
      Identified 2 / 2 Fields 
    
    |>Actor = at -> Extends Renderable
          ^ Animation..........at.bt * -1550363309       -> I
          ^ QueueX.............at.bz                     -> [I
          ^ QueueY.............at.bm                     -> [I
          ^ WorldX.............at.a * 628512081          -> I
          ^ WorldY.............at.p * -2033257465        -> I
          ^ SpokenText.........at.az                     -> Ljava/lang/String;
          ^ CombatCycle........at.ap * -1263700573       -> I
          ^ Health.............at.ac * -1191172143       -> I
          ^ MaxHealth..........at.av * -2023671059       -> I
          ^ Interactingindex...at.ai * -1679053315       -> I
      Identified 10 / 11 Fields 
    
    |>Npc = ar -> Extends Actor
          ^ Definition.........ar.y                      -> Las;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ao -> Extends Cacheable
          ^ Actions............ao.ah                     -> [Ljava/lang/String;
          ^ Name...............ao.i                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dw -> Extends Node
    
    |>Widget = fb -> Extends Node
          ^ Children...........fb.eo                     -> [Lfb;
          ^ InvIDs.............fb.do                     -> [I
          ^ StackSizes.........fb.dn                     -> [I
          ^ ItemAmount.........fb.ez * -844247339        -> I
          ^ ItemID.............fb.ey * 1458135189        -> I
          ^ WidgetID...........fb.w * -419871173         -> I
          ^ Name...............fb.cu                     -> Ljava/lang/String;
          ^ Text...............fb.bl                     -> Ljava/lang/String;
          ^ IsHidden...........fb.an                     -> Z
          ^ AbsoluteX..........fb.o * 1890416169         -> I
          ^ AbsoluteY..........fb.aj * 1325383177        -> I
          ^ Width..............fb.au * 1595446195        -> I
          ^ Height.............fb.ah * 1931988183        -> I
          ^ ParentID...........fb.ar * 1494932677        -> I
          ^ ScrollX............fb.az * 1370320009        -> I
          ^ ScrollY............fb.at * -86668573         -> I
          ^ BoundsIndex........fb.ec * 288990365         -> I
      Identified 17 / 19 Fields 
    
    |>WidgetNode = n -> Extends Node
          ^ ID.................n.y * 1697251133          -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gd -> Extends java/lang/Object
          ^ Buckets............gd.k                      -> [Lgb;
          ^ Size...............gd.y                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = ef -> Extends java/applet/Applet
    
    |>Player = g -> Extends Actor
          ^ Definition.........g.k                       -> Lfo;
          ^ Name...............g.y                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.p * -2145997965    -> I
          ^ Region.............dy.dx                     -> Lck;
          ^ Plane..............aw.hx * 973255781         -> I
          ^ MenuCount..........client.ip * -681997987    -> I
          ^ MenuWidth..........do.hl * 105344335         -> I
          ^ MenuHeight.........j.ij * 1534642973         -> I
          ^ MenuOptions........client.ia                 -> [Ljava/lang/String;
          ^ MenuActions........client.ig                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hz                 -> Z
          ^ MenuX..............ct.hm * 253757697         -> I
          ^ MenuY..............az.hf * -516691365        -> I
          ^ BaseX..............dn.cv * -608202625        -> I
          ^ BaseY..............u.cp * 1784785345         -> I
          ^ Widgets............fb.y                      -> [[Lfb;
          ^ LocalPlayer........ei.hw                     -> Lg;
          ^ LocalPlayers.......client.gv                 -> [Lg;
          ^ TileSettings.......e.k                       -> [[[B
          ^ TileHeights........e.y                       -> [[[I
          ^ LocalNpcs..........client.cr                 -> [Lar;
          ^ NpcIndices.........client.cd                 -> [I
          ^ Sine...............cy.am                     -> [I
          ^ Cosine.............cy.ar                     -> [I
          ^ CameraPitch........y.ff * 1484455637         -> I
          ^ CameraYaw..........dq.fz * 1695335215        -> I
          ^ CameraX............ct.fe * 699431281         -> I
          ^ CameraY............bn.fl * -557466707        -> I
          ^ CameraZ............el.fd * 1478091095        -> I
          ^ GroundItems........client.hk                 -> [[[Lgr;
          ^ GameSettings.......fh.g                      -> [I
          ^ MapScale...........client.ez *  623596029    -> I
          ^ MapAngle...........client.fk *  329566901    -> I
          ^ MapOffset..........client.ei * 1227565707    -> I
          ^ CurrentLevels......client.hq                 -> [I
          ^ RealLevels.........client.hi                 -> [I
          ^ Experiences........client.hh                 -> [I
          ^ Energy.............client.t * -528393781     -> I
          ^ Weight.............client.jb * -1146283845   -> I
          ^ Rights.............client.p * -2145997965    -> I
          ^ CurrentWorld.......client.ab * 1960955635    -> I
          ^ LoginState.........client.m * -514517835     -> I
          ^ PlayerIndex........client.hp * 1371144613    -> I
          ^ WidgetPositionX....client.lz                 -> [I
          ^ WidgetPositionY....client.li                 -> [I
          ^ WidgetWidths.......client.ld                 -> [I
          ^ WidgetHeights......client.lt                 -> [I
          ^ WidgetNodeCache....client.jj                 -> Lgd;
          ^ CrosshairColor.....client.gr                 -> I
          ^ DestinationX.......client.mk * 1838949721    -> I
          ^ DestinationY.......client.mx * -1183385540   -> I
      Identified 47 / 49 Fields 
    
    |>Region = ck -> Extends java/lang/Object
          ^ SceneTiles.........ck.e                      -> [[[Lcq;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cd -> Extends java/lang/Object
          ^ ID.................cd.z * -488992987         -> I
          ^ Flags..............cd.v * 388914149          -> I
          ^ Plane..............cd.y * 1275669361         -> I
          ^ Height.............cd.t * 271352313          -> I
          ^ Render.............cd.e                      -> Lcr;
          ^ Render2............cd.q                      -> Lcr;
          ^ Orientation........cd.n * 1295564389         -> I
          ^ LocalX.............cd.k * -480713179         -> I
          ^ LocalY.............cd.g * -1126485127        -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cw -> Extends java/lang/Object
          ^ ID.................cw.w * -1533805259        -> I
          ^ Flags..............cw.l * 393575013          -> I
          ^ Plane..............cw.y * 109589631          -> I
          ^ WorldX.............cw.g * -1789225411        -> I
          ^ WorldY.............cw.n * 838494375          -> I
          ^ Height.............cw.k * -2115268095        -> I
          ^ Render.............cw.t                      -> Lcr;
          ^ Orientation........cw.e * -861028539         -> I
          ^ LocalX.............cw.q * 528799115          -> I
          ^ LocalY.............cw.v * 2013740303         -> I
          ^ OffsetX............cw.z * 443380453          -> I
          ^ OffsetY............cw.b * 1730887417         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cm -> Extends java/lang/Object
          ^ Render.............cm.n                      -> Lcr;
          ^ LocalX.............cm.k * -1839457497        -> I
          ^ LocalY.............cm.g * -755274423         -> I
          ^ Plane..............cm.y * -1423692661        -> I
          ^ ID.................cm.t * 25672915           -> I
          ^ Flags..............cm.e * 753339389          -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = ce -> Extends java/lang/Object
          ^ ID.................ce.b * -334729267         -> I
          ^ Flags..............ce.f * 833732325          -> I
          ^ LocalX.............ce.k * -1175278623        -> I
          ^ LocalY.............ce.g * -1999834913        -> I
          ^ Plane..............ce.y * 786926947          -> I
          ^ Renderable.........ce.z                      -> Lcr;
          ^ Renderable2........ce.v                      -> Lcr;
          ^ Orientation........ce.n * -291976289         -> I
          ^ Height.............ce.t * -1243100899        -> I
          ^ RelativeX..........ce.e * 341298153          -> I
          ^ RelativeY..........ce.q * -1879680649        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cq -> Extends Node
          ^ GameObject.........cq.i                      -> [Lcw;
          ^ GroundDecoration...cq.v                      -> Lcm;
          ^ WallDecoration.....cq.z                      -> Lce;
          ^ BoundaryObject.....cq.q                      -> Lcd;
      Identified 4 / 4 Fields 
    
    |>Item = aj -> Extends Renderable
          ^ ID.................aj.y * -1444475579        -> I
          ^ StackSizes.........aj.k * 744054503          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 141 / 141 Fields..
    
    
    Process finished with exit code 0
    Pascalscript:
    Code:
    {Node = gb}
     Node_UID =  'ee';
     Node_Next =  'el';
     Node_Prev =  'er';
    
    {Cacheable = gp}
     Cacheable_Next =  'cg';
     Cacheable_Prev =  'cd';
    
    {Renderable = cr}
     Renderable_ModelHeight =  'ck';
     Renderable_ModelHeight_Multiplier = 401451299;
    
    {Animable = i}
    
    {Model = ch}
    
    {AnimationSequence = ay}
    
    {NpcDefinition = as}
     NpcDefinition_Actions =  'a';
     NpcDefinition_Name =  'e';
     NpcDefinition_ID =  't';
     NpcDefinition_ID_Multiplier = 1812464109;
     NpcDefinition_CombatLevel =  'c';
     NpcDefinition_CombatLevel_Multiplier = -321603485;
    
    {LinkedList = gr}
     LinkedList_Head =  'y';
     LinkedList_Current =  'k';
    
    {Actor = at}
     Actor_Animation =  'bt';
     Actor_Animation_Multiplier = -1550363309;
     Actor_QueueX =  'bz';
     Actor_QueueY =  'bm';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'a';
     Actor_WorldX_Multiplier = 628512081;
     Actor_WorldY =  'p';
     Actor_WorldY_Multiplier = -2033257465;
     Actor_SpokenText =  'az';
     Actor_CombatCycle =  'ap';
     Actor_CombatCycle_Multiplier = -1263700573;
     Actor_Health =  'ac';
     Actor_Health_Multiplier = -1191172143;
     Actor_MaxHealth =  'av';
     Actor_MaxHealth_Multiplier = -2023671059;
     Actor_Interactingindex =  'ai';
     Actor_Interactingindex_Multiplier = -1679053315;
    
    {Npc = ar}
     Npc_Definition =  'y';
    
    {ObjectDefinition = ao}
     ObjectDefinition_Actions =  'ah';
     ObjectDefinition_Name =  'i';
    
    {Buffer = dw}
    
    {Widget = fb}
     Widget_Children =  'eo';
     Widget_InvIDs =  'do';
     Widget_StackSizes =  'dn';
     Widget_ItemAmount =  'ez';
     Widget_ItemAmount_Multiplier = -844247339;
     Widget_ItemID =  'ey';
     Widget_ItemID_Multiplier = 1458135189;
     Widget_WidgetID =  'w';
     Widget_WidgetID_Multiplier = -419871173;
     Widget_Name =  'cu';
     Widget_Text =  'bl';
     Widget_IsHidden =  'an';
     Widget_AbsoluteX =  'o';
     Widget_AbsoluteX_Multiplier = 1890416169;
     Widget_AbsoluteY =  'aj';
     Widget_AbsoluteY_Multiplier = 1325383177;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'au';
     Widget_Width_Multiplier = 1595446195;
     Widget_Height =  'ah';
     Widget_Height_Multiplier = 1931988183;
     Widget_ParentID =  'ar';
     Widget_ParentID_Multiplier = 1494932677;
     Widget_ScrollX =  'az';
     Widget_ScrollX_Multiplier = 1370320009;
     Widget_ScrollY =  'at';
     Widget_ScrollY_Multiplier = -86668573;
     Widget_BoundsIndex =  'ec';
     Widget_BoundsIndex_Multiplier = 288990365;
    
    {WidgetNode = n}
     WidgetNode_ID =  'y';
     WidgetNode_ID_Multiplier = 1697251133;
    
    {HashTable = gd}
     HashTable_Buckets =  'k';
     HashTable_Size =  'y';
    
    {GameShell = ef}
    
    {Player = g}
     Player_Definition =  'k';
     Player_Name =  'y';
    
    {Client = client}
     Client_LoopCycle =  'client.p';
     Client_LoopCycle_Multiplier = -2145997965;
     Client_Region =  'dy.dx';
     Client_Plane =  'aw.hx';
     Client_Plane_Multiplier = 973255781;
     Client_MenuCount =  'client.ip';
     Client_MenuCount_Multiplier = -681997987;
     Client_MenuWidth =  'do.hl';
     Client_MenuWidth_Multiplier = 105344335;
     Client_MenuHeight =  'j.ij';
     Client_MenuHeight_Multiplier = 1534642973;
     Client_MenuOptions =  'client.ia';
     Client_MenuActions =  'client.ig';
     Client_IsMenuOpen =  'client.hz';
     Client_MenuX =  'ct.hm';
     Client_MenuX_Multiplier = 253757697;
     Client_MenuY =  'az.hf';
     Client_MenuY_Multiplier = -516691365;
     Client_BaseX =  'dn.cv';
     Client_BaseX_Multiplier = -608202625;
     Client_BaseY =  'u.cp';
     Client_BaseY_Multiplier = 1784785345;
     Client_Widgets =  'fb.y';
     Client_LocalPlayer =  'ei.hw';
     Client_LocalPlayers =  'client.gv';
     Client_TileSettings =  'e.k';
     Client_TileHeights =  'e.y';
     Client_LocalNpcs =  'client.cr';
     Client_NpcIndices =  'client.cd';
     Client_Sine =  'cy.am';
     Client_Cosine =  'cy.ar';
     Client_CameraPitch =  'y.ff';
     Client_CameraPitch_Multiplier = 1484455637;
     Client_CameraYaw =  'dq.fz';
     Client_CameraYaw_Multiplier = 1695335215;
     Client_CameraX =  'ct.fe';
     Client_CameraX_Multiplier = 699431281;
     Client_CameraY =  'bn.fl';
     Client_CameraY_Multiplier = -557466707;
     Client_CameraZ =  'el.fd';
     Client_CameraZ_Multiplier = 1478091095;
     Client_GroundItems =  'client.hk';
     Client_GameSettings =  'fh.g';
     Client_MapScale =  'client.ez';
     Client_MapScale_Multiplier = 623596029;
     Client_MapAngle =  'client.fk';
     Client_MapAngle_Multiplier = 329566901;
     Client_MapOffset =  'client.ei';
     Client_MapOffset_Multiplier = 1227565707;
     Client_CurrentLevels =  'client.hq';
     Client_RealLevels =  'client.hi';
     Client_Experiences =  'client.hh';
     Client_Energy =  'client.t';
     Client_Energy_Multiplier = -528393781;
     Client_Weight =  'client.jb';
     Client_Weight_Multiplier = -1146283845;
     Client_Rights =  'client.p';
     Client_Rights_Multiplier = -2145997965;
     Client_CurrentWorld =  'client.ab';
     Client_CurrentWorld_Multiplier = 1960955635;
     Client_LoginState =  'client.m';
     Client_LoginState_Multiplier = -514517835;
     Client_PlayerIndex =  'client.hp';
     Client_PlayerIndex_Multiplier = 1371144613;
     Client_WidgetPositionX =  'client.lz';
     Client_WidgetPositionY =  'client.li';
     Client_WidgetWidths =  'client.ld';
     Client_WidgetHeights =  'client.lt';
     Client_WidgetNodeCache =  'client.jj';
     Client_CrosshairColor =  'client.gr';
     Client_DestinationX =  'client.mk';
     Client_DestinationX_Multiplier = 1838949721;
     Client_DestinationY =  'client.mx';
     Client_DestinationY_Multiplier = -1183385540;
    
    {Region = ck}
     Region_SceneTiles =  'e';
    
    {BoundaryObject = cd}
     BoundaryObject_ID =  'z';
     BoundaryObject_ID_Multiplier = -488992987;
     BoundaryObject_Flags =  'v';
     BoundaryObject_Flags_Multiplier = 388914149;
     BoundaryObject_Plane =  'y';
     BoundaryObject_Plane_Multiplier = 1275669361;
     BoundaryObject_Height =  't';
     BoundaryObject_Height_Multiplier = 271352313;
     BoundaryObject_Render =  'e';
     BoundaryObject_Render2 =  'q';
     BoundaryObject_Orientation =  'n';
     BoundaryObject_Orientation_Multiplier = 1295564389;
     BoundaryObject_LocalX =  'k';
     BoundaryObject_LocalX_Multiplier = -480713179;
     BoundaryObject_LocalY =  'g';
     BoundaryObject_LocalY_Multiplier = -1126485127;
    
    {GameObject = cw}
     GameObject_ID =  'w';
     GameObject_ID_Multiplier = -1533805259;
     GameObject_Flags =  'l';
     GameObject_Flags_Multiplier = 393575013;
     GameObject_Plane =  'y';
     GameObject_Plane_Multiplier = 109589631;
     GameObject_WorldX =  'g';
     GameObject_WorldX_Multiplier = -1789225411;
     GameObject_WorldY =  'n';
     GameObject_WorldY_Multiplier = 838494375;
     GameObject_Height =  'k';
     GameObject_Height_Multiplier = -2115268095;
     GameObject_Render =  't';
     GameObject_Orientation =  'e';
     GameObject_Orientation_Multiplier = -861028539;
     GameObject_LocalX =  'q';
     GameObject_LocalX_Multiplier = 528799115;
     GameObject_LocalY =  'v';
     GameObject_LocalY_Multiplier = 2013740303;
     GameObject_OffsetX =  'z';
     GameObject_OffsetX_Multiplier = 443380453;
     GameObject_OffsetY =  'b';
     GameObject_OffsetY_Multiplier = 1730887417;
    
    {GroundDecoration = cm}
     GroundDecoration_Render =  'n';
     GroundDecoration_LocalX =  'k';
     GroundDecoration_LocalX_Multiplier = -1839457497;
     GroundDecoration_LocalY =  'g';
     GroundDecoration_LocalY_Multiplier = -755274423;
     GroundDecoration_Plane =  'y';
     GroundDecoration_Plane_Multiplier = -1423692661;
     GroundDecoration_ID =  't';
     GroundDecoration_ID_Multiplier = 25672915;
     GroundDecoration_Flags =  'e';
     GroundDecoration_Flags_Multiplier = 753339389;
    
    {WallDecoration = ce}
     WallDecoration_ID =  'b';
     WallDecoration_ID_Multiplier = -334729267;
     WallDecoration_Flags =  'f';
     WallDecoration_Flags_Multiplier = 833732325;
     WallDecoration_LocalX =  'k';
     WallDecoration_LocalX_Multiplier = -1175278623;
     WallDecoration_LocalY =  'g';
     WallDecoration_LocalY_Multiplier = -1999834913;
     WallDecoration_Plane =  'y';
     WallDecoration_Plane_Multiplier = 786926947;
     WallDecoration_Renderable =  'z';
     WallDecoration_Renderable2 =  'v';
     WallDecoration_Orientation =  'n';
     WallDecoration_Orientation_Multiplier = -291976289;
     WallDecoration_Height =  't';
     WallDecoration_Height_Multiplier = -1243100899;
     WallDecoration_RelativeX =  'e';
     WallDecoration_RelativeX_Multiplier = 341298153;
     WallDecoration_RelativeY =  'q';
     WallDecoration_RelativeY_Multiplier = -1879680649;
    
    {SceneTile = cq}
     SceneTile_GameObject =  'i';
     SceneTile_GroundDecoration =  'v';
     SceneTile_WallDecoration =  'z';
     SceneTile_BoundaryObject =  'q';
    
    {Item = aj}
     Item_ID =  'y';
     Item_ID_Multiplier = -1444475579;
     Item_StackSizes =  'k';
     Item_StackSizes_Multiplier = 744054503;
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  19. #19
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 86:

    Code:
    |>Node = ga -> Extends java/lang/Object
          ^ UID................ga.el                     -> J
          ^ Next...............ga.eg                     -> Lga;
          ^ Prev...............ga.er                     -> Lga;
      Identified 3 / 3 Fields 
    
    |>Cacheable = go -> Extends Node
          ^ Next...............go.cv                     -> Lgo;
          ^ Prev...............go.cg                     -> Lgo;
      Identified 2 / 2 Fields 
    
    |>Renderable = cn -> Extends Cacheable
          ^ ModelHeight........cn.cs * -695779227        -> I
      Identified 1 / 1 Fields 
    
    |>Animable = z -> Extends Renderable
    
    |>Model = cp -> Extends Renderable
    
    |>AnimationSequence = ae -> Extends Cacheable
    
    |>NpcDefinition = ap -> Extends Cacheable
          ^ Actions............ap.d                      -> [Ljava/lang/String;
          ^ Name...............ap.h                      -> Ljava/lang/String;
          ^ ID.................ap.m * 1380254665         -> I
          ^ CombatLevel........ap.k * 1699568893         -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gc -> Extends java/lang/Object
          ^ Head...............gc.n                      -> Lga;
          ^ Current............gc.o                      -> Lga;
      Identified 2 / 2 Fields 
    
    |>Actor = al -> Extends Renderable
          ^ Animation..........al.bj * 1287875615        -> I
          ^ QueueX.............al.bc                     -> [I
          ^ QueueY.............al.bz                     -> [I
          ^ WorldX.............al.d * -1051150961        -> I
          ^ WorldY.............al.j * -844883935         -> I
          ^ SpokenText.........al.ac                     -> Ljava/lang/String;
          ^ CombatCycle........al.as * -243623201        -> I
          ^ Health.............al.af * -1406670123       -> I
          ^ MaxHealth..........al.aa * 1012550093        -> I
          ^ Interactingindex...al.ad * 1253370921        -> I
      Identified 10 / 11 Fields 
    
    |>Npc = aj -> Extends Actor
          ^ Definition.........aj.n                      -> Lap;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ar -> Extends Cacheable
          ^ Actions............ar.aq                     -> [Ljava/lang/String;
          ^ Name...............ar.z                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dl -> Extends Node
    
    |>Widget = fq -> Extends Node
          ^ Children...........fq.ek                     -> [Lfq;
          ^ InvIDs.............fq.dq                     -> [I
          ^ StackSizes.........fq.dw                     -> [I
          ^ ItemAmount.........fq.ea * 1867752365        -> I
          ^ ItemID.............fq.ey * -181409537        -> I
          ^ WidgetID...........fq.v * 1582464481         -> I
          ^ Name...............fq.ci                     -> Ljava/lang/String;
          ^ Text...............fq.br                     -> Ljava/lang/String;
          ^ IsHidden...........fq.ax                     -> Z
          ^ AbsoluteX..........fq.g * -18591297          -> I
          ^ AbsoluteY..........fq.av * -591061715        -> I
          ^ Width..............fq.ag * 2096072399        -> I
          ^ Height.............fq.aq * 539675235         -> I
          ^ ParentID...........fq.aj * -1588791493       -> I
          ^ ScrollX............fq.ac * 706996303         -> I
          ^ ScrollY............fq.al * -650026719        -> I
          ^ BoundsIndex........fq.ed * -1567323639       -> I
      Identified 17 / 17 Fields 
    
    |>WidgetNode = w -> Extends Node
          ^ ID.................w.n * -1385416029         -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gt -> Extends java/lang/Object
          ^ Buckets............gt.o                      -> [Lga;
          ^ Size...............gt.n                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = en -> Extends java/applet/Applet
    
    |>Player = a -> Extends Actor
          ^ Definition.........a.o                       -> Lfz;
          ^ Name...............a.n                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.d * 1026470457     -> I
          ^ Region.............b.dr                      -> Lcs;
          ^ Plane..............av.hh * -1093536619       -> I
          ^ MenuCount..........client.is * 1324290403    -> I
          ^ MenuWidth..........an.hr * 1712819025        -> I
          ^ MenuHeight.........al.ih * -2090618933       -> I
          ^ MenuOptions........client.iu                 -> [Ljava/lang/String;
          ^ MenuActions........client.iw                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.ht                 -> Z
          ^ MenuX..............b.hi * 681506315          -> I
          ^ MenuY..............z.hs * 1953108583         -> I
          ^ BaseX..............l.cf * -1719983039        -> I
          ^ BaseY..............w.cm * 803568843          -> I
          ^ Widgets............fq.n                      -> [[Lfq;
          ^ LocalPlayer........a.hv                      -> La;
          ^ LocalPlayers.......client.gk                 -> [La;
          ^ TileSettings.......h.o                       -> [[[B
          ^ TileHeights........h.n                       -> [[[I
          ^ LocalNpcs..........client.cn                 -> [Laj;
          ^ NpcIndices.........client.cg                 -> [I
          ^ Sine...............cq.ao                     -> [I
          ^ Cosine.............cq.aj                     -> [I
          ^ CameraPitch........fd.fy * -1557542191       -> I
          ^ CameraYaw..........ca.fo * 167182419         -> I
          ^ CameraX............ap.fc * -1967123133       -> I
          ^ CameraY............aa.fk * 681386919         -> I
          ^ CameraZ............ea.fd * 113597655         -> I
          ^ GroundItems........client.hj                 -> [[[Lgc;
          ^ GameSettings.......fv.a                      -> [I
          ^ MapOffset..........client.eh * 461573195     -> I
          ^ CurrentLevels......client.hg                 -> [I
          ^ RealLevels.........client.hn                 -> [I
          ^ Experiences........client.hf                 -> [I
          ^ Energy.............client.m * 1425499025     -> I
          ^ Weight.............client.jy * 1278004015    -> I
          ^ Rights.............client.d * 1026470457     -> I
          ^ CurrentWorld.......client.an * 1777370383    -> I
          ^ LoginState.........client.s * -684224463     -> I
          ^ PlayerIndex........client.hk * -1731449945   -> I
          ^ WidgetPositionX....client.ls                 -> [I
          ^ WidgetPositionY....client.ld                 -> [I
          ^ WidgetWidths.......client.lv                 -> [I
          ^ WidgetHeights......client.lr                 -> [I
          ^ WidgetNodeCache....client.jd                 -> Lgt;
          ^ CrosshairColor.....client.gc * 27331731      -> I
          ^ DestinationX.......client.mt * -1846442735   -> I
          ^ DestinationY.......client.mx * -1524315751   -> I
      Identified 47 / 47 Fields 
    
    |>Region = cs -> Extends java/lang/Object
          ^ SceneTiles.........cs.h                      -> [[[Lcu;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cg -> Extends java/lang/Object
          ^ ID.................cg.r * -1209998417        -> I
          ^ Flags..............cg.l * -1544408955        -> I
          ^ Plane..............cg.n * 1177296985         -> I
          ^ Height.............cg.m * 194198931          -> I
          ^ Render.............cg.h                      -> Lcn;
          ^ Render2............cg.i                      -> Lcn;
          ^ Orientation........cg.w * 1148148815         -> I
          ^ LocalX.............cg.o * -955073361         -> I
          ^ LocalY.............cg.a * -1387002201        -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = ck -> Extends java/lang/Object
          ^ ID.................ck.v * 2064355509         -> I
          ^ Flags..............ck.x * -924305457         -> I
          ^ Plane..............ck.n * 1696005059         -> I
          ^ WorldX.............ck.a * 1753592201         -> I
          ^ WorldY.............ck.w * 1772978721         -> I
          ^ Height.............ck.o * 1547252955         -> I
          ^ Render.............ck.h                      -> Lcn;
          ^ Orientation........ck.m * -1282494253        -> I
          ^ LocalX.............ck.i * 974211349          -> I
          ^ LocalY.............ck.l * 26398035           -> I
          ^ OffsetX............ck.r * 910560601          -> I
          ^ OffsetY............ck.f * 1865668025         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cr -> Extends java/lang/Object
          ^ Render.............cr.w                      -> Lcn;
          ^ LocalX.............cr.o * 740386361          -> I
          ^ LocalY.............cr.a * -16439423          -> I
          ^ Plane..............cr.n * -1384832669        -> I
          ^ ID.................cr.m * 714830667          -> I
          ^ Flags..............cr.h * -42000167          -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cd -> Extends java/lang/Object
          ^ ID.................cd.f * -133424889         -> I
          ^ Flags..............cd.e * -1152974417        -> I
          ^ LocalX.............cd.o * -444392959         -> I
          ^ LocalY.............cd.a * -1033450429        -> I
          ^ Plane..............cd.n * -952000337         -> I
          ^ Renderable.........cd.r                      -> Lcn;
          ^ Renderable2........cd.l                      -> Lcn;
          ^ Orientation........cd.w * -2051925765        -> I
          ^ Height.............cd.m * -1967817559        -> I
          ^ RelativeX..........cd.h * 551951957          -> I
          ^ RelativeY..........cd.i * -1013919253        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cu -> Extends Node
          ^ GameObject.........cu.z                      -> [Lck;
          ^ GroundDecoration...cu.l                      -> Lcr;
          ^ WallDecoration.....cu.r                      -> Lcd;
          ^ BoundaryObject.....cu.i                      -> Lcg;
      Identified 4 / 4 Fields 
    
    |>Item = av -> Extends Renderable
          ^ ID.................av.n * 1500342151         -> I
          ^ StackSizes.........av.o * 640802101          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 142 / 142 Fields..
    
    Process finished with exit code 0
    Pascal:
    Code:
    {Node = ga}
     Node_UID =  'el';
     Node_Next =  'eg';
     Node_Prev =  'er';
    
    {Cacheable = go}
     Cacheable_Next =  'cv';
     Cacheable_Prev =  'cg';
    
    {Renderable = cn}
     Renderable_ModelHeight =  'cs';
     Renderable_ModelHeight_Multiplier = -695779227;
    
    {Animable = z}
    
    {Model = cp}
    
    {AnimationSequence = ae}
    
    {NpcDefinition = ap}
     NpcDefinition_Actions =  'd';
     NpcDefinition_Name =  'h';
     NpcDefinition_ID =  'm';
     NpcDefinition_ID_Multiplier = 1380254665;
     NpcDefinition_CombatLevel =  'k';
     NpcDefinition_CombatLevel_Multiplier = 1699568893;
    
    {LinkedList = gc}
     LinkedList_Head =  'n';
     LinkedList_Current =  'o';
    
    {Actor = al}
     Actor_Animation =  'bj';
     Actor_Animation_Multiplier = 1287875615;
     Actor_QueueX =  'bc';
     Actor_QueueY =  'bz';
     Actor_QueueSize =  'bw';
     Actor_WorldX =  'd';
     Actor_WorldX_Multiplier = -1051150961;
     Actor_WorldY =  'j';
     Actor_WorldY_Multiplier = -844883935;
     Actor_SpokenText =  'ac';
     Actor_CombatCycle =  'as';
     Actor_CombatCycle_Multiplier = -243623201;
     Actor_Health =  'af';
     Actor_Health_Multiplier = -1406670123;
     Actor_MaxHealth =  'aa';
     Actor_MaxHealth_Multiplier = 1012550093;
     Actor_Interactingindex =  'ad';
     Actor_Interactingindex_Multiplier = 1253370921;
    
    {Npc = aj}
     Npc_Definition =  'n';
    
    {ObjectDefinition = ar}
     ObjectDefinition_Actions =  'aq';
     ObjectDefinition_Name =  'z';
    
    {Buffer = dl}
    
    {Widget = fq}
     Widget_Children =  'ek';
     Widget_InvIDs =  'dq';
     Widget_StackSizes =  'dw';
     Widget_ItemAmount =  'ea';
     Widget_ItemAmount_Multiplier = 1867752365;
     Widget_ItemID =  'ey';
     Widget_ItemID_Multiplier = -181409537;
     Widget_WidgetID =  'v';
     Widget_WidgetID_Multiplier = 1582464481;
     Widget_Name =  'ci';
     Widget_Text =  'br';
     Widget_IsHidden =  'ax';
     Widget_AbsoluteX =  'g';
     Widget_AbsoluteX_Multiplier = -18591297;
     Widget_AbsoluteY =  'av';
     Widget_AbsoluteY_Multiplier = -591061715;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'ag';
     Widget_Width_Multiplier = 2096072399;
     Widget_Height =  'aq';
     Widget_Height_Multiplier = 539675235;
     Widget_ParentID =  'aj';
     Widget_ParentID_Multiplier = -1588791493;
     Widget_ScrollX =  'ac';
     Widget_ScrollX_Multiplier = 706996303;
     Widget_ScrollY =  'al';
     Widget_ScrollY_Multiplier = -650026719;
     Widget_BoundsIndex =  'ed';
     Widget_BoundsIndex_Multiplier = -1567323639;
    
    {WidgetNode = w}
     WidgetNode_ID =  'n';
     WidgetNode_ID_Multiplier = -1385416029;
    
    {HashTable = gt}
     HashTable_Buckets =  'o';
     HashTable_Size =  'n';
    
    {GameShell = en}
    
    {Player = a}
     Player_Definition =  'o';
     Player_Name =  'n';
    
    {Client = client}
     Client_LoopCycle =  'client.d';
     Client_LoopCycle_Multiplier = 1026470457;
     Client_Region =  'b.dr';
     Client_Plane =  'av.hh';
     Client_Plane_Multiplier = -1093536619;
     Client_MenuCount =  'client.is';
     Client_MenuCount_Multiplier = 1324290403;
     Client_MenuWidth =  'an.hr';
     Client_MenuWidth_Multiplier = 1712819025;
     Client_MenuHeight =  'al.ih';
     Client_MenuHeight_Multiplier = -2090618933;
     Client_MenuOptions =  'client.iu';
     Client_MenuActions =  'client.iw';
     Client_IsMenuOpen =  'client.ht';
     Client_MenuX =  'b.hi';
     Client_MenuX_Multiplier = 681506315;
     Client_MenuY =  'z.hs';
     Client_MenuY_Multiplier = 1953108583;
     Client_BaseX =  'l.cf';
     Client_BaseX_Multiplier = -1719983039;
     Client_BaseY =  'w.cm';
     Client_BaseY_Multiplier = 803568843;
     Client_Widgets =  'fq.n';
     Client_LocalPlayer =  'a.hv';
     Client_LocalPlayers =  'client.gk';
     Client_TileSettings =  'h.o';
     Client_TileHeights =  'h.n';
     Client_LocalNpcs =  'client.cn';
     Client_NpcIndices =  'client.cg';
     Client_Sine =  'cq.ao';
     Client_Cosine =  'cq.aj';
     Client_CameraPitch =  'fd.fy';
     Client_CameraPitch_Multiplier = -1557542191;
     Client_CameraYaw =  'ca.fo';
     Client_CameraYaw_Multiplier = 167182419;
     Client_CameraX =  'ap.fc';
     Client_CameraX_Multiplier = -1967123133;
     Client_CameraY =  'aa.fk';
     Client_CameraY_Multiplier = 681386919;
     Client_CameraZ =  'ea.fd';
     Client_CameraZ_Multiplier = 113597655;
     Client_GroundItems =  'client.hj';
     Client_GameSettings =  'fv.a';
     Client_MapScale =  'client.ea';
     Client_MapAngle =  'client.fe';
     Client_MapScale_Multiplier = 1847328669;
     Client_MapAngle_Multiplier = --1072839225;
     Client_MapOffset =  'client.eh';
     Client_MapOffset_Multiplier = 461573195;
     Client_CurrentLevels =  'client.hg';
     Client_RealLevels =  'client.hn';
     Client_Experiences =  'client.hf';
     Client_Energy =  'client.m';
     Client_Energy_Multiplier = 1425499025;
     Client_Weight =  'client.jy';
     Client_Weight_Multiplier = 1278004015;
     Client_Rights =  'client.d';
     Client_Rights_Multiplier = 1026470457;
     Client_CurrentWorld =  'client.an';
     Client_CurrentWorld_Multiplier = 1777370383;
     Client_LoginState =  'client.s';
     Client_LoginState_Multiplier = -684224463;
     Client_PlayerIndex =  'client.hk';
     Client_PlayerIndex_Multiplier = -1731449945;
     Client_WidgetPositionX =  'client.ls';
     Client_WidgetPositionY =  'client.ld';
     Client_WidgetWidths =  'client.lv';
     Client_WidgetHeights =  'client.lr';
     Client_WidgetNodeCache =  'client.jd';
     Client_CrosshairColor =  'client.gc';
     Client_CrosshairColor_Multiplier = 27331731;
     Client_DestinationX =  'client.mt';
     Client_DestinationX_Multiplier = -1846442735;
     Client_DestinationY =  'client.mx';
     Client_DestinationY_Multiplier = -1524315751;
    
    {Region = cs}
     Region_SceneTiles =  'h';
    
    {BoundaryObject = cg}
     BoundaryObject_ID =  'r';
     BoundaryObject_ID_Multiplier = -1209998417;
     BoundaryObject_Flags =  'l';
     BoundaryObject_Flags_Multiplier = -1544408955;
     BoundaryObject_Plane =  'n';
     BoundaryObject_Plane_Multiplier = 1177296985;
     BoundaryObject_Height =  'm';
     BoundaryObject_Height_Multiplier = 194198931;
     BoundaryObject_Render =  'h';
     BoundaryObject_Render2 =  'i';
     BoundaryObject_Orientation =  'w';
     BoundaryObject_Orientation_Multiplier = 1148148815;
     BoundaryObject_LocalX =  'o';
     BoundaryObject_LocalX_Multiplier = -955073361;
     BoundaryObject_LocalY =  'a';
     BoundaryObject_LocalY_Multiplier = -1387002201;
    
    {GameObject = ck}
     GameObject_ID =  'v';
     GameObject_ID_Multiplier = 2064355509;
     GameObject_Flags =  'x';
     GameObject_Flags_Multiplier = -924305457;
     GameObject_Plane =  'n';
     GameObject_Plane_Multiplier = 1696005059;
     GameObject_WorldX =  'a';
     GameObject_WorldX_Multiplier = 1753592201;
     GameObject_WorldY =  'w';
     GameObject_WorldY_Multiplier = 1772978721;
     GameObject_Height =  'o';
     GameObject_Height_Multiplier = 1547252955;
     GameObject_Render =  'h';
     GameObject_Orientation =  'm';
     GameObject_Orientation_Multiplier = -1282494253;
     GameObject_LocalX =  'i';
     GameObject_LocalX_Multiplier = 974211349;
     GameObject_LocalY =  'l';
     GameObject_LocalY_Multiplier = 26398035;
     GameObject_OffsetX =  'r';
     GameObject_OffsetX_Multiplier = 910560601;
     GameObject_OffsetY =  'f';
     GameObject_OffsetY_Multiplier = 1865668025;
    
    {GroundDecoration = cr}
     GroundDecoration_Render =  'w';
     GroundDecoration_LocalX =  'o';
     GroundDecoration_LocalX_Multiplier = 740386361;
     GroundDecoration_LocalY =  'a';
     GroundDecoration_LocalY_Multiplier = -16439423;
     GroundDecoration_Plane =  'n';
     GroundDecoration_Plane_Multiplier = -1384832669;
     GroundDecoration_ID =  'm';
     GroundDecoration_ID_Multiplier = 714830667;
     GroundDecoration_Flags =  'h';
     GroundDecoration_Flags_Multiplier = -42000167;
    
    {WallDecoration = cd}
     WallDecoration_ID =  'f';
     WallDecoration_ID_Multiplier = -133424889;
     WallDecoration_Flags =  'e';
     WallDecoration_Flags_Multiplier = -1152974417;
     WallDecoration_LocalX =  'o';
     WallDecoration_LocalX_Multiplier = -444392959;
     WallDecoration_LocalY =  'a';
     WallDecoration_LocalY_Multiplier = -1033450429;
     WallDecoration_Plane =  'n';
     WallDecoration_Plane_Multiplier = -952000337;
     WallDecoration_Renderable =  'r';
     WallDecoration_Renderable2 =  'l';
     WallDecoration_Orientation =  'w';
     WallDecoration_Orientation_Multiplier = -2051925765;
     WallDecoration_Height =  'm';
     WallDecoration_Height_Multiplier = -1967817559;
     WallDecoration_RelativeX =  'h';
     WallDecoration_RelativeX_Multiplier = 551951957;
     WallDecoration_RelativeY =  'i';
     WallDecoration_RelativeY_Multiplier = -1013919253;
    
    {SceneTile = cu}
     SceneTile_GameObject =  'z';
     SceneTile_GroundDecoration =  'l';
     SceneTile_WallDecoration =  'r';
     SceneTile_BoundaryObject =  'i';
    
    {Item = av}
     Item_ID =  'n';
     Item_ID_Multiplier = 1500342151;
     Item_StackSizes =  'o';
     Item_StackSizes_Multiplier = 640802101;
    Last edited by Kyle; 08-01-2015 at 03:04 AM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  20. #20
    Join Date
    Feb 2011
    Location
    The Future.
    Posts
    5,600
    Mentioned
    396 Post(s)
    Quoted
    1598 Post(s)

    Default

    Seems every update I deob less..

    Java Code:
    Downloading RS JarFile.
    Downloading Complete.

    Deobfuscation Started..
    Removed Methods: 2709 of 4439
    Removed Fields: 610 of 2718
    Re-Ordered Multipliers: 2853 of 24385
    Re-Ordered Arithmetics: 1943 of 31008
    Removed Exceptions: 4587 of 4888
    Removed Returns: 1032 of 8824
    Removed TryCatchBlocks: 29 of 2384
    Removed Parameters: 773 of 773
    Deobfuscation Finished..

        Node:                 ga
    ---------------------------------
        UID                  ->   el
        Next                 ->   eg
        Prev                 ->   er


        CacheableNode:        go
    ---------------------------------
        Next                 ->   cg
        Prev                 ->   cv


        LinkedList:           gc
    ---------------------------------
        Head                 ->   n
        Current              ->   o


        HashTable:            gt
    ---------------------------------
        Head                 ->   a
        Tail                 ->   w
        Cache                ->   o
        Index                ->   m
        Capacity             ->   n


        Queue:                gj
    ---------------------------------
        Head                 ->   n
        *InsertHead          ->   o
        *InsertTail          ->   n


        Cache:                gx
    ---------------------------------
        HashTable            ->   w
        Queue                ->   m
        Remaining            ->   a
        Capacity             ->   o


        ClassData:            gd
    ---------------------------------
        Bytes                ->   m
        Methods              ->   r
        Fields               ->   h


        Rasteriser:           bw
    ---------------------------------
        Pixels               ->   v
        Width                ->   x
        Height               ->   q
        *CreateRasteriser    ->   cs
        *SetCoordinates      ->   cv


        Rasteriser3D:         cq
    ---------------------------------
        ShadowDecay          ->   aq
        SineTable            ->   ao
        CosineTable          ->   aj


        Typeface:             hv
    ---------------------------------
        CharacterPixels      ->   n
        *StringWidth         ->   w
        *DrawStringWaveY     ->   v
        *DrawStringWave      ->   x
        *DrawStrWaveAmt      ->   q
        *DrawCharacter       ->   y
        *DrawCharAlpha       ->   g
        *DrawCharPixels      ->   c
        *DrawCharPixelsA     ->   av


        IndexedRGB:           bc
    ---------------------------------
        Pixels               ->   o
        Palette              ->   n


        ImageRGB:             bd
    ---------------------------------
        Pixels               ->   n
        Width                ->   o
        Height               ->   a
        MaxWidth             ->   h
        MaxHeight            ->   i
        *CopyPixels          ->   e
        *CopyPixelsA         ->   s
        *ShapeImage          ->   v


        GraphicsBuffer:       br
    ---------------------------------
        ColourModel          ->   n
        ImageConsumer        ->   o
        *CreateBuffer        ->   h


        Keyboard:             dq
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            en
    ---------------------------------
        *Error               ->   qj
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               dl
    ---------------------------------
        Payload              ->   n
        CRC                  ->   a
        *ApplyRSA            ->   ar
        *GetUnsignedByte     ->   t


        BufferedConnection:   ek
    ---------------------------------
        InputStream          ->   n
        OutputStream         ->   a
        Socket               ->   o
        Payload              ->   i
        IsClosed             ->   w
        *Available           ->   h
        *Read                ->   i
        *Write               ->   r


        CollisionMap:         hz
    ---------------------------------
        Width                ->   ag    *  -654084033
        Height               ->   aq    *  -1511065507
        Adjacency            ->   an
        *Reset               ->   n


        Animable:             cn
    ---------------------------------
        ModelHeight          ->   cs    *  -695779227


        Region:               cs
    ---------------------------------
        Tiles                ->   h
        InteractableObjects  ->   l


        AnimableNode:          z
    ---------------------------------
        ID                   ->   n
        Animation            ->   i
        Flags                ->   o
        Orientation          ->   a
        Plane                ->   w
        X                    ->   m
        Y                    ->   h


        Boundary:             cg
    ---------------------------------
        ID                   ->   r     *  -1209998417
        Flags                ->   l     *  -1544408955
        Plane                ->   n     *  1177296985
        X                    ->   o     *  -955073361
        Y                    ->   a     *  -1387002201
        Orientation          ->   w     *  1148148815
        Renderable           ->   h
        OldRenderable        ->   i


        WallDecoration:       cd
    ---------------------------------
        ID                   ->   f     *  -133424889
        Flags                ->   e     *  -1152974417
        Plane                ->   n     *  -952000337
        Height               ->   m     *  -1967817559
        X                    ->   o     *  -444392959
        Y                    ->   a     *  -1033450429
        RelativeX            ->   h     *  551951957
        RelativeY            ->   i     *  -1013919253
        Orientation          ->   w     *  -2051925765
        Renderable           ->   r
        OldRenderable        ->   l


        GroundDecoration:     cr
    ---------------------------------
        ID                   ->   m     *  714830667
        Flags                ->   h     *  -42000167
        X                    ->   o     *  740386361
        Y                    ->   a     *  -16439423
        Plane                ->   n     *  -1384832669
        Renderable           ->   w


        Interactable:         ck
    ---------------------------------
        ID                   ->   v     *  2064355509
        Flags                ->   x     *  -924305457
        Orientation          ->   m     *  -1282494253
        Plane                ->   n     *  1696005059
        X                    ->   a     *  1753592201
        Y                    ->   w     *  1772978721
        RelativeX            ->   i     *  974211349
        RelativeY            ->   l     *  26398035
        SizeX                ->   r     *  910560601
        SizeY                ->   f     *  1865668025
        Renderable           ->   h


        Wall:                 cg
    ---------------------------------


        ComplexTile:          cc
    ---------------------------------
        Flat                 ->   e


        GenericTile:          ci
    ---------------------------------
        Texture              ->   m
        Colour               ->   i
        Flat                 ->   h


        SceneTile:            cu
    ---------------------------------
        Boundary             ->   i
        ComplexTile          ->   h
        GenericTile          ->   m
        SceneTile            ->   k
        Interactables        ->   z
        WallDecoration       ->   r
        GroundDecoration     ->   l
        X                    ->   o     *  1554380415
        Y                    ->   a     *  159715287
        Plane                ->   w     *  1627601863


        ObjectDefinition:     ar
    ---------------------------------
        Name                 ->   z
        Actions              ->   aq
        Width                ->   u     *  1832905927
        Height               ->   t     *  1221908201
        AnimationID          ->   c     *  181561261
        Reachable            ->   p
        Icon                 ->   an    *  -845701083
        Rotated              ->   aj
        Shadow               ->   ax
        ModelSizeX           ->   ac    *  758124819
        ModelSizeY           ->   al    *  1922730501
        ModelSizeZ           ->   au    *  1721186261
        MapScene             ->   ao    *  -1134068183
        TranslateX           ->   ap    *  -2112947399
        TranslateY           ->   ar    *  -85542385
        TranslateZ           ->   ah    *  -689475055
        BitMaskID            ->   as    *  95621955


        Projectile:            i
    ---------------------------------
        X                    ->   v
        Y                    ->   x
        Moving               ->   z
        StartX               ->   a     *  903659333
        StartY               ->   w     *  -1408090797
        SpeedX               ->   b
        SpeedY               ->   u
        SpeedZ               ->   s
        SpeedScalar          ->   t
        StartSlope           ->   l
        Height               ->   m
        HeightOffset         ->   p
        ModelRotationX       ->   j
        ModelRotationY       ->   d
        AnimationSequences   ->   k
        AnimationFrame       ->   y     *  1167047727
        AnimationDuration    ->   c     *  630133039


        TradingPost:          hh
    ---------------------------------
        Status               ->   n
        ItemID               ->   o     *  -1544986787
        Price                ->   a     *  1903220993
        Quantity             ->   w     *  122603887
        QueryIDs             ->   m.pt


        Model:                cp
    ---------------------------------
        IndicesX             ->   f
        IndicesY             ->   e
        IndicesZ             ->   z
        IndicesLength        ->   l
        VerticesX            ->   h
        VerticesY            ->   i
        VerticesZ            ->   r
        VerticesLength       ->   m
        TexIndicesX          ->   v
        TexIndicesY          ->   x
        TexIndicesZ          ->   q
        TexVerticesX         ->   j
        TexVerticesY         ->   k
        TexVerticesZ         ->   y
        TexVerticesLength    ->   d
        ShadowIntensity      ->   an
        FitsSingleTile       ->   av
        *Translate           ->   u
        *RenderAtPoint       ->   c


        AnimatedModel:        cz
    ---------------------------------
        IndicesX             ->   h
        IndicesY             ->   i
        IndicesZ             ->   r
        IndicesLength        ->   m
        VerticesX            ->   o
        VerticesY            ->   a
        VerticesZ            ->   w
        VerticesLength       ->   n


        AnimationSequence:    ae
    ---------------------------------
        ControlFlow          ->   e


        Entity:               al
    ---------------------------------
        AnimationID          ->   bj    *  1287875615
        SpokenText           ->   ac
        HitDamages           ->   ay
        HitTypes             ->   ab
        HitCycle             ->   at
        QueueX               ->   bc
        QueueY               ->   bz
        QueueTraversed       ->   bn
        QueueLength          ->   bw    *  -1429276161
        LocalX               ->   d     *  -1051150961
        LocalY               ->   j     *  -844883935
        IsAnimating          ->   au
        CombatCycle          ->   as    *  -243623201
        InteractingIndex     ->   ad    *  1253370921
        Health               ->   af    *  -1406670123
        MaxHealth            ->   aa    *  1012550093
        Height               ->   br    *  -1416784945
        Orientation          ->   bx    *  -1099823629


        NPCDefinition:        ap
    ---------------------------------
        ID                   ->   m     *  1380254665
        Name                 ->   h
        Visible              ->   ac
        Actions              ->   d
        ModelIDs             ->   r
        CombatLevel          ->   k     *  1699568893


        NPC:                  aj
    ---------------------------------
        Composite            ->   n


        PlayerDefinition:     fz
    ---------------------------------
        ID                   ->   w     *  942739005
        IsFemale             ->   a
        AnimatedModelID      ->   m     *  -3008304834187156363
        ModelID              ->   h     *  3821891208152933781
        Equipment            ->   n


        Player:                a
    ---------------------------------
        Name                 ->   n
        Model                ->   v
        Visible              ->   t
        Definition           ->   o
        CombatLevel          ->   m     *  2145271731


        WidgetNode:            w
    ---------------------------------
        ID                   ->   n     *  -1385416029


        Widget:               fq
    ---------------------------------
        ID                   ->   v     *  1582464481
        ParentID             ->   aj    *  -1588791493
        Text                 ->   br
        Index                ->   x     *  -1395083971
        ItemName             ->   ci
        ItemID               ->   ey    *  -181409537
        Items                ->   dq
        ItemStackSizes       ->   dw
        ItemAmount           ->   ea    *  1867752365
        Actions              ->   cg
        ActionType           ->   b     *  -1021998289
        Type                 ->   q     *  -1878336627
        X                    ->   N/A
        Y                    ->   N/A
        RelativeX            ->   N/A
        RelativeY            ->   N/A
        ScrollX              ->   ac    *  706996303
        ScrollY              ->   al    *  -650026719
        Width                ->   ag    *  2096072399
        Height               ->   aq    *  539675235
        Hidden               ->   ax
        BoundsIndex          ->   ed    *  -1567323639
        Parent               ->   cq
        Children             ->   ek
        *SwapItems           ->   f


        ItemDefinition:       ad
    ---------------------------------
        ID                   ->   z     *  1539412267
        ModelIndex           ->   v     *  -1065714201
        Name                 ->   x
        IsMembers            ->   av
        Actions              ->   ag
        GroundActions        ->   aq
        StackIDs             ->   ab
        StackSizes           ->   at
        ModelZoom            ->   s     *  2131785043
        ModelOffset          ->   k     *  889627073
        ModelSine            ->   y     *  -798173031
        DiagonalRotation     ->   j     *  -1263339933
        UnNotedID            ->   as    *  -1776131735
        NotedID              ->   af    *  -993125921


        Item:                 av
    ---------------------------------
        ID                   ->   n     *  1500342151
        Quantity             ->   o     *  640802101


        Client:           client
    ---------------------------------
        Revision             ->   86
        Client               ->   client.o
        MenuVisible          ->   client.ht
        MenuActions          ->   client.iw
        MenuOptions          ->   client.iu
        MenuOptionsSize      ->   client.cs *  1974577941
        MenuX                ->   b.hi  *  681506315
        MenuY                ->   z.hs  *  1953108583
        MenuWidth            ->   an.hr *  1712819025
        MenuHeight           ->   al.ih *  -2090618933
        LocalNPCs            ->   client.cn
        NPCIndices           ->   client.cg
        LocalPlayers         ->   client.gk
        PlayerIndices        ->   client.gw
        LocalPlayer          ->   a.hv
        PlayerIndex          ->   client.hk *  -1731449945
        GameCycle            ->   client.d *  1026470457
        LoginState           ->   an.al *  -1261736495
        GameState            ->   client.s *  -684224463
        CrosshairColour      ->   client.gc *  27331731
        GroundItems          ->   client.hj
        CollisionMap         ->   client.w
        CameraX              ->   ap.fc *  -1967123133
        CameraY              ->   aa.fk *  681386919
        CameraZ              ->   ea.fd *  113597655
        CameraPitch          ->   fd.fy *  -1557542191
        CameraYaw            ->   ca.fo *  167182419
        Region               ->   b.dr
        Plane                ->   av.hh *  -1093536619
        BaseX                ->   l.cf  *  -1719983039
        BaseY                ->   w.cm  *  803568843
        DestX                ->   client.mt *  -2075522063
        DestY                ->   client.mx *  -700155223
        TileHeights          ->   h.n
        TileSettings         ->   h.r
        Widgets              ->   fq.n
        WidgetSettings       ->   N/A
    Last edited by Brandon; 08-01-2015 at 02:41 AM.
    I am Ggzz..
    Hackintosher

  21. #21
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 87:
    Code:
    |>Node = gt -> Extends java/lang/Object
          ^ UID................gt.es                     -> J
          ^ Next...............gt.ew                     -> Lgt;
          ^ Prev...............gt.ec                     -> Lgt;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gl -> Extends Node
          ^ Next...............gl.cb                     -> Lgl;
          ^ Prev...............gl.cj                     -> Lgl;
      Identified 2 / 2 Fields 
    
    |>Renderable = cq -> Extends Cacheable
          ^ ModelHeight........cq.cp * -46642725         -> I
      Identified 1 / 1 Fields 
    
    |>Animable = a -> Extends Renderable
    
    |>Model = cs -> Extends Renderable
    
    |>AnimationSequence = aj -> Extends Cacheable
    
    |>NpcDefinition = ao -> Extends Cacheable
          ^ Actions............ao.g                      -> [Ljava/lang/String;
          ^ Name...............ao.o                      -> Ljava/lang/String;
          ^ ID.................ao.i * -1641715483        -> I
          ^ CombatLevel........ao.m * -930316317         -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gq -> Extends java/lang/Object
          ^ Head...............gq.t                      -> Lgt;
          ^ Current............gq.b                      -> Lgt;
      Identified 2 / 2 Fields 
    
    |>Actor = aw -> Extends Renderable
          ^ Animation..........aw.bt * 1236056917        -> I
          ^ QueueX.............aw.bd                     -> [I
          ^ QueueY.............aw.bv                     -> [I
          ^ WorldX.............aw.g * 33906103           -> I
          ^ WorldY.............aw.z * -1681373563        -> I
          ^ SpokenText.........aw.at                     -> Ljava/lang/String;
          ^ CombatCycle........aw.ax * 1018238799        -> I
          ^ Health.............aw.az * 960931439         -> I
          ^ MaxHealth..........aw.aq * -1652678805       -> I
          ^ Interactingindex...aw.ad * 1351497441        -> I
      Identified 11 / 11 Fields 
    
    |>Npc = ag -> Extends Actor
          ^ Definition.........ag.t                      -> Lao;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = al -> Extends Cacheable
          ^ Actions............al.ap                     -> [Ljava/lang/String;
          ^ Name...............al.a                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = dc -> Extends Node
    
    |>Widget = fi -> Extends Node
          ^ Children...........fi.er                     -> [Lfi;
          ^ InvIDs.............fi.dt                     -> [I
          ^ StackSizes.........fi.dw                     -> [I
          ^ ItemAmount.........fi.em * -964728131        -> I
          ^ ItemID.............fi.eh * -427927021        -> I
          ^ WidgetID...........fi.l * 226947781          -> I
          ^ Name...............fi.ck                     -> Ljava/lang/String;
          ^ Text...............fi.bj                     -> Ljava/lang/String;
          ^ IsHidden...........fi.as                     -> Z
          ^ AbsoluteX..........fi.s * 615737575          -> I
          ^ AbsoluteY..........fi.ac * 1912380457        -> I
          ^ Width..............fi.au * 1110466511        -> I
          ^ Height.............fi.ap * -1170989099       -> I
          ^ ParentID...........fi.ag * -30801699         -> I
          ^ ScrollX............fi.at * 1700065265        -> I
          ^ ScrollY............fi.aw * -1329646283       -> I
          ^ BoundsIndex........fi.ep * -621516825        -> I
      Identified 17 / 17 Fields 
    
    |>WidgetNode = e -> Extends Node
          ^ ID.................e.t * 81304385            -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gb -> Extends java/lang/Object
          ^ Buckets............gb.b                      -> [Lgt;
          ^ Size...............gb.t                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = ez -> Extends java/applet/Applet
    
    |>Player = p -> Extends Actor
          ^ Definition.........p.b                       -> Lfx;
          ^ Name...............p.t                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.g * -363417459     -> I
          ^ Region.............x.dq                      -> Lcp;
          ^ Plane..............aq.ht * -1568067771       -> I
          ^ MenuCount..........client.ib * 1141470263    -> I
          ^ MenuWidth..........z.hj * -263481441         -> I
          ^ MenuHeight.........ay.ih * -1442165425       -> I
          ^ MenuOptions........client.iq                 -> [Ljava/lang/String;
          ^ MenuActions........client.ia                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hh                 -> Z
          ^ MenuX..............ah.hu * -1914506645       -> I
          ^ MenuY..............cx.he * 1869090473        -> I
          ^ BaseX..............g.co * -1379156811        -> I
          ^ BaseY..............aj.cr * -555703979        -> I
          ^ Widgets............fi.t                      -> [[Lfi;
          ^ LocalPlayer........cx.hv                     -> Lp;
          ^ LocalPlayers.......client.gn                 -> [Lp;
          ^ TileSettings.......o.b                       -> [[[B
          ^ TileHeights........o.t                       -> [[[I
          ^ LocalNpcs..........client.cq                 -> [Lag;
          ^ NpcIndices.........client.cj                 -> [I
          ^ Sine...............ch.ae                     -> [I
          ^ Cosine.............ch.ag                     -> [I
          ^ CameraPitch........am.ft * 748267479         -> I
          ^ CameraYaw..........ar.fl * -629113041        -> I
          ^ CameraX............m.fh * 620064627          -> I
          ^ CameraY............ci.fv * 818139587         -> I
          ^ CameraZ............er.fj * 1418734655        -> I
          ^ GroundItems........client.hx                 -> [[[Lgq;
          ^ GameSettings.......fo.p                      -> [I
          ^ MapScale...........client.fs * -1284954893   -> I
          ^ MapAngle...........client.em * 939281981     -> I
          ^ MapOffset..........client.ea * -945115059    -> I
          ^ CurrentLevels......client.hs                 -> [I
          ^ RealLevels.........client.hi                 -> [I
          ^ Experiences........client.hc                 -> [I
          ^ Energy.............client.e * 2115722097     -> I
          ^ Weight.............client.ju * 772296259     -> I
          ^ Rights.............client.g * -363417459     -> I
          ^ CurrentWorld.......client.ah * -2043503583   -> I
          ^ LoginState.........client.k * 180938319      -> I
          ^ PlayerIndex........client.hm * -1119435745   -> I
          ^ WidgetPositionX....client.lc                 -> [I
          ^ WidgetPositionY....client.le                 -> [I
          ^ WidgetWidths.......client.ls                 -> [I
          ^ WidgetHeights......client.lb                 -> [I
          ^ WidgetNodeCache....client.jf                 -> Lgb;
          ^ CrosshairColor.....client.gq * 581497841     -> I
          ^ DestinationX.......client.mz * 985775409     -> I
          ^ DestinationY.......client.mo * 1642405427    -> I
      Identified 49 / 49 Fields 
    
    |>Region = cp -> Extends java/lang/Object
          ^ SceneTiles.........cp.o                      -> [[[Lca;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = cj -> Extends java/lang/Object
          ^ ID.................cj.d * 1410890291         -> I
          ^ Flags..............cj.j * -15232669          -> I
          ^ Plane..............cj.t * 1107398609         -> I
          ^ Height.............cj.i * -1628317359        -> I
          ^ Render.............cj.o                      -> Lcq;
          ^ Render2............cj.f                      -> Lcq;
          ^ Orientation........cj.e * -146723163         -> I
          ^ LocalX.............cj.b * -1655644885        -> I
          ^ LocalY.............cj.p * -54626203          -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = ci -> Extends java/lang/Object
          ^ ID.................ci.l * 665635409          -> I
          ^ Flags..............ci.h * 1451793641         -> I
          ^ Plane..............ci.t * -843658789         -> I
          ^ WorldX.............ci.p * -1224911221        -> I
          ^ WorldY.............ci.e * 1787644887         -> I
          ^ Height.............ci.b * -646231921         -> I
          ^ Render.............ci.i                      -> Lcq;
          ^ Orientation........ci.o * -1347309031        -> I
          ^ LocalX.............ci.f * 546978047          -> I
          ^ LocalY.............ci.j * 1191654189         -> I
          ^ OffsetX............ci.d * -469572109         -> I
          ^ OffsetY............ci.x * -1019485243        -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = cl -> Extends java/lang/Object
          ^ Render.............cl.e                      -> Lcq;
          ^ LocalX.............cl.b * -352835083         -> I
          ^ LocalY.............cl.p * -311263259         -> I
          ^ Plane..............cl.t * -444441583         -> I
          ^ ID.................cl.i * 533872503          -> I
          ^ Flags..............cl.o * -61603007          -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cf -> Extends java/lang/Object
          ^ ID.................cf.x * 1050700117         -> I
          ^ Flags..............cf.v * 498942761          -> I
          ^ LocalX.............cf.b * -725000401         -> I
          ^ LocalY.............cf.p * 932411431          -> I
          ^ Plane..............cf.t * 438646835          -> I
          ^ Renderable.........cf.d                      -> Lcq;
          ^ Renderable2........cf.j                      -> Lcq;
          ^ Orientation........cf.e * 123301029          -> I
          ^ Height.............cf.i * -1887087773        -> I
          ^ RelativeX..........cf.o * 1678633165         -> I
          ^ RelativeY..........cf.f * -1062540755        -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = ca -> Extends Node
          ^ GameObject.........ca.a                      -> [Lci;
          ^ GroundDecoration...ca.j                      -> Lcl;
          ^ WallDecoration.....ca.d                      -> Lcf;
          ^ BoundaryObject.....ca.f                      -> Lcj;
      Identified 4 / 4 Fields 
    
    |>Item = ac -> Extends Renderable
          ^ ID.................ac.t * -170013145         -> I
          ^ StackSizes.........ac.b * 923581919          -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 141 / 141 Fields..
    Pascal
    Code:
    {Node = gt}
     Node_UID =  'es';
     Node_Next =  'ew';
     Node_Prev =  'ec';
    
    {Cacheable = gl}
     Cacheable_Next =  'cb';
     Cacheable_Prev =  'cj';
    
    {Renderable = cq}
     Renderable_ModelHeight =  'cp';
     Renderable_ModelHeight_Multiplier = -46642725;
    
    {Animable = a}
    
    {Model = cs}
    
    {AnimationSequence = aj}
    
    {NpcDefinition = ao}
     NpcDefinition_Actions =  'g';
     NpcDefinition_Name =  'o';
     NpcDefinition_ID =  'i';
     NpcDefinition_ID_Multiplier = -1641715483;
     NpcDefinition_CombatLevel =  'm';
     NpcDefinition_CombatLevel_Multiplier = -930316317;
    
    {LinkedList = gq}
     LinkedList_Head =  't';
     LinkedList_Current =  'b';
    
    {Actor = aw}
     Actor_Animation =  'bt';
     Actor_Animation_Multiplier = 1236056917;
     Actor_QueueX =  'bd';
     Actor_QueueY =  'bv';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'g';
     Actor_WorldX_Multiplier = 33906103;
     Actor_WorldY =  'z';
     Actor_WorldY_Multiplier = -1681373563;
     Actor_SpokenText =  'at';
     Actor_CombatCycle =  'ax';
     Actor_CombatCycle_Multiplier = 1018238799;
     Actor_Health =  'az';
     Actor_Health_Multiplier = 960931439;
     Actor_MaxHealth =  'aq';
     Actor_MaxHealth_Multiplier = -1652678805;
     Actor_Interactingindex =  'ad';
     Actor_Interactingindex_Multiplier = 1351497441;
    
    {Npc = ag}
     Npc_Definition =  't';
    
    {ObjectDefinition = al}
     ObjectDefinition_Actions =  'ap';
     ObjectDefinition_Name =  'a';
    
    {Buffer = dc}
    
    {Widget = fi}
     Widget_Children =  'er';
     Widget_InvIDs =  'dt';
     Widget_StackSizes =  'dw';
     Widget_ItemAmount =  'em';
     Widget_ItemAmount_Multiplier = -964728131;
     Widget_ItemID =  'eh';
     Widget_ItemID_Multiplier = -427927021;
     Widget_WidgetID =  'l';
     Widget_WidgetID_Multiplier = 226947781;
     Widget_Name =  'ck';
     Widget_Text =  'bj';
     Widget_IsHidden =  'as';
     Widget_AbsoluteX =  's';
     Widget_AbsoluteX_Multiplier = 615737575;
     Widget_AbsoluteY =  'ac';
     Widget_AbsoluteY_Multiplier = 1912380457;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'au';
     Widget_Width_Multiplier = 1110466511;
     Widget_Height =  'ap';
     Widget_Height_Multiplier = -1170989099;
     Widget_ParentID =  'ag';
     Widget_ParentID_Multiplier = -30801699;
     Widget_ScrollX =  'at';
     Widget_ScrollX_Multiplier = 1700065265;
     Widget_ScrollY =  'aw';
     Widget_ScrollY_Multiplier = -1329646283;
     Widget_BoundsIndex =  'ep';
     Widget_BoundsIndex_Multiplier = -621516825;
    
    {WidgetNode = e}
     WidgetNode_ID =  't';
     WidgetNode_ID_Multiplier = 81304385;
    
    {HashTable = gb}
     HashTable_Buckets =  'b';
     HashTable_Size =  't';
    
    {GameShell = ez}
    
    {Player = p}
     Player_Definition =  'b';
     Player_Name =  't';
    
    {Client = client}
     Client_LoopCycle =  'client.g';
     Client_LoopCycle_Multiplier = -363417459;
     Client_Region =  'x.dq';
     Client_Plane =  'aq.ht';
     Client_Plane_Multiplier = -1568067771;
     Client_MenuCount =  'client.ib';
     Client_MenuCount_Multiplier = 1141470263;
     Client_MenuWidth =  'z.hj';
     Client_MenuWidth_Multiplier = -263481441;
     Client_MenuHeight =  'ay.ih';
     Client_MenuHeight_Multiplier = -1442165425;
     Client_MenuOptions =  'client.iq';
     Client_MenuActions =  'client.ia';
     Client_IsMenuOpen =  'client.hh';
     Client_MenuX =  'ah.hu';
     Client_MenuX_Multiplier = -1914506645;
     Client_MenuY =  'cx.he';
     Client_MenuY_Multiplier = 1869090473;
     Client_BaseX =  'g.co';
     Client_BaseX_Multiplier = -1379156811;
     Client_BaseY =  'aj.cr';
     Client_BaseY_Multiplier = -555703979;
     Client_Widgets =  'fi.t';
     Client_LocalPlayer =  'cx.hv';
     Client_LocalPlayers =  'client.gn';
     Client_TileSettings =  'o.b';
     Client_TileHeights =  'o.t';
     Client_LocalNpcs =  'client.cq';
     Client_NpcIndices =  'client.cj';
     Client_Sine =  'ch.ae';
     Client_Cosine =  'ch.ag';
     Client_CameraPitch =  'am.ft';
     Client_CameraPitch_Multiplier = 748267479;
     Client_CameraYaw =  'ar.fl';
     Client_CameraYaw_Multiplier = -629113041;
     Client_CameraX =  'm.fh';
     Client_CameraX_Multiplier = 620064627;
     Client_CameraY =  'ci.fv';
     Client_CameraY_Multiplier = 818139587;
     Client_CameraZ =  'er.fj';
     Client_CameraZ_Multiplier = 1418734655;
     Client_GroundItems =  'client.hx';
     Client_GameSettings =  'fo.p';
     Client_MapScale =  'client.fs';
     Client_MapScale_Multiplier = -1284954893;
     Client_MapAngle =  'client.em';
     Client_MapAngle_Multiplier = 939281981;
     Client_MapOffset =  'client.ea';
     Client_MapOffset_Multiplier = -945115059;
     Client_CurrentLevels =  'client.hs';
     Client_RealLevels =  'client.hi';
     Client_Experiences =  'client.hc';
     Client_Energy =  'client.e';
     Client_Energy_Multiplier = 2115722097;
     Client_Weight =  'client.ju';
     Client_Weight_Multiplier = 772296259;
     Client_Rights =  'client.g';
     Client_Rights_Multiplier = -363417459;
     Client_CurrentWorld =  'client.ah';
     Client_CurrentWorld_Multiplier = -2043503583;
     Client_LoginState =  'client.k';
     Client_LoginState_Multiplier = 180938319;
     Client_PlayerIndex =  'client.hm';
     Client_PlayerIndex_Multiplier = -1119435745;
     Client_WidgetPositionX =  'client.lc';
     Client_WidgetPositionY =  'client.le';
     Client_WidgetWidths =  'client.ls';
     Client_WidgetHeights =  'client.lb';
     Client_WidgetNodeCache =  'client.jf';
     Client_CrosshairColor =  'client.gq';
     Client_CrosshairColor_Multiplier = 581497841;
     Client_DestinationX =  'client.mz';
     Client_DestinationX_Multiplier = 985775409;
     Client_DestinationY =  'client.mo';
     Client_DestinationY_Multiplier = 1642405427;
    
    {Region = cp}
     Region_SceneTiles =  'o';
    
    {BoundaryObject = cj}
     BoundaryObject_ID =  'd';
     BoundaryObject_ID_Multiplier = 1410890291;
     BoundaryObject_Flags =  'j';
     BoundaryObject_Flags_Multiplier = -15232669;
     BoundaryObject_Plane =  't';
     BoundaryObject_Plane_Multiplier = 1107398609;
     BoundaryObject_Height =  'i';
     BoundaryObject_Height_Multiplier = -1628317359;
     BoundaryObject_Render =  'o';
     BoundaryObject_Render2 =  'f';
     BoundaryObject_Orientation =  'e';
     BoundaryObject_Orientation_Multiplier = -146723163;
     BoundaryObject_LocalX =  'b';
     BoundaryObject_LocalX_Multiplier = -1655644885;
     BoundaryObject_LocalY =  'p';
     BoundaryObject_LocalY_Multiplier = -54626203;
    
    {GameObject = ci}
     GameObject_ID =  'l';
     GameObject_ID_Multiplier = 665635409;
     GameObject_Flags =  'h';
     GameObject_Flags_Multiplier = 1451793641;
     GameObject_Plane =  't';
     GameObject_Plane_Multiplier = -843658789;
     GameObject_WorldX =  'p';
     GameObject_WorldX_Multiplier = -1224911221;
     GameObject_WorldY =  'e';
     GameObject_WorldY_Multiplier = 1787644887;
     GameObject_Height =  'b';
     GameObject_Height_Multiplier = -646231921;
     GameObject_Render =  'i';
     GameObject_Orientation =  'o';
     GameObject_Orientation_Multiplier = -1347309031;
     GameObject_LocalX =  'f';
     GameObject_LocalX_Multiplier = 546978047;
     GameObject_LocalY =  'j';
     GameObject_LocalY_Multiplier = 1191654189;
     GameObject_OffsetX =  'd';
     GameObject_OffsetX_Multiplier = -469572109;
     GameObject_OffsetY =  'x';
     GameObject_OffsetY_Multiplier = -1019485243;
    
    {GroundDecoration = cl}
     GroundDecoration_Render =  'e';
     GroundDecoration_LocalX =  'b';
     GroundDecoration_LocalX_Multiplier = -352835083;
     GroundDecoration_LocalY =  'p';
     GroundDecoration_LocalY_Multiplier = -311263259;
     GroundDecoration_Plane =  't';
     GroundDecoration_Plane_Multiplier = -444441583;
     GroundDecoration_ID =  'i';
     GroundDecoration_ID_Multiplier = 533872503;
     GroundDecoration_Flags =  'o';
     GroundDecoration_Flags_Multiplier = -61603007;
    
    {WallDecoration = cf}
     WallDecoration_ID =  'x';
     WallDecoration_ID_Multiplier = 1050700117;
     WallDecoration_Flags =  'v';
     WallDecoration_Flags_Multiplier = 498942761;
     WallDecoration_LocalX =  'b';
     WallDecoration_LocalX_Multiplier = -725000401;
     WallDecoration_LocalY =  'p';
     WallDecoration_LocalY_Multiplier = 932411431;
     WallDecoration_Plane =  't';
     WallDecoration_Plane_Multiplier = 438646835;
     WallDecoration_Renderable =  'd';
     WallDecoration_Renderable2 =  'j';
     WallDecoration_Orientation =  'e';
     WallDecoration_Orientation_Multiplier = 123301029;
     WallDecoration_Height =  'i';
     WallDecoration_Height_Multiplier = -1887087773;
     WallDecoration_RelativeX =  'o';
     WallDecoration_RelativeX_Multiplier = 1678633165;
     WallDecoration_RelativeY =  'f';
     WallDecoration_RelativeY_Multiplier = -1062540755;
    
    {SceneTile = ca}
     SceneTile_GameObject =  'a';
     SceneTile_GroundDecoration =  'j';
     SceneTile_WallDecoration =  'd';
     SceneTile_BoundaryObject =  'f';
    
    {Item = ac}
     Item_ID =  't';
     Item_ID_Multiplier = -170013145;
     Item_StackSizes =  'b';
     Item_StackSizes_Multiplier = 923581919;
    and @Firecaper, you do realize that I update the hooks when I wake up right? So Pm'ing me and posting here makes me update it exactly 0 seconds faster. Today it actually made me work on some other stuff first and get some breakfast before posting..
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  22. #22
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Revision 88:

    Code:
    |>Node = gz -> Extends java/lang/Object
          ^ UID................gz.eh                     -> J
          ^ Next...............gz.ec                     -> Lgz;
          ^ Prev...............gz.ex                     -> Lgz;
      Identified 3 / 3 Fields 
    
    |>Cacheable = gt -> Extends Node
          ^ Next...............gt.cz                     -> Lgt;
          ^ Prev...............gt.ca                     -> Lgt;
      Identified 2 / 2 Fields 
    
    |>Renderable = cz -> Extends Cacheable
          ^ ModelHeight........cz.cs * -1407808577       -> I
      Identified 1 / 1 Fields 
    
    |>Animable = m -> Extends Renderable
    
    |>Model = cw -> Extends Renderable
    
    |>AnimationSequence = ax -> Extends Cacheable
    
    |>NpcDefinition = ab -> Extends Cacheable
          ^ Actions............ab.p                      -> [Ljava/lang/String;
          ^ Name...............ab.d                      -> Ljava/lang/String;
          ^ ID.................ab.w * -1499497567        -> I
          ^ CombatLevel........ab.x * 471889951          -> I
      Identified 4 / 4 Fields 
    
    |>LinkedList = gg -> Extends java/lang/Object
          ^ Head...............gg.j                      -> Lgz;
          ^ Current............gg.y                      -> Lgz;
      Identified 2 / 2 Fields 
    
    |>Actor = av -> Extends Renderable
          ^ Animation..........av.bz * 1769983125        -> I
          ^ QueueX.............av.be                     -> [I
          ^ QueueY.............av.bh                     -> [I
          ^ WorldX.............av.p * 1693960715         -> I
          ^ WorldY.............av.c * 1044659677         -> I
          ^ SpokenText.........av.ag                     -> Ljava/lang/String;
          ^ CombatCycle........av.al * -577255241        -> I
          ^ Health.............av.az * -523114695        -> I
          ^ MaxHealth..........av.as * 1377614815        -> I
          ^ Interactingindex...av.am * -157956025        -> I
          ^ QueueSize..........av.bc * 1728856437        -> I
      Identified 11 / 11 Fields 
    
    |>Npc = ap -> Extends Actor
          ^ Definition.........ap.j                      -> Lab;
      Identified 1 / 1 Fields 
    
    |>ObjectDefinition = ai -> Extends Cacheable
          ^ Actions............ai.aa                     -> [Ljava/lang/String;
          ^ Name...............ai.m                      -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Buffer = de -> Extends Node
    
    |>Widget = fo -> Extends Node
          ^ Children...........fo.ep                     -> [Lfo;
          ^ InvIDs.............fo.dw                     -> [I
          ^ StackSizes.........fo.dk                     -> [I
          ^ ItemAmount.........fo.es * 1178394019        -> I
          ^ ItemID.............fo.eq * -861785275        -> I
          ^ WidgetID...........fo.e * 1026570341         -> I
          ^ Name...............fo.cc                     -> Ljava/lang/String;
          ^ Text...............fo.bt                     -> Ljava/lang/String;
          ^ AbsoluteX..........fo.k * 1797409919         -> I
          ^ AbsoluteY..........fo.at * -1165095827       -> I
          ^ Width..............fo.au * 556778431         -> I
          ^ Height.............fo.aa * 956400437         -> I
          ^ ParentID...........fo.ad * 1286648539        -> I
          ^ ScrollX............fo.ag * 343411693         -> I
          ^ ScrollY............fo.aj * 675079611         -> I
          ^ BoundsIndex........fo.ed * 1746608627        -> I
      Identified 16 / 19 Fields 
    
    |>WidgetNode = l -> Extends Node
          ^ ID.................l.j * -1175745855         -> I
      Identified 1 / 1 Fields 
    
    |>HashTable = gb -> Extends java/lang/Object
          ^ Buckets............gb.y                      -> [Lgz;
          ^ Size...............gb.j                      -> I
      Identified 2 / 2 Fields 
    
    |>GameShell = eb -> Extends java/applet/Applet
    
    |>Player = z -> Extends Actor
          ^ Definition.........z.y                       -> Lfp;
          ^ Name...............z.j                       -> Ljava/lang/String;
      Identified 2 / 2 Fields 
    
    |>Client = client -> Extends GameShell
          ^ LoopCycle..........client.p * 1182689595     -> I
          ^ Region.............cn.dl                     -> Lcc;
          ^ Plane..............hr.hk * -986927653        -> I
          ^ MenuCount..........client.in * 507942953     -> I
          ^ MenuWidth..........t.hx * -2144268183        -> I
          ^ MenuHeight.........a.ip * 898281353          -> I
          ^ MenuOptions........client.id                 -> [Ljava/lang/String;
          ^ MenuActions........client.ia                 -> [Ljava/lang/String;
          ^ IsMenuOpen.........client.hu                 -> Z
          ^ MenuX..............go.hw * 2010379219        -> I
          ^ MenuY..............dk.he * -88447815         -> I
          ^ BaseX..............be.cw * -1980137779       -> I
          ^ BaseY..............fi.cp * -873578551        -> I
          ^ Widgets............aq.j                      -> [[Lfo;
          ^ LocalPlayer........a.ha                      -> Lz;
          ^ LocalPlayers.......client.gl                 -> [Lz;
          ^ TileSettings.......d.y                       -> [[[B
          ^ TileHeights........d.j                       -> [[[I
          ^ LocalNpcs..........client.cl                 -> [Lap;
          ^ NpcIndices.........client.ca                 -> [I
          ^ Sine...............cu.an                     -> [I
          ^ Cosine.............cu.ad                     -> [I
          ^ CameraPitch........j.fz * -442352437         -> I
          ^ CameraYaw..........d.fh * 7110957            -> I
          ^ CameraX............s.fk * -110852139         -> I
          ^ CameraY............v.fb * -1825399047        -> I
          ^ CameraZ............aj.fi * 1263939153        -> I
          ^ GroundItems........client.hi                 -> [[[Lgg;
          ^ GameSettings.......fd.z                      -> [I
          ^ MapScale...........client.fu * 1582751331    -> I
          ^ MapAngle...........client.es * 557386593     -> I
          ^ MapOffset..........client.ea * 905023683     -> I
          ^ CurrentLevels......client.hn                 -> [I
          ^ RealLevels.........client.hv                 -> [I
          ^ Experiences........client.hm                 -> [I
          ^ Energy.............client.d * 1043118693     -> I
          ^ Weight.............client.jf * 21821339      -> I
          ^ Rights.............client.p * 1182689595     -> I
          ^ CurrentWorld.......client.ak * 2128855995    -> I
          ^ LoginState.........client.n * -1744565711    -> I
          ^ PlayerIndex........client.hf * 1291963621    -> I
          ^ WidgetPositionX....client.lv                 -> [I
          ^ WidgetPositionY....client.lr                 -> [I
          ^ WidgetWidths.......client.lw                 -> [I
          ^ WidgetHeights......client.la                 -> [I
          ^ WidgetNodeCache....client.jz                 -> Lgb;
          ^ CrosshairColor.....client.gb * -633297965    -> I
          ^ DestinationX.......client.mz * -2062421525   -> I
          ^ DestinationY.......client.ml * 910264771     -> I
      Identified 49 / 49 Fields 
    
    |>Region = cc -> Extends java/lang/Object
          ^ SceneTiles.........cc.d                      -> [[[Lcg;
      Identified 1 / 1 Fields 
    
    |>BoundaryObject = ci -> Extends java/lang/Object
          ^ ID.................ci.i * -1663788723        -> I
          ^ Flags..............ci.a * -1795044357        -> I
          ^ Plane..............ci.j * -1494825299        -> I
          ^ Height.............ci.w * -2147032323        -> I
          ^ Render.............ci.d                      -> Lcz;
          ^ Render2............ci.f                      -> Lcz;
          ^ Orientation........ci.z * -1157023855        -> I
          ^ LocalX.............ci.y * 822890099          -> I
          ^ LocalY.............ci.l * 609681181          -> I
      Identified 9 / 9 Fields 
    
    |>GameObject = cx -> Extends java/lang/Object
          ^ ID.................cx.e * -908259377         -> I
          ^ Flags..............cx.v * -1863393775        -> I
          ^ Plane..............cx.j * 1761142493         -> I
          ^ WorldX.............cx.l * -889942045         -> I
          ^ WorldY.............cx.w * 115244293          -> I
          ^ Height.............cx.y * 1674249433         -> I
          ^ Render.............cx.z                      -> Lcz;
          ^ Orientation........cx.d * 299464195          -> I
          ^ LocalX.............cx.f * 922770219          -> I
          ^ LocalY.............cx.a * 1691744249         -> I
          ^ OffsetX............cx.i * -363414165         -> I
          ^ OffsetY............cx.o * -282986691         -> I
      Identified 12 / 12 Fields 
    
    |>FloorDecoration = ct -> Extends java/lang/Object
          ^ Render.............ct.z                      -> Lcz;
          ^ LocalX.............ct.y * -8660249           -> I
          ^ LocalY.............ct.l * -1392778077        -> I
          ^ Plane..............ct.j * -1604888649        -> I
          ^ ID.................ct.w * -2141322049        -> I
          ^ Flags..............ct.d * -1005153313        -> I
      Identified 6 / 6 Fields 
    
    |>WallDecoration = cn -> Extends java/lang/Object
          ^ ID.................cn.o * -445905109         -> I
          ^ Flags..............cn.u * -1670666175        -> I
          ^ LocalX.............cn.y * -1990887755        -> I
          ^ LocalY.............cn.l * -1818808199        -> I
          ^ Plane..............cn.j * -925075459         -> I
          ^ Renderable.........cn.i                      -> Lcz;
          ^ Renderable2........cn.a                      -> Lcz;
          ^ Orientation........cn.z * 336993159          -> I
          ^ Height.............cn.w * 1493743273         -> I
          ^ RelativeX..........cn.d * -386648627         -> I
          ^ RelativeY..........cn.f * -943538547         -> I
      Identified 11 / 11 Fields 
    
    |>SceneTile = cg -> Extends Node
          ^ GameObject.........cg.m                      -> [Lcx;
          ^ GroundDecoration...cg.a                      -> Lct;
          ^ WallDecoration.....cg.i                      -> Lcn;
          ^ BoundaryObject.....cg.f                      -> Lci;
      Identified 4 / 4 Fields 
    
    |>Item = au -> Extends Renderable
          ^ ID.................au.j * -2143019183        -> I
          ^ StackSizes.........au.y * -1136482351        -> I
      Identified 2 / 2 Fields 
    
    Identified 25 / 25 Classes.. 
    Identified 142 / 142 Fields..
    Pascal:
    Code:
    {Node = gz}
     Node_UID =  'eh';
     Node_Next =  'ec';
     Node_Prev =  'ex';
    
    {Cacheable = gt}
     Cacheable_Next =  'cz';
     Cacheable_Prev =  'ca';
    
    {Renderable = cz}
     Renderable_ModelHeight =  'cs';
     Renderable_ModelHeight_Multiplier = -1407808577;
    
    {Animable = m}
    
    {Model = cw}
    
    {AnimationSequence = ax}
    
    {NpcDefinition = ab}
     NpcDefinition_Actions =  'p';
     NpcDefinition_Name =  'd';
     NpcDefinition_ID =  'w';
     NpcDefinition_ID_Multiplier = -1499497567;
     NpcDefinition_CombatLevel =  'x';
     NpcDefinition_CombatLevel_Multiplier = 471889951;
    
    {LinkedList = gg}
     LinkedList_Head =  'j';
     LinkedList_Current =  'y';
    
    {Actor = av}
     Actor_Animation =  'bz';
     Actor_Animation_Multiplier = 1769983125;
     Actor_QueueX =  'be';
     Actor_QueueY =  'bh';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'p';
     Actor_WorldX_Multiplier = 1693960715;
     Actor_WorldY =  'c';
     Actor_WorldY_Multiplier = 1044659677;
     Actor_SpokenText =  'ag';
     Actor_CombatCycle =  'al';
     Actor_CombatCycle_Multiplier = -577255241;
     Actor_Health =  'az';
     Actor_Health_Multiplier = -523114695;
     Actor_MaxHealth =  'as';
     Actor_MaxHealth_Multiplier = 1377614815;
     Actor_Interactingindex =  'am';
     Actor_Interactingindex_Multiplier = -157956025;
    
    {Npc = ap}
     Npc_Definition =  'j';
    
    {ObjectDefinition = ai}
     ObjectDefinition_Actions =  'aa';
     ObjectDefinition_Name =  'm';
    
    {Buffer = de}
    
    {Widget = fo}
     Widget_Children =  'ep';
     Widget_InvIDs =  'dw';
     Widget_StackSizes =  'dk';
     Widget_ItemAmount =  'es';
     Widget_ItemAmount_Multiplier = 1178394019;
     Widget_ItemID =  'eq';
     Widget_ItemID_Multiplier = -861785275;
     Widget_WidgetID =  'e';
     Widget_WidgetID_Multiplier = 1026570341;
     Widget_Name =  'cc';
     Widget_Text =  'bt';
     Widget_IsHidden =  'null';
     Widget_AbsoluteX =  'k';
     Widget_AbsoluteX_Multiplier = 1797409919;
     Widget_AbsoluteY =  'at';
     Widget_AbsoluteY_Multiplier = -1165095827;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'au';
     Widget_Width_Multiplier = 556778431;
     Widget_Height =  'aa';
     Widget_Height_Multiplier = 956400437;
     Widget_ParentID =  'ad';
     Widget_ParentID_Multiplier = 1286648539;
     Widget_ScrollX =  'ag';
     Widget_ScrollX_Multiplier = 343411693;
     Widget_ScrollY =  'aj';
     Widget_ScrollY_Multiplier = 675079611;
     Widget_BoundsIndex =  'ed';
     Widget_BoundsIndex_Multiplier = 1746608627;
    
    {WidgetNode = l}
     WidgetNode_ID =  'j';
     WidgetNode_ID_Multiplier = -1175745855;
    
    {HashTable = gb}
     HashTable_Buckets =  'y';
     HashTable_Size =  'j';
    
    {GameShell = eb}
    
    {Player = z}
     Player_Definition =  'y';
     Player_Name =  'j';
    
    {Client = client}
     Client_LoopCycle =  'client.p';
     Client_LoopCycle_Multiplier = 1182689595;
     Client_Region =  'cn.dl';
     Client_Plane =  'hr.hk';
     Client_Plane_Multiplier = -986927653;
     Client_MenuCount =  'client.in';
     Client_MenuCount_Multiplier = 507942953;
     Client_MenuWidth =  't.hx';
     Client_MenuWidth_Multiplier = -2144268183;
     Client_MenuHeight =  'a.ip';
     Client_MenuHeight_Multiplier = 898281353;
     Client_MenuOptions =  'client.id';
     Client_MenuActions =  'client.ia';
     Client_IsMenuOpen =  'client.hu';
     Client_MenuX =  'go.hw';
     Client_MenuX_Multiplier = 2010379219;
     Client_MenuY =  'dk.he';
     Client_MenuY_Multiplier = -88447815;
     Client_BaseX =  'be.cw';
     Client_BaseX_Multiplier = -1980137779;
     Client_BaseY =  'fi.cp';
     Client_BaseY_Multiplier = -873578551;
     Client_Widgets =  'aq.j';
     Client_LocalPlayer =  'a.ha';
     Client_LocalPlayers =  'client.gl';
     Client_TileSettings =  'd.y';
     Client_TileHeights =  'd.j';
     Client_LocalNpcs =  'client.cl';
     Client_NpcIndices =  'client.ca';
     Client_Sine =  'cu.an';
     Client_Cosine =  'cu.ad';
     Client_CameraPitch =  'j.fz';
     Client_CameraPitch_Multiplier = -442352437;
     Client_CameraYaw =  'd.fh';
     Client_CameraYaw_Multiplier = 7110957;
     Client_CameraX =  's.fk';
     Client_CameraX_Multiplier = -110852139;
     Client_CameraY =  'v.fb';
     Client_CameraY_Multiplier = -1825399047;
     Client_CameraZ =  'aj.fi';
     Client_CameraZ_Multiplier = 1263939153;
     Client_GroundItems =  'client.hi';
     Client_GameSettings =  'fd.z';
     Client_MapScale =  'client.es';
     Client_MapScale_Multiplier = 557386593;
     Client_MapAngle =  'client.fu';
     Client_MapAngle_Multiplier = 1582751331;
     Client_MapOffset =  'client.ea';
     Client_MapOffset_Multiplier = 905023683;
     Client_CurrentLevels =  'client.hn';
     Client_RealLevels =  'client.hv';
     Client_Experiences =  'client.hm';
     Client_Energy =  'client.d';
     Client_Energy_Multiplier = 1043118693;
     Client_Weight =  'client.jf';
     Client_Weight_Multiplier = 21821339;
     Client_Rights =  'client.p';
     Client_Rights_Multiplier = 1182689595;
     Client_CurrentWorld =  'client.ak';
     Client_CurrentWorld_Multiplier = 2128855995;
     Client_LoginState =  'client.n';
     Client_LoginState_Multiplier = -1744565711;
     Client_PlayerIndex =  'client.hf';
     Client_PlayerIndex_Multiplier = 1291963621;
     Client_WidgetPositionX =  'client.lv';
     Client_WidgetPositionY =  'client.lr';
     Client_WidgetWidths =  'client.lw';
     Client_WidgetHeights =  'client.la';
     Client_WidgetNodeCache =  'client.jz';
     Client_CrosshairColor =  'client.gb';
     Client_CrosshairColor_Multiplier = -633297965;
     Client_DestinationX =  'client.mz';
     Client_DestinationX_Multiplier = -2062421525;
     Client_DestinationY =  'client.ml';
     Client_DestinationY_Multiplier = 910264771;
    
    {Region = cc}
     Region_SceneTiles =  'd';
    
    {BoundaryObject = ci}
     BoundaryObject_ID =  'i';
     BoundaryObject_ID_Multiplier = -1663788723;
     BoundaryObject_Flags =  'a';
     BoundaryObject_Flags_Multiplier = -1795044357;
     BoundaryObject_Plane =  'j';
     BoundaryObject_Plane_Multiplier = -1494825299;
     BoundaryObject_Height =  'w';
     BoundaryObject_Height_Multiplier = -2147032323;
     BoundaryObject_Render =  'd';
     BoundaryObject_Render2 =  'f';
     BoundaryObject_Orientation =  'z';
     BoundaryObject_Orientation_Multiplier = -1157023855;
     BoundaryObject_LocalX =  'y';
     BoundaryObject_LocalX_Multiplier = 822890099;
     BoundaryObject_LocalY =  'l';
     BoundaryObject_LocalY_Multiplier = 609681181;
    
    {GameObject = cx}
     GameObject_ID =  'e';
     GameObject_ID_Multiplier = -908259377;
     GameObject_Flags =  'v';
     GameObject_Flags_Multiplier = -1863393775;
     GameObject_Plane =  'j';
     GameObject_Plane_Multiplier = 1761142493;
     GameObject_WorldX =  'l';
     GameObject_WorldX_Multiplier = -889942045;
     GameObject_WorldY =  'w';
     GameObject_WorldY_Multiplier = 115244293;
     GameObject_Height =  'y';
     GameObject_Height_Multiplier = 1674249433;
     GameObject_Render =  'z';
     GameObject_Orientation =  'd';
     GameObject_Orientation_Multiplier = 299464195;
     GameObject_LocalX =  'f';
     GameObject_LocalX_Multiplier = 922770219;
     GameObject_LocalY =  'a';
     GameObject_LocalY_Multiplier = 1691744249;
     GameObject_OffsetX =  'i';
     GameObject_OffsetX_Multiplier = -363414165;
     GameObject_OffsetY =  'o';
     GameObject_OffsetY_Multiplier = -282986691;
    
    {GroundDecoration = ct}
     GroundDecoration_Render =  'z';
     GroundDecoration_LocalX =  'y';
     GroundDecoration_LocalX_Multiplier = -8660249;
     GroundDecoration_LocalY =  'l';
     GroundDecoration_LocalY_Multiplier = -1392778077;
     GroundDecoration_Plane =  'j';
     GroundDecoration_Plane_Multiplier = -1604888649;
     GroundDecoration_ID =  'w';
     GroundDecoration_ID_Multiplier = -2141322049;
     GroundDecoration_Flags =  'd';
     GroundDecoration_Flags_Multiplier = -1005153313;
    
    {WallDecoration = cn}
     WallDecoration_ID =  'o';
     WallDecoration_ID_Multiplier = -445905109;
     WallDecoration_Flags =  'u';
     WallDecoration_Flags_Multiplier = -1670666175;
     WallDecoration_LocalX =  'y';
     WallDecoration_LocalX_Multiplier = -1990887755;
     WallDecoration_LocalY =  'l';
     WallDecoration_LocalY_Multiplier = -1818808199;
     WallDecoration_Plane =  'j';
     WallDecoration_Plane_Multiplier = -925075459;
     WallDecoration_Renderable =  'i';
     WallDecoration_Renderable2 =  'a';
     WallDecoration_Orientation =  'z';
     WallDecoration_Orientation_Multiplier = 336993159;
     WallDecoration_Height =  'w';
     WallDecoration_Height_Multiplier = 1493743273;
     WallDecoration_RelativeX =  'd';
     WallDecoration_RelativeX_Multiplier = -386648627;
     WallDecoration_RelativeY =  'f';
     WallDecoration_RelativeY_Multiplier = -943538547;
    
    {SceneTile = cg}
     SceneTile_GameObject =  'm';
     SceneTile_GroundDecoration =  'a';
     SceneTile_WallDecoration =  'i';
     SceneTile_BoundaryObject =  'f';
    
    {Item = au}
     Item_ID =  'j';
     Item_ID_Multiplier = -2143019183;
     Item_StackSizes =  'y';
     Item_StackSizes_Multiplier = -1136482351;
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  23. #23
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hey guys, so rev 89 is out. There has been a ton of osrs updates lately as you can tell and I really need to finish rewriting my updater since it's to the point as of this update where rs is just too much different than it was before. I have a few breaks in this revision and will manually get them in a couple hours and edit this post when I do.

    As for an ETA on when I can rewrite the updater.. I'm not sure. I have all classes found on my new one, but that is the easiest/least time consuming part. School starts back next week and I'm moving back to my apartment Friday, so I'm going to be quite busy for the near future. If I had to make a guess, I would say the end of September I can do it and we will be back to updates within the hour. Until then,you will have to bear with me as it will take some hours, assuming Jagex keeps aggressively updating the client..

    EDIT:
    So they double updated today, and completely removed a method from the Actor class and moved it throughout the client.. SO that wasn't fun.

    Anyway, LAPE hooks updated to rev 90 on github. I didn't feel like doing the Java log or finishing the pascal version, so if you want to do it manually, here's the majority of them:

    Simba Code:
    {Node = gs}
     Node_UID =  'ex';
     Node_Next =  'eo';
     Node_Prev =  'es';

    {Cacheable = gb}
     Cacheable_Next =  'cb';
     Cacheable_Prev =  'ch';

    {Renderable = cv}
     Renderable_ModelHeight =  'cv';
     Renderable_ModelHeight_Multiplier = 945435721;

    {Animable = v}

    {Model = db}

    {AnimationSequence = af}

    {NpcDefinition = at}
     NpcDefinition_Actions =  'd';
     NpcDefinition_Name =  'j';
     NpcDefinition_ID =  'k';
     NpcDefinition_ID_Multiplier = -1573233647;
     NpcDefinition_CombatLevel =  'o';
     NpcDefinition_CombatLevel_Multiplier = 2136493337;

    {LinkedList = gw}
     LinkedList_Head =  'm';
     LinkedList_Current =  'l';

    {Actor = aj}
     Actor_Animation =  'null';
     Actor_QueueX =  'null';
     Actor_QueueY =  'null';
     Actor_QueueSize =  'null';
     Actor_WorldX =  'null';
     Actor_WorldY =  'null';
     Actor_SpokenText =  'aj';
     Actor_CombatCycle =  'ak';
     Actor_CombatCycle_Multiplier = 110778375;
     Actor_Health =  'ad';
     Actor_Health_Multiplier = 1224458757;
     Actor_MaxHealth =  'ae';
     Actor_MaxHealth_Multiplier = -409729261;
     Actor_Interactingindex =  'as';
     Actor_Interactingindex_Multiplier = 1139397451;

    {Npc = ao}
     Npc_Definition =  'm';

    {ObjectDefinition = az}
     ObjectDefinition_Actions =  'av';
     ObjectDefinition_Name =  'a';

    {Buffer = dx}

    {Widget = fd}
     Widget_Children =  'ej';
     Widget_InvIDs =  'dv';
     Widget_StackSizes =  'di';
     Widget_ItemAmount =  'ef';
     Widget_ItemAmount_Multiplier = -1039052793;
     Widget_ItemID =  'en';
     Widget_ItemID_Multiplier = -50756127;
     Widget_WidgetID =  'v';
     Widget_WidgetID_Multiplier = 2132125203;
     Widget_Name =  'cg';
     Widget_Text =  'bp';
     Widget_IsHidden =  'ab';
     Widget_AbsoluteX =  't';
     Widget_AbsoluteX_Multiplier = -1190787403;
     Widget_AbsoluteY =  'aq';
     Widget_AbsoluteY_Multiplier = -1510542595;
     Widget_RelativeX =  'null';
     Widget_RelativeY =  'null';
     Widget_Width =  'an';
     Widget_Width_Multiplier = 859841349;
     Widget_Height =  'av';
     Widget_Height_Multiplier = 714239803;
     Widget_ParentID =  'ah';
     Widget_ParentID_Multiplier = -1060575625;
     Widget_ScrollX =  'au';
     Widget_ScrollX_Multiplier = 1235868295;
     Widget_ScrollY =  'ao';
     Widget_ScrollY_Multiplier = 354553179;
     Widget_BoundsIndex =  'ed';
     Widget_BoundsIndex_Multiplier = -1965638263;

    {WidgetNode = u}
     WidgetNode_ID =  'm';
     WidgetNode_ID_Multiplier = -1551760261;

    {HashTable = gh}
     HashTable_Buckets =  'l';
     HashTable_Size =  'm';

    {GameShell = ea}

    {Player = y}
     Player_Definition =  'l';
     Player_Name =  'm';

    {Client = client}
     Client_LoopCycle =  'client.d';
     Client_LoopCycle_Multiplier = -1478839513;
     Client_Region =  'aj.dx';
     Client_Plane =  'l.gv';
     Client_Plane_Multiplier = 74824683;
     Client_MenuCount =  'client.hr';
     Client_MenuCount_Multiplier = -1947700571;
     Client_MenuWidth =  'ak.hs';
     Client_MenuWidth_Multiplier = -1892508071;
     Client_MenuHeight =  'ck.hw';
     Client_MenuHeight_Multiplier = 1753192937;
     Client_MenuOptions =  'client.if';
     Client_MenuActions =  'client.iu';
     Client_IsMenuOpen =  'client.hz';
     Client_MenuX =  'dn.hj';
     Client_MenuX_Multiplier = -1882579991;
     Client_MenuY =  'dd.he';
     Client_MenuY_Multiplier = -988310389;
     Client_BaseX =  'et.cn';
     Client_BaseX_Multiplier = 1496857927;
     Client_BaseY =  'fm.db';
     Client_BaseY_Multiplier = 1408874923;
     Client_Widgets =  'fd.m';
     Client_LocalPlayer =  'aw.ho';
     Client_LocalPlayers =  'null.null';
     Client_TileSettings =  'j.l';
     Client_TileHeights =  'j.m';
     Client_LocalNpcs =  'client.cs';
     Client_NpcIndices =  'client.cc';
     Client_Sine =  'cu.ar';
     Client_Cosine =  'cu.ah';
     Client_CameraPitch =  'b.fe';
     Client_CameraPitch_Multiplier = 1325196023;
     Client_CameraYaw =  'aa.fi';
     Client_CameraYaw_Multiplier = 933604455;
     Client_CameraX =  'bi.fj';
     Client_CameraX_Multiplier = 1461751397;
     Client_CameraY =  'c.fh';
     Client_CameraY_Multiplier = -397146993;
     Client_CameraZ =  'b.fa';
     Client_CameraZ_Multiplier = -1192173245;
     Client_GroundItems =  'client.hx';
     Client_GameSettings =  'fk.y';
     Client_MapScale =  'null.null';
     Client_MapAngle =  'null.null';
     Client_MapOffset =  'client.ee';
     Client_MapOffset_Multiplier = 917475793;
     Client_CurrentLevels =  'client.hn';
     Client_RealLevels =  'client.hg';
     Client_Experiences =  'client.ht';
     Client_Energy =  'client.k';
     Client_Energy_Multiplier = -1039652569;
     Client_Weight =  'client.jm';
     Client_Weight_Multiplier = -695651155;
     Client_Rights =  'client.d';
     Client_Rights_Multiplier = -1478839513;
     Client_CurrentWorld =  'client.ac';
     Client_CurrentWorld_Multiplier = -478093819;
     Client_LoginState =  'client.b';
     Client_LoginState_Multiplier = 210805703;
     Client_PlayerIndex =  'null.null';
     Client_WidgetPositionX =  'client.la';
     Client_WidgetPositionY =  'client.lp';
     Client_WidgetWidths =  'client.lh';
     Client_WidgetHeights =  'client.lx';
     Client_WidgetNodeCache =  'client.iy';
     Client_CrosshairColor =  'client.go';
     Client_CrosshairColor_Multiplier = 1022421161;
     Client_DestinationX =  'client.mp';
     Client_DestinationX_Multiplier = -2102420059;
     Client_DestinationY =  'client.my';
     Client_DestinationY_Multiplier = -2097939573;

    {Region = ch}
     Region_SceneTiles =  'j';

    {BoundaryObject = cb}
     BoundaryObject_ID =  'x';
     BoundaryObject_ID_Multiplier = -1044910901;
     BoundaryObject_Flags =  'g';
     BoundaryObject_Flags_Multiplier = 1801193895;
     BoundaryObject_Plane =  'm';
     BoundaryObject_Plane_Multiplier = 136180775;
     BoundaryObject_Height =  'k';
     BoundaryObject_Height_Multiplier = -240751499;
     BoundaryObject_Render =  'j';
     BoundaryObject_Render2 =  'i';
     BoundaryObject_Orientation =  'u';
     BoundaryObject_Orientation_Multiplier = 1596828005;
     BoundaryObject_LocalX =  'l';
     BoundaryObject_LocalX_Multiplier = 621307423;
     BoundaryObject_LocalY =  'y';
     BoundaryObject_LocalY_Multiplier = 1924926335;

    {GameObject = cw}
     GameObject_ID =  'v';
     GameObject_ID_Multiplier = 280769561;
     GameObject_Flags =  'c';
     GameObject_Flags_Multiplier = 1523772829;
     GameObject_Plane =  'l';
     GameObject_Plane_Multiplier = 400810669;
     GameObject_WorldX =  'u';
     GameObject_WorldX_Multiplier = 1819767965;
     GameObject_WorldY =  'k';
     GameObject_WorldY_Multiplier = -2039354835;
     GameObject_Height =  'y';
     GameObject_Height_Multiplier = 1625824627;
     GameObject_Render =  'j';
     GameObject_Orientation =  'm';
     GameObject_Orientation_Multiplier = -1973370479;
     GameObject_LocalX =  'i';
     GameObject_LocalX_Multiplier = 532161631;
     GameObject_LocalY =  'g';
     GameObject_LocalY_Multiplier = -1686751265;
     GameObject_OffsetX =  'x';
     GameObject_OffsetX_Multiplier = 1717201043;
     GameObject_OffsetY =  'e';
     GameObject_OffsetY_Multiplier = 690647861;

    {FloorDecoration = cj}
     FloorDecoration_Render =  'k';
     FloorDecoration_LocalX =  'y';
     FloorDecoration_LocalX_Multiplier = 1433200939;
     FloorDecoration_LocalY =  'u';
     FloorDecoration_LocalY_Multiplier = 1241602833;
     FloorDecoration_Plane =  'l';
     FloorDecoration_Plane_Multiplier = 233370267;
     FloorDecoration_ID =  'm';
     FloorDecoration_ID_Multiplier = -1137400487;
     FloorDecoration_Flags =  'j';
     FloorDecoration_Flags_Multiplier = -473212881;

    {WallDecoration = cl}
     WallDecoration_ID =  'e';
     WallDecoration_ID_Multiplier = 1812587909;
     WallDecoration_Flags =  'p';
     WallDecoration_Flags_Multiplier = 1904517931;
     WallDecoration_LocalX =  'l';
     WallDecoration_LocalX_Multiplier = -346535353;
     WallDecoration_LocalY =  'y';
     WallDecoration_LocalY_Multiplier = 1381195545;
     WallDecoration_Plane =  'm';
     WallDecoration_Plane_Multiplier = -549063361;
     WallDecoration_Renderable =  'x';
     WallDecoration_Renderable2 =  'g';
     WallDecoration_Orientation =  'u';
     WallDecoration_Orientation_Multiplier = -1957116917;
     WallDecoration_Height =  'k';
     WallDecoration_Height_Multiplier = 981590659;
     WallDecoration_RelativeX =  'j';
     WallDecoration_RelativeX_Multiplier = 266575977;
     WallDecoration_RelativeY =  'i';
     WallDecoration_RelativeY_Multiplier = 1545923805;

    {SceneTile = ca}
     SceneTile_GameObject =  'a';
     SceneTile_GroundDecoration =  'g';
     SceneTile_WallDecoration =  'x';
     SceneTile_BoundaryObject =  'i';

    {Item = av}
     Item_ID =  'm';
     Item_ID_Multiplier = -180136355;
     Item_StackSizes =  'l';
     Item_StackSizes_Multiplier = -2032906383;

    Just add the few missing, and change all FloorDecorations to GroundDecorations
    Last edited by Kyle; 08-20-2015 at 07:50 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  24. #24
    Join Date
    Mar 2015
    Posts
    189
    Mentioned
    3 Post(s)
    Quoted
    73 Post(s)

    Default

    Code:
    BoundaryObject -> cb
        Entity entity... cb.j
        int    hash..... cb.x * -1044910901
        int    plane.... cb.m * 136180775
        int    x........ cb.l * 621307423
        int    y........ cb.y * 1924926335
    
    Cache -> gt
    
    Character -> aj (extends Entity)
        int    animation.......... aj.bi * -928284741
        int    currentHealth...... aj.ad * 1224458757
        int[]  hitsplatCycles..... aj.ag
        int[]  hitsplatDamages.... aj.ax
        int[]  hitsplatTypes...... aj.al
        int    interactingIndex... aj.as * 1139397451
        int    maxHealth.......... aj.ae * -409729261
        String overheadText....... aj.aj
        byte[] queueTransversed... aj.ci
        int[]  queueX............. aj.cz
        int[]  queueY............. aj.cc
        int    x.................. aj.z  * 1745863359
        int    y.................. aj.t  * -105078905
    
    DualNode -> gb (extends Node)
        DualNode next....... gb.cb
        DualNode previous... gb.ch
    
    DynamicObject -> v (extends Entity)
    
    Entity -> cv (extends DualNode)
        int modelHeight... cv.cv * 945435721
    
    Friend -> n
        String name........... n.m
        String previousName... n.l
        int    world.......... n.y * 142668619
    
    GroundDecoration -> cj
        int id... cj.m * -1137400487
    
    GroundItem -> av (extends Entity)
        int id......... av.m * -180136355
        int quantity... av.l * -2032906383
    
    HashTable -> gh
        Node[] buckets... gh.l
        int    index..... gh.k
        int    size...... gh.m
        Node   tail...... gh.u
    
    InteractableObject -> cw
    
    ItemContainer -> r (extends Node)
        int[] ids.......... r.l
        int[] quantities... r.y
    
    ItemDefinition -> ay (extends DualNode)
        short[] colors........... ay.r
        boolean members.......... ay.aq
        short[] modifiedColors... ay.h
        String  name............. ay.c
        int     noteIndex........ ay.aw * 1872587613
    
    ItemLayer -> cd
        Entity bottom... cd.k
        int    height... cd.x * 1313259429
        int    plane.... cd.l * -2073091305
        int    x........ cd.y * -2061200245
        int    y........ cd.u * -490569687
    
    Landscape -> ch
        Tile[][][] tiles... ch.j
    
    LinkedList -> gw
        Node head... gw.l
        Node tail... gw.m
    
    Message -> am (extends DualNode)
        int    cycle..... am.l * -1560488775
        int    index..... am.m * -387581793
        String message... am.j
        String prefix.... am.k
        String sender.... am.u
        int    type...... am.y * -550985663
    
    MessageContainer -> an
        int       messageCount... an.y * 2003436435
        Message[] messages....... an.l
    
    NPC -> ao (extends Character)
        NPCDefinition npcDefinition... ao.m
    
    NPCDefinition -> at (extends DualNode)
        String[] actions... at.d
        int      id........ at.k * -1573233647
        String   name...... at.j
    
    Node -> gs
        long UID........ gs.ex
        Node next....... gs.eo
        Node previous... gs.es
    
    Player -> y (extends Character)
        int    playerCombat... y.k * 206020097
        String playerName..... y.m
    
    Tile -> ca (extends Node)
        BoundaryObject       boundaryObjects....... ca.i
        GroundDecoration     groundDecoration...... ca.g
        InteractableObject[] interactableObjects... ca.a
        ItemLayer            itemLayer............. ca.e
        WallObject           wallObjects........... ca.x
    
    WallObject -> cl
        Entity entity........ cl.x
        int    orientation... cl.u * -1957116917
    
    Widget -> fd (extends Node)
        Object[] configListenerArgs... fd.dl
        int      id................... fd.bt * 1501831713
        int      itemId............... fd.en * -50756127
        int[]    itemIds.............. fd.dv
        String   name................. fd.cg
        int      quantity............. fd.bo * -779953325
        String   text................. fd.bp
    
    Static ->
        int              cameraPitch.......................... b.fe      * 1325196023
        int              cameraX.............................. bi.fj     * 1461751397
        int              cameraY.............................. c.fh      * -397146993
        int              cameraYaw............................ aa.fi     * 933604455
        int              cameraZ.............................. b.fa      * -1192173245
        Canvas           canvas............................... cl.qp    
        int              clientPlane.......................... l.gv      * 74824683
        int[]            currentLevels........................ client.hn
        int[]            expLevels............................ client.hg
        int[]            experiences.......................... client.ht
        int              fps.................................. ea.qn     * 1568951945
        Friend[]         friends.............................. client.ob
        int              friendsSize.......................... client.on * -210926295
        int[]            gameSettings......................... fk.y     
        int              gameState............................ client.b  * 210805703
        LinkedList[][][] groundItems.......................... client.hx
        HashTable        itemContainers....................... r.m      
        Landscape        landscape............................ aj.dx    
        int              landscapeOffsetX..................... ch.w     
        int              landscapeOffsetY..................... ch.z     
        int              landscapeOffsetZ..................... ch.t     
        Player           localPlayer.......................... aw.ho    
        int              mapAngle............................. client.fv * -80857327
        int              mapOffset............................ client.ee * 917475793
        int              mapScale............................. client.ef * -845706389
        Map              messageContainers.................... a.m      
        NPC[]            npcs................................. client.cs
        int              playerIndex.......................... client.gq * 518354565
        Player[]         players.............................. client.ge
        int[]            settings............................. fk.l     
        int              shouldRepaintChatboxOnNextTick....... client.kq * -791513257
        int              shouldRepaintChatboxOnNextTickFlag... client.kt * -942838533
        int[][][]        tileHeights.......................... j.m      
        byte[][][]       tileSettings......................... j.l      
        String           username............................. ah.ap    
        int              viewPortScale........................ client.ok * -1241531275
        Widget[][]       widgets.............................. fd.m

  25. #25
    Join Date
    Feb 2011
    Location
    The Future.
    Posts
    5,600
    Mentioned
    396 Post(s)
    Quoted
    1598 Post(s)

    Default

    Java Code:
    Downloading RS JarFile.
    Downloading Complete.

    Deobfuscation Started..
    Removed Methods: 2840 of 4655
    Removed Fields: 633 of 2761
    Re-Ordered Multipliers: 2960 of 23316
    Re-Ordered Arithmetics: 1976 of 29230
    Removed Exceptions: 4804 of 5103
    Removed Returns: 1064 of 8921
    Removed TryCatchBlocks: 30 of 2402
    Removed Parameters: 804 of 804
    Deobfuscation Finished..

        Node:                 gs
    ---------------------------------
        UID                  ->   ex
        Next                 ->   eo
        Prev                 ->   es


        CacheableNode:        gb
    ---------------------------------
        Next                 ->   ch
        Prev                 ->   cb


        LinkedList:           gw
    ---------------------------------
        Head                 ->   m
        Current              ->   l


        HashTable:            gh
    ---------------------------------
        Head                 ->   y
        Tail                 ->   u
        Cache                ->   l
        Index                ->   k
        Capacity             ->   m


        Queue:                gx
    ---------------------------------
        Head                 ->   m
        *InsertHead          ->   l
        *InsertTail          ->   m


        Cache:                gt
    ---------------------------------
        HashTable            ->   u
        Queue                ->   k
        Remaining            ->   y
        Capacity             ->   l


        ClassData:            hq
    ---------------------------------
        Bytes                ->   m
        Methods              ->   x
        Fields               ->   j


        Rasteriser:           cz
    ---------------------------------
        Pixels               ->   v
        Width                ->   c
        Height               ->   s
        *CreateRasteriser    ->   cf
        *SetCoordinates      ->   cl


        Rasteriser3D:         cu
    ---------------------------------
        ShadowDecay          ->   av
        SineTable            ->   ar
        CosineTable          ->   ah


        Typeface:             hg
    ---------------------------------
        CharacterPixels      ->   m
        *StringWidth         ->   u
        *DrawStringWaveY     ->   c
        *DrawStringWave      ->   c
        *DrawStrWaveAmt      ->   s
        *DrawCharacter       ->   w
        *DrawCharAlpha       ->   t
        *DrawCharPixels      ->   z
        *DrawCharPixelsA     ->   aq


        IndexedRGB:           cc
    ---------------------------------
        Pixels               ->   l
        Palette              ->   m


        ImageRGB:             cs
    ---------------------------------
        Pixels               ->   m
        Width                ->   l
        Height               ->   y
        MaxWidth             ->   j
        MaxHeight            ->   i
        *CopyPixels          ->   a
        *CopyPixelsA         ->   f
        *ShapeImage          ->   c


        GraphicsBuffer:       bn
    ---------------------------------
        ColourModel          ->   m
        ImageConsumer        ->   l
        *CreateBuffer        ->   m


        Keyboard:             ew
    ---------------------------------
        *KeyPressed          ->   keyPressed
        *KeyReleased         ->   keyReleased
        *KeyTyped            ->   keyTyped
        *FocusGaiend         ->   focusGained
        *FocusLost           ->   focusLost


        GameShell:            ea
    ---------------------------------
        *Error               ->   rw
        *Start               ->   start
        *Stop                ->   stop
        *Destroy             ->   destroy
        *Paint               ->   paint
        *Update              ->   update


        Stream:               dx
    ---------------------------------
        Payload              ->   m
        CRC                  ->   y
        *ApplyRSA            ->   aj
        *GetUnsignedByte     ->   bk


        BufferedConnection:   eq
    ---------------------------------
        InputStream          ->   m
        OutputStream         ->   l
        Socket               ->   y
        Payload              ->   i
        IsClosed             ->   u
        *Available           ->   i
        *Read                ->   x
        *Write               ->   g


        CollisionMap:         dl
    ---------------------------------
        Width                ->   am    *  -166864147
        Height               ->   aa    *  212674285
        Adjacency            ->   aj
        *Reset               ->   m


        Animable:             cv
    ---------------------------------
        ModelHeight          ->   cv    *  945435721


        Region:               ch
    ---------------------------------
        Tiles                ->   j
        InteractableObjects  ->   g


        AnimableNode:          v
    ---------------------------------
        ID                   ->   m
        Animation            ->   i
        Flags                ->   l
        Orientation          ->   y
        Plane                ->   u
        X                    ->   k
        Y                    ->   j


        Boundary:             cb
    ---------------------------------
        ID                   ->   x     *  -1044910901
        Flags                ->   g     *  1801193895
        Plane                ->   m     *  136180775
        X                    ->   l     *  621307423
        Y                    ->   y     *  1924926335
        Orientation          ->   u     *  1596828005
        Renderable           ->   j
        OldRenderable        ->   i


        WallDecoration:       cl
    ---------------------------------
        ID                   ->   e     *  1812587909
        Flags                ->   p     *  1904517931
        Plane                ->   m     *  -549063361
        Height               ->   k     *  981590659
        X                    ->   l     *  -346535353
        Y                    ->   y     *  1381195545
        RelativeX            ->   j     *  266575977
        RelativeY            ->   i     *  1545923805
        Orientation          ->   u     *  -1957116917
        Renderable           ->   x
        OldRenderable        ->   g


        GroundDecoration:     cj
    ---------------------------------
        ID                   ->   m     *  -1137400487
        Flags                ->   j     *  -473212881
        X                    ->   y     *  1433200939
        Y                    ->   u     *  1241602833
        Plane                ->   l     *  233370267
        Renderable           ->   k


        Interactable:         cw
    ---------------------------------
        ID                   ->   v     *  280769561
        Flags                ->   c     *  1523772829
        Orientation          ->   m     *  -1973370479
        Plane                ->   l     *  400810669
        X                    ->   u     *  1819767965
        Y                    ->   k     *  -2039354835
        RelativeX            ->   i     *  532161631
        RelativeY            ->   g     *  -1686751265
        SizeX                ->   x     *  1717201043
        SizeY                ->   e     *  690647861
        Renderable           ->   j


        Wall:                 cb
    ---------------------------------


        ComplexTile:          ce
    ---------------------------------
        Flat                 ->   p


        GenericTile:          cp
    ---------------------------------
        Texture              ->   k
        Colour               ->   i
        Flat                 ->   j


        SceneTile:            ca
    ---------------------------------
        Boundary             ->   i
        ComplexTile          ->   j
        GenericTile          ->   k
        SceneTile            ->   o
        Interactables        ->   a
        WallDecoration       ->   x
        GroundDecoration     ->   g
        X                    ->   l     *  1072594549
        Y                    ->   y     *  1178214615
        Plane                ->   u     *  40609017


        ObjectDefinition:     az
    ---------------------------------
        Name                 ->   a
        Actions              ->   av
        Width                ->   h     *  -1449472501
        Height               ->   n     *  220194627
        AnimationID          ->   z     *  1618053347
        Reachable            ->   f
        Icon                 ->   ac    *  -1491954967
        Rotated              ->   ah
        Shadow               ->   ab
        ModelSizeX           ->   au    *  417367089
        ModelSizeY           ->   ao    *  1415282701
        ModelSizeZ           ->   am    *  313758641
        MapScene             ->   ar    *  630901433
        TranslateX           ->   aa    *  -2064841509
        TranslateY           ->   aj    *  -755728393
        TranslateZ           ->   ap    *  1109181023
        BitMaskID            ->   aw    *  -1107788975


        Projectile:            i
    ---------------------------------
        X                    ->   v
        Y                    ->   c
        Moving               ->   a
        StartX               ->   y     *  368528925
        StartY               ->   u     *  1292869615
        SpeedX               ->   r
        SpeedY               ->   h
        SpeedZ               ->   b
        SpeedScalar          ->   n
        StartSlope           ->   g
        Height               ->   k
        HeightOffset         ->   f
        ModelRotationX       ->   q
        ModelRotationY       ->   d
        AnimationSequences   ->   o
        AnimationFrame       ->   w     *  -2025954553
        AnimationDuration    ->   z     *  1861261397


        TradingPost:          hm
    ---------------------------------
        Status               ->   m
        ItemID               ->   l     *  -1937080809
        Price                ->   y     *  -2125258155
        Quantity             ->   u     *  -823477885
        QueryIDs             ->   dc.pb


        Model:                db
    ---------------------------------
        IndicesX             ->   e
        IndicesY             ->   p
        IndicesZ             ->   a
        IndicesLength        ->   g
        VerticesX            ->   j
        VerticesY            ->   i
        VerticesZ            ->   x
        VerticesLength       ->   k
        TexIndicesX          ->   v
        TexIndicesY          ->   c
        TexIndicesZ          ->   s
        TexVerticesX         ->   q
        TexVerticesY         ->   o
        TexVerticesZ         ->   w
        TexVerticesLength    ->   d
        ShadowIntensity      ->   ac
        FitsSingleTile       ->   aq
        *Translate           ->   f
        *RenderAtPoint       ->   au


        AnimatedModel:        cy
    ---------------------------------
        IndicesX             ->   j
        IndicesY             ->   i
        IndicesZ             ->   x
        IndicesLength        ->   k
        VerticesX            ->   l
        VerticesY            ->   y
        VerticesZ            ->   u
        VerticesLength       ->   m


        AnimationSequence:    af
    ---------------------------------
        ControlFlow          ->   p


        Entity:               aj
    ---------------------------------
        AnimationID          ->   N/A
        IsAnimating          ->   ap
        SpokenText           ->   aj
        HitDamages           ->   al
        HitTypes             ->   ax
        HitCycle             ->   ag
        QueueX               ->   cz
        QueueY               ->   cc
        QueueTraversed       ->   N/A
        QueueLength          ->   cs    *  -306084879
        LocalX               ->   z     *  1745863359
        LocalY               ->   t     *  -105078905
        CombatCycle          ->   ak    *  110778375
        InteractingIndex     ->   N/A
        Health               ->   ad    *  1224458757
        MaxHealth            ->   ae    *  -409729261
        Height               ->   bl    *  -1673313709
        Orientation          ->   bn    *  1713437969


        NPCDefinition:        at
    ---------------------------------
        ID                   ->   k     *  -1573233647
        Name                 ->   j
        Visible              ->   au
        Actions              ->   d
        ModelIDs             ->   x
        CombatLevel          ->   o     *  2136493337


        NPC:                  ao
    ---------------------------------
        Composite            ->   m


        PlayerDefinition:     fs
    ---------------------------------
        ID                   ->   u     *  -1470248055
        IsFemale             ->   y
        AnimatedModelID      ->   k     *  -172520156312697323
        ModelID              ->   j     *  -6509482714590143739
        Equipment            ->   m


        Player:                y
    ---------------------------------
        Name                 ->   m
        Model                ->   v
        Visible              ->   n
        Definition           ->   l
        CombatLevel          ->   k     *  206020097


        WidgetNode:            u
    ---------------------------------
        ID                   ->   m     *  -1551760261


        Widget:               fd
    ---------------------------------
        ID                   ->   v     *  2132125203
        ParentID             ->   ah    *  -1060575625
        Text                 ->   bp
        Index                ->   c     *  961276857
        ItemName             ->   cg
        ItemID               ->   en    *  -50756127
        Items                ->   dv
        ItemStackSizes       ->   di
        ItemAmount           ->   ef    *  -1039052793
        Actions              ->   ci
        ActionType           ->   r     *  1962813337
        Type                 ->   s     *  -1589538255
        X                    ->   N/A
        Y                    ->   N/A
        RelativeX            ->   N/A
        RelativeY            ->   N/A
        ScrollX              ->   au    *  1235868295
        ScrollY              ->   ao    *  354553179
        Width                ->   an    *  859841349
        Height               ->   av    *  714239803
        Hidden               ->   ab
        BoundsIndex          ->   ed    *  -1965638263
        Parent               ->   ch
        Children             ->   ej
        *SwapItems           ->   e


        ItemDefinition:       ay
    ---------------------------------
        ID                   ->   a     *  1775230547
        ModelIndex           ->   v     *  1166648621
        Name                 ->   c
        IsMembers            ->   aq
        Actions              ->   an
        GroundActions        ->   av
        StackIDs             ->   ai
        StackSizes           ->   af
        ModelZoom            ->   b     *  460824555
        ModelOffset          ->   o     *  -1775013151
        ModelSine            ->   w     *  406871379
        DiagonalRotation     ->   q     *  1218701357
        UnNotedID            ->   aw    *  1872587613
        NotedID              ->   al    *  882250273


        Item:                 av
    ---------------------------------
        ID                   ->   m     *  -180136355
        Quantity             ->   l     *  -2032906383


        Client:           client
    ---------------------------------
        Revision             ->   90
        Client               ->   client.l
        MenuVisible          ->   client.hz
        MenuActions          ->   client.iu
        MenuOptions          ->   client.if
        MenuOptionsSize      ->   client.cz *  1555365507
        MenuX                ->   dn.hj *  -1882579991
        MenuY                ->   dd.he *  -988310389
        MenuWidth            ->   ak.hs *  -1892508071
        MenuHeight           ->   ck.hw *  1753192937
        LocalNPCs            ->   client.cs
        NPCIndices           ->   client.cc
        LocalPlayers         ->   client.ge
        PlayerIndices        ->   N/A
        LocalPlayer          ->   aw.ho
        PlayerIndex          ->   client.gq *  518354565
        GameCycle            ->   client.d *  -1478839513
        LoginState           ->   ah.ao *  -1760482277
        GameState            ->   client.b *  210805703
        CrosshairColour      ->   client.go *  1022421161
        GroundItems          ->   client.hx
        CollisionMap         ->   client.w
        CameraX              ->   bi.fj *  1461751397
        CameraY              ->   c.fh  *  -397146993
        CameraZ              ->   b.fa  *  -1192173245
        CameraPitch          ->   b.fe  *  1325196023
        CameraYaw            ->   aa.fi *  933604455
        Region               ->   aj.dx
        Plane                ->   l.gv  *  74824683
        BaseX                ->   et.cn *  1496857927
        BaseY                ->   fm.db *  1408874923
        DestX                ->   client.mp *  1332609581
        DestY                ->   client.my *  1035031587
        TileHeights          ->   j.m
        TileSettings         ->   j.l
        Widgets              ->   fd.m
        WidgetSettings       ->   N/A



    Process finished with exit code 0
    I am Ggzz..
    Hackintosher

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