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Thread: Latest Hooks Log

  1. #51
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 114:
    Code:
    Gamepack already downloaded..
    
    231 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 2368 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 159 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1824 ms
    
    
     # Node: hd, 0 duplicates
         ~> Prev : hd.eu
         ~> UID : hd.ed
         ~> Next : hd.ea
     **Identified (3 / 3) Fields**
    
     # Cacheable: gv, 0 duplicates
    
     # Renderable: ca, 0 duplicates
         ~> ModelHeight : ca.cg * 1476455023
     **Identified (1 / 1) Fields**
    
     # Animable: i, 0 duplicates
    
     # Model: dh, 0 duplicates
    
     # AnimationSequence: ar, 0 duplicates
    
     # NpcDefinition: aq, 0 duplicates
         ~> Actions : aq.g
         ~> Name : aq.u
         ~> ID : aq.d * -1080763305
         ~> CombatLevel : aq.f * -1498006567
     **Identified (4 / 4) Fields**
    
     # linkedList: gs, 0 duplicates
         ~> Head : gs.s
         ~> Current : gs.j
     **Identified (2 / 2) Fields**
    
     # Actor: ax, 0 duplicates
         ~> WorldX : ax.ad * -1754606521
         ~> WorldY : ax.au * -1869931211
         ~> QueueX : ax.co
         ~> QueueY : ax.cb
         ~> QueueSize : ax.ci * -398869091
         ~> Animation : ax.bh * -446636357
         ~> SpokenText : ax.ay
         ~> CombatCycle : ax.av * 1414760681
         ~> Health : ax.az * 133764769
         ~> MaxHealth : ax.bd * 1824609993
         ~> InteractingIndex : ax.bt * -1817461771
     **Identified (11 / 11) Fields**
    
     # Npc: as, 0 duplicates
         ~> Definition : as.s
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ay, 0 duplicates
         ~> Actions : ay.an
         ~> Name : ay.t
     **Identified (2 / 2) Fields**
    
     # Buffer: ds, 0 duplicates
    
     # Widget: fu, 0 duplicates
         ~> Children : fu.ey
         ~> ItemID : fu.ef * -423471487
         ~> ItemAmount : fu.eb * -1693737355
         ~> WidgetID : fu.i * 1244987933
         ~> Name : fu.ca
         ~> Text : fu.bk
         ~> IsHidden : fu.ae
         ~> AbsoluteY : fu.ab * 1302184729
         ~> AbsoluteX : fu.v * -1516443441
         ~> RelativeY : fu.as * 1165001101
         ~> RelativeX : fu.ao * 2061951231
         ~> Width : fu.ad * 683268589
         ~> Height : fu.an * -1395645567
         ~> ParentID : fu.am * 1578417081
         ~> ScrollY : fu.as * 1165001101
         ~> ScrollX : fu.ao * 2061951231
         ~> InvIDs : fu.ei
         ~> BoundsIndex : fu.ew * 139702165
         ~> StackSizes : fu.ez
     **Identified (19 / 19) Fields**
    
     # WidgetNode: x, 0 duplicates
         ~> Id : x.s * -343924459
     **Identified (1 / 1) Fields**
    
     # HashTable: gr, 0 duplicates
         ~> Buckets : gr.j
         ~> Size : gr.s
         ~> Index : gr.d
     **Identified (3 / 3) Fields**
    
     # GameShell: er, 0 duplicates
    
     # Player: p, 0 duplicates
         ~> Name : p.s
         ~> Definition : p.j
         ~> CombatLevel : p.o * 2008501299
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.g * 1849539171
         ~> MenuOptions : client.io
         ~> MenuActions : client.ir
         ~> IsMenuOpen : client.hm
         ~> MenuX : aq.ha * 1240433461
         ~> MenuY : b.hw * 1532048865
         ~> MenuWidth : fj.hj * -1593339429
         ~> MenuHeight : s.hp * -71399369
         ~> MenuCount : client.hu * -16429781
         ~> LocalPlayers : client.gf
         ~> Region : client.ds
         ~> Plane : y.gp * 1921402259
         ~> DestinationY : client.mw * -609527607
         ~> DestinationX : client.mb * 1931724213
         ~> LocalPlayer : dz.hl
         ~> BaseX : f.dm * -175252437
         ~> BaseY : db.dh * -1191397665
         ~> Widgets : hk.s
         ~> GameSettings : fw.p
         ~> CurrentLevels : client.hf
         ~> RealLevels : client.hz
         ~> Experiences : client.hs
         ~> Weight : client.jv * 565701751
         ~> Energy : client.ji * 1999409945
         ~> CurrentWorld : client.d * 1690777257
         ~> WidgetNodeCache : client.iu
         ~> TileSettings : u.j
         ~> TileHeights : u.s
         ~> LocalNpcs : client.cm
         ~> NpcIndices : client.ci
         ~> CrossHairColor : client.gu * -98283413
         ~> MapOffset : client.ef * -133483329
         ~> MapAngle : client.fm * -2049256127
         ~> MapScale : client.ev * -644944783
         ~> CameraPitch : bh.fl * 416073991
         ~> Sine : cf.ap
         ~> Cosine : cf.am
         ~> CameraYaw : ae.fv * 402337165
         ~> CameraX : bo.fn * 713904681
         ~> CameraZ : b.fd * -844026359
         ~> CameraY : bk.fp * 81945593
         ~> GroundItems : client.hr
         ~> LoginState : client.z * -778161829
         ~> PlayerIndex : client.gt * -189796081
         ~> WidgetPositionX : client.lm
         ~> WidgetPositionY : client.lb
         ~> WidgetWidths : client.ls
         ~> WidgetHeights : client.ln
     **Identified (48 / 48) Fields**
    
     # Region: ck, 0 duplicates
         ~> SceneTiles : ck.u
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cg, 0 duplicates
         ~> ID : cg.b * 787026995
         ~> Flags : cg.k * 1804355887
         ~> LocalX : cg.j * -1897064509
         ~> LocalY : cg.p * -1082393053
         ~> Plane : cg.s * 182973933
         ~> Render : cg.u
         ~> Render2 : cg.o
         ~> Orientation : cg.x * 1840842935
         ~> Height : cg.d * 189065895
     **Identified (9 / 9) Fields**
    
     # GameObject: ch, 0 duplicates
         ~> ID : ch.i * 489966885
         ~> Flags : ch.r * 512822133
         ~> Plane : ch.s * 947115613
         ~> WorldX : ch.p * -389358117
         ~> WorldY : ch.x * -67063189
         ~> Height : ch.j * -27250967
         ~> Render : ch.d
         ~> Orientation : ch.u * 517112331
         ~> LocalX : ch.o * 1157615937
         ~> LocalY : ch.k * 1853777573
         ~> OffsetX : ch.b * -1226711073
         ~> OffsetY : ch.c * 468232911
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cp, 0 duplicates
         ~> Render : cp.x
         ~> LocalX : cp.j * -1860884401
         ~> LocalY : cp.p * -1554027597
         ~> Plane : cp.s * 1857645583
         ~> ID : cp.d * -170661593
         ~> Flags : cp.u * -1020282395
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cz, 0 duplicates
         ~> ID : cz.c * -723096351
         ~> Flags : cz.l * 2136198699
         ~> LocalX : cz.j * 1742848005
         ~> LocalY : cz.p * -994627517
         ~> Plane : cz.s * 189281381
         ~> Renderable : cz.b
         ~> Renderable2 : cz.k
         ~> Orientation : cz.x * 1845292713
         ~> Height : cz.d * -369791811
         ~> RelativeX : cz.u * -1875260573
         ~> RelativeY : cz.o * 75319361
     **Identified (11 / 11) Fields**
    
     # SceneTile: cd, 0 duplicates
         ~> GameObject : cd.t
         ~> BoundaryObject : cd.o
         ~> WallDecoration : cd.b
         ~> GroundDecoration : cd.k
     **Identified (4 / 4) Fields**
    
     # Item: an, 0 duplicates
         ~> ID : an.s * -1021235221
         ~> StackSizes : an.j * -1670011515
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 4553ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  2. #52
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to Rev 115
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  3. #53
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks Updated to Rev 116:

    Code:
    Gamepack already downloaded..
    
    231 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 29 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 177 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1645 ms
    
    
     # Node: hk, 0 duplicates
         ~> Prev : hk.er
         ~> UID : hk.ez
         ~> Next : hk.eg
     **Identified (3 / 3) Fields**
    
     # Cacheable: gl, 0 duplicates
    
     # Renderable: ci, 0 duplicates
         ~> ModelHeight : ci.cu * -417538431
     **Identified (1 / 1) Fields**
    
     # Animable: w, 0 duplicates
    
     # Model: dd, 0 duplicates
    
     # AnimationSequence: au, 0 duplicates
    
     # NpcDefinition: ay, 0 duplicates
         ~> Actions : ay.f
         ~> Name : ay.y
         ~> ID : ay.x * 1296518797
         ~> CombatLevel : ay.m * -69484305
     **Identified (4 / 4) Fields**
    
     # linkedList: gt, 0 duplicates
         ~> Head : gt.b
         ~> Current : gt.g
     **Identified (2 / 2) Fields**
    
     # Actor: aq, 0 duplicates
         ~> WorldX : aq.ag * 2008437321
         ~> WorldY : aq.ae * -164902523
         ~> QueueX : aq.cc
         ~> QueueY : aq.cl
         ~> QueueSize : aq.cs * 350200957
         ~> Animation : aq.bz * 1731459025
         ~> SpokenText : aq.as
         ~> CombatCycle : aq.al * 1595629173
         ~> Health : aq.ap * 1459993517
         ~> MaxHealth : aq.bc * -1016066789
         ~> InteractingIndex : aq.bj * -1248893505
     **Identified (11 / 11) Fields**
    
     # Npc: ax, 0 duplicates
         ~> Definition : ax.b
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: as, 0 duplicates
         ~> Actions : as.ag
         ~> Name : as.n
     **Identified (2 / 2) Fields**
    
     # Buffer: ds, 0 duplicates
    
     # Widget: fb, 0 duplicates
         ~> Children : fb.ed
         ~> ItemID : fb.ej * -1430972305
         ~> ItemAmount : fb.eo * 1840738419
         ~> WidgetID : fb.w * -681335581
         ~> Name : fb.ci
         ~> Text : fb.br
         ~> IsHidden : fb.af
         ~> AbsoluteY : fb.aw * 1415578393
         ~> AbsoluteX : fb.e * 2045951739
         ~> RelativeY : fb.ax * -1919437867
         ~> RelativeX : fb.az * 530476731
         ~> Width : fb.an * 1351722597
         ~> Height : fb.ag * -1183357759
         ~> ParentID : fb.ah * 1485070809
         ~> ScrollY : fb.ax * -1919437867
         ~> ScrollX : fb.az * 530476731
         ~> InvIDs : fb.eh
         ~> BoundsIndex : fb.eb * -1338327795
         ~> StackSizes : fb.ei
     **Identified (19 / 19) Fields**
    
     # WidgetNode: d, 0 duplicates
         ~> Id : d.b * -66676423
     **Identified (1 / 1) Fields**
    
     # HashTable: gs, 0 duplicates
         ~> Buckets : gs.g
         ~> Size : gs.b
         ~> Index : gs.x
     **Identified (3 / 3) Fields**
    
     # GameShell: eq, 0 duplicates
    
     # Player: j, 0 duplicates
         ~> Name : j.b
         ~> Definition : j.g
         ~> CombatLevel : j.r * -1561114499
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.q * 1867429777
         ~> MenuOptions : client.is
         ~> MenuActions : client.im
         ~> IsMenuOpen : client.hi
         ~> MenuX : t.hy * 1229406327
         ~> MenuY : w.hh * -1655983313
         ~> MenuWidth : fm.ha * -1280894771
         ~> MenuHeight : f.ht * 1049834371
         ~> MenuCount : client.hm * 936274193
         ~> LocalPlayers : client.gf
         ~> Region : ew.ds
         ~> Plane : eq.gm * 1115293753
         ~> DestinationY : client.mr * -1170579396
         ~> DestinationX : client.mw * -840825333
         ~> LocalPlayer : et.he
         ~> BaseX : x.dt * 1010602197
         ~> BaseY : ci.dd * -1743758001
         ~> Widgets : fb.b
         ~> GameSettings : ff.j
         ~> CurrentLevels : client.hw
         ~> RealLevels : client.hv
         ~> Experiences : client.hx
         ~> Weight : client.jx * -294246749
         ~> Energy : client.jy * -2046666847
         ~> CurrentWorld : client.d * -1415689327
         ~> WidgetNodeCache : client.ip
         ~> TileSettings : y.g
         ~> TileHeights : y.b
         ~> LocalNpcs : client.cp
         ~> NpcIndices : client.cs
         ~> CrossHairColor : client.gy * 5981653
         ~> MapOffset : client.ej * -940071183
         ~> MapAngle : client.fc * 1968280261
         ~> MapScale : client.el * -1836544595
         ~> CameraYaw : er.fo * 815024589
         ~> Cosine : cf.ah
         ~> CameraPitch : fm.fg * 1148430825
         ~> Sine : cf.aj
         ~> CameraZ : bz.fa * 99665473
         ~> CameraY : client.fe * -946011665
         ~> CameraX : ag.fq * -715262325
         ~> GroundItems : client.hj
         ~> LoginState : client.a * -2067339215
         ~> PlayerIndex : client.gx * 1833143559
         ~> WidgetPositionX : client.lt
         ~> WidgetPositionY : client.lr
         ~> WidgetWidths : client.lb
         ~> WidgetHeights : client.ld
     **Identified (48 / 48) Fields**
    
     # Region: cb, 0 duplicates
         ~> SceneTiles : cb.y
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cu, 0 duplicates
         ~> ID : cu.c * 1571124373
         ~> Flags : cu.l * -844492783
         ~> LocalX : cu.g * 596594171
         ~> LocalY : cu.j * 1174295825
         ~> Plane : cu.b * -1609182025
         ~> Render : cu.y
         ~> Render2 : cu.r
         ~> Orientation : cu.d * 1832698359
         ~> Height : cu.x * 497689677
     **Identified (9 / 9) Fields**
    
     # GameObject: cd, 0 duplicates
         ~> ID : cd.w * 1183398191
         ~> Flags : cd.z * -2082390521
         ~> Plane : cd.b * 1278298759
         ~> WorldX : cd.j * 627038807
         ~> WorldY : cd.d * -1821821647
         ~> Height : cd.g * 1590899505
         ~> Render : cd.x
         ~> Orientation : cd.y * -161842359
         ~> LocalX : cd.r * -601582089
         ~> LocalY : cd.l * 1987653739
         ~> OffsetX : cd.c * 1778125649
         ~> OffsetY : cd.u * -923433525
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cn, 0 duplicates
         ~> Render : cn.d
         ~> LocalX : cn.g * 26227491
         ~> LocalY : cn.j * -201429215
         ~> Plane : cn.b * 908208307
         ~> ID : cn.x * -140604811
         ~> Flags : cn.y * 1321912311
     **Identified (6 / 6) Fields**
    
     # WallDecoration: ct, 0 duplicates
         ~> ID : ct.u * -1999045951
         ~> Flags : ct.p * -173765407
         ~> LocalX : ct.g * -1041135011
         ~> LocalY : ct.j * 63240791
         ~> Plane : ct.b * 1442348565
         ~> Renderable : ct.c
         ~> Renderable2 : ct.l
         ~> Orientation : ct.d * -841303921
         ~> Height : ct.x * -1522978385
         ~> RelativeX : ct.y * 1454491793
         ~> RelativeY : ct.r * 113938791
     **Identified (11 / 11) Fields**
    
     # SceneTile: cw, 0 duplicates
         ~> GameObject : cw.n
         ~> BoundaryObject : cw.r
         ~> WallDecoration : cw.c
         ~> GroundDecoration : cw.l
     **Identified (4 / 4) Fields**
    
     # Item: ag, 0 duplicates
         ~> ID : ag.b * 1539423151
         ~> StackSizes : ag.g * 677624143
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 2011ms
    
    Process finished with exit code 0
    Sorry about the delay, I ran my updater yesterday and saw I had like 5 broken hooks. Look like jagex added a new try catch exception as obsfucation. Added it to my deob and we are good to go
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  4. #54
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 117:

    Code:
    Gamepack already downloaded..
    
    231 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 36 ms
    
    %% Identifying Fields..
        (Identified 143 out of 143 Fields) ~ Took 218 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1908 ms
    
    
     # Node: hf, 0 duplicates
         ~> Prev : hf.ec
         ~> UID : hf.ex
         ~> Next : hf.en
     **Identified (3 / 3) Fields**
    
     # Cacheable: gi, 0 duplicates
    
     # Renderable: cm, 0 duplicates
         ~> ModelHeight : cm.cg * -374201515
     **Identified (1 / 1) Fields**
    
     # Animable: o, 0 duplicates
    
     # Model: dr, 0 duplicates
    
     # AnimationSequence: aa, 0 duplicates
    
     # NpcDefinition: ah, 0 duplicates
         ~> Actions : ah.y
         ~> Name : ah.d
         ~> ID : ah.l * 306019021
         ~> CombatLevel : ah.i * -447223817
     **Identified (4 / 4) Fields**
    
     # linkedList: gh, 0 duplicates
         ~> Head : gh.f
         ~> Current : gh.u
     **Identified (2 / 2) Fields**
    
     # Actor: ai, 0 duplicates
         ~> WorldX : ai.ax * -1071095075
         ~> WorldY : ai.ao * 1042197395
         ~> QueueX : ai.ch
         ~> QueueY : ai.cj
         ~> QueueSize : ai.cz * -131441475
         ~> Animation : ai.by * 2010283559
         ~> SpokenText : ai.ap
         ~> CombatCycle : ai.at * 1154743219
         ~> Health : ai.ab * -359808331
         ~> MaxHealth : ai.bp * -392847589
         ~> InteractingIndex : ai.bo * 1867380135
     **Identified (11 / 11) Fields**
    
     # Npc: av, 0 duplicates
         ~> Definition : av.f
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ap, 0 duplicates
         ~> Actions : ap.ao
         ~> Name : ap.k
     **Identified (2 / 2) Fields**
    
     # Buffer: dj, 0 duplicates
    
     # Widget: fw, 0 duplicates
         ~> Children : fw.ei
         ~> ItemID : fw.eg * 895624951
         ~> ItemAmount : fw.ej * -2003600795
         ~> WidgetID : fw.o * 595676643
         ~> Name : fw.cm
         ~> Text : fw.bh
         ~> IsHidden : fw.al
         ~> AbsoluteY : fw.ag * 160098883
         ~> AbsoluteX : fw.j * 1249975091
         ~> RelativeY : fw.av * -798796847
         ~> RelativeX : fw.as * -1055667179
         ~> Width : fw.ax * -480480801
         ~> Height : fw.ao * -2046242323
         ~> ParentID : fw.an * 71087909
         ~> ScrollY : fw.av * -798796847
         ~> ScrollX : fw.as * -1055667179
         ~> InvIDs : fw.es
         ~> BoundsIndex : fw.eu * -111592163
         ~> StackSizes : fw.ea
     **Identified (19 / 19) Fields**
    
     # WidgetNode: b, 0 duplicates
         ~> Id : b.f * -64772739
     **Identified (1 / 1) Fields**
    
     # HashTable: gg, 0 duplicates
         ~> Buckets : gg.u
         ~> Size : gg.f
         ~> Index : gg.l
     **Identified (3 / 3) Fields**
    
     # GameShell: eq, 0 duplicates
    
     # Player: x, 0 duplicates
         ~> Name : x.f
         ~> Definition : x.u
         ~> CombatLevel : x.n * 880308307
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.c * 92517887
         ~> MenuOptions : client.im
         ~> MenuActions : client.ie
         ~> IsMenuOpen : client.hi
         ~> MenuX : ai.hz * -979216343
         ~> MenuY : v.ht * -578271165
         ~> MenuWidth : ah.hg * -2081164253
         ~> MenuHeight : as.hb * 1640747829
         ~> MenuCount : client.hq * 10157827
         ~> LocalPlayers : client.gc
         ~> Region : dt.dj
         ~> Plane : p.gq * 1207919055
         ~> DestinationY : client.mq * 1038522409
         ~> DestinationX : client.mh * -994446941
         ~> LocalPlayer : h.hc
         ~> BaseX : fb.dh * 241426479
         ~> BaseY : y.dr * -1969721939
         ~> Widgets : fw.f
         ~> GameSettings : fh.x
         ~> CurrentLevels : client.hm
         ~> RealLevels : client.hs
         ~> Experiences : client.hv
         ~> Weight : client.jt * -1262931187
         ~> Energy : client.jy * -698083425
         ~> CurrentWorld : client.l * -2122846565
         ~> WidgetNodeCache : client.it
         ~> TileSettings : d.u
         ~> TileHeights : d.f
         ~> LocalNpcs : client.cl
         ~> NpcIndices : client.cz
         ~> CrossHairColor : client.gs * -1147352655
         ~> MapOffset : client.eg * 1679730889
         ~> MapAngle : client.fd * -1494353725
         ~> MapScale : client.ef * 67048233
         ~> Cosine : cc.an
         ~> CameraPitch : ef.fy * 1261027703
         ~> Sine : cc.aj
         ~> CameraYaw : aa.fr * 1133733241
         ~> CameraY : ag.fi * -888153895
         ~> CameraX : hr.fp * -726855291
         ~> CameraZ : u.fk * 2127445275
         ~> GroundItems : client.hh
         ~> LoginState : client.t * 737163399
         ~> PlayerIndex : client.gv * -1374700221
         ~> WidgetPositionX : client.lh
         ~> WidgetPositionY : client.ll
         ~> WidgetWidths : client.lo
         ~> WidgetHeights : client.ln
     **Identified (48 / 48) Fields**
    
     # Region: co, 0 duplicates
         ~> SceneTiles : co.d
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cg, 0 duplicates
         ~> ID : cg.m * 1564049411
         ~> Flags : cg.g * -2032151161
         ~> LocalX : cg.u * 895161609
         ~> LocalY : cg.x * -1719090315
         ~> Plane : cg.f * 1188699187
         ~> Render : cg.d
         ~> Render2 : cg.n
         ~> Orientation : cg.b * 165494509
         ~> Height : cg.l * -1091945181
     **Identified (9 / 9) Fields**
    
     # GameObject: cy, 0 duplicates
         ~> ID : cy.o * 677833877
         ~> Flags : cy.q * -2117256779
         ~> Plane : cy.f * -1689788817
         ~> WorldX : cy.b * 1317721889
         ~> WorldY : cy.x * -1301833403
         ~> Height : cy.u * 254917313
         ~> Render : cy.l
         ~> Orientation : cy.d * 713931617
         ~> LocalX : cy.n * 805770711
         ~> LocalY : cy.g * -31726923
         ~> OffsetX : cy.m * 303187707
         ~> OffsetY : cy.s * -815899025
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cb, 0 duplicates
         ~> Render : cb.b
         ~> LocalX : cb.u * -1145864475
         ~> LocalY : cb.x * 80431229
         ~> Plane : cb.f * -2018659675
         ~> ID : cb.l * -952495603
         ~> Flags : cb.d * -1657107943
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cs, 0 duplicates
         ~> ID : cs.s * 1581167555
         ~> Flags : cs.r * 1734888431
         ~> LocalX : cs.u * -159784563
         ~> LocalY : cs.x * -1218542585
         ~> Plane : cs.f * 326829865
         ~> Renderable : cs.m
         ~> Renderable2 : cs.g
         ~> Orientation : cs.b * 926884437
         ~> Height : cs.l * -1468284629
         ~> RelativeX : cs.d * -1261874207
         ~> RelativeY : cs.n * 1813777375
     **Identified (11 / 11) Fields**
    
     # SceneTile: cu, 0 duplicates
         ~> GameObject : cu.k
         ~> BoundaryObject : cu.n
         ~> WallDecoration : cu.m
         ~> GroundDecoration : cu.g
     **Identified (4 / 4) Fields**
    
     # Item: ao, 0 duplicates
         ~> ID : ao.f * 2117377441
         ~> StackSizes : ao.u * -608800141
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 2318ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  5. #55
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 118:
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2828 Dummy Methods (1360.73 ms)
    Reordered 2742 Multiplier Instructions (88.95 ms)
    Reordered 2531 Arithmetic Statements (1501.72 ms)
    Removed 4932 Exceptions (632.24 ms)
    Removed 1106 Opaque Predicates (147.62 ms)
    Removed 656 Dummy Parameters (316.98 ms)
    Total Deob took 4048.23 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 15 ms
    
    %% Identifying Fields..
        (Identified 138 out of 143 Fields) ~ Took 172 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1787 ms
    
    
     # Node: hs, 0 duplicates
         ~> Prev : hs.eu
         ~> UID : hs.er
         ~> Next : hs.eg
     **Identified (3 / 3) Fields**
    
     # Cacheable: gf, 0 duplicates
    
     # Renderable: cu, 0 duplicates
         ~> ModelHeight : cu.cu * -393075685
     **Identified (1 / 1) Fields**
    
     # Animable: g, 0 duplicates
    
     # Model: ds, 0 duplicates
    
     # AnimationSequence: ar, 0 duplicates
    
     # NpcDefinition: af, 0 duplicates
         ~> Actions : af.m
         ~> Name : af.a
         ~> ID : af.r * 1894299433
         ~> CombatLevel : af.k * -371109569
     **Identified (4 / 4) Fields**
    
     # linkedList: gm, 1 duplicates: gl, 
         ~> Head : gm.e
         ~> Current : gm.l
     **Identified (2 / 2) Fields**
    
     # Actor: ag, 0 duplicates
         ~> WorldX : ag.ak * 538062055
         ~> WorldY : ag.as * 1259511529
         ~> QueueX : ag.cc
         ~> QueueY : ag.cs
         ~> QueueSize : ag.ca * -1593552077
         ~> Animation : ag.bg * 916815011
         ~> InteractingIndex : ag.bl * -71069453
     **Identified (7 / 11) Fields**
    
     # Npc: ad, 0 duplicates
         ~> Definition : ad.e
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ax, 0 duplicates
         ~> Actions : ax.as
         ~> Name : ax.q
     **Identified (2 / 2) Fields**
    
     # Buffer: dd, 0 duplicates
    
     # Widget: fi, 0 duplicates
         ~> Children : fi.ed
         ~> ItemID : fi.el * 2105208413
         ~> ItemAmount : fi.ek * -1510340399
         ~> WidgetID : fi.g * 1717188463
         ~> Name : fi.cn
         ~> Text : fi.bi
         ~> IsHidden : fi.al
         ~> AbsoluteY : fi.ah * 2087450387
         ~> AbsoluteX : fi.s * 1072080273
         ~> RelativeY : fi.an * -2125828237
         ~> RelativeX : fi.ap * 283457523
         ~> Width : fi.ak * 972737993
         ~> Height : fi.as * -1983542049
         ~> ParentID : fi.av * 1767926351
         ~> ScrollY : fi.an * -2125828237
         ~> ScrollX : fi.ap * 283457523
         ~> InvIDs : fi.eh
         ~> BoundsIndex : fi.es * 194658951
         ~> StackSizes : fi.ep
     **Identified (19 / 19) Fields**
    
     # WidgetNode: h, 0 duplicates
         ~> Id : h.e * 721201609
     **Identified (1 / 1) Fields**
    
     # HashTable: ge, 0 duplicates
         ~> Buckets : ge.l
         ~> Size : ge.e
         ~> Index : ge.r
     **Identified (3 / 3) Fields**
    
     # GameShell: er, 0 duplicates
    
     # Player: c, 0 duplicates
         ~> Name : c.e
         ~> Definition : c.l
         ~> CombatLevel : c.b * 376475723
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.v * -225636609
         ~> MenuOptions : client.is
         ~> MenuActions : client.iw
         ~> IsMenuOpen : client.hf
         ~> MenuX : et.hl * 1729376427
         ~> MenuY : fw.hu * -1316718191
         ~> MenuWidth : j.hv * 1062085871
         ~> MenuHeight : de.hy * -1762175457
         ~> MenuCount : client.hg * -641854283
         ~> Region : cb.dt
         ~> Plane : ay.gl * -930579279
         ~> LocalPlayers : client.gr
         ~> DestinationY : client.mk * 1343121419
         ~> DestinationX : client.ms * -1877047287
         ~> LocalPlayer : dy.hj
         ~> BaseX : y.dw * 1441834465
         ~> BaseY : b.dv * 371572371
         ~> Widgets : fi.e
         ~> GameSettings : fg.c
         ~> CurrentLevels : client.hi
         ~> RealLevels : client.hk
         ~> Experiences : client.hr
         ~> Weight : client.je * -1930140653
         ~> Energy : client.jl * -1792135079
         ~> CurrentWorld : client.h * -1652359909
         ~> WidgetNodeCache : client.ip
         ~> TileSettings : a.l
         ~> TileHeights : a.e
         ~> LocalNpcs : client.cb
         ~> NpcIndices : client.cf
         ~> CrossHairColor : client.gi * -1922978225
         ~> MapOffset : client.el * 2077178331
         ~> MapAngle : client.fn * 164196777
         ~> MapScale : client.eq * -1364374247
         ~> CameraYaw : cx.ft * -1117580741
         ~> Cosine : cy.av
         ~> CameraPitch : ch.fo * 1621835521
         ~> Sine : cy.ao
         ~> CameraY : fd.fu * 210987965
         ~> CameraX : cn.fh * -1130103051
         ~> CameraZ : af.fd * 823982077
         ~> LoginState : client.z * 1491043689
         ~> PlayerIndex : client.gw * 168748615
         ~> WidgetPositionX : client.ll
         ~> WidgetPositionY : client.ls
         ~> WidgetWidths : client.lr
         ~> WidgetHeights : client.lg
     **Identified (47 / 48) Fields**
    
     # Region: cq, 0 duplicates
         ~> SceneTiles : cq.a
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cm, 0 duplicates
         ~> ID : cm.u * 1240583357
         ~> Flags : cm.o * 1808408733
         ~> LocalX : cm.l * 599704701
         ~> LocalY : cm.c * -708181047
         ~> Plane : cm.e * -1565600063
         ~> Render : cm.a
         ~> Render2 : cm.b
         ~> Orientation : cm.h * 458623163
         ~> Height : cm.r * 2028542425
     **Identified (9 / 9) Fields**
    
     # GameObject: cg, 0 duplicates
         ~> ID : cg.g * -1644114939
         ~> Flags : cg.j * -463504105
         ~> Plane : cg.e * -1439893337
         ~> WorldX : cg.c * 604617205
         ~> WorldY : cg.h * -1042722935
         ~> Height : cg.l * -571555419
         ~> Render : cg.r
         ~> Orientation : cg.a * -846595585
         ~> LocalX : cg.b * 1649953965
         ~> LocalY : cg.o * 1959022611
         ~> OffsetX : cg.u * -411631429
         ~> OffsetY : cg.p * -1964533543
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ce, 0 duplicates
         ~> Render : ce.h
         ~> LocalX : ce.l * 813545765
         ~> LocalY : ce.c * 2009493337
         ~> Plane : ce.e * -1995059607
         ~> ID : ce.r * 152061983
         ~> Flags : ce.a * -605462743
     **Identified (6 / 6) Fields**
    
     # WallDecoration: co, 0 duplicates
         ~> ID : co.p * 473455513
         ~> Flags : co.i * 1434174201
         ~> LocalX : co.l * -147816977
         ~> LocalY : co.c * -1593855433
         ~> Plane : co.e * 557614157
         ~> Renderable : co.u
         ~> Renderable2 : co.o
         ~> Orientation : co.h * 1153348231
         ~> Height : co.r * 806069171
         ~> RelativeX : co.a * -1700868317
         ~> RelativeY : co.b * 2080960447
     **Identified (11 / 11) Fields**
    
     # SceneTile: dw, 0 duplicates
         ~> GameObject : dw.q
         ~> BoundaryObject : dw.b
         ~> WallDecoration : dw.u
         ~> GroundDecoration : dw.o
     **Identified (4 / 4) Fields**
    
     # Item: ao, 0 duplicates
         ~> ID : ao.e * -754048363
         ~> StackSizes : ao.l * -82821079
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 27313ms
    
    Process finished with exit code 0
    They rewrote a lot of the actor class, and no longer use the same style for the health methods. I'll have to rewrite some stuff in the include and change the way it works, but until then, the health methods and maybe some others will be broken.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  6. #56
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to Rev 119, still no actor health hooks:

    Code:
    Gamepack already downloaded..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 2290 ms
    
    %% Identifying Fields..
        (Identified 139 out of 143 Fields) ~ Took 160 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1749 ms
    
    
     # Node: hf, 0 duplicates
         ~> Prev : hf.em
         ~> UID : hf.ez
         ~> Next : hf.eu
     **Identified (3 / 3) Fields**
    
     # Cacheable: gs, 0 duplicates
    
     # Renderable: ce, 0 duplicates
         ~> ModelHeight : ce.ce * 907002639
     **Identified (1 / 1) Fields**
    
     # Animable: u, 0 duplicates
    
     # Model: dg, 0 duplicates
    
     # AnimationSequence: ac, 0 duplicates
    
     # NpcDefinition: ah, 0 duplicates
         ~> Actions : ah.c
         ~> Name : ah.l
         ~> ID : ah.g * -474511121
         ~> CombatLevel : ah.n * 93473621
     **Identified (4 / 4) Fields**
    
     # linkedList: gh, 0 duplicates
         ~> Head : gh.m
         ~> Current : gh.w
     **Identified (2 / 2) Fields**
    
     # Actor: aw, 0 duplicates
         ~> WorldX : aw.ap * 781832805
         ~> WorldY : aw.ar * -2057538877
         ~> QueueX : aw.cr
         ~> QueueY : aw.cf
         ~> QueueSize : aw.cg * 336500815
         ~> Animation : aw.bo * -1505251005
         ~> InteractingIndex : aw.bx * 545141459
     **Identified (7 / 11) Fields**
    
     # Npc: aq, 0 duplicates
         ~> Definition : aq.m
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: al, 0 duplicates
         ~> Actions : al.ap
         ~> Name : al.h
     **Identified (2 / 2) Fields**
    
     # Buffer: dj, 0 duplicates
    
     # Widget: fn, 0 duplicates
         ~> Children : fn.eh
         ~> ItemID : fn.eb * -1469391687
         ~> ItemAmount : fn.ea * -562394075
         ~> WidgetID : fn.u * 1088656261
         ~> Name : fn.cb
         ~> Text : fn.bv
         ~> IsHidden : fn.aa
         ~> AbsoluteY : fn.aj * -26407397
         ~> AbsoluteX : fn.b * 262961371
         ~> RelativeY : fn.ad * -1836909403
         ~> RelativeX : fn.ax * -321339535
         ~> Width : fn.an * -1516054093
         ~> Height : fn.ap * -1680376079
         ~> ParentID : fn.ai * 835296273
         ~> ScrollY : fn.ad * -1836909403
         ~> ScrollX : fn.ax * -321339535
         ~> InvIDs : fn.ec
         ~> BoundsIndex : fn.ew * -1902593023
         ~> StackSizes : fn.ee
     **Identified (19 / 19) Fields**
    
     # WidgetNode: o, 0 duplicates
         ~> Id : o.m * 1615508449
     **Identified (1 / 1) Fields**
    
     # HashTable: gg, 0 duplicates
         ~> Buckets : gg.w
         ~> Size : gg.m
         ~> Index : gg.g
     **Identified (3 / 3) Fields**
    
     # GameShell: ez, 0 duplicates
    
     # Player: e, 0 duplicates
         ~> Name : e.m
         ~> Definition : e.w
         ~> CombatLevel : e.j * 1244522263
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.z * -300383021
         ~> MenuOptions : client.ig
         ~> MenuActions : client.is
         ~> IsMenuOpen : client.hb
         ~> MenuX : fo.hc * -1568586825
         ~> MenuY : ec.hm * 2009922483
         ~> MenuWidth : q.hr * -355720581
         ~> MenuHeight : ad.hw * 912548177
         ~> MenuCount : client.ho * 1553635037
         ~> LocalPlayers : client.gv
         ~> Region : l.da
         ~> Plane : ae.ga * -1023917391
         ~> DestinationY : client.mp * -1740047135
         ~> DestinationX : client.ma * 165872229
         ~> LocalPlayer : dw.hg
         ~> BaseX : aw.dm * -231636721
         ~> BaseY : y.di * 1745996799
         ~> Widgets : fn.m
         ~> GameSettings : fw.e
         ~> CurrentLevels : client.hh
         ~> RealLevels : client.hn
         ~> Experiences : client.hv
         ~> Weight : client.jn * -129372113
         ~> Energy : client.jg * 78614851
         ~> CurrentWorld : client.g * 869185865
         ~> WidgetNodeCache : client.ia
         ~> TileSettings : l.w
         ~> TileHeights : l.m
         ~> LocalNpcs : client.cx
         ~> NpcIndices : client.cz
         ~> CrossHairColor : client.go * -72223281
         ~> MapOffset : client.eb * 1413032325
         ~> MapAngle : client.fk * -485763403
         ~> MapScale : client.et * 1387517637
         ~> CameraPitch : ai.fd * -117456771
         ~> Sine : cy.ab
         ~> CameraYaw : v.fu * -1115260891
         ~> Cosine : cy.ai
         ~> CameraZ : a.ft * -1827202681
         ~> CameraY : bq.fj * -855220377
         ~> CameraX : k.fy * 1621370771
         ~> GroundItems : client.ht
         ~> LoginState : client.t * -572146141
         ~> PlayerIndex : client.gd * 576488953
         ~> WidgetPositionX : client.ly
         ~> WidgetPositionY : client.lb
         ~> WidgetWidths : client.ld
         ~> WidgetHeights : client.le
     **Identified (48 / 48) Fields**
    
     # Region: cu, 0 duplicates
         ~> SceneTiles : cu.l
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cd, 0 duplicates
         ~> ID : cd.r * 398841471
         ~> Flags : cd.x * -804685195
         ~> LocalX : cd.w * -1886146803
         ~> LocalY : cd.e * -866522957
         ~> Plane : cd.m * -1016002769
         ~> Render : cd.l
         ~> Render2 : cd.j
         ~> Orientation : cd.o * 1893481543
         ~> Height : cd.g * 1113690545
     **Identified (9 / 9) Fields**
    
     # GameObject: cp, 0 duplicates
         ~> ID : cp.u * 1233026863
         ~> Flags : cp.y * 1286703391
         ~> Plane : cp.w * -670629819
         ~> WorldX : cp.o * 108356319
         ~> WorldY : cp.g * -1730519133
         ~> Height : cp.e * 2041139321
         ~> Render : cp.l
         ~> Orientation : cp.m * -511899255
         ~> LocalX : cp.j * -825959625
         ~> LocalY : cp.x * 1041323303
         ~> OffsetX : cp.r * -628708561
         ~> OffsetY : cp.k * -1712556413
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ci, 0 duplicates
         ~> Render : ci.g
         ~> LocalX : ci.e * -796879915
         ~> LocalY : ci.o * -243717087
         ~> Plane : ci.w * 1415286119
         ~> ID : ci.m * -876444219
         ~> Flags : ci.l * 1993760365
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cs, 0 duplicates
         ~> ID : cs.k * 1587375353
         ~> Flags : cs.v * 1918413973
         ~> LocalX : cs.w * -911385773
         ~> LocalY : cs.e * -303907287
         ~> Plane : cs.m * 1119774505
         ~> Renderable : cs.r
         ~> Renderable2 : cs.x
         ~> Orientation : cs.o * 1818320707
         ~> Height : cs.g * -967729661
         ~> RelativeX : cs.l * 1967600675
         ~> RelativeY : cs.j * 532021659
     **Identified (11 / 11) Fields**
    
     # SceneTile: dm, 0 duplicates
         ~> GameObject : dm.h
         ~> BoundaryObject : dm.j
         ~> WallDecoration : dm.r
         ~> GroundDecoration : dm.x
     **Identified (4 / 4) Fields**
    
     # Item: ab, 0 duplicates
         ~> ID : ab.m * 1061799141
         ~> StackSizes : ab.w * 501710023
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 4353ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  7. #57
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hey guys sorry about the delay with the hooks. I'm out of town and my updater is back on my desktop. I'll be home tonight and will post them up!

    EDIT: Hooks updated to rev 120:

    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2847 Dummy Methods (1453.97 ms)
    Reordered 2984 Multiplier Instructions (89.41 ms)
    Reordered 2665 Arithmetic Statements (1557.28 ms)
    Removed 4856 Exceptions (566.93 ms)
    Removed 1106 Opaque Predicates (134.16 ms)
    Removed 676 Dummy Parameters (350.4 ms)
    Total Deob took 4152.16 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
    linkedList broke :/
    linkedList = gf
        (Identified 25 out of 25 Classes) ~ Took 76308 ms
    
    %% Identifying Fields..
        (Identified 139 out of 143 Fields) ~ Took 93 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1671 ms
    
    
     # Node: hb, 0 duplicates
         ~> Prev : hb.ef
         ~> UID : hb.em
         ~> Next : hb.eq
     **Identified (3 / 3) Fields**
    
     # Cacheable: gm, 0 duplicates
    
     # Renderable: cz, 0 duplicates
         ~> ModelHeight : cz.cz * -1994798555
     **Identified (1 / 1) Fields**
    
     # Animable: p, 0 duplicates
    
     # Model: dv, 0 duplicates
    
     # AnimationSequence: at, 0 duplicates
    
     # NpcDefinition: aj, 0 duplicates
         ~> Actions : aj.j
         ~> Name : aj.s
         ~> ID : aj.h * -965663117
         ~> CombatLevel : aj.t * -1732609405
     **Identified (4 / 4) Fields**
    
     # linkedList: gf, 0 duplicates
         ~> Head : gf.l
         ~> Current : gf.g
     **Identified (2 / 2) Fields**
    
     # Actor: ay, 0 duplicates
         ~> WorldX : ay.as * -1376592207
         ~> WorldY : ay.ac * 1624622857
         ~> QueueX : ay.ch
         ~> QueueY : ay.cf
         ~> QueueSize : ay.cg * 99649005
         ~> Animation : ay.be * -1571771687
         ~> InteractingIndex : ay.bj * 1774280051
     **Identified (7 / 11) Fields**
    
     # Npc: ab, 0 duplicates
         ~> Definition : ab.l
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ae, 0 duplicates
         ~> Actions : ae.ac
         ~> Name : ae.q
     **Identified (2 / 2) Fields**
    
     # Buffer: dc, 0 duplicates
    
     # Widget: fx, 0 duplicates
         ~> Children : fx.eo
         ~> ItemID : fx.et * -658328965
         ~> ItemAmount : fx.eu * -1653365565
         ~> WidgetID : fx.p * -590878335
         ~> Name : fx.cm
         ~> Text : fx.bg
         ~> IsHidden : fx.az
         ~> AbsoluteY : fx.ad * -2044004331
         ~> AbsoluteX : fx.c * 782737877
         ~> RelativeY : fx.ag * 2090342673
         ~> RelativeX : fx.ak * -198977273
         ~> Width : fx.as * -668701229
         ~> Height : fx.ac * 113762233
         ~> ParentID : fx.aq * -1108739063
         ~> ScrollY : fx.ag * 2090342673
         ~> ScrollX : fx.ak * -198977273
         ~> InvIDs : fx.ek
         ~> BoundsIndex : fx.eh * -2090988225
         ~> StackSizes : fx.ea
     **Identified (19 / 19) Fields**
    
     # WidgetNode: e, 0 duplicates
         ~> Id : e.l * 424982309
     **Identified (1 / 1) Fields**
    
     # HashTable: gt, 0 duplicates
         ~> Buckets : gt.g
         ~> Size : gt.l
         ~> Index : gt.h
     **Identified (3 / 3) Fields**
    
     # GameShell: em, 0 duplicates
    
     # Player: r, 0 duplicates
         ~> Name : r.l
         ~> Definition : r.g
         ~> CombatLevel : r.k * 141852359
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.v * -651791851
         ~> MenuOptions : client.il
         ~> MenuActions : client.ih
         ~> IsMenuOpen : client.hf
         ~> MenuX : w.hm * 1635200715
         ~> MenuY : o.hc * 170834075
         ~> MenuWidth : am.hr * -759726289
         ~> MenuHeight : bl.hy * 1657076819
         ~> MenuCount : client.hg * -403216701
         ~> LocalPlayers : client.gi
         ~> Region : eo.dd
         ~> Plane : cu.gg * 203936363
         ~> DestinationY : client.me * -1911060748
         ~> DestinationX : client.mu * 1780135451
         ~> LocalPlayer : e.he
         ~> BaseX : l.di * -765471335
         ~> BaseY : x.dj * 192897651
         ~> Widgets : fx.l
         ~> GameSettings : fu.r
         ~> CurrentLevels : client.ho
         ~> RealLevels : client.hp
         ~> Experiences : client.hj
         ~> Weight : client.jd * -313000267
         ~> Energy : client.jr * -1309145985
         ~> CurrentWorld : client.e * 480956447
         ~> WidgetNodeCache : client.iy
         ~> TileSettings : s.g
         ~> TileHeights : s.l
         ~> LocalNpcs : client.ce
         ~> NpcIndices : client.cl
         ~> CrossHairColor : client.gr * -136983527
         ~> MapOffset : client.et * -571506033
         ~> MapAngle : client.fw * -791997341
         ~> MapScale : client.en * 1588152977
         ~> CameraYaw : bs.ft * 794988375
         ~> CameraPitch : cq.fr * -1139349345
         ~> Sine : ct.am
         ~> Cosine : ct.aq
         ~> CameraX : ee.fb * 864506953
         ~> CameraY : cx.ff * 1541264873
         ~> CameraZ : n.fc * -292844125
         ~> GroundItems : client.ha
         ~> LoginState : client.z * -128579603
         ~> PlayerIndex : client.gl * -58295201
         ~> WidgetPositionX : client.la
         ~> WidgetPositionY : client.lq
         ~> WidgetWidths : client.ln
         ~> WidgetHeights : client.lc
     **Identified (48 / 48) Fields**
    
     # Region: cs, 0 duplicates
         ~> SceneTiles : cs.s
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cb, 0 duplicates
         ~> ID : cb.u * -465064693
         ~> Flags : cb.n * 1919113747
         ~> LocalX : cb.g * -1881120133
         ~> LocalY : cb.r * -365703295
         ~> Plane : cb.l * -373816833
         ~> Render : cb.s
         ~> Render2 : cb.k
         ~> Orientation : cb.e * -910668779
         ~> Height : cb.h * -1782156323
     **Identified (9 / 9) Fields**
    
     # GameObject: cv, 0 duplicates
         ~> ID : cv.p * -2124637843
         ~> Flags : cv.w * -794664543
         ~> Plane : cv.l * 95261857
         ~> WorldX : cv.r * 635841177
         ~> WorldY : cv.e * -679546869
         ~> Height : cv.g * 46906273
         ~> Render : cv.h
         ~> Orientation : cv.s * -89704105
         ~> LocalX : cv.k * 1528506441
         ~> LocalY : cv.n * -733748801
         ~> OffsetX : cv.u * -482191997
         ~> OffsetY : cv.b * 1830302523
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cx, 0 duplicates
         ~> Render : cx.e
         ~> LocalX : cx.g * 314188497
         ~> LocalY : cx.r * 1041734195
         ~> Plane : cx.l * -265715
         ~> ID : cx.h * 569320307
         ~> Flags : cx.s * -835877039
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cn, 0 duplicates
         ~> ID : cn.b * -178524487
         ~> Flags : cn.m * -1543314197
         ~> LocalX : cn.g * -210082945
         ~> LocalY : cn.r * -998956615
         ~> Plane : cn.l * -74869437
         ~> Renderable : cn.u
         ~> Renderable2 : cn.n
         ~> Orientation : cn.e * -721165147
         ~> Height : cn.h * -331467943
         ~> RelativeX : cn.s * 1846326309
         ~> RelativeY : cn.k * -957189935
     **Identified (11 / 11) Fields**
    
     # SceneTile: di, 0 duplicates
         ~> GameObject : di.q
         ~> BoundaryObject : di.k
         ~> WallDecoration : di.u
         ~> GroundDecoration : di.n
     **Identified (4 / 4) Fields**
    
     # Item: am, 0 duplicates
         ~> ID : am.l * 1835703253
         ~> StackSizes : am.g * -1117201753
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 103152ms
    
    Process finished with exit code 0
    Linked List finder broke somehow :/
    Last edited by Kyle; 09-02-2016 at 03:42 PM. Reason: Info gathered..
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  8. #58
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 121:
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2746 Dummy Methods (1427.97 ms)
    Reordered 3234 Multiplier Instructions (127.22 ms)
    Reordered 2932 Arithmetic Statements (1183.06 ms)
    Removed 4810 Exceptions (667.5 ms)
    Removed 1184 Opaque Predicates (161.02 ms)
    Removed 649 Dummy Parameters (364.08 ms)
    Total Deob took 3930.84 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
    linkedList broke :/
    linkedList = ge
        (Identified 25 out of 25 Classes) ~ Took 8809 ms
    
    %% Identifying Fields..
        (Identified 139 out of 143 Fields) ~ Took 116 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1593 ms
    
    
     # Node: hn, 0 duplicates
         ~> Prev : hn.ey
         ~> UID : hn.ep
         ~> Next : hn.em
     **Identified (3 / 3) Fields**
    
     # Cacheable: gi, 0 duplicates
    
     # Renderable: cl, 0 duplicates
         ~> ModelHeight : cl.ci * -442208305
     **Identified (1 / 1) Fields**
    
     # Animable: q, 0 duplicates
    
     # Model: dj, 0 duplicates
    
     # AnimationSequence: ak, 0 duplicates
    
     # NpcDefinition: am, 0 duplicates
         ~> Actions : am.c
         ~> Name : am.b
         ~> ID : am.i * -977212931
         ~> CombatLevel : am.y * 1633483881
     **Identified (4 / 4) Fields**
    
     # linkedList: ge, 0 duplicates
         ~> Head : ge.x
         ~> Current : ge.r
     **Identified (2 / 2) Fields**
    
     # Actor: ay, 0 duplicates
         ~> WorldX : ay.ag * -1315881079
         ~> WorldY : ay.as * -1745701657
         ~> QueueX : ay.cb
         ~> QueueY : ay.cj
         ~> QueueSize : ay.ck * -1712624177
         ~> Animation : ay.bz * 1001828909
         ~> InteractingIndex : ay.bh * 472270177
     **Identified (7 / 11) Fields**
    
     # Npc: au, 0 duplicates
         ~> Definition : au.x
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ac, 0 duplicates
         ~> Actions : ac.ag
         ~> Name : ac.v
     **Identified (2 / 2) Fields**
    
     # Buffer: dp, 0 duplicates
    
     # Widget: fj, 0 duplicates
         ~> Children : fj.ea
         ~> ItemID : fj.ef * 960052043
         ~> ItemAmount : fj.ez * -1476043679
         ~> WidgetID : fj.q * -1720960517
         ~> Name : fj.cq
         ~> Text : fj.bi
         ~> IsHidden : fj.az
         ~> AbsoluteY : fj.ah * 1858060591
         ~> AbsoluteX : fj.o * 1190320249
         ~> RelativeY : fj.ao * 1997411149
         ~> RelativeX : fj.ap * -1417581565
         ~> Width : fj.an * -1877458341
         ~> Height : fj.ag * -559212981
         ~> ParentID : fj.ax * 1140434399
         ~> ScrollY : fj.ao * 1997411149
         ~> ScrollX : fj.ap * -1417581565
         ~> InvIDs : fj.ed
         ~> BoundsIndex : fj.ee * 561966633
         ~> StackSizes : fj.eq
     **Identified (19 / 19) Fields**
    
     # WidgetNode: z, 0 duplicates
         ~> Id : z.x * 1155465443
     **Identified (1 / 1) Fields**
    
     # HashTable: gr, 0 duplicates
         ~> Buckets : gr.r
         ~> Size : gr.x
         ~> Index : gr.i
     **Identified (3 / 3) Fields**
    
     # GameShell: ep, 0 duplicates
    
     # Player: j, 0 duplicates
         ~> Name : j.x
         ~> Definition : j.r
         ~> CombatLevel : j.l * -2032508111
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.e * 385698419
         ~> MenuOptions : client.ik
         ~> MenuActions : client.iw
         ~> IsMenuOpen : client.hk
         ~> MenuX : cn.hd * -756332617
         ~> MenuY : cq.hy * 1774389561
         ~> MenuWidth : do.hf * -1927266639
         ~> MenuHeight : eg.hh * -1352532627
         ~> MenuCount : client.hi * 1637778817
         ~> LocalPlayers : client.gg
         ~> Region : l.dz
         ~> Plane : dr.gj * -78291835
         ~> DestinationY : client.mu * -1476291676
         ~> DestinationX : client.ml * 2137223145
         ~> LocalPlayer : aj.ht
         ~> BaseX : ag.da * -1439426025
         ~> BaseY : fe.dr * -1403725577
         ~> Widgets : fj.x
         ~> GameSettings : fa.j
         ~> CurrentLevels : client.hs
         ~> RealLevels : client.hl
         ~> Experiences : client.he
         ~> Weight : client.jh * -23618241
         ~> Energy : client.ja * -124783327
         ~> CurrentWorld : client.i * -1008530179
         ~> WidgetNodeCache : client.if
         ~> TileSettings : b.r
         ~> TileHeights : b.x
         ~> LocalNpcs : client.ca
         ~> NpcIndices : client.cd
         ~> CrossHairColor : client.gd * -477545077
         ~> MapOffset : client.fh * -1063517301
         ~> MapAngle : client.ef * 942655067
         ~> MapScale : client.er * 1449119755
         ~> Cosine : cp.ax
         ~> CameraYaw : client.fm * -171972261
         ~> CameraPitch : bx.fe * 909210597
         ~> Sine : cp.aq
         ~> CameraX : m.fq * 1250211579
         ~> CameraY : ct.ff * -77923323
         ~> CameraZ : dz.ft * -167259681
         ~> GroundItems : client.hu
         ~> LoginState : client.u * -722650323
         ~> PlayerIndex : client.gs * -901799503
         ~> WidgetPositionX : client.lt
         ~> WidgetPositionY : client.lq
         ~> WidgetWidths : client.lm
         ~> WidgetHeights : client.lf
     **Identified (48 / 48) Fields**
    
     # Region: ci, 0 duplicates
         ~> SceneTiles : ci.b
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: ct, 0 duplicates
         ~> ID : ct.m * 2074012803
         ~> Flags : ct.p * 726605641
         ~> LocalX : ct.j * -1135857243
         ~> LocalY : ct.x * -581608087
         ~> Plane : ct.r * -622223365
         ~> Render : ct.b
         ~> Render2 : ct.l
         ~> Orientation : ct.z * 302451497
         ~> Height : ct.i * 997254449
     **Identified (9 / 9) Fields**
    
     # GameObject: co, 0 duplicates
         ~> ID : co.q * 2113744199
         ~> Flags : co.t * -60819167
         ~> Plane : co.r * 66149531
         ~> WorldX : co.i * -1526972223
         ~> WorldY : co.x * -282420327
         ~> Height : co.j * 1779699599
         ~> Render : co.z
         ~> Orientation : co.b * 210904615
         ~> LocalX : co.l * 1296830943
         ~> LocalY : co.p * -1933226197
         ~> OffsetX : co.m * 889080781
         ~> OffsetY : co.f * 1239478893
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cu, 0 duplicates
         ~> Render : cu.z
         ~> LocalX : cu.j * 750491121
         ~> LocalY : cu.x * -1099178583
         ~> Plane : cu.r * -499672593
         ~> ID : cu.i * 420405005
         ~> Flags : cu.b * 1903753005
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cz, 0 duplicates
         ~> ID : cz.f * 6163527
         ~> Flags : cz.d * 210422347
         ~> LocalX : cz.j * -600112555
         ~> LocalY : cz.x * -1702253967
         ~> Plane : cz.r * 147925111
         ~> Renderable : cz.m
         ~> Renderable2 : cz.p
         ~> Orientation : cz.z * 332941917
         ~> Height : cz.i * 702729175
         ~> RelativeX : cz.b * -574862199
         ~> RelativeY : cz.l * 1648965213
     **Identified (11 / 11) Fields**
    
     # SceneTile: da, 0 duplicates
         ~> GameObject : da.v
         ~> BoundaryObject : da.l
         ~> WallDecoration : da.m
         ~> GroundDecoration : da.p
     **Identified (4 / 4) Fields**
    
     # Item: aq, 0 duplicates
         ~> ID : aq.x * 510465421
         ~> StackSizes : aq.r * -308591445
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 35922ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  9. #59
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to Rev 122:

    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2795 Dummy Methods (1308.49 ms)
    Reordered 2591 Multiplier Instructions (118.19 ms)
    Reordered 2436 Arithmetic Statements (1486.62 ms)
    Removed 4862 Exceptions (705.84 ms)
    Removed 1211 Opaque Predicates (153.06 ms)
    Removed 654 Dummy Parameters (286.08 ms)
    Total Deob took 4058.27 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 15 ms
    
    %% Identifying Fields..
        (Identified 139 out of 143 Fields) ~ Took 104 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 2043 ms
    
    
     # Node: hr, 0 duplicates
         ~> Prev : hr.ec
         ~> UID : hr.ev
         ~> Next : hr.ez
     **Identified (3 / 3) Fields**
    
     # Cacheable: gb, 0 duplicates
    
     # Renderable: cj, 0 duplicates
         ~> ModelHeight : cj.cj * 16595453
     **Identified (1 / 1) Fields**
    
     # Animable: u, 0 duplicates
    
     # Model: dp, 0 duplicates
    
     # AnimationSequence: ai, 0 duplicates
    
     # NpcDefinition: ad, 0 duplicates
         ~> Actions : ad.s
         ~> Name : ad.t
         ~> ID : ad.z * 1502367333
         ~> CombatLevel : ad.h * -1450979553
     **Identified (4 / 4) Fields**
    
     # linkedList: gh, 0 duplicates
         ~> Head : gh.a
         ~> Current : gh.d
     **Identified (2 / 2) Fields**
    
     # Actor: ab, 0 duplicates
         ~> WorldX : ab.as * 786088491
         ~> WorldY : ab.af * 1994789083
         ~> QueueX : ab.ce
         ~> QueueY : ab.cq
         ~> QueueSize : ab.ci * 76922069
         ~> Animation : ab.bo * 1806648945
         ~> InteractingIndex : ab.bl * -168107541
     **Identified (7 / 11) Fields**
    
     # Npc: ax, 0 duplicates
         ~> Definition : ax.a
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ah, 0 duplicates
         ~> Actions : ah.af
         ~> Name : ah.x
     **Identified (2 / 2) Fields**
    
     # Buffer: db, 0 duplicates
    
     # Widget: ft, 0 duplicates
         ~> Children : ft.ef
         ~> ItemID : ft.eu * -122643581
         ~> ItemAmount : ft.eg * 726178443
         ~> WidgetID : ft.u * -259533109
         ~> Name : ft.co
         ~> Text : ft.ba
         ~> IsHidden : ft.ar
         ~> AbsoluteY : ft.ac * 1325962889
         ~> AbsoluteX : ft.f * 494439979
         ~> RelativeY : ft.ao * -2098099957
         ~> RelativeX : ft.av * -2010655413
         ~> Width : ft.as * -743868103
         ~> Height : ft.af * 2052900649
         ~> ParentID : ft.aa * -1083076475
         ~> ScrollY : ft.ao * -2098099957
         ~> ScrollX : ft.av * -2010655413
         ~> InvIDs : ft.ey
         ~> BoundsIndex : ft.eq * -697966423
         ~> StackSizes : ft.ed
     **Identified (19 / 19) Fields**
    
     # WidgetNode: r, 0 duplicates
         ~> Id : r.a * -1530175081
     **Identified (1 / 1) Fields**
    
     # HashTable: go, 0 duplicates
         ~> Buckets : go.d
         ~> Size : go.a
         ~> Index : go.z
     **Identified (3 / 3) Fields**
    
     # GameShell: ev, 0 duplicates
    
     # Player: v, 0 duplicates
         ~> Name : v.a
         ~> Definition : v.d
         ~> CombatLevel : v.n * 1240326173
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.e * -125267049
         ~> MenuOptions : client.ij
         ~> MenuActions : client.iq
         ~> IsMenuOpen : client.hs
         ~> MenuX : cx.hx * -2143898817
         ~> MenuY : q.hy * -2006896331
         ~> MenuWidth : co.hd * 1970825013
         ~> MenuHeight : cj.hf * -1486058355
         ~> MenuCount : client.hc * -2021048979
         ~> LocalPlayers : client.gw
         ~> Region : b.da
         ~> Plane : ap.gg * 1611751211
         ~> DestinationY : client.mk * 378876797
         ~> DestinationX : client.mj * -520774365
         ~> LocalPlayer : r.hg
         ~> BaseX : m.di * -1522136415
         ~> BaseY : au.dt * 368866195
         ~> Widgets : ft.a
         ~> GameSettings : fb.v
         ~> CurrentLevels : client.hj
         ~> RealLevels : client.hw
         ~> Experiences : client.hu
         ~> Weight : client.ju * 1567288485
         ~> Energy : client.jh * 1574380397
         ~> CurrentWorld : client.r * -398931515
         ~> WidgetNodeCache : client.ia
         ~> TileSettings : t.d
         ~> TileHeights : t.a
         ~> LocalNpcs : client.ch
         ~> NpcIndices : client.cr
         ~> CrossHairColor : client.gc * -1468497829
         ~> MapOffset : client.eu * -1856869393
         ~> MapAngle : client.fs * -785362135
         ~> MapScale : client.em * 1764175437
         ~> CameraPitch : o.fn * 308537325
         ~> Sine : cl.ap
         ~> Cosine : cl.aa
         ~> CameraYaw : av.fv * 1800890507
         ~> CameraZ : dz.fa * -1290438763
         ~> CameraY : m.fk * 2131460659
         ~> CameraX : fy.fl * -1838974537
         ~> GroundItems : client.hb
         ~> LoginState : client.o * 1388499779
         ~> PlayerIndex : client.ga * -173366373
         ~> WidgetPositionX : client.lz
         ~> WidgetPositionY : client.ls
         ~> WidgetWidths : client.li
         ~> WidgetHeights : client.lg
     **Identified (48 / 48) Fields**
    
     # Region: ct, 0 duplicates
         ~> SceneTiles : ct.t
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cn, 0 duplicates
         ~> ID : cn.i * -2051919887
         ~> Flags : cn.g * -1482240209
         ~> LocalX : cn.d * -2125835859
         ~> LocalY : cn.v * -2097589959
         ~> Plane : cn.a * 329673587
         ~> Render : cn.t
         ~> Render2 : cn.n
         ~> Orientation : cn.r * -808726379
         ~> Height : cn.z * 891795181
     **Identified (9 / 9) Fields**
    
     # GameObject: cy, 0 duplicates
         ~> ID : cy.u * -324064097
         ~> Flags : cy.j * 1005712041
         ~> Plane : cy.a * 1587795339
         ~> WorldX : cy.v * -743780759
         ~> WorldY : cy.r * 882007089
         ~> Height : cy.d * 1003454913
         ~> Render : cy.z
         ~> Orientation : cy.t * 267022967
         ~> LocalX : cy.n * 942441481
         ~> LocalY : cy.g * -1793440127
         ~> OffsetX : cy.i * 938986241
         ~> OffsetY : cy.m * 1424716217
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cu, 0 duplicates
         ~> Render : cu.r
         ~> LocalX : cu.d * -568982829
         ~> LocalY : cu.v * 1961492443
         ~> Plane : cu.a * -578936955
         ~> ID : cu.z * -1392752369
         ~> Flags : cu.t * 2009954457
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cg, 0 duplicates
         ~> ID : cg.m * -762597453
         ~> Flags : cg.k * -1704844587
         ~> LocalX : cg.d * 1381052407
         ~> LocalY : cg.v * 683392913
         ~> Plane : cg.a * -78445199
         ~> Renderable : cg.i
         ~> Renderable2 : cg.g
         ~> Orientation : cg.r * 921550243
         ~> Height : cg.z * -945699209
         ~> RelativeX : cg.t * -204213161
         ~> RelativeY : cg.n * 1918921391
     **Identified (11 / 11) Fields**
    
     # SceneTile: di, 0 duplicates
         ~> GameObject : di.x
         ~> BoundaryObject : di.n
         ~> WallDecoration : di.i
         ~> GroundDecoration : di.g
     **Identified (4 / 4) Fields**
    
     # Item: ap, 0 duplicates
         ~> ID : ap.a * -268952743
         ~> StackSizes : ap.d * 1125822805
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 28439ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  10. #60
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 123:
    Code:
    Gamepack already downloaded..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 30 ms
    
    %% Identifying Fields..
        (Identified 140 out of 143 Fields) ~ Took 178 ms
    
    %% Populating Multipliers..
        (Populated 83 Multipliers) ~ Took 1900 ms
    
    
     # Node: hg, 0 duplicates
         ~> Prev : hg.ea
         ~> UID : hg.ek
         ~> Next : hg.ey
     **Identified (3 / 3) Fields**
    
     # Cacheable: gc, 0 duplicates
    
     # Renderable: cl, 0 duplicates
         ~> ModelHeight : cl.ce * -1851662003
     **Identified (1 / 1) Fields**
    
     # Animable: u, 0 duplicates
    
     # Model: de, 0 duplicates
    
     # AnimationSequence: ay, 0 duplicates
    
     # NpcDefinition: aj, 0 duplicates
         ~> Actions : aj.i
         ~> Name : aj.g
         ~> ID : aj.p * 104975659
         ~> CombatLevel : aj.v * 1997542651
     **Identified (4 / 4) Fields**
    
     # linkedList: gb, 0 duplicates
         ~> Head : gb.s
         ~> Current : gb.z
     **Identified (2 / 2) Fields**
    
     # Actor: au, 0 duplicates
         ~> WorldX : au.ah * 1476780691
         ~> WorldY : au.am * -281559585
         ~> QueueX : au.cx
         ~> QueueY : au.cb
         ~> QueueSize : au.ct * 1284937069
         ~> Animation : au.br * -2018704019
         ~> InteractingIndex : au.bo * -228343261
     **Identified (7 / 11) Fields**
    
     # Npc: ao, 0 duplicates
         ~> Definition : ao.s
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ai, 0 duplicates
         ~> Actions : ai.am
         ~> Name : ai.w
     **Identified (2 / 2) Fields**
    
     # Buffer: dy, 0 duplicates
    
     # Widget: fw, 0 duplicates
         ~> Children : fw.ew
         ~> ItemID : fw.er * 597132223
         ~> ItemAmount : fw.eb * -2041535065
         ~> WidgetID : fw.u * -379256303
         ~> Name : fw.ci
         ~> Text : fw.bu
         ~> IsHidden : fw.ar
         ~> AbsoluteY : fw.ae * -1176823751
         ~> AbsoluteX : fw.j * -1625432783
         ~> RelativeY : fw.ag * -1879388183
         ~> RelativeX : fw.an * 1686320463
         ~> Width : fw.ah * 1564777885
         ~> Height : fw.am * -1554599239
         ~> ParentID : fw.ac * -100798947
         ~> ScrollY : fw.ag * -1879388183
         ~> ScrollX : fw.an * 1686320463
         ~> InvIDs : fw.ev
         ~> BoundsIndex : fw.eg * 312756139
         ~> StackSizes : fw.ej
     **Identified (19 / 19) Fields**
    
     # WidgetNode: y, 0 duplicates
         ~> Id : y.s * 1060734991
     **Identified (1 / 1) Fields**
    
     # HashTable: gx, 0 duplicates
         ~> Buckets : gx.z
         ~> Size : gx.s
         ~> Index : gx.p
     **Identified (3 / 3) Fields**
    
     # GameShell: ek, 0 duplicates
    
     # Player: t, 0 duplicates
         ~> Name : t.s
         ~> Definition : t.z
         ~> CombatLevel : t.m * -539165655
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.i * 1297910143
         ~> MenuOptions : client.io
         ~> MenuActions : client.ia
         ~> IsMenuOpen : client.hv
         ~> MenuX : client.hn * 1383374845
         ~> MenuY : bo.hq * 1275925005
         ~> MenuWidth : df.hs * -1872272395
         ~> MenuHeight : gn.ht * 2038276437
         ~> MenuCount : client.ho * 1568320443
         ~> LocalPlayers : client.gy
         ~> Region : dv.dl
         ~> Plane : be.gz * 37019843
         ~> DestinationY : client.mn * 1793789763
         ~> DestinationX : client.mg * -1103651653
         ~> LocalPlayer : cn.hd
         ~> BaseX : l.dr * 959109437
         ~> BaseY : k.db * 781255923
         ~> Widgets : fw.s
         ~> GameSettings : fd.t
         ~> CurrentLevels : client.hw
         ~> RealLevels : client.hz
         ~> Experiences : client.hm
         ~> Weight : client.jf * -459897289
         ~> Energy : client.jm * -1000444261
         ~> CurrentWorld : client.p * -27650683
         ~> WidgetNodeCache : client.it
         ~> TileSettings : g.z
         ~> TileHeights : g.s
         ~> LocalNpcs : client.cg
         ~> NpcIndices : client.ca
         ~> CrossHairColor : client.gd * -1881878523
         ~> MapOffset : client.er * 2138605177
         ~> MapAngle : client.fe * -1768273647
         ~> MapScale : client.ei * 1235593125
         ~> CameraYaw : fz.ft * -530970853
         ~> Cosine : cf.ac
         ~> CameraPitch : dp.fg * -1257185177
         ~> Sine : cf.ax
         ~> CameraX : n.fr * 478773107
         ~> CameraZ : f.fj * 1698302853
         ~> CameraY : ez.fy * 297313415
         ~> GroundItems : client.hk
         ~> LoginState : client.o * -1610985325
         ~> PlayerIndex : client.go * 1086575053
         ~> PlayerIndex : ag.u * 1329428831
         ~> WidgetPositionX : client.lb
         ~> WidgetPositionY : client.lp
         ~> WidgetWidths : client.li
         ~> WidgetHeights : client.lw
     **Identified (48 / 48) Fields**
    
     # Region: ce, 0 duplicates
         ~> SceneTiles : ce.g
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cy, 0 duplicates
         ~> ID : cy.f * 1601799597
         ~> Flags : cy.k * 2135688295
         ~> LocalX : cy.t * -1062312009
         ~> LocalY : cy.y * -1031328835
         ~> Plane : cy.s * 1383415985
         ~> Render : cy.g
         ~> Render2 : cy.m
         ~> Orientation : cy.z * -558190651
         ~> Height : cy.p * 2057334241
     **Identified (9 / 9) Fields**
    
     # GameObject: cz, 0 duplicates
         ~> ID : cz.u * -1750959551
         ~> Flags : cz.n * 1559209305
         ~> Plane : cz.s * 1010014287
         ~> WorldX : cz.y * 1647944459
         ~> WorldY : cz.p * 288083649
         ~> Height : cz.t * -2133269533
         ~> Render : cz.z
         ~> Orientation : cz.g * 1982442285
         ~> LocalX : cz.m * 456667941
         ~> LocalY : cz.k * 715863145
         ~> OffsetX : cz.f * -462164429
         ~> OffsetY : cz.h * 275875435
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ck, 0 duplicates
         ~> Render : ck.z
         ~> LocalX : ck.t * -1444615495
         ~> LocalY : ck.y * -1753943927
         ~> Plane : ck.s * -958644251
         ~> ID : ck.p * 1697481399
         ~> Flags : ck.g * -1158294053
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cd, 0 duplicates
         ~> ID : cd.h * -1723410037
         ~> Flags : cd.r * 1591642367
         ~> LocalX : cd.t * -834392427
         ~> LocalY : cd.y * -1132519255
         ~> Plane : cd.s * -175348055
         ~> Renderable : cd.f
         ~> Renderable2 : cd.k
         ~> Orientation : cd.z * 1461194567
         ~> Height : cd.p * -83397981
         ~> RelativeX : cd.g * 437904665
         ~> RelativeY : cd.m * 456975185
     **Identified (11 / 11) Fields**
    
     # SceneTile: dr, 0 duplicates
         ~> GameObject : dr.w
         ~> BoundaryObject : dr.m
         ~> WallDecoration : dr.f
         ~> GroundDecoration : dr.k
     **Identified (4 / 4) Fields**
    
     # Item: ax, 0 duplicates
         ~> ID : ax.s * -1999818495
         ~> StackSizes : ax.z * 1944132699
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 2266ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  11. #61
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hook updated to rev 124. Couple hooks may have broken, seems like they changed a bit on the pack..
    Code:
    Gamepack already downloaded..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 23 ms
    
    %% Identifying Fields..
    l.am
        (Identified 140 out of 143 Fields) ~ Took 140 ms
    
    %% Populating Multipliers..
        (Populated 83 Multipliers) ~ Took 1781 ms
    
    
     # Node: hs, 0 duplicates
         ~> Prev : hs.ey
         ~> UID : hs.ex
         ~> Next : hs.eo
     **Identified (3 / 3) Fields**
    
     # Cacheable: gi, 0 duplicates
    
     # Renderable: cx, 0 duplicates
         ~> ModelHeight : cx.ct * 68899791
     **Identified (1 / 1) Fields**
    
     # Animable: i, 0 duplicates
    
     # Model: dg, 0 duplicates
    
     # AnimationSequence: az, 0 duplicates
    
     # NpcDefinition: ap, 0 duplicates
         ~> Actions : ap.a
         ~> Name : ap.b
         ~> ID : ap.v * 1533403557
         ~> CombatLevel : ap.p * 1209250639
     **Identified (4 / 4) Fields**
    
     # linkedList: gd, 0 duplicates
         ~> Head : gd.f
         ~> Current : gd.e
     **Identified (2 / 2) Fields**
    
     # Actor: ao, 0 duplicates
         ~> WorldX : ao.cw * -1892808759
         ~> WorldY : ao.aw * -609470719
         ~> QueueX : ao.cp
         ~> QueueY : ao.cl
         ~> QueueSize : ao.ci * -1708218359
         ~> Animation : ao.bt * -745260389
         ~> InteractingIndex : ao.bs * -127975105
     **Identified (7 / 11) Fields**
    
     # Npc: at, 0 duplicates
         ~> Definition : at.f
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ak, 0 duplicates
         ~> Actions : ak.ah
         ~> Name : ak.h
     **Identified (2 / 2) Fields**
    
     # Buffer: dx, 0 duplicates
    
     # Widget: fe, 0 duplicates
         ~> Children : fe.ee
         ~> ItemID : fe.eu * -1638489171
         ~> ItemAmount : fe.ef * 943175053
         ~> WidgetID : fe.i * -790995363
         ~> Name : fe.cb
         ~> Text : fe.br
         ~> IsHidden : fe.ac
         ~> AbsoluteY : fe.aj * -516338815
         ~> AbsoluteX : fe.g * 1912667697
         ~> RelativeY : fe.am * -1780553277
         ~> RelativeX : fe.aw * 1194340191
         ~> Width : fe.ay * 113369193
         ~> Height : fe.ah * -585976341
         ~> ParentID : fe.ae * 720042553
         ~> ScrollY : fe.am * -1780553277
         ~> ScrollX : fe.aw * 1194340191
         ~> InvIDs : fe.eb
         ~> BoundsIndex : fe.el * -240721823
         ~> StackSizes : fe.ew
     **Identified (19 / 19) Fields**
    
     # WidgetNode: t, 0 duplicates
         ~> Id : t.f * 2109454873
     **Identified (1 / 1) Fields**
    
     # HashTable: ga, 0 duplicates
         ~> Buckets : ga.e
         ~> Size : ga.f
         ~> Index : ga.v
     **Identified (3 / 3) Fields**
    
     # GameShell: ex, 0 duplicates
    
     # Player: n, 0 duplicates
         ~> Name : n.f
         ~> Definition : n.e
         ~> CombatLevel : n.m * -936967005
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.a * -1989590907
         ~> MenuOptions : client.iu
         ~> MenuActions : client.id
         ~> IsMenuOpen : client.hi
         ~> MenuX : ef.hc * 660935073
         ~> MenuY : f.hq * 807629809
         ~> MenuWidth : di.hm * 1917776303
         ~> MenuHeight : cb.hz * 373629077
         ~> MenuCount : client.hp * 1443053701
         ~> LocalPlayers : client.gf
         ~> Region : w.dq
         ~> Plane : d.gm * -624243485
         ~> DestinationY : client.ma * -838753319
         ~> DestinationX : client.my * -2053060397
         ~> LocalPlayer : am.ho
         ~> BaseX : ac.du * -1919225761
         ~> BaseY : c.dv * 84272229
         ~> Widgets : fe.f
         ~> GameSettings : fa.n
         ~> CurrentLevels : client.hw
         ~> RealLevels : client.hj
         ~> Experiences : client.hk
         ~> Weight : client.jx * -1214828581
         ~> Energy : client.jk * 102763553
         ~> CurrentWorld : client.t * -911972583
         ~> WidgetNodeCache : client.ij
         ~> TileSettings : b.e
         ~> TileHeights : b.f
         ~> LocalNpcs : client.cz
         ~> NpcIndices : client.cw
         ~> CrossHairColor : client.gs * 349238785
         ~> MapOffset : client.eu * -189247151
         ~> MapAngle : client.fk * -1467868453
         ~> MapScale : client.eq * 509560599
         ~> CameraPitch : ea.fl * 1503128015
         ~> Sine : cs.ar
         ~> CameraYaw : dr.fo * 343387521
         ~> Cosine : cs.ae
         ~> CameraZ : fs.fi * 1464864001
         ~> CameraX : et.fc * 1364116625
         ~> CameraY : bj.fm * -1490883099
         ~> GroundItems : client.hn
         ~> LoginState : client.q * 635249463
         ~> PlayerIndex : client.gh * 1862724197
         ~> PlayerIndex : am.i * -437210595
         ~> WidgetPositionX : client.lq
         ~> WidgetPositionY : client.lb
         ~> WidgetWidths : client.li
         ~> WidgetHeights : client.lw
     **Identified (48 / 48) Fields**
    
     # Region: ct, 0 duplicates
         ~> SceneTiles : ct.b
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: ch, 0 duplicates
         ~> ID : ch.k * -1614365283
         ~> Flags : ch.c * 911396279
         ~> LocalX : ch.e * -971612581
         ~> LocalY : ch.n * 1897918763
         ~> Plane : ch.f * 1012390593
         ~> Render : ch.b
         ~> Render2 : ch.m
         ~> Orientation : ch.t * -1788995757
         ~> Height : ch.v * -984858395
     **Identified (9 / 9) Fields**
    
     # GameObject: cv, 0 duplicates
         ~> ID : cv.i * 2083782637
         ~> Flags : cv.u * -1117630543
         ~> Plane : cv.f * 715579607
         ~> WorldX : cv.n * -2096861113
         ~> WorldY : cv.t * -173934575
         ~> Height : cv.e * 2007164275
         ~> Render : cv.v
         ~> Orientation : cv.b * 801139799
         ~> LocalX : cv.m * -1435456085
         ~> LocalY : cv.c * -468266811
         ~> OffsetX : cv.k * -465539687
         ~> OffsetY : cv.w * 78677275
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cm, 0 duplicates
         ~> Render : cm.t
         ~> LocalX : cm.e * 405133515
         ~> LocalY : cm.n * -670983781
         ~> Plane : cm.f * 1235486511
         ~> ID : cm.v * -183495639
         ~> Flags : cm.b * -738628633
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cu, 0 duplicates
         ~> ID : cu.w * -810290483
         ~> Flags : cu.l * 831390747
         ~> LocalX : cu.e * -1873107217
         ~> LocalY : cu.n * 638445877
         ~> Plane : cu.f * -1676685211
         ~> Renderable : cu.k
         ~> Renderable2 : cu.c
         ~> Orientation : cu.t * 1786294855
         ~> Height : cu.v * 898190197
         ~> RelativeX : cu.b * 643139285
         ~> RelativeY : cu.m * 1072882195
     **Identified (11 / 11) Fields**
    
     # SceneTile: du, 0 duplicates
         ~> GameObject : du.h
         ~> BoundaryObject : du.m
         ~> WallDecoration : du.k
         ~> GroundDecoration : du.c
     **Identified (4 / 4) Fields**
    
     # Item: ar, 0 duplicates
         ~> ID : ar.f * 986946269
         ~> StackSizes : ar.e * -105260601
     **Identified (2 / 2) Fields**
    
    
    Total Runtime was 2093ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  12. #62
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 125. Sorry about the delay, was out of town and didn't have my updater on the computer I brought!
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  13. #63
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 126
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2766 Dummy Methods (1378.76 ms)
    Reordered 3317 Multiplier Instructions (172.72 ms)
    Reordered 2879 Arithmetic Statements (1143.91 ms)
    Removed 4880 Exceptions (650.85 ms)
    Removed 1162 Opaque Predicates (150.45 ms)
    Removed 662 Dummy Parameters (283.92 ms)
    Total Deob took 3780.6 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 12 ms
    
    %% Identifying Fields..
        (Identified 137 out of 143 Fields) ~ Took 251 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1858 ms
    
    
     # Node: hk, 0 duplicates
         ~> Prev : hk.ew
         ~> UID : hk.em
         ~> Next : hk.et
     **Identified (3 / 3) Fields**
    
     # Cacheable: gw, 0 duplicates
    
     # Renderable: cp, 0 duplicates
         ~> ModelHeight : cp.cp * 747137507
     **Identified (1 / 1) Fields**
    
     # Animable: p, 0 duplicates
    
     # Model: do, 0 duplicates
    
     # AnimationSequence: aa, 0 duplicates
    
     # NpcDefinition: ac, 0 duplicates
         ~> Actions : ac.q
         ~> Name : ac.u
         ~> ID : ac.n * 286422271
         ~> CombatLevel : ac.f * 1279279983
     **Identified (4 / 4) Fields**
    
     # linkedList: gz, 0 duplicates
         ~> Head : gz.i
         ~> Current : gz.h
     **Identified (2 / 2) Fields**
    
     # Actor: ao, 0 duplicates
         ~> WorldX : ao.bk * -1153596769
         ~> WorldY : ao.au * -1398086365
         ~> QueueX : ao.ch
         ~> QueueY : ao.cs
         ~> QueueSize : ao.cc * -1124014797
         ~> Animation : ao.bq * -1118550657
         ~> SpokenText : Broken
         ~> CombatCycle : Broken
         ~> Health : Broken
         ~> MaxHealth : Broken
         ~> InteractingIndex : ao.bi * -46636307
     **Identified (7 / 11) Fields**
    
     # Npc: ar, 0 duplicates
         ~> Definition : ar.i
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: ai, 0 duplicates
         ~> Actions : ai.ad
         ~> Name : ai.s
     **Identified (2 / 2) Fields**
    
     # Buffer: dn, 0 duplicates
    
     # Widget: fe, 0 duplicates
         ~> Children : fe.el
         ~> ItemID : fe.ed * 65284263
         ~> ItemAmount : fe.eo * 1948463365
         ~> WidgetID : fe.p * -328387153
         ~> Name : fe.cu
         ~> Text : fe.bo
         ~> IsHidden : fe.an
         ~> AbsoluteY : fe.am * 337621267
         ~> AbsoluteX : fe.a * 2083793069
         ~> RelativeY : fe.al * -2120031175
         ~> RelativeX : fe.ag * -1094584579
         ~> Width : fe.as * 804335371
         ~> Height : fe.ad * -1132473551
         ~> ParentID : fe.aq * 1193752131
         ~> ScrollY : fe.al * -2120031175
         ~> ScrollX : fe.ag * -1094584579
         ~> InvIDs : fe.eq
         ~> BoundsIndex : fe.ey * -1285780345
         ~> StackSizes : fe.ez
     **Identified (19 / 19) Fields**
    
     # WidgetNode: g, 0 duplicates
         ~> Id : g.i * 1657962965
     **Identified (1 / 1) Fields**
    
     # HashTable: gg, 0 duplicates
         ~> Buckets : gg.h
         ~> Size : gg.i
         ~> Index : gg.n
     **Identified (3 / 3) Fields**
    
     # GameShell: em, 0 duplicates
    
     # Player: e, 0 duplicates
         ~> Name : e.i
         ~> Definition : e.h
         ~> CombatLevel : e.d * 1996679059
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.o * -1930923593
         ~> MenuOptions : client.ib
         ~> MenuActions : client.ih
         ~> IsMenuOpen : client.ht
         ~> MenuX : es.hz * -2088980825
         ~> MenuY : eq.he * -32327265
         ~> MenuWidth : af.hv * -698810277
         ~> MenuHeight : gt.hh * 837168405
         ~> MenuCount : client.hp * 2039098159
         ~> LocalPlayers : client.gf
         ~> Region : dl.dc
         ~> Plane : fx.gr * -702078775
         ~> DestinationY : client.mw * -622192023
         ~> DestinationX : client.mn * -1273716173
         ~> LocalPlayer : ek.hx
         ~> BaseX : gi.di * -2057817099
         ~> BaseY : cz.db * 983882093
         ~> Widgets : fe.i
         ~> GameSettings : fd.e
         ~> CurrentLevels : client.hj
         ~> RealLevels : client.hq
         ~> Experiences : client.ha
         ~> Weight : client.jk * 1488006721
         ~> Energy : client.jm * -82646827
         ~> CurrentWorld : client.g * -808946005
         ~> WidgetNodeCache : client.ij
         ~> TileSettings : u.h
         ~> TileHeights : u.i
         ~> LocalNpcs : client.cj
         ~> NpcIndices : client.cm
         ~> CrossHairColor : client.gx * 1245590151
         ~> MapOffset : client.ed * -2059263161
         ~> MapAngle : client.fj * 106750717
         ~> MapScale : client.en * 1459277127
         ~> CameraYaw : fc.fw * 1142539231
         ~> CameraPitch : f.fv * -551291999
         ~> Sine : cv.ak
         ~> Cosine : cv.aq
         ~> CameraX : af.fy * -1007100541
         ~> CameraZ : ad.fb * -613151895
         ~> CameraY : au.fa * -1719659819
         ~> GroundItems : client.hl
         ~> LoginState : client.z * -439683053
         ~> PlayerIndex : client.gm * -585087771
         ~> WidgetPositionX : client.lu
         ~> WidgetPositionY : client.le
         ~> WidgetWidths : client.lm
         ~> WidgetHeights : client.ld
     **Identified (48 / 48) Fields**
    
     # Region: cx, 0 duplicates
         ~> SceneTiles : cx.u
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cr, 0 duplicates
         ~> ID : cr.l * 2138696207
         ~> Flags : cr.m * -868258919
         ~> LocalX : cr.h * 879769795
         ~> LocalY : cr.e * 679745615
         ~> Plane : cr.i * -2009917373
         ~> Render : cr.u
         ~> Render2 : cr.d
         ~> Orientation : cr.g * 595234049
         ~> Height : cr.n * -1700911865
     **Identified (9 / 9) Fields**
    
     # GameObject: cy, 0 duplicates
         ~> ID : cy.p * 1242855477
         ~> Flags : cy.v * 1468611489
         ~> Plane : cy.i * -1125865599
         ~> WorldX : cy.e * -1268436161
         ~> WorldY : cy.g * 968404233
         ~> Height : cy.h * -2057954863
         ~> Render : cy.n
         ~> Orientation : cy.u * 1391435219
         ~> LocalX : cy.d * -793414107
         ~> LocalY : cy.m * 450121641
         ~> OffsetX : cy.l * -894773671
         ~> OffsetY : cy.j * -1194065509
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cg, 0 duplicates
         ~> Render : cg.g
         ~> LocalX : cg.h * 82695789
         ~> LocalY : cg.e * 68790567
         ~> Plane : cg.i * 510823575
         ~> ID : cg.n * 1459466075
         ~> Flags : cg.u * 354489651
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cz, 0 duplicates
         ~> ID : cz.j * 330487315
         ~> Flags : cz.y * 479523099
         ~> LocalX : cz.h * -1347902773
         ~> LocalY : cz.e * -314747811
         ~> Plane : cz.i * -1648117661
         ~> Renderable : cz.l
         ~> Renderable2 : cz.m
         ~> Orientation : cz.g * -1652669325
         ~> Height : cz.n * 414527205
         ~> RelativeX : cz.u * -1753563609
         ~> RelativeY : cz.d * 599145939
     **Identified (11 / 11) Fields**
    
     # SceneTile: di, 0 duplicates
         ~> GameObject : di.s
         ~> BoundaryObject : di.d
         ~> WallDecoration : di.l
         ~> GroundDecoration : di.m
     **Identified (4 / 4) Fields**
    
     # Item: ak, 0 duplicates
         ~> ID : ak.h * -1368099579
         ~> StackSizes : ak.i * 395215635
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> SpokenText
     ~> CombatCycle
     ~> Health
     ~> MaxHealth
    
    Duplicate Fields:
     ~> WorldX
     ~> WorldY
    
    Total Runtime was 28329ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  14. #64
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    EDIT: So apparently there wasn't an update today. Weird because I received two Pm's saying there was
    Last edited by Kyle; 11-17-2016 at 11:26 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  15. #65
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 129:
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2751 Dummy Methods (338.64 ms)
    Reordered 2863 Multiplier Instructions (161.24 ms)
    Reordered 2807 Arithmetic Statements (892.73 ms)
    Removed 4972 Exceptions (777.41 ms)
    Removed 1192 Opaque Predicates (196.51 ms)
    Removed 648 Dummy Parameters (253.53 ms)
    Total Deob took 2620.06 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 11 ms
    
    %% Identifying Fields..
        (Identified 142 out of 146 Fields) ~ Took 144 ms
    
    %% Populating Multipliers..
        (Populated 85 Multipliers) ~ Took 1620 ms
    
    
     # Node: dg, 0 duplicates
         ~> Prev : dg.cb
         ~> UID : dg.ct
         ~> Next : dg.cq
     **Identified (3 / 3) Fields**
    
     # Cacheable: dk, 0 duplicates
    
     # Renderable: ct, 0 duplicates
         ~> ModelHeight : ct.cw * -232120891
     **Identified (1 / 1) Fields**
    
     # Animable: ae, 0 duplicates
    
     # Model: ch, 0 duplicates
    
     # AnimationSequence: gd, 0 duplicates
    
     # NpcDefinition: gw, 0 duplicates
         ~> Actions : gw.y
         ~> Name : gw.n
         ~> ID : gw.g * -2097080157
         ~> CombatLevel : gw.t * -1971857275
     **Identified (4 / 4) Fields**
    
     # linkedList: ds, 0 duplicates
         ~> Head : ds.i
         ~> Current : ds.e
     **Identified (2 / 2) Fields**
    
     # Actor: ai, 0 duplicates
         ~> QueueX : ai.cd
         ~> QueueY : ai.ci
         ~> QueueSize : ai.ch * 1356330761
         ~> WorldX : ai.ai * 426356463
         ~> WorldY : ai.aq * -1112423957
         ~> Animation : ai.bm * -1538979747
         ~> SpokenText : Broken
         ~> CombatCycle : Broken
         ~> Health : Broken
         ~> MaxHealth : Broken
         ~> InteractingIndex : ai.bw * -1021538271
     **Identified (7 / 11) Fields**
    
     # Npc: av, 0 duplicates
         ~> Definition : av.i
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: gy, 0 duplicates
         ~> Actions : gy.aq
         ~> Name : gy.p
     **Identified (2 / 2) Fields**
    
     # Buffer: et, 0 duplicates
    
     # Widget: fq, 0 duplicates
         ~> Children : fq.eh
         ~> ItemID : fq.er * -1449442975
         ~> ItemAmount : fq.eo * 1236428021
         ~> WidgetID : fq.l * -267565191
         ~> Name : fq.ck
         ~> Text : fq.bc
         ~> IsHidden : fq.aj
         ~> AbsoluteY : fq.ak * -1133433499
         ~> AbsoluteX : fq.o * 1362408131
         ~> RelativeY : fq.am * -1072492127
         ~> RelativeX : fq.aw * -1807947395
         ~> Width : fq.ai * 1945071589
         ~> Height : fq.aq * 768046095
         ~> ParentID : fq.ap * -2040960025
         ~> ScrollY : fq.am * -1072492127
         ~> ScrollX : fq.aw * -1807947395
         ~> InvIDs : fq.el
         ~> BoundsIndex : fq.ek * 1325894905
         ~> StackSizes : fq.ea
     **Identified (19 / 19) Fields**
    
     # WidgetNode: j, 0 duplicates
         ~> Id : j.i * -177544571
     **Identified (1 / 1) Fields**
    
     # HashTable: dz, 0 duplicates
         ~> Buckets : dz.e
         ~> Size : dz.i
         ~> Index : dz.g
     **Identified (3 / 3) Fields**
    
     # GameShell: dc, 0 duplicates
    
     # Player: z, 0 duplicates
         ~> Name : z.i
         ~> Definition : z.e
         ~> CombatLevel : z.a * -1970964097
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.s * -323261049
         ~> MenuOptions : client.il
         ~> MenuActions : client.id
         ~> IsMenuOpen : client.ht
         ~> MenuX : bz.hd * -9292891
         ~> MenuY : g.hh * 1233658227
         ~> MenuWidth : y.hc * 640796557
         ~> MenuHeight : ce.hx * 371197977
         ~> MenuCount : client.hp * 954128659
         ~> LocalPlayers : client.gg
         ~> Region : client.dy
         ~> Plane : fu.gz * 1227404093
         ~> DestinationY : client.me * -1837852396
         ~> DestinationX : client.ml * 1756380447
         ~> LocalPlayer : ad.hw
         ~> BaseX : r.dd * 495743981
         ~> BaseY : y.dq * -2005543917
         ~> Widgets : fq.i
         ~> GameSettings : fl.f
         ~> CurrentLevels : client.hs
         ~> RealLevels : client.hr
         ~> Experiences : client.hg
         ~> Weight : client.jn * -1628672123
         ~> Energy : client.jl * -1081265259
         ~> CurrentWorld : client.k * 1133435769
         ~> WidgetNodeCache : client.iv
         ~> TileSettings : h.e
         ~> TileHeights : h.i
         ~> LocalNpcs : client.ca
         ~> NpcIndices : client.co
         ~> CrossHairColor : client.gj * -1386083493
         ~> MapOffset : client.eb * 2056801977
         ~> MapAngle : client.fw * 1795175003
         ~> MapScale : client.ea * -147017159
         ~> CameraPitch : et.fx * 1824764845
         ~> Sine : ci.z
         ~> Cosine : ci.b
         ~> CameraYaw : ad.fg * -1771758561
         ~> CameraX : j.ft * -1626777301
         ~> CameraZ : s.fa * 1575178341
         ~> CameraY : f.fk * -89621671
         ~> ViewportWidth : client.oj * 959870499
         ~> CameraScale : client.oy * -303699519
         ~> ViewportHeight : client.of * -1782720919
         ~> GroundItems : client.hb
         ~> LoginState : client.j * -210345695
         ~> PlayerIndex : client.gk * -1741527121
         ~> WidgetPositionX : client.lg
         ~> WidgetPositionY : client.lk
         ~> WidgetWidths : client.lv
         ~> WidgetHeights : client.lu
     **Identified (51 / 51) Fields**
    
     # Region: cr, 0 duplicates
         ~> SceneTiles : cr.n
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cq, 0 duplicates
         ~> ID : cq.q * -1125151613
         ~> Flags : cq.w * 716597143
         ~> LocalX : cq.e * -887309967
         ~> LocalY : cq.f * 491936293
         ~> Plane : cq.i * -107271671
         ~> Render : cq.n
         ~> Render2 : cq.a
         ~> Orientation : cq.k * 1817229001
         ~> Height : cq.g * -1610776803
     **Identified (9 / 9) Fields**
    
     # GameObject: cc, 0 duplicates
         ~> ID : cc.l * -682442109
         ~> Flags : cc.c * -937308341
         ~> Plane : cc.i * 1895360773
         ~> WorldX : cc.f * 395044863
         ~> WorldY : cc.k * 1025301365
         ~> Height : cc.e * -752551285
         ~> Render : cc.g
         ~> Orientation : cc.n * -492344197
         ~> LocalX : cc.a * 1146347875
         ~> LocalY : cc.w * 2038649809
         ~> OffsetX : cc.q * -385228995
         ~> OffsetY : cc.v * -1770954363
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cn, 0 duplicates
         ~> Render : cn.k
         ~> LocalX : cn.e * 692717797
         ~> LocalY : cn.f * -42873871
         ~> Plane : cn.i * -1401934921
         ~> ID : cn.g * 2050105713
         ~> Flags : cn.n * -199807221
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cv, 0 duplicates
         ~> ID : cv.v * -1413534175
         ~> Flags : cv.h * -2127619427
         ~> LocalX : cv.e * -595215287
         ~> LocalY : cv.f * 1508956827
         ~> Plane : cv.i * -2043862103
         ~> Renderable : cv.q
         ~> Renderable2 : cv.w
         ~> Orientation : cv.k * 2032997785
         ~> Height : cv.g * 235862001
         ~> RelativeX : cv.n * 182481635
         ~> RelativeY : cv.a * -247251583
     **Identified (11 / 11) Fields**
    
     # SceneTile: co, 0 duplicates
         ~> GameObject : co.p
         ~> BoundaryObject : co.a
         ~> WallDecoration : co.q
         ~> GroundDecoration : co.w
     **Identified (4 / 4) Fields**
    
     # Item: ar, 0 duplicates
         ~> ID : ar.i * -111146433
         ~> StackSizes : ar.e * 1256245593
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> SpokenText
     ~> CombatCycle
     ~> Health
     ~> MaxHealth
    
    
    Total Runtime was 24753ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  16. #66
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 130:
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2812 Dummy Methods (350.9 ms)
    Reordered 2555 Multiplier Instructions (119.44 ms)
    Reordered 2514 Arithmetic Statements (1137.94 ms)
    Removed 4893 Exceptions (594.73 ms)
    Removed 1197 Opaque Predicates (128.2 ms)
    Removed 671 Dummy Parameters (227.73 ms)
    Total Deob took 2558.94 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 14 ms
    
    %% Identifying Fields..
        (Identified 139 out of 146 Fields) ~ Took 136 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1882 ms
    
    
     # Node: dv, 0 duplicates
         ~> Prev : dv.cu
         ~> UID : dv.cm
         ~> Next : dv.cq
     **Identified (3 / 3) Fields**
    
     # Cacheable: dm, 0 duplicates
    
     # Renderable: cm, 0 duplicates
         ~> ModelHeight : cm.cv * 1655603193
     **Identified (1 / 1) Fields**
    
     # Animable: ae, 0 duplicates
    
     # Model: cs, 0 duplicates
    
     # AnimationSequence: gg, 0 duplicates
    
     # NpcDefinition: gq, 0 duplicates
         ~> Actions : gq.h
         ~> Name : gq.c
         ~> ID : gq.f * 1473747213
         ~> CombatLevel : gq.w * -197832653
     **Identified (4 / 4) Fields**
    
     # linkedList: dz, 0 duplicates
         ~> Head : dz.u
         ~> Current : dz.x
     **Identified (2 / 2) Fields**
    
     # Actor: ag, 0 duplicates
         ~> QueueX : ag.cl
         ~> QueueY : ag.cy
         ~> QueueSize : ag.cs * 845495875
         ~> WorldX : ag.ag * -2042771907
         ~> WorldY : ag.al * -1645395183
         ~> Animation : ag.bn * -760185129
         ~> SpokenText : Broken
         ~> CombatCycle : Broken
         ~> Health : Broken
         ~> MaxHealth : Broken
         ~> InteractingIndex : ag.bz * 1582062313
     **Identified (7 / 11) Fields**
    
     # Npc: av, 0 duplicates
         ~> Definition : av.u
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: gf, 0 duplicates
         ~> Actions : gf.al
         ~> Name : gf.m
     **Identified (2 / 2) Fields**
    
     # Buffer: en, 0 duplicates
    
     # Widget: fo, 0 duplicates
         ~> Children : fo.ed
         ~> ItemID : fo.ej * -320111863
         ~> ItemAmount : fo.er * 1453592939
         ~> WidgetID : fo.q * -1135877223
         ~> Name : fo.cp
         ~> Text : fo.bh
         ~> IsHidden : fo.ax
         ~> AbsoluteY : fo.aj * -1990053033
         ~> AbsoluteX : fo.b * 119912113
         ~> RelativeY : fo.ah * -5895851
         ~> RelativeX : fo.ai * -1926805025
         ~> Width : fo.ag * 1876922061
         ~> Height : fo.al * 1292184145
         ~> ParentID : fo.aa * 1523540807
         ~> ScrollY : fo.ah * -5895851
         ~> ScrollX : fo.ai * -1926805025
         ~> InvIDs : fo.el
         ~> BoundsIndex : fo.eq * -1914259215
         ~> StackSizes : fo.ei
     **Identified (19 / 19) Fields**
    
     # WidgetNode: k, 0 duplicates
         ~> Id : k.u * -1347774781
     **Identified (1 / 1) Fields**
    
     # HashTable: dy, 0 duplicates
         ~> Buckets : dy.x
         ~> Size : dy.u
         ~> Index : dy.f
     **Identified (3 / 3) Fields**
    
     # GameShell: dn, 0 duplicates
    
     # Player: n, 0 duplicates
         ~> Name : n.u
         ~> Definition : n.x
         ~> CombatLevel : n.d * 650872321
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.h * 1635420199
         ~> MenuOptions : client.ia
         ~> MenuActions : client.ir
         ~> IsMenuOpen : client.hw
         ~> MenuX : db.hi * 450718923
         ~> MenuY : en.hx * 1429981449
         ~> MenuWidth : h.hk * -1844226871
         ~> MenuHeight : ch.ht * 1804733095
         ~> MenuCount : client.hy * 321341557
         ~> LocalPlayers : client.gp
         ~> Region : d.dq
         ~> Plane : bn.gn * 1011292969
         ~> DestinationY : client.ma * -595449069
         ~> DestinationX : client.mq * -16441653
         ~> LocalPlayer : ep.hb
         ~> BaseX : cj.dd * 1453237237
         ~> BaseY : q.dk * -1037220651
         ~> Widgets : fo.u
         ~> GameSettings : fh.i
         ~> CurrentLevels : client.hg
         ~> RealLevels : client.hl
         ~> Experiences : client.hp
         ~> Weight : client.jf * 1662832671
         ~> Energy : client.jr * -1849640865
         ~> CurrentWorld : client.f * -863394603
         ~> WidgetNodeCache : client.ij
         ~> TileSettings : t.x
         ~> TileHeights : t.u
         ~> LocalNpcs : client.ci
         ~> NpcIndices : client.cr
         ~> CrossHairColor : client.gl * 1789054731
         ~> MapOffset : client.fv * 915090425
         ~> MapAngle : client.ek * -1966574171
         ~> MapScale : client.ei * -677502381
         ~> CameraPitch : fh.fg * -1995036269
         ~> Sine : cy.n
         ~> Cosine : cy.o
         ~> CameraYaw : o.fn * -1718034891
         ~> CameraZ : at.fx * 1342159257
         ~> CameraY : cd.fk * -2004403351
         ~> CameraX : at.fy * -259259833
         ~> GroundItems : client.he
         ~> LoginState : client.k * 490826049
         ~> PlayerIndex : client.gi * 1572225281
         ~> WidgetPositionX : client.lo
         ~> WidgetPositionY : client.lb
         ~> WidgetWidths : client.lp
         ~> WidgetHeights : client.lk
     **Identified (48 / 51) Fields**
    
     # Region: cb, 0 duplicates
         ~> SceneTiles : cb.c
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cq, 0 duplicates
         ~> ID : cq.l * 691467085
         ~> Flags : cq.g * 196548195
         ~> LocalX : cq.i * -1563992657
         ~> LocalY : cq.x * -139104819
         ~> Plane : cq.u * 2114337975
         ~> Render : cq.c
         ~> Render2 : cq.d
         ~> Orientation : cq.a * 1616796099
         ~> Height : cq.f * 1116881857
     **Identified (9 / 9) Fields**
    
     # GameObject: cz, 0 duplicates
         ~> ID : cz.q * 1792746953
         ~> Flags : cz.e * -588997769
         ~> Plane : cz.u * 209216397
         ~> WorldX : cz.a * 1498728505
         ~> WorldY : cz.x * 1157442211
         ~> Height : cz.i * 226488859
         ~> Render : cz.f
         ~> Orientation : cz.c * 11468501
         ~> LocalX : cz.d * -1609534405
         ~> LocalY : cz.g * 1714062357
         ~> OffsetX : cz.l * -1852537067
         ~> OffsetY : cz.z * -841170993
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cd, 0 duplicates
         ~> Render : cd.a
         ~> LocalX : cd.i * -776369925
         ~> LocalY : cd.x * 1027677523
         ~> Plane : cd.u * -1303062905
         ~> ID : cd.f * -2117820763
         ~> Flags : cd.c * 160198391
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cn, 0 duplicates
         ~> ID : cn.z * -298103449
         ~> Flags : cn.t * 973628967
         ~> LocalX : cn.i * -1514190861
         ~> LocalY : cn.x * 1999387459
         ~> Plane : cn.u * 961776411
         ~> Renderable : cn.l
         ~> Renderable2 : cn.g
         ~> Orientation : cn.a * -83018305
         ~> Height : cn.f * -1641536165
         ~> RelativeX : cn.c * 654699371
         ~> RelativeY : cn.d * -1863693607
     **Identified (11 / 11) Fields**
    
     # SceneTile: cr, 0 duplicates
         ~> GameObject : cr.m
         ~> BoundaryObject : cr.d
         ~> WallDecoration : cr.l
         ~> GroundDecoration : cr.g
     **Identified (4 / 4) Fields**
    
     # Item: am, 0 duplicates
         ~> ID : am.x * -918229737
         ~> StackSizes : am.u * 272636753
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> SpokenText
     ~> CombatCycle
     ~> Health
     ~> MaxHealth
    
    
    Total Runtime was 26210ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  17. #67
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 131:
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2708 Dummy Methods (334.69 ms)
    Reordered 2496 Multiplier Instructions (109.99 ms)
    Reordered 2475 Arithmetic Statements (1017.59 ms)
    Removed 4885 Exceptions (556.59 ms)
    Removed 1109 Opaque Predicates (107.08 ms)
    Removed 666 Dummy Parameters (225.9 ms)
    Total Deob took 2351.83 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 17 ms
    
    %% Identifying Fields..
        (Identified 139 out of 146 Fields) ~ Took 165 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1921 ms
    
    
     # Node: dx, 0 duplicates
         ~> Prev : dx.cq
         ~> UID : dx.cm
         ~> Next : dx.cf
     **Identified (3 / 3) Fields**
    
     # Cacheable: dt, 0 duplicates
    
     # Renderable: cm, 0 duplicates
         ~> ModelHeight : cm.cv * -416491117
     **Identified (1 / 1) Fields**
    
     # Animable: au, 0 duplicates
    
     # Model: cz, 0 duplicates
    
     # AnimationSequence: gx, 0 duplicates
    
     # NpcDefinition: ga, 0 duplicates
         ~> Actions : ga.d
         ~> Name : ga.g
         ~> ID : ga.a * -1365269245
         ~> CombatLevel : ga.q * 924885369
     **Identified (4 / 4) Fields**
    
     # linkedList: dc, 0 duplicates
         ~> Head : dc.s
         ~> Current : dc.c
     **Identified (2 / 2) Fields**
    
     # Actor: ai, 0 duplicates
         ~> QueueX : ai.ca
         ~> QueueY : ai.ch
         ~> QueueSize : ai.cz * -2042499655
         ~> WorldX : ai.ai * -662079305
         ~> WorldY : ai.ad * -49214681
         ~> Animation : ai.bh * 1389342441
         ~> SpokenText : Broken
         ~> CombatCycle : Broken
         ~> Health : Broken
         ~> MaxHealth : Broken
         ~> InteractingIndex : ai.bd * -208614923
     **Identified (7 / 11) Fields**
    
     # Npc: aw, 0 duplicates
         ~> Definition : aw.s
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: gg, 0 duplicates
         ~> Actions : gg.ad
         ~> Name : gg.n
     **Identified (2 / 2) Fields**
    
     # Buffer: ea, 0 duplicates
    
     # Widget: fx, 0 duplicates
         ~> Children : fx.eq
         ~> ItemID : fx.en * 927039307
         ~> ItemAmount : fx.ed * -314101911
         ~> WidgetID : fx.m * -1360050671
         ~> Name : fx.ct
         ~> Text : fx.be
         ~> IsHidden : fx.ae
         ~> AbsoluteY : fx.az * -1253744983
         ~> AbsoluteX : fx.v * 842159213
         ~> RelativeY : fx.an * -1835552999
         ~> RelativeX : fx.al * 695080145
         ~> Width : fx.ai * 1483165871
         ~> Height : fx.ad * 1352136359
         ~> ParentID : fx.ax * 1863689023
         ~> ScrollY : fx.an * -1835552999
         ~> ScrollX : fx.al * 695080145
         ~> InvIDs : fx.ew
         ~> BoundsIndex : fx.ej * 204494415
         ~> StackSizes : fx.ez
     **Identified (19 / 19) Fields**
    
     # WidgetNode: i, 0 duplicates
         ~> Id : i.s * -615390513
     **Identified (1 / 1) Fields**
    
     # HashTable: dd, 0 duplicates
         ~> Buckets : dd.c
         ~> Size : dd.s
         ~> Index : dd.a
     **Identified (3 / 3) Fields**
    
     # GameShell: de, 0 duplicates
    
     # Player: y, 0 duplicates
         ~> Name : y.s
         ~> Definition : y.c
         ~> CombatLevel : y.k * -2057673081
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.d * 152503375
         ~> MenuOptions : client.ik
         ~> MenuActions : client.iw
         ~> IsMenuOpen : client.hj
         ~> MenuX : client.ha * -79063623
         ~> MenuY : k.he * 549661149
         ~> MenuWidth : g.hq * 1870310761
         ~> MenuHeight : av.hs * -977171249
         ~> MenuCount : client.hy * 1449633335
         ~> LocalPlayers : client.ge
         ~> Region : s.dv
         ~> Plane : dy.gy * 433391421
         ~> DestinationY : client.mo * -827796652
         ~> DestinationX : client.mk * -1105861555
         ~> LocalPlayer : m.hi
         ~> BaseX : q.da * 616254237
         ~> BaseY : ci.db * 1701681825
         ~> Widgets : fx.s
         ~> GameSettings : fe.f
         ~> CurrentLevels : client.ht
         ~> RealLevels : client.hl
         ~> Experiences : client.hm
         ~> Weight : client.jf * 1370037249
         ~> Energy : client.jl * -1997176837
         ~> CurrentWorld : client.h * 379276667
         ~> WidgetNodeCache : client.ij
         ~> TileSettings : r.c
         ~> TileHeights : r.s
         ~> LocalNpcs : client.cg
         ~> NpcIndices : client.cb
         ~> CrossHairColor : client.gb * -972398365
         ~> MapOffset : client.fl * 1939523097
         ~> MapAngle : client.eh * -148953551
         ~> MapScale : client.ez * -553218663
         ~> CameraPitch : j.fr * 781436261
         ~> Sine : ch.y
         ~> Cosine : ch.l
         ~> CameraYaw : db.fk * -716490275
         ~> CameraX : m.fj * 1312631455
         ~> CameraZ : n.ff * -884240181
         ~> CameraY : d.fm * -1261916333
         ~> GroundItems : client.hh
         ~> LoginState : client.z * -573080075
         ~> PlayerIndex : client.gw * -1493272633
         ~> WidgetPositionX : client.lj
         ~> WidgetPositionY : client.lo
         ~> WidgetWidths : client.la
         ~> WidgetHeights : client.lz
     **Identified (48 / 51) Fields**
    
     # Region: cs, 0 duplicates
         ~> SceneTiles : cs.g
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cf, 0 duplicates
         ~> ID : cf.u * 1576682119
         ~> Flags : cf.b * 232456399
         ~> LocalX : cf.c * 1208084231
         ~> LocalY : cf.f * -1014775575
         ~> Plane : cf.s * 596485527
         ~> Render : cf.g
         ~> Render2 : cf.k
         ~> Orientation : cf.h * -1931537841
         ~> Height : cf.a * 558788587
     **Identified (9 / 9) Fields**
    
     # GameObject: cd, 0 duplicates
         ~> ID : cd.m * -1881645919
         ~> Flags : cd.j * -995260585
         ~> Plane : cd.s * 528574097
         ~> WorldX : cd.f * -164324467
         ~> WorldY : cd.h * -31644421
         ~> Height : cd.c * 217232823
         ~> Render : cd.a
         ~> Orientation : cd.g * 168314371
         ~> LocalX : cd.k * 488721921
         ~> LocalY : cd.b * -354733505
         ~> OffsetX : cd.u * -1239139043
         ~> OffsetY : cd.x * -1121850527
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cy, 0 duplicates
         ~> Render : cy.h
         ~> LocalX : cy.c * -616493863
         ~> LocalY : cy.f * -36391029
         ~> Plane : cy.s * -1079754001
         ~> ID : cy.a * -69232727
         ~> Flags : cy.g * 405206785
     **Identified (6 / 6) Fields**
    
     # WallDecoration: ce, 0 duplicates
         ~> ID : ce.x * 806407347
         ~> Flags : ce.r * -1352534591
         ~> LocalX : ce.c * -1774449663
         ~> LocalY : ce.f * -1072334739
         ~> Plane : ce.s * -1304777155
         ~> Renderable : ce.u
         ~> Renderable2 : ce.b
         ~> Orientation : ce.h * 24898527
         ~> Height : ce.a * 1669725043
         ~> RelativeX : ce.g * -376041533
         ~> RelativeY : ce.k * 306065331
     **Identified (11 / 11) Fields**
    
     # SceneTile: cb, 0 duplicates
         ~> GameObject : cb.n
         ~> BoundaryObject : cb.k
         ~> WallDecoration : cb.u
         ~> GroundDecoration : cb.b
     **Identified (4 / 4) Fields**
    
     # Item: ap, 0 duplicates
         ~> ID : ap.c * -70761149
         ~> StackSizes : ap.s * 1304478587
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> SpokenText
     ~> CombatCycle
     ~> Health
     ~> MaxHealth
    
    
    Total Runtime was 25211ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  18. #68
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks updated to rev 132:
    Code:
    GamePack downloading..
    Beginning Deob..
    Removed 2807 Dummy Methods (339.81 ms)
    Reordered 2760 Multiplier Instructions (144.56 ms)
    Reordered 2543 Arithmetic Statements (913.35 ms)
    Removed 4899 Exceptions (619.7 ms)
    Removed 1146 Opaque Predicates (155.11 ms)
    Removed 662 Dummy Parameters (230.4 ms)
    Total Deob took 2402.93 ms
    Deob Finished..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 17 ms
    
    %% Identifying Fields..
        (Identified 139 out of 146 Fields) ~ Took 149 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1859 ms
    
    
     # Node: db, 0 duplicates
         ~> Prev : db.cs
         ~> UID : db.ch
         ~> Next : db.cy
     **Identified (3 / 3) Fields**
    
     # Cacheable: dp, 0 duplicates
    
     # Renderable: ch, 0 duplicates
         ~> ModelHeight : ch.cg * 253578329
     **Identified (1 / 1) Fields**
    
     # Animable: at, 0 duplicates
    
     # Model: cw, 0 duplicates
    
     # AnimationSequence: gu, 0 duplicates
    
     # NpcDefinition: gs, 0 duplicates
         ~> Actions : gs.v
         ~> Name : gs.k
         ~> ID : gs.d * -1877498083
         ~> CombatLevel : gs.l * 1495532249
     **Identified (4 / 4) Fields**
    
     # linkedList: da, 0 duplicates
         ~> Head : da.p
         ~> Current : da.g
     **Identified (2 / 2) Fields**
    
     # Actor: am, 0 duplicates
         ~> QueueX : am.cm
         ~> QueueY : am.ci
         ~> QueueSize : am.cw * -1706506797
         ~> WorldX : am.ad * 1207254677
         ~> WorldY : am.am * -1931548361
         ~> Animation : am.bg * 80635031
         ~> SpokenText : Broken
         ~> CombatCycle : Broken
         ~> Health : Broken
         ~> MaxHealth : Broken
         ~> InteractingIndex : am.bo * -1591757467
     **Identified (7 / 11) Fields**
    
     # Npc: ay, 0 duplicates
         ~> Definition : ay.p
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: gk, 0 duplicates
         ~> Actions : gk.ad
         ~> Name : gk.m
     **Identified (2 / 2) Fields**
    
     # Buffer: ev, 0 duplicates
    
     # Widget: fw, 0 duplicates
         ~> Children : fw.em
         ~> ItemID : fw.eg * 2145007683
         ~> ItemAmount : fw.ej * -489857115
         ~> WidgetID : fw.h * -1532776353
         ~> Name : fw.cc
         ~> Text : fw.bq
         ~> IsHidden : fw.ak
         ~> AbsoluteY : fw.ai * 1486213585
         ~> AbsoluteX : fw.e * -1682187597
         ~> RelativeY : fw.aw * -2060190567
         ~> RelativeX : fw.ar * 1532608119
         ~> Width : fw.am * 465156919
         ~> Height : fw.ad * -2090478989
         ~> ParentID : fw.ax * -1052127167
         ~> ScrollY : fw.aw * -2060190567
         ~> ScrollX : fw.ar * 1532608119
         ~> InvIDs : fw.eu
         ~> BoundsIndex : fw.ed * 1653988521
         ~> StackSizes : fw.ee
     **Identified (19 / 19) Fields**
    
     # WidgetNode: n, 0 duplicates
         ~> Id : n.p * 666074067
     **Identified (1 / 1) Fields**
    
     # HashTable: dn, 0 duplicates
         ~> Buckets : dn.g
         ~> Size : dn.p
         ~> Index : dn.d
     **Identified (3 / 3) Fields**
    
     # GameShell: dz, 0 duplicates
    
     # Player: t, 0 duplicates
         ~> Name : t.p
         ~> Definition : t.g
         ~> CombatLevel : t.j * 2109794939
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.f * 865765955
         ~> MenuOptions : client.ia
         ~> MenuActions : client.is
         ~> IsMenuOpen : client.hu
         ~> MenuX : ga.hx * -1017284957
         ~> MenuY : ct.hj * -726035113
         ~> MenuWidth : b.hv * -638939325
         ~> MenuHeight : fj.hg * -712215183
         ~> MenuCount : client.hm * -1834112871
         ~> Region : ch.ds
         ~> Plane : cy.gc * -97389269
         ~> LocalPlayers : client.gt
         ~> DestinationY : client.ml * -1176010908
         ~> DestinationX : client.mo * 317966067
         ~> LocalPlayer : z.ha
         ~> BaseX : an.dy * 1811150155
         ~> BaseY : q.dd * -424683121
         ~> Widgets : fw.p
         ~> GameSettings : fo.x
         ~> CurrentLevels : client.hb
         ~> RealLevels : client.hl
         ~> Experiences : client.ho
         ~> Weight : client.jc * -1811953459
         ~> Energy : client.ju * 1099724991
         ~> CurrentWorld : client.d * -1373940535
         ~> WidgetNodeCache : client.iz
         ~> TileSettings : c.g
         ~> TileHeights : c.p
         ~> LocalNpcs : client.cf
         ~> NpcIndices : client.cq
         ~> CrossHairColor : client.gw * -1033393913
         ~> MapOffset : client.fs * -709771947
         ~> MapAngle : client.ei * -318470747
         ~> MapScale : client.ee * 952063113
         ~> CameraYaw : ah.fa * -1636305433
         ~> CameraPitch : r.fg * 865844759
         ~> Sine : cm.t
         ~> Cosine : cm.b
         ~> CameraY : eo.fq * -1855521335
         ~> CameraX : dz.ff * -267340823
         ~> CameraZ : ao.fc * -404137453
         ~> GroundItems : client.hf
         ~> LoginState : client.n * -1588425451
         ~> PlayerIndex : client.gv * -978524401
         ~> WidgetPositionX : client.lb
         ~> WidgetPositionY : client.lc
         ~> WidgetWidths : client.lg
         ~> WidgetHeights : client.ld
     **Identified (48 / 51) Fields**
    
     # Region: cb, 0 duplicates
         ~> SceneTiles : cb.k
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cy, 0 duplicates
         ~> ID : cy.s * 1787362177
         ~> Flags : cy.o * -1344114115
         ~> LocalX : cy.g * 594085199
         ~> LocalY : cy.x * 1965937459
         ~> Plane : cy.p * -1204657031
         ~> Render : cy.k
         ~> Render2 : cy.j
         ~> Orientation : cy.q * 515707205
         ~> Height : cy.d * -118988153
     **Identified (9 / 9) Fields**
    
     # GameObject: cz, 0 duplicates
         ~> ID : cz.h * 501345255
         ~> Flags : cz.r * 813624143
         ~> Plane : cz.p * 952629845
         ~> WorldX : cz.q * -1500262413
         ~> WorldY : cz.x * -640105555
         ~> Height : cz.g * -347666479
         ~> Render : cz.d
         ~> Orientation : cz.k * -476245549
         ~> LocalX : cz.j * -1235532091
         ~> LocalY : cz.o * -1010420433
         ~> OffsetX : cz.s * -1893916709
         ~> OffsetY : cz.a * -765188891
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cl, 0 duplicates
         ~> Render : cl.q
         ~> LocalX : cl.g * -1114154059
         ~> LocalY : cl.x * 2039527463
         ~> Plane : cl.p * 1871223021
         ~> ID : cl.d * -1472581175
         ~> Flags : cl.k * -2111293497
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cp, 0 duplicates
         ~> ID : cp.a * -205852319
         ~> Flags : cp.c * 1277473667
         ~> LocalX : cp.g * 705668615
         ~> LocalY : cp.x * 800423499
         ~> Plane : cp.p * -1577351627
         ~> Renderable : cp.s
         ~> Renderable2 : cp.o
         ~> Orientation : cp.q * -1718065305
         ~> Height : cp.d * -1139257251
         ~> RelativeX : cp.k * -1529701103
         ~> RelativeY : cp.j * -87904951
     **Identified (11 / 11) Fields**
    
     # SceneTile: cq, 0 duplicates
         ~> GameObject : cq.m
         ~> BoundaryObject : cq.j
         ~> WallDecoration : cq.s
         ~> GroundDecoration : cq.o
     **Identified (4 / 4) Fields**
    
     # Item: ac, 0 duplicates
         ~> ID : ac.p * -554055715
         ~> StackSizes : ac.g * 1240057355
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> SpokenText
     ~> CombatCycle
     ~> Health
     ~> MaxHealth
    
    
    Total Runtime was 24977ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  19. #69
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    Hooks Updated to Rev 133:
    Code:
    Gamepack already downloaded..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 20 ms
    
    %% Identifying Fields..
        (Identified 139 out of 146 Fields) ~ Took 200 ms
    
    %% Populating Multipliers..
        (Populated 82 Multipliers) ~ Took 1894 ms
    
    
     # Node: db, 0 duplicates
         ~> Prev : db.cv
         ~> UID : db.cg
         ~> Next : db.cz
     **Identified (3 / 3) Fields**
    
     # Cacheable: dh, 0 duplicates
    
     # Renderable: cg, 0 duplicates
         ~> ModelHeight : cg.cw * -741542225
     **Identified (1 / 1) Fields**
    
     # Animable: av, 0 duplicates
    
     # Model: cu, 0 duplicates
    
     # AnimationSequence: gc, 0 duplicates
    
     # NpcDefinition: gl, 0 duplicates
         ~> Actions : gl.u
         ~> Name : gl.j
         ~> ID : gl.w * -644397589
         ~> CombatLevel : gl.m * 492855685
     **Identified (4 / 4) Fields**
    
     # linkedList: dk, 0 duplicates
         ~> Head : dk.k
         ~> Current : dk.y
     **Identified (2 / 2) Fields**
    
     # Actor: aq, 0 duplicates
         ~> QueueX : aq.ck
         ~> QueueY : aq.cy
         ~> QueueSize : aq.cu * 50188383
         ~> WorldX : aq.aq * -1277733559
         ~> WorldY : aq.aw * 904629673
         ~> Animation : aq.bf * -914774871
         ~> SpokenText : Broken
         ~> CombatCycle : Broken
         ~> Health : Broken
         ~> MaxHealth : Broken
         ~> InteractingIndex : aq.bz * 988218421
     **Identified (7 / 11) Fields**
    
     # Npc: am, 0 duplicates
         ~> Definition : am.k
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: gb, 0 duplicates
         ~> Actions : gb.aw
         ~> Name : gb.g
     **Identified (2 / 2) Fields**
    
     # Buffer: fm, 0 duplicates
    
     # Widget: ee, 0 duplicates
         ~> Children : ee.ex
         ~> ItemID : ee.ep * 2019303675
         ~> ItemAmount : ee.ew * -857758291
         ~> WidgetID : ee.i * -1084644105
         ~> Name : ee.cn
         ~> Text : ee.bt
         ~> IsHidden : ee.ai
         ~> AbsoluteY : ee.ap * 443329775
         ~> AbsoluteX : ee.x * -1357818025
         ~> RelativeY : ee.aj * 1042321287
         ~> RelativeX : ee.af * 922112325
         ~> Width : ee.aq * 1692967795
         ~> Height : ee.aw * 1871365705
         ~> ParentID : ee.aa * -119763401
         ~> ScrollY : ee.aj * 1042321287
         ~> ScrollX : ee.af * 922112325
         ~> InvIDs : ee.ei
         ~> BoundsIndex : ee.ea * -1167966953
         ~> StackSizes : ee.et
     **Identified (19 / 19) Fields**
    
     # WidgetNode: t, 0 duplicates
         ~> Id : t.k * -264141929
     **Identified (1 / 1) Fields**
    
     # HashTable: dw, 0 duplicates
         ~> Buckets : dw.y
         ~> Size : dw.k
         ~> Index : dw.w
     **Identified (3 / 3) Fields**
    
     # GameShell: dr, 0 duplicates
    
     # Player: e, 0 duplicates
         ~> Name : e.k
         ~> Definition : e.y
         ~> CombatLevel : e.q * 780783815
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.u * -1160915299
         ~> MenuOptions : client.iw
         ~> MenuActions : client.ik
         ~> IsMenuOpen : client.hi
         ~> MenuX : fq.hk * -1705421671
         ~> MenuY : hp.hw * 1166704265
         ~> MenuWidth : ce.hc * 352118349
         ~> MenuHeight : f.ht * 1699315237
         ~> MenuCount : client.hf * -676073067
         ~> Region : be.dl
         ~> Plane : az.gu * -202288423
         ~> LocalPlayers : client.gd
         ~> DestinationY : client.my * -1853127321
         ~> DestinationX : client.mz * -2089549517
         ~> LocalPlayer : ck.hm
         ~> BaseX : ds.dj * 148386865
         ~> BaseY : aw.dv * -2113345181
         ~> Widgets : ee.k
         ~> GameSettings : ea.o
         ~> CurrentLevels : client.hj
         ~> RealLevels : client.hg
         ~> Experiences : client.hd
         ~> Weight : client.jb * 896323235
         ~> Energy : client.jl * -1201387633
         ~> CurrentWorld : client.j * -991946675
         ~> WidgetNodeCache : client.it
         ~> TileSettings : g.y
         ~> TileHeights : g.k
         ~> LocalNpcs : client.ch
         ~> NpcIndices : client.ct
         ~> CrossHairColor : client.gx * 1273935027
         ~> MapOffset : client.ed * 1960296863
         ~> MapAngle : client.fb * -701834271
         ~> MapScale : client.et * 1198943407
         ~> CameraPitch : gv.fy * -1960299599
         ~> Sine : cy.e
         ~> Cosine : cy.l
         ~> CameraYaw : r.fm * -1354163607
         ~> CameraZ : ai.fe * -641523113
         ~> CameraX : gk.fc * 1755627167
         ~> CameraY : p.fo * -1666790629
         ~> GroundItems : client.hp
         ~> LoginState : client.f * -398258759
         ~> PlayerIndex : client.gn * 1012417049
         ~> WidgetPositionX : client.lz
         ~> WidgetPositionY : client.lx
         ~> WidgetWidths : client.lb
         ~> WidgetHeights : client.le
     **Identified (48 / 51) Fields**
    
     # Region: ca, 0 duplicates
         ~> SceneTiles : ca.j
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cz, 0 duplicates
         ~> ID : cz.d * 361638875
         ~> Flags : cz.n * 237331929
         ~> LocalX : cz.y * -1960985619
         ~> LocalY : cz.o * -151355893
         ~> Plane : cz.k * 881373909
         ~> Render : cz.j
         ~> Render2 : cz.q
         ~> Orientation : cz.r * -825712711
         ~> Height : cz.w * 390668661
     **Identified (9 / 9) Fields**
    
     # GameObject: cr, 0 duplicates
         ~> ID : cr.i * -1720341121
         ~> Flags : cr.v * -1821318125
         ~> Plane : cr.k * -1974480323
         ~> WorldX : cr.o * -86230869
         ~> WorldY : cr.r * 691719557
         ~> Height : cr.y * 40754033
         ~> Render : cr.w
         ~> Orientation : cr.j * -484814025
         ~> LocalX : cr.q * -471364253
         ~> LocalY : cr.n * -627130765
         ~> OffsetX : cr.d * 1028189815
         ~> OffsetY : cr.c * 2076095165
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: ci, 0 duplicates
         ~> Render : ci.r
         ~> LocalX : ci.y * -1753048791
         ~> LocalY : ci.o * 775897375
         ~> Plane : ci.k * 1530199991
         ~> ID : ci.w * 1076621313
         ~> Flags : ci.j * 1465975205
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cm, 0 duplicates
         ~> ID : cm.c * 1404301829
         ~> Flags : cm.s * -2031378505
         ~> LocalX : cm.y * 1989015177
         ~> LocalY : cm.o * 1606769689
         ~> Plane : cm.k * 1715294221
         ~> Renderable : cm.d
         ~> Renderable2 : cm.n
         ~> Orientation : cm.r * -428581447
         ~> Height : cm.w * 1520110451
         ~> RelativeX : cm.j * 1216538467
         ~> RelativeY : cm.q * 902214613
     **Identified (11 / 11) Fields**
    
     # SceneTile: ct, 0 duplicates
         ~> GameObject : ct.g
         ~> BoundaryObject : ct.q
         ~> WallDecoration : ct.d
         ~> GroundDecoration : ct.n
     **Identified (4 / 4) Fields**
    
     # Item: au, 0 duplicates
         ~> ID : au.k * -1628923779
         ~> StackSizes : au.y * 2022815601
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> SpokenText
     ~> CombatCycle
     ~> Health
     ~> MaxHealth
    
    
    Total Runtime was 2230ms
    
    Process finished with exit code 0
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

  20. #70
    Join Date
    Oct 2006
    Posts
    6,752
    Mentioned
    95 Post(s)
    Quoted
    532 Post(s)

    Default

    So unfortunately with this update jagex completely rewrote how widgets are handled, breaking virtually every pattern I used to get the hooks. For the time being I just commented them out, but be aware any methods that use widgets will not work. I will work on adding them back, but they are now going to have to be separate patterns for 15 hooks. That is very time consuming..

    Hooks updated to rev 135:
    Code:
    Gamepack already downloaded..
    
    234 Classes Found 
    
    %% Identifying Classes..
        (Identified 25 out of 25 Classes) ~ Took 21 ms
    
    %% Identifying Fields..
        (Identified 141 out of 148 Fields) ~ Took 120 ms
    
    %% Populating Multipliers..
        (Populated 84 Multipliers) ~ Took 1746 ms
    
    
     # Node: dg, 0 duplicates
         ~> Prev : dg.cp
         ~> UID : dg.cg
         ~> Next : dg.cb
     **Identified (3 / 3) Fields**
    
     # Cacheable: dr, 0 duplicates
    
     # Renderable: cg, 0 duplicates
         ~> ModelHeight : cg.cs * -1989645953
     **Identified (1 / 1) Fields**
    
     # Animable: av, 0 duplicates
    
     # Model: cf, 0 duplicates
    
     # AnimationSequence: gf, 0 duplicates
    
     # NpcDefinition: gk, 0 duplicates
         ~> Actions : gk.a
         ~> Name : gk.n
         ~> ID : gk.j * 66278181
         ~> CombatLevel : gk.l * 150859995
     **Identified (4 / 4) Fields**
    
     # linkedList: db, 0 duplicates
         ~> Head : db.q
         ~> Current : db.d
     **Identified (2 / 2) Fields**
    
     # Actor: aq, 0 duplicates
         ~> QueueX : aq.cw
         ~> QueueY : aq.cz
         ~> QueueSize : aq.cf * 121541257
         ~> WorldX : aq.aq * 1338864325
         ~> WorldY : aq.at * -379664271
         ~> Animation : aq.bc * 925404749
         ~> SpokenText : Broken
         ~> CombatCycle : Broken
         ~> Health : Broken
         ~> MaxHealth : Broken
         ~> InteractingIndex : aq.bt * 325299061
     **Identified (7 / 11) Fields**
    
     # Npc: as, 0 duplicates
         ~> Definition : as.q
     **Identified (1 / 1) Fields**
    
     # ObjectDefinition: gx, 0 duplicates
         ~> Actions : gx.at
         ~> Name : gx.s
     **Identified (2 / 2) Fields**
    
     # Buffer: el, 0 duplicates
    
     # Widget: fu, 0 duplicates
         ~> Children : fu.eb
         ~> WidgetID : fu.u * -2039833749
         ~> AbsoluteX : fu.e * 1730748651
         ~> AbsoluteY : fu.ae * 1233152103
         ~> Width : fu.aq * -295869215
         ~> Height : fu.at * -1311339937
         ~> ParentID : fu.ad * -1406278427
         ~> IsHidden : fu.ai
         ~> RelativeX : fu.ac * -1216699517
         ~> RelativeY : fu.ao * 174936721
         ~> TextureID : fu.az * -1788185475
         ~> Text : fu.br
         ~> Name : fu.ch
         ~> Parent : fu.cn
         ~> ItemID : fu.eq * -968764153
         ~> ItemAmount : fu.ex * 1954318555
         ~> BoundsIndex : fu.em * -316161063
         ~> ScrollX : fu.ac * -1216699517
         ~> ScrollY : fu.ao * 174936721
         ~> InvIDs : fu.eu
         ~> StackSizes : fu.ef
     **Identified (21 / 21) Fields**
    
     # WidgetNode: t, 0 duplicates
         ~> Id : t.q * -1446149569
     **Identified (1 / 1) Fields**
    
     # HashTable: dk, 0 duplicates
         ~> Buckets : dk.d
         ~> Size : dk.q
         ~> Index : dk.j
     **Identified (3 / 3) Fields**
    
     # GameShell: de, 0 duplicates
    
     # Player: x, 0 duplicates
         ~> Name : x.q
         ~> Definition : x.d
         ~> CombatLevel : x.r * -1742036433
     **Identified (3 / 3) Fields**
    
     # Client: client, 0 duplicates
         ~> LoopCycle : client.a * 1012430789
         ~> Widgets : fu.q
         ~> MenuOptions : client.ij
         ~> MenuActions : client.id
         ~> IsMenuOpen : client.ho
         ~> MenuX : r.hi * 1622416535
         ~> MenuY : m.hv * 1112256003
         ~> MenuWidth : dx.hh * 740660459
         ~> MenuHeight : x.hl * -441948781
         ~> MenuCount : client.hp * -1909286703
         ~> LocalPlayers : client.gb
         ~> Region : ay.do
         ~> Plane : cb.gr * 1495199563
         ~> DestinationY : client.mp * 1737255437
         ~> DestinationX : client.my * 268182521
         ~> LocalPlayer : aa.hk
         ~> BaseX : n.dp * 1184382683
         ~> BaseY : g.dh * 1846407625
         ~> GameSettings : ge.pl
         ~> CurrentLevels : ai.r
         ~> RealLevels : ai.r
         ~> Experiences : ai.r
         ~> Weight : cc.c * 208255649
         ~> Energy : cc.c * 208255649
         ~> CurrentWorld : cc.c * 208255649
         ~> WidgetNodeCache : cc.c * 208255649
         ~> TileSettings : m.d
         ~> TileHeights : m.q
         ~> LocalNpcs : client.cx
         ~> NpcIndices : client.ct
         ~> CrossHairColor : client.gy * 1135546945
         ~> MapOffset : client.fd * -1580812667
         ~> MapAngle : client.ej * -1776547597
         ~> MapScale : client.ef * 2109648011
         ~> CameraPitch : aq.ff * 265856953
         ~> Sine : cz.x
         ~> Cosine : cz.g
         ~> CameraYaw : ae.fj * 471845455
         ~> CameraZ : aa.fk * -1026329355
         ~> CameraY : ah.fn * -1078779363
         ~> CameraX : cw.fq * -1829483421
         ~> GroundItems : client.hq
         ~> LoginState : client.z * 575583347
         ~> PlayerIndex : client.gu * 1256876103
         ~> WidgetPositionX : client.lc
         ~> WidgetPositionY : client.ly
         ~> WidgetWidths : client.lo
         ~> WidgetHeights : client.lz
     **Identified (48 / 51) Fields**
    
     # Region: cn, 0 duplicates
         ~> SceneTiles : cn.n
     **Identified (1 / 1) Fields**
    
     # BoundaryObject: cb, 0 duplicates
         ~> ID : cb.c * 366384161
         ~> Flags : cb.i * -2103095997
         ~> LocalX : cb.d * -1826329799
         ~> LocalY : cb.h * 811674073
         ~> Plane : cb.q * -1550674665
         ~> Render : cb.n
         ~> Render2 : cb.r
         ~> Orientation : cb.p * 1942782481
         ~> Height : cb.j * -1966406059
     **Identified (9 / 9) Fields**
    
     # GameObject: ck, 0 duplicates
         ~> ID : ck.u * 193197027
         ~> Flags : ck.b * 2035961657
         ~> Plane : ck.q * 1966651911
         ~> WorldX : ck.h * -763654325
         ~> WorldY : ck.p * 1647496229
         ~> Height : ck.d * 608913587
         ~> Render : ck.j
         ~> Orientation : ck.n * -731917617
         ~> LocalX : ck.r * -1276934755
         ~> LocalY : ck.i * 714805795
         ~> OffsetX : ck.c * 533336611
         ~> OffsetY : ck.o * 2004806303
     **Identified (12 / 12) Fields**
    
     # FloorDecoration: cq, 0 duplicates
         ~> Render : cq.p
         ~> LocalX : cq.d * 98911671
         ~> LocalY : cq.h * 2088451299
         ~> Plane : cq.q * 752061583
         ~> ID : cq.j * 1996549935
         ~> Flags : cq.n * -1116080771
     **Identified (6 / 6) Fields**
    
     # WallDecoration: cr, 0 duplicates
         ~> ID : cr.o * -1791630381
         ~> Flags : cr.m * -983047051
         ~> LocalX : cr.d * 2018909997
         ~> LocalY : cr.h * 1433917057
         ~> Plane : cr.q * 1306369651
         ~> Renderable : cr.c
         ~> Renderable2 : cr.i
         ~> Orientation : cr.p * -1235439931
         ~> Height : cr.j * 1642298511
         ~> RelativeX : cr.n * -196038647
         ~> RelativeY : cr.r * 85667939
     **Identified (11 / 11) Fields**
    
     # SceneTile: ct, 0 duplicates
         ~> GameObject : ct.s
         ~> BoundaryObject : ct.r
         ~> WallDecoration : ct.c
         ~> GroundDecoration : ct.i
     **Identified (4 / 4) Fields**
    
     # Item: al, 0 duplicates
         ~> ID : al.d * 906787017
         ~> StackSizes : al.q * -1041544025
     **Identified (2 / 2) Fields**
    
    Broken Fields:
     ~> SpokenText
     ~> CombatCycle
     ~> Health
     ~> MaxHealth
    
    
    Total Runtime was 2010ms
    
    Process finished with exit code 0
    EDIT: Widget hooks fixed
    Last edited by Kyle; 02-24-2017 at 07:39 PM.
    “The long-lived and those who will die soonest lose the same thing. The present is all that they can give up, since that is all you have, and what you do not have, you cannot lose.” - Marcus Aurelius

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