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Thread: TwinkiTanner | Burthorpe Tanner

  1. #76
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    Nevermind, it works on my other computer. Must be my setup here.

  2. #77
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    Is it possible to make this work for Al Kharid tanner too? I am trying to make money off Royal Dragonhides, and Jack only tans standard cowhides.

    Will it be hard to make? I think could easily just copy objects etc .

    Thanking you!

    Just so you know, this needs to be edited:

    Var
    HardLeatherDTM, GreenLeatherDTM, BlueLeatherDTM, RedLeatherDTM,
    BlackLeatherDTM, RoyalLeatherDTM, TotalTannedLeather, scriptPaintBMP: Integer;
    BotStatus: String;
    scriptSMARTDebug: boolean;

    This tanner only does HardLeather
    Last edited by rickhunley; 05-19-2015 at 11:03 PM.

  3. #78
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    Also getting the bug where the script misclicks, and the dialog box covers the banker

  4. #79
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    hi there, a big noob here
    Untitled.png
    it seems i have a problem with my bank preset, although it has a full inventory of cowhides under preset 1
    can anyone help me, have i screwed up the preset or is it something else?

  5. #80
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    Quote Originally Posted by teddybear View Post
    hi there, a big noob here
    Untitled.png
    it seems i have a problem with my bank preset, although it has a full inventory of cowhides under preset 1
    can anyone help me, have i screwed up the preset or is it something else?
    nevermind, reset the old school preset, works now

  6. #81
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    i have a recommendation for improvement:
    have a failsafe built in using the lodestone: if the script runs out of time with finding jack or the banker he should just teleort to the burthrope lodestone and start anew. that way we wont have to relog every time the script breaks to take him to the bank

  7. #82
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    Quote Originally Posted by teddybear View Post
    i have a recommendation for improvement:
    have a failsafe built in using the lodestone: if the script runs out of time with finding jack or the banker he should just teleort to the burthrope lodestone and start anew. that way we wont have to relog every time the script breaks to take him to the bank
    If I ever get the chance, I might completely rewrite this script from scratch, or I may just update it and add in some failsafes etc..

    After using OGL with SRL-6, you can create an amazingly powerful, accurate, and stable scripts with very little lines of code. I could come up with a new version of this script that uses OGL and SRL-6.

    http://i.gyazo.com/04734a340503649930070c0cbccf1be5.png Here's an example of what I've been working on using OGL's Model/Texture functions and SRL-6's in-general useful functions (Like mouse movements, antiban, SPS, ETC...) It beats any and all bot competition in the area, including Injection scripts. So for example OGL gives me super easy inventory counting that doesn't use DTM's at all, it's just simply one line and that's it. I could cut TwinkiTanner down to maybe 300 lines, 500 including failsafes, and overall have it be more stable.

    Perhaps i'll revisit TwinkiTanner, maybe I won't, all depends. Although.. I will say that seeing those 'total downloaded' numbers in OP kinda gives me a bit of motivation to go ahead and rewrite it...

  8. #83
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    @Twinki Do the OGL functions work if I have openGL enabled but my graphics in game are set to direct x?

  9. #84
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    Quote Originally Posted by Twinki View Post
    If I ever get the chance, I might completely rewrite this script from scratch, or I may just update it and add in some failsafes etc..

    After using OGL with SRL-6, you can create an amazingly powerful, accurate, and stable scripts with very little lines of code. I could come up with a new version of this script that uses OGL and SRL-6.

    http://i.gyazo.com/04734a340503649930070c0cbccf1be5.png Here's an example of what I've been working on using OGL's Model/Texture functions and SRL-6's in-general useful functions (Like mouse movements, antiban, SPS, ETC...) It beats any and all bot competition in the area, including Injection scripts. So for example OGL gives me super easy inventory counting that doesn't use DTM's at all, it's just simply one line and that's it. I could cut TwinkiTanner down to maybe 300 lines, 500 including failsafes, and overall have it be more stable.

    Perhaps i'll revisit TwinkiTanner, maybe I won't, all depends. Although.. I will say that seeing those 'total downloaded' numbers in OP kinda gives me a bit of motivation to go ahead and rewrite it...
    sounds amazing, keep us posted. i use your tanner only, as it is in my opinion the best by far and if you are able to improve it even further, that would truly be an acomplishment

  10. #85
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    hey guys, i keep getting this problem with the tanner, it just wont run. i have tried redownloading the tanner and force updating simba but nothing seems to work. any solutions?problem.jpg

  11. #86
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    Quote Originally Posted by teddybear View Post
    hey guys, i keep getting this problem with the tanner, it just wont run. i have tried redownloading the tanner and force updating simba but nothing seems to work. any solutions?problem.jpg
    Paste the code where its calling that for me. Y value -195 I don't think should be there? Or it might be your tanner map.

  12. #87
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    sorry for not answering for so long, i had a little break from botting. i have also upgraded my windows in the meantime and reinstaled simba. the script works fine now, the error still shows up occassionally, but an easy fix for me is just restarting simba and running it again, then it works with no problem for 1k-2k hides when it usually fails at a bank, in most cases because of a player, similair to the gnome (i think). the same (or similair) error also shows up in twinki's wine grabber script, also solved by the same method

  13. #88
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    thank you! very nice script, works flawlessly.

  14. #89
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    TwinkiTanner v3.0 released.

    Complete re-write in OGL using ogLib.

    Let me know how well it performs, any issues you run into, etc..

    V2.0 Uses Color Only, and I hear it still works. So if you'd like to use it, it's still available in OP.

  15. #90
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    Quote Originally Posted by Twinki View Post
    TwinkiTanner v3.0 released.

    Complete re-write in OGL using ogLib.

    Let me know how well it performs, any issues you run into, etc..

    V2.0 Uses Color Only, and I hear it still works. So if you'd like to use it, it's still available in OP.
    Just tried running your 3.0 script and am getting this error everytime:

    Code:
    Error: File "ogLib/lib/core/core.simba" not found at line 6
    Compiling failed.
    Any way to fix?

  16. #91
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    Quote Originally Posted by iMikeyy View Post
    Just tried running your 3.0 script and am getting this error everytime:

    Code:
    Error: File "ogLib/lib/core/core.simba" not found at line 6
    Compiling failed.
    Any way to fix?
    Install ogLib and SRL-6

  17. #92
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    Quote Originally Posted by iMikeyy View Post
    Just tried running your 3.0 script and am getting this error everytime:

    Code:
    Error: File "ogLib/lib/core/core.simba" not found at line 6
    Compiling failed.
    Any way to fix?
    You don't have ogLib.
    https://villavu.com/forum/image.php?type=sigpic&userid=147422&dateline=14358  53409

  18. #93
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  19. #94
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    Mine does this,
    [00:00:02]: -- TRSActionBar.__find(): EOC bar height = 75
    [00:00:02]: ---- Dynamic interfaces have been set.
    [00:00:03]: -- TRSGrandExchange.getPrice(1753): 1827
    [00:00:04]: -- TRSGrandExchange.getPrice(1745): 2044
    [00:00:05]: ---- minimap.mouseOffCompass(): Succesfully moved mouse off of compass
    [00:00:05]: ---- TRSMinimap.clickCompass(): Clicked compass
    [00:00:07]: -- sps.init()
    [00:00:07]: ---- Path exists (C:\Simba\Includes\SPS\img\runescape_other\BURTHOR PE_TANNER_TWINKI.png)
    [00:00:07]: ---- Setup area "BURTHORPE_TANNER_TWINKI" in 16ms
    [00:00:07]: -- sps.init()
    [00:00:07]: -- sps.getPlayerPos(): result = {X = 198, Y = 218}, took 78 ms
    [00:00:08]: -- sps.walkPath(): result = True
    [00:00:08]: -- sps.getPlayerPos(): result = {X = 198, Y = 218}, took 94 ms
    [00:00:09]: -- sps.walkPath(): result = True
    [00:00:09]: -- sps.getPlayerPos(): result = {X = 198, Y = 218}, took 78 ms
    [00:00:10]: -- sps.walkPath(): result = True
    [00:00:10]: -- sps.getPlayerPos(): result = {X = 198, Y = 218}, took 78 ms
    [00:00:11]: -- sps.walkPath(): result = True
    [00:00:11]: -- sps.getPlayerPos(): result = {X = 198, Y = 218}, took 78 ms
    [00:00:12]: -- sps.walkPath(): result = True

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