Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.
Here is where we will post the latest hooks from each OSR update at. This will not be done in Simba format, but in a more readable format showing the Field types and Class Hierarchy.
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision # 70
Code:Beginning Deob.. Removed 2595 Dummy Methods (1457.85 ms) Reordered 2385 Multiplier Instructions (143.78 ms) Reordered 2072 Arithmetic Statements (1428.13 ms) Removed 4275 Exceptions (1182.84 ms) Removed 987 Opaque Predicates (293.08 ms) Removed 579 Dummy Parameters (516.95 ms) Total Deob took 5022.63 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gs -> Extends java/lang/Object ^ UID................gs.eb -> J ^ Next...............gs.er -> Lgs; ^ Prev...............gs.ea -> Lgs; Identified 3 / 3 Fields |>Cacheable = ga -> Extends gs ^ Next...............ga.ct -> Lga; ^ Prev...............ga.cm -> Lga; Identified 2 / 2 Fields |>Renderable = cj -> Extends ga ^ ModelHeight........cj.cn * 263061173 -> I Identified 1 / 1 Fields |>Animable = k -> Extends cj |>Model = ck -> Extends cj |>AnimationSequence = ar -> Extends ga |>NpcDefinition = as -> Extends ga ^ Actions............as.o -> [Ljava/lang/String; ^ Name...............as.p -> Ljava/lang/String; ^ ID.................as.h * 1088210017 -> I ^ CombatLevel........as.d * 1673662501 -> I Identified 4 / 4 Fields |>LinkedList = fr -> Extends java/lang/Object ^ Head...............fr.x -> Lgs; ^ Current............fr.v -> Lgs; Identified 2 / 2 Fields |>Actor = ab -> Extends cj ^ Animation..........ab.bk * 1388441449 -> I ^ QueueX.............ab.bm -> [I ^ QueueY.............ab.bi -> [I ^ WorldX.............ab.o * -127655233 -> I ^ WorldY.............ab.z * 1441948399 -> I ^ SpokenText.........ab.ab -> Ljava/lang/String; ^ CombatCycle........ab.av * 1519043073 -> I ^ Health.............ab.al * 1760173349 -> I ^ MaxHealth..........ab.af * -1082016153 -> I ^ Interactingindex...ab.aj * -860894253 -> I Identified 10 / 10 Fields |>Npc = am -> Extends ab ^ Definition.........am.x -> Las; Identified 1 / 1 Fields |>ObjectDefinition = ah -> Extends ga ^ Actions............ah.ac -> [Ljava/lang/String; ^ Name...............ah.q -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dm -> Extends gs |>Widget = et -> Extends gs ^ Children...........et.ds -> [Let; ^ InvIDs.............et.dx -> [I ^ StackSizes.........et.de -> [I ^ ItemAmount.........et.dr * 1109214045 -> I ^ ItemID.............et.df * 454191437 -> I ^ WidgetID...........et.b * -1884642563 -> I ^ Name...............et.bu -> Ljava/lang/String; ^ Text...............et.bj -> Ljava/lang/String; ^ IsHidden...........et.y -> Z ^ AbsoluteX..........et.r * -230957739 -> I ^ AbsoluteY..........et.x * 523444805 -> I ^ RelativeX..........et.f * -545121905 -> I ^ RelativeY..........et.t * 1803355887 -> I ^ Width..............et.o * -538762125 -> I ^ Height.............et.z * 1989741601 -> I ^ ParentID...........et.d * -450458375 -> I ^ ScrollX............et.a * 830204599 -> I ^ ScrollY............et.n * -628261171 -> I ^ BoundsIndex........et.dn * -1657773883 -> I Identified 19 / 19 Fields |>WidgetNode = e -> Extends gs ^ ID.................e.x * 35736987 -> I Identified 1 / 1 Fields |>HashTable = fd -> Extends java/lang/Object ^ Buckets............fd.v -> [Lgs; ^ Size...............fd.x -> I Identified 2 / 2 Fields |>GameShell = eb -> Extends java/applet/Applet |>Client = client -> Extends eb ^ LoopCycle..........client.r * 1601901809 -> I ^ Region.............ap.du -> Lcq; ^ Plane..............dp.hf * 2084826697 -> I ^ MenuCount..........client.in * -918571417 -> I ^ MenuWidth..........fa.iu * -1775861983 -> I ^ MenuHeight.........by.ik * -2033507929 -> I ^ MenuOptions........client.ia -> [Ljava/lang/String; ^ MenuActions........client.ij -> [Ljava/lang/String; ^ IsMenuOpen.........client.hc -> Z ^ MenuX..............cv.hp * -1340196463 -> I ^ MenuY..............al.hr * 1643010459 -> I ^ BaseX..............f.ck * -2042408279 -> I ^ BaseY..............af.cx * -357380903 -> I ^ Widgets............et.v -> [[Let; ^ LocalPlayer........k.hu -> Lm; ^ LocalPlayers.......client.ge -> [Lm; ^ TileSettings.......p.v -> [[[B ^ TileHeights........p.x -> [[[I ^ LocalNpcs..........client.bm -> [Lam; ^ NpcIndices.........client.bc -> [I ^ Sine...............cf.am -> [I ^ Cosine.............cf.au -> [I ^ CameraPitch........u.ft * -155365477 -> I ^ CameraYaw..........et.fy * 1083245601 -> I ^ CameraX............eb.fc * -1123644797 -> I ^ CameraY............cb.fq * 1664431117 -> I ^ CameraZ............ah.fz * -1136825067 -> I ^ GroundItems........client.hs -> [[[Lfr; ^ GameSettings.......fx.m -> [I ^ MapScale...........client.fe * -44176843 -> I ^ MapAngle...........client.dy * -1236362935 -> I ^ MapOffset..........client.dn * -1344761283 -> I ^ CurrentLevels......client.hz -> [I ^ RealLevels.........client.hw -> [I ^ Experiences........client.ht -> [I ^ Energy.............client.jw * 1072163223 -> I ^ Weight.............client.jm * -1336289845 -> I ^ Rights.............client.jc * 1705169487 -> I ^ CurrentWorld.......client.h * -1552976471 -> I ^ LoginState.........client.s * 672893323 -> I ^ PlayerIndex........client.hm * -1028529055 -> I ^ WidgetPositionX....client.lg -> [I ^ WidgetPositionY....client.ly -> [I ^ WidgetWidths.......client.li -> [I ^ WidgetHeights......client.lx -> [I ^ WidgetNodeCache....client.jy -> Lfd; ^ CrosshairColor.....client.gd * 501439333 -> I ^ DestinationX.......client.mj * 1431893173 -> I ^ DestinationY.......client.me * 1695498740 -> I Identified 49 / 49 Fields |>Region = cq -> Extends java/lang/Object ^ SceneTiles.........cq.p -> [[[Lcb; Identified 1 / 1 Fields |>BoundaryObject = cn -> Extends java/lang/Object ^ ID.................cn.i * -1221649549 -> I Identified 1 / 1 Fields |>GameObject = ce -> Extends java/lang/Object ^ ID.................ce.b * -1354640943 -> I Identified 1 / 1 Fields |>GroundDecoration = cw -> Extends java/lang/Object ^ ID.................cw.p * -2092519493 -> I Identified 1 / 1 Fields |>WallDecoration = cp -> Extends java/lang/Object ^ ID.................cp.l * 1581896175 -> I Identified 1 / 1 Fields |>SceneTile = cb -> Extends gs ^ GameObject.........cb.q -> [Lce; ^ GroundDecoration...cb.u -> Lcw; ^ WallDecoration.....cb.i -> Lcp; ^ BoundaryObject.....cb.j -> Lcn; Identified 4 / 4 Fields |>Player = m -> Extends ab ^ Definition.........m.v -> Lfq; ^ Name...............m.x -> Ljava/lang/String; Identified 2 / 2 Fields |>Item = n -> Extends cj ^ ID.................n.x * -1429811179 -> I ^ StackSizes.........n.v * 823893833 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 109 / 109 Fields..
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 71
Code:215 Classes Found Beginning Deob.. Removed 2571 Dummy Methods (1776.8 ms) Reordered 2244 Multiplier Instructions (148.32 ms) Reordered 1957 Arithmetic Statements (1437.91 ms) Removed 4244 Exceptions (1282.0 ms) Removed 1059 Opaque Predicates (311.63 ms) Removed 559 Dummy Parameters (506.27 ms) Total Deob took 5462.92 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gy -> Extends java/lang/Object ^ UID................gy.en -> J ^ Next...............gy.em -> Lgy; ^ Prev...............gy.ey -> Lgy; Identified 3 / 3 Fields |>Cacheable = gp -> Extends gy ^ Next...............gp.ci -> Lgp; ^ Prev...............gp.cd -> Lgp; Identified 2 / 2 Fields |>Renderable = cg -> Extends gp ^ ModelHeight........cg.cu * -735425887 -> I Identified 1 / 1 Fields |>Animable = i -> Extends cg |>Model = cl -> Extends cg |>AnimationSequence = ad -> Extends gp |>NpcDefinition = ab -> Extends gp ^ Actions............ab.d -> [Ljava/lang/String; ^ Name...............ab.l -> Ljava/lang/String; ^ ID.................ab.f * -1427656437 -> I ^ CombatLevel........ab.q * 1780141639 -> I Identified 4 / 4 Fields |>LinkedList = fn -> Extends java/lang/Object ^ Head...............fn.c -> Lgy; ^ Current............fn.j -> Lgy; Identified 2 / 2 Fields |>Actor = as -> Extends cg ^ Animation..........as.be * -1899432805 -> I ^ QueueX.............as.bx -> [I ^ QueueY.............as.bl -> [I ^ WorldX.............as.d * 688758637 -> I ^ WorldY.............as.m * 236997305 -> I ^ SpokenText.........as.as -> Ljava/lang/String; ^ CombatCycle........as.au * -394236539 -> I ^ Health.............as.aa * -1445342197 -> I ^ MaxHealth..........as.aq * -2094586383 -> I ^ Interactingindex...as.av * -1124866513 -> I Identified 10 / 10 Fields |>Npc = ap -> Extends as ^ Definition.........ap.c -> Lab; Identified 1 / 1 Fields |>ObjectDefinition = an -> Extends gp ^ Actions............an.ae -> [Ljava/lang/String; ^ Name...............an.x -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dx -> Extends gy |>Widget = ed -> Extends gy ^ Children...........ed.dt -> [Led; ^ InvIDs.............ed.db -> [I ^ StackSizes.........ed.dp -> [I ^ ItemAmount.........ed.dv * -2001112055 -> I ^ ItemID.............ed.dn * -795851465 -> I ^ WidgetID...........ed.w * -645498469 -> I ^ Name...............ed.bj -> Ljava/lang/String; ^ Text...............ed.bq -> Ljava/lang/String; ^ IsHidden...........ed.e -> Z ^ AbsoluteX..........ed.u * 540054127 -> I ^ AbsoluteY..........ed.x * -1059186527 -> I ^ RelativeX..........ed.y * -545717427 -> I ^ RelativeY..........ed.a * 520346211 -> I ^ Width..............ed.d * -701814111 -> I ^ Height.............ed.m * -596718887 -> I ^ ParentID...........ed.q * -148582851 -> I ^ ScrollX............ed.t * -1981778037 -> I ^ ScrollY............ed.o * -780428589 -> I ^ BoundsIndex........ed.dc * -1408104721 -> I Identified 19 / 19 Fields |>WidgetNode = r -> Extends gy ^ ID.................r.c * -1721727275 -> I Identified 1 / 1 Fields |>HashTable = fh -> Extends java/lang/Object ^ Buckets............fh.j -> [Lgy; ^ Size...............fh.c -> I Identified 2 / 2 Fields |>GameShell = en -> Extends java/applet/Applet |>Client = client -> Extends en ^ LoopCycle..........client.u * -729316653 -> I ^ Region.............el.da -> Lck; ^ Plane..............i.hq * -674040823 -> I ^ MenuCount..........client.il * -317220201 -> I ^ MenuWidth..........w.ib * -939510455 -> I ^ MenuHeight.........aq.is * 1804482685 -> I ^ MenuOptions........client.if -> [Ljava/lang/String; ^ MenuActions........client.ig -> [Ljava/lang/String; ^ IsMenuOpen.........client.hm -> Z ^ MenuX..............ds.hx * -1795336413 -> I ^ MenuY..............n.hi * 683542247 -> I ^ BaseX..............cn.cl * -2018718993 -> I ^ BaseY..............cf.cp * -2061813269 -> I ^ Widgets............ed.c -> [[Led; ^ LocalPlayer........n.hy -> Ly; ^ LocalPlayers.......client.gg -> [Ly; ^ TileSettings.......l.j -> [[[B ^ TileHeights........l.c -> [[[I ^ LocalNpcs..........client.bx -> [Lap; ^ NpcIndices.........client.bd -> [I ^ Sine...............cm.ap -> [I ^ Cosine.............cm.ao -> [I ^ CameraPitch........y.fc * 128410095 -> I ^ CameraYaw..........s.fd * 255476823 -> I ^ CameraX............ae.fe * -178649267 -> I ^ CameraY............d.fw * -1331796705 -> I ^ CameraZ............e.ff * 2110342301 -> I ^ GroundItems........client.ho -> [[[Lfn; ^ GameSettings.......fa.y -> [I ^ MapScale...........client.fo * -363344241 -> I ^ MapAngle...........client.dk * -438245207 -> I ^ MapOffset..........client.dc * 1293456851 -> I ^ CurrentLevels......client.hu -> [I ^ RealLevels.........client.hj -> [I ^ Experiences........client.hz -> [I ^ Energy.............client.jj * -1606673831 -> I ^ Weight.............client.je * -300046125 -> I ^ Rights.............client.jx * 1659465835 -> I ^ CurrentWorld.......client.f * 1382112203 -> I ^ LoginState.........client.z * 58094443 -> I ^ PlayerIndex........client.hr * -1694749535 -> I ^ WidgetPositionX....client.lf -> [I ^ WidgetPositionY....client.ln -> [I ^ WidgetWidths.......client.lt -> [I ^ WidgetHeights......client.lm -> [I ^ WidgetNodeCache....client.ja -> Lfh; ^ CrosshairColor.....client.gw -> I ^ DestinationX.......client.mm * -570644689 -> I ^ DestinationY.......client.mb * 901660271 -> I Identified 49 / 49 Fields |>Region = ck -> Extends java/lang/Object ^ SceneTiles.........ck.l -> [[[Lch; Identified 1 / 1 Fields |>BoundaryObject = cu -> Extends java/lang/Object ^ ID.................cu.k * 1823108805 -> I Identified 1 / 1 Fields |>GameObject = cw -> Extends java/lang/Object ^ ID.................cw.h * -118103801 -> I Identified 1 / 1 Fields |>GroundDecoration = cs -> Extends java/lang/Object ^ ID.................cs.f * -1691434399 -> I Identified 1 / 1 Fields |>WallDecoration = ct -> Extends java/lang/Object ^ ID.................ct.v * 333255441 -> I Identified 1 / 1 Fields |>SceneTile = ch -> Extends gy ^ GameObject.........ch.x -> [Lcw; ^ GroundDecoration...ch.g -> Lcs; ^ WallDecoration.....ch.k -> Lct; ^ BoundaryObject.....ch.b -> Lcu; Identified 4 / 4 Fields |>Player = y -> Extends as ^ Definition.........y.j -> Lfw; ^ Name...............y.c -> Ljava/lang/String; Identified 2 / 2 Fields |>Item = o -> Extends cg ^ ID.................o.c * 1406927545 -> I ^ StackSizes.........o.j * 19586299 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 109 / 109 Fields..
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Sorry about the delay today! Had two tests today and have one more tomorrow. Completely forgot to see if there was an update and I just ran my updater now! Pushed hooks to github as always, there are a significant of new hooks that I added since the last update. Expect a big reflection update in the near future with some pretty neat additions!
Revision # 72
Code:215 Classes Found Beginning Deob.. Removed 2580 Dummy Methods (1727.21 ms) Reordered 3125 Multiplier Instructions (293.2 ms) Reordered 2544 Arithmetic Statements (2181.31 ms) Removed 4259 Exceptions (2040.89 ms) Removed 1042 Opaque Predicates (470.62 ms) Removed 565 Dummy Parameters (842.08 ms) Total Deob took 7555.3 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gp -> Extends java/lang/Object ^ UID................gp.em -> J ^ Next...............gp.en -> Lgp; ^ Prev...............gp.ec -> Lgp; Identified 3 / 3 Fields |>Cacheable = gr -> Extends Node ^ Next...............gr.cj -> Lgr; ^ Prev...............gr.cs -> Lgr; Identified 2 / 2 Fields |>Renderable = ck -> Extends Cacheable ^ ModelHeight........ck.cc * -456183817 -> I Identified 1 / 1 Fields |>Animable = j -> Extends Renderable |>Model = cu -> Extends Renderable |>AnimationSequence = ap -> Extends Cacheable |>NpcDefinition = ab -> Extends Cacheable ^ Actions............ab.y -> [Ljava/lang/String; ^ Name...............ab.l -> Ljava/lang/String; ^ ID.................ab.q * -766267757 -> I ^ CombatLevel........ab.m * 824767525 -> I Identified 4 / 4 Fields |>LinkedList = fg -> Extends java/lang/Object ^ Head...............fg.e -> Lgp; ^ Current............fg.v -> Lgp; Identified 2 / 2 Fields |>Actor = ao -> Extends Renderable ^ Animation..........ao.bw * -1635363517 -> I ^ QueueX.............ao.bs -> [I ^ QueueY.............ao.bd -> [I ^ WorldX.............ao.y * -1837147497 -> I ^ WorldY.............ao.o * -1097863169 -> I ^ SpokenText.........ao.ao -> Ljava/lang/String; ^ CombatCycle........ao.aw * -590153087 -> I ^ Health.............ao.ak * 1925287549 -> I ^ MaxHealth..........ao.aq * 944541327 -> I ^ Interactingindex...ao.aa * -964087001 -> I Identified 10 / 10 Fields |>Npc = ah -> Extends Actor ^ Definition.........ah.e -> Lab; Identified 1 / 1 Fields |>ObjectDefinition = ai -> Extends Cacheable ^ Actions............ai.af -> [Ljava/lang/String; ^ Name...............ai.p -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dd -> Extends Node |>Widget = er -> Extends Node ^ Children...........er.dm -> [Ler; ^ InvIDs.............er.dk -> [I ^ StackSizes.........er.dp -> [I ^ ItemAmount.........er.dv * -1107911611 -> I ^ ItemID.............er.dc * 1544876767 -> I ^ WidgetID...........er.p * 678333491 -> I ^ Name...............er.bo -> Ljava/lang/String; ^ Text...............er.bt -> Ljava/lang/String; ^ IsHidden...........er.h -> Z ^ AbsoluteX..........er.c * -1870876879 -> I ^ AbsoluteY..........er.t * 2000525559 -> I ^ RelativeX..........er.i * -810791525 -> I ^ RelativeY..........er.u * -11456729 -> I ^ Width..............er.y * 1971519665 -> I ^ Height.............er.o * -557140845 -> I ^ ParentID...........er.m * -1307931071 -> I ^ ScrollX............er.x * 711913487 -> I ^ ScrollY............er.d * 1314172203 -> I ^ BoundsIndex........er.du * -571932315 -> I Identified 19 / 19 Fields |>WidgetNode = g -> Extends Node ^ ID.................g.e * 396096963 -> I Identified 1 / 1 Fields |>HashTable = fd -> Extends java/lang/Object ^ Buckets............fd.v -> [Lgp; ^ Size...............fd.e -> I Identified 2 / 2 Fields |>GameShell = em -> Extends java/applet/Applet |>Client = client -> Extends GameShell ^ LoopCycle..........client.c * 737899399 -> I ^ Region.............du.dn -> Lcv; ^ Plane..............j.he * -488112017 -> I ^ MenuCount..........client.iw * -1216751055 -> I ^ MenuWidth..........client.if * -764977857 -> I ^ MenuHeight.........q.im * 375469585 -> I ^ MenuOptions........client.iq -> [Ljava/lang/String; ^ MenuActions........client.il -> [Ljava/lang/String; ^ IsMenuOpen.........client.hh -> Z ^ MenuX..............ew.hl * -3363225 -> I ^ MenuY..............t.hs * 227408155 -> I ^ BaseX..............co.cu * 1899451807 -> I ^ BaseY..............an.cx * -1363749287 -> I ^ Widgets............er.e -> [[Ler; ^ LocalPlayer........client.js -> Ler; ^ LocalPlayers.......client.gf -> [Lk; ^ TileSettings.......l.v -> [[[B ^ TileHeights........l.e -> [[[I ^ LocalNpcs..........client.bs -> [Lah; ^ NpcIndices.........client.bj -> [I ^ Sine...............cp.ah -> [I ^ Cosine.............cp.ar -> [I ^ CameraPitch........fh.ft * 1275644157 -> I ^ CameraYaw..........cg.fc * 335875369 -> I ^ CameraX............dp.fw * 1560919349 -> I ^ CameraY............di.fk * 804195057 -> I ^ CameraZ............cm.fy * 1724252201 -> I ^ GroundItems........client.hm -> [[[Lfg; ^ GameSettings.......fa.k -> [I ^ MapScale...........client.da * 981388969 -> I ^ MapAngle...........client.fz * -209853153 -> I ^ MapOffset..........client.du * 1569718607 -> I ^ CurrentLevels......client.hn -> [I ^ RealLevels.........client.hp -> [I ^ Experiences........client.hq -> [I ^ Energy.............client.jd * 226963261 -> I ^ Weight.............client.jf * 205330531 -> I ^ Rights.............client.jg * 961072827 -> I ^ CurrentWorld.......client.g * 1192188579 -> I ^ LoginState.........client.s * -354138937 -> I ^ PlayerIndex........client.hv * -695034263 -> I ^ WidgetPositionX....client.lj -> [I ^ WidgetPositionY....client.la -> [I ^ WidgetWidths.......client.lq -> [I ^ WidgetHeights......client.lv -> [I ^ WidgetNodeCache....client.jo -> Lfd; ^ CrosshairColor.....client.go -> I ^ DestinationX.......client.mc * 719111439 -> I ^ DestinationY.......client.ml * 1305516855 -> I Identified 49 / 49 Fields |>Region = cv -> Extends java/lang/Object ^ SceneTiles.........cv.l -> [[[Lcr; Identified 1 / 1 Fields |>BoundaryObject = cc -> Extends java/lang/Object ^ ID.................cc.b * -924363823 -> I ^ Flags..............cc.z * 1553352997 -> I ^ Plane..............cc.e * 1494420173 -> I ^ Height.............cc.q * -1000101607 -> I ^ Render.............cc.l -> Lck; ^ Render2............cc.a -> Lck; ^ Orientation........cc.g * 540954229 -> I ^ LocalX.............cc.v * 1706020299 -> I ^ LocalY.............cc.k * 376863071 -> I Identified 9 / 9 Fields |>GameObject = cy -> Extends java/lang/Object ^ ID.................cy.n * -1969901061 -> I ^ Flags..............cy.r * -1445462641 -> I ^ Plane..............cy.e * 1081654433 -> I ^ WorldX.............cy.k * -570064651 -> I ^ WorldY.............cy.g * -1344478653 -> I ^ Height.............cy.v * -1052695161 -> I ^ Render.............cy.q -> Lck; ^ Orientation........cy.l * 1728617553 -> I ^ LocalX.............cy.a * -1282198987 -> I ^ LocalY.............cy.z * -663122803 -> I ^ OffsetX............cy.b * 1130505629 -> I ^ OffsetY............cy.w * -1986211247 -> I Identified 12 / 12 Fields |>FloorDecoration = cq -> Extends java/lang/Object ^ Render.............cq.g -> Lck; ^ LocalX.............cq.v * -2107981025 -> I ^ LocalY.............cq.k * -326989297 -> I ^ Plane..............cq.e * 559047593 -> I ^ ID.................cq.q * 226168579 -> I ^ Flags..............cq.l * -999164651 -> I Identified 6 / 6 Fields |>WallDecoration = cb -> Extends java/lang/Object ^ ID.................cb.w * 752396509 -> I ^ Flags..............cb.j * -1450941271 -> I ^ LocalX.............cb.v * -1943280291 -> I ^ LocalY.............cb.k * 1511302329 -> I ^ Plane..............cb.e * 356338379 -> I ^ Renderable.........cb.b -> Lck; ^ Renderable2........cb.z -> Lck; ^ Orientation........cb.g * -716890557 -> I ^ Height.............cb.q * -885654277 -> I ^ RelativeX..........cb.l * 1931017305 -> I ^ RelativeY..........cb.a * -255659361 -> I Identified 11 / 11 Fields |>SceneTile = cr -> Extends Node ^ GameObject.........cr.p -> [Lcy; ^ GroundDecoration...cr.z -> Lcq; ^ WallDecoration.....cr.b -> Lcb; ^ BoundaryObject.....cr.a -> Lcc; Identified 4 / 4 Fields |>Player = k -> Extends Actor ^ Definition.........k.v -> Lfk; ^ Name...............k.e -> Ljava/lang/String; Identified 2 / 2 Fields |>Item = d -> Extends Renderable ^ ID.................d.e * -724726607 -> I ^ StackSizes.........d.v * 1166837837 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 143 / 143 Fields.. Process finished with exit code 0
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Java Code://Trading post..
TradingPost: gu
---------------------------------
Status -> e
ItemID -> v * 805835335
Price -> k * 2112353459
Quantity -> g * 346602619
QueryIDs -> ak.op
Last edited by Brandon; 02-13-2015 at 05:06 AM.
I am Ggzz..
Hackintosher
Revision 73
Code:218 Classes Found Starting Analysers.. Analysers Finished.. |>Node = gx -> Extends java/lang/Object ^ UID................gx.ey -> J ^ Next...............gx.ev -> Lgx; ^ Prev...............gx.eq -> Lgx; Identified 3 / 3 Fields |>Cacheable = gw -> Extends Node ^ Next...............gw.cq -> Lgw; ^ Prev...............gw.ct -> Lgw; Identified 2 / 2 Fields |>Renderable = ci -> Extends Cacheable ^ ModelHeight........ci.ck * 842390727 -> I Identified 1 / 1 Fields |>Animable = t -> Extends Renderable |>Model = cr -> Extends Renderable |>AnimationSequence = aw -> Extends Cacheable |>NpcDefinition = ak -> Extends Cacheable ^ Actions............ak.c -> [Ljava/lang/String; ^ Name...............ak.p -> Ljava/lang/String; ^ ID.................ak.h * -378333641 -> I ^ CombatLevel........ak.d * -1980888695 -> I Identified 4 / 4 Fields |>LinkedList = fs -> Extends java/lang/Object ^ Head...............fs.b -> Lgx; ^ Current............fs.e -> Lgx; Identified 2 / 2 Fields |>Actor = al -> Extends Renderable ^ Animation..........al.bq * -860879585 -> I ^ QueueX.............al.bl -> [I ^ QueueY.............al.bn -> [I ^ WorldX.............al.c * -551901 -> I ^ WorldY.............al.j * -805056843 -> I ^ SpokenText.........al.al -> Ljava/lang/String; ^ CombatCycle........al.av * 1788932729 -> I ^ Health.............al.ax * 1266088585 -> I ^ MaxHealth..........al.ap * 760020085 -> I ^ Interactingindex...al.af * -1869370535 -> I Identified 10 / 10 Fields |>Npc = aa -> Extends Actor ^ Definition.........aa.b -> Lak; Identified 1 / 1 Fields |>ObjectDefinition = at -> Extends Cacheable ^ Actions............at.ah -> [Ljava/lang/String; ^ Name...............at.y -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dc -> Extends Node |>Widget = fv -> Extends Node ^ Children...........fv.dw -> [Lfv; ^ InvIDs.............fv.df -> [I ^ StackSizes.........fv.dt -> [I ^ ItemAmount.........fv.ds * 218426873 -> I ^ ItemID.............fv.db * -1755146963 -> I ^ WidgetID...........fv.w * 1924724857 -> I ^ Name...............fv.by -> Ljava/lang/String; ^ Text...............fv.ba -> Ljava/lang/String; ^ IsHidden...........fv.l -> Z ^ AbsoluteX..........fv.a * -1680537665 -> I ^ AbsoluteY..........fv.x * 2006967427 -> I ^ RelativeX..........fv.y * -1404174031 -> I ^ RelativeY..........fv.m * -905898785 -> I ^ Width..............fv.c * -1263550747 -> I ^ Height.............fv.j * -504189851 -> I ^ ParentID...........fv.d * -966593757 -> I ^ ScrollX............fv.u * 1447433963 -> I ^ ScrollY............fv.r * -99555733 -> I ^ BoundsIndex........fv.dy * -883940395 -> I Identified 19 / 19 Fields |>WidgetNode = k -> Extends Node ^ ID.................k.b * 162214083 -> I Identified 1 / 1 Fields |>HashTable = fx -> Extends java/lang/Object ^ Buckets............fx.e -> [Lgx; ^ Size...............fx.b -> I Identified 2 / 2 Fields |>GameShell = eq -> Extends java/applet/Applet |>Client = client -> Extends GameShell ^ LoopCycle..........client.c * 1258640475 -> I ^ Region.............ab.df -> Lcf; ^ Plane..............ae.hh * -116701603 -> I ^ MenuCount..........client.ir * 2021413055 -> I ^ MenuWidth..........dx.is * 2055352659 -> I ^ MenuHeight.........ah.ik * -199990797 -> I ^ MenuOptions........client.ib -> [Ljava/lang/String; ^ MenuActions........client.iy -> [Ljava/lang/String; ^ IsMenuOpen.........client.ho -> Z ^ MenuX..............ea.ih * -1104496523 -> I ^ MenuY..............t.ic * -978486703 -> I ^ BaseX..............at.cx * 1186905085 -> I ^ BaseY..............y.cj * 296215395 -> I ^ Widgets............fv.b -> [[Lfv; ^ LocalPlayer........aw.hc -> Li; ^ LocalPlayers.......client.gu -> [Li; ^ TileSettings.......p.e -> [[[B ^ TileHeights........p.b -> [[[I ^ LocalNpcs..........client.bv -> [Laa; ^ NpcIndices.........client.cf -> [I ^ Sine...............cy.aa -> [I ^ Cosine.............cy.ag -> [I ^ CameraPitch........m.fh * 894737773 -> I ^ CameraYaw..........p.fc * 1042346789 -> I ^ CameraX............bh.fg * -259063939 -> I ^ CameraY............client.fo * -1299576321 -> I ^ CameraZ............dq.fm * -170346523 -> I ^ GroundItems........client.hp -> [[[Lfs; ^ GameSettings.......fa.i -> [I ^ MapScale...........client.ft * -622951739 -> I ^ MapAngle...........client.dy * -567739477 -> I ^ MapOffset..........client.er * -808625283 -> I ^ CurrentLevels......client.hm -> [I ^ RealLevels.........client.hl -> [I ^ Experiences........client.hd -> [I ^ Energy.............client.ji * -1381284195 -> I ^ Weight.............client.jr * 1940712049 -> I ^ Rights.............client.jb * -2018582515 -> I ^ CurrentWorld.......client.k * -177359897 -> I ^ LoginState.........client.a * 671167361 -> I ^ PlayerIndex........client.hs * 599978869 -> I ^ WidgetPositionX....client.lf -> [I ^ WidgetPositionY....client.la -> [I ^ WidgetWidths.......client.lg -> [I ^ WidgetHeights......client.ln -> [I ^ WidgetNodeCache....client.jo -> Lfx; ^ CrosshairColor.....client.gg * -732180143 -> I ^ DestinationX.......client.my * 1769075259 -> I ^ DestinationY.......client.md * 1238877545 -> I Identified 49 / 49 Fields |>Region = cf -> Extends java/lang/Object ^ SceneTiles.........cf.p -> [[[Lcc; Identified 1 / 1 Fields |>BoundaryObject = ck -> Extends java/lang/Object ^ ID.................ck.o * 564831467 -> I ^ Flags..............ck.g * -1653933131 -> I ^ Plane..............ck.b * 224794799 -> I ^ Height.............ck.h * -1255248795 -> I ^ Render.............ck.p -> Lci; ^ Render2............ck.n -> Lci; ^ Orientation........ck.k * 265271673 -> I ^ LocalX.............ck.e * -1113594721 -> I ^ LocalY.............ck.i * 1272278549 -> I Identified 9 / 9 Fields |>GameObject = cv -> Extends java/lang/Object ^ ID.................cv.w * -1819078663 -> I ^ Flags..............cv.x * 1852856361 -> I ^ Plane..............cv.b * 285057569 -> I ^ WorldX.............cv.i * -836364561 -> I ^ WorldY.............cv.k * -1308107785 -> I ^ Height.............cv.e * 584688213 -> I ^ Render.............cv.h -> Lci; ^ Orientation........cv.p * -1877250055 -> I ^ LocalX.............cv.n * -237732833 -> I ^ LocalY.............cv.g * -905981917 -> I ^ OffsetX............cv.o * 1187390829 -> I ^ OffsetY............cv.z * 106685067 -> I Identified 12 / 12 Fields |>FloorDecoration = cn -> Extends java/lang/Object ^ Render.............cn.k -> Lci; ^ LocalX.............cn.e * -322435311 -> I ^ LocalY.............cn.i * -2016553023 -> I ^ Plane..............cn.b * 1094891375 -> I ^ ID.................cn.h * 194009537 -> I ^ Flags..............cn.p * -1133823737 -> I Identified 6 / 6 Fields |>WallDecoration = ce -> Extends java/lang/Object ^ ID.................ce.z * 1300414769 -> I ^ Flags..............ce.t * 36749803 -> I ^ LocalX.............ce.e * -82386193 -> I ^ LocalY.............ce.i * -686075305 -> I ^ Plane..............ce.b * -2080710915 -> I ^ Renderable.........ce.o -> Lci; ^ Renderable2........ce.g -> Lci; ^ Orientation........ce.k * -1490951853 -> I ^ Height.............ce.h * -1403102901 -> I ^ RelativeX..........ce.p * 638682415 -> I ^ RelativeY..........ce.n * -1218064393 -> I Identified 11 / 11 Fields |>SceneTile = cc -> Extends Node ^ GameObject.........cc.y -> [Lcv; ^ GroundDecoration...cc.g -> Lcn; ^ WallDecoration.....cc.o -> Lce; ^ BoundaryObject.....cc.n -> Lck; Identified 4 / 4 Fields |>Player = i -> Extends Actor ^ Definition.........i.e -> Lfo; ^ Name...............i.b -> Ljava/lang/String; Identified 2 / 2 Fields |>Item = r -> Extends Renderable ^ ID.................r.b * 841385459 -> I ^ StackSizes.........r.e * -1272897971 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 143 / 143 Fields.. Process finished with exit code 0
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 74
Code:218 Classes Found Beginning Deob.. Removed 2572 Dummy Methods (1339.34 ms) Reordered 2238 Multiplier Instructions (127.85 ms) Reordered 2134 Arithmetic Statements (1459.01 ms) Removed 4255 Exceptions (1005.55 ms) Removed 1036 Opaque Predicates (244.0 ms) Removed 579 Dummy Parameters (494.35 ms) Total Deob took 4670.09 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gq -> Extends java/lang/Object ^ UID................gq.ej -> J ^ Next...............gq.ee -> Lgq; ^ Prev...............gq.eq -> Lgq; Identified 3 / 3 Fields |>Cacheable = ge -> Extends Node ^ Next...............ge.ci -> Lge; ^ Prev...............ge.cq -> Lge; Identified 2 / 2 Fields |>Renderable = cr -> Extends Cacheable ^ ModelHeight........cr.cw * 1802750145 -> I Identified 1 / 1 Fields |>Animable = k -> Extends Renderable |>Model = cl -> Extends Renderable |>AnimationSequence = aa -> Extends Cacheable |>NpcDefinition = ax -> Extends Cacheable ^ Actions............ax.g -> [Ljava/lang/String; ^ Name...............ax.m -> Ljava/lang/String; ^ ID.................ax.l * 753371259 -> I ^ CombatLevel........ax.p * 1014158119 -> I Identified 4 / 4 Fields |>LinkedList = fg -> Extends java/lang/Object ^ Head...............fg.a -> Lgq; ^ Current............fg.v -> Lgq; Identified 2 / 2 Fields |>Actor = aq -> Extends Renderable ^ Animation..........aq.bu * -433706235 -> I ^ QueueX.............aq.bh -> [I ^ QueueY.............aq.bj -> [I ^ WorldX.............aq.g * 404428603 -> I ^ WorldY.............aq.y * -1490664571 -> I ^ SpokenText.........aq.aq -> Ljava/lang/String; ^ CombatCycle........aq.ad * -724893931 -> I ^ Health.............aq.au * -1828850553 -> I ^ MaxHealth..........aq.ak * 100013999 -> I ^ Interactingindex...aq.aj * -1206972333 -> I Identified 10 / 10 Fields |>Npc = ae -> Extends Actor ^ Definition.........ae.a -> Lax; Identified 1 / 1 Fields |>ObjectDefinition = az -> Extends Cacheable ^ Actions............az.ah -> [Ljava/lang/String; ^ Name...............az.f -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = di -> Extends Node |>Widget = ft -> Extends Node ^ Children...........ft.dn -> [Lft; ^ InvIDs.............ft.dr -> [I ^ StackSizes.........ft.dv -> [I ^ ItemAmount.........ft.dl * -1877296303 -> I ^ ItemID.............ft.dt * -5424365 -> I ^ WidgetID...........ft.f * -1866039137 -> I ^ Name...............ft.ba -> Ljava/lang/String; ^ Text...............ft.bm -> Ljava/lang/String; ^ IsHidden...........ft.r -> Z ^ AbsoluteX..........ft.h * -1209469007 -> I ^ AbsoluteY..........ft.x * -493238439 -> I ^ RelativeX..........ft.u * -1111468299 -> I ^ RelativeY..........ft.j * 1595666411 -> I ^ Width..............ft.g * 805002637 -> I ^ Height.............ft.y * -1004717071 -> I ^ ParentID...........ft.p * 1574594539 -> I ^ ScrollX............ft.z * 531263513 -> I ^ ScrollY............ft.c * -1991825281 -> I ^ BoundsIndex........ft.dm * -553106931 -> I Identified 19 / 19 Fields |>WidgetNode = b -> Extends Node ^ ID.................b.a * -1220935357 -> I Identified 1 / 1 Fields |>HashTable = fh -> Extends java/lang/Object ^ Buckets............fh.v -> [Lgq; ^ Size...............fh.a -> I Identified 2 / 2 Fields |>GameShell = eq -> Extends java/applet/Applet |>Player = i -> Extends Actor ^ Definition.........i.v -> Lff; ^ Name...............i.a -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.g * -1223223371 -> I ^ Region.............gc.dv -> Lct; ^ Plane..............y.he * 87713183 -> I ^ MenuCount..........client.ik * 445599935 -> I ^ MenuWidth..........v.is * 55630027 -> I ^ MenuHeight.........cb.iv * 183606305 -> I ^ MenuOptions........client.ie -> [Ljava/lang/String; ^ MenuActions........client.in -> [Ljava/lang/String; ^ IsMenuOpen.........client.il -> Z ^ MenuX..............ad.if * -856693505 -> I ^ MenuY..............fu.iw * -1766645199 -> I ^ BaseX..............dc.cu * -2071335905 -> I ^ BaseY..............cu.ca * -1046564359 -> I ^ Widgets............ft.a -> [[Lft; ^ LocalPlayer........cr.hz -> Li; ^ LocalPlayers.......client.hd -> [Li; ^ TileSettings.......m.v -> [[[B ^ TileHeights........m.a -> [[[I ^ LocalNpcs..........client.cr -> [Lae; ^ NpcIndices.........client.cw -> [I ^ Sine...............co.ae -> [I ^ Cosine.............co.av -> [I ^ CameraPitch........ao.fl * 362746213 -> I ^ CameraYaw..........dr.fd * -1758149661 -> I ^ CameraX............an.fo * 1659667383 -> I ^ CameraY............er.fz * -875394883 -> I ^ CameraZ............n.ff * 820898407 -> I ^ GroundItems........client.hj -> [[[Lfg; ^ GameSettings.......fu.i -> [I ^ MapScale...........client.fm * -422086387 -> I ^ MapAngle...........client.et * -148158859 -> I ^ MapOffset..........client.ej * -695888753 -> I ^ CurrentLevels......client.ho -> [I ^ RealLevels.........client.hl -> [I ^ Experiences........client.hw -> [I ^ Energy.............client.ju * -1490565209 -> I ^ Weight.............client.jp * 885212209 -> I ^ Rights.............client.jz * -1572330347 -> I ^ CurrentWorld.......client.b * -1276662997 -> I ^ LoginState.........client.u * -214882771 -> I ^ PlayerIndex........client.hv * -1508358289 -> I ^ WidgetPositionX....client.lu -> [I ^ WidgetPositionY....client.la -> [I ^ WidgetWidths.......client.lq -> [I ^ WidgetHeights......client.lf -> [I ^ WidgetNodeCache....client.jr -> Lfh; ^ CrosshairColor.....client.gt * -1127086643 -> I ^ DestinationX.......client.mo * 1192318035 -> I ^ DestinationY.......client.mt * 1715520267 -> I Identified 49 / 49 Fields |>Region = ct -> Extends java/lang/Object ^ SceneTiles.........ct.m -> [[[Lcv; Identified 1 / 1 Fields |>BoundaryObject = cw -> Extends java/lang/Object ^ ID.................cw.e * -1483668077 -> I ^ Flags..............cw.n * 1203523989 -> I ^ Plane..............cw.a * -1781326829 -> I ^ Height.............cw.l * 1332204993 -> I ^ Render.............cw.m -> Lcr; ^ Render2............cw.w -> Lcr; ^ Orientation........cw.b * -977052365 -> I ^ LocalX.............cw.v * -429630655 -> I ^ LocalY.............cw.i * -1732503103 -> I Identified 9 / 9 Fields |>GameObject = ck -> Extends java/lang/Object ^ ID.................ck.d * -1211010875 -> I ^ Flags..............ck.x * -1327140669 -> I ^ Plane..............ck.a * -1560652333 -> I ^ WorldX.............ck.i * -97829513 -> I ^ WorldY.............ck.b * -1272970967 -> I ^ Height.............ck.v * -1443553043 -> I ^ Render.............ck.l -> Lcr; ^ Orientation........ck.m * -322547213 -> I ^ LocalX.............ck.w * -451326837 -> I ^ LocalY.............ck.n * -1669424973 -> I ^ OffsetX............ck.e * 589114397 -> I ^ OffsetY............ck.s * -469048253 -> I Identified 12 / 12 Fields |>FloorDecoration = cd -> Extends java/lang/Object ^ Render.............cd.b -> Lcr; ^ LocalX.............cd.v * -1772566441 -> I ^ LocalY.............cd.i * -351681755 -> I ^ Plane..............cd.a * -1549596987 -> I ^ ID.................cd.l * 2119625601 -> I ^ Flags..............cd.m * -436741667 -> I Identified 6 / 6 Fields |>WallDecoration = cb -> Extends java/lang/Object ^ ID.................cb.s * -1933340315 -> I ^ Flags..............cb.k * -847517709 -> I ^ LocalX.............cb.v * -2085214893 -> I ^ LocalY.............cb.i * 387289189 -> I ^ Plane..............cb.a * -748628777 -> I ^ Renderable.........cb.e -> Lcr; ^ Renderable2........cb.n -> Lcr; ^ Orientation........cb.b * -344024793 -> I ^ Height.............cb.l * -769355953 -> I ^ RelativeX..........cb.m * 360398885 -> I ^ RelativeY..........cb.w * -1686394995 -> I Identified 11 / 11 Fields |>SceneTile = cv -> Extends Node ^ GameObject.........cv.f -> [Lck; ^ GroundDecoration...cv.n -> Lcd; ^ WallDecoration.....cv.e -> Lcb; ^ BoundaryObject.....cv.w -> Lcw; Identified 4 / 4 Fields |>Item = c -> Extends Renderable ^ ID.................c.a * 2057899465 -> I ^ StackSizes.........c.v * 1902127977 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 143 / 143 Fields..
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 75
Code:218 Classes Found Beginning Deob.. Removed 2608 Dummy Methods (1421.3 ms) Reordered 2204 Multiplier Instructions (131.35 ms) Reordered 2100 Arithmetic Statements (1519.82 ms) Removed 4367 Exceptions (1108.45 ms) Removed 991 Opaque Predicates (266.8 ms) Removed 570 Dummy Parameters (523.74 ms) Total Deob took 4971.46 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gu -> Extends java/lang/Object ^ UID................gu.ek -> J ^ Next...............gu.ey -> Lgu; ^ Prev...............gu.eq -> Lgu; Identified 3 / 3 Fields |>Cacheable = ga -> Extends Node ^ Next...............ga.cj -> Lga; ^ Prev...............ga.co -> Lga; Identified 2 / 2 Fields |>Renderable = cg -> Extends Cacheable ^ ModelHeight........cg.ch * -2076584165 -> I Identified 1 / 1 Fields |>Animable = o -> Extends Renderable |>Model = cy -> Extends Renderable |>AnimationSequence = ax -> Extends Cacheable |>NpcDefinition = ac -> Extends Cacheable ^ Actions............ac.i -> [Ljava/lang/String; ^ Name...............ac.g -> Ljava/lang/String; ^ ID.................ac.l * -679904907 -> I ^ CombatLevel........ac.x * -1518960983 -> I Identified 4 / 4 Fields |>LinkedList = fg -> Extends java/lang/Object ^ Head...............fg.v -> Lgu; ^ Current............fg.t -> Lgu; Identified 2 / 2 Fields |>Actor = aq -> Extends Renderable ^ Animation..........aq.bx * 1541259289 -> I ^ QueueX.............aq.bg -> [I ^ QueueY.............aq.bq -> [I ^ WorldX.............aq.i * 742315799 -> I ^ WorldY.............aq.w * 679388599 -> I ^ SpokenText.........aq.aq -> Ljava/lang/String; ^ CombatCycle........aq.ak * -900377641 -> I ^ Health.............aq.aw * 30698337 -> I ^ MaxHealth..........aq.ag * 1309584439 -> I ^ Interactingindex...aq.ay * -1632167987 -> I Identified 10 / 10 Fields |>Npc = at -> Extends Actor ^ Definition.........at.v -> Lac; Identified 1 / 1 Fields |>ObjectDefinition = ap -> Extends Cacheable ^ Actions............ap.ao -> [Ljava/lang/String; ^ Name...............ap.c -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dp -> Extends Node |>Widget = fb -> Extends Node ^ Children...........fb.df -> [Lfb; ^ InvIDs.............fb.dt -> [I ^ StackSizes.........fb.dc -> [I ^ ItemAmount.........fb.da * -26218729 -> I ^ ItemID.............fb.dh * 1330697751 -> I ^ WidgetID...........fb.r * -1799935417 -> I ^ Name...............fb.bw -> Ljava/lang/String; ^ Text...............fb.bt -> Ljava/lang/String; ^ IsHidden...........fb.h -> Z ^ AbsoluteX..........fb.d * -1074946661 -> I ^ AbsoluteY..........fb.b * -262566727 -> I ^ RelativeX..........fb.y * -1786875589 -> I ^ RelativeY..........fb.a * 727017525 -> I ^ Width..............fb.i * -629861411 -> I ^ Height.............fb.w * 1797821409 -> I ^ ParentID...........fb.x * -1152345533 -> I ^ ScrollX............fb.z * -787493209 -> I ^ ScrollY............fb.u * 447954951 -> I ^ BoundsIndex........fb.di * 2058010591 -> I Identified 19 / 19 Fields |>WidgetNode = j -> Extends Node ^ ID.................j.v * 1542280929 -> I Identified 1 / 1 Fields |>HashTable = fx -> Extends java/lang/Object ^ Buckets............fx.t -> [Lgu; ^ Size...............fx.v -> I Identified 2 / 2 Fields |>GameShell = eq -> Extends java/applet/Applet |>Player = f -> Extends Actor ^ Definition.........f.t -> Lfv; ^ Name...............f.v -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.a * -410087427 -> I ^ Region.............r.dc -> Lcf; ^ Plane..............dy.hx * 1506130791 -> I ^ MenuCount..........client.io * -575648597 -> I ^ MenuWidth..........at.id * -1149652185 -> I ^ MenuHeight.........cq.ih * 1453017375 -> I ^ MenuOptions........client.iw -> [Ljava/lang/String; ^ MenuActions........client.im -> [Ljava/lang/String; ^ IsMenuOpen.........client.il -> Z ^ MenuX..............v.ib * 1756018063 -> I ^ MenuY..............y.ic * 100359279 -> I ^ BaseX..............l.cm * -357986281 -> I ^ BaseY..............ds.cs * -2125242175 -> I ^ Widgets............fb.v -> [[Lfb; ^ LocalPlayer........cv.hq -> Lf; ^ LocalPlayers.......client.hs -> [Lf; ^ TileSettings.......g.t -> [[[B ^ TileHeights........g.v -> [[[I ^ LocalNpcs..........client.cg -> [Lat; ^ NpcIndices.........client.ch -> [I ^ Sine...............cz.at -> [I ^ Cosine.............cz.ai -> [I ^ CameraPitch........fj.fq * 1667479439 -> I ^ CameraYaw..........ax.fo * 267381981 -> I ^ CameraX............dt.fe * -946112513 -> I ^ CameraY............h.fc * -2062147283 -> I ^ CameraZ............u.fv * -237353751 -> I ^ GroundItems........client.hi -> [[[Lfg; ^ GameSettings.......fu.f -> [I ^ MapScale...........client.ft * 1594305451 -> I ^ MapAngle...........client.eb * -434749445 -> I ^ MapOffset..........client.ek * 1829127997 -> I ^ CurrentLevels......client.hn -> [I ^ RealLevels.........client.hj -> [I ^ Experiences........client.hb -> [I ^ Energy.............client.jd * -1046507791 -> I ^ Weight.............client.jq * 1038250285 -> I ^ Rights.............client.jo * -1834444241 -> I ^ CurrentWorld.......client.j * 434998089 -> I ^ LoginState.........client.d * -2125457235 -> I ^ PlayerIndex........client.hh * 752862473 -> I ^ WidgetPositionX....client.lt -> [I ^ WidgetPositionY....client.ls -> [I ^ WidgetWidths.......client.lu -> [I ^ WidgetHeights......client.lm -> [I ^ WidgetNodeCache....client.jy -> Lfx; ^ CrosshairColor.....client.gx * 534281385 -> I ^ DestinationX.......client.mf * 550179199 -> I ^ DestinationY.......client.mz * -355320924 -> I Identified 49 / 49 Fields |>Region = cf -> Extends java/lang/Object ^ SceneTiles.........cf.g -> [[[Lce; Identified 1 / 1 Fields |>BoundaryObject = ch -> Extends java/lang/Object ^ ID.................ch.p * -1935573789 -> I ^ Flags..............ch.y * -1915850753 -> I ^ Plane..............ch.v * 1994366875 -> I ^ Height.............ch.l * 1930174247 -> I ^ Render.............ch.g -> Lcg; ^ Render2............ch.k -> Lcg; ^ Orientation........ch.j * 1939817619 -> I ^ LocalX.............ch.t * 247142883 -> I ^ LocalY.............ch.f * 1817835363 -> I Identified 9 / 9 Fields |>GameObject = cq -> Extends java/lang/Object ^ ID.................cq.r * 896242355 -> I ^ Flags..............cq.s * -1858542261 -> I ^ Plane..............cq.v * -1393543967 -> I ^ WorldX.............cq.f * 1665910457 -> I ^ WorldY.............cq.j * 1031819937 -> I ^ Height.............cq.t * 338400677 -> I ^ Render.............cq.l -> Lcg; ^ Orientation........cq.g * -836683317 -> I ^ LocalX.............cq.k * -1785184799 -> I ^ LocalY.............cq.y * -952548273 -> I ^ OffsetX............cq.p * -1410855579 -> I ^ OffsetY............cq.m * 1050678045 -> I Identified 12 / 12 Fields |>FloorDecoration = cr -> Extends java/lang/Object ^ Render.............cr.j -> Lcg; ^ LocalX.............cr.t * -14092033 -> I ^ LocalY.............cr.f * -598166183 -> I ^ Plane..............cr.v * -1370118701 -> I ^ ID.................cr.l * -64332139 -> I ^ Flags..............cr.g * 2101179183 -> I Identified 6 / 6 Fields |>WallDecoration = cv -> Extends java/lang/Object ^ ID.................cv.m * 1758031355 -> I ^ Flags..............cv.o * 692429477 -> I ^ LocalX.............cv.t * -619391667 -> I ^ LocalY.............cv.f * -991178023 -> I ^ Plane..............cv.v * -1355693239 -> I ^ Renderable.........cv.p -> Lcg; ^ Renderable2........cv.y -> Lcg; ^ Orientation........cv.j * -2027692487 -> I ^ Height.............cv.l * 1480729625 -> I ^ RelativeX..........cv.g * 1261465955 -> I ^ RelativeY..........cv.k * -2094839705 -> I Identified 11 / 11 Fields |>SceneTile = ce -> Extends Node ^ GameObject.........ce.c -> [Lcq; ^ GroundDecoration...ce.y -> Lcr; ^ WallDecoration.....ce.p -> Lcv; ^ BoundaryObject.....ce.k -> Lch; Identified 4 / 4 Fields |>Item = u -> Extends Renderable ^ ID.................u.v * -1250006305 -> I ^ StackSizes.........u.t * -1349191617 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 143 / 143 Fields.. Process finished with exit code 0
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 76
Code:Beginning Deob.. Removed 2571 Dummy Methods (1430.23 ms) Reordered 2180 Multiplier Instructions (138.78 ms) Reordered 2128 Arithmetic Statements (1491.26 ms) Removed 4340 Exceptions (1131.31 ms) Removed 1021 Opaque Predicates (275.33 ms) Removed 578 Dummy Parameters (488.32 ms) Total Deob took 4955.23 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gu -> Extends java/lang/Object ^ UID................gu.ej -> J ^ Next...............gu.ev -> Lgu; ^ Prev...............gu.ee -> Lgu; Identified 3 / 3 Fields |>Cacheable = go -> Extends Node ^ Next...............go.cd -> Lgo; ^ Prev...............go.cx -> Lgo; Identified 2 / 2 Fields |>Renderable = cc -> Extends Cacheable ^ ModelHeight........cc.cq * -1519657271 -> I Identified 1 / 1 Fields |>Animable = h -> Extends Renderable |>Model = cy -> Extends Renderable |>AnimationSequence = at -> Extends Cacheable |>NpcDefinition = aq -> Extends Cacheable ^ Actions............aq.x -> [Ljava/lang/String; ^ Name...............aq.f -> Ljava/lang/String; ^ ID.................aq.r * 1232602479 -> I ^ CombatLevel........aq.v * 1904337163 -> I Identified 4 / 4 Fields |>LinkedList = ft -> Extends java/lang/Object ^ Head...............ft.p -> Lgu; ^ Current............ft.y -> Lgu; Identified 2 / 2 Fields |>Actor = ab -> Extends Renderable ^ Animation..........ab.be * 2003772957 -> I ^ QueueX.............ab.by -> [I ^ QueueY.............ab.bv -> [I ^ WorldX.............ab.x * 344324731 -> I ^ WorldY.............ab.n * 410133195 -> I ^ SpokenText.........ab.ab -> Ljava/lang/String; ^ CombatCycle........ab.an * 214177295 -> I ^ Health.............ab.ad * -278487809 -> I ^ MaxHealth..........ab.ae * -735327649 -> I ^ Interactingindex...ab.ak * -1978155977 -> I Identified 10 / 10 Fields |>Npc = ax -> Extends Actor ^ Definition.........ax.p -> Laq; Identified 1 / 1 Fields |>ObjectDefinition = az -> Extends Cacheable ^ Actions............az.af -> [Ljava/lang/String; ^ Name...............az.m -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dg -> Extends Node |>Widget = fy -> Extends Node ^ Children...........fy.du -> [Lfy; ^ InvIDs.............fy.do -> [I ^ StackSizes.........fy.dc -> [I ^ ItemAmount.........fy.dx * 547767165 -> I ^ ItemID.............fy.dd * 277266241 -> I ^ WidgetID...........fy.w * -343568587 -> I ^ Name...............fy.bq -> Ljava/lang/String; ^ Text...............fy.bp -> Ljava/lang/String; ^ IsHidden...........fy.l -> Z ^ AbsoluteX..........fy.g * 270397711 -> I ^ AbsoluteY..........fy.j * -1559992561 -> I ^ RelativeX..........fy.y * 1714124075 -> I ^ RelativeY..........fy.a * 1955978631 -> I ^ Width..............fy.x * -979979339 -> I ^ Height.............fy.n * -679845263 -> I ^ ParentID...........fy.v * 1296219715 -> I ^ ScrollX............fy.t * -105191769 -> I ^ ScrollY............fy.i * 118919307 -> I ^ BoundsIndex........fy.dh * -1424134083 -> I Identified 19 / 19 Fields |>WidgetNode = c -> Extends Node ^ ID.................c.p * 264510519 -> I Identified 1 / 1 Fields |>HashTable = fv -> Extends java/lang/Object ^ Buckets............fv.y -> [Lgu; ^ Size...............fv.p -> I Identified 2 / 2 Fields |>GameShell = ee -> Extends java/applet/Applet |>Player = d -> Extends Actor ^ Definition.........d.y -> Lfx; ^ Name...............d.p -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.n * -663489053 -> I ^ Region.............ab.dc -> Lcb; ^ Plane..............aa.hk * 1605115673 -> I ^ MenuCount..........client.ik * -1439405891 -> I ^ MenuWidth..........gw.ih * -122757737 -> I ^ MenuHeight.........p.iy * 1657212383 -> I ^ MenuOptions........client.iu -> [Ljava/lang/String; ^ MenuActions........client.iv -> [Ljava/lang/String; ^ IsMenuOpen.........client.io -> Z ^ MenuX..............ag.id * -253453921 -> I ^ MenuY..............ar.ib * 241721807 -> I ^ BaseX..............y.cl * 647841267 -> I ^ BaseY..............ak.ca * 1859666401 -> I ^ Widgets............fy.p -> [[Lfy; ^ LocalPlayer........es.hr -> Ld; ^ LocalPlayers.......client.hz -> [Ld; ^ TileSettings.......f.y -> [[[B ^ TileHeights........f.p -> [[[I ^ LocalNpcs..........client.cc -> [Lax; ^ NpcIndices.........client.cx -> [I ^ Sine...............ct.ax -> [I ^ Cosine.............ct.av -> [I ^ CameraPitch........fy.ff * -817478599 -> I ^ CameraYaw..........eq.fq * 883937737 -> I ^ CameraX............m.fi * -134536449 -> I ^ CameraY............ap.fa * -2083022013 -> I ^ CameraZ............bl.fx * 216170931 -> I ^ GroundItems........client.hd -> [[[Lft; ^ GameSettings.......fj.d -> [I ^ MapScale...........client.fo * 1723977503 -> I ^ MapAngle...........client.ez * 1470531647 -> I ^ MapOffset..........client.ej * 1268555147 -> I ^ CurrentLevels......client.ho -> [I ^ RealLevels.........client.hw -> [I ^ Experiences........client.hc -> [I ^ Energy.............client.jr * 284204431 -> I ^ Weight.............client.jk * -579546487 -> I ^ Rights.............client.ja * -237948135 -> I ^ CurrentWorld.......client.r * 1156372269 -> I ^ LoginState.........client.j * 213146737 -> I ^ PlayerIndex........client.ht * 105206393 -> I ^ WidgetPositionX....client.lz -> [I ^ WidgetPositionY....client.ld -> [I ^ WidgetWidths.......client.lr -> [I ^ WidgetHeights......client.lx -> [I ^ WidgetNodeCache....client.jv -> Lfv; ^ CrosshairColor.....client.gt * 540374079 -> I ^ DestinationX.......client.mz * -389896781 -> I ^ DestinationY.......client.mf * -2088166175 -> I Identified 49 / 49 Fields |>Region = cb -> Extends java/lang/Object ^ SceneTiles.........cb.f -> [[[Lcs; Identified 1 / 1 Fields |>BoundaryObject = cx -> Extends java/lang/Object ^ ID.................cx.o * 1524863537 -> I ^ Flags..............cx.k * -1905021885 -> I ^ Plane..............cx.p * -1508515667 -> I ^ Height.............cx.r * 928469089 -> I ^ Render.............cx.f -> Lcc; ^ Render2............cx.z -> Lcc; ^ Orientation........cx.c * -344631017 -> I ^ LocalX.............cx.y * 655678353 -> I ^ LocalY.............cx.d * 901350325 -> I Identified 9 / 9 Fields |>GameObject = cp -> Extends java/lang/Object ^ ID.................cp.w * 1572652897 -> I ^ Flags..............cp.q * -1716270821 -> I ^ Plane..............cp.p * 472151543 -> I ^ WorldX.............cp.d * -648805017 -> I ^ WorldY.............cp.c * 137145835 -> I ^ Height.............cp.y * -1795330315 -> I ^ Render.............cp.r -> Lcc; ^ Orientation........cp.f * -1218553541 -> I ^ LocalX.............cp.z * 684549113 -> I ^ LocalY.............cp.k * -181260325 -> I ^ OffsetX............cp.o * 2049434497 -> I ^ OffsetY............cp.s * -1923188837 -> I Identified 12 / 12 Fields |>FloorDecoration = cg -> Extends java/lang/Object ^ Render.............cg.c -> Lcc; ^ LocalX.............cg.y * 1864479847 -> I ^ LocalY.............cg.d * 1754613847 -> I ^ Plane..............cg.p * -495892737 -> I ^ ID.................cg.r * 1956093051 -> I ^ Flags..............cg.f * -2145416247 -> I Identified 6 / 6 Fields |>WallDecoration = co -> Extends java/lang/Object ^ ID.................co.s * 1000241739 -> I ^ Flags..............co.h * -489536597 -> I ^ LocalX.............co.y * -891121663 -> I ^ LocalY.............co.d * -828818205 -> I ^ Plane..............co.p * -2069465491 -> I ^ Renderable.........co.o -> Lcc; ^ Renderable2........co.k -> Lcc; ^ Orientation........co.c * -1484195167 -> I ^ Height.............co.r * 1180749621 -> I ^ RelativeX..........co.f * 529856113 -> I ^ RelativeY..........co.z * 240448247 -> I Identified 11 / 11 Fields |>SceneTile = cs -> Extends Node ^ GameObject.........cs.m -> [Lcp; ^ GroundDecoration...cs.k -> Lcg; ^ WallDecoration.....cs.o -> Lco; ^ BoundaryObject.....cs.z -> Lcx; Identified 4 / 4 Fields |>Item = i -> Extends Renderable ^ ID.................i.p * -1162569333 -> I ^ StackSizes.........i.y * 1716037057 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 143 / 143 Fields.. Process finished with exit code 0
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 77:
Code:221 Classes Found Starting Analysers.. Analysers Finished.. |>Node = gw -> Extends java/lang/Object ^ UID................gw.ei -> J ^ Next...............gw.ed -> Lgw; ^ Prev...............gw.en -> Lgw; Identified 3 / 3 Fields |>Cacheable = gb -> Extends Node ^ Next...............gb.cs -> Lgb; ^ Prev...............gb.cx -> Lgb; Identified 2 / 2 Fields |>Renderable = cq -> Extends Cacheable ^ ModelHeight........cq.ct * -114090705 -> I Identified 1 / 1 Fields |>Animable = u -> Extends Renderable |>Model = ch -> Extends Renderable |>AnimationSequence = as -> Extends Cacheable |>NpcDefinition = al -> Extends Cacheable ^ Actions............al.z -> [Ljava/lang/String; ^ Name...............al.t -> Ljava/lang/String; ^ ID.................al.n * -1876632011 -> I ^ CombatLevel........al.v * -1611440989 -> I Identified 4 / 4 Fields |>LinkedList = gq -> Extends java/lang/Object ^ Head...............gq.q -> Lgw; ^ Current............gq.s -> Lgw; Identified 2 / 2 Fields |>Actor = ak -> Extends Renderable ^ Animation..........ak.bu * -540495267 -> I ^ QueueX.............ak.bm -> [I ^ QueueY.............ak.bk -> [I ^ WorldX.............ak.z * 75290311 -> I ^ WorldY.............ak.x * -363141049 -> I ^ SpokenText.........ak.ac -> Ljava/lang/String; ^ CombatCycle........ak.au * -1333242219 -> I ^ Health.............ak.ap * 1114196473 -> I ^ MaxHealth..........ak.aw * -1005324827 -> I ^ Interactingindex...ak.ar * 1538224937 -> I Identified 10 / 10 Fields |>Npc = av -> Extends Actor ^ Definition.........av.q -> Lal; Identified 1 / 1 Fields |>ObjectDefinition = ao -> Extends Cacheable ^ Actions............ao.ai -> [Ljava/lang/String; ^ Name...............ao.u -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dx -> Extends Node |>Widget = fl -> Extends Node ^ Children...........fl.dz -> [Lfl; ^ InvIDs.............fl.do -> [I ^ StackSizes.........fl.da -> [I ^ ItemAmount.........fl.dv * -918666219 -> I ^ ItemID.............fl.dt * -1373681089 -> I ^ WidgetID...........fl.u * -676538189 -> I ^ Name...............fl.bh -> Ljava/lang/String; ^ Text...............fl.bt -> Ljava/lang/String; ^ IsHidden...........fl.i -> Z ^ AbsoluteX..........fl.j * -703792851 -> I ^ AbsoluteY..........fl.f * 1276333931 -> I ^ RelativeX..........fl.y * -377056223 -> I ^ RelativeY..........fl.w * -1595102667 -> I ^ Width..............fl.z * 161636371 -> I ^ Height.............fl.x * -924378175 -> I ^ ParentID...........fl.v * 2143387449 -> I ^ ScrollX............fl.c * 1105336537 -> I ^ ScrollY............fl.r * -1362364259 -> I ^ BoundsIndex........fl.dh * -59517411 -> I Identified 19 / 19 Fields |>WidgetNode = e -> Extends Node ^ ID.................e.q * -803837919 -> I Identified 1 / 1 Fields |>HashTable = gj -> Extends java/lang/Object ^ Buckets............gj.s -> [Lgw; ^ Size...............gj.q -> I Identified 2 / 2 Fields |>GameShell = ep -> Extends java/applet/Applet |>Player = h -> Extends Actor ^ Definition.........h.s -> Lfd; ^ Name...............h.q -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.z * -324659881 -> I ^ Region.............g.da -> Lct; ^ Plane..............ge.hb * 1936859087 -> I ^ MenuCount..........client.iq * -1716544455 -> I ^ MenuWidth..........a.is * 1057493767 -> I ^ MenuHeight.........g.ic * 728688157 -> I ^ MenuOptions........client.ik -> [Ljava/lang/String; ^ MenuActions........client.iv -> [Ljava/lang/String; ^ IsMenuOpen.........client.ie -> Z ^ MenuX..............d.ii * 53338249 -> I ^ MenuY..............ck.ip * 112425713 -> I ^ BaseX..............bd.cb * 707716209 -> I ^ BaseY..............dk.cw * -2080426823 -> I ^ Widgets............fl.q -> [[Lfl; ^ LocalPlayer........client.hg -> Lh; ^ LocalPlayers.......client.hn -> [Lh; ^ TileSettings.......t.s -> [[[B ^ TileHeights........t.q -> [[[I ^ LocalNpcs..........client.ck -> [Lav; ^ NpcIndices.........client.ct -> [I ^ Sine...............cy.aq -> [I ^ Cosine.............cy.av -> [I ^ CameraPitch........bg.fl * 1673524137 -> I ^ CameraYaw..........client.fw * 1090233445 -> I ^ CameraX............fj.fk * -929761141 -> I ^ CameraY............da.fn * 1246349073 -> I ^ CameraZ............p.fo * -409216847 -> I ^ GroundItems........client.hi -> [[[Lgq; ^ GameSettings.......fy.h -> [I ^ MapScale...........client.eb * 227972967 -> I ^ MapAngle...........client.fi * 772996239 -> I ^ MapOffset..........client.ei * 1604018603 -> I ^ CurrentLevels......client.hc -> [I ^ RealLevels.........client.hl -> [I ^ Experiences........client.ht -> [I ^ Energy.............client.jf * 1583331183 -> I ^ Weight.............client.jr * 175429797 -> I ^ Rights.............client.jp * 1387198355 -> I ^ CurrentWorld.......client.e * 1092300457 -> I ^ LoginState.........client.j * -672382549 -> I ^ PlayerIndex........client.hk * -1755399287 -> I ^ WidgetPositionX....client.lf -> [I ^ WidgetPositionY....client.lr -> [I ^ WidgetWidths.......client.lw -> [I ^ WidgetHeights......client.lj -> [I ^ WidgetNodeCache....client.js -> Lgj; ^ CrosshairColor.....client.gb * -1038664893 -> I ^ DestinationX.......client.mg * -203790631 -> I ^ DestinationY.......client.mt * -1220267055 -> I Identified 49 / 49 Fields |>Region = ct -> Extends java/lang/Object ^ SceneTiles.........ct.t -> [[[Lcr; Identified 1 / 1 Fields |>BoundaryObject = cx -> Extends java/lang/Object ^ ID.................cx.m * 1159473645 -> I ^ Flags..............cx.o * -186390567 -> I ^ Plane..............cx.q * -152677505 -> I ^ Height.............cx.n * -1477530327 -> I ^ Render.............cx.t -> Lcq; ^ Render2............cx.l -> Lcq; ^ Orientation........cx.e * 1334815241 -> I ^ LocalX.............cx.s * 325897567 -> I ^ LocalY.............cx.h * -260565535 -> I Identified 9 / 9 Fields |>GameObject = cz -> Extends java/lang/Object ^ ID.................cz.g * -72363843 -> I ^ Flags..............cz.a * 2219179 -> I ^ Plane..............cz.q * 1196306389 -> I ^ WorldX.............cz.h * 417053007 -> I ^ WorldY.............cz.e * -812364163 -> I ^ Height.............cz.s * 1412047677 -> I ^ Render.............cz.n -> Lcq; ^ Orientation........cz.t * 1283234505 -> I ^ LocalX.............cz.l * -48842163 -> I ^ LocalY.............cz.o * -1801033531 -> I ^ OffsetX............cz.m * -801683185 -> I ^ OffsetY............cz.k * 140343819 -> I Identified 12 / 12 Fields |>FloorDecoration = cg -> Extends java/lang/Object ^ Render.............cg.e -> Lcq; ^ LocalX.............cg.s * -1888135039 -> I ^ LocalY.............cg.h * 1022359193 -> I ^ Plane..............cg.q * 1513039059 -> I ^ ID.................cg.n * 4764675 -> I ^ Flags..............cg.t * -2073091927 -> I Identified 6 / 6 Fields |>WallDecoration = cu -> Extends java/lang/Object ^ ID.................cu.k * 404638575 -> I ^ Flags..............cu.p * -1602612401 -> I ^ LocalX.............cu.s * 464325435 -> I ^ LocalY.............cu.h * -111253481 -> I ^ Plane..............cu.q * 1667428927 -> I ^ Renderable.........cu.m -> Lcq; ^ Renderable2........cu.o -> Lcq; ^ Orientation........cu.e * -621481783 -> I ^ Height.............cu.n * -1442130283 -> I ^ RelativeX..........cu.t * 771298549 -> I ^ RelativeY..........cu.l * 1903409447 -> I Identified 11 / 11 Fields |>SceneTile = cr -> Extends Node ^ GameObject.........cr.u -> [Lcz; ^ GroundDecoration...cr.o -> Lcg; ^ WallDecoration.....cr.m -> Lcu; ^ BoundaryObject.....cr.l -> Lcx; Identified 4 / 4 Fields |>Item = an -> Extends Renderable ^ ID.................an.q * -372926419 -> I ^ StackSizes.........an.s * -1412142893 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 143 / 143 Fields..
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 78
Code:221 Classes Found Beginning Deob.. Removed 2611 Dummy Methods (1417.67 ms) Reordered 2768 Multiplier Instructions (149.39 ms) Reordered 2376 Arithmetic Statements (1572.93 ms) Removed 4359 Exceptions (1016.35 ms) Removed 965 Opaque Predicates (247.91 ms) Removed 577 Dummy Parameters (508.13 ms) Total Deob took 4912.37 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gm -> Extends java/lang/Object ^ UID................gm.ec -> J ^ Next...............gm.ej -> Lgm; ^ Prev...............gm.eo -> Lgm; Identified 3 / 3 Fields |>Cacheable = gd -> Extends Node ^ Next...............gd.ci -> Lgd; ^ Prev...............gd.cv -> Lgd; Identified 2 / 2 Fields |>Renderable = ch -> Extends Cacheable ^ ModelHeight........ch.cb * -718238777 -> I Identified 1 / 1 Fields |>Animable = h -> Extends Renderable |>Model = cy -> Extends Renderable |>AnimationSequence = ah -> Extends Cacheable |>NpcDefinition = ay -> Extends Cacheable ^ Actions............ay.b -> [Ljava/lang/String; ^ Name...............ay.w -> Ljava/lang/String; ^ ID.................ay.u * -1471228279 -> I ^ CombatLevel........ay.n * 210860257 -> I Identified 4 / 4 Fields |>LinkedList = gh -> Extends java/lang/Object ^ Head...............gh.e -> Lgm; ^ Current............gh.a -> Lgm; Identified 2 / 2 Fields |>Actor = ab -> Extends Renderable ^ Animation..........ab.bl * 1048158519 -> I ^ QueueX.............ab.bs -> [I ^ QueueY.............ab.bo -> [I ^ WorldX.............ab.b * 1164900853 -> I ^ WorldY.............ab.x * 109190397 -> I ^ SpokenText.........ab.ae -> Ljava/lang/String; ^ CombatCycle........ab.ar * 94507795 -> I ^ Health.............ab.aq * -1246048179 -> I ^ MaxHealth..........ab.ac * 1064445695 -> I ^ Interactingindex...ab.ad * -522366309 -> I Identified 10 / 10 Fields |>Npc = am -> Extends Actor ^ Definition.........am.e -> Lay; Identified 1 / 1 Fields |>ObjectDefinition = ag -> Extends Cacheable ^ Actions............ag.ao -> [Ljava/lang/String; ^ Name...............ag.h -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dh -> Extends Node |>Widget = fb -> Extends Node ^ Children...........fb.do -> [Lfb; ^ InvIDs.............fb.dv -> [I ^ StackSizes.........fb.ds -> [I ^ ItemAmount.........fb.de * 1702477405 -> I ^ ItemID.............fb.db * 689007975 -> I ^ WidgetID...........fb.h * 952871887 -> I ^ Name...............fb.bz -> Ljava/lang/String; ^ Text...............fb.bc -> Ljava/lang/String; ^ IsHidden...........fb.v -> Z ^ AbsoluteX..........fb.z * -1286163637 -> I ^ AbsoluteY..........fb.q * 1649028313 -> I ^ RelativeX..........fb.y * -925735233 -> I ^ RelativeY..........fb.d * -1484471775 -> I ^ Width..............fb.b * -606292603 -> I ^ Height.............fb.x * 891461123 -> I ^ ParentID...........fb.n * 737715635 -> I ^ ScrollX............fb.p * 1503817007 -> I ^ ScrollY............fb.k * -884306721 -> I ^ BoundsIndex........fb.dq * 1922251675 -> I Identified 19 / 19 Fields |>WidgetNode = c -> Extends Node ^ ID.................c.e * -193401837 -> I Identified 1 / 1 Fields |>HashTable = gf -> Extends java/lang/Object ^ Buckets............gf.a -> [Lgm; ^ Size...............gf.e -> I Identified 2 / 2 Fields |>GameShell = ew -> Extends java/applet/Applet |>Player = l -> Extends Actor ^ Definition.........l.a -> Lfq; ^ Name...............l.e -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.b * -117546507 -> I ^ Region.............n.ds -> Lcb; ^ Plane..............fd.hz * -837647185 -> I ^ MenuCount..........client.ii * 811532485 -> I ^ MenuWidth..........dx.ij * 998725751 -> I ^ MenuHeight.........ax.il * 92436607 -> I ^ MenuOptions........client.iu -> [Ljava/lang/String; ^ MenuActions........client.iy -> [Ljava/lang/String; ^ IsMenuOpen.........client.ih -> Z ^ MenuX..............n.ie * -1975238971 -> I ^ MenuY..............e.ic * 195333235 -> I ^ BaseX..............x.cs * 616886125 -> I ^ BaseY..............co.cz * 1317226893 -> I ^ Widgets............fb.e -> [[Lfb; ^ LocalPlayer........hg.hv -> Ll; ^ LocalPlayers.......client.hg -> [Ll; ^ TileSettings.......w.a -> [[[B ^ TileHeights........w.e -> [[[I ^ LocalNpcs..........client.cf -> [Lam; ^ NpcIndices.........client.cb -> [I ^ Sine...............cp.aw -> [I ^ Cosine.............cp.am -> [I ^ CameraPitch........s.fb * -827356221 -> I ^ CameraYaw..........ez.fk * -472476531 -> I ^ CameraX............ev.fj * -514809633 -> I ^ CameraY............e.fe * -494234791 -> I ^ CameraZ............ev.fz * -866461883 -> I ^ GroundItems........client.hx -> [[[Lgh; ^ GameSettings.......fl.l -> [I ^ MapScale...........client.el * 1158077643 -> I ^ MapAngle...........client.fy * 154136385 -> I ^ MapOffset..........client.ec * -981441773 -> I ^ CurrentLevels......client.hs -> [I ^ RealLevels.........client.hu -> [I ^ Experiences........client.hj -> [I ^ Energy.............client.ji * -90505793 -> I ^ Weight.............client.je * 1061692207 -> I ^ Rights.............client.jp * 339448555 -> I ^ CurrentWorld.......client.c * 2109224683 -> I ^ LoginState.........client.q * 1532705327 -> I ^ PlayerIndex........client.ht * 1958675107 -> I ^ WidgetPositionX....client.lv -> [I ^ WidgetPositionY....client.lu -> [I ^ WidgetWidths.......client.ll -> [I ^ WidgetHeights......client.ln -> [I ^ WidgetNodeCache....client.jv -> Lgf; ^ CrosshairColor.....client.gd * -2018558187 -> I ^ DestinationX.......client.mm * 168290855 -> I ^ DestinationY.......client.mz * -1930970372 -> I Identified 49 / 49 Fields |>Region = cb -> Extends java/lang/Object ^ SceneTiles.........cb.w -> [[[Lcw; Identified 1 / 1 Fields |>BoundaryObject = cv -> Extends java/lang/Object ^ ID.................cv.r * 1627121253 -> I ^ Flags..............cv.f * 728284527 -> I ^ Plane..............cv.e * -1605675473 -> I ^ Height.............cv.u * 1837388735 -> I ^ Render.............cv.w -> Lch; ^ Render2............cv.i -> Lch; ^ Orientation........cv.c * -591119661 -> I ^ LocalX.............cv.a * -1368048731 -> I ^ LocalY.............cv.l * -230841143 -> I Identified 9 / 9 Fields |>GameObject = cu -> Extends java/lang/Object ^ ID.................cu.s * -938357665 -> I ^ Flags..............cu.j * 150472211 -> I ^ Plane..............cu.e * 2042013497 -> I ^ WorldX.............cu.l * -736485875 -> I ^ WorldY.............cu.c * 2074895117 -> I ^ Height.............cu.a * -680421831 -> I ^ Render.............cu.u -> Lch; ^ Orientation........cu.w * -1008723557 -> I ^ LocalX.............cu.i * 310519991 -> I ^ LocalY.............cu.f * -330792047 -> I ^ OffsetX............cu.r * 772835857 -> I ^ OffsetY............cu.g * 577111763 -> I Identified 12 / 12 Fields |>FloorDecoration = cm -> Extends java/lang/Object ^ Render.............cm.c -> Lch; ^ LocalX.............cm.a * -538245315 -> I ^ LocalY.............cm.l * -1106362979 -> I ^ Plane..............cm.e * -774551615 -> I ^ ID.................cm.u * 640944941 -> I ^ Flags..............cm.w * -2050199613 -> I Identified 6 / 6 Fields |>WallDecoration = cj -> Extends java/lang/Object ^ ID.................cj.g * 2054314659 -> I ^ Flags..............cj.o * -1586471995 -> I ^ LocalX.............cj.a * -2056340955 -> I ^ LocalY.............cj.l * -1608571511 -> I ^ Plane..............cj.e * 937229279 -> I ^ Renderable.........cj.r -> Lch; ^ Renderable2........cj.f -> Lch; ^ Orientation........cj.c * 2027356631 -> I ^ Height.............cj.u * -1016335997 -> I ^ RelativeX..........cj.w * -272480731 -> I ^ RelativeY..........cj.i * 1843878199 -> I Identified 11 / 11 Fields |>SceneTile = cw -> Extends Node ^ GameObject.........cw.h -> [Lcu; ^ GroundDecoration...cw.f -> Lcm; ^ WallDecoration.....cw.r -> Lcj; ^ BoundaryObject.....cw.i -> Lcv; Identified 4 / 4 Fields |>Item = ax -> Extends Renderable ^ ID.................ax.e * 1019941107 -> I ^ StackSizes.........ax.a * -1813401567 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 143 / 143 Fields.. Process finished with exit code 0
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 79:
Code:222 Classes Found Starting Analysers.. Analysers Finished.. |>Node = gv -> Extends java/lang/Object ^ UID................gv.ef -> J ^ Next...............gv.ek -> Lgv; ^ Prev...............gv.ex -> Lgv; Identified 3 / 3 Fields |>Cacheable = gr -> Extends Node ^ Next...............gr.cr -> Lgr; ^ Prev...............gr.cs -> Lgr; Identified 2 / 2 Fields |>Renderable = cm -> Extends Cacheable ^ ModelHeight........cm.cb * -734091663 -> I Identified 1 / 1 Fields |>Animable = n -> Extends Renderable |>Model = cx -> Extends Renderable |>AnimationSequence = az -> Extends Cacheable |>NpcDefinition = au -> Extends Cacheable ^ Actions............au.g -> [Ljava/lang/String; ^ Name...............au.l -> Ljava/lang/String; ^ ID.................au.p * -1536623773 -> I ^ CombatLevel........au.y * 905796195 -> I Identified 4 / 4 Fields |>LinkedList = gh -> Extends java/lang/Object ^ Head...............gh.b -> Lgv; ^ Current............gh.e -> Lgv; Identified 2 / 2 Fields |>Actor = ak -> Extends Renderable ^ Animation..........ak.bj * -129982891 -> I ^ QueueX.............ak.bd -> [I ^ QueueY.............ak.bu -> [I ^ WorldX.............ak.g * 714387585 -> I ^ WorldY.............ak.f * 443183909 -> I ^ SpokenText.........ak.al -> Ljava/lang/String; ^ CombatCycle........ak.aq * -1403997273 -> I ^ Health.............ak.as * 1916365129 -> I ^ MaxHealth..........ak.ay * 1946223691 -> I ^ Interactingindex...ak.ad * -435283347 -> I Identified 10 / 10 Fields |>Npc = ac -> Extends Actor ^ Definition.........ac.b -> Lau; Identified 1 / 1 Fields |>ObjectDefinition = am -> Extends Cacheable ^ Actions............am.ai -> [Ljava/lang/String; ^ Name...............am.n -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dj -> Extends Node |>Widget = fx -> Extends Node ^ Children...........fx.ep -> [Lfx; ^ InvIDs.............fx.do -> [I ^ StackSizes.........fx.dm -> [I ^ ItemAmount.........fx.ez * -377425935 -> I ^ ItemID.............fx.eq * 652646019 -> I ^ WidgetID...........fx.z * -1428688301 -> I ^ Name...............fx.ca -> Ljava/lang/String; ^ Text...............fx.bz -> Ljava/lang/String; ^ IsHidden...........fx.ap -> Z ^ AbsoluteX..........fx.d * 280533711 -> I ^ AbsoluteY..........fx.ax * 150978763 -> I ^ Width..............fx.ag * -978834493 -> I ^ Height.............fx.ai * -62917981 -> I ^ ParentID...........fx.ac * -513345053 -> I ^ ScrollX............fx.al * 1041005965 -> I ^ ScrollY............fx.ak * -847651301 -> I ^ BoundsIndex........fx.el * 1730503215 -> I Identified 17 / 19 Fields |>WidgetNode = k -> Extends Node ^ ID.................k.b * 550133409 -> I Identified 1 / 1 Fields |>HashTable = ge -> Extends java/lang/Object ^ Buckets............ge.e -> [Lgv; ^ Size...............ge.b -> I Identified 2 / 2 Fields |>GameShell = eb -> Extends java/applet/Applet |>Player = a -> Extends Actor ^ Definition.........a.e -> Lfy; ^ Name...............a.b -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.h * -2061225245 -> I ^ Region.............d.dl -> Lcb; ^ Plane..............a.hm * -436484799 -> I ^ MenuCount..........client.iu * 1121447219 -> I ^ MenuWidth..........ay.ha * -1117658985 -> I ^ MenuHeight.........dc.hu * 2088094925 -> I ^ MenuOptions........client.ie -> [Ljava/lang/String; ^ MenuActions........client.io -> [Ljava/lang/String; ^ IsMenuOpen.........client.ho -> Z ^ MenuX..............az.hs * -306763191 -> I ^ MenuY..............ee.hr * 365734005 -> I ^ BaseX..............dy.cw * 1307004557 -> I ^ BaseY..............ad.cj * -1916106429 -> I ^ Widgets............fx.b -> [[Lfx; ^ LocalPlayer........f.hg -> La; ^ LocalPlayers.......client.gl -> [La; ^ TileSettings.......l.e -> [[[B ^ TileHeights........l.b -> [[[I ^ LocalNpcs..........client.cg -> [Lac; ^ NpcIndices.........client.cb -> [I ^ Sine...............cf.aw -> [I ^ Cosine.............cf.ac -> [I ^ CameraPitch........a.fn * 1973349267 -> I ^ CameraYaw..........dj.fo * -242029701 -> I ^ CameraX............ca.eo * 99420353 -> I ^ CameraY............eh.fj * -1231385699 -> I ^ CameraZ............client.fm * -1132651853 -> I ^ GroundItems........client.hh -> [[[Lgh; ^ GameSettings.......fi.a -> [I ^ MapScale...........client.eq * -334710349 -> I ^ MapAngle...........client.fw * -1147639833 -> I ^ MapOffset..........client.ej * 1757100609 -> I ^ CurrentLevels......client.hf -> [I ^ RealLevels.........client.hw -> [I ^ Experiences........client.hv -> [I ^ Energy.............client.k * -462981805 -> I ^ Weight.............client.jq * 1485798329 -> I ^ Rights.............client.h * -2061225245 -> I ^ CurrentWorld.......client.ar * -939231799 -> I ^ LoginState.........client.c * -2061786953 -> I ^ PlayerIndex........client.hk * -643248669 -> I ^ WidgetPositionX....client.la -> [I ^ WidgetPositionY....client.li -> [I ^ WidgetWidths.......client.lo -> [I ^ WidgetHeights......client.lu -> [I ^ WidgetNodeCache....client.jt -> Lge; ^ CrosshairColor.....client.gb * -822258891 -> I ^ DestinationX.......client.mt * 467466875 -> I ^ DestinationY.......client.mr * -1157010332 -> I Identified 49 / 49 Fields |>Region = cb -> Extends java/lang/Object ^ SceneTiles.........cb.l -> [[[Lci; Identified 1 / 1 Fields |>BoundaryObject = cs -> Extends java/lang/Object ^ ID.................cs.o * -1530326365 -> I ^ Flags..............cs.m * -1398482299 -> I ^ Plane..............cs.b * -892155191 -> I ^ Height.............cs.p * -506977239 -> I ^ Render.............cs.l -> Lcm; ^ Render2............cs.u -> Lcm; ^ Orientation........cs.k * -8046679 -> I ^ LocalX.............cs.e * -1211607659 -> I ^ LocalY.............cs.a * -1446263589 -> I Identified 9 / 9 Fields |>GameObject = cu -> Extends java/lang/Object ^ ID.................cu.z * -902221355 -> I ^ Flags..............cu.r * -1886144005 -> I ^ Plane..............cu.b * 1307425195 -> I ^ WorldX.............cu.a * 844169099 -> I ^ WorldY.............cu.k * -825066889 -> I ^ Height.............cu.e * -902909889 -> I ^ Render.............cu.p -> Lcm; ^ Orientation........cu.l * 959181943 -> I ^ LocalX.............cu.u * 827064225 -> I ^ LocalY.............cu.m * -9411951 -> I ^ OffsetX............cu.o * -305552111 -> I ^ OffsetY............cu.q * -1416883087 -> I Identified 12 / 12 Fields |>FloorDecoration = ct -> Extends java/lang/Object ^ Render.............ct.k -> Lcm; ^ LocalX.............ct.e * -1233039595 -> I ^ LocalY.............ct.a * -1913912235 -> I ^ Plane..............ct.b * 476456035 -> I ^ ID.................ct.p * -1585321645 -> I ^ Flags..............ct.l * -1974313147 -> I Identified 6 / 6 Fields |>WallDecoration = ck -> Extends java/lang/Object ^ ID.................ck.q * 1427324801 -> I ^ Flags..............ck.v * -502751645 -> I ^ LocalX.............ck.e * -1204426185 -> I ^ LocalY.............ck.a * -806965815 -> I ^ Plane..............ck.b * -1696201559 -> I ^ Renderable.........ck.o -> Lcm; ^ Renderable2........ck.m -> Lcm; ^ Orientation........ck.k * 1773153601 -> I ^ Height.............ck.p * -1263130157 -> I ^ RelativeX..........ck.l * -721839653 -> I ^ RelativeY..........ck.u * 957896505 -> I Identified 11 / 11 Fields |>SceneTile = ci -> Extends Node ^ GameObject.........ci.n -> [Lcu; ^ GroundDecoration...ci.m -> Lct; ^ WallDecoration.....ci.o -> Lck; ^ BoundaryObject.....ci.u -> Lcs; Identified 4 / 4 Fields |>Item = ax -> Extends Renderable ^ ID.................ax.b * -197377273 -> I ^ StackSizes.........ax.e * -1259183067 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 141 / 143 Fields.. Process finished with exit code 0
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Hooks update to Revision 80:
Also, for those wondering about the future of the PascalScript include, I have been requested of by multiple members to stop updating it, in order to "force" people to switch over to lape. I will keep posting the Pascal log here, so you can manually update it, if you wish..Code:222 Classes Found Starting Analysers.. Analysers Finished.. |>Node = gg -> Extends java/lang/Object ^ UID................gg.en -> J ^ Next...............gg.ek -> Lgg; ^ Prev...............gg.et -> Lgg; Identified 3 / 3 Fields |>Cacheable = ge -> Extends Node ^ Next...............ge.co -> Lge; ^ Prev...............ge.cy -> Lge; Identified 2 / 2 Fields |>Renderable = cj -> Extends Cacheable ^ ModelHeight........cj.cz * -3623217 -> I Identified 1 / 1 Fields |>Animable = k -> Extends Renderable |>Model = cs -> Extends Renderable |>AnimationSequence = aw -> Extends Cacheable |>NpcDefinition = at -> Extends Cacheable ^ Actions............at.y -> [Ljava/lang/String; ^ Name...............at.j -> Ljava/lang/String; ^ ID.................at.s * 1997252853 -> I ^ CombatLevel........at.u * 2078200301 -> I Identified 4 / 4 Fields |>LinkedList = gm -> Extends java/lang/Object ^ Head...............gm.n -> Lgg; ^ Current............gm.g -> Lgg; Identified 2 / 2 Fields |>Actor = am -> Extends Renderable ^ Animation..........am.bi * 1136938793 -> I ^ QueueX.............am.bj -> [I ^ QueueY.............am.bk -> [I ^ WorldX.............am.y * 2116299543 -> I ^ WorldY.............am.z * -1454422351 -> I ^ SpokenText.........am.ao -> Ljava/lang/String; ^ CombatCycle........am.af * 1084738237 -> I ^ Health.............am.ae * -554661557 -> I ^ MaxHealth..........am.au * 1164816899 -> I ^ Interactingindex...am.aa * 80615921 -> I Identified 10 / 10 Fields |>Npc = ag -> Extends Actor ^ Definition.........ag.n -> Lat; Identified 1 / 1 Fields |>ObjectDefinition = ar -> Extends Cacheable ^ Actions............ar.al -> [Ljava/lang/String; ^ Name...............ar.k -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dp -> Extends Node |>Widget = fu -> Extends Node ^ Children...........fu.ez -> [Lfu; ^ InvIDs.............fu.dj -> [I ^ StackSizes.........fu.dl -> [I ^ ItemAmount.........fu.eb * 894380103 -> I ^ ItemID.............fu.ev * -2141961147 -> I ^ WidgetID...........fu.x * 776522861 -> I ^ Name...............fu.ch -> Ljava/lang/String; ^ Text...............fu.bq -> Ljava/lang/String; ^ IsHidden...........fu.ad -> Z ^ AbsoluteX..........fu.l * 772908149 -> I ^ AbsoluteY..........fu.aj * -1804848199 -> I ^ Width..............fu.aq * -54577611 -> I ^ Height.............fu.al * 1074115583 -> I ^ ParentID...........fu.ag * -486440867 -> I ^ ScrollX............fu.ao * 2008491657 -> I ^ ScrollY............fu.am * 1291636725 -> I ^ BoundsIndex........fu.ew * -106361949 -> I Identified 17 / 17 Fields |>WidgetNode = m -> Extends Node ^ ID.................m.n * 605937661 -> I Identified 1 / 1 Fields |>HashTable = gn -> Extends java/lang/Object ^ Buckets............gn.g -> [Lgg; ^ Size...............gn.n -> I Identified 2 / 2 Fields |>GameShell = eh -> Extends java/applet/Applet |>Player = a -> Extends Actor ^ Definition.........a.g -> Lfl; ^ Name...............a.n -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.p * -1284698261 -> I ^ Region.............aq.da -> Lcz; ^ Plane..............y.hu * 445911445 -> I ^ MenuCount..........client.iy * -887659855 -> I ^ MenuWidth..........bg.hj * 1985763093 -> I ^ MenuHeight.........bz.hp * -818820997 -> I ^ MenuOptions........client.iv -> [Ljava/lang/String; ^ MenuActions........client.ia -> [Ljava/lang/String; ^ IsMenuOpen.........client.he -> Z ^ MenuX..............es.hr * -1396479037 -> I ^ MenuY..............e.hg * 1667607899 -> I ^ BaseX..............ft.ct * 1691841619 -> I ^ BaseY..............ai.cv * -1615875501 -> I ^ Widgets............fu.n -> [[Lfu; ^ LocalPlayer........dm.hb -> La; ^ LocalPlayers.......client.gv -> [La; ^ TileSettings.......j.g -> [[[B ^ TileHeights........j.n -> [[[I ^ LocalNpcs..........client.ce -> [Lag; ^ NpcIndices.........client.cz -> [I ^ Sine...............cq.ah -> [I ^ Cosine.............cq.ag -> [I ^ CameraPitch........ar.ft * -565158285 -> I ^ CameraYaw..........client.fv * -2076906841 -> I ^ CameraX............cl.ef * 997369647 -> I ^ CameraY............fj.fi * -1106395237 -> I ^ CameraZ............ak.fg * -638082159 -> I ^ GroundItems........client.hd -> [[[Lgm; ^ GameSettings.......fz.a -> [I ^ MapScale...........client.fd * 373909195 -> I ^ MapAngle...........client.ev * -2097473859 -> I ^ MapOffset..........client.el * -1115775411 -> I ^ CurrentLevels......client.hx -> [I ^ RealLevels.........client.ht -> [I ^ Experiences........client.hk -> [I ^ Energy.............client.m * 123347573 -> I ^ Weight.............client.jz * 2139388553 -> I ^ Rights.............client.p * -1284698261 -> I ^ CurrentWorld.......client.az * 519303141 -> I ^ LoginState.........client.v * -161391895 -> I ^ PlayerIndex........client.hf * 96403577 -> I ^ WidgetPositionX....client.ly -> [I ^ WidgetPositionY....client.lm -> [I ^ WidgetWidths.......client.lk -> [I ^ WidgetHeights......client.lf -> [I ^ WidgetNodeCache....client.jd -> Lgn; ^ CrosshairColor.....client.gb * -518768727 -> I ^ DestinationX.......client.mq * 2138866321 -> I ^ DestinationY.......client.ms * 1255584655 -> I Identified 49 / 49 Fields |>Region = cz -> Extends java/lang/Object ^ SceneTiles.........cz.j -> [[[Lca; Identified 1 / 1 Fields |>BoundaryObject = cy -> Extends java/lang/Object ^ ID.................cy.b * 382523037 -> I ^ Flags..............cy.t * -867397787 -> I ^ Plane..............cy.n * 966170379 -> I ^ Height.............cy.s * 45521459 -> I ^ Render.............cy.j -> Lcj; ^ Render2............cy.f -> Lcj; ^ Orientation........cy.m * -1169346039 -> I ^ LocalX.............cy.g * 2144796081 -> I ^ LocalY.............cy.a * 906071383 -> I Identified 9 / 9 Fields |>GameObject = cu -> Extends java/lang/Object ^ ID.................cu.x * 561948011 -> I ^ Flags..............cu.e * 421282687 -> I ^ Plane..............cu.n * -1305334733 -> I ^ WorldX.............cu.a * -1113982101 -> I ^ WorldY.............cu.s * 1875578595 -> I ^ Height.............cu.g * -1323683185 -> I ^ Render.............cu.j -> Lcj; ^ Orientation........cu.m * 180211455 -> I ^ LocalX.............cu.f * -2090478763 -> I ^ LocalY.............cu.t * 1079105977 -> I ^ OffsetX............cu.b * 1377215395 -> I ^ OffsetY............cu.i * -2114442285 -> I Identified 12 / 12 Fields |>FloorDecoration = cx -> Extends java/lang/Object ^ Render.............cx.s -> Lcj; ^ LocalX.............cx.g * -925916237 -> I ^ LocalY.............cx.a * 1984976661 -> I ^ Plane..............cx.n * -63214005 -> I ^ ID.................cx.m * -1330641093 -> I ^ Flags..............cx.j * -579546153 -> I Identified 6 / 6 Fields |>WallDecoration = cn -> Extends java/lang/Object ^ ID.................cn.i * -796011327 -> I ^ Flags..............cn.c * -1783297763 -> I ^ LocalX.............cn.g * -364701227 -> I ^ LocalY.............cn.a * 823964807 -> I ^ Plane..............cn.n * -191431929 -> I ^ Renderable.........cn.b -> Lcj; ^ Renderable2........cn.t -> Lcj; ^ Orientation........cn.m * -383336917 -> I ^ Height.............cn.s * -1872636021 -> I ^ RelativeX..........cn.j * 115205889 -> I ^ RelativeY..........cn.f * -1450466195 -> I Identified 11 / 11 Fields |>SceneTile = ca -> Extends Node ^ GameObject.........ca.k -> [Lcu; ^ GroundDecoration...ca.t -> Lcx; ^ WallDecoration.....ca.b -> Lcn; ^ BoundaryObject.....ca.f -> Lcy; Identified 4 / 4 Fields |>Item = aj -> Extends Renderable ^ ID.................aj.n * 1112005273 -> I ^ StackSizes.........aj.g * -1845033177 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 141 / 141 Fields.. Process finished with exit code 0
PascalScript:
Code:{Node = gg} Node_UID = 'en'; Node_Next = 'ek'; Node_Prev = 'et'; {Cacheable = ge} Cacheable_Next = 'co'; Cacheable_Prev = 'cy'; {Renderable = cj} Renderable_ModelHeight = 'cz'; Renderable_ModelHeight_Multiplier = -3623217; {Animable = k} {Model = cs} {AnimationSequence = aw} {NpcDefinition = at} NpcDefinition_Actions = 'y'; NpcDefinition_Name = 'j'; NpcDefinition_ID = 's'; NpcDefinition_ID_Multiplier = 1997252853; NpcDefinition_CombatLevel = 'u'; NpcDefinition_CombatLevel_Multiplier = 2078200301; {LinkedList = gm} LinkedList_Head = 'n'; LinkedList_Current = 'g'; {Actor = am} Actor_Animation = 'bi'; Actor_Animation_Multiplier = 1136938793; Actor_QueueX = 'bj'; Actor_QueueY = 'bk'; Actor_QueueSize = 'null'; Actor_WorldX = 'y'; Actor_WorldX_Multiplier = 2116299543; Actor_WorldY = 'z'; Actor_WorldY_Multiplier = -1454422351; Actor_SpokenText = 'ao'; Actor_CombatCycle = 'af'; Actor_CombatCycle_Multiplier = 1084738237; Actor_Health = 'ae'; Actor_Health_Multiplier = -554661557; Actor_MaxHealth = 'au'; Actor_MaxHealth_Multiplier = 1164816899; Actor_Interactingindex = 'aa'; Actor_Interactingindex_Multiplier = 80615921; {Npc = ag} Npc_Definition = 'n'; {ObjectDefinition = ar} ObjectDefinition_Actions = 'al'; ObjectDefinition_Name = 'k'; {Buffer = dp} {Widget = fu} Widget_Children = 'ez'; Widget_InvIDs = 'dj'; Widget_StackSizes = 'dl'; Widget_ItemAmount = 'eb'; Widget_ItemAmount_Multiplier = 894380103; Widget_ItemID = 'ev'; Widget_ItemID_Multiplier = -2141961147; Widget_WidgetID = 'x'; Widget_WidgetID_Multiplier = 776522861; Widget_Name = 'ch'; Widget_Text = 'bq'; Widget_IsHidden = 'ad'; Widget_AbsoluteX = 'l'; Widget_AbsoluteX_Multiplier = 772908149; Widget_AbsoluteY = 'aj'; Widget_AbsoluteY_Multiplier = -1804848199; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'aq'; Widget_Width_Multiplier = -54577611; Widget_Height = 'al'; Widget_Height_Multiplier = 1074115583; Widget_ParentID = 'ag'; Widget_ParentID_Multiplier = -486440867; Widget_ScrollX = 'ao'; Widget_ScrollX_Multiplier = 2008491657; Widget_ScrollY = 'am'; Widget_ScrollY_Multiplier = 1291636725; Widget_BoundsIndex = 'ew'; Widget_BoundsIndex_Multiplier = -106361949; {WidgetNode = m} WidgetNode_ID = 'n'; WidgetNode_ID_Multiplier = 605937661; {HashTable = gn} HashTable_Buckets = 'g'; HashTable_Size = 'n'; {GameShell = eh} {Player = a} Player_Definition = 'g'; Player_Name = 'n'; {Client = client} Client_LoopCycle = 'client.p'; Client_LoopCycle_Multiplier = -1284698261; Client_Region = 'aq.da'; Client_Plane = 'y.hu'; Client_Plane_Multiplier = 445911445; Client_MenuCount = 'client.iy'; Client_MenuCount_Multiplier = -887659855; Client_MenuWidth = 'bg.hj'; Client_MenuWidth_Multiplier = 1985763093; Client_MenuHeight = 'bz.hp'; Client_MenuHeight_Multiplier = -818820997; Client_MenuOptions = 'client.iv'; Client_MenuActions = 'client.ia'; Client_IsMenuOpen = 'client.he'; Client_MenuX = 'es.hr'; Client_MenuX_Multiplier = -1396479037; Client_MenuY = 'e.hg'; Client_MenuY_Multiplier = 1667607899; Client_BaseX = 'ft.ct'; Client_BaseX_Multiplier = 1691841619; Client_BaseY = 'ai.cv'; Client_BaseY_Multiplier = -1615875501; Client_Widgets = 'fu.n'; Client_LocalPlayer = 'dm.hb'; Client_LocalPlayers = 'client.gv'; Client_TileSettings = 'j.g'; Client_TileHeights = 'j.n'; Client_LocalNpcs = 'client.ce'; Client_NpcIndices = 'client.cz'; Client_Sine = 'cq.ah'; Client_Cosine = 'cq.ag'; Client_CameraPitch = 'ar.ft'; Client_CameraPitch_Multiplier = -565158285; Client_CameraYaw = 'client.fv'; Client_CameraYaw_Multiplier = -2076906841; Client_CameraX = 'cl.ef'; Client_CameraX_Multiplier = 997369647; Client_CameraY = 'fj.fi'; Client_CameraY_Multiplier = -1106395237; Client_CameraZ = 'ak.fg'; Client_CameraZ_Multiplier = -638082159; Client_GroundItems = 'client.hd'; Client_GameSettings = 'fz.a'; Client_MapScale = 'client.fd'; Client_MapScale_Multiplier = 373909195; Client_MapAngle = 'client.ev'; Client_MapAngle_Multiplier = -2097473859; Client_MapOffset = 'client.el'; Client_MapOffset_Multiplier = -1115775411; Client_CurrentLevels = 'client.hx'; Client_RealLevels = 'client.ht'; Client_Experiences = 'client.hk'; Client_Energy = 'client.m'; Client_Energy_Multiplier = 123347573; Client_Weight = 'client.jz'; Client_Weight_Multiplier = 2139388553; Client_Rights = 'client.p'; Client_Rights_Multiplier = -1284698261; Client_CurrentWorld = 'client.az'; Client_CurrentWorld_Multiplier = 519303141; Client_LoginState = 'client.v'; Client_LoginState_Multiplier = -161391895; Client_PlayerIndex = 'client.hf'; Client_PlayerIndex_Multiplier = 96403577; Client_WidgetPositionX = 'client.ly'; Client_WidgetPositionY = 'client.lm'; Client_WidgetWidths = 'client.lk'; Client_WidgetHeights = 'client.lf'; Client_WidgetNodeCache = 'client.jd'; Client_CrosshairColor = 'client.gb'; Client_CrosshairColor_Multiplier = -518768727; Client_DestinationX = 'client.mq'; Client_DestinationX_Multiplier = 2138866321; Client_DestinationY = 'client.ms'; Client_DestinationY_Multiplier = 1255584655; {Region = cz} Region_SceneTiles = 'j'; {BoundaryObject = cy} BoundaryObject_ID = 'b'; BoundaryObject_ID_Multiplier = 382523037; BoundaryObject_Flags = 't'; BoundaryObject_Flags_Multiplier = -867397787; BoundaryObject_Plane = 'n'; BoundaryObject_Plane_Multiplier = 966170379; BoundaryObject_Height = 's'; BoundaryObject_Height_Multiplier = 45521459; BoundaryObject_Render = 'j'; BoundaryObject_Render2 = 'f'; BoundaryObject_Orientation = 'm'; BoundaryObject_Orientation_Multiplier = -1169346039; BoundaryObject_LocalX = 'g'; BoundaryObject_LocalX_Multiplier = 2144796081; BoundaryObject_LocalY = 'a'; BoundaryObject_LocalY_Multiplier = 906071383; {GameObject = cu} GameObject_ID = 'x'; GameObject_ID_Multiplier = 561948011; GameObject_Flags = 'e'; GameObject_Flags_Multiplier = 421282687; GameObject_Plane = 'n'; GameObject_Plane_Multiplier = -1305334733; GameObject_WorldX = 'a'; GameObject_WorldX_Multiplier = -1113982101; GameObject_WorldY = 's'; GameObject_WorldY_Multiplier = 1875578595; GameObject_Height = 'g'; GameObject_Height_Multiplier = -1323683185; GameObject_Render = 'j'; GameObject_Orientation = 'm'; GameObject_Orientation_Multiplier = 180211455; GameObject_LocalX = 'f'; GameObject_LocalX_Multiplier = -2090478763; GameObject_LocalY = 't'; GameObject_LocalY_Multiplier = 1079105977; GameObject_OffsetX = 'b'; GameObject_OffsetX_Multiplier = 1377215395; GameObject_OffsetY = 'i'; GameObject_OffsetY_Multiplier = -2114442285; {GroundDecoration = cx} GroundDecoration_Render = 's'; GroundDecoration_LocalX = 'g'; GroundDecoration_LocalX_Multiplier = -925916237; GroundDecoration_LocalY = 'a'; GroundDecoration_LocalY_Multiplier = 1984976661; GroundDecoration_Plane = 'n'; GroundDecoration_Plane_Multiplier = -63214005; GroundDecoration_ID = 'm'; GroundDecoration_ID_Multiplier = -1330641093; GroundDecoration_Flags = 'j'; GroundDecoration_Flags_Multiplier = -579546153; {WallDecoration = cn} WallDecoration_ID = 'i'; WallDecoration_ID_Multiplier = -796011327; WallDecoration_Flags = 'c'; WallDecoration_Flags_Multiplier = -1783297763; WallDecoration_LocalX = 'g'; WallDecoration_LocalX_Multiplier = -364701227; WallDecoration_LocalY = 'a'; WallDecoration_LocalY_Multiplier = 823964807; WallDecoration_Plane = 'n'; WallDecoration_Plane_Multiplier = -191431929; WallDecoration_Renderable = 'b'; WallDecoration_Renderable2 = 't'; WallDecoration_Orientation = 'm'; WallDecoration_Orientation_Multiplier = -383336917; WallDecoration_Height = 's'; WallDecoration_Height_Multiplier = -1872636021; WallDecoration_RelativeX = 'j'; WallDecoration_RelativeX_Multiplier = 115205889; WallDecoration_RelativeY = 'f'; WallDecoration_RelativeY_Multiplier = -1450466195; {SceneTile = ca} SceneTile_GameObject = 'k'; SceneTile_GroundDecoration = 't'; SceneTile_WallDecoration = 'b'; SceneTile_BoundaryObject = 'f'; {Item = aj} Item_ID = 'n'; Item_ID_Multiplier = 1112005273; Item_StackSizes = 'g'; Item_StackSizes_Multiplier = -1845033177;
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 81:
Pascal:Code:222 Classes Found Starting Analysers.. Analysers Finished.. |>Node = gj -> Extends java/lang/Object ^ UID................gj.ef -> J ^ Next...............gj.eu -> Lgj; ^ Prev...............gj.eb -> Lgj; Identified 3 / 3 Fields |>Cacheable = gg -> Extends Node ^ Next...............gg.cf -> Lgg; ^ Prev...............gg.cy -> Lgg; Identified 2 / 2 Fields |>Renderable = ch -> Extends Cacheable ^ ModelHeight........ch.cj * 673732641 -> I Identified 1 / 1 Fields |>Animable = m -> Extends Renderable |>Model = cq -> Extends Renderable |>AnimationSequence = aw -> Extends Cacheable |>NpcDefinition = aa -> Extends Cacheable ^ Actions............aa.p -> [Ljava/lang/String; ^ Name...............aa.r -> Ljava/lang/String; ^ ID.................aa.q * 99145393 -> I ^ CombatLevel........aa.s * 145674901 -> I Identified 4 / 4 Fields |>LinkedList = gb -> Extends java/lang/Object ^ Head...............gb.o -> Lgj; ^ Current............gb.l -> Lgj; Identified 2 / 2 Fields |>Actor = at -> Extends Renderable ^ Animation..........at.ba * 736975019 -> I ^ QueueX.............at.bw -> [I ^ QueueY.............at.bj -> [I ^ WorldX.............at.p * -1632834317 -> I ^ WorldY.............at.z * -2047287613 -> I ^ SpokenText.........at.ab -> Ljava/lang/String; ^ CombatCycle........at.al * 375864443 -> I ^ Health.............at.ak * -1967182245 -> I ^ MaxHealth..........at.as * -743117901 -> I ^ Interactingindex...at.ag * 455393135 -> I Identified 11 / 11 Fields |>Npc = ac -> Extends Actor ^ Definition.........ac.o -> Laa; Identified 1 / 1 Fields |>ObjectDefinition = ap -> Extends Cacheable ^ Actions............ap.ae -> [Ljava/lang/String; ^ Name...............ap.m -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dk -> Extends Node |>Widget = fu -> Extends Node ^ Children...........fu.ej -> [Lfu; ^ InvIDs.............fu.dt -> [I ^ StackSizes.........fu.dh -> [I ^ ItemAmount.........fu.eo * -457526223 -> I ^ ItemID.............fu.ep * -19081183 -> I ^ WidgetID...........fu.a * 1079893903 -> I ^ Name...............fu.cm -> Ljava/lang/String; ^ Text...............fu.bs -> Ljava/lang/String; ^ IsHidden...........fu.ao -> Z ^ AbsoluteX..........fu.e * 1543505793 -> I ^ AbsoluteY..........fu.ar * -416850153 -> I ^ Width..............fu.av * -1709950253 -> I ^ Height.............fu.ae * 1539918193 -> I ^ ParentID...........fu.ac * -415169841 -> I ^ ScrollX............fu.ab * 55497481 -> I ^ ScrollY............fu.at * -2052276091 -> I ^ BoundsIndex........fu.eh * -347597045 -> I Identified 17 / 17 Fields |>WidgetNode = u -> Extends Node ^ ID.................u.o * 547748313 -> I Identified 1 / 1 Fields |>HashTable = gr -> Extends java/lang/Object ^ Buckets............gr.l -> [Lgj; ^ Size...............gr.o -> I Identified 2 / 2 Fields |>GameShell = ea -> Extends java/applet/Applet |>Player = g -> Extends Actor ^ Definition.........g.l -> Lfm; ^ Name...............g.o -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.z * 2061552617 -> I ^ Region.............fj.dx -> Lcy; ^ Plane..............an.he * -839604467 -> I ^ MenuCount..........client.ip * -19139731 -> I ^ MenuWidth..........dn.hz * 819999663 -> I ^ MenuHeight.........dx.hp * -1438377067 -> I ^ MenuOptions........client.ig -> [Ljava/lang/String; ^ MenuActions........client.in -> [Ljava/lang/String; ^ IsMenuOpen.........client.ha -> Z ^ MenuX..............az.hg * 465891889 -> I ^ MenuY..............l.hn * -703352867 -> I ^ BaseX..............y.cs * 82729719 -> I ^ BaseY..............y.cv * 1209657475 -> I ^ Widgets............fu.o -> [[Lfu; ^ LocalPlayer........p.hr -> Lg; ^ LocalPlayers.......client.ge -> [Lg; ^ TileSettings.......r.l -> [[[B ^ TileHeights........r.o -> [[[I ^ LocalNpcs..........client.cw -> [Lac; ^ NpcIndices.........client.cy -> [I ^ Sine...............cr.ay -> [I ^ Cosine.............cr.ac -> [I ^ CameraPitch........at.fc * -699613527 -> I ^ CameraYaw..........q.fd * -1282753463 -> I ^ CameraX............ax.et * -547052669 -> I ^ CameraY............bs.fg * -946346295 -> I ^ CameraZ............w.fb * -389453687 -> I ^ GroundItems........client.hl -> [[[Lgb; ^ GameSettings.......fk.g -> [I ^ MapScale...........client.ep * 568727631 -> I ^ MapAngle...........client.fj * 589742961 -> I ^ MapOffset..........client.ec * -659477235 -> I ^ CurrentLevels......client.hi -> [I ^ RealLevels.........client.hv -> [I ^ Experiences........client.hs -> [I ^ Energy.............client.u * -1089420821 -> I ^ Weight.............client.jp * -269433481 -> I ^ Rights.............client.z * 2061552617 -> I ^ CurrentWorld.......client.aq * 415478467 -> I ^ LoginState.........client.t * -1369391299 -> I ^ PlayerIndex........client.hm * 1127302685 -> I ^ WidgetPositionX....client.li -> [I ^ WidgetPositionY....client.lb -> [I ^ WidgetWidths.......client.ln -> [I ^ WidgetHeights......client.lo -> [I ^ WidgetNodeCache....client.jd -> Lgr; ^ CrosshairColor.....client.gm * 355001639 -> I ^ DestinationX.......client.mo * -1545737007 -> I ^ DestinationY.......client.ml * -422721443 -> I Identified 49 / 49 Fields |>Region = cy -> Extends java/lang/Object ^ SceneTiles.........cy.r -> [[[Lcc; Identified 1 / 1 Fields |>BoundaryObject = cj -> Extends java/lang/Object ^ ID.................cj.y * -1351425653 -> I ^ Flags..............cj.k * 2084971895 -> I ^ Plane..............cj.o * -971605653 -> I ^ Height.............cj.q * 1400317559 -> I ^ Render.............cj.r -> Lch; ^ Render2............cj.v -> Lch; ^ Orientation........cj.u * -1717736517 -> I ^ LocalX.............cj.l * 770842109 -> I ^ LocalY.............cj.g * -930424271 -> I Identified 9 / 9 Fields |>GameObject = ci -> Extends java/lang/Object ^ ID.................ci.a * 790292963 -> I ^ Flags..............ci.f * -655083963 -> I ^ Plane..............ci.o * -1342418455 -> I ^ WorldX.............ci.g * 1284154981 -> I ^ WorldY.............ci.u * 741659647 -> I ^ Height.............ci.l * 2080956579 -> I ^ Render.............ci.q -> Lch; ^ Orientation........ci.r * 1891729863 -> I ^ LocalX.............ci.v * 939733605 -> I ^ LocalY.............ci.k * -1241547205 -> I ^ OffsetX............ci.y * -2134492725 -> I ^ OffsetY............ci.c * -355779615 -> I Identified 12 / 12 Fields |>FloorDecoration = ck -> Extends java/lang/Object ^ Render.............ck.u -> Lch; ^ LocalX.............ck.l * 1365595717 -> I ^ LocalY.............ck.g * -1968676163 -> I ^ Plane..............ck.o * 708770499 -> I ^ ID.................ck.q * -474156031 -> I ^ Flags..............ck.r * -1254699659 -> I Identified 6 / 6 Fields |>WallDecoration = ce -> Extends java/lang/Object ^ ID.................ce.c * 1787386061 -> I ^ Flags..............ce.j * -1422593013 -> I ^ LocalX.............ce.l * -356187875 -> I ^ LocalY.............ce.g * 1898372753 -> I ^ Plane..............ce.o * 1388336935 -> I ^ Renderable.........ce.y -> Lch; ^ Renderable2........ce.k -> Lch; ^ Orientation........ce.u * -1498036533 -> I ^ Height.............ce.q * 140026089 -> I ^ RelativeX..........ce.r * -1001879579 -> I ^ RelativeY..........ce.v * -1691514997 -> I Identified 11 / 11 Fields |>SceneTile = cc -> Extends Node ^ GameObject.........cc.m -> [Lci; ^ GroundDecoration...cc.k -> Lck; ^ WallDecoration.....cc.y -> Lce; ^ BoundaryObject.....cc.v -> Lcj; Identified 4 / 4 Fields |>Item = ar -> Extends Renderable ^ ID.................ar.o * 1967305301 -> I ^ StackSizes.........ar.l * 670241755 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 142 / 142 Fields.. Process finished with exit code 0
Code:222 Classes Found Starting Analysers.. Analysers Finished.. {Node = gj} Node_UID = 'ef'; Node_Next = 'eu'; Node_Prev = 'eb'; {Cacheable = gg} Cacheable_Next = 'cf'; Cacheable_Prev = 'cy'; {Renderable = ch} Renderable_ModelHeight = 'cj'; Renderable_ModelHeight_Multiplier = 673732641; {Animable = m} {Model = cq} {AnimationSequence = aw} {NpcDefinition = aa} NpcDefinition_Actions = 'p'; NpcDefinition_Name = 'r'; NpcDefinition_ID = 'q'; NpcDefinition_ID_Multiplier = 99145393; NpcDefinition_CombatLevel = 's'; NpcDefinition_CombatLevel_Multiplier = 145674901; {LinkedList = gb} LinkedList_Head = 'o'; LinkedList_Current = 'l'; {Actor = at} Actor_Animation = 'ba'; Actor_Animation_Multiplier = 736975019; Actor_QueueX = 'bw'; Actor_QueueY = 'bj'; Actor_QueueSize = 'null'; Actor_WorldX = 'p'; Actor_WorldX_Multiplier = -1632834317; Actor_WorldY = 'z'; Actor_WorldY_Multiplier = -2047287613; Actor_SpokenText = 'ab'; Actor_CombatCycle = 'al'; Actor_CombatCycle_Multiplier = 375864443; Actor_Health = 'ak'; Actor_Health_Multiplier = -1967182245; Actor_MaxHealth = 'as'; Actor_MaxHealth_Multiplier = -743117901; Actor_Interactingindex = 'ag'; Actor_Interactingindex_Multiplier = 455393135; {Npc = ac} Npc_Definition = 'o'; {ObjectDefinition = ap} ObjectDefinition_Actions = 'ae'; ObjectDefinition_Name = 'm'; {Buffer = dk} {Widget = fu} Widget_Children = 'ej'; Widget_InvIDs = 'dt'; Widget_StackSizes = 'dh'; Widget_ItemAmount = 'eo'; Widget_ItemAmount_Multiplier = -457526223; Widget_ItemID = 'ep'; Widget_ItemID_Multiplier = -19081183; Widget_WidgetID = 'a'; Widget_WidgetID_Multiplier = 1079893903; Widget_Name = 'cm'; Widget_Text = 'bs'; Widget_IsHidden = 'ao'; Widget_AbsoluteX = 'e'; Widget_AbsoluteX_Multiplier = 1543505793; Widget_AbsoluteY = 'ar'; Widget_AbsoluteY_Multiplier = -416850153; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'av'; Widget_Width_Multiplier = -1709950253; Widget_Height = 'ae'; Widget_Height_Multiplier = 1539918193; Widget_ParentID = 'ac'; Widget_ParentID_Multiplier = -415169841; Widget_ScrollX = 'ab'; Widget_ScrollX_Multiplier = 55497481; Widget_ScrollY = 'at'; Widget_ScrollY_Multiplier = -2052276091; Widget_BoundsIndex = 'eh'; Widget_BoundsIndex_Multiplier = -347597045; {WidgetNode = u} WidgetNode_ID = 'o'; WidgetNode_ID_Multiplier = 547748313; {HashTable = gr} HashTable_Buckets = 'l'; HashTable_Size = 'o'; {GameShell = ea} {Player = g} Player_Definition = 'l'; Player_Name = 'o'; {Client = client} Client_LoopCycle = 'client.z'; Client_LoopCycle_Multiplier = 2061552617; Client_Region = 'fj.dx'; Client_Plane = 'an.he'; Client_Plane_Multiplier = -839604467; Client_MenuCount = 'client.ip'; Client_MenuCount_Multiplier = -19139731; Client_MenuWidth = 'dn.hz'; Client_MenuWidth_Multiplier = 819999663; Client_MenuHeight = 'dx.hp'; Client_MenuHeight_Multiplier = -1438377067; Client_MenuOptions = 'client.ig'; Client_MenuActions = 'client.in'; Client_IsMenuOpen = 'client.ha'; Client_MenuX = 'az.hg'; Client_MenuX_Multiplier = 465891889; Client_MenuY = 'l.hn'; Client_MenuY_Multiplier = -703352867; Client_BaseX = 'y.cs'; Client_BaseX_Multiplier = 82729719; Client_BaseY = 'y.cv'; Client_BaseY_Multiplier = 1209657475; Client_Widgets = 'fu.o'; Client_LocalPlayer = 'p.hr'; Client_LocalPlayers = 'client.ge'; Client_TileSettings = 'r.l'; Client_TileHeights = 'r.o'; Client_LocalNpcs = 'client.cw'; Client_NpcIndices = 'client.cy'; Client_Sine = 'cr.ay'; Client_Cosine = 'cr.ac'; Client_CameraPitch = 'at.fc'; Client_CameraPitch_Multiplier = -699613527; Client_CameraYaw = 'q.fd'; Client_CameraYaw_Multiplier = -1282753463; Client_CameraX = 'ax.et'; Client_CameraX_Multiplier = -547052669; Client_CameraY = 'bs.fg'; Client_CameraY_Multiplier = -946346295; Client_CameraZ = 'w.fb'; Client_CameraZ_Multiplier = -389453687; Client_GroundItems = 'client.hl'; Client_GameSettings = 'fk.g'; Client_MapScale = 'client.ep'; Client_MapScale_Multiplier = 568727631; Client_MapAngle = 'client.fj'; Client_MapAngle_Multiplier = 589742961; Client_MapOffset = 'client.ec'; Client_MapOffset_Multiplier = -659477235; Client_CurrentLevels = 'client.hi'; Client_RealLevels = 'client.hv'; Client_Experiences = 'client.hs'; Client_Energy = 'client.u'; Client_Energy_Multiplier = -1089420821; Client_Weight = 'client.jp'; Client_Weight_Multiplier = -269433481; Client_Rights = 'client.z'; Client_Rights_Multiplier = 2061552617; Client_CurrentWorld = 'client.aq'; Client_CurrentWorld_Multiplier = 415478467; Client_LoginState = 'client.t'; Client_LoginState_Multiplier = -1369391299; Client_PlayerIndex = 'client.hm'; Client_PlayerIndex_Multiplier = 1127302685; Client_WidgetPositionX = 'client.li'; Client_WidgetPositionY = 'client.lb'; Client_WidgetWidths = 'client.ln'; Client_WidgetHeights = 'client.lo'; Client_WidgetNodeCache = 'client.jd'; Client_CrosshairColor = 'client.gm'; Client_CrosshairColor_Multiplier = 355001639; Client_DestinationX = 'client.mo'; Client_DestinationX_Multiplier = -1545737007; Client_DestinationY = 'client.ml'; Client_DestinationY_Multiplier = -422721443; {Region = cy} Region_SceneTiles = 'r'; {BoundaryObject = cj} BoundaryObject_ID = 'y'; BoundaryObject_ID_Multiplier = -1351425653; BoundaryObject_Flags = 'k'; BoundaryObject_Flags_Multiplier = 2084971895; BoundaryObject_Plane = 'o'; BoundaryObject_Plane_Multiplier = -971605653; BoundaryObject_Height = 'q'; BoundaryObject_Height_Multiplier = 1400317559; BoundaryObject_Render = 'r'; BoundaryObject_Render2 = 'v'; BoundaryObject_Orientation = 'u'; BoundaryObject_Orientation_Multiplier = -1717736517; BoundaryObject_LocalX = 'l'; BoundaryObject_LocalX_Multiplier = 770842109; BoundaryObject_LocalY = 'g'; BoundaryObject_LocalY_Multiplier = -930424271; {GameObject = ci} GameObject_ID = 'a'; GameObject_ID_Multiplier = 790292963; GameObject_Flags = 'f'; GameObject_Flags_Multiplier = -655083963; GameObject_Plane = 'o'; GameObject_Plane_Multiplier = -1342418455; GameObject_WorldX = 'g'; GameObject_WorldX_Multiplier = 1284154981; GameObject_WorldY = 'u'; GameObject_WorldY_Multiplier = 741659647; GameObject_Height = 'l'; GameObject_Height_Multiplier = 2080956579; GameObject_Render = 'q'; GameObject_Orientation = 'r'; GameObject_Orientation_Multiplier = 1891729863; GameObject_LocalX = 'v'; GameObject_LocalX_Multiplier = 939733605; GameObject_LocalY = 'k'; GameObject_LocalY_Multiplier = -1241547205; GameObject_OffsetX = 'y'; GameObject_OffsetX_Multiplier = -2134492725; GameObject_OffsetY = 'c'; GameObject_OffsetY_Multiplier = -355779615; {GroundDecoration = ck} GroundDecoration_Render = 'u'; GroundDecoration_LocalX = 'l'; GroundDecoration_LocalX_Multiplier = 1365595717; GroundDecoration_LocalY = 'g'; GroundDecoration_LocalY_Multiplier = -1968676163; GroundDecoration_Plane = 'o'; GroundDecoration_Plane_Multiplier = 708770499; GroundDecoration_ID = 'q'; GroundDecoration_ID_Multiplier = -474156031; GroundDecoration_Flags = 'r'; GroundDecoration_Flags_Multiplier = -1254699659; {WallDecoration = ce} WallDecoration_ID = 'c'; WallDecoration_ID_Multiplier = 1787386061; WallDecoration_Flags = 'j'; WallDecoration_Flags_Multiplier = -1422593013; WallDecoration_LocalX = 'l'; WallDecoration_LocalX_Multiplier = -356187875; WallDecoration_LocalY = 'g'; WallDecoration_LocalY_Multiplier = 1898372753; WallDecoration_Plane = 'o'; WallDecoration_Plane_Multiplier = 1388336935; WallDecoration_Renderable = 'y'; WallDecoration_Renderable2 = 'k'; WallDecoration_Orientation = 'u'; WallDecoration_Orientation_Multiplier = -1498036533; WallDecoration_Height = 'q'; WallDecoration_Height_Multiplier = 140026089; WallDecoration_RelativeX = 'r'; WallDecoration_RelativeX_Multiplier = -1001879579; WallDecoration_RelativeY = 'v'; WallDecoration_RelativeY_Multiplier = -1691514997; {SceneTile = cc} SceneTile_GameObject = 'm'; SceneTile_GroundDecoration = 'k'; SceneTile_WallDecoration = 'y'; SceneTile_BoundaryObject = 'v'; {Item = ar} Item_ID = 'o'; Item_ID_Multiplier = 1967305301; Item_StackSizes = 'l'; Item_StackSizes_Multiplier = 670241755; Process finished with exit code 0
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Haven't ran or updated mine in a long time.. seems my widgets are pretty badly off.. but oh well..
Java Code:Downloading RS JarFile.
Downloading Complete.
Deobfuscation Started..
Removed Methods: 2724 of 4483
Removed Fields: 606 of 2712
Re-Ordered Multipliers: 2757 of 24597
Re-Ordered Arithmetics: 1893 of 28280
Removed Exceptions: 4447 of 4710
Removed Returns: 1071 of 8723
Removed TryCatchBlocks: 29 of 2695
Removed Parameters: 784 of 784
Deobfuscation Finished..
Node: gj
---------------------------------
UID -> ef
Next -> eu
Prev -> eb
CacheableNode: gg
---------------------------------
Next -> cy
Prev -> cf
LinkedList: gb
---------------------------------
Head -> o
Current -> l
HashTable: gr
---------------------------------
Head -> g
Tail -> u
Cache -> l
Index -> q
Capacity -> o
Queue: gu
---------------------------------
Head -> o
*InsertHead -> l
*InsertTail -> o
Cache: ga
---------------------------------
HashTable -> u
Queue -> q
Remaining -> g
Capacity -> l
ClassData: gv
---------------------------------
Bytes -> y
Methods -> v
Fields -> q
Rasteriser: be
---------------------------------
Pixels -> a
Width -> f
Height -> i
*CreateRasteriser -> cb
*SetCoordinates -> cv
Rasteriser3D: cr
---------------------------------
ShadowDecay -> ae
SineTable -> ay
CosineTable -> ac
Typeface: hb
---------------------------------
CharacterPixels -> o
*StringWidth -> u
*DrawStringWaveY -> f
*DrawStringWave -> f
*DrawStrWaveAmt -> i
*DrawCharacter -> d
*DrawCharAlpha -> e
*DrawCharPixels -> b
*DrawCharPixelsA -> ar
IndexedRGB: bw
---------------------------------
Pixels -> l
Palette -> o
ImageRGB: bc
---------------------------------
Pixels -> o
Width -> l
Height -> g
MaxWidth -> r
MaxHeight -> v
*CopyPixels -> j
*CopyPixelsA -> t
*ShapeImage -> a
GraphicsBuffer: bs
---------------------------------
ColourModel -> o
ImageConsumer -> l
*CreateBuffer -> o
Keyboard: dt
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost
GameShell: ea
---------------------------------
*Error -> sk
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update
Stream: dk
---------------------------------
Payload -> o
CRC -> g
*ApplyRSA -> ad
*GetUnsignedByte -> t
BufferedConnection: ej
---------------------------------
InputStream -> l
OutputStream -> g
Socket -> o
Payload -> v
IsClosed -> u
*Available -> q
*Read -> r
*Write -> v
CollisionMap: hy
---------------------------------
Width -> av * 1884322161
Height -> ae * -968698245
Adjacency -> aq
*Reset -> o
Animable: ch
---------------------------------
ModelHeight -> cj * 673732641
Region: cy
---------------------------------
Tiles -> r
InteractableObjects -> k
AnimableNode: m
---------------------------------
ID -> o
Animation -> v
Flags -> l
Orientation -> g
Plane -> u
X -> q
Y -> r
Boundary: cj
---------------------------------
ID -> y * -1351425653
Flags -> k * 2084971895
Plane -> o * -971605653
X -> l * 770842109
Y -> g * -930424271
Orientation -> u * -1717736517
Renderable -> r
OldRenderable -> v
WallDecoration: ce
---------------------------------
ID -> c * 1787386061
Flags -> j * -1422593013
Plane -> o * 1388336935
Height -> q * 140026089
X -> l * -356187875
Y -> g * 1898372753
RelativeX -> r * -1001879579
RelativeY -> v * -1691514997
Orientation -> u * -1498036533
Renderable -> y
OldRenderable -> k
GroundDecoration: ck
---------------------------------
ID -> q * -474156031
Flags -> r * -1254699659
X -> l * 1365595717
Y -> g * -1968676163
Plane -> o * 708770499
Renderable -> u
Interactable: ci
---------------------------------
ID -> a * 790292963
Flags -> f * -655083963
Orientation -> r * 1891729863
Plane -> o * -1342418455
X -> g * 1284154981
Y -> u * 741659647
RelativeX -> v * 939733605
RelativeY -> k * -1241547205
SizeX -> y * -2134492725
SizeY -> c * -355779615
Renderable -> q
Wall: cj
---------------------------------
ComplexTile: ct
---------------------------------
Flat -> j
GenericTile: cm
---------------------------------
Texture -> q
Colour -> v
Flat -> r
SceneTile: cc
---------------------------------
Boundary -> v
ComplexTile -> r
GenericTile -> q
SceneTile -> s
Interactables -> m
WallDecoration -> y
GroundDecoration -> k
X -> l * 1525908913
Y -> g * -1145547739
Plane -> u * -132907563
ObjectDefinition: ap
---------------------------------
Name -> m
Actions -> ae
Width -> x * -2001537887
Height -> h * -1241313501
AnimationID -> b * -320068621
Reachable -> w
Icon -> aq * -1612241837
Rotated -> ac
Shadow -> ao
ModelSizeX -> ab * -1544388513
ModelSizeY -> at * 731022545
ModelSizeZ -> ai * 1872225607
MapScene -> ay * -1974186345
TranslateX -> aa * 1533497331
TranslateY -> ap * 1308305517
TranslateZ -> ad * 749325957
BitMaskID -> al * 1055356105
Projectile: v
---------------------------------
X -> a
Y -> f
Moving -> m
StartX -> g * 1322269875
StartY -> u * -428928703
SpeedX -> n
SpeedY -> x
SpeedZ -> t
SpeedScalar -> h
StartSlope -> k
Height -> q
HeightOffset -> w
ModelRotationX -> z
ModelRotationY -> p
AnimationSequences -> s
AnimationFrame -> d * -2137055153
AnimationDuration -> b * 550482471
TradingPost: hm
---------------------------------
Status -> o
ItemID -> l * 228385397
Price -> g * -157418483
Quantity -> u * 1102680881
QueryIDs -> g.pz
Model: cq
---------------------------------
IndicesX -> c
IndicesY -> j
IndicesZ -> m
IndicesLength -> k
VerticesX -> r
VerticesY -> v
VerticesZ -> y
VerticesLength -> q
TexIndicesX -> a
TexIndicesY -> f
TexIndicesZ -> i
TexVerticesX -> z
TexVerticesY -> s
TexVerticesZ -> d
TexVerticesLength -> p
ShadowIntensity -> aq
FitsSingleTile -> ar
*Translate -> w
*RenderAtPoint -> av
AnimatedModel: cl
---------------------------------
IndicesX -> r
IndicesY -> v
IndicesZ -> y
IndicesLength -> q
VerticesX -> l
VerticesY -> g
VerticesZ -> u
VerticesLength -> o
AnimationSequence: aw
---------------------------------
ControlFlow -> j
Entity: at
---------------------------------
AnimationID -> ba * 736975019
SpokenText -> ab
HitDamages -> ax
HitTypes -> az
HitCycle -> af
QueueX -> bw
QueueY -> bj
QueueTraversed -> bk
QueueLength -> be * -2031184283
LocalX -> p * -1632834317
LocalY -> z * -2047287613
IsAnimating -> at
CombatCycle -> al * 375864443
InteractingIndex -> ag * 455393135
Health -> ak * -1967182245
MaxHealth -> as * -743117901
Height -> bs * 1725279057
Orientation -> bu * 1961487621
NPCDefinition: aa
---------------------------------
ID -> q * 99145393
Name -> r
Visible -> ab
Actions -> p
ModelIDs -> y
CombatLevel -> s * 145674901
NPC: ac
---------------------------------
Composite -> o
PlayerDefinition: fm
---------------------------------
ID -> u * -1649714177
IsFemale -> g
AnimatedModelID -> q * -3164783852659527293
ModelID -> r * 1113972547545625471
Equipment -> o
Player: g
---------------------------------
Name -> o
Model -> a
Visible -> h
Definition -> l
CombatLevel -> q * -1562871799
WidgetNode: u
---------------------------------
ID -> o * 547748313
Widget: fu
---------------------------------
ID -> a * 1079893903
ParentID -> ac * -415169841
Text -> bs
Index -> f * -89784577
ItemName -> cm
ItemID -> N/A
Items -> dt
ItemStackSizes -> dh
ItemAmount -> eo * -457526223
Actions -> cj
ActionType -> n * -1797540727
Type -> i * 715730667
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> ab * 55497481
ScrollY -> at * -2052276091
Width -> av * -1709950253
Height -> ae * 1539918193
Hidden -> ao
BoundsIndex -> eh * -347597045
Parent -> cr
Children -> ej
*SwapItems -> c
ItemDefinition: ag
---------------------------------
ID -> m * -1147410653
ModelIndex -> a * -84337421
Name -> f
IsMembers -> ar
Actions -> av
GroundActions -> ae
StackIDs -> az
StackSizes -> af
ModelZoom -> t * -34982261
ModelOffset -> s * -810255777
ModelSine -> d * -912180733
DiagonalRotation -> z * -1809266965
UnNotedID -> al * 1028633113
NotedID -> ak * -1176628627
Item: ar
---------------------------------
ID -> o * 1967305301
Quantity -> l * 670241755
Client: client
---------------------------------
Revision -> 81
Client -> client.l
MenuVisible -> client.ha
MenuActions -> client.in
MenuOptions -> client.ig
MenuOptionsSize -> client.ch * -1126356831
MenuX -> az.hg * 465891889
MenuY -> l.hn * -703352867
MenuWidth -> dn.hz * 819999663
MenuHeight -> dx.hp * -1438377067
LocalNPCs -> client.cw
NPCIndices -> client.cy
LocalPlayers -> client.ge
PlayerIndices -> client.gs
LocalPlayer -> p.hr
PlayerIndex -> client.hm * 1127302685
GameCycle -> client.z * 2061552617
LoginState -> aq.at * -305108363
GameState -> client.t * -1369391299
CrosshairColour -> client.gm * 355001639
GroundItems -> client.hl
CollisionMap -> client.w
CameraX -> ax.et * -547052669
CameraY -> bs.fg * -946346295
CameraZ -> w.fb * -389453687
CameraPitch -> at.fc * -699613527
CameraYaw -> q.fd * -1282753463
Region -> fj.dx
Plane -> an.he * -839604467
BaseX -> y.cs * 82729719
BaseY -> y.cv * 1209657475
DestX -> client.mo * 841346097
DestY -> client.ml * 990661621
TileHeights -> r.o
TileSettings -> r.l
Widgets -> fu.o
WidgetSettings -> N/A
Process finished with exit code 0
I am Ggzz..
Hackintosher
It was an odd time for an update today. I'll be home in a couple hours and will edit this post with the new hooks
EDIT:
Revision 83 (They double updated today):
Pascal:Code:222 Classes Found Starting Analysers.. Analysers Finished.. |>Node = ga -> Extends java/lang/Object ^ UID................ga.ea -> J ^ Next...............ga.ey -> Lga; ^ Prev...............ga.eb -> Lga; Identified 3 / 3 Fields |>Cacheable = gb -> Extends Node ^ Next...............gb.cu -> Lgb; ^ Prev...............gb.cz -> Lgb; Identified 2 / 2 Fields |>Renderable = cb -> Extends Cacheable ^ ModelHeight........cb.ct * -1707560315 -> I Identified 1 / 1 Fields |>Animable = u -> Extends Renderable |>Model = cg -> Extends Renderable |>AnimationSequence = an -> Extends Cacheable |>NpcDefinition = az -> Extends Cacheable ^ Actions............az.p -> [Ljava/lang/String; ^ Name...............az.g -> Ljava/lang/String; ^ ID.................az.e * 384781917 -> I ^ CombatLevel........az.b * -1907270843 -> I Identified 4 / 4 Fields |>LinkedList = gw -> Extends java/lang/Object ^ Head...............gw.n -> Lga; ^ Current............gw.d -> Lga; Identified 2 / 2 Fields |>Actor = ao -> Extends Renderable ^ Animation..........ao.bs * 1529361367 -> I ^ QueueX.............ao.be -> [I ^ QueueY.............ao.bb -> [I ^ WorldX.............ao.p * -2103184911 -> I ^ WorldY.............ao.o * 2088773389 -> I ^ SpokenText.........ao.ab -> Ljava/lang/String; ^ CombatCycle........ao.aq * 30350573 -> I ^ Health.............ao.ay * -366076885 -> I ^ MaxHealth..........ao.am * 1250314839 -> I ^ Interactingindex...ao.aj * -313868667 -> I ^ QueueSize..........ao.bc * 1937318741 -> I Identified 11 / 11 Fields |>Npc = ar -> Extends Actor ^ Definition.........ar.n -> Laz; Identified 1 / 1 Fields |>ObjectDefinition = at -> Extends Cacheable ^ Actions............at.ae -> [Ljava/lang/String; ^ Name...............at.u -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dl -> Extends Node |>Widget = fy -> Extends Node ^ Children...........fy.em -> [Lfy; ^ InvIDs.............fy.dp -> [I ^ StackSizes.........fy.dv -> [I ^ ItemAmount.........fy.ek * 1425564359 -> I ^ ItemID.............fy.eu * 1464571113 -> I ^ WidgetID...........fy.q * -560181405 -> I ^ Name...............fy.cq -> Ljava/lang/String; ^ Text...............fy.bf -> Ljava/lang/String; ^ IsHidden...........fy.as -> Z ^ AbsoluteX..........fy.i * -948813497 -> I ^ AbsoluteY..........fy.ad * -1698637507 -> I ^ Width..............fy.ak * 1367496319 -> I ^ Height.............fy.ae * -1643237919 -> I ^ ParentID...........fy.ar * -1405313417 -> I ^ ScrollX............fy.ab * 440856551 -> I ^ ScrollY............fy.ao * -854204745 -> I ^ BoundsIndex........fy.eh * 1477697569 -> I Identified 17 / 17 Fields |>WidgetNode = y -> Extends Node ^ ID.................y.n * 44103667 -> I Identified 1 / 1 Fields |>HashTable = gj -> Extends java/lang/Object ^ Buckets............gj.d -> [Lga; ^ Size...............gj.n -> I Identified 2 / 2 Fields |>GameShell = ej -> Extends java/applet/Applet |>Player = z -> Extends Actor ^ Definition.........z.d -> Lfe; ^ Name...............z.n -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.p * 303796053 -> I ^ Region.............ae.dr -> Lct; ^ Plane..............ed.hc * 250114511 -> I ^ MenuCount..........client.ih * -224642011 -> I ^ MenuWidth..........eh.hp * -1031757099 -> I ^ MenuHeight.........ev.hr * -13989543 -> I ^ MenuOptions........client.iq -> [Ljava/lang/String; ^ MenuActions........client.ip -> [Ljava/lang/String; ^ IsMenuOpen.........client.hz -> Z ^ MenuX..............fm.he * -1281966953 -> I ^ MenuY..............dw.hi * 770559729 -> I ^ BaseX..............q.ck * 1693061403 -> I ^ BaseY..............gf.cl * -1593604783 -> I ^ Widgets............fy.n -> [[Lfy; ^ LocalPlayer........ci.hk -> Lz; ^ LocalPlayers.......client.ge -> [Lz; ^ TileSettings.......g.d -> [[[B ^ TileHeights........g.n -> [[[I ^ LocalNpcs..........client.cj -> [Lar; ^ NpcIndices.........client.ct -> [I ^ Sine...............co.al -> [I ^ Cosine.............co.ar -> [I ^ CameraPitch........t.fx * 633664789 -> I ^ CameraYaw..........aa.fk * -467172345 -> I ^ CameraX............y.ev * 548221253 -> I ^ CameraY............as.fs * 1900802031 -> I ^ CameraZ............d.fl * 424565779 -> I ^ GroundItems........client.hy -> [[[Lgw; ^ GameSettings.......fv.z -> [I ^ MapScale...........client.fq * -2037472027 -> I ^ MapAngle...........client.eu * 1814938795 -> I ^ MapOffset..........client.eq * -1606807399 -> I ^ CurrentLevels......client.hu -> [I ^ RealLevels.........client.hj -> [I ^ Experiences........client.hn -> [I ^ Energy.............client.e * 1536832127 -> I ^ Weight.............client.jh * 158338671 -> I ^ Rights.............client.p * 303796053 -> I ^ CurrentWorld.......client.ax * 1027594079 -> I ^ LoginState.........client.v * 824045845 -> I ^ PlayerIndex........client.hl * -901432633 -> I ^ WidgetPositionX....client.lw -> [I ^ WidgetPositionY....client.lq -> [I ^ WidgetWidths.......client.lc -> [I ^ WidgetHeights......client.le -> [I ^ WidgetNodeCache....client.jx -> Lgj; ^ CrosshairColor.....client.gv * -521735249 -> I ^ DestinationX.......client.mk * 851978955 -> I ^ DestinationY.......client.mn * 1672942591 -> I Identified 49 / 49 Fields |>Region = ct -> Extends java/lang/Object ^ SceneTiles.........ct.g -> [[[Lcm; Identified 1 / 1 Fields |>BoundaryObject = cz -> Extends java/lang/Object ^ ID.................cz.m * -832076175 -> I ^ Flags..............cz.a * 483703779 -> I ^ Plane..............cz.n * -1679516177 -> I ^ Height.............cz.e * 827633255 -> I ^ Render.............cz.g -> Lcb; ^ Render2............cz.f -> Lcb; ^ Orientation........cz.z * 179303341 -> I ^ LocalX.............cz.d * 1353547363 -> I ^ LocalY.............cz.y * -1775972329 -> I Identified 9 / 9 Fields |>GameObject = ch -> Extends java/lang/Object ^ ID.................ch.q * -1513499455 -> I ^ Flags..............ch.k * 177863451 -> I ^ Plane..............ch.n * -484859939 -> I ^ WorldX.............ch.y * 938652139 -> I ^ WorldY.............ch.e * -946021949 -> I ^ Height.............ch.d * -309726669 -> I ^ Render.............ch.z -> Lcb; ^ Orientation........ch.g * 2004448203 -> I ^ LocalX.............ch.f * 491968161 -> I ^ LocalY.............ch.a * -295550521 -> I ^ OffsetX............ch.m * 600735749 -> I ^ OffsetY............ch.h * 1143994841 -> I Identified 12 / 12 Fields |>FloorDecoration = cf -> Extends java/lang/Object ^ Render.............cf.z -> Lcb; ^ LocalX.............cf.d * 1545636305 -> I ^ LocalY.............cf.y * 1320506829 -> I ^ Plane..............cf.n * 855141589 -> I ^ ID.................cf.e * 840235263 -> I ^ Flags..............cf.g * 330872815 -> I Identified 6 / 6 Fields |>WallDecoration = ce -> Extends java/lang/Object ^ ID.................ce.h * -298307543 -> I ^ Flags..............ce.l * -1334167161 -> I ^ LocalX.............ce.d * 808231771 -> I ^ LocalY.............ce.y * 519260461 -> I ^ Plane..............ce.n * 174208601 -> I ^ Renderable.........ce.m -> Lcb; ^ Renderable2........ce.a -> Lcb; ^ Orientation........ce.z * -764224719 -> I ^ Height.............ce.e * 1687761105 -> I ^ RelativeX..........ce.g * 1384804177 -> I ^ RelativeY..........ce.f * -1774608873 -> I Identified 11 / 11 Fields |>SceneTile = cm -> Extends Node ^ GameObject.........cm.u -> [Lch; ^ GroundDecoration...cm.a -> Lcf; ^ WallDecoration.....cm.m -> Lce; ^ BoundaryObject.....cm.f -> Lcz; Identified 4 / 4 Fields |>Item = ad -> Extends Renderable ^ ID.................ad.n * 1499483327 -> I ^ StackSizes.........ad.d * 899943275 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 142 / 142 Fields.. Process finished with exit code 0
Code:{Node = ga} Node_UID = 'ea'; Node_Next = 'ey'; Node_Prev = 'eb'; {Cacheable = gb} Cacheable_Next = 'cu'; Cacheable_Prev = 'cz'; {Renderable = cb} Renderable_ModelHeight = 'ct'; Renderable_ModelHeight_Multiplier = -1707560315; {Animable = u} {Model = cg} {AnimationSequence = an} {NpcDefinition = az} NpcDefinition_Actions = 'p'; NpcDefinition_Name = 'g'; NpcDefinition_ID = 'e'; NpcDefinition_ID_Multiplier = 384781917; NpcDefinition_CombatLevel = 'b'; NpcDefinition_CombatLevel_Multiplier = -1907270843; {LinkedList = gw} LinkedList_Head = 'n'; LinkedList_Current = 'd'; {Actor = ao} Actor_Animation = 'bs'; Actor_Animation_Multiplier = 1529361367; Actor_QueueX = 'be'; Actor_QueueY = 'bb'; Actor_QueueSize = 'null'; Actor_WorldX = 'p'; Actor_WorldX_Multiplier = -2103184911; Actor_WorldY = 'o'; Actor_WorldY_Multiplier = 2088773389; Actor_SpokenText = 'ab'; Actor_CombatCycle = 'aq'; Actor_CombatCycle_Multiplier = 30350573; Actor_Health = 'ay'; Actor_Health_Multiplier = -366076885; Actor_MaxHealth = 'am'; Actor_MaxHealth_Multiplier = 1250314839; Actor_Interactingindex = 'aj'; Actor_Interactingindex_Multiplier = -313868667; {Npc = ar} Npc_Definition = 'n'; {ObjectDefinition = at} ObjectDefinition_Actions = 'ae'; ObjectDefinition_Name = 'u'; {Buffer = dl} {Widget = fy} Widget_Children = 'em'; Widget_InvIDs = 'dp'; Widget_StackSizes = 'dv'; Widget_ItemAmount = 'ek'; Widget_ItemAmount_Multiplier = 1425564359; Widget_ItemID = 'eu'; Widget_ItemID_Multiplier = 1464571113; Widget_WidgetID = 'q'; Widget_WidgetID_Multiplier = -560181405; Widget_Name = 'cq'; Widget_Text = 'bf'; Widget_IsHidden = 'as'; Widget_AbsoluteX = 'i'; Widget_AbsoluteX_Multiplier = -948813497; Widget_AbsoluteY = 'ad'; Widget_AbsoluteY_Multiplier = -1698637507; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'ak'; Widget_Width_Multiplier = 1367496319; Widget_Height = 'ae'; Widget_Height_Multiplier = -1643237919; Widget_ParentID = 'ar'; Widget_ParentID_Multiplier = -1405313417; Widget_ScrollX = 'ab'; Widget_ScrollX_Multiplier = 440856551; Widget_ScrollY = 'ao'; Widget_ScrollY_Multiplier = -854204745; Widget_BoundsIndex = 'eh'; Widget_BoundsIndex_Multiplier = 1477697569; {WidgetNode = y} WidgetNode_ID = 'n'; WidgetNode_ID_Multiplier = 44103667; {HashTable = gj} HashTable_Buckets = 'd'; HashTable_Size = 'n'; {GameShell = ej} {Player = z} Player_Definition = 'd'; Player_Name = 'n'; {Client = client} Client_LoopCycle = 'client.p'; Client_LoopCycle_Multiplier = 303796053; Client_Region = 'ae.dr'; Client_Plane = 'ed.hc'; Client_Plane_Multiplier = 250114511; Client_MenuCount = 'client.ih'; Client_MenuCount_Multiplier = -224642011; Client_MenuWidth = 'eh.hp'; Client_MenuWidth_Multiplier = -1031757099; Client_MenuHeight = 'ev.hr'; Client_MenuHeight_Multiplier = -13989543; Client_MenuOptions = 'client.iq'; Client_MenuActions = 'client.ip'; Client_IsMenuOpen = 'client.hz'; Client_MenuX = 'fm.he'; Client_MenuX_Multiplier = -1281966953; Client_MenuY = 'dw.hi'; Client_MenuY_Multiplier = 770559729; Client_BaseX = 'q.ck'; Client_BaseX_Multiplier = 1693061403; Client_BaseY = 'gf.cl'; Client_BaseY_Multiplier = -1593604783; Client_Widgets = 'fy.n'; Client_LocalPlayer = 'ci.hk'; Client_LocalPlayers = 'client.ge'; Client_TileSettings = 'g.d'; Client_TileHeights = 'g.n'; Client_LocalNpcs = 'client.cj'; Client_NpcIndices = 'client.ct'; Client_Sine = 'co.al'; Client_Cosine = 'co.ar'; Client_CameraPitch = 't.fx'; Client_CameraPitch_Multiplier = 633664789; Client_CameraYaw = 'aa.fk'; Client_CameraYaw_Multiplier = -467172345; Client_CameraX = 'y.ev'; Client_CameraX_Multiplier = 548221253; Client_CameraY = 'as.fs'; Client_CameraY_Multiplier = 1900802031; Client_CameraZ = 'd.fl'; Client_CameraZ_Multiplier = 424565779; Client_GroundItems = 'client.hy'; Client_GameSettings = 'fv.z'; Client_MapScale = 'client.eu'; Client_MapScale_Multiplier = 1814938795; Client_MapAngle = 'client.fq'; Client_MapAngle_Multiplier = -2037472027; Client_MapOffset = 'client.eq'; Client_MapOffset_Multiplier = -1606807399; Client_CurrentLevels = 'client.hu'; Client_RealLevels = 'client.hj'; Client_Experiences = 'client.hn'; Client_Energy = 'client.e'; Client_Energy_Multiplier = 1536832127; Client_Weight = 'client.jh'; Client_Weight_Multiplier = 158338671; Client_Rights = 'client.p'; Client_Rights_Multiplier = 303796053; Client_CurrentWorld = 'client.ax'; Client_CurrentWorld_Multiplier = 1027594079; Client_LoginState = 'client.v'; Client_LoginState_Multiplier = 824045845; Client_PlayerIndex = 'client.hl'; Client_PlayerIndex_Multiplier = -901432633; Client_WidgetPositionX = 'client.lw'; Client_WidgetPositionY = 'client.lq'; Client_WidgetWidths = 'client.lc'; Client_WidgetHeights = 'client.le'; Client_WidgetNodeCache = 'client.jx'; Client_CrosshairColor = 'client.gv'; Client_CrosshairColor_Multiplier = -521735249; Client_DestinationX = 'client.mk'; Client_DestinationX_Multiplier = 851978955; Client_DestinationY = 'client.mn'; Client_DestinationY_Multiplier = 1672942591; {Region = ct} Region_SceneTiles = 'g'; {BoundaryObject = cz} BoundaryObject_ID = 'm'; BoundaryObject_ID_Multiplier = -832076175; BoundaryObject_Flags = 'a'; BoundaryObject_Flags_Multiplier = 483703779; BoundaryObject_Plane = 'n'; BoundaryObject_Plane_Multiplier = -1679516177; BoundaryObject_Height = 'e'; BoundaryObject_Height_Multiplier = 827633255; BoundaryObject_Render = 'g'; BoundaryObject_Render2 = 'f'; BoundaryObject_Orientation = 'z'; BoundaryObject_Orientation_Multiplier = 179303341; BoundaryObject_LocalX = 'd'; BoundaryObject_LocalX_Multiplier = 1353547363; BoundaryObject_LocalY = 'y'; BoundaryObject_LocalY_Multiplier = -1775972329; {GameObject = ch} GameObject_ID = 'q'; GameObject_ID_Multiplier = -1513499455; GameObject_Flags = 'k'; GameObject_Flags_Multiplier = 177863451; GameObject_Plane = 'n'; GameObject_Plane_Multiplier = -484859939; GameObject_WorldX = 'y'; GameObject_WorldX_Multiplier = 938652139; GameObject_WorldY = 'e'; GameObject_WorldY_Multiplier = -946021949; GameObject_Height = 'd'; GameObject_Height_Multiplier = -309726669; GameObject_Render = 'z'; GameObject_Orientation = 'g'; GameObject_Orientation_Multiplier = 2004448203; GameObject_LocalX = 'f'; GameObject_LocalX_Multiplier = 491968161; GameObject_LocalY = 'a'; GameObject_LocalY_Multiplier = -295550521; GameObject_OffsetX = 'm'; GameObject_OffsetX_Multiplier = 600735749; GameObject_OffsetY = 'h'; GameObject_OffsetY_Multiplier = 1143994841; {GroundDecoration = cf} GroundDecoration_Render = 'z'; GroundDecoration_LocalX = 'd'; GroundDecoration_LocalX_Multiplier = 1545636305; GroundDecoration_LocalY = 'y'; GroundDecoration_LocalY_Multiplier = 1320506829; GroundDecoration_Plane = 'n'; GroundDecoration_Plane_Multiplier = 855141589; GroundDecoration_ID = 'e'; GroundDecoration_ID_Multiplier = 840235263; GroundDecoration_Flags = 'g'; GroundDecoration_Flags_Multiplier = 330872815; {WallDecoration = ce} WallDecoration_ID = 'h'; WallDecoration_ID_Multiplier = -298307543; WallDecoration_Flags = 'l'; WallDecoration_Flags_Multiplier = -1334167161; WallDecoration_LocalX = 'd'; WallDecoration_LocalX_Multiplier = 808231771; WallDecoration_LocalY = 'y'; WallDecoration_LocalY_Multiplier = 519260461; WallDecoration_Plane = 'n'; WallDecoration_Plane_Multiplier = 174208601; WallDecoration_Renderable = 'm'; WallDecoration_Renderable2 = 'a'; WallDecoration_Orientation = 'z'; WallDecoration_Orientation_Multiplier = -764224719; WallDecoration_Height = 'e'; WallDecoration_Height_Multiplier = 1687761105; WallDecoration_RelativeX = 'g'; WallDecoration_RelativeX_Multiplier = 1384804177; WallDecoration_RelativeY = 'f'; WallDecoration_RelativeY_Multiplier = -1774608873; {SceneTile = cm} SceneTile_GameObject = 'u'; SceneTile_GroundDecoration = 'a'; SceneTile_WallDecoration = 'm'; SceneTile_BoundaryObject = 'f'; {Item = ad} Item_ID = 'n'; Item_ID_Multiplier = 1499483327; Item_StackSizes = 'd'; Item_StackSizes_Multiplier = 899943275;
Last edited by Kyle; 07-09-2015 at 09:23 PM.
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 84:
PascalScript:Code:Beginning Deob.. Removed 2633 Dummy Methods (1588.67 ms) Reordered 2880 Multiplier Instructions (151.97 ms) Reordered 2481 Arithmetic Statements (1001.52 ms) Removed 4505 Exceptions (1214.49 ms) Removed 1092 Opaque Predicates (287.37 ms) Removed 609 Dummy Parameters (844.55 ms) Total Deob took 5088.57 ms Deob Finished.. Starting Analysers.. Analysers Finished.. |>Node = gl -> Extends java/lang/Object ^ UID................gl.ek -> J ^ Next...............gl.ey -> Lgl; ^ Prev...............gl.eb -> Lgl; Identified 3 / 3 Fields |>Cacheable = gk -> Extends Node ^ Next...............gk.ca -> Lgk; ^ Prev...............gk.cl -> Lgk; Identified 2 / 2 Fields |>Renderable = cu -> Extends Cacheable ^ ModelHeight........cu.co * 238918235 -> I Identified 1 / 1 Fields |>Animable = h -> Extends Renderable |>Model = cm -> Extends Renderable |>AnimationSequence = aw -> Extends Cacheable |>NpcDefinition = af -> Extends Cacheable ^ Actions............af.l -> [Ljava/lang/String; ^ Name...............af.t -> Ljava/lang/String; ^ ID.................af.w * -1788739619 -> I ^ CombatLevel........af.j * -1446283523 -> I Identified 4 / 4 Fields |>LinkedList = go -> Extends java/lang/Object ^ Head...............go.p -> Lgl; ^ Current............go.k -> Lgl; Identified 2 / 2 Fields |>Actor = au -> Extends Renderable ^ Animation..........au.bg * -599012127 -> I ^ QueueX.............au.bk -> [I ^ QueueY.............au.bm -> [I ^ WorldX.............au.l * 148776995 -> I ^ WorldY.............au.u * -1930740859 -> I ^ SpokenText.........au.al -> Ljava/lang/String; ^ CombatCycle........au.ay * 2059589647 -> I ^ Health.............au.ap * 641720197 -> I ^ MaxHealth..........au.av * 1378943677 -> I ^ Interactingindex...au.ah * 564736431 -> I ^ QueueSize..........au.bf * -2073250303 -> I Identified 11 / 11 Fields |>Npc = ak -> Extends Actor ^ Definition.........ak.p -> Laf; Identified 1 / 1 Fields |>ObjectDefinition = ai -> Extends Cacheable ^ Actions............ai.aa -> [Ljava/lang/String; ^ Name...............ai.h -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = de -> Extends Node |>Widget = fh -> Extends Node ^ Children...........fh.ep -> [Lfh; ^ InvIDs.............fh.di -> [I ^ StackSizes.........fh.dc -> [I ^ ItemAmount.........fh.ef * -298203685 -> I ^ ItemID.............fh.eg * 1348100583 -> I ^ WidgetID...........fh.n * -2017568367 -> I ^ Name...............fh.ci -> Ljava/lang/String; ^ Text...............fh.bz -> Ljava/lang/String; ^ IsHidden...........fh.ar -> Z ^ AbsoluteX..........fh.a * -377867757 -> I ^ AbsoluteY..........fh.ag * 236229017 -> I ^ Width..............fh.am * -747004261 -> I ^ Height.............fh.aa * 1839315351 -> I ^ ParentID...........fh.ak * 630146077 -> I ^ ScrollX............fh.al * 1252762781 -> I ^ ScrollY............fh.au * 1923908921 -> I ^ BoundsIndex........fh.en * 193792219 -> I Identified 17 / 17 Fields |>WidgetNode = f -> Extends Node ^ ID.................f.p * 110616053 -> I Identified 1 / 1 Fields |>HashTable = gf -> Extends java/lang/Object ^ Buckets............gf.k -> [Lgl; ^ Size...............gf.p -> I Identified 2 / 2 Fields |>GameShell = es -> Extends java/applet/Applet |>Player = e -> Extends Actor ^ Definition.........e.k -> Lfg; ^ Name...............e.p -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.u * -1351548087 -> I ^ Region.............n.dq -> Lcl; ^ Plane..............ct.hd * 240643995 -> I ^ MenuCount..........client.ie * 487194201 -> I ^ MenuWidth..........av.hb * 1981901611 -> I ^ MenuHeight.........dc.il * -1174107395 -> I ^ MenuOptions........client.iu -> [Ljava/lang/String; ^ MenuActions........client.ik -> [Ljava/lang/String; ^ IsMenuOpen.........client.hg -> Z ^ MenuX..............g.hf * -916694737 -> I ^ MenuY..............fv.hw * 1621831721 -> I ^ BaseX..............n.cj * -542591977 -> I ^ BaseY..............aw.cp * 1101457077 -> I ^ Widgets............fh.p -> [[Lfh; ^ LocalPlayer........ak.hu -> Le; ^ LocalPlayers.......client.ge -> [Le; ^ TileSettings.......t.k -> [[[B ^ TileHeights........t.p -> [[[I ^ LocalNpcs..........client.cu -> [Lak; ^ NpcIndices.........client.co -> [I ^ Sine...............cc.aq -> [I ^ Cosine.............cc.ak -> [I ^ CameraPitch........eu.fv * 630660925 -> I ^ CameraYaw..........cg.fj * 796669921 -> I ^ CameraX............h.fn * 1453571133 -> I ^ CameraY............aw.ft * 510208651 -> I ^ CameraZ............dn.ff * -456040519 -> I ^ GroundItems........client.hv -> [[[Lgo; ^ GameSettings.......fw.e -> [I ^ MapScale...........client.ef * -1871955113 -> I ^ MapAngle...........client.fr * 1253716671 -> I ^ MapOffset..........client.ee * -944966379 -> I ^ CurrentLevels......client.hn -> [I ^ RealLevels.........client.hm -> [I ^ Experiences........client.hr -> [I ^ Energy.............client.f * -1869642437 -> I ^ Weight.............client.jt * -1370218545 -> I ^ Rights.............client.u * -1351548087 -> I ^ CurrentWorld.......client.az * -1860653915 -> I ^ LoginState.........client.g * -1631847203 -> I ^ PlayerIndex........client.hc * -346968783 -> I ^ WidgetPositionX....client.lr -> [I ^ WidgetPositionY....client.ly -> [I ^ WidgetWidths.......client.lu -> [I ^ WidgetHeights......client.lm -> [I ^ WidgetNodeCache....client.ja -> Lgf; ^ CrosshairColor.....client.go * 108457831 -> I ^ DestinationX.......client.my * -1840285051 -> I ^ DestinationY.......client.me * -1652223447 -> I Identified 49 / 49 Fields |>Region = cl -> Extends java/lang/Object ^ SceneTiles.........cl.t -> [[[Lch; Identified 1 / 1 Fields |>BoundaryObject = co -> Extends java/lang/Object ^ ID.................co.c * -626601437 -> I ^ Flags..............co.d * -519529645 -> I ^ Plane..............co.p * -947826119 -> I ^ Height.............co.w * -142757649 -> I ^ Render.............co.t -> Lcu; ^ Render2............co.s -> Lcu; ^ Orientation........co.f * -1112110701 -> I ^ LocalX.............co.k * 1186623797 -> I ^ LocalY.............co.e * 1899800983 -> I Identified 9 / 9 Fields |>GameObject = cq -> Extends java/lang/Object ^ ID.................cq.n * 2094765363 -> I ^ Flags..............cq.x * -1281547271 -> I ^ Plane..............cq.p * 1223954217 -> I ^ WorldX.............cq.e * 1056664303 -> I ^ WorldY.............cq.f * 783869035 -> I ^ Height.............cq.k * 921513519 -> I ^ Render.............cq.w -> Lcu; ^ Orientation........cq.t * 571591789 -> I ^ LocalX.............cq.s * -585935189 -> I ^ LocalY.............cq.d * 72022969 -> I ^ OffsetX............cq.c * -994319881 -> I ^ OffsetY............cq.v * -359726059 -> I Identified 12 / 12 Fields |>FloorDecoration = cd -> Extends java/lang/Object ^ Render.............cd.f -> Lcu; ^ LocalX.............cd.k * -1312966569 -> I ^ LocalY.............cd.e * 1784425281 -> I ^ Plane..............cd.p * 136297537 -> I ^ ID.................cd.w * 618315493 -> I ^ Flags..............cd.t * 2098774899 -> I Identified 6 / 6 Fields |>WallDecoration = cf -> Extends java/lang/Object ^ ID.................cf.v * 1805965583 -> I ^ Flags..............cf.m * -676156401 -> I ^ LocalX.............cf.k * 1096164073 -> I ^ LocalY.............cf.e * -1247387867 -> I ^ Plane..............cf.p * 903545693 -> I ^ Renderable.........cf.c -> Lcu; ^ Renderable2........cf.d -> Lcu; ^ Orientation........cf.f * 1305017573 -> I ^ Height.............cf.w * -378103917 -> I ^ RelativeX..........cf.t * -1509163525 -> I ^ RelativeY..........cf.s * -486851677 -> I Identified 11 / 11 Fields |>SceneTile = ch -> Extends Node ^ GameObject.........ch.h -> [Lcq; ^ GroundDecoration...ch.d -> Lcd; ^ WallDecoration.....ch.c -> Lcf; ^ BoundaryObject.....ch.s -> Lco; Identified 4 / 4 Fields |>Item = ag -> Extends Renderable ^ ID.................ag.p * -1283212629 -> I ^ StackSizes.........ag.k * -479968809 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 142 / 142 Fields..
Code:{Node = gl} Node_UID = 'ek'; Node_Next = 'ey'; Node_Prev = 'eb'; {Cacheable = gk} Cacheable_Next = 'ca'; Cacheable_Prev = 'cl'; {Renderable = cu} Renderable_ModelHeight = 'co'; Renderable_ModelHeight_Multiplier = 238918235; {Animable = h} {Model = cm} {AnimationSequence = aw} {NpcDefinition = af} NpcDefinition_Actions = 'l'; NpcDefinition_Name = 't'; NpcDefinition_ID = 'w'; NpcDefinition_ID_Multiplier = -1788739619; NpcDefinition_CombatLevel = 'j'; NpcDefinition_CombatLevel_Multiplier = -1446283523; {LinkedList = go} LinkedList_Head = 'p'; LinkedList_Current = 'k'; {Actor = au} Actor_Animation = 'bg'; Actor_Animation_Multiplier = -599012127; Actor_QueueX = 'bk'; Actor_QueueY = 'bm'; Actor_QueueSize = 'null'; Actor_WorldX = 'l'; Actor_WorldX_Multiplier = 148776995; Actor_WorldY = 'u'; Actor_WorldY_Multiplier = -1930740859; Actor_SpokenText = 'al'; Actor_CombatCycle = 'ay'; Actor_CombatCycle_Multiplier = 2059589647; Actor_Health = 'ap'; Actor_Health_Multiplier = 641720197; Actor_MaxHealth = 'av'; Actor_MaxHealth_Multiplier = 1378943677; Actor_Interactingindex = 'ah'; Actor_Interactingindex_Multiplier = 564736431; {Npc = ak} Npc_Definition = 'p'; {ObjectDefinition = ai} ObjectDefinition_Actions = 'aa'; ObjectDefinition_Name = 'h'; {Buffer = de} {Widget = fh} Widget_Children = 'ep'; Widget_InvIDs = 'di'; Widget_StackSizes = 'dc'; Widget_ItemAmount = 'ef'; Widget_ItemAmount_Multiplier = -298203685; Widget_ItemID = 'eg'; Widget_ItemID_Multiplier = 1348100583; Widget_WidgetID = 'n'; Widget_WidgetID_Multiplier = -2017568367; Widget_Name = 'ci'; Widget_Text = 'bz'; Widget_IsHidden = 'ar'; Widget_AbsoluteX = 'a'; Widget_AbsoluteX_Multiplier = -377867757; Widget_AbsoluteY = 'ag'; Widget_AbsoluteY_Multiplier = 236229017; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'am'; Widget_Width_Multiplier = -747004261; Widget_Height = 'aa'; Widget_Height_Multiplier = 1839315351; Widget_ParentID = 'ak'; Widget_ParentID_Multiplier = 630146077; Widget_ScrollX = 'al'; Widget_ScrollX_Multiplier = 1252762781; Widget_ScrollY = 'au'; Widget_ScrollY_Multiplier = 1923908921; Widget_BoundsIndex = 'en'; Widget_BoundsIndex_Multiplier = 193792219; {WidgetNode = f} WidgetNode_ID = 'p'; WidgetNode_ID_Multiplier = 110616053; {HashTable = gf} HashTable_Buckets = 'k'; HashTable_Size = 'p'; {GameShell = es} {Player = e} Player_Definition = 'k'; Player_Name = 'p'; {Client = client} Client_LoopCycle = 'client.u'; Client_LoopCycle_Multiplier = -1351548087; Client_Region = 'n.dq'; Client_Plane = 'ct.hd'; Client_Plane_Multiplier = 240643995; Client_MenuCount = 'client.ie'; Client_MenuCount_Multiplier = 487194201; Client_MenuWidth = 'av.hb'; Client_MenuWidth_Multiplier = 1981901611; Client_MenuHeight = 'dc.il'; Client_MenuHeight_Multiplier = -1174107395; Client_MenuOptions = 'client.iu'; Client_MenuActions = 'client.ik'; Client_IsMenuOpen = 'client.hg'; Client_MenuX = 'g.hf'; Client_MenuX_Multiplier = -916694737; Client_MenuY = 'fv.hw'; Client_MenuY_Multiplier = 1621831721; Client_BaseX = 'n.cj'; Client_BaseX_Multiplier = -542591977; Client_BaseY = 'aw.cp'; Client_BaseY_Multiplier = 1101457077; Client_Widgets = 'fh.p'; Client_LocalPlayer = 'ak.hu'; Client_LocalPlayers = 'client.ge'; Client_TileSettings = 't.k'; Client_TileHeights = 't.p'; Client_LocalNpcs = 'client.cu'; Client_NpcIndices = 'client.co'; Client_Sine = 'cc.aq'; Client_Cosine = 'cc.ak'; Client_CameraPitch = 'eu.fv'; Client_CameraPitch_Multiplier = 630660925; Client_CameraYaw = 'cg.fj'; Client_CameraYaw_Multiplier = 796669921; Client_CameraX = 'h.fn'; Client_CameraX_Multiplier = 1453571133; Client_CameraY = 'aw.ft'; Client_CameraY_Multiplier = 510208651; Client_CameraZ = 'dn.ff'; Client_CameraZ_Multiplier = -456040519; Client_GroundItems = 'client.hv'; Client_GameSettings = 'fw.e'; Client_MapScale = 'client.ef'; Client_MapScale_Multiplier = -1871955113; Client_MapAngle = 'client.fr'; Client_MapAngle_Multiplier = 1253716671; Client_MapOffset = 'client.ee'; Client_MapOffset_Multiplier = -944966379; Client_CurrentLevels = 'client.hn'; Client_RealLevels = 'client.hm'; Client_Experiences = 'client.hr'; Client_Energy = 'client.f'; Client_Energy_Multiplier = -1869642437; Client_Weight = 'client.jt'; Client_Weight_Multiplier = -1370218545; Client_Rights = 'client.u'; Client_Rights_Multiplier = -1351548087; Client_CurrentWorld = 'client.az'; Client_CurrentWorld_Multiplier = -1860653915; Client_LoginState = 'client.g'; Client_LoginState_Multiplier = -1631847203; Client_PlayerIndex = 'client.hc'; Client_PlayerIndex_Multiplier = -346968783; Client_WidgetPositionX = 'client.lr'; Client_WidgetPositionY = 'client.ly'; Client_WidgetWidths = 'client.lu'; Client_WidgetHeights = 'client.lm'; Client_WidgetNodeCache = 'client.ja'; Client_CrosshairColor = 'client.go'; Client_CrosshairColor_Multiplier = 108457831; Client_DestinationX = 'client.my'; Client_DestinationX_Multiplier = -1840285051; Client_DestinationY = 'client.me'; Client_DestinationY_Multiplier = -1652223447; {Region = cl} Region_SceneTiles = 't'; {BoundaryObject = co} BoundaryObject_ID = 'c'; BoundaryObject_ID_Multiplier = -626601437; BoundaryObject_Flags = 'd'; BoundaryObject_Flags_Multiplier = -519529645; BoundaryObject_Plane = 'p'; BoundaryObject_Plane_Multiplier = -947826119; BoundaryObject_Height = 'w'; BoundaryObject_Height_Multiplier = -142757649; BoundaryObject_Render = 't'; BoundaryObject_Render2 = 's'; BoundaryObject_Orientation = 'f'; BoundaryObject_Orientation_Multiplier = -1112110701; BoundaryObject_LocalX = 'k'; BoundaryObject_LocalX_Multiplier = 1186623797; BoundaryObject_LocalY = 'e'; BoundaryObject_LocalY_Multiplier = 1899800983; {GameObject = cq} GameObject_ID = 'n'; GameObject_ID_Multiplier = 2094765363; GameObject_Flags = 'x'; GameObject_Flags_Multiplier = -1281547271; GameObject_Plane = 'p'; GameObject_Plane_Multiplier = 1223954217; GameObject_WorldX = 'e'; GameObject_WorldX_Multiplier = 1056664303; GameObject_WorldY = 'f'; GameObject_WorldY_Multiplier = 783869035; GameObject_Height = 'k'; GameObject_Height_Multiplier = 921513519; GameObject_Render = 'w'; GameObject_Orientation = 't'; GameObject_Orientation_Multiplier = 571591789; GameObject_LocalX = 's'; GameObject_LocalX_Multiplier = -585935189; GameObject_LocalY = 'd'; GameObject_LocalY_Multiplier = 72022969; GameObject_OffsetX = 'c'; GameObject_OffsetX_Multiplier = -994319881; GameObject_OffsetY = 'v'; GameObject_OffsetY_Multiplier = -359726059; {GroundDecoration = cd} GroundDecoration_Render = 'f'; GroundDecoration_LocalX = 'k'; GroundDecoration_LocalX_Multiplier = -1312966569; GroundDecoration_LocalY = 'e'; GroundDecoration_LocalY_Multiplier = 1784425281; GroundDecoration_Plane = 'p'; GroundDecoration_Plane_Multiplier = 136297537; GroundDecoration_ID = 'w'; GroundDecoration_ID_Multiplier = 618315493; GroundDecoration_Flags = 't'; GroundDecoration_Flags_Multiplier = 2098774899; {WallDecoration = cf} WallDecoration_ID = 'v'; WallDecoration_ID_Multiplier = 1805965583; WallDecoration_Flags = 'm'; WallDecoration_Flags_Multiplier = -676156401; WallDecoration_LocalX = 'k'; WallDecoration_LocalX_Multiplier = 1096164073; WallDecoration_LocalY = 'e'; WallDecoration_LocalY_Multiplier = -1247387867; WallDecoration_Plane = 'p'; WallDecoration_Plane_Multiplier = 903545693; WallDecoration_Renderable = 'c'; WallDecoration_Renderable2 = 'd'; WallDecoration_Orientation = 'f'; WallDecoration_Orientation_Multiplier = 1305017573; WallDecoration_Height = 'w'; WallDecoration_Height_Multiplier = -378103917; WallDecoration_RelativeX = 't'; WallDecoration_RelativeX_Multiplier = -1509163525; WallDecoration_RelativeY = 's'; WallDecoration_RelativeY_Multiplier = -486851677; {SceneTile = ch} SceneTile_GameObject = 'h'; SceneTile_GroundDecoration = 'd'; SceneTile_WallDecoration = 'c'; SceneTile_BoundaryObject = 's'; {Item = ag} Item_ID = 'p'; Item_ID_Multiplier = -1283212629; Item_StackSizes = 'k'; Item_StackSizes_Multiplier = -479968809;
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 85:
Pascalscript:Code:|>Node = gb -> Extends java/lang/Object ^ UID................gb.ee -> J ^ Next...............gb.el -> Lgb; ^ Prev...............gb.er -> Lgb; Identified 3 / 3 Fields |>Cacheable = gp -> Extends Node ^ Next...............gp.cg -> Lgp; ^ Prev...............gp.cd -> Lgp; Identified 2 / 2 Fields |>Renderable = cr -> Extends Cacheable ^ ModelHeight........cr.ck * 401451299 -> I Identified 1 / 1 Fields |>Animable = i -> Extends Renderable |>Model = ch -> Extends Renderable |>AnimationSequence = ay -> Extends Cacheable |>NpcDefinition = as -> Extends Cacheable ^ Actions............as.a -> [Ljava/lang/String; ^ Name...............as.e -> Ljava/lang/String; ^ ID.................as.t * 1812464109 -> I ^ CombatLevel........as.c * -321603485 -> I Identified 4 / 4 Fields |>LinkedList = gr -> Extends java/lang/Object ^ Head...............gr.y -> Lgb; ^ Current............gr.k -> Lgb; Identified 2 / 2 Fields |>Actor = at -> Extends Renderable ^ Animation..........at.bt * -1550363309 -> I ^ QueueX.............at.bz -> [I ^ QueueY.............at.bm -> [I ^ WorldX.............at.a * 628512081 -> I ^ WorldY.............at.p * -2033257465 -> I ^ SpokenText.........at.az -> Ljava/lang/String; ^ CombatCycle........at.ap * -1263700573 -> I ^ Health.............at.ac * -1191172143 -> I ^ MaxHealth..........at.av * -2023671059 -> I ^ Interactingindex...at.ai * -1679053315 -> I Identified 10 / 11 Fields |>Npc = ar -> Extends Actor ^ Definition.........ar.y -> Las; Identified 1 / 1 Fields |>ObjectDefinition = ao -> Extends Cacheable ^ Actions............ao.ah -> [Ljava/lang/String; ^ Name...............ao.i -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dw -> Extends Node |>Widget = fb -> Extends Node ^ Children...........fb.eo -> [Lfb; ^ InvIDs.............fb.do -> [I ^ StackSizes.........fb.dn -> [I ^ ItemAmount.........fb.ez * -844247339 -> I ^ ItemID.............fb.ey * 1458135189 -> I ^ WidgetID...........fb.w * -419871173 -> I ^ Name...............fb.cu -> Ljava/lang/String; ^ Text...............fb.bl -> Ljava/lang/String; ^ IsHidden...........fb.an -> Z ^ AbsoluteX..........fb.o * 1890416169 -> I ^ AbsoluteY..........fb.aj * 1325383177 -> I ^ Width..............fb.au * 1595446195 -> I ^ Height.............fb.ah * 1931988183 -> I ^ ParentID...........fb.ar * 1494932677 -> I ^ ScrollX............fb.az * 1370320009 -> I ^ ScrollY............fb.at * -86668573 -> I ^ BoundsIndex........fb.ec * 288990365 -> I Identified 17 / 19 Fields |>WidgetNode = n -> Extends Node ^ ID.................n.y * 1697251133 -> I Identified 1 / 1 Fields |>HashTable = gd -> Extends java/lang/Object ^ Buckets............gd.k -> [Lgb; ^ Size...............gd.y -> I Identified 2 / 2 Fields |>GameShell = ef -> Extends java/applet/Applet |>Player = g -> Extends Actor ^ Definition.........g.k -> Lfo; ^ Name...............g.y -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.p * -2145997965 -> I ^ Region.............dy.dx -> Lck; ^ Plane..............aw.hx * 973255781 -> I ^ MenuCount..........client.ip * -681997987 -> I ^ MenuWidth..........do.hl * 105344335 -> I ^ MenuHeight.........j.ij * 1534642973 -> I ^ MenuOptions........client.ia -> [Ljava/lang/String; ^ MenuActions........client.ig -> [Ljava/lang/String; ^ IsMenuOpen.........client.hz -> Z ^ MenuX..............ct.hm * 253757697 -> I ^ MenuY..............az.hf * -516691365 -> I ^ BaseX..............dn.cv * -608202625 -> I ^ BaseY..............u.cp * 1784785345 -> I ^ Widgets............fb.y -> [[Lfb; ^ LocalPlayer........ei.hw -> Lg; ^ LocalPlayers.......client.gv -> [Lg; ^ TileSettings.......e.k -> [[[B ^ TileHeights........e.y -> [[[I ^ LocalNpcs..........client.cr -> [Lar; ^ NpcIndices.........client.cd -> [I ^ Sine...............cy.am -> [I ^ Cosine.............cy.ar -> [I ^ CameraPitch........y.ff * 1484455637 -> I ^ CameraYaw..........dq.fz * 1695335215 -> I ^ CameraX............ct.fe * 699431281 -> I ^ CameraY............bn.fl * -557466707 -> I ^ CameraZ............el.fd * 1478091095 -> I ^ GroundItems........client.hk -> [[[Lgr; ^ GameSettings.......fh.g -> [I ^ MapScale...........client.ez * 623596029 -> I ^ MapAngle...........client.fk * 329566901 -> I ^ MapOffset..........client.ei * 1227565707 -> I ^ CurrentLevels......client.hq -> [I ^ RealLevels.........client.hi -> [I ^ Experiences........client.hh -> [I ^ Energy.............client.t * -528393781 -> I ^ Weight.............client.jb * -1146283845 -> I ^ Rights.............client.p * -2145997965 -> I ^ CurrentWorld.......client.ab * 1960955635 -> I ^ LoginState.........client.m * -514517835 -> I ^ PlayerIndex........client.hp * 1371144613 -> I ^ WidgetPositionX....client.lz -> [I ^ WidgetPositionY....client.li -> [I ^ WidgetWidths.......client.ld -> [I ^ WidgetHeights......client.lt -> [I ^ WidgetNodeCache....client.jj -> Lgd; ^ CrosshairColor.....client.gr -> I ^ DestinationX.......client.mk * 1838949721 -> I ^ DestinationY.......client.mx * -1183385540 -> I Identified 47 / 49 Fields |>Region = ck -> Extends java/lang/Object ^ SceneTiles.........ck.e -> [[[Lcq; Identified 1 / 1 Fields |>BoundaryObject = cd -> Extends java/lang/Object ^ ID.................cd.z * -488992987 -> I ^ Flags..............cd.v * 388914149 -> I ^ Plane..............cd.y * 1275669361 -> I ^ Height.............cd.t * 271352313 -> I ^ Render.............cd.e -> Lcr; ^ Render2............cd.q -> Lcr; ^ Orientation........cd.n * 1295564389 -> I ^ LocalX.............cd.k * -480713179 -> I ^ LocalY.............cd.g * -1126485127 -> I Identified 9 / 9 Fields |>GameObject = cw -> Extends java/lang/Object ^ ID.................cw.w * -1533805259 -> I ^ Flags..............cw.l * 393575013 -> I ^ Plane..............cw.y * 109589631 -> I ^ WorldX.............cw.g * -1789225411 -> I ^ WorldY.............cw.n * 838494375 -> I ^ Height.............cw.k * -2115268095 -> I ^ Render.............cw.t -> Lcr; ^ Orientation........cw.e * -861028539 -> I ^ LocalX.............cw.q * 528799115 -> I ^ LocalY.............cw.v * 2013740303 -> I ^ OffsetX............cw.z * 443380453 -> I ^ OffsetY............cw.b * 1730887417 -> I Identified 12 / 12 Fields |>FloorDecoration = cm -> Extends java/lang/Object ^ Render.............cm.n -> Lcr; ^ LocalX.............cm.k * -1839457497 -> I ^ LocalY.............cm.g * -755274423 -> I ^ Plane..............cm.y * -1423692661 -> I ^ ID.................cm.t * 25672915 -> I ^ Flags..............cm.e * 753339389 -> I Identified 6 / 6 Fields |>WallDecoration = ce -> Extends java/lang/Object ^ ID.................ce.b * -334729267 -> I ^ Flags..............ce.f * 833732325 -> I ^ LocalX.............ce.k * -1175278623 -> I ^ LocalY.............ce.g * -1999834913 -> I ^ Plane..............ce.y * 786926947 -> I ^ Renderable.........ce.z -> Lcr; ^ Renderable2........ce.v -> Lcr; ^ Orientation........ce.n * -291976289 -> I ^ Height.............ce.t * -1243100899 -> I ^ RelativeX..........ce.e * 341298153 -> I ^ RelativeY..........ce.q * -1879680649 -> I Identified 11 / 11 Fields |>SceneTile = cq -> Extends Node ^ GameObject.........cq.i -> [Lcw; ^ GroundDecoration...cq.v -> Lcm; ^ WallDecoration.....cq.z -> Lce; ^ BoundaryObject.....cq.q -> Lcd; Identified 4 / 4 Fields |>Item = aj -> Extends Renderable ^ ID.................aj.y * -1444475579 -> I ^ StackSizes.........aj.k * 744054503 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 141 / 141 Fields.. Process finished with exit code 0
Code:{Node = gb} Node_UID = 'ee'; Node_Next = 'el'; Node_Prev = 'er'; {Cacheable = gp} Cacheable_Next = 'cg'; Cacheable_Prev = 'cd'; {Renderable = cr} Renderable_ModelHeight = 'ck'; Renderable_ModelHeight_Multiplier = 401451299; {Animable = i} {Model = ch} {AnimationSequence = ay} {NpcDefinition = as} NpcDefinition_Actions = 'a'; NpcDefinition_Name = 'e'; NpcDefinition_ID = 't'; NpcDefinition_ID_Multiplier = 1812464109; NpcDefinition_CombatLevel = 'c'; NpcDefinition_CombatLevel_Multiplier = -321603485; {LinkedList = gr} LinkedList_Head = 'y'; LinkedList_Current = 'k'; {Actor = at} Actor_Animation = 'bt'; Actor_Animation_Multiplier = -1550363309; Actor_QueueX = 'bz'; Actor_QueueY = 'bm'; Actor_QueueSize = 'null'; Actor_WorldX = 'a'; Actor_WorldX_Multiplier = 628512081; Actor_WorldY = 'p'; Actor_WorldY_Multiplier = -2033257465; Actor_SpokenText = 'az'; Actor_CombatCycle = 'ap'; Actor_CombatCycle_Multiplier = -1263700573; Actor_Health = 'ac'; Actor_Health_Multiplier = -1191172143; Actor_MaxHealth = 'av'; Actor_MaxHealth_Multiplier = -2023671059; Actor_Interactingindex = 'ai'; Actor_Interactingindex_Multiplier = -1679053315; {Npc = ar} Npc_Definition = 'y'; {ObjectDefinition = ao} ObjectDefinition_Actions = 'ah'; ObjectDefinition_Name = 'i'; {Buffer = dw} {Widget = fb} Widget_Children = 'eo'; Widget_InvIDs = 'do'; Widget_StackSizes = 'dn'; Widget_ItemAmount = 'ez'; Widget_ItemAmount_Multiplier = -844247339; Widget_ItemID = 'ey'; Widget_ItemID_Multiplier = 1458135189; Widget_WidgetID = 'w'; Widget_WidgetID_Multiplier = -419871173; Widget_Name = 'cu'; Widget_Text = 'bl'; Widget_IsHidden = 'an'; Widget_AbsoluteX = 'o'; Widget_AbsoluteX_Multiplier = 1890416169; Widget_AbsoluteY = 'aj'; Widget_AbsoluteY_Multiplier = 1325383177; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'au'; Widget_Width_Multiplier = 1595446195; Widget_Height = 'ah'; Widget_Height_Multiplier = 1931988183; Widget_ParentID = 'ar'; Widget_ParentID_Multiplier = 1494932677; Widget_ScrollX = 'az'; Widget_ScrollX_Multiplier = 1370320009; Widget_ScrollY = 'at'; Widget_ScrollY_Multiplier = -86668573; Widget_BoundsIndex = 'ec'; Widget_BoundsIndex_Multiplier = 288990365; {WidgetNode = n} WidgetNode_ID = 'y'; WidgetNode_ID_Multiplier = 1697251133; {HashTable = gd} HashTable_Buckets = 'k'; HashTable_Size = 'y'; {GameShell = ef} {Player = g} Player_Definition = 'k'; Player_Name = 'y'; {Client = client} Client_LoopCycle = 'client.p'; Client_LoopCycle_Multiplier = -2145997965; Client_Region = 'dy.dx'; Client_Plane = 'aw.hx'; Client_Plane_Multiplier = 973255781; Client_MenuCount = 'client.ip'; Client_MenuCount_Multiplier = -681997987; Client_MenuWidth = 'do.hl'; Client_MenuWidth_Multiplier = 105344335; Client_MenuHeight = 'j.ij'; Client_MenuHeight_Multiplier = 1534642973; Client_MenuOptions = 'client.ia'; Client_MenuActions = 'client.ig'; Client_IsMenuOpen = 'client.hz'; Client_MenuX = 'ct.hm'; Client_MenuX_Multiplier = 253757697; Client_MenuY = 'az.hf'; Client_MenuY_Multiplier = -516691365; Client_BaseX = 'dn.cv'; Client_BaseX_Multiplier = -608202625; Client_BaseY = 'u.cp'; Client_BaseY_Multiplier = 1784785345; Client_Widgets = 'fb.y'; Client_LocalPlayer = 'ei.hw'; Client_LocalPlayers = 'client.gv'; Client_TileSettings = 'e.k'; Client_TileHeights = 'e.y'; Client_LocalNpcs = 'client.cr'; Client_NpcIndices = 'client.cd'; Client_Sine = 'cy.am'; Client_Cosine = 'cy.ar'; Client_CameraPitch = 'y.ff'; Client_CameraPitch_Multiplier = 1484455637; Client_CameraYaw = 'dq.fz'; Client_CameraYaw_Multiplier = 1695335215; Client_CameraX = 'ct.fe'; Client_CameraX_Multiplier = 699431281; Client_CameraY = 'bn.fl'; Client_CameraY_Multiplier = -557466707; Client_CameraZ = 'el.fd'; Client_CameraZ_Multiplier = 1478091095; Client_GroundItems = 'client.hk'; Client_GameSettings = 'fh.g'; Client_MapScale = 'client.ez'; Client_MapScale_Multiplier = 623596029; Client_MapAngle = 'client.fk'; Client_MapAngle_Multiplier = 329566901; Client_MapOffset = 'client.ei'; Client_MapOffset_Multiplier = 1227565707; Client_CurrentLevels = 'client.hq'; Client_RealLevels = 'client.hi'; Client_Experiences = 'client.hh'; Client_Energy = 'client.t'; Client_Energy_Multiplier = -528393781; Client_Weight = 'client.jb'; Client_Weight_Multiplier = -1146283845; Client_Rights = 'client.p'; Client_Rights_Multiplier = -2145997965; Client_CurrentWorld = 'client.ab'; Client_CurrentWorld_Multiplier = 1960955635; Client_LoginState = 'client.m'; Client_LoginState_Multiplier = -514517835; Client_PlayerIndex = 'client.hp'; Client_PlayerIndex_Multiplier = 1371144613; Client_WidgetPositionX = 'client.lz'; Client_WidgetPositionY = 'client.li'; Client_WidgetWidths = 'client.ld'; Client_WidgetHeights = 'client.lt'; Client_WidgetNodeCache = 'client.jj'; Client_CrosshairColor = 'client.gr'; Client_DestinationX = 'client.mk'; Client_DestinationX_Multiplier = 1838949721; Client_DestinationY = 'client.mx'; Client_DestinationY_Multiplier = -1183385540; {Region = ck} Region_SceneTiles = 'e'; {BoundaryObject = cd} BoundaryObject_ID = 'z'; BoundaryObject_ID_Multiplier = -488992987; BoundaryObject_Flags = 'v'; BoundaryObject_Flags_Multiplier = 388914149; BoundaryObject_Plane = 'y'; BoundaryObject_Plane_Multiplier = 1275669361; BoundaryObject_Height = 't'; BoundaryObject_Height_Multiplier = 271352313; BoundaryObject_Render = 'e'; BoundaryObject_Render2 = 'q'; BoundaryObject_Orientation = 'n'; BoundaryObject_Orientation_Multiplier = 1295564389; BoundaryObject_LocalX = 'k'; BoundaryObject_LocalX_Multiplier = -480713179; BoundaryObject_LocalY = 'g'; BoundaryObject_LocalY_Multiplier = -1126485127; {GameObject = cw} GameObject_ID = 'w'; GameObject_ID_Multiplier = -1533805259; GameObject_Flags = 'l'; GameObject_Flags_Multiplier = 393575013; GameObject_Plane = 'y'; GameObject_Plane_Multiplier = 109589631; GameObject_WorldX = 'g'; GameObject_WorldX_Multiplier = -1789225411; GameObject_WorldY = 'n'; GameObject_WorldY_Multiplier = 838494375; GameObject_Height = 'k'; GameObject_Height_Multiplier = -2115268095; GameObject_Render = 't'; GameObject_Orientation = 'e'; GameObject_Orientation_Multiplier = -861028539; GameObject_LocalX = 'q'; GameObject_LocalX_Multiplier = 528799115; GameObject_LocalY = 'v'; GameObject_LocalY_Multiplier = 2013740303; GameObject_OffsetX = 'z'; GameObject_OffsetX_Multiplier = 443380453; GameObject_OffsetY = 'b'; GameObject_OffsetY_Multiplier = 1730887417; {GroundDecoration = cm} GroundDecoration_Render = 'n'; GroundDecoration_LocalX = 'k'; GroundDecoration_LocalX_Multiplier = -1839457497; GroundDecoration_LocalY = 'g'; GroundDecoration_LocalY_Multiplier = -755274423; GroundDecoration_Plane = 'y'; GroundDecoration_Plane_Multiplier = -1423692661; GroundDecoration_ID = 't'; GroundDecoration_ID_Multiplier = 25672915; GroundDecoration_Flags = 'e'; GroundDecoration_Flags_Multiplier = 753339389; {WallDecoration = ce} WallDecoration_ID = 'b'; WallDecoration_ID_Multiplier = -334729267; WallDecoration_Flags = 'f'; WallDecoration_Flags_Multiplier = 833732325; WallDecoration_LocalX = 'k'; WallDecoration_LocalX_Multiplier = -1175278623; WallDecoration_LocalY = 'g'; WallDecoration_LocalY_Multiplier = -1999834913; WallDecoration_Plane = 'y'; WallDecoration_Plane_Multiplier = 786926947; WallDecoration_Renderable = 'z'; WallDecoration_Renderable2 = 'v'; WallDecoration_Orientation = 'n'; WallDecoration_Orientation_Multiplier = -291976289; WallDecoration_Height = 't'; WallDecoration_Height_Multiplier = -1243100899; WallDecoration_RelativeX = 'e'; WallDecoration_RelativeX_Multiplier = 341298153; WallDecoration_RelativeY = 'q'; WallDecoration_RelativeY_Multiplier = -1879680649; {SceneTile = cq} SceneTile_GameObject = 'i'; SceneTile_GroundDecoration = 'v'; SceneTile_WallDecoration = 'z'; SceneTile_BoundaryObject = 'q'; {Item = aj} Item_ID = 'y'; Item_ID_Multiplier = -1444475579; Item_StackSizes = 'k'; Item_StackSizes_Multiplier = 744054503;
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 86:
Pascal:Code:|>Node = ga -> Extends java/lang/Object ^ UID................ga.el -> J ^ Next...............ga.eg -> Lga; ^ Prev...............ga.er -> Lga; Identified 3 / 3 Fields |>Cacheable = go -> Extends Node ^ Next...............go.cv -> Lgo; ^ Prev...............go.cg -> Lgo; Identified 2 / 2 Fields |>Renderable = cn -> Extends Cacheable ^ ModelHeight........cn.cs * -695779227 -> I Identified 1 / 1 Fields |>Animable = z -> Extends Renderable |>Model = cp -> Extends Renderable |>AnimationSequence = ae -> Extends Cacheable |>NpcDefinition = ap -> Extends Cacheable ^ Actions............ap.d -> [Ljava/lang/String; ^ Name...............ap.h -> Ljava/lang/String; ^ ID.................ap.m * 1380254665 -> I ^ CombatLevel........ap.k * 1699568893 -> I Identified 4 / 4 Fields |>LinkedList = gc -> Extends java/lang/Object ^ Head...............gc.n -> Lga; ^ Current............gc.o -> Lga; Identified 2 / 2 Fields |>Actor = al -> Extends Renderable ^ Animation..........al.bj * 1287875615 -> I ^ QueueX.............al.bc -> [I ^ QueueY.............al.bz -> [I ^ WorldX.............al.d * -1051150961 -> I ^ WorldY.............al.j * -844883935 -> I ^ SpokenText.........al.ac -> Ljava/lang/String; ^ CombatCycle........al.as * -243623201 -> I ^ Health.............al.af * -1406670123 -> I ^ MaxHealth..........al.aa * 1012550093 -> I ^ Interactingindex...al.ad * 1253370921 -> I Identified 10 / 11 Fields |>Npc = aj -> Extends Actor ^ Definition.........aj.n -> Lap; Identified 1 / 1 Fields |>ObjectDefinition = ar -> Extends Cacheable ^ Actions............ar.aq -> [Ljava/lang/String; ^ Name...............ar.z -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dl -> Extends Node |>Widget = fq -> Extends Node ^ Children...........fq.ek -> [Lfq; ^ InvIDs.............fq.dq -> [I ^ StackSizes.........fq.dw -> [I ^ ItemAmount.........fq.ea * 1867752365 -> I ^ ItemID.............fq.ey * -181409537 -> I ^ WidgetID...........fq.v * 1582464481 -> I ^ Name...............fq.ci -> Ljava/lang/String; ^ Text...............fq.br -> Ljava/lang/String; ^ IsHidden...........fq.ax -> Z ^ AbsoluteX..........fq.g * -18591297 -> I ^ AbsoluteY..........fq.av * -591061715 -> I ^ Width..............fq.ag * 2096072399 -> I ^ Height.............fq.aq * 539675235 -> I ^ ParentID...........fq.aj * -1588791493 -> I ^ ScrollX............fq.ac * 706996303 -> I ^ ScrollY............fq.al * -650026719 -> I ^ BoundsIndex........fq.ed * -1567323639 -> I Identified 17 / 17 Fields |>WidgetNode = w -> Extends Node ^ ID.................w.n * -1385416029 -> I Identified 1 / 1 Fields |>HashTable = gt -> Extends java/lang/Object ^ Buckets............gt.o -> [Lga; ^ Size...............gt.n -> I Identified 2 / 2 Fields |>GameShell = en -> Extends java/applet/Applet |>Player = a -> Extends Actor ^ Definition.........a.o -> Lfz; ^ Name...............a.n -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.d * 1026470457 -> I ^ Region.............b.dr -> Lcs; ^ Plane..............av.hh * -1093536619 -> I ^ MenuCount..........client.is * 1324290403 -> I ^ MenuWidth..........an.hr * 1712819025 -> I ^ MenuHeight.........al.ih * -2090618933 -> I ^ MenuOptions........client.iu -> [Ljava/lang/String; ^ MenuActions........client.iw -> [Ljava/lang/String; ^ IsMenuOpen.........client.ht -> Z ^ MenuX..............b.hi * 681506315 -> I ^ MenuY..............z.hs * 1953108583 -> I ^ BaseX..............l.cf * -1719983039 -> I ^ BaseY..............w.cm * 803568843 -> I ^ Widgets............fq.n -> [[Lfq; ^ LocalPlayer........a.hv -> La; ^ LocalPlayers.......client.gk -> [La; ^ TileSettings.......h.o -> [[[B ^ TileHeights........h.n -> [[[I ^ LocalNpcs..........client.cn -> [Laj; ^ NpcIndices.........client.cg -> [I ^ Sine...............cq.ao -> [I ^ Cosine.............cq.aj -> [I ^ CameraPitch........fd.fy * -1557542191 -> I ^ CameraYaw..........ca.fo * 167182419 -> I ^ CameraX............ap.fc * -1967123133 -> I ^ CameraY............aa.fk * 681386919 -> I ^ CameraZ............ea.fd * 113597655 -> I ^ GroundItems........client.hj -> [[[Lgc; ^ GameSettings.......fv.a -> [I ^ MapOffset..........client.eh * 461573195 -> I ^ CurrentLevels......client.hg -> [I ^ RealLevels.........client.hn -> [I ^ Experiences........client.hf -> [I ^ Energy.............client.m * 1425499025 -> I ^ Weight.............client.jy * 1278004015 -> I ^ Rights.............client.d * 1026470457 -> I ^ CurrentWorld.......client.an * 1777370383 -> I ^ LoginState.........client.s * -684224463 -> I ^ PlayerIndex........client.hk * -1731449945 -> I ^ WidgetPositionX....client.ls -> [I ^ WidgetPositionY....client.ld -> [I ^ WidgetWidths.......client.lv -> [I ^ WidgetHeights......client.lr -> [I ^ WidgetNodeCache....client.jd -> Lgt; ^ CrosshairColor.....client.gc * 27331731 -> I ^ DestinationX.......client.mt * -1846442735 -> I ^ DestinationY.......client.mx * -1524315751 -> I Identified 47 / 47 Fields |>Region = cs -> Extends java/lang/Object ^ SceneTiles.........cs.h -> [[[Lcu; Identified 1 / 1 Fields |>BoundaryObject = cg -> Extends java/lang/Object ^ ID.................cg.r * -1209998417 -> I ^ Flags..............cg.l * -1544408955 -> I ^ Plane..............cg.n * 1177296985 -> I ^ Height.............cg.m * 194198931 -> I ^ Render.............cg.h -> Lcn; ^ Render2............cg.i -> Lcn; ^ Orientation........cg.w * 1148148815 -> I ^ LocalX.............cg.o * -955073361 -> I ^ LocalY.............cg.a * -1387002201 -> I Identified 9 / 9 Fields |>GameObject = ck -> Extends java/lang/Object ^ ID.................ck.v * 2064355509 -> I ^ Flags..............ck.x * -924305457 -> I ^ Plane..............ck.n * 1696005059 -> I ^ WorldX.............ck.a * 1753592201 -> I ^ WorldY.............ck.w * 1772978721 -> I ^ Height.............ck.o * 1547252955 -> I ^ Render.............ck.h -> Lcn; ^ Orientation........ck.m * -1282494253 -> I ^ LocalX.............ck.i * 974211349 -> I ^ LocalY.............ck.l * 26398035 -> I ^ OffsetX............ck.r * 910560601 -> I ^ OffsetY............ck.f * 1865668025 -> I Identified 12 / 12 Fields |>FloorDecoration = cr -> Extends java/lang/Object ^ Render.............cr.w -> Lcn; ^ LocalX.............cr.o * 740386361 -> I ^ LocalY.............cr.a * -16439423 -> I ^ Plane..............cr.n * -1384832669 -> I ^ ID.................cr.m * 714830667 -> I ^ Flags..............cr.h * -42000167 -> I Identified 6 / 6 Fields |>WallDecoration = cd -> Extends java/lang/Object ^ ID.................cd.f * -133424889 -> I ^ Flags..............cd.e * -1152974417 -> I ^ LocalX.............cd.o * -444392959 -> I ^ LocalY.............cd.a * -1033450429 -> I ^ Plane..............cd.n * -952000337 -> I ^ Renderable.........cd.r -> Lcn; ^ Renderable2........cd.l -> Lcn; ^ Orientation........cd.w * -2051925765 -> I ^ Height.............cd.m * -1967817559 -> I ^ RelativeX..........cd.h * 551951957 -> I ^ RelativeY..........cd.i * -1013919253 -> I Identified 11 / 11 Fields |>SceneTile = cu -> Extends Node ^ GameObject.........cu.z -> [Lck; ^ GroundDecoration...cu.l -> Lcr; ^ WallDecoration.....cu.r -> Lcd; ^ BoundaryObject.....cu.i -> Lcg; Identified 4 / 4 Fields |>Item = av -> Extends Renderable ^ ID.................av.n * 1500342151 -> I ^ StackSizes.........av.o * 640802101 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 142 / 142 Fields.. Process finished with exit code 0
Code:{Node = ga} Node_UID = 'el'; Node_Next = 'eg'; Node_Prev = 'er'; {Cacheable = go} Cacheable_Next = 'cv'; Cacheable_Prev = 'cg'; {Renderable = cn} Renderable_ModelHeight = 'cs'; Renderable_ModelHeight_Multiplier = -695779227; {Animable = z} {Model = cp} {AnimationSequence = ae} {NpcDefinition = ap} NpcDefinition_Actions = 'd'; NpcDefinition_Name = 'h'; NpcDefinition_ID = 'm'; NpcDefinition_ID_Multiplier = 1380254665; NpcDefinition_CombatLevel = 'k'; NpcDefinition_CombatLevel_Multiplier = 1699568893; {LinkedList = gc} LinkedList_Head = 'n'; LinkedList_Current = 'o'; {Actor = al} Actor_Animation = 'bj'; Actor_Animation_Multiplier = 1287875615; Actor_QueueX = 'bc'; Actor_QueueY = 'bz'; Actor_QueueSize = 'bw'; Actor_WorldX = 'd'; Actor_WorldX_Multiplier = -1051150961; Actor_WorldY = 'j'; Actor_WorldY_Multiplier = -844883935; Actor_SpokenText = 'ac'; Actor_CombatCycle = 'as'; Actor_CombatCycle_Multiplier = -243623201; Actor_Health = 'af'; Actor_Health_Multiplier = -1406670123; Actor_MaxHealth = 'aa'; Actor_MaxHealth_Multiplier = 1012550093; Actor_Interactingindex = 'ad'; Actor_Interactingindex_Multiplier = 1253370921; {Npc = aj} Npc_Definition = 'n'; {ObjectDefinition = ar} ObjectDefinition_Actions = 'aq'; ObjectDefinition_Name = 'z'; {Buffer = dl} {Widget = fq} Widget_Children = 'ek'; Widget_InvIDs = 'dq'; Widget_StackSizes = 'dw'; Widget_ItemAmount = 'ea'; Widget_ItemAmount_Multiplier = 1867752365; Widget_ItemID = 'ey'; Widget_ItemID_Multiplier = -181409537; Widget_WidgetID = 'v'; Widget_WidgetID_Multiplier = 1582464481; Widget_Name = 'ci'; Widget_Text = 'br'; Widget_IsHidden = 'ax'; Widget_AbsoluteX = 'g'; Widget_AbsoluteX_Multiplier = -18591297; Widget_AbsoluteY = 'av'; Widget_AbsoluteY_Multiplier = -591061715; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'ag'; Widget_Width_Multiplier = 2096072399; Widget_Height = 'aq'; Widget_Height_Multiplier = 539675235; Widget_ParentID = 'aj'; Widget_ParentID_Multiplier = -1588791493; Widget_ScrollX = 'ac'; Widget_ScrollX_Multiplier = 706996303; Widget_ScrollY = 'al'; Widget_ScrollY_Multiplier = -650026719; Widget_BoundsIndex = 'ed'; Widget_BoundsIndex_Multiplier = -1567323639; {WidgetNode = w} WidgetNode_ID = 'n'; WidgetNode_ID_Multiplier = -1385416029; {HashTable = gt} HashTable_Buckets = 'o'; HashTable_Size = 'n'; {GameShell = en} {Player = a} Player_Definition = 'o'; Player_Name = 'n'; {Client = client} Client_LoopCycle = 'client.d'; Client_LoopCycle_Multiplier = 1026470457; Client_Region = 'b.dr'; Client_Plane = 'av.hh'; Client_Plane_Multiplier = -1093536619; Client_MenuCount = 'client.is'; Client_MenuCount_Multiplier = 1324290403; Client_MenuWidth = 'an.hr'; Client_MenuWidth_Multiplier = 1712819025; Client_MenuHeight = 'al.ih'; Client_MenuHeight_Multiplier = -2090618933; Client_MenuOptions = 'client.iu'; Client_MenuActions = 'client.iw'; Client_IsMenuOpen = 'client.ht'; Client_MenuX = 'b.hi'; Client_MenuX_Multiplier = 681506315; Client_MenuY = 'z.hs'; Client_MenuY_Multiplier = 1953108583; Client_BaseX = 'l.cf'; Client_BaseX_Multiplier = -1719983039; Client_BaseY = 'w.cm'; Client_BaseY_Multiplier = 803568843; Client_Widgets = 'fq.n'; Client_LocalPlayer = 'a.hv'; Client_LocalPlayers = 'client.gk'; Client_TileSettings = 'h.o'; Client_TileHeights = 'h.n'; Client_LocalNpcs = 'client.cn'; Client_NpcIndices = 'client.cg'; Client_Sine = 'cq.ao'; Client_Cosine = 'cq.aj'; Client_CameraPitch = 'fd.fy'; Client_CameraPitch_Multiplier = -1557542191; Client_CameraYaw = 'ca.fo'; Client_CameraYaw_Multiplier = 167182419; Client_CameraX = 'ap.fc'; Client_CameraX_Multiplier = -1967123133; Client_CameraY = 'aa.fk'; Client_CameraY_Multiplier = 681386919; Client_CameraZ = 'ea.fd'; Client_CameraZ_Multiplier = 113597655; Client_GroundItems = 'client.hj'; Client_GameSettings = 'fv.a'; Client_MapScale = 'client.ea'; Client_MapAngle = 'client.fe'; Client_MapScale_Multiplier = 1847328669; Client_MapAngle_Multiplier = --1072839225; Client_MapOffset = 'client.eh'; Client_MapOffset_Multiplier = 461573195; Client_CurrentLevels = 'client.hg'; Client_RealLevels = 'client.hn'; Client_Experiences = 'client.hf'; Client_Energy = 'client.m'; Client_Energy_Multiplier = 1425499025; Client_Weight = 'client.jy'; Client_Weight_Multiplier = 1278004015; Client_Rights = 'client.d'; Client_Rights_Multiplier = 1026470457; Client_CurrentWorld = 'client.an'; Client_CurrentWorld_Multiplier = 1777370383; Client_LoginState = 'client.s'; Client_LoginState_Multiplier = -684224463; Client_PlayerIndex = 'client.hk'; Client_PlayerIndex_Multiplier = -1731449945; Client_WidgetPositionX = 'client.ls'; Client_WidgetPositionY = 'client.ld'; Client_WidgetWidths = 'client.lv'; Client_WidgetHeights = 'client.lr'; Client_WidgetNodeCache = 'client.jd'; Client_CrosshairColor = 'client.gc'; Client_CrosshairColor_Multiplier = 27331731; Client_DestinationX = 'client.mt'; Client_DestinationX_Multiplier = -1846442735; Client_DestinationY = 'client.mx'; Client_DestinationY_Multiplier = -1524315751; {Region = cs} Region_SceneTiles = 'h'; {BoundaryObject = cg} BoundaryObject_ID = 'r'; BoundaryObject_ID_Multiplier = -1209998417; BoundaryObject_Flags = 'l'; BoundaryObject_Flags_Multiplier = -1544408955; BoundaryObject_Plane = 'n'; BoundaryObject_Plane_Multiplier = 1177296985; BoundaryObject_Height = 'm'; BoundaryObject_Height_Multiplier = 194198931; BoundaryObject_Render = 'h'; BoundaryObject_Render2 = 'i'; BoundaryObject_Orientation = 'w'; BoundaryObject_Orientation_Multiplier = 1148148815; BoundaryObject_LocalX = 'o'; BoundaryObject_LocalX_Multiplier = -955073361; BoundaryObject_LocalY = 'a'; BoundaryObject_LocalY_Multiplier = -1387002201; {GameObject = ck} GameObject_ID = 'v'; GameObject_ID_Multiplier = 2064355509; GameObject_Flags = 'x'; GameObject_Flags_Multiplier = -924305457; GameObject_Plane = 'n'; GameObject_Plane_Multiplier = 1696005059; GameObject_WorldX = 'a'; GameObject_WorldX_Multiplier = 1753592201; GameObject_WorldY = 'w'; GameObject_WorldY_Multiplier = 1772978721; GameObject_Height = 'o'; GameObject_Height_Multiplier = 1547252955; GameObject_Render = 'h'; GameObject_Orientation = 'm'; GameObject_Orientation_Multiplier = -1282494253; GameObject_LocalX = 'i'; GameObject_LocalX_Multiplier = 974211349; GameObject_LocalY = 'l'; GameObject_LocalY_Multiplier = 26398035; GameObject_OffsetX = 'r'; GameObject_OffsetX_Multiplier = 910560601; GameObject_OffsetY = 'f'; GameObject_OffsetY_Multiplier = 1865668025; {GroundDecoration = cr} GroundDecoration_Render = 'w'; GroundDecoration_LocalX = 'o'; GroundDecoration_LocalX_Multiplier = 740386361; GroundDecoration_LocalY = 'a'; GroundDecoration_LocalY_Multiplier = -16439423; GroundDecoration_Plane = 'n'; GroundDecoration_Plane_Multiplier = -1384832669; GroundDecoration_ID = 'm'; GroundDecoration_ID_Multiplier = 714830667; GroundDecoration_Flags = 'h'; GroundDecoration_Flags_Multiplier = -42000167; {WallDecoration = cd} WallDecoration_ID = 'f'; WallDecoration_ID_Multiplier = -133424889; WallDecoration_Flags = 'e'; WallDecoration_Flags_Multiplier = -1152974417; WallDecoration_LocalX = 'o'; WallDecoration_LocalX_Multiplier = -444392959; WallDecoration_LocalY = 'a'; WallDecoration_LocalY_Multiplier = -1033450429; WallDecoration_Plane = 'n'; WallDecoration_Plane_Multiplier = -952000337; WallDecoration_Renderable = 'r'; WallDecoration_Renderable2 = 'l'; WallDecoration_Orientation = 'w'; WallDecoration_Orientation_Multiplier = -2051925765; WallDecoration_Height = 'm'; WallDecoration_Height_Multiplier = -1967817559; WallDecoration_RelativeX = 'h'; WallDecoration_RelativeX_Multiplier = 551951957; WallDecoration_RelativeY = 'i'; WallDecoration_RelativeY_Multiplier = -1013919253; {SceneTile = cu} SceneTile_GameObject = 'z'; SceneTile_GroundDecoration = 'l'; SceneTile_WallDecoration = 'r'; SceneTile_BoundaryObject = 'i'; {Item = av} Item_ID = 'n'; Item_ID_Multiplier = 1500342151; Item_StackSizes = 'o'; Item_StackSizes_Multiplier = 640802101;
Last edited by Kyle; 08-01-2015 at 03:04 AM.
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Seems every update I deob less..
Java Code:Downloading RS JarFile.
Downloading Complete.
Deobfuscation Started..
Removed Methods: 2709 of 4439
Removed Fields: 610 of 2718
Re-Ordered Multipliers: 2853 of 24385
Re-Ordered Arithmetics: 1943 of 31008
Removed Exceptions: 4587 of 4888
Removed Returns: 1032 of 8824
Removed TryCatchBlocks: 29 of 2384
Removed Parameters: 773 of 773
Deobfuscation Finished..
Node: ga
---------------------------------
UID -> el
Next -> eg
Prev -> er
CacheableNode: go
---------------------------------
Next -> cg
Prev -> cv
LinkedList: gc
---------------------------------
Head -> n
Current -> o
HashTable: gt
---------------------------------
Head -> a
Tail -> w
Cache -> o
Index -> m
Capacity -> n
Queue: gj
---------------------------------
Head -> n
*InsertHead -> o
*InsertTail -> n
Cache: gx
---------------------------------
HashTable -> w
Queue -> m
Remaining -> a
Capacity -> o
ClassData: gd
---------------------------------
Bytes -> m
Methods -> r
Fields -> h
Rasteriser: bw
---------------------------------
Pixels -> v
Width -> x
Height -> q
*CreateRasteriser -> cs
*SetCoordinates -> cv
Rasteriser3D: cq
---------------------------------
ShadowDecay -> aq
SineTable -> ao
CosineTable -> aj
Typeface: hv
---------------------------------
CharacterPixels -> n
*StringWidth -> w
*DrawStringWaveY -> v
*DrawStringWave -> x
*DrawStrWaveAmt -> q
*DrawCharacter -> y
*DrawCharAlpha -> g
*DrawCharPixels -> c
*DrawCharPixelsA -> av
IndexedRGB: bc
---------------------------------
Pixels -> o
Palette -> n
ImageRGB: bd
---------------------------------
Pixels -> n
Width -> o
Height -> a
MaxWidth -> h
MaxHeight -> i
*CopyPixels -> e
*CopyPixelsA -> s
*ShapeImage -> v
GraphicsBuffer: br
---------------------------------
ColourModel -> n
ImageConsumer -> o
*CreateBuffer -> h
Keyboard: dq
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost
GameShell: en
---------------------------------
*Error -> qj
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update
Stream: dl
---------------------------------
Payload -> n
CRC -> a
*ApplyRSA -> ar
*GetUnsignedByte -> t
BufferedConnection: ek
---------------------------------
InputStream -> n
OutputStream -> a
Socket -> o
Payload -> i
IsClosed -> w
*Available -> h
*Read -> i
*Write -> r
CollisionMap: hz
---------------------------------
Width -> ag * -654084033
Height -> aq * -1511065507
Adjacency -> an
*Reset -> n
Animable: cn
---------------------------------
ModelHeight -> cs * -695779227
Region: cs
---------------------------------
Tiles -> h
InteractableObjects -> l
AnimableNode: z
---------------------------------
ID -> n
Animation -> i
Flags -> o
Orientation -> a
Plane -> w
X -> m
Y -> h
Boundary: cg
---------------------------------
ID -> r * -1209998417
Flags -> l * -1544408955
Plane -> n * 1177296985
X -> o * -955073361
Y -> a * -1387002201
Orientation -> w * 1148148815
Renderable -> h
OldRenderable -> i
WallDecoration: cd
---------------------------------
ID -> f * -133424889
Flags -> e * -1152974417
Plane -> n * -952000337
Height -> m * -1967817559
X -> o * -444392959
Y -> a * -1033450429
RelativeX -> h * 551951957
RelativeY -> i * -1013919253
Orientation -> w * -2051925765
Renderable -> r
OldRenderable -> l
GroundDecoration: cr
---------------------------------
ID -> m * 714830667
Flags -> h * -42000167
X -> o * 740386361
Y -> a * -16439423
Plane -> n * -1384832669
Renderable -> w
Interactable: ck
---------------------------------
ID -> v * 2064355509
Flags -> x * -924305457
Orientation -> m * -1282494253
Plane -> n * 1696005059
X -> a * 1753592201
Y -> w * 1772978721
RelativeX -> i * 974211349
RelativeY -> l * 26398035
SizeX -> r * 910560601
SizeY -> f * 1865668025
Renderable -> h
Wall: cg
---------------------------------
ComplexTile: cc
---------------------------------
Flat -> e
GenericTile: ci
---------------------------------
Texture -> m
Colour -> i
Flat -> h
SceneTile: cu
---------------------------------
Boundary -> i
ComplexTile -> h
GenericTile -> m
SceneTile -> k
Interactables -> z
WallDecoration -> r
GroundDecoration -> l
X -> o * 1554380415
Y -> a * 159715287
Plane -> w * 1627601863
ObjectDefinition: ar
---------------------------------
Name -> z
Actions -> aq
Width -> u * 1832905927
Height -> t * 1221908201
AnimationID -> c * 181561261
Reachable -> p
Icon -> an * -845701083
Rotated -> aj
Shadow -> ax
ModelSizeX -> ac * 758124819
ModelSizeY -> al * 1922730501
ModelSizeZ -> au * 1721186261
MapScene -> ao * -1134068183
TranslateX -> ap * -2112947399
TranslateY -> ar * -85542385
TranslateZ -> ah * -689475055
BitMaskID -> as * 95621955
Projectile: i
---------------------------------
X -> v
Y -> x
Moving -> z
StartX -> a * 903659333
StartY -> w * -1408090797
SpeedX -> b
SpeedY -> u
SpeedZ -> s
SpeedScalar -> t
StartSlope -> l
Height -> m
HeightOffset -> p
ModelRotationX -> j
ModelRotationY -> d
AnimationSequences -> k
AnimationFrame -> y * 1167047727
AnimationDuration -> c * 630133039
TradingPost: hh
---------------------------------
Status -> n
ItemID -> o * -1544986787
Price -> a * 1903220993
Quantity -> w * 122603887
QueryIDs -> m.pt
Model: cp
---------------------------------
IndicesX -> f
IndicesY -> e
IndicesZ -> z
IndicesLength -> l
VerticesX -> h
VerticesY -> i
VerticesZ -> r
VerticesLength -> m
TexIndicesX -> v
TexIndicesY -> x
TexIndicesZ -> q
TexVerticesX -> j
TexVerticesY -> k
TexVerticesZ -> y
TexVerticesLength -> d
ShadowIntensity -> an
FitsSingleTile -> av
*Translate -> u
*RenderAtPoint -> c
AnimatedModel: cz
---------------------------------
IndicesX -> h
IndicesY -> i
IndicesZ -> r
IndicesLength -> m
VerticesX -> o
VerticesY -> a
VerticesZ -> w
VerticesLength -> n
AnimationSequence: ae
---------------------------------
ControlFlow -> e
Entity: al
---------------------------------
AnimationID -> bj * 1287875615
SpokenText -> ac
HitDamages -> ay
HitTypes -> ab
HitCycle -> at
QueueX -> bc
QueueY -> bz
QueueTraversed -> bn
QueueLength -> bw * -1429276161
LocalX -> d * -1051150961
LocalY -> j * -844883935
IsAnimating -> au
CombatCycle -> as * -243623201
InteractingIndex -> ad * 1253370921
Health -> af * -1406670123
MaxHealth -> aa * 1012550093
Height -> br * -1416784945
Orientation -> bx * -1099823629
NPCDefinition: ap
---------------------------------
ID -> m * 1380254665
Name -> h
Visible -> ac
Actions -> d
ModelIDs -> r
CombatLevel -> k * 1699568893
NPC: aj
---------------------------------
Composite -> n
PlayerDefinition: fz
---------------------------------
ID -> w * 942739005
IsFemale -> a
AnimatedModelID -> m * -3008304834187156363
ModelID -> h * 3821891208152933781
Equipment -> n
Player: a
---------------------------------
Name -> n
Model -> v
Visible -> t
Definition -> o
CombatLevel -> m * 2145271731
WidgetNode: w
---------------------------------
ID -> n * -1385416029
Widget: fq
---------------------------------
ID -> v * 1582464481
ParentID -> aj * -1588791493
Text -> br
Index -> x * -1395083971
ItemName -> ci
ItemID -> ey * -181409537
Items -> dq
ItemStackSizes -> dw
ItemAmount -> ea * 1867752365
Actions -> cg
ActionType -> b * -1021998289
Type -> q * -1878336627
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> ac * 706996303
ScrollY -> al * -650026719
Width -> ag * 2096072399
Height -> aq * 539675235
Hidden -> ax
BoundsIndex -> ed * -1567323639
Parent -> cq
Children -> ek
*SwapItems -> f
ItemDefinition: ad
---------------------------------
ID -> z * 1539412267
ModelIndex -> v * -1065714201
Name -> x
IsMembers -> av
Actions -> ag
GroundActions -> aq
StackIDs -> ab
StackSizes -> at
ModelZoom -> s * 2131785043
ModelOffset -> k * 889627073
ModelSine -> y * -798173031
DiagonalRotation -> j * -1263339933
UnNotedID -> as * -1776131735
NotedID -> af * -993125921
Item: av
---------------------------------
ID -> n * 1500342151
Quantity -> o * 640802101
Client: client
---------------------------------
Revision -> 86
Client -> client.o
MenuVisible -> client.ht
MenuActions -> client.iw
MenuOptions -> client.iu
MenuOptionsSize -> client.cs * 1974577941
MenuX -> b.hi * 681506315
MenuY -> z.hs * 1953108583
MenuWidth -> an.hr * 1712819025
MenuHeight -> al.ih * -2090618933
LocalNPCs -> client.cn
NPCIndices -> client.cg
LocalPlayers -> client.gk
PlayerIndices -> client.gw
LocalPlayer -> a.hv
PlayerIndex -> client.hk * -1731449945
GameCycle -> client.d * 1026470457
LoginState -> an.al * -1261736495
GameState -> client.s * -684224463
CrosshairColour -> client.gc * 27331731
GroundItems -> client.hj
CollisionMap -> client.w
CameraX -> ap.fc * -1967123133
CameraY -> aa.fk * 681386919
CameraZ -> ea.fd * 113597655
CameraPitch -> fd.fy * -1557542191
CameraYaw -> ca.fo * 167182419
Region -> b.dr
Plane -> av.hh * -1093536619
BaseX -> l.cf * -1719983039
BaseY -> w.cm * 803568843
DestX -> client.mt * -2075522063
DestY -> client.mx * -700155223
TileHeights -> h.n
TileSettings -> h.r
Widgets -> fq.n
WidgetSettings -> N/A
Last edited by Brandon; 08-01-2015 at 02:41 AM.
I am Ggzz..
Hackintosher
Revision 87:
PascalCode:|>Node = gt -> Extends java/lang/Object ^ UID................gt.es -> J ^ Next...............gt.ew -> Lgt; ^ Prev...............gt.ec -> Lgt; Identified 3 / 3 Fields |>Cacheable = gl -> Extends Node ^ Next...............gl.cb -> Lgl; ^ Prev...............gl.cj -> Lgl; Identified 2 / 2 Fields |>Renderable = cq -> Extends Cacheable ^ ModelHeight........cq.cp * -46642725 -> I Identified 1 / 1 Fields |>Animable = a -> Extends Renderable |>Model = cs -> Extends Renderable |>AnimationSequence = aj -> Extends Cacheable |>NpcDefinition = ao -> Extends Cacheable ^ Actions............ao.g -> [Ljava/lang/String; ^ Name...............ao.o -> Ljava/lang/String; ^ ID.................ao.i * -1641715483 -> I ^ CombatLevel........ao.m * -930316317 -> I Identified 4 / 4 Fields |>LinkedList = gq -> Extends java/lang/Object ^ Head...............gq.t -> Lgt; ^ Current............gq.b -> Lgt; Identified 2 / 2 Fields |>Actor = aw -> Extends Renderable ^ Animation..........aw.bt * 1236056917 -> I ^ QueueX.............aw.bd -> [I ^ QueueY.............aw.bv -> [I ^ WorldX.............aw.g * 33906103 -> I ^ WorldY.............aw.z * -1681373563 -> I ^ SpokenText.........aw.at -> Ljava/lang/String; ^ CombatCycle........aw.ax * 1018238799 -> I ^ Health.............aw.az * 960931439 -> I ^ MaxHealth..........aw.aq * -1652678805 -> I ^ Interactingindex...aw.ad * 1351497441 -> I Identified 11 / 11 Fields |>Npc = ag -> Extends Actor ^ Definition.........ag.t -> Lao; Identified 1 / 1 Fields |>ObjectDefinition = al -> Extends Cacheable ^ Actions............al.ap -> [Ljava/lang/String; ^ Name...............al.a -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = dc -> Extends Node |>Widget = fi -> Extends Node ^ Children...........fi.er -> [Lfi; ^ InvIDs.............fi.dt -> [I ^ StackSizes.........fi.dw -> [I ^ ItemAmount.........fi.em * -964728131 -> I ^ ItemID.............fi.eh * -427927021 -> I ^ WidgetID...........fi.l * 226947781 -> I ^ Name...............fi.ck -> Ljava/lang/String; ^ Text...............fi.bj -> Ljava/lang/String; ^ IsHidden...........fi.as -> Z ^ AbsoluteX..........fi.s * 615737575 -> I ^ AbsoluteY..........fi.ac * 1912380457 -> I ^ Width..............fi.au * 1110466511 -> I ^ Height.............fi.ap * -1170989099 -> I ^ ParentID...........fi.ag * -30801699 -> I ^ ScrollX............fi.at * 1700065265 -> I ^ ScrollY............fi.aw * -1329646283 -> I ^ BoundsIndex........fi.ep * -621516825 -> I Identified 17 / 17 Fields |>WidgetNode = e -> Extends Node ^ ID.................e.t * 81304385 -> I Identified 1 / 1 Fields |>HashTable = gb -> Extends java/lang/Object ^ Buckets............gb.b -> [Lgt; ^ Size...............gb.t -> I Identified 2 / 2 Fields |>GameShell = ez -> Extends java/applet/Applet |>Player = p -> Extends Actor ^ Definition.........p.b -> Lfx; ^ Name...............p.t -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.g * -363417459 -> I ^ Region.............x.dq -> Lcp; ^ Plane..............aq.ht * -1568067771 -> I ^ MenuCount..........client.ib * 1141470263 -> I ^ MenuWidth..........z.hj * -263481441 -> I ^ MenuHeight.........ay.ih * -1442165425 -> I ^ MenuOptions........client.iq -> [Ljava/lang/String; ^ MenuActions........client.ia -> [Ljava/lang/String; ^ IsMenuOpen.........client.hh -> Z ^ MenuX..............ah.hu * -1914506645 -> I ^ MenuY..............cx.he * 1869090473 -> I ^ BaseX..............g.co * -1379156811 -> I ^ BaseY..............aj.cr * -555703979 -> I ^ Widgets............fi.t -> [[Lfi; ^ LocalPlayer........cx.hv -> Lp; ^ LocalPlayers.......client.gn -> [Lp; ^ TileSettings.......o.b -> [[[B ^ TileHeights........o.t -> [[[I ^ LocalNpcs..........client.cq -> [Lag; ^ NpcIndices.........client.cj -> [I ^ Sine...............ch.ae -> [I ^ Cosine.............ch.ag -> [I ^ CameraPitch........am.ft * 748267479 -> I ^ CameraYaw..........ar.fl * -629113041 -> I ^ CameraX............m.fh * 620064627 -> I ^ CameraY............ci.fv * 818139587 -> I ^ CameraZ............er.fj * 1418734655 -> I ^ GroundItems........client.hx -> [[[Lgq; ^ GameSettings.......fo.p -> [I ^ MapScale...........client.fs * -1284954893 -> I ^ MapAngle...........client.em * 939281981 -> I ^ MapOffset..........client.ea * -945115059 -> I ^ CurrentLevels......client.hs -> [I ^ RealLevels.........client.hi -> [I ^ Experiences........client.hc -> [I ^ Energy.............client.e * 2115722097 -> I ^ Weight.............client.ju * 772296259 -> I ^ Rights.............client.g * -363417459 -> I ^ CurrentWorld.......client.ah * -2043503583 -> I ^ LoginState.........client.k * 180938319 -> I ^ PlayerIndex........client.hm * -1119435745 -> I ^ WidgetPositionX....client.lc -> [I ^ WidgetPositionY....client.le -> [I ^ WidgetWidths.......client.ls -> [I ^ WidgetHeights......client.lb -> [I ^ WidgetNodeCache....client.jf -> Lgb; ^ CrosshairColor.....client.gq * 581497841 -> I ^ DestinationX.......client.mz * 985775409 -> I ^ DestinationY.......client.mo * 1642405427 -> I Identified 49 / 49 Fields |>Region = cp -> Extends java/lang/Object ^ SceneTiles.........cp.o -> [[[Lca; Identified 1 / 1 Fields |>BoundaryObject = cj -> Extends java/lang/Object ^ ID.................cj.d * 1410890291 -> I ^ Flags..............cj.j * -15232669 -> I ^ Plane..............cj.t * 1107398609 -> I ^ Height.............cj.i * -1628317359 -> I ^ Render.............cj.o -> Lcq; ^ Render2............cj.f -> Lcq; ^ Orientation........cj.e * -146723163 -> I ^ LocalX.............cj.b * -1655644885 -> I ^ LocalY.............cj.p * -54626203 -> I Identified 9 / 9 Fields |>GameObject = ci -> Extends java/lang/Object ^ ID.................ci.l * 665635409 -> I ^ Flags..............ci.h * 1451793641 -> I ^ Plane..............ci.t * -843658789 -> I ^ WorldX.............ci.p * -1224911221 -> I ^ WorldY.............ci.e * 1787644887 -> I ^ Height.............ci.b * -646231921 -> I ^ Render.............ci.i -> Lcq; ^ Orientation........ci.o * -1347309031 -> I ^ LocalX.............ci.f * 546978047 -> I ^ LocalY.............ci.j * 1191654189 -> I ^ OffsetX............ci.d * -469572109 -> I ^ OffsetY............ci.x * -1019485243 -> I Identified 12 / 12 Fields |>FloorDecoration = cl -> Extends java/lang/Object ^ Render.............cl.e -> Lcq; ^ LocalX.............cl.b * -352835083 -> I ^ LocalY.............cl.p * -311263259 -> I ^ Plane..............cl.t * -444441583 -> I ^ ID.................cl.i * 533872503 -> I ^ Flags..............cl.o * -61603007 -> I Identified 6 / 6 Fields |>WallDecoration = cf -> Extends java/lang/Object ^ ID.................cf.x * 1050700117 -> I ^ Flags..............cf.v * 498942761 -> I ^ LocalX.............cf.b * -725000401 -> I ^ LocalY.............cf.p * 932411431 -> I ^ Plane..............cf.t * 438646835 -> I ^ Renderable.........cf.d -> Lcq; ^ Renderable2........cf.j -> Lcq; ^ Orientation........cf.e * 123301029 -> I ^ Height.............cf.i * -1887087773 -> I ^ RelativeX..........cf.o * 1678633165 -> I ^ RelativeY..........cf.f * -1062540755 -> I Identified 11 / 11 Fields |>SceneTile = ca -> Extends Node ^ GameObject.........ca.a -> [Lci; ^ GroundDecoration...ca.j -> Lcl; ^ WallDecoration.....ca.d -> Lcf; ^ BoundaryObject.....ca.f -> Lcj; Identified 4 / 4 Fields |>Item = ac -> Extends Renderable ^ ID.................ac.t * -170013145 -> I ^ StackSizes.........ac.b * 923581919 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 141 / 141 Fields..
and @Firecaper, you do realize that I update the hooks when I wake up right? So Pm'ing me and posting here makes me update it exactly 0 seconds faster. Today it actually made me work on some other stuff first and get some breakfast before posting..Code:{Node = gt} Node_UID = 'es'; Node_Next = 'ew'; Node_Prev = 'ec'; {Cacheable = gl} Cacheable_Next = 'cb'; Cacheable_Prev = 'cj'; {Renderable = cq} Renderable_ModelHeight = 'cp'; Renderable_ModelHeight_Multiplier = -46642725; {Animable = a} {Model = cs} {AnimationSequence = aj} {NpcDefinition = ao} NpcDefinition_Actions = 'g'; NpcDefinition_Name = 'o'; NpcDefinition_ID = 'i'; NpcDefinition_ID_Multiplier = -1641715483; NpcDefinition_CombatLevel = 'm'; NpcDefinition_CombatLevel_Multiplier = -930316317; {LinkedList = gq} LinkedList_Head = 't'; LinkedList_Current = 'b'; {Actor = aw} Actor_Animation = 'bt'; Actor_Animation_Multiplier = 1236056917; Actor_QueueX = 'bd'; Actor_QueueY = 'bv'; Actor_QueueSize = 'null'; Actor_WorldX = 'g'; Actor_WorldX_Multiplier = 33906103; Actor_WorldY = 'z'; Actor_WorldY_Multiplier = -1681373563; Actor_SpokenText = 'at'; Actor_CombatCycle = 'ax'; Actor_CombatCycle_Multiplier = 1018238799; Actor_Health = 'az'; Actor_Health_Multiplier = 960931439; Actor_MaxHealth = 'aq'; Actor_MaxHealth_Multiplier = -1652678805; Actor_Interactingindex = 'ad'; Actor_Interactingindex_Multiplier = 1351497441; {Npc = ag} Npc_Definition = 't'; {ObjectDefinition = al} ObjectDefinition_Actions = 'ap'; ObjectDefinition_Name = 'a'; {Buffer = dc} {Widget = fi} Widget_Children = 'er'; Widget_InvIDs = 'dt'; Widget_StackSizes = 'dw'; Widget_ItemAmount = 'em'; Widget_ItemAmount_Multiplier = -964728131; Widget_ItemID = 'eh'; Widget_ItemID_Multiplier = -427927021; Widget_WidgetID = 'l'; Widget_WidgetID_Multiplier = 226947781; Widget_Name = 'ck'; Widget_Text = 'bj'; Widget_IsHidden = 'as'; Widget_AbsoluteX = 's'; Widget_AbsoluteX_Multiplier = 615737575; Widget_AbsoluteY = 'ac'; Widget_AbsoluteY_Multiplier = 1912380457; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'au'; Widget_Width_Multiplier = 1110466511; Widget_Height = 'ap'; Widget_Height_Multiplier = -1170989099; Widget_ParentID = 'ag'; Widget_ParentID_Multiplier = -30801699; Widget_ScrollX = 'at'; Widget_ScrollX_Multiplier = 1700065265; Widget_ScrollY = 'aw'; Widget_ScrollY_Multiplier = -1329646283; Widget_BoundsIndex = 'ep'; Widget_BoundsIndex_Multiplier = -621516825; {WidgetNode = e} WidgetNode_ID = 't'; WidgetNode_ID_Multiplier = 81304385; {HashTable = gb} HashTable_Buckets = 'b'; HashTable_Size = 't'; {GameShell = ez} {Player = p} Player_Definition = 'b'; Player_Name = 't'; {Client = client} Client_LoopCycle = 'client.g'; Client_LoopCycle_Multiplier = -363417459; Client_Region = 'x.dq'; Client_Plane = 'aq.ht'; Client_Plane_Multiplier = -1568067771; Client_MenuCount = 'client.ib'; Client_MenuCount_Multiplier = 1141470263; Client_MenuWidth = 'z.hj'; Client_MenuWidth_Multiplier = -263481441; Client_MenuHeight = 'ay.ih'; Client_MenuHeight_Multiplier = -1442165425; Client_MenuOptions = 'client.iq'; Client_MenuActions = 'client.ia'; Client_IsMenuOpen = 'client.hh'; Client_MenuX = 'ah.hu'; Client_MenuX_Multiplier = -1914506645; Client_MenuY = 'cx.he'; Client_MenuY_Multiplier = 1869090473; Client_BaseX = 'g.co'; Client_BaseX_Multiplier = -1379156811; Client_BaseY = 'aj.cr'; Client_BaseY_Multiplier = -555703979; Client_Widgets = 'fi.t'; Client_LocalPlayer = 'cx.hv'; Client_LocalPlayers = 'client.gn'; Client_TileSettings = 'o.b'; Client_TileHeights = 'o.t'; Client_LocalNpcs = 'client.cq'; Client_NpcIndices = 'client.cj'; Client_Sine = 'ch.ae'; Client_Cosine = 'ch.ag'; Client_CameraPitch = 'am.ft'; Client_CameraPitch_Multiplier = 748267479; Client_CameraYaw = 'ar.fl'; Client_CameraYaw_Multiplier = -629113041; Client_CameraX = 'm.fh'; Client_CameraX_Multiplier = 620064627; Client_CameraY = 'ci.fv'; Client_CameraY_Multiplier = 818139587; Client_CameraZ = 'er.fj'; Client_CameraZ_Multiplier = 1418734655; Client_GroundItems = 'client.hx'; Client_GameSettings = 'fo.p'; Client_MapScale = 'client.fs'; Client_MapScale_Multiplier = -1284954893; Client_MapAngle = 'client.em'; Client_MapAngle_Multiplier = 939281981; Client_MapOffset = 'client.ea'; Client_MapOffset_Multiplier = -945115059; Client_CurrentLevels = 'client.hs'; Client_RealLevels = 'client.hi'; Client_Experiences = 'client.hc'; Client_Energy = 'client.e'; Client_Energy_Multiplier = 2115722097; Client_Weight = 'client.ju'; Client_Weight_Multiplier = 772296259; Client_Rights = 'client.g'; Client_Rights_Multiplier = -363417459; Client_CurrentWorld = 'client.ah'; Client_CurrentWorld_Multiplier = -2043503583; Client_LoginState = 'client.k'; Client_LoginState_Multiplier = 180938319; Client_PlayerIndex = 'client.hm'; Client_PlayerIndex_Multiplier = -1119435745; Client_WidgetPositionX = 'client.lc'; Client_WidgetPositionY = 'client.le'; Client_WidgetWidths = 'client.ls'; Client_WidgetHeights = 'client.lb'; Client_WidgetNodeCache = 'client.jf'; Client_CrosshairColor = 'client.gq'; Client_CrosshairColor_Multiplier = 581497841; Client_DestinationX = 'client.mz'; Client_DestinationX_Multiplier = 985775409; Client_DestinationY = 'client.mo'; Client_DestinationY_Multiplier = 1642405427; {Region = cp} Region_SceneTiles = 'o'; {BoundaryObject = cj} BoundaryObject_ID = 'd'; BoundaryObject_ID_Multiplier = 1410890291; BoundaryObject_Flags = 'j'; BoundaryObject_Flags_Multiplier = -15232669; BoundaryObject_Plane = 't'; BoundaryObject_Plane_Multiplier = 1107398609; BoundaryObject_Height = 'i'; BoundaryObject_Height_Multiplier = -1628317359; BoundaryObject_Render = 'o'; BoundaryObject_Render2 = 'f'; BoundaryObject_Orientation = 'e'; BoundaryObject_Orientation_Multiplier = -146723163; BoundaryObject_LocalX = 'b'; BoundaryObject_LocalX_Multiplier = -1655644885; BoundaryObject_LocalY = 'p'; BoundaryObject_LocalY_Multiplier = -54626203; {GameObject = ci} GameObject_ID = 'l'; GameObject_ID_Multiplier = 665635409; GameObject_Flags = 'h'; GameObject_Flags_Multiplier = 1451793641; GameObject_Plane = 't'; GameObject_Plane_Multiplier = -843658789; GameObject_WorldX = 'p'; GameObject_WorldX_Multiplier = -1224911221; GameObject_WorldY = 'e'; GameObject_WorldY_Multiplier = 1787644887; GameObject_Height = 'b'; GameObject_Height_Multiplier = -646231921; GameObject_Render = 'i'; GameObject_Orientation = 'o'; GameObject_Orientation_Multiplier = -1347309031; GameObject_LocalX = 'f'; GameObject_LocalX_Multiplier = 546978047; GameObject_LocalY = 'j'; GameObject_LocalY_Multiplier = 1191654189; GameObject_OffsetX = 'd'; GameObject_OffsetX_Multiplier = -469572109; GameObject_OffsetY = 'x'; GameObject_OffsetY_Multiplier = -1019485243; {GroundDecoration = cl} GroundDecoration_Render = 'e'; GroundDecoration_LocalX = 'b'; GroundDecoration_LocalX_Multiplier = -352835083; GroundDecoration_LocalY = 'p'; GroundDecoration_LocalY_Multiplier = -311263259; GroundDecoration_Plane = 't'; GroundDecoration_Plane_Multiplier = -444441583; GroundDecoration_ID = 'i'; GroundDecoration_ID_Multiplier = 533872503; GroundDecoration_Flags = 'o'; GroundDecoration_Flags_Multiplier = -61603007; {WallDecoration = cf} WallDecoration_ID = 'x'; WallDecoration_ID_Multiplier = 1050700117; WallDecoration_Flags = 'v'; WallDecoration_Flags_Multiplier = 498942761; WallDecoration_LocalX = 'b'; WallDecoration_LocalX_Multiplier = -725000401; WallDecoration_LocalY = 'p'; WallDecoration_LocalY_Multiplier = 932411431; WallDecoration_Plane = 't'; WallDecoration_Plane_Multiplier = 438646835; WallDecoration_Renderable = 'd'; WallDecoration_Renderable2 = 'j'; WallDecoration_Orientation = 'e'; WallDecoration_Orientation_Multiplier = 123301029; WallDecoration_Height = 'i'; WallDecoration_Height_Multiplier = -1887087773; WallDecoration_RelativeX = 'o'; WallDecoration_RelativeX_Multiplier = 1678633165; WallDecoration_RelativeY = 'f'; WallDecoration_RelativeY_Multiplier = -1062540755; {SceneTile = ca} SceneTile_GameObject = 'a'; SceneTile_GroundDecoration = 'j'; SceneTile_WallDecoration = 'd'; SceneTile_BoundaryObject = 'f'; {Item = ac} Item_ID = 't'; Item_ID_Multiplier = -170013145; Item_StackSizes = 'b'; Item_StackSizes_Multiplier = 923581919;
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Revision 88:
Pascal:Code:|>Node = gz -> Extends java/lang/Object ^ UID................gz.eh -> J ^ Next...............gz.ec -> Lgz; ^ Prev...............gz.ex -> Lgz; Identified 3 / 3 Fields |>Cacheable = gt -> Extends Node ^ Next...............gt.cz -> Lgt; ^ Prev...............gt.ca -> Lgt; Identified 2 / 2 Fields |>Renderable = cz -> Extends Cacheable ^ ModelHeight........cz.cs * -1407808577 -> I Identified 1 / 1 Fields |>Animable = m -> Extends Renderable |>Model = cw -> Extends Renderable |>AnimationSequence = ax -> Extends Cacheable |>NpcDefinition = ab -> Extends Cacheable ^ Actions............ab.p -> [Ljava/lang/String; ^ Name...............ab.d -> Ljava/lang/String; ^ ID.................ab.w * -1499497567 -> I ^ CombatLevel........ab.x * 471889951 -> I Identified 4 / 4 Fields |>LinkedList = gg -> Extends java/lang/Object ^ Head...............gg.j -> Lgz; ^ Current............gg.y -> Lgz; Identified 2 / 2 Fields |>Actor = av -> Extends Renderable ^ Animation..........av.bz * 1769983125 -> I ^ QueueX.............av.be -> [I ^ QueueY.............av.bh -> [I ^ WorldX.............av.p * 1693960715 -> I ^ WorldY.............av.c * 1044659677 -> I ^ SpokenText.........av.ag -> Ljava/lang/String; ^ CombatCycle........av.al * -577255241 -> I ^ Health.............av.az * -523114695 -> I ^ MaxHealth..........av.as * 1377614815 -> I ^ Interactingindex...av.am * -157956025 -> I ^ QueueSize..........av.bc * 1728856437 -> I Identified 11 / 11 Fields |>Npc = ap -> Extends Actor ^ Definition.........ap.j -> Lab; Identified 1 / 1 Fields |>ObjectDefinition = ai -> Extends Cacheable ^ Actions............ai.aa -> [Ljava/lang/String; ^ Name...............ai.m -> Ljava/lang/String; Identified 2 / 2 Fields |>Buffer = de -> Extends Node |>Widget = fo -> Extends Node ^ Children...........fo.ep -> [Lfo; ^ InvIDs.............fo.dw -> [I ^ StackSizes.........fo.dk -> [I ^ ItemAmount.........fo.es * 1178394019 -> I ^ ItemID.............fo.eq * -861785275 -> I ^ WidgetID...........fo.e * 1026570341 -> I ^ Name...............fo.cc -> Ljava/lang/String; ^ Text...............fo.bt -> Ljava/lang/String; ^ AbsoluteX..........fo.k * 1797409919 -> I ^ AbsoluteY..........fo.at * -1165095827 -> I ^ Width..............fo.au * 556778431 -> I ^ Height.............fo.aa * 956400437 -> I ^ ParentID...........fo.ad * 1286648539 -> I ^ ScrollX............fo.ag * 343411693 -> I ^ ScrollY............fo.aj * 675079611 -> I ^ BoundsIndex........fo.ed * 1746608627 -> I Identified 16 / 19 Fields |>WidgetNode = l -> Extends Node ^ ID.................l.j * -1175745855 -> I Identified 1 / 1 Fields |>HashTable = gb -> Extends java/lang/Object ^ Buckets............gb.y -> [Lgz; ^ Size...............gb.j -> I Identified 2 / 2 Fields |>GameShell = eb -> Extends java/applet/Applet |>Player = z -> Extends Actor ^ Definition.........z.y -> Lfp; ^ Name...............z.j -> Ljava/lang/String; Identified 2 / 2 Fields |>Client = client -> Extends GameShell ^ LoopCycle..........client.p * 1182689595 -> I ^ Region.............cn.dl -> Lcc; ^ Plane..............hr.hk * -986927653 -> I ^ MenuCount..........client.in * 507942953 -> I ^ MenuWidth..........t.hx * -2144268183 -> I ^ MenuHeight.........a.ip * 898281353 -> I ^ MenuOptions........client.id -> [Ljava/lang/String; ^ MenuActions........client.ia -> [Ljava/lang/String; ^ IsMenuOpen.........client.hu -> Z ^ MenuX..............go.hw * 2010379219 -> I ^ MenuY..............dk.he * -88447815 -> I ^ BaseX..............be.cw * -1980137779 -> I ^ BaseY..............fi.cp * -873578551 -> I ^ Widgets............aq.j -> [[Lfo; ^ LocalPlayer........a.ha -> Lz; ^ LocalPlayers.......client.gl -> [Lz; ^ TileSettings.......d.y -> [[[B ^ TileHeights........d.j -> [[[I ^ LocalNpcs..........client.cl -> [Lap; ^ NpcIndices.........client.ca -> [I ^ Sine...............cu.an -> [I ^ Cosine.............cu.ad -> [I ^ CameraPitch........j.fz * -442352437 -> I ^ CameraYaw..........d.fh * 7110957 -> I ^ CameraX............s.fk * -110852139 -> I ^ CameraY............v.fb * -1825399047 -> I ^ CameraZ............aj.fi * 1263939153 -> I ^ GroundItems........client.hi -> [[[Lgg; ^ GameSettings.......fd.z -> [I ^ MapScale...........client.fu * 1582751331 -> I ^ MapAngle...........client.es * 557386593 -> I ^ MapOffset..........client.ea * 905023683 -> I ^ CurrentLevels......client.hn -> [I ^ RealLevels.........client.hv -> [I ^ Experiences........client.hm -> [I ^ Energy.............client.d * 1043118693 -> I ^ Weight.............client.jf * 21821339 -> I ^ Rights.............client.p * 1182689595 -> I ^ CurrentWorld.......client.ak * 2128855995 -> I ^ LoginState.........client.n * -1744565711 -> I ^ PlayerIndex........client.hf * 1291963621 -> I ^ WidgetPositionX....client.lv -> [I ^ WidgetPositionY....client.lr -> [I ^ WidgetWidths.......client.lw -> [I ^ WidgetHeights......client.la -> [I ^ WidgetNodeCache....client.jz -> Lgb; ^ CrosshairColor.....client.gb * -633297965 -> I ^ DestinationX.......client.mz * -2062421525 -> I ^ DestinationY.......client.ml * 910264771 -> I Identified 49 / 49 Fields |>Region = cc -> Extends java/lang/Object ^ SceneTiles.........cc.d -> [[[Lcg; Identified 1 / 1 Fields |>BoundaryObject = ci -> Extends java/lang/Object ^ ID.................ci.i * -1663788723 -> I ^ Flags..............ci.a * -1795044357 -> I ^ Plane..............ci.j * -1494825299 -> I ^ Height.............ci.w * -2147032323 -> I ^ Render.............ci.d -> Lcz; ^ Render2............ci.f -> Lcz; ^ Orientation........ci.z * -1157023855 -> I ^ LocalX.............ci.y * 822890099 -> I ^ LocalY.............ci.l * 609681181 -> I Identified 9 / 9 Fields |>GameObject = cx -> Extends java/lang/Object ^ ID.................cx.e * -908259377 -> I ^ Flags..............cx.v * -1863393775 -> I ^ Plane..............cx.j * 1761142493 -> I ^ WorldX.............cx.l * -889942045 -> I ^ WorldY.............cx.w * 115244293 -> I ^ Height.............cx.y * 1674249433 -> I ^ Render.............cx.z -> Lcz; ^ Orientation........cx.d * 299464195 -> I ^ LocalX.............cx.f * 922770219 -> I ^ LocalY.............cx.a * 1691744249 -> I ^ OffsetX............cx.i * -363414165 -> I ^ OffsetY............cx.o * -282986691 -> I Identified 12 / 12 Fields |>FloorDecoration = ct -> Extends java/lang/Object ^ Render.............ct.z -> Lcz; ^ LocalX.............ct.y * -8660249 -> I ^ LocalY.............ct.l * -1392778077 -> I ^ Plane..............ct.j * -1604888649 -> I ^ ID.................ct.w * -2141322049 -> I ^ Flags..............ct.d * -1005153313 -> I Identified 6 / 6 Fields |>WallDecoration = cn -> Extends java/lang/Object ^ ID.................cn.o * -445905109 -> I ^ Flags..............cn.u * -1670666175 -> I ^ LocalX.............cn.y * -1990887755 -> I ^ LocalY.............cn.l * -1818808199 -> I ^ Plane..............cn.j * -925075459 -> I ^ Renderable.........cn.i -> Lcz; ^ Renderable2........cn.a -> Lcz; ^ Orientation........cn.z * 336993159 -> I ^ Height.............cn.w * 1493743273 -> I ^ RelativeX..........cn.d * -386648627 -> I ^ RelativeY..........cn.f * -943538547 -> I Identified 11 / 11 Fields |>SceneTile = cg -> Extends Node ^ GameObject.........cg.m -> [Lcx; ^ GroundDecoration...cg.a -> Lct; ^ WallDecoration.....cg.i -> Lcn; ^ BoundaryObject.....cg.f -> Lci; Identified 4 / 4 Fields |>Item = au -> Extends Renderable ^ ID.................au.j * -2143019183 -> I ^ StackSizes.........au.y * -1136482351 -> I Identified 2 / 2 Fields Identified 25 / 25 Classes.. Identified 142 / 142 Fields..Code:{Node = gz} Node_UID = 'eh'; Node_Next = 'ec'; Node_Prev = 'ex'; {Cacheable = gt} Cacheable_Next = 'cz'; Cacheable_Prev = 'ca'; {Renderable = cz} Renderable_ModelHeight = 'cs'; Renderable_ModelHeight_Multiplier = -1407808577; {Animable = m} {Model = cw} {AnimationSequence = ax} {NpcDefinition = ab} NpcDefinition_Actions = 'p'; NpcDefinition_Name = 'd'; NpcDefinition_ID = 'w'; NpcDefinition_ID_Multiplier = -1499497567; NpcDefinition_CombatLevel = 'x'; NpcDefinition_CombatLevel_Multiplier = 471889951; {LinkedList = gg} LinkedList_Head = 'j'; LinkedList_Current = 'y'; {Actor = av} Actor_Animation = 'bz'; Actor_Animation_Multiplier = 1769983125; Actor_QueueX = 'be'; Actor_QueueY = 'bh'; Actor_QueueSize = 'null'; Actor_WorldX = 'p'; Actor_WorldX_Multiplier = 1693960715; Actor_WorldY = 'c'; Actor_WorldY_Multiplier = 1044659677; Actor_SpokenText = 'ag'; Actor_CombatCycle = 'al'; Actor_CombatCycle_Multiplier = -577255241; Actor_Health = 'az'; Actor_Health_Multiplier = -523114695; Actor_MaxHealth = 'as'; Actor_MaxHealth_Multiplier = 1377614815; Actor_Interactingindex = 'am'; Actor_Interactingindex_Multiplier = -157956025; {Npc = ap} Npc_Definition = 'j'; {ObjectDefinition = ai} ObjectDefinition_Actions = 'aa'; ObjectDefinition_Name = 'm'; {Buffer = de} {Widget = fo} Widget_Children = 'ep'; Widget_InvIDs = 'dw'; Widget_StackSizes = 'dk'; Widget_ItemAmount = 'es'; Widget_ItemAmount_Multiplier = 1178394019; Widget_ItemID = 'eq'; Widget_ItemID_Multiplier = -861785275; Widget_WidgetID = 'e'; Widget_WidgetID_Multiplier = 1026570341; Widget_Name = 'cc'; Widget_Text = 'bt'; Widget_IsHidden = 'null'; Widget_AbsoluteX = 'k'; Widget_AbsoluteX_Multiplier = 1797409919; Widget_AbsoluteY = 'at'; Widget_AbsoluteY_Multiplier = -1165095827; Widget_RelativeX = 'null'; Widget_RelativeY = 'null'; Widget_Width = 'au'; Widget_Width_Multiplier = 556778431; Widget_Height = 'aa'; Widget_Height_Multiplier = 956400437; Widget_ParentID = 'ad'; Widget_ParentID_Multiplier = 1286648539; Widget_ScrollX = 'ag'; Widget_ScrollX_Multiplier = 343411693; Widget_ScrollY = 'aj'; Widget_ScrollY_Multiplier = 675079611; Widget_BoundsIndex = 'ed'; Widget_BoundsIndex_Multiplier = 1746608627; {WidgetNode = l} WidgetNode_ID = 'j'; WidgetNode_ID_Multiplier = -1175745855; {HashTable = gb} HashTable_Buckets = 'y'; HashTable_Size = 'j'; {GameShell = eb} {Player = z} Player_Definition = 'y'; Player_Name = 'j'; {Client = client} Client_LoopCycle = 'client.p'; Client_LoopCycle_Multiplier = 1182689595; Client_Region = 'cn.dl'; Client_Plane = 'hr.hk'; Client_Plane_Multiplier = -986927653; Client_MenuCount = 'client.in'; Client_MenuCount_Multiplier = 507942953; Client_MenuWidth = 't.hx'; Client_MenuWidth_Multiplier = -2144268183; Client_MenuHeight = 'a.ip'; Client_MenuHeight_Multiplier = 898281353; Client_MenuOptions = 'client.id'; Client_MenuActions = 'client.ia'; Client_IsMenuOpen = 'client.hu'; Client_MenuX = 'go.hw'; Client_MenuX_Multiplier = 2010379219; Client_MenuY = 'dk.he'; Client_MenuY_Multiplier = -88447815; Client_BaseX = 'be.cw'; Client_BaseX_Multiplier = -1980137779; Client_BaseY = 'fi.cp'; Client_BaseY_Multiplier = -873578551; Client_Widgets = 'aq.j'; Client_LocalPlayer = 'a.ha'; Client_LocalPlayers = 'client.gl'; Client_TileSettings = 'd.y'; Client_TileHeights = 'd.j'; Client_LocalNpcs = 'client.cl'; Client_NpcIndices = 'client.ca'; Client_Sine = 'cu.an'; Client_Cosine = 'cu.ad'; Client_CameraPitch = 'j.fz'; Client_CameraPitch_Multiplier = -442352437; Client_CameraYaw = 'd.fh'; Client_CameraYaw_Multiplier = 7110957; Client_CameraX = 's.fk'; Client_CameraX_Multiplier = -110852139; Client_CameraY = 'v.fb'; Client_CameraY_Multiplier = -1825399047; Client_CameraZ = 'aj.fi'; Client_CameraZ_Multiplier = 1263939153; Client_GroundItems = 'client.hi'; Client_GameSettings = 'fd.z'; Client_MapScale = 'client.es'; Client_MapScale_Multiplier = 557386593; Client_MapAngle = 'client.fu'; Client_MapAngle_Multiplier = 1582751331; Client_MapOffset = 'client.ea'; Client_MapOffset_Multiplier = 905023683; Client_CurrentLevels = 'client.hn'; Client_RealLevels = 'client.hv'; Client_Experiences = 'client.hm'; Client_Energy = 'client.d'; Client_Energy_Multiplier = 1043118693; Client_Weight = 'client.jf'; Client_Weight_Multiplier = 21821339; Client_Rights = 'client.p'; Client_Rights_Multiplier = 1182689595; Client_CurrentWorld = 'client.ak'; Client_CurrentWorld_Multiplier = 2128855995; Client_LoginState = 'client.n'; Client_LoginState_Multiplier = -1744565711; Client_PlayerIndex = 'client.hf'; Client_PlayerIndex_Multiplier = 1291963621; Client_WidgetPositionX = 'client.lv'; Client_WidgetPositionY = 'client.lr'; Client_WidgetWidths = 'client.lw'; Client_WidgetHeights = 'client.la'; Client_WidgetNodeCache = 'client.jz'; Client_CrosshairColor = 'client.gb'; Client_CrosshairColor_Multiplier = -633297965; Client_DestinationX = 'client.mz'; Client_DestinationX_Multiplier = -2062421525; Client_DestinationY = 'client.ml'; Client_DestinationY_Multiplier = 910264771; {Region = cc} Region_SceneTiles = 'd'; {BoundaryObject = ci} BoundaryObject_ID = 'i'; BoundaryObject_ID_Multiplier = -1663788723; BoundaryObject_Flags = 'a'; BoundaryObject_Flags_Multiplier = -1795044357; BoundaryObject_Plane = 'j'; BoundaryObject_Plane_Multiplier = -1494825299; BoundaryObject_Height = 'w'; BoundaryObject_Height_Multiplier = -2147032323; BoundaryObject_Render = 'd'; BoundaryObject_Render2 = 'f'; BoundaryObject_Orientation = 'z'; BoundaryObject_Orientation_Multiplier = -1157023855; BoundaryObject_LocalX = 'y'; BoundaryObject_LocalX_Multiplier = 822890099; BoundaryObject_LocalY = 'l'; BoundaryObject_LocalY_Multiplier = 609681181; {GameObject = cx} GameObject_ID = 'e'; GameObject_ID_Multiplier = -908259377; GameObject_Flags = 'v'; GameObject_Flags_Multiplier = -1863393775; GameObject_Plane = 'j'; GameObject_Plane_Multiplier = 1761142493; GameObject_WorldX = 'l'; GameObject_WorldX_Multiplier = -889942045; GameObject_WorldY = 'w'; GameObject_WorldY_Multiplier = 115244293; GameObject_Height = 'y'; GameObject_Height_Multiplier = 1674249433; GameObject_Render = 'z'; GameObject_Orientation = 'd'; GameObject_Orientation_Multiplier = 299464195; GameObject_LocalX = 'f'; GameObject_LocalX_Multiplier = 922770219; GameObject_LocalY = 'a'; GameObject_LocalY_Multiplier = 1691744249; GameObject_OffsetX = 'i'; GameObject_OffsetX_Multiplier = -363414165; GameObject_OffsetY = 'o'; GameObject_OffsetY_Multiplier = -282986691; {GroundDecoration = ct} GroundDecoration_Render = 'z'; GroundDecoration_LocalX = 'y'; GroundDecoration_LocalX_Multiplier = -8660249; GroundDecoration_LocalY = 'l'; GroundDecoration_LocalY_Multiplier = -1392778077; GroundDecoration_Plane = 'j'; GroundDecoration_Plane_Multiplier = -1604888649; GroundDecoration_ID = 'w'; GroundDecoration_ID_Multiplier = -2141322049; GroundDecoration_Flags = 'd'; GroundDecoration_Flags_Multiplier = -1005153313; {WallDecoration = cn} WallDecoration_ID = 'o'; WallDecoration_ID_Multiplier = -445905109; WallDecoration_Flags = 'u'; WallDecoration_Flags_Multiplier = -1670666175; WallDecoration_LocalX = 'y'; WallDecoration_LocalX_Multiplier = -1990887755; WallDecoration_LocalY = 'l'; WallDecoration_LocalY_Multiplier = -1818808199; WallDecoration_Plane = 'j'; WallDecoration_Plane_Multiplier = -925075459; WallDecoration_Renderable = 'i'; WallDecoration_Renderable2 = 'a'; WallDecoration_Orientation = 'z'; WallDecoration_Orientation_Multiplier = 336993159; WallDecoration_Height = 'w'; WallDecoration_Height_Multiplier = 1493743273; WallDecoration_RelativeX = 'd'; WallDecoration_RelativeX_Multiplier = -386648627; WallDecoration_RelativeY = 'f'; WallDecoration_RelativeY_Multiplier = -943538547; {SceneTile = cg} SceneTile_GameObject = 'm'; SceneTile_GroundDecoration = 'a'; SceneTile_WallDecoration = 'i'; SceneTile_BoundaryObject = 'f'; {Item = au} Item_ID = 'j'; Item_ID_Multiplier = -2143019183; Item_StackSizes = 'y'; Item_StackSizes_Multiplier = -1136482351;
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Hey guys, so rev 89 is out. There has been a ton of osrs updates lately as you can tell and I really need to finish rewriting my updater since it's to the point as of this update where rs is just too much different than it was before. I have a few breaks in this revision and will manually get them in a couple hours and edit this post when I do.
As for an ETA on when I can rewrite the updater.. I'm not sure. I have all classes found on my new one, but that is the easiest/least time consuming part. School starts back next week and I'm moving back to my apartment Friday, so I'm going to be quite busy for the near future. If I had to make a guess, I would say the end of September I can do it and we will be back to updates within the hour. Until then,you will have to bear with me as it will take some hours, assuming Jagex keeps aggressively updating the client..
EDIT:
So they double updated today, and completely removed a method from the Actor class and moved it throughout the client.. SO that wasn't fun.
Anyway, LAPE hooks updated to rev 90 on github. I didn't feel like doing the Java log or finishing the pascal version, so if you want to do it manually, here's the majority of them:
Simba Code:{Node = gs}
Node_UID = 'ex';
Node_Next = 'eo';
Node_Prev = 'es';
{Cacheable = gb}
Cacheable_Next = 'cb';
Cacheable_Prev = 'ch';
{Renderable = cv}
Renderable_ModelHeight = 'cv';
Renderable_ModelHeight_Multiplier = 945435721;
{Animable = v}
{Model = db}
{AnimationSequence = af}
{NpcDefinition = at}
NpcDefinition_Actions = 'd';
NpcDefinition_Name = 'j';
NpcDefinition_ID = 'k';
NpcDefinition_ID_Multiplier = -1573233647;
NpcDefinition_CombatLevel = 'o';
NpcDefinition_CombatLevel_Multiplier = 2136493337;
{LinkedList = gw}
LinkedList_Head = 'm';
LinkedList_Current = 'l';
{Actor = aj}
Actor_Animation = 'null';
Actor_QueueX = 'null';
Actor_QueueY = 'null';
Actor_QueueSize = 'null';
Actor_WorldX = 'null';
Actor_WorldY = 'null';
Actor_SpokenText = 'aj';
Actor_CombatCycle = 'ak';
Actor_CombatCycle_Multiplier = 110778375;
Actor_Health = 'ad';
Actor_Health_Multiplier = 1224458757;
Actor_MaxHealth = 'ae';
Actor_MaxHealth_Multiplier = -409729261;
Actor_Interactingindex = 'as';
Actor_Interactingindex_Multiplier = 1139397451;
{Npc = ao}
Npc_Definition = 'm';
{ObjectDefinition = az}
ObjectDefinition_Actions = 'av';
ObjectDefinition_Name = 'a';
{Buffer = dx}
{Widget = fd}
Widget_Children = 'ej';
Widget_InvIDs = 'dv';
Widget_StackSizes = 'di';
Widget_ItemAmount = 'ef';
Widget_ItemAmount_Multiplier = -1039052793;
Widget_ItemID = 'en';
Widget_ItemID_Multiplier = -50756127;
Widget_WidgetID = 'v';
Widget_WidgetID_Multiplier = 2132125203;
Widget_Name = 'cg';
Widget_Text = 'bp';
Widget_IsHidden = 'ab';
Widget_AbsoluteX = 't';
Widget_AbsoluteX_Multiplier = -1190787403;
Widget_AbsoluteY = 'aq';
Widget_AbsoluteY_Multiplier = -1510542595;
Widget_RelativeX = 'null';
Widget_RelativeY = 'null';
Widget_Width = 'an';
Widget_Width_Multiplier = 859841349;
Widget_Height = 'av';
Widget_Height_Multiplier = 714239803;
Widget_ParentID = 'ah';
Widget_ParentID_Multiplier = -1060575625;
Widget_ScrollX = 'au';
Widget_ScrollX_Multiplier = 1235868295;
Widget_ScrollY = 'ao';
Widget_ScrollY_Multiplier = 354553179;
Widget_BoundsIndex = 'ed';
Widget_BoundsIndex_Multiplier = -1965638263;
{WidgetNode = u}
WidgetNode_ID = 'm';
WidgetNode_ID_Multiplier = -1551760261;
{HashTable = gh}
HashTable_Buckets = 'l';
HashTable_Size = 'm';
{GameShell = ea}
{Player = y}
Player_Definition = 'l';
Player_Name = 'm';
{Client = client}
Client_LoopCycle = 'client.d';
Client_LoopCycle_Multiplier = -1478839513;
Client_Region = 'aj.dx';
Client_Plane = 'l.gv';
Client_Plane_Multiplier = 74824683;
Client_MenuCount = 'client.hr';
Client_MenuCount_Multiplier = -1947700571;
Client_MenuWidth = 'ak.hs';
Client_MenuWidth_Multiplier = -1892508071;
Client_MenuHeight = 'ck.hw';
Client_MenuHeight_Multiplier = 1753192937;
Client_MenuOptions = 'client.if';
Client_MenuActions = 'client.iu';
Client_IsMenuOpen = 'client.hz';
Client_MenuX = 'dn.hj';
Client_MenuX_Multiplier = -1882579991;
Client_MenuY = 'dd.he';
Client_MenuY_Multiplier = -988310389;
Client_BaseX = 'et.cn';
Client_BaseX_Multiplier = 1496857927;
Client_BaseY = 'fm.db';
Client_BaseY_Multiplier = 1408874923;
Client_Widgets = 'fd.m';
Client_LocalPlayer = 'aw.ho';
Client_LocalPlayers = 'null.null';
Client_TileSettings = 'j.l';
Client_TileHeights = 'j.m';
Client_LocalNpcs = 'client.cs';
Client_NpcIndices = 'client.cc';
Client_Sine = 'cu.ar';
Client_Cosine = 'cu.ah';
Client_CameraPitch = 'b.fe';
Client_CameraPitch_Multiplier = 1325196023;
Client_CameraYaw = 'aa.fi';
Client_CameraYaw_Multiplier = 933604455;
Client_CameraX = 'bi.fj';
Client_CameraX_Multiplier = 1461751397;
Client_CameraY = 'c.fh';
Client_CameraY_Multiplier = -397146993;
Client_CameraZ = 'b.fa';
Client_CameraZ_Multiplier = -1192173245;
Client_GroundItems = 'client.hx';
Client_GameSettings = 'fk.y';
Client_MapScale = 'null.null';
Client_MapAngle = 'null.null';
Client_MapOffset = 'client.ee';
Client_MapOffset_Multiplier = 917475793;
Client_CurrentLevels = 'client.hn';
Client_RealLevels = 'client.hg';
Client_Experiences = 'client.ht';
Client_Energy = 'client.k';
Client_Energy_Multiplier = -1039652569;
Client_Weight = 'client.jm';
Client_Weight_Multiplier = -695651155;
Client_Rights = 'client.d';
Client_Rights_Multiplier = -1478839513;
Client_CurrentWorld = 'client.ac';
Client_CurrentWorld_Multiplier = -478093819;
Client_LoginState = 'client.b';
Client_LoginState_Multiplier = 210805703;
Client_PlayerIndex = 'null.null';
Client_WidgetPositionX = 'client.la';
Client_WidgetPositionY = 'client.lp';
Client_WidgetWidths = 'client.lh';
Client_WidgetHeights = 'client.lx';
Client_WidgetNodeCache = 'client.iy';
Client_CrosshairColor = 'client.go';
Client_CrosshairColor_Multiplier = 1022421161;
Client_DestinationX = 'client.mp';
Client_DestinationX_Multiplier = -2102420059;
Client_DestinationY = 'client.my';
Client_DestinationY_Multiplier = -2097939573;
{Region = ch}
Region_SceneTiles = 'j';
{BoundaryObject = cb}
BoundaryObject_ID = 'x';
BoundaryObject_ID_Multiplier = -1044910901;
BoundaryObject_Flags = 'g';
BoundaryObject_Flags_Multiplier = 1801193895;
BoundaryObject_Plane = 'm';
BoundaryObject_Plane_Multiplier = 136180775;
BoundaryObject_Height = 'k';
BoundaryObject_Height_Multiplier = -240751499;
BoundaryObject_Render = 'j';
BoundaryObject_Render2 = 'i';
BoundaryObject_Orientation = 'u';
BoundaryObject_Orientation_Multiplier = 1596828005;
BoundaryObject_LocalX = 'l';
BoundaryObject_LocalX_Multiplier = 621307423;
BoundaryObject_LocalY = 'y';
BoundaryObject_LocalY_Multiplier = 1924926335;
{GameObject = cw}
GameObject_ID = 'v';
GameObject_ID_Multiplier = 280769561;
GameObject_Flags = 'c';
GameObject_Flags_Multiplier = 1523772829;
GameObject_Plane = 'l';
GameObject_Plane_Multiplier = 400810669;
GameObject_WorldX = 'u';
GameObject_WorldX_Multiplier = 1819767965;
GameObject_WorldY = 'k';
GameObject_WorldY_Multiplier = -2039354835;
GameObject_Height = 'y';
GameObject_Height_Multiplier = 1625824627;
GameObject_Render = 'j';
GameObject_Orientation = 'm';
GameObject_Orientation_Multiplier = -1973370479;
GameObject_LocalX = 'i';
GameObject_LocalX_Multiplier = 532161631;
GameObject_LocalY = 'g';
GameObject_LocalY_Multiplier = -1686751265;
GameObject_OffsetX = 'x';
GameObject_OffsetX_Multiplier = 1717201043;
GameObject_OffsetY = 'e';
GameObject_OffsetY_Multiplier = 690647861;
{FloorDecoration = cj}
FloorDecoration_Render = 'k';
FloorDecoration_LocalX = 'y';
FloorDecoration_LocalX_Multiplier = 1433200939;
FloorDecoration_LocalY = 'u';
FloorDecoration_LocalY_Multiplier = 1241602833;
FloorDecoration_Plane = 'l';
FloorDecoration_Plane_Multiplier = 233370267;
FloorDecoration_ID = 'm';
FloorDecoration_ID_Multiplier = -1137400487;
FloorDecoration_Flags = 'j';
FloorDecoration_Flags_Multiplier = -473212881;
{WallDecoration = cl}
WallDecoration_ID = 'e';
WallDecoration_ID_Multiplier = 1812587909;
WallDecoration_Flags = 'p';
WallDecoration_Flags_Multiplier = 1904517931;
WallDecoration_LocalX = 'l';
WallDecoration_LocalX_Multiplier = -346535353;
WallDecoration_LocalY = 'y';
WallDecoration_LocalY_Multiplier = 1381195545;
WallDecoration_Plane = 'm';
WallDecoration_Plane_Multiplier = -549063361;
WallDecoration_Renderable = 'x';
WallDecoration_Renderable2 = 'g';
WallDecoration_Orientation = 'u';
WallDecoration_Orientation_Multiplier = -1957116917;
WallDecoration_Height = 'k';
WallDecoration_Height_Multiplier = 981590659;
WallDecoration_RelativeX = 'j';
WallDecoration_RelativeX_Multiplier = 266575977;
WallDecoration_RelativeY = 'i';
WallDecoration_RelativeY_Multiplier = 1545923805;
{SceneTile = ca}
SceneTile_GameObject = 'a';
SceneTile_GroundDecoration = 'g';
SceneTile_WallDecoration = 'x';
SceneTile_BoundaryObject = 'i';
{Item = av}
Item_ID = 'm';
Item_ID_Multiplier = -180136355;
Item_StackSizes = 'l';
Item_StackSizes_Multiplier = -2032906383;
Just add the few missing, and change all FloorDecorations to GroundDecorations
Last edited by Kyle; 08-20-2015 at 07:50 PM.
“The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius
Code:BoundaryObject -> cb Entity entity... cb.j int hash..... cb.x * -1044910901 int plane.... cb.m * 136180775 int x........ cb.l * 621307423 int y........ cb.y * 1924926335 Cache -> gt Character -> aj (extends Entity) int animation.......... aj.bi * -928284741 int currentHealth...... aj.ad * 1224458757 int[] hitsplatCycles..... aj.ag int[] hitsplatDamages.... aj.ax int[] hitsplatTypes...... aj.al int interactingIndex... aj.as * 1139397451 int maxHealth.......... aj.ae * -409729261 String overheadText....... aj.aj byte[] queueTransversed... aj.ci int[] queueX............. aj.cz int[] queueY............. aj.cc int x.................. aj.z * 1745863359 int y.................. aj.t * -105078905 DualNode -> gb (extends Node) DualNode next....... gb.cb DualNode previous... gb.ch DynamicObject -> v (extends Entity) Entity -> cv (extends DualNode) int modelHeight... cv.cv * 945435721 Friend -> n String name........... n.m String previousName... n.l int world.......... n.y * 142668619 GroundDecoration -> cj int id... cj.m * -1137400487 GroundItem -> av (extends Entity) int id......... av.m * -180136355 int quantity... av.l * -2032906383 HashTable -> gh Node[] buckets... gh.l int index..... gh.k int size...... gh.m Node tail...... gh.u InteractableObject -> cw ItemContainer -> r (extends Node) int[] ids.......... r.l int[] quantities... r.y ItemDefinition -> ay (extends DualNode) short[] colors........... ay.r boolean members.......... ay.aq short[] modifiedColors... ay.h String name............. ay.c int noteIndex........ ay.aw * 1872587613 ItemLayer -> cd Entity bottom... cd.k int height... cd.x * 1313259429 int plane.... cd.l * -2073091305 int x........ cd.y * -2061200245 int y........ cd.u * -490569687 Landscape -> ch Tile[][][] tiles... ch.j LinkedList -> gw Node head... gw.l Node tail... gw.m Message -> am (extends DualNode) int cycle..... am.l * -1560488775 int index..... am.m * -387581793 String message... am.j String prefix.... am.k String sender.... am.u int type...... am.y * -550985663 MessageContainer -> an int messageCount... an.y * 2003436435 Message[] messages....... an.l NPC -> ao (extends Character) NPCDefinition npcDefinition... ao.m NPCDefinition -> at (extends DualNode) String[] actions... at.d int id........ at.k * -1573233647 String name...... at.j Node -> gs long UID........ gs.ex Node next....... gs.eo Node previous... gs.es Player -> y (extends Character) int playerCombat... y.k * 206020097 String playerName..... y.m Tile -> ca (extends Node) BoundaryObject boundaryObjects....... ca.i GroundDecoration groundDecoration...... ca.g InteractableObject[] interactableObjects... ca.a ItemLayer itemLayer............. ca.e WallObject wallObjects........... ca.x WallObject -> cl Entity entity........ cl.x int orientation... cl.u * -1957116917 Widget -> fd (extends Node) Object[] configListenerArgs... fd.dl int id................... fd.bt * 1501831713 int itemId............... fd.en * -50756127 int[] itemIds.............. fd.dv String name................. fd.cg int quantity............. fd.bo * -779953325 String text................. fd.bp Static -> int cameraPitch.......................... b.fe * 1325196023 int cameraX.............................. bi.fj * 1461751397 int cameraY.............................. c.fh * -397146993 int cameraYaw............................ aa.fi * 933604455 int cameraZ.............................. b.fa * -1192173245 Canvas canvas............................... cl.qp int clientPlane.......................... l.gv * 74824683 int[] currentLevels........................ client.hn int[] expLevels............................ client.hg int[] experiences.......................... client.ht int fps.................................. ea.qn * 1568951945 Friend[] friends.............................. client.ob int friendsSize.......................... client.on * -210926295 int[] gameSettings......................... fk.y int gameState............................ client.b * 210805703 LinkedList[][][] groundItems.......................... client.hx HashTable itemContainers....................... r.m Landscape landscape............................ aj.dx int landscapeOffsetX..................... ch.w int landscapeOffsetY..................... ch.z int landscapeOffsetZ..................... ch.t Player localPlayer.......................... aw.ho int mapAngle............................. client.fv * -80857327 int mapOffset............................ client.ee * 917475793 int mapScale............................. client.ef * -845706389 Map messageContainers.................... a.m NPC[] npcs................................. client.cs int playerIndex.......................... client.gq * 518354565 Player[] players.............................. client.ge int[] settings............................. fk.l int shouldRepaintChatboxOnNextTick....... client.kq * -791513257 int shouldRepaintChatboxOnNextTickFlag... client.kt * -942838533 int[][][] tileHeights.......................... j.m byte[][][] tileSettings......................... j.l String username............................. ah.ap int viewPortScale........................ client.ok * -1241531275 Widget[][] widgets.............................. fd.m
Java Code:Downloading RS JarFile.
Downloading Complete.
Deobfuscation Started..
Removed Methods: 2840 of 4655
Removed Fields: 633 of 2761
Re-Ordered Multipliers: 2960 of 23316
Re-Ordered Arithmetics: 1976 of 29230
Removed Exceptions: 4804 of 5103
Removed Returns: 1064 of 8921
Removed TryCatchBlocks: 30 of 2402
Removed Parameters: 804 of 804
Deobfuscation Finished..
Node: gs
---------------------------------
UID -> ex
Next -> eo
Prev -> es
CacheableNode: gb
---------------------------------
Next -> ch
Prev -> cb
LinkedList: gw
---------------------------------
Head -> m
Current -> l
HashTable: gh
---------------------------------
Head -> y
Tail -> u
Cache -> l
Index -> k
Capacity -> m
Queue: gx
---------------------------------
Head -> m
*InsertHead -> l
*InsertTail -> m
Cache: gt
---------------------------------
HashTable -> u
Queue -> k
Remaining -> y
Capacity -> l
ClassData: hq
---------------------------------
Bytes -> m
Methods -> x
Fields -> j
Rasteriser: cz
---------------------------------
Pixels -> v
Width -> c
Height -> s
*CreateRasteriser -> cf
*SetCoordinates -> cl
Rasteriser3D: cu
---------------------------------
ShadowDecay -> av
SineTable -> ar
CosineTable -> ah
Typeface: hg
---------------------------------
CharacterPixels -> m
*StringWidth -> u
*DrawStringWaveY -> c
*DrawStringWave -> c
*DrawStrWaveAmt -> s
*DrawCharacter -> w
*DrawCharAlpha -> t
*DrawCharPixels -> z
*DrawCharPixelsA -> aq
IndexedRGB: cc
---------------------------------
Pixels -> l
Palette -> m
ImageRGB: cs
---------------------------------
Pixels -> m
Width -> l
Height -> y
MaxWidth -> j
MaxHeight -> i
*CopyPixels -> a
*CopyPixelsA -> f
*ShapeImage -> c
GraphicsBuffer: bn
---------------------------------
ColourModel -> m
ImageConsumer -> l
*CreateBuffer -> m
Keyboard: ew
---------------------------------
*KeyPressed -> keyPressed
*KeyReleased -> keyReleased
*KeyTyped -> keyTyped
*FocusGaiend -> focusGained
*FocusLost -> focusLost
GameShell: ea
---------------------------------
*Error -> rw
*Start -> start
*Stop -> stop
*Destroy -> destroy
*Paint -> paint
*Update -> update
Stream: dx
---------------------------------
Payload -> m
CRC -> y
*ApplyRSA -> aj
*GetUnsignedByte -> bk
BufferedConnection: eq
---------------------------------
InputStream -> m
OutputStream -> l
Socket -> y
Payload -> i
IsClosed -> u
*Available -> i
*Read -> x
*Write -> g
CollisionMap: dl
---------------------------------
Width -> am * -166864147
Height -> aa * 212674285
Adjacency -> aj
*Reset -> m
Animable: cv
---------------------------------
ModelHeight -> cv * 945435721
Region: ch
---------------------------------
Tiles -> j
InteractableObjects -> g
AnimableNode: v
---------------------------------
ID -> m
Animation -> i
Flags -> l
Orientation -> y
Plane -> u
X -> k
Y -> j
Boundary: cb
---------------------------------
ID -> x * -1044910901
Flags -> g * 1801193895
Plane -> m * 136180775
X -> l * 621307423
Y -> y * 1924926335
Orientation -> u * 1596828005
Renderable -> j
OldRenderable -> i
WallDecoration: cl
---------------------------------
ID -> e * 1812587909
Flags -> p * 1904517931
Plane -> m * -549063361
Height -> k * 981590659
X -> l * -346535353
Y -> y * 1381195545
RelativeX -> j * 266575977
RelativeY -> i * 1545923805
Orientation -> u * -1957116917
Renderable -> x
OldRenderable -> g
GroundDecoration: cj
---------------------------------
ID -> m * -1137400487
Flags -> j * -473212881
X -> y * 1433200939
Y -> u * 1241602833
Plane -> l * 233370267
Renderable -> k
Interactable: cw
---------------------------------
ID -> v * 280769561
Flags -> c * 1523772829
Orientation -> m * -1973370479
Plane -> l * 400810669
X -> u * 1819767965
Y -> k * -2039354835
RelativeX -> i * 532161631
RelativeY -> g * -1686751265
SizeX -> x * 1717201043
SizeY -> e * 690647861
Renderable -> j
Wall: cb
---------------------------------
ComplexTile: ce
---------------------------------
Flat -> p
GenericTile: cp
---------------------------------
Texture -> k
Colour -> i
Flat -> j
SceneTile: ca
---------------------------------
Boundary -> i
ComplexTile -> j
GenericTile -> k
SceneTile -> o
Interactables -> a
WallDecoration -> x
GroundDecoration -> g
X -> l * 1072594549
Y -> y * 1178214615
Plane -> u * 40609017
ObjectDefinition: az
---------------------------------
Name -> a
Actions -> av
Width -> h * -1449472501
Height -> n * 220194627
AnimationID -> z * 1618053347
Reachable -> f
Icon -> ac * -1491954967
Rotated -> ah
Shadow -> ab
ModelSizeX -> au * 417367089
ModelSizeY -> ao * 1415282701
ModelSizeZ -> am * 313758641
MapScene -> ar * 630901433
TranslateX -> aa * -2064841509
TranslateY -> aj * -755728393
TranslateZ -> ap * 1109181023
BitMaskID -> aw * -1107788975
Projectile: i
---------------------------------
X -> v
Y -> c
Moving -> a
StartX -> y * 368528925
StartY -> u * 1292869615
SpeedX -> r
SpeedY -> h
SpeedZ -> b
SpeedScalar -> n
StartSlope -> g
Height -> k
HeightOffset -> f
ModelRotationX -> q
ModelRotationY -> d
AnimationSequences -> o
AnimationFrame -> w * -2025954553
AnimationDuration -> z * 1861261397
TradingPost: hm
---------------------------------
Status -> m
ItemID -> l * -1937080809
Price -> y * -2125258155
Quantity -> u * -823477885
QueryIDs -> dc.pb
Model: db
---------------------------------
IndicesX -> e
IndicesY -> p
IndicesZ -> a
IndicesLength -> g
VerticesX -> j
VerticesY -> i
VerticesZ -> x
VerticesLength -> k
TexIndicesX -> v
TexIndicesY -> c
TexIndicesZ -> s
TexVerticesX -> q
TexVerticesY -> o
TexVerticesZ -> w
TexVerticesLength -> d
ShadowIntensity -> ac
FitsSingleTile -> aq
*Translate -> f
*RenderAtPoint -> au
AnimatedModel: cy
---------------------------------
IndicesX -> j
IndicesY -> i
IndicesZ -> x
IndicesLength -> k
VerticesX -> l
VerticesY -> y
VerticesZ -> u
VerticesLength -> m
AnimationSequence: af
---------------------------------
ControlFlow -> p
Entity: aj
---------------------------------
AnimationID -> N/A
IsAnimating -> ap
SpokenText -> aj
HitDamages -> al
HitTypes -> ax
HitCycle -> ag
QueueX -> cz
QueueY -> cc
QueueTraversed -> N/A
QueueLength -> cs * -306084879
LocalX -> z * 1745863359
LocalY -> t * -105078905
CombatCycle -> ak * 110778375
InteractingIndex -> N/A
Health -> ad * 1224458757
MaxHealth -> ae * -409729261
Height -> bl * -1673313709
Orientation -> bn * 1713437969
NPCDefinition: at
---------------------------------
ID -> k * -1573233647
Name -> j
Visible -> au
Actions -> d
ModelIDs -> x
CombatLevel -> o * 2136493337
NPC: ao
---------------------------------
Composite -> m
PlayerDefinition: fs
---------------------------------
ID -> u * -1470248055
IsFemale -> y
AnimatedModelID -> k * -172520156312697323
ModelID -> j * -6509482714590143739
Equipment -> m
Player: y
---------------------------------
Name -> m
Model -> v
Visible -> n
Definition -> l
CombatLevel -> k * 206020097
WidgetNode: u
---------------------------------
ID -> m * -1551760261
Widget: fd
---------------------------------
ID -> v * 2132125203
ParentID -> ah * -1060575625
Text -> bp
Index -> c * 961276857
ItemName -> cg
ItemID -> en * -50756127
Items -> dv
ItemStackSizes -> di
ItemAmount -> ef * -1039052793
Actions -> ci
ActionType -> r * 1962813337
Type -> s * -1589538255
X -> N/A
Y -> N/A
RelativeX -> N/A
RelativeY -> N/A
ScrollX -> au * 1235868295
ScrollY -> ao * 354553179
Width -> an * 859841349
Height -> av * 714239803
Hidden -> ab
BoundsIndex -> ed * -1965638263
Parent -> ch
Children -> ej
*SwapItems -> e
ItemDefinition: ay
---------------------------------
ID -> a * 1775230547
ModelIndex -> v * 1166648621
Name -> c
IsMembers -> aq
Actions -> an
GroundActions -> av
StackIDs -> ai
StackSizes -> af
ModelZoom -> b * 460824555
ModelOffset -> o * -1775013151
ModelSine -> w * 406871379
DiagonalRotation -> q * 1218701357
UnNotedID -> aw * 1872587613
NotedID -> al * 882250273
Item: av
---------------------------------
ID -> m * -180136355
Quantity -> l * -2032906383
Client: client
---------------------------------
Revision -> 90
Client -> client.l
MenuVisible -> client.hz
MenuActions -> client.iu
MenuOptions -> client.if
MenuOptionsSize -> client.cz * 1555365507
MenuX -> dn.hj * -1882579991
MenuY -> dd.he * -988310389
MenuWidth -> ak.hs * -1892508071
MenuHeight -> ck.hw * 1753192937
LocalNPCs -> client.cs
NPCIndices -> client.cc
LocalPlayers -> client.ge
PlayerIndices -> N/A
LocalPlayer -> aw.ho
PlayerIndex -> client.gq * 518354565
GameCycle -> client.d * -1478839513
LoginState -> ah.ao * -1760482277
GameState -> client.b * 210805703
CrosshairColour -> client.go * 1022421161
GroundItems -> client.hx
CollisionMap -> client.w
CameraX -> bi.fj * 1461751397
CameraY -> c.fh * -397146993
CameraZ -> b.fa * -1192173245
CameraPitch -> b.fe * 1325196023
CameraYaw -> aa.fi * 933604455
Region -> aj.dx
Plane -> l.gv * 74824683
BaseX -> et.cn * 1496857927
BaseY -> fm.db * 1408874923
DestX -> client.mp * 1332609581
DestY -> client.my * 1035031587
TileHeights -> j.m
TileSettings -> j.l
Widgets -> fd.m
WidgetSettings -> N/A
Process finished with exit code 0
I am Ggzz..
Hackintosher
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