Page 2 of 3 FirstFirst 123 LastLast
Results 26 to 50 of 73

Thread: [OGL] obsLividFarm

  1. #26
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

    Default

    Quote Originally Posted by bg5 View Post
    Why don't you make it compatible with SRL-6 so you could use all neat mouse, math, login and other functions from this library ? Brandon's already introduced {$IFNDEF SRLCompatibility} to his GLX include. I'm new to ogl stuff and after discovering it's abilities I'm thinking about writing my own include.
    Feel free to contribute if you want

    https://github.com/ObscuritySRL/ogl

    Haven't found a need for anything in SRL-6 yet, but it can't hurt/would only take a few moments to put in SRLCompatibility.

  2. #27
    Join Date
    Dec 2014
    Posts
    188
    Mentioned
    3 Post(s)
    Quoted
    100 Post(s)

    Default

    Is the script updated to run in this exact moment?

  3. #28
    Join Date
    Jun 2012
    Posts
    586
    Mentioned
    112 Post(s)
    Quoted
    296 Post(s)

    Default

    When the hell did I post this? Lol.

    I don't plan on needing SRL-6 for anything. So far, we haven't needed it. We don't use the GLX include either. The only reason we don't have login functions yet is because we haven't gotten to it yet. :P.

    Yes, it'll run as it is now.




    Skype: obscuritySRL@outlook.com

  4. #29
    Join Date
    Jan 2015
    Location
    Straya
    Posts
    87
    Mentioned
    1 Post(s)
    Quoted
    34 Post(s)

    Default

    Quote Originally Posted by Clarity View Post
    Post screenshots/errors of what's going on? I'd be happy to help
    Thank you Clarity, you're a champ.

    Look this is where I am up to now. I think I got a lot worked out but still not there fully
    If you can shine any light, that would be much appriciated
    Obslivid smart not working.jpg

  5. #30
    Join Date
    May 2012
    Location
    USA
    Posts
    169
    Mentioned
    2 Post(s)
    Quoted
    64 Post(s)

    Default

    Hey everyone, I'm getting this issue when I try to start the script.

    Any ideas?

    Thanks!

  6. #31
    Join Date
    Dec 2011
    Posts
    2,147
    Mentioned
    221 Post(s)
    Quoted
    1068 Post(s)

    Default

    Quote Originally Posted by Doa Envy View Post
    Hey everyone, I'm getting this issue when I try to start the script.

    Any ideas?

    Thanks!
    Declare smart: TSmart; at the top of the script under your variables

  7. #32
    Join Date
    May 2012
    Location
    USA
    Posts
    169
    Mentioned
    2 Post(s)
    Quoted
    64 Post(s)

    Default

    Quote Originally Posted by Clarity View Post
    Declare smart: TSmart; at the top of the script under your variables
    Thanks, that worked! Now it said that "vDebug" on Line 529 is an unknown declaration, so I changed the v to gl and it compiled. But then it said "Smart cannot spawn clients"

    I directed the path, and the client loaded. After I was logged in though, the camera moved around constantly and then gave me this:

    http://puu.sh/gZuVi/b6192c5465.png

  8. #33
    Join Date
    Nov 2014
    Posts
    33
    Mentioned
    3 Post(s)
    Quoted
    10 Post(s)

    Default

    I've finally unlocked Borrowed Power thanks to this

    The script runs great. I was amazed at how human like the clicks were, particularly how it would impatiently click on the produce until they were bunched.

    Only 2 issues I've found:

    - when 2 diseased livids are in the same right click option it will repeatedly try to cure a livid and always end up identifying the wrong strain o.o

    - sometimes it fails to right click Pauline

    otherwise it was perfect. Thanks to Obscurity for this release!

  9. #34
    Join Date
    May 2012
    Location
    USA
    Posts
    169
    Mentioned
    2 Post(s)
    Quoted
    64 Post(s)

    Default

    Quote Originally Posted by ignorant View Post
    I've finally unlocked Borrowed Power thanks to this

    The script runs great. I was amazed at how human like the clicks were, particularly how it would impatiently click on the produce until they were bunched.

    Only 2 issues I've found:

    - when 2 diseased livids are in the same right click option it will repeatedly try to cure a livid and always end up identifying the wrong strain o.o

    - sometimes it fails to right click Pauline

    otherwise it was perfect. Thanks to Obscurity for this release!
    How did you get it to work? Mine keeps spinning the camera in circles

  10. #35
    Join Date
    Nov 2014
    Posts
    33
    Mentioned
    3 Post(s)
    Quoted
    10 Post(s)

    Default

    Quote Originally Posted by Doa Envy View Post
    How did you get it to work? Mine keeps spinning the camera in circles
    I got the same error for some time too. It went away when I updated my GLX.dll and OpenGL32.dll. I have no idea how this works either :/

  11. #36
    Join Date
    May 2012
    Location
    USA
    Posts
    169
    Mentioned
    2 Post(s)
    Quoted
    64 Post(s)

    Default

    Quote Originally Posted by ignorant View Post
    I got the same error for some time too. It went away when I updated my GLX.dll and OpenGL32.dll. I have no idea how this works either :/
    Where did you get the updates from? Mine are from this: https://github.com/Brandon-T/GLX/releases/tag/3.7

  12. #37
    Join Date
    Nov 2014
    Posts
    33
    Mentioned
    3 Post(s)
    Quoted
    10 Post(s)

    Default

    Quote Originally Posted by Doa Envy View Post
    Where did you get the updates from? Mine are from this: https://github.com/Brandon-T/GLX/releases/tag/3.7
    Got mine from the OpenGL scripting tutorial https://villavu.com/forum/showthread.php?t=112599

    although they seem to be the same link as yours

  13. #38
    Join Date
    May 2012
    Location
    USA
    Posts
    169
    Mentioned
    2 Post(s)
    Quoted
    64 Post(s)

    Default

    Quote Originally Posted by ignorant View Post
    Got mine from the OpenGL scripting tutorial https://villavu.com/forum/showthread.php?t=112599

    although they seem to be the same link as yours
    I sent you a private message to stop bulking up this thread. Thanks for your help!

  14. #39
    Join Date
    May 2012
    Location
    USA
    Posts
    169
    Mentioned
    2 Post(s)
    Quoted
    64 Post(s)

    Default

    Still can't fix this screen rotation on start :/ It just constantly rotates while trying to find a livid to cure then stops.

  15. #40
    Join Date
    May 2012
    Location
    USA
    Posts
    169
    Mentioned
    2 Post(s)
    Quoted
    64 Post(s)

    Default

    @Obscurity So the script is running great, I love it. I have some things that might be helpful though, and I'm not knowledgeable enough to implement them.

    1) Sometimes the script will right click the fertilise and examine the ground.

    2) It seems less bot-like and easier to have your character, after the last action, to run right in front of the middle line of patches and face the camera north/angle to see the whole garden so when it comes time to cure/fertilise, there is no chance to get caught up between two livid plants side by side (uncommon error, constantly thinks one is the other vice-versa and can't cure until it failsafes after a while).

    3) maybe 15% of the time the script will not energize Pauline, due to either right clicking and scrolling down and away, or not even noticing she is drained.

    4) sometimes the script will run far into the livid plant area trying to cure/fertilise, (see point 2 for stance to correct)

    Any tips will be helpful

  16. #41
    Join Date
    Nov 2014
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Thanks, that worked! Now it said that "vDebug" on Line 529 is an unknown declaration, so I changed the v to gl and it compiled. But then it said "Smart cannot spawn clients"

    I directed the path, and the client loaded. After I was logged in though, the camera moved around constantly and then gave me this:
    How did you get the glxMatrices access violation to clear?
    Last edited by jamslam13; 04-13-2015 at 08:01 PM.

  17. #42
    Join Date
    Aug 2014
    Posts
    172
    Mentioned
    2 Post(s)
    Quoted
    77 Post(s)

    Default

    Hey all, I have read through all the comments, but none seem to help me out lol. I have downloaded and placed all of the files in the correct places (I hope). Here are some screenshots of what Is going wrong


    okay so this first one is what happens if i try to run the script.
    http://gyazo.com/0f677f2ac2eca84eec3508a8ecde6078


    This is my includes folder
    http://gyazo.com/6b427688500efde96afd32626a26d762

    and finally my plugins folder (which I haven't added anything to
    http://gyazo.com/7f963de1a8321b7d306d21dc1ab03af3

    If someone could give me a bit of help that would be brilliant. I want that comp cape one day and livid farm is a bore xD

  18. #43
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by nero_dante View Post
    Hey all, I have read through all the comments, but none seem to help me out lol. I have downloaded and placed all of the files in the correct places (I hope). Here are some screenshots of what Is going wrong


    okay so this first one is what happens if i try to run the script.
    http://gyazo.com/0f677f2ac2eca84eec3508a8ecde6078


    This is my includes folder
    http://gyazo.com/6b427688500efde96afd32626a26d762

    and finally my plugins folder (which I haven't added anything to
    http://gyazo.com/7f963de1a8321b7d306d21dc1ab03af3

    If someone could give me a bit of help that would be brilliant. I want that comp cape one day and livid farm is a bore xD
    I have never used this script but since I see the error stating: Obscurity/obscurityLibraryUpload.Simba
    Then I assume you need to create a folder named: Obscurity
    Which then it would be: Simba/Includes/Obscurity/
    Then add the file inside there, but that's just my assumption though.. give it a try

    The plugins "GLX.dll" and "OpenGL32.dll" from here: https://villavu.com/forum/showthread.php?t=112599
    I assume is the ones you have inside your Includes folder(according to the screenshot of your includes folder) you need to move them into the Plugins folder

  19. #44
    Join Date
    Aug 2014
    Posts
    172
    Mentioned
    2 Post(s)
    Quoted
    77 Post(s)

    Default

    Quote Originally Posted by blinkblink View Post
    I have never used this script but since I see the error stating: Obscurity/obscurityLibraryUpload.Simba
    Then I assume you need to create a folder named: Obscurity
    Which then it would be: Simba/Includes/Obscurity/
    Then add the file inside there, but that's just my assumption though.. give it a try

    The plugins "GLX.dll" and "OpenGL32.dll" from here: https://villavu.com/forum/showthread.php?t=112599
    I assume is the ones you have inside your Includes folder(according to the screenshot of your includes folder) you need to move them into the Plugins folder


    Thanks for that, that must have fixed that problem ... but now more have arised xD


    When I start the script this comes up now, not sure why. I also moved the plugins from my includes folder into the plugins folder.
    http://gyazo.com/4455d9d9fd78953885fcd5918c336049

  20. #45
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    Quote Originally Posted by nero_dante View Post
    Thanks for that, that must have fixed that problem ... but now more have arised xD


    When I start the script this comes up now, not sure why. I also moved the plugins from my includes folder into the plugins folder.
    http://gyazo.com/4455d9d9fd78953885fcd5918c336049
    Now looking at your previous includes and plugins screenshots, you made a mess of throwing in the GLX folder files :P
    If you can erase all the ones that aren't in my screenshot inside my plugins folder: http://imgur.com/PXvXP17

    Now in your Simba/Includes/ folder erase the folder named: GLX-3.7

    Then download the zip on the right side: https://github.com/Brandon-T/SRL-GLX
    Place the SRL-GLX-master folder inside Simba/Includes/
    then rename that folder SRL-GLX-master to GLX
    Your Includes and GLX folders should now look similar to mines: http://imgur.com/X7cNfdx

    Now the last Demise error line, we have to exclude it since it isn't needed
    inside, open it with Notepad or Simba: obscurityLibraryUpload.Simba
    find
    Simba Code:
    {$include_once Demise/DemiseGLZ.simba}
    add // before it, like this
    Simba Code:
    //{$include_once Demise/DemiseGLZ.Simba}
    save it

    More errors will appear so then do all the changes mentioned here: https://villavu.com/forum/showthread...19#post1336319

    Now I also got an error here:
    Simba Code:
    vDebug('M');
    change it to
    Simba Code:
    glDebug('M');

    But anyways I can't test the script(now it Compiled successfully) since Smart doesn't want to start for me lol I'm getting the stupid thing
    Simba Code:
    ** Failed To Grab Smart Parameters **
    ** Please check your internet connection/firewall **

    So you test it out to see if it loads up for you

    -----edit----
    Hold on, my smart is working fine(testing another script)... I probably instructed something wrong and I have no idea how to fix it

  21. #46
    Join Date
    Aug 2014
    Posts
    172
    Mentioned
    2 Post(s)
    Quoted
    77 Post(s)

    Default

    I'm just re-installing the whole of simbe, cause I think its a fualt with my simba because I can't get on any script right now lol

  22. #47
    Join Date
    Jun 2012
    Posts
    586
    Mentioned
    112 Post(s)
    Quoted
    296 Post(s)

    Default

    Hi guys.

    Firstly, sorry - I forgot to set notifications for this thread and, as a result, wasn't aware of any posts. I've changed that. :P.

    Secondly, this script does in-fact use obscurityLibrary. This was a quickly written library that I haven't updated in months, nor do I intend to.

    Thirdly, I have been getting a lot of requests through Skype to rewrite it for our new ogLib. This is something that I'm more inclined to do, seeing as how ogLib could likely handle this quite easily and efficiently.

    Unfortunately I'm out of town until Tuesday night, and can only currently TeamViewer my PC with my phone and when I can (occasionally) use a relative's laptop.




    Skype: obscuritySRL@outlook.com

  23. #48
    Join Date
    Dec 2011
    Posts
    505
    Mentioned
    0 Post(s)
    Quoted
    26 Post(s)

    Default

    sounds good dude

  24. #49
    Join Date
    Apr 2015
    Posts
    9
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    I can get the script to finally boot up RS but I can't get it to do anything? It just hovers over logs and stays there?

  25. #50
    Join Date
    Dec 2011
    Location
    U.S.A.
    Posts
    635
    Mentioned
    5 Post(s)
    Quoted
    249 Post(s)

    Default

    Quote Originally Posted by whitevalen View Post
    I can get the script to finally boot up RS but I can't get it to do anything? It just hovers over logs and stays there?
    Try running the game in OGL and not DirectX

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •